Thread #734137189
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PCbros, do you try to complate games on Steam for achievements?
Are you more likely to play a game if it has achievements?
True answers only.
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>>734137262
He won
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There is an art to making achievements. A good set of achievements should basically be a path towards fully exploring a game, and maybe playing in some unconventional ways.
With that in mind, if a game has a good set of achievements and I've enjoyed the game enough to want to fully explore it then I will try to 100% it. Examples of this include Half Life 2 and Dark Souls.
I would never waste my time with bullshit time sink achievements that aren't connected to any new gameplay, and if a game doesn't have achievements then that's completely fine with me.
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>>734137635
>if a game has a good set of achievements and I've enjoyed the game enough to want to fully explore it then I will try to 100% it. Examples of this include Half Life 2 and Dark Souls.
>I would never waste my time with bullshit time sink achievements that aren't connected to any new gameplay, and if a game doesn't have achievements then that's completely fine with me.
Half Life 2 has an achievement to carry a gnome doll for half the game for no mechanical benefit.
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>>734137189
>game has MP achievements
>they are impossible to get now without boosting (IF that)
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>>734137189
No, and no
I like getting achievements for stuff I do cause it's neat to see what I do vs how many people have done it, but like x"play the whole game with inverted controls and a dildo up you ass" is stupid going out of my way to beat
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>>734137763
>singleplayer game has MP achievements
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i like getting them for the sake of getting them. just to keep playing and having fun. i dont enjoy trying to get everything in every game. really what matters is if i really like the game and want to keep playing
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>>734137745
that's episode 2 and it's a short enough game so that was pretty fun. There's also lots of little hub sections where you can leave the Gnome. It's not that bad.
It's even more fun in Half Life Alyx since you just hold it in your hand the whole game
makes the game into a buddy comedy as you slowly lose your mind.
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>>734137189
I never once 100% a game on official platforms. However I love retro achievements and got a few badges
>>734137262
Yoi can get achievements, they're part of the emulated steam environment. Local only ofc
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>>734137763
This is something that's preventing me from getting some games, why the fuck would you include multiplayer achievements for mostly single player game???
>>734137189
Getting all achievements gives that feeling of truly completing and finishing the game
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>>734137763
co-op is the worst spo t for me, having to get people together for a session is like pulling teeth, I managed to get every dead rising game 100% except off the record, I couldn't be assed to do all medals in co-op shit sucked and considering how jank even the SP was It's just not worth the hassle
bad enough dead rising 2 was a nightmare thanks to all the TIR shit
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>>734138006
there's a line of thinking when it comes to World of Warcraft that the addition of achievements in Wrath basically wiped out the magic of the game
Like instead of being a living world with secrets around every corner, it became a series of checklists to complete
and players were taught that the only things worth doing had some kind of material reward for doing them, and that anything else was a waste of time
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>>734137189
> do you try to complate games on Steam for achievements?
Yes, I especially like to do the games in a "Collection" like all the games in the RE series or all the Deus Ex games and somesuch
>Are you more likely to play a game if it has achievements?
I'm more likely to REPLAY a game if it has achievements. If it doesn't, I'll play it, beat it and maybe never even look for all the secrets or replay on harder difficulties which is honestly quite fun on some games
anyways, here's picrel of all my completions
No, none of them were SAM'd
Yes, even the dead multiplayer ones are legit
No, I don't have autism, I was checked.
Currently working on BamHam Series, did Asylum, doing City. Great games.
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>>734138046
>look at doom 3's list
>has grindy MP achivos
what were they thinking
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>>734138229
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>>734137189
No i really dont give a shit about acheivements and turn off the notifications half the time. I only care about actual in game stuff like unlocking weapons or beating a secrect boss etc. Full tism acheivement hunting like kill 4 million enemies just arnt a fun way to ay a game. Its just busywork.
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>>734137189
Depends.
Online only achievements? Nah. Even if the servers are still active I don't give a shit.
Stupidly grindy achievements? Nah. Usually goes hand-in-hand with online only achievements. If it happens naturally over playtime, cool, but none of this kill a gajillion players bullshit that's obviously there to keep you playing forever and boost engagement numbers.
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No. Nightreign is a free 100% and Hotline Miami was fun to get all the achievements which is almost never the case for games.
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>>734138434
It's the Singleplayer campaign ones, the MP achievements run through a different launcher so it has it's own set of achievements, which I don't have
>>734138467
>in an achievements thread
>"no one but you cares about your achievements"
lol
but either way ok? I do them for myself, I show them off to people who could be intrested, you can just leave the thread then if you wanna act stupid
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>>734137189
I only do it if it is doable without a guide for missables and if I don't have to do multiple playthroughs. I have only perfected 14 games, I'm glad I managed to quit the trophy hunting faggotry thanks to mainly playing on Switch for a while.
