Thread #734125084
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>Hey, did you know?
>*character emotes*
>They say Master Chingchong can control Ki
>*inquisitive mark*
>*another emote*
>Hey Isaac, what's Ki?
>Yes/No
>*emote*
>Wow Isaac you're so smart!
>*frowny emote*
This game's writing is painful and I can't believe I got gaslit by people saying it has one of the strongest narratives in a JRPG. I'm at the Desert right now and the only things keeping me engaged are finding all the Djinns and the puzzles.
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>>734125084
ludo
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>>734125084
The emoticons after every line of dialogue is pretty frustrating to me.
Nobody said it has one of the strongest narratives though, you're fucking high.
People tend to like it because it was ajrpg they played as kids, with interesting character customization in the form of djinn combinations and neat puzzles.
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>>734125084
One of the best rpg experiences I’ve had simply because of the dungeons and puzzles. FF doesn’t hold a candle to it. Modern game development hasn’t been able to do something this good since forever.
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>>734125615
I generally prefer the "fuck you draw your own map" mazes of Phantasy Star 1/2 but there's something admittedly really engaging about the way Golden Sun handles its dungeons. They're linear without feeling so, probably because of the puzzles.
>>734125581
I swear there were Anons on /v/ praising the shit out of this game's narrative over a decade ago which was the last time I really paid attention to this series.
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>>734125084
I like the dialogue. GS 1 and 2 aren't nearly as bad as the DS game in the way you're describing, and there's a big plot twist in 2 that makes the series as a whole more interesting. GS is mostly about the puzzles, fast-paced combat (for a JRPG), and djinn though. It's obviously a lot more interesting if you're a kid, but IMO it holds up just fine.
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Gs 1+2 were soooo kino, as was that whole era of GBA games. I think the same emotes were used in the mario tennis game (also in pretty RPG heavy iirc) on GBA. They ruined golden sun 3 soooo badly though, lost all of its soul there.
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>>734132275
How unfathomably stupid and retarded do you have to be to make this post? Like, is this anon an actual zoomer?
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>>734134415
Hes engage baiting because random encounters arent a problem and you would know that if you actually played the game
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>game plays exactly the same
>looks better
>same puzzle variety
>8 party members
>only flaw is that the story is completely filler
>gets completely dogpiled as soulless garbage for that one thing
I am not gonna pretend Dark Dawn was bad and I want a sequel to Dark Dawn. The animations were beautiful, the game was literally improved golden sun in practically every way and diabolist himi was super fun to use.
https://youtube.com/watch?v=VNquV5JlVQU&pp=ygUgZ29sZGVuIHN1biBkYXJrIGR hd24gYWxsIHN1bW1vbnM%3D
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Narrative != writing
No one has ever claimed this game has good writing
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>>734135491
None of the summon animations in the psx ff games hold a candle to this and they were just as good as the ones in the gba titles.
>>734135820
All the games are buff-attack-heal-ocassional summoning with no actual incentive to switch from monotype adepts. Who gives a shit? The game looked good, the overarching plot looked promising and you got fun adepts to use like Himi, Sveta and Amiti. Yeah I hate that the game is a shitty sidequest and ends in a cliffhanger but I am not condeming the actual gameplay part of it and much less the fucking graphics. All the hate DD gets feels very much fabricated unreasonably so.
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>>734135491
>only flaw is that the story is completely filler
and that there's a minimum of three points of no return.
and that you can't 100% the game because of that due to Djinn being stuck there and your glossary book entries being stuck behind them and certain events.
The Hermes Water entry requires you to stop talking to the chick and immediately do a 180 from giving it to the tree to go to a random tree and speak someone in order to get it at all.
and that it's so easy that bosses that are 1:1 from TLA like the Star Magician are monumentally easier.
and that nearly every party member that isn't Sveta and arguably Amiti are worse than what you start with to the point that Himi is 100% worthless as a party member. Eoleo is objectively worse than Tyrell.
and that there's even less of a reason than the already nonexistent reason GS and TLA had to off-element your jobs.
and that the dungeons are simplified compared to the original two games.
and that the summons are unnecessary outside of Dullahan because of how easy every boss is.
