Thread #734139697
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why are all fantasy games incredibly generic?
+Showing all 38 replies.
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lord of the rings was that good
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Because the second you add something more interesting that recolored humans with Star Trek props normalfags hate it.
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Because you’re a brainrotted faggot who thinks objective perfection is a bad thing and fell for the feminization of society telling you diversity has inherent value.
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>>734141326
but fantasy settings need diverse races, or else who will my white male human wizard discriminate against while simultaneously lusting after their females?
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>>734142121
Diverse races and body types are fine, but only as irredeemable villains. Simple as.
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>>734141326
damn brain rot is actually real, good luck with your autism anon
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>non humanoid races never ever
why live?
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>>734140505
Jack Vance's book too
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>>734143492
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>>734139697
I fucking WISH.
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>>734139697
Because of the immense influence of Tolkein and Dungeons & Dragons on the genre.
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>>734143492
This just shows that human creativity is not nearly as "infinite" as tumblr users would have you believe.
We already fail to imagine cultures that aren't human or insect. All fantasy writers ever do is start with a human and then mix things in. And those mixed in things aren't original, either.
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>>734141326
Fantasy/sci-fi shit that only has Humans as the main characters/companions are fucking gay and shit by default you dumb fucking faggot. Freakshit is infinitely more enjoyable and engaging than conventionally attractive Humans and elves.
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>>734143296
This guy sounds like a dipshit moron whose talking out of his ass
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>fantasy has a stock catalog of only a couple very rudimentary and boring story and character archetypes
>clearly the way to fix this is by adding gigantic mutant asexual insect people
Freakshitters are up there with worldbuildingfags in terms of totally missing the point of fantasy
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>>734140505
>Just when your grip on fantasy is ending and people are making non derivative works you come back from the dead with the best trilogy of films ever made
Maybe Bezos bought some rights to try and ruin tolkiens legacy and free us
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>>734139697
Because familiarity sells. People don’t actually like when things get too strange
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>>734148110
I'd say anyone who thinks fantasy HAS to be any specific combination of things misses the point even harder.
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>>734148740
name a few games that are strange that have failed or have a non existent fan base. the only truly unique setting I can think of is planescape and the one game that was made from the settings is a cult classic.
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>>734139697
I dunno, the triceratops guy in that image is not generic at all if you ask me.
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>>734139697
It's Tolkien/Classic Tolkieneque Fantasy or Modern Fantasy.

Your choice.
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>>734139697
Knowing this place your idea of a unique fantasy race is catwomen or something retarded that only appeals to coomniggers. The standard humans/elves/dwarves/orcs/gnomes/halflings/trolls is perfectly fine.
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>>734139697
because 9/10 times someone tries to be original, it's a surface layer of "originality" that, when scraped off, is just the exact same shit with a few names changed
>Dwarfs? pfft, what nonsense. My globlogabdalabs are much more inventive. They're 7 limbed insectoids with 8 genders and a rich history. I'm telling you this because the game sure as fuck won't; all you're going to get is them being surly underground miners who like axes. Now let me tell you about the blarneyswarks, the long lived wise race with tentacles for fingers
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>>734149631
I'm just bored of them. I'd rather no fantasy races, human only than see more orcs and elves.
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>>734148740
>the fantasy genre should just have no norms associated with it
Name any other genre that works like this
>The horror genre shouldn’t include
any specific combination of things. Anything can be horror if you say it is. A cutesy puzzle game for children can be classified as horror if that’s what the author wishes
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>>734150481
The word fantasy literally means imagination. It's like some people think that because of Lord of the Rings/DND, we never have to have an imagination again and should just reuse their template again and again.
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>>734139697
>why are all fantasy games incredibly generic?
Not all. Take Skyrealms of Jorun for example. You just have to look deeper.
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>>734139697
Because everything uniquely fantastical needs to be created.
It needs assets, skins and whatnot and the more complex the more work.

I sometimes like to dream how fantasy games would look like if Oblivion and Skyrim followed Morrowind more with the alien/fantastical elements.
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Games nowadays are designed by the marketing department, who make sure to excise anything "weird" or "unique" in their products that might upset a potential consumer in favor of churning out the same slop constanly.
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>>734151058
Just because fantasy references your imagination doesn't mean that it can't have conventions.

There was a day when I might have agreed with this sentiment. That moving beyond the old Tolkienesque themes meant truly moving towards realms beyond dreams. I have since discovered that moving away from Tolkien means "what if we made a character drama/romance novel incidentally set in a "fantasy" world."
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>>734139697
>>734140505
This is part of it. The modern "fantasy" genre is entirely an invention of a publicist a few decades ago that wanted to poach LotR readership by pumping out castle and dragon slop. The genre is entirely held together by adherence to Tolkein's own storytelling devices.
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>>734139697
Because they're fantasy. They're a bastardisation of other generics.
Look at Lord of the Rings, it was different because it used different folklore. It used English folklore which was suppressed by the British upper class in favour of Irish, Scottish and Welsh folklore. Using English folklore was genuinely new because the most popular piece was Robin Hood.

Fantasy writers are fans of fantasy more than they are of history. They don't know their own country's history and folklore to draw inspiration from but they can recite the histories of a bunch of generic fantasy.

This is in contrast to sci-fi where the writers are science nerds on top of writers. They'll bullshit the tech but they'll know enough about space and existing theories to draw inspiration from.
They're not copying another sci-fi setting, they're using the source materials other sci-fi used and are drawing their own conclusions.

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