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>>734138379
>I turned it off ages ago
>i'll still complain about it
are you retarded
>>734138592
maybe some steam skins let you? there probably is a way desu
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>>734138590
>different launcher
Makes me wish it was like that on console, I was going to ask since For the longest time the MP ones always, ALWAYS stopped me from getting 100% since BO2 has that league play stuff shut down over a decade ago, though good work on the easter eggs, those are a BITCH, especially transit
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>>734138730
Thankfully Sleeping Dogs was a fun 100%
Though the triad levels can be tricky to get since it's not as easy to obtain as cop level and the Definitive Edition doesn't have the boost DLCs. I should have 100%ed it on my Xbox One too desu
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>>734138736
Zombies is also a different launcher lol, didn't do those either
Kinda want to but I honbestly can't be bothered to and I'm not sure the vanilla launcher works or is even safe from hackers/DDOS attacks. Tried setting up plutonium with a friend but we could never get it to work :/
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>>734138962
Really? they must have changed that for BO2
BO1 has all the zed achievements tied to the base game which sadly I don't think are possible to get anymore since like you said the multiplayer is hacked to hell and doesn't work anymore. Shame plutonium didn't work out, I had issues with it too when I tried setting up mw2
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>>734137189
I only care about Cheevos if I love the game.
I cannot respect myself when the cheevos rate is less than 50% for a game I thoughougly enjoyed. I try at least 80% on multiple playthroughs though.
For games that were mediocre I don't care.
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>>734137189
I don't give a fuck about achievements. For me the game is about my experience and natural progress. I don't look up what achievements there are for me to sweat for and artificially progress to during my playthroughs, nor do I plan on re-playing the game to get achievements as my playthrough is already done.
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One time I rushed all the achievements for starcraft 2 campaigns
that really sucked and I didn't enjoy any of the campaigns like nova covert ops which people said was good.
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>>734138983
>hardest
There are a few, though it kinda varies in terms of difficulty
Top contender would have to be Mein Leben from Wolf2 and completing all the heists in the payday games at their hardest difficulties
The Ship Raid Map from REv1
Bioshock Infinite's Blue Ribbon Challenges
The Dishonored Assassin Trials (that fucking Headshots only one)
BamHam's Combat Challenges
>longest/boring
so fucking many
100 Infamies in Payday 2
5000 Miles in the Mafia 2 Jimmy DLC
REv 1's Level 50 Raid Mode grind
RE6's MP Level grind
Viscera Cleanup Detail's annoying maps
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>>734137189
I don't really care unless I really like a game and want to play it more. If I'm replaying or still playing a game after I beat it then I'll try to do the achievements, unless they're bullshit retarded and require you to do unfun things.
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>>734137635
Back in the 360 days Microsoft quickly put out some rules for achievements after the launch titles had a bunch of gay achievements:
>Gamerscore values must be multiples of 5
>No virtually impossible achievements (become Global #1 in ranked multiplayer, fuck you Ghost Recon)
>NO FAILURE CONDITIONS
That last one really pisses me off. I will never, ever get the last achievement in Alien Isolation purely out of spite for whoever thought that was fucking okay to put in as an "achievement". Failure is not a fucking achievement.
I don't know why Microsoft stopped enforcing those rules. Left to their own devices retarded devs immediately started pulling gay shit like this again.
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>>734139570
>I don't get why you're still here if you clearly don't give a crap.
Welcome to /v/.
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>>734137189
Sometimes I look at achievements for fun challenge ideas.
Sometimes they are shit like this. It speaks volumes that less people have the fairly accessible combat achievement, than one for beating the game on hardest difficulties.
I remember Gungeon also having absolutely rubbish grindy RNG achievements.
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>Achievement in a multiplayer game
>Completely unrelated to normal gameplay and requires the help of other players
>Impossible to get unless you coordinate a specific "cheevo getting" session with other people to do it
Why are devs like this
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>>734139863
I assume that's Witcher 3, going by the difficulty being called Death March
I don't understand why anyone would play that game on any other difficulty. Even Blood & Broken Bones or whatever it was called was so easy it makes you fall asleep
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>>734137189
Used to be obsessed with getting all achievements for games I try out. Now I only care to do it for games that I find fun.