and that you learn almost nothing about over half of the original cast. Felix is said to be off doing who knows what, Sheba supposedly returned to her home, Piers is supposedly a pirate captain just sailing around as women swoon over him, and Mia is irrelevant outside of blowing Rief out of her body.
and that we never see the Wise One outside of two statues during the entire game.
and that Alex does basically nothing outside of posture the entire game.
and that the brand new Dark Psynergy crew basically does nothing until literally the last few minutes of the game.
and that the descendants are borderline carbon copies of older party members.
and that Kraden of all people is forced to fart around with the cast all game.
and that crafting requires you to leave the entire map in order to see what you even got making savescumming agonizing.
Dark Dawn deserves all the hate it gets. I played it to 100% completion for the first time last year
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>>734136157
>Yeah I hate that the game is a shitty sidequest and ends in a cliffhanger
I played Dark Dawn when it released, and it should not go understated by how much I disliked the events meandering around, never getting to the point with psynergy vortexes, and then ending with a cliffhanger. Like, I believe it's a cardinal sin for a developer to make sequel bait, before they can actually confirm that they'll be making a sequel.
Points of no return can go kiss my ass, too. I missed a single mercury djinn from my single playthrough, and because of that I wasn't allowed to go and fight Dullahan. Fuck that.
If I want to play Golden Sun, I'll just replay The Lost Age.
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>>734125084
I remember stuff as a pre-teen like Dodonpa cheating on his wife with many women. Also lovely town theme
https://youtu.be/fInEJNRIocY?si=nrlCF2Run_wGlWDd
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>>734132275
Major puzzle rooms don't have random encounters but to avoid getting you stuck they do let you recharge your PP (lel). Of course, once you realize this, you can simply use them to heal up to full health
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>>734136442
Outside of the points of no return, which are manageable, none of what you said is something any normal person would find issue with.
Your autistic rant is about on par with this image, nonsensical gibberish that doesn’t affect actual gameplay unless you’re autistic enough to care about something like one party member being stronger than another
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>>734136908
I feel like when it comes to JRPGs, if the scenario isn't fun or catch my interest, then the game isn't fun. The battle gameplay in something like Tales of-games can be fun, great even, but I haven't finished some of them because the characters, dungeons or whatever wasn't to my liking. I was able to push myself to finish Dark Dawn, but never felt the desire to revist it. I know that's kind of a funny thing to say about Golden Sun of all JRPGs, but I do find the lighthouses, Lemuria and other such things more compelling than whatever Dark Dawn put me through.
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>>734136442
>point of no return
A fair issue but manageable and not really a deal breaker for most since people who play Golden sun already use a guide for most things. Golden Sun also punished you with no 100% if you didn’t save transfer as well.
>Hermes water rant
Literally who cares? If you’re autistic enough to get every single entry and detail then you would like things like that anyway.
>its easy
All the games are easy, what matters is how fun they are. I agree with the anon you replied to, Diabolist himi was fun and there was nothing like Himi or Sveta in the originals.
>party member x is better than party member y
Nobody cares about this, it happens in every single jrpg
>dont have to switch off monotype
Already a thing in the original 2 games, so again a non-issue
>don’t have to use summons
How is this an issue? You didn’t have to use summons in the original either.
>some giant rant about the story
I am glad you agree with the person you replied to anon even if it took you this much to realize it. I guess it was worth it to read at least half of your nonsensical rant.
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>>734136908
>nonsensical gibberish that doesn’t affect actual gameplay
It is literally complaining about aspects of the actual gameplay. Entire mechanics are fundamentally worthless in Dark Dawn even more than they were in GS/TLA because of how much easier it is. Party members you obtain have no reason to be used because you have significantly better options from the start of the game so everyone you get just feels worse than what you started with.
Why would you ever use Eoleo when he's worse than Tyrell from every metric and has no upsides?
Why would you use Himi when she gets locked into an element that is not good for what she's meant to be doing and gets unlocked so late that she's underleveled compared to the rest of the group?
Sveta is usable but her wolf form is so much worse than just letting Kris with her absurd agility use skills.
Amiti is basically water Garret which allows him to replace Rief at least.
>>734137314
>Literally who cares?
