Thread #734134556
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Are there any female anons here? I wan't to ask you about how removing sexualized female characters from video games or censoring them has affected you in real life, since it's been said that they objectified you in real life, normalized misogyny, rape and other shit which is why they had to be changed in the end.
So my questions are:
Are men more kinder to you than before or less?
Do they open doors for you more than before or less?
Do they make less jokes about rape or more?
Do they make more fun of you than before or less?
Do they seem more hateful than before or less?
+Showing all 6 replies.
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>MK9
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>>734134556
Wrong premise for the question.
The biggest and most insidious lie that feminism ever told, is that feminism represents women.
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>>734134556
Men are literally more hateful than ever before. Everything feminists have done to video games was for nothing.
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>>734134625
>>734135314
>>734136849
Guys this thread was females only...
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>>734137024
There's no girls on the internet and especially on this site. And no, trannies don't count.
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>>734136849
>Men are literally more hateful than ever before
And for a good reason.

Since 2015 was the start of the GamerGate movement. The toxic feminists and their corporate lemmings declared open war against "toxic male spaces" in gaming. This led to many talented and skilled male developers, optimizers, and graphics engine programmers being pushed out of the studios. Many of these people formed their own indie studios, where today many of these games outperform AAA commercially.

One of the main reasons Unreal Engine 5 is so popular is that it makes it very easy to achieve high-quality graphics with little expertise. You can literally train F-tier nobodies straight out of college and have them use Unreal Engine 5 in a few days. They have no idea how to optimize or use the advanced programming features inside Unreal 5 to do anything novel.

In 2015, women only made up ~20% of the development team. Today, almost 35% are women or "non binary", with many men shifting in politics towards more pro-feminist dogma. There are now more managers and executives in these studios who are not gamers, which leads to bad project management... chasing 8K Nanite everything, unchecked asset bloat, targeting 30 fps consoles while shipping PC ports as afterthoughts, or shipping before proper optimization.

The problem of toxic feminism, where they are dismantling male spaces, enforcing quotas, and elevating "lived experience" over competence, produces worse games.

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