I have a lot of games that are ~95% complete, but I don't feel like keeping a guide open and gathering all collectables. I tend to be very absorbed in the games I play, bad at cutting off my attention and multitasking, and having to potentially replay a entire game doing just that will burn me out quick. I'll leave that for if future me eventually feels like replaying a game.
>>734138229
How'd you zoom out your Steam grid like that? Very clean.
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>>734139921
Same, the only time I look up achievements on steam is when i beat the game to see % of people that actually beat the game.
>>734139963
Or even worse
>playing some indie hardcore survival 7yo game, something my few friends would never fucking touch
>half of achievements are co-op related
Bruuuuh, why do devs put forced multiplayer achievements
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>>734140069
>How'd you zoom out your Steam grid like that?
Go into settings>library>display size for library user interface>select small
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>>734140145
I don't know how that website works, but steam counts anyone who launched the game at least once in global % which can really skew things given how many people just buy shit and then never actually play it.
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>>734137189
Achievements are bonus content if I'm truly enjoying a game and want to do more.
Forcing yourself to complete all achievements if you aren't THAT into the game seems stupid.
I don't give a shit about my Steam profile and just do what I want, it's not about clout, but the activity.
The best achievements are ones that are structured to help you discover the game's own content, encouraging you to explore its features. This can ironically be a detriment when the game gets Nintendo Switch ports and that information vanishes if no in-software alternative is provided.
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>>734140145
because when an old game gets new dlc with achievements, the completion will be usually low when compared to the others. Steamhunters (and I think some others) account for this and calculate exact numbers. It also accounts for people that own the game and actually launch the game which skews percentages
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>>734137189
i don't give a flying fuck about achievements anon
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>>734140019
Yeah, it's Witcher 3. I think reason that the difficulty achievement is that rare is that most people just play on default difficulty, and given how long Witcher 3 is, most aren't in hurry to replay it after finishing.
Here's some also some Gungeon achievements for reference.
Winchester's game is a minigame event that can appear in random rooms during a run, it's not that hard, but it's incredibly rare.
Gun Game and Challenger require you to do one thing, which can be tricky, but it's not too bad since there's a set goal. Advanced Slayer has player go on kinda extended side quest... with no RNG, and it results in fight against one of the game's hardest bosses, so that's fun to do.
Everything else is just totally tedious nonsense. Money Pit could be done on the first floor of the game, while Rider is doable on second one. Yet less people have done those than fucking end boss.
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>>734140560
I think overall I had to retry it 2 times, the final airport section crashed got and got hammered on jersey, but overall, I actually enjoyed int more than I thought I would.
>>734140562
Exactly what happened with mine, but thankfully the games short enough to where it doesn't feel like a chore to retry. At least to me
I don't think I could try mein leben (especially since that too has unskippable long cutscenes
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>>734140946
You can use a mod for wolf2 that lets you speed up cutscenes. It also fixes the shitty akimbos so that M1 shoots the left gun and M2 the right one as opposed to being the opposite in vanilla. It also has a bunch more QOL shit and fixes so it's worth it even if you don't use the FFW function (which can be used during any time, I died because I accidentally pressed it and was gunned down in a fraction of a second lol)
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>>734137763
>Dead Island
Did it 2 years ago, mostly solo or in random lobby, with only help from random chiniese player I met on steam forums for Arena achies
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How else you gonna flex
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>>734141448
I'm such a gooner that I didn't pay mind to the other gooner games, like I assumed they were on steam or something, but then I realized that there's no fucking way Lost Life could actually be on steam.
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>doom 2016 MP achievements
>there's at most one active lobby at a time
>game has no anticheat
>there's 2 russian guys who play the game every single day and run around with speedhacks, so if they're online you have to quit and come back another time
>they've been doing this for years and have over 1000 hours in the game
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I don't really care that much when they require too much effort in repeated content, otherwise I'll try to get them if I have motivation, but it's almost never happens cause I also pirate shit most of the time. Last game I got was Nine Souls a year ago, ended up doing 32/35 achievements.
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>>734137189
I despise the whole concept of achievements.
Don't get me wrong, I love 100%ing vidya, but I like to set my own definition when it comes to what 100%ing means.
Cheevos are either arbitrary or a hassle, nothing inbetween.