Me, because it's a problem the game has if I want to 100% it and requires me to guide game to do it at all thanks to all the added points of no return and issues.
>All the games are easy, what matters is how fun they are.
Which Dark Dawn was barely ever fun because it was even easier than GS and TLA on top of having less enjoyable dungeons. Were they visually prettier? Yeah, but graphics do not a good game make.
>Nobody cares about this
I care about this because I want them to have some purpose on my team. When 3/4 of the characters I get outside of the immediate start are worse or, at best, neutral to what I currently have they feel like glorified backpacks.
>Already a thing in the original 2 games
I know. and I'm saying there's even less of a reason here due to how easy it is.
>You didn’t have to use summons in the original either.
Except they were at least useful on a lot of bosses to shave off some HP. Here the bosses die so quickly it's not even worth using. Dullahan is the sole boss they're worth using on.
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>>734125084
story is mario levels or trash.
but puzzles are what keep ya going. it sucks the intro is.... what? 1-2 hours of pointless dialogue?
but after that, theres almost no story, which is what saves it from being trash.
just play for the puzzles/finding secrets, thats the fun part. (and some of the combat music is nice.)
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>>734137845
>Entire mechanics are fundamentally worthless in Dark Dawn
They are as worthless as they are in the first two games. You are being hyperbolic. You don’t one shot bosses for hitting them with a summon they are weak to or sveta or some other bs like that and the only mechanics you complained about where all related to the combat or classes which as you yourself said was something that also affected the originals. Saying the game is easier for things that also affected the original first two games is being nothing short than completely hyperbolic. Complaining about party members being stronger than one another is just as autistic as well and completely applicable to the first two games as well where all the physical characters were better than the psynergy ones, mia was a better healer than jenna and garet and piers couldn’t outdo isaac/felix in damage. Like seriously get over yourself lol.
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>>734125084
its a mid game some kids latched onto during the gba drought
people really only liked it because it was one of the few (non port) jrpgs on the GBA that got released outside of japan
>>734125615
the puzzles are weak
the encounters are brainless
there is no real strategy or customization
this game is nothing that older games didn't do better in basically every way. it has only a veneer of interesting gameplay and nothing of substance.
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>>734138294
>You don’t one shot bosses for hitting them with a summon
I never said they did. I said that the bosses are already so easy to defeat that using summons to chop off their health is unnecessary whereas in GS and TLA it was actually something you did in basically every boss battle because the HP was way higher there. Even the Star Magician doesn't really need it in DD unlike TLA where he has quite a lot of HP.
>which as you yourself said was something that also affected the originals
Are you just purposely ignoring the part where I state there's even less of a reason to swap in DD compared to GS/TLA? At least those have the arena modes and PvP for the five people in the world who still play that on emulators. Even if you ignore that there's still some merit if you want to swap to the "break the game" classes as long as you don't hate the micromanagement whereas in DD the mono-element classes are already obscenely strong.
>Complaining about party members being stronger than one another is just as autistic
This is a JRPG. You are playing a JRPG and telling me that I shouldn't complain about the game making a fanfare about these characters joining my team and being worse than the rest I've had up to that point.
>where all the physical characters were better than the psynergy ones
Except this is only applicable to TLA as it's the only one you can even swap party members on, and even then Garet has insane equips he can use that make him do ridiculous damage, Jenna and Mia are both very solid healers so they're useful on both teams, Ivan and Sheba both have access to strong Djinn and also really useful buffs with Ivan being more physical-focused and Sheba being more magic-focused, and Piers is just water Garet just with slightly worse gear so if he ever dies it's an easy swap in.
Meanwhile when you go to DD swapping to your second team is an enormous damage debuff right out of the gate and outside of Eoleo being a mediocre Tyrell replacement it's pretty dire.
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>>734139393
Mercury is water because in Japanese it's water star/planet.
Venus is earth: Metal/Gold planet.
Mars is fire: Fire planet.
Jupiter is wind: Wood planet
Good thing they skipped Saturn because it's called Soil/Earth planet, shit wouldn't make sense.
It's a mix of Eastern and Western alchemy
Metal/Wood/Water/Fire/Earth
Air/Fire/Earth/Water