>story related cheevos
pointless
>collectible and side activity cheevos
also pointless, you either want to 100% a game or not
>grindy cheevos where you need to kill a certain number of niggas or play a certain number of matches
tedious, annoying, not fun at all, and are there just to make easily influenced autistic retards spend more time with the game (kill 40k enemies in space marine 1 lmao)
>very specific cheevos where you need to do some ultra weird dumb shit you'd never think about on your own
can be fun actually (hl2 ravenholm or ep1 gravity gun only), but most of the time are implemented incorrectly and are just annoying to do (carrying that fucking gnome in hl2 ep2 or killing all the 400 antlion grubs, where if you miss one, good luck figuring out which one it was)
>multiplayer cheevos
FUCK this in particular, don't force your tacked on garbage pvp on anyone, especially when you know the game will be dead in 3 years from release
It's such a cancer, mostly another psychological strategy used by devs/publishers to make autists and deranged people with no real life achievements to "hunt" for platinum and get some artificial satisfaction. They literally transform a game into a checklist and a chore for some.
I personally prefer older games with no cheevos, which I will complete to 100% regardless. A great example is Prince of Persia Warrior Within, the unlockable artwork gallery on its own makes me want to explore the whole game and find all secrets and weapons every time. Way better implementation of in-game rewards than fucking bullshit cheevos.
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>>734139687
>Failure is not a fucking achievement.
Spelunky HD has a pretty retarded achievement for playing 1000 games i.e. dying 1000 times. If you're any decent at the game you'll probably get everything else done in like 200-300 runs, and unless you're speedrunning runs generally go on longer the better you get at the game so eventually if you want all the achievements you end up just starting runs to kill yourself instantly like 700 times.
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>>734137189
Only if I like the game or if it's easy to get
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>>734141280
I don't think mine would be as easy since it's for the 2011 original and not the definitive edition
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>>734137189
Actually, I got a real itch to complete all of the Yakuza games at the beginning of this year. It was really fun, and I started with the easiest one. I even learned how to play riichi mahjong to complete them. I’m kind of burned out right now, though, so I’m taking a short break before I finish Yakuza 4.
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>>734137189
>PCbros, do you try to complate games on Steam for achievements?
Yes unless the game has some retarded shit like speed runs or some very autistic grind
>Are you more likely to play a game if it has achievements?
Yes, some games maybe not have achievements but I still play them regardless
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>>734142718
Grinding shit like this solo with my servo skull as a "coop buddy" for 15 hours made me question my sanity.
All because I wanted a fucking blue bar below the game title card to fill up to a hundred percent.
Goddamnit.
I don't enjoy games while there are achievements. Once I'm finally "free" of them, I finally get to enjoy the game on subsequent playthroughs.
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>>734137189
I try to only buy games I like, whether they have achievements or not makes no difference in if I buy them or not. If I really like the game and the achievements looks doable I will attempt it. If the game is not fun I might drop it before even beating it and not have many achievements in it, if all achievements are easy I'll get them all. If achievements are bullshit ones I'll decide if I am or not going for them, mostly not. Then you have games like Batman Origins, I bought this game on sale knowing full well there are multiplayer achievements but the multiplayer servers have long shut down, so getting all achievements was impossible, but I still liked the single player game and got most of those ones. This is my true answer.
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>>734143081
Sir, I have more than 700 games, that 51% is the average percentage of achievements earned per game
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>>734143226
>Halo 4 all Spartan OPs missions solo on legendary mode achievement
All 343 employees needs to unalive themselves and me myself for playing that shit.
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>>734137189
I use achievements only to see if there is something I missed that actually sounds interesting.
Despite more than 20 years on Steam and having hundred of games, I don't think I ever platined a single game in my life.
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>>734137189
Yes and yes. Once I have 100% achievements, I know I have experienced everything the developer wanted me to see and I can now uninstall. Playing games beyond 100% is for speedrunners and other obsessed, mentally ill people.
That said, if games or certain achievements are exceptionally shit or time-wasting, I’ll drop the game and leave them unfinished. Earlier in life I’d have pushed through and grinded them out, but I’m too old for that now.
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>>734143608
Me and a friend did coop LASO and fuck me what were they thinking.
>Halo 2
>Prophet fight
>Because of the mythic skull he has a gorillion HP and literally cannot be beat in the intended way(Boarding him and punching him to death)
>Have to utilize a glitch where you jump at him, throw a nade, and then immediately board him causing the nade to phase through his shield
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>>734143478
Yeah, I enjoyed my first playthrough. I game exclusively solo doe.
Great atmosphere, something streumon usually gets right. Probably the best looking 40k game to date. Guns felt nice too. Really felt like a fucking termie. Barachiel and Nahum were absolute bros but I had to stick to 1 build (power sword and spamming magic) because later levels were impossible otherwise. The second run where I went back to get all the wargear and level my third skilltree to max got kinda boring. Leveling all the classes to max and farming those coop kills in mp maps was three quarters of the total time I spent with the game. No fun there, listened to podcasts instead while camping 1 area.
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Only if it's easy to do
I have too many games not finished. I also don't pretend to be some real hardcore gamer so I have no real need to do all of these. And some of these achievements are fucking BS anyway. You know which ones.
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I make an honest effort to 100% every game, but if I end up hating it and the achievements are pointless unfun grindy garbage I'll drop it. Only games I love will I truly work to achieve. Getting 100% in ffx/x2 HD compilation was a 250 hour experience. And I have to do it again cause I did it on Xbox and not steam
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I'll kill the nigger who decided to put cheevos into games like Journey or Dear Esther.
How the fuck do you 100% a walking sim art game lmao, get this shit the fuck away from that genre at least, because it simply doesn't make sense
They had to give cheevos for walking 5000 steps or killing yourself to be able to present ten of these to the players
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>>734137189
I don't give two shits about achievements. I just play a game and have fun with it
only braindead zombies need to be led by the nose like a horse with blinkers. they're just novelties for idiots
in the absolute worst case I just use them to as a guideline to gauge how far I should go in endless games where you set records (e.g. send the ball flying out of the field, get a 100+ hit combo, do a quintuple ko) e.g. to unlock a reward like a stage or a costume or character
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>>734137189
Only time I went for achievement completion was in my 360 days as a bored little shit who didn't mind not playing lots of games, even then half-assedly.
Don't really give a shit these days. There you go, marketer-san.
>>734137262
Based.
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>>734137635
Pretty much.
I am proud to have "finish game with [difficult scenario]" or "complete all optional quests" ones.
They felt like I closed a book for good.
But the ones like "haha wouldn't it be funny if you had this very specific setup in a very specific situation and you do this quirky thing because it's movie reference, GET IT?!?! HUH??!"...
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>>734137189
>Creator adds le tank control the whole game for a cheevo
Why? Modern one was actually better for this one
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>>734137189
I care enough to check them after beating the game if I like it to see if it gives me any ideas and if it sounds fun I'll do it, but I'll never do anything that doesn't make sense for me just for the achievement.
Picrel, some of the achievements want you to have like all the boss soul weapons, but it wants you to have them on the same character, not to have made them once. Using every boss soul weapon is fun, but on different characters with different builds. Wasting my time doing that on a character that won't even be able to equip them sounds retarded so I'll never get that achievement.
I'm more likely to either play a lot longer than I would need to if I only cared about achievements and not get all of them, or get all the achievements and still play hundreds of hours after that, than to play a game just to get all the achievements and call it there. It's not a goal, but I also don't pretend they don't exist.
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>>734137189
I don't care about achievements,
but, I do care about unlocks behind achievements, so if a game doesn't give you incentive to get the achievements, then I simply don't care.
Having a profile score? having a "rare achievemnet"? who gives a crap? is anyone actually going to go look at anyone's profile and then leave a message like "WOW NICE CHEEVOS M8" ? I doubt it.
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>>734137745
>>734137951
Gnome runs were fun because it's a goofy challenge that makes sense in a game with a manipulable physics objects, and most important the games were short.
Those "carry item to the end of the game" achievements in Black Mesa are fucking foul because that game is like 30 hours long. When I completed that game and skimmed through the achievements to see what I missed I knew I would never 100% that game.
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>>734137189
generally I like achievements though I think most developers don't put any soul into them
>kill 10 enemies!
>kill 25 enemies!
>kill 100 enemies!
when the devs put some effort into them they can be very fun. a way to encourage the player to explore the more-easily-missed content, or to give you a reward for really exploring the game itself
generally i don't even look at the achievements my first time through a game, and just see where they land once I finish it. if the game is fun enough i'll go back and 100% it.
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>>734145823
sheit i forgot my pic
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>>734145823
Sam I am not
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>>734137189
I never felt the completionist urge on Steam as much as on PlayStation. I just think trophies are more satisfying to earn. Sometimes I try to get every cheevos but it's only when I really really like the game.
>Are you more likely to play a game if it has achievements
Yes absolutely. Unironically if a game doesn't have achievements it feels like nothing I do matters and often when I do something in a game, I think why the hell isn't this achievement worthy? There should be more in general.
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>>734146317
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>>734144003
>Halo 2 LASO
This is unironically the only MCC achievement I don't have. I don't think I can do it solo and I can't find a coop person who isn't a retard. Well done if you got it, or at least getting to the prophet fight.