Thread #734142360
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>wanna play tiberium sun
>have to play on 640x480 res, anything above and its too zoomed out and you can't control thatm everything is miniscule on 1440p and you can see the whole map all at once even with the latest cncnet fixes
goddamnit, someone please find the source code to remaster this and RA2, i'll get used to it but it feels primitive after coming from cnc1 remaster, despite that games balance etc
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>>734142360
>have to play on 640x480 res, anything above and its too zoomed out
No, it's not, you fucking moron. Even the cheapest piece of shit monitor today is much bigger than the average monitor this game was made for, so even at a higher resolution, it wouldn't look small. That doesn't mean you have to go full retard and play it at 4k.
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>>734142729
have you even tried the game nigger? heres it at 1440p and tell me if it "doesn't look small", you can't zoom in/out like in the 3rd games or the remaster
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>>734142845
800x600
guess ill play the campaign in this res
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>>734142360
OP here's a protip how to play old games that don't scale well to modern resolution
>first it has to run in windowed mode
>then you download this app called magpie, install it, pick FSR scaling
>heard losless scaling does almost the same thing but you have to pay to use it
>select window to scale up to your monitor resolution
boom, old 800x600 games perfectly playable on modern 4k screen
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>>734143551
>>734143781
I think FSR doesn't work, with that lanczos one it did work by default, its kinda the same desu, but its not stretched out, so I'll probably use it anyway, thanks, any ideas about the FSR thing?
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>>734143781
>>734144002
wait i figured it out, made a profile for it
pretty good, better than the default, text etc is upscaled looks great, thanks
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>>734144002
Sometimes you may have to fuck around with the capture method in the defaults profile, not all games work with the same setup so mix and match until it works. I've tried it in variety of games and after few minutes of tinkering it ends up working fine.
This tool was made in mind with visual novels mind you, the filters for 3d games may not always look great.
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>>734144172
almost every PC game these days has a widescreen patch out there somewhere, especially 3d ones, but yeah the way the engine is in tiberium sun doesn't allow proper scaling, i guess its a bigger issue for 2d games
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>>734143503
RA2 is only better by virtue of once you destroy 99% of the enemy, they self destruct whatever is left. The objectives are still basically the same. Just seems weird compared to other RTS games at the time like StarCraft or AoE 2, where you’ll often face 2-4 different enemy factions at the same time. Yuris Revenge IS Udo Kino tho.
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>>734145683
i tried, it was way too zoomed out, clearly not intended to play like that, pic rel is 800x600 and looks like its ok
game's atmosphere is rly cool, the lighting with the tiberium glow etc, if i had this in 1999 would prob be blown away
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Just double the res, it's not too zoomed out then. There's an open source port in the works but who knows when it's coming out, it's not even public yet. Right now you can use the TS Client with all the community fixesBtw the source for TS is probably not as lost as RA2's
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>>734146129
yeah im using the cncnet version
game is so different from tiberium dawn, and i think 3 pretty much took inspiration from tiberium dawn designs rather than sun's, people hate on 3 but its my childhood game i love it
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>>734146228
like why in the tf are there nod cyborgs
lmao
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>>734146293
>he didn't play renegade
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>>734145887
>the lighting with the tiberium glow etc, if i had this in 1999 would prob be blown away
The exposions is what did it for me I remember. Absolutely captivated me. Still, earth 2150 came out a year later and the explosions in that near made explosions in my pants it looked so good.
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>>734146769
definitely didn't age as well though
00s 3d RTS graphics vs 2d voxel
never played this series though
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>>734142360
RA2 would like a remaster, especially of the quality C&C1 got, but it doesn't need it. It's still an awesome game today.
But Tiberian Sun NEEDS it. I replayed it last year and it's just so clunky I couldn't enjoy it except when treating it as a basebuilding sim.
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>>734146861
how tf did they consistently find all these hotties for their cutscenes
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>>734142360
Far more easier to use dgvoodoo2, ddwrapper or cncdraw and call it a day
>>734146454
Renegade X is out
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>>734143345
>Remember TibSunfags talking about how great the story is
>Play the campaigns for each
>Almost every mission is disconnected except for the first and last few
>Some of them don't even contribute to the shift of the world map
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>>734147235
>>734146769
genuinely how old are you guys that you have vivid memory of that, i'm 27 which is ancient by today's standards, grew up with RTS like generals, tiberium wars, RA3, warcraft 3, age 2 (that game is 100% timeless), age of mythology
but never got around to play RA2 for whatever reason, or the other early cnc
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>>734147235
>their previous game looked like this
Graphical leaps were insane.
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>>734146974
Classic C&C does a better job with an overarching “story” in the single player than the other games do. It’s neat to see the state of the world gradually evolve from pseudo Gulf War, to this creeping feeling that the worst is yet to come as more and more environments get taken over and mutated. Even your dude in the pic dies of Tib poisoning throughout his appearances.
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>>734143551
>>734143781
There's also the program Lossless Scaling on steam, its 10 bux but can be pirated if you want to test it. It works very well with every game I've needed to use it with.
Not tried that magpie to compare which is better but its worth keeping in mind if you don't like the result of one or the other
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>>734147235
>It has been almost 30 years
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>>734146928
There were a desperate amount of hotties willing to do anything for anything to get stardom before the Internet. E3 had a massive amount of boothbabes because it was quick and easy money while they were waiting for a role on tv or becoming a model.
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wtf were they thinking
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>>734151584
oh and i set the ddrawfilter thing in ddraw.ini to 0 instead of 2, the units are more pixelated instead of that weird smoothed look now
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>>734152502
and also added
d3d9linear=false
wasn't in my .ini
now the units look even more pixel-y which is i imagine how they'd look instead of texture filtered
just writing as a reminder in case someone finds this thread in the future through archive or something
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>>734151543
>>734152951
yeah i think the soundtrack is great so far
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>>734146557
Not everyone plays for nostalgia anon. Playing old games at 4k and stable frame rate ads to the experience. You would be amazed how many games were held back by the PS2.
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>>734143345
Tbh I can't agree with that, if anything, they were too ambitious with their missions as you can even get softlocked due to complex triggers. The problem with the campaign is that they supposedly made the cutscenes before they finished the campaign, so the story is kinda jumpy.
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>>734143551
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>>734155825
does that do anything that ddrawfilter = 0 doens't do? that's what i already did
resulted in >>734152502
>>734155887
you mean using something like magpie with integer mode to stretch a 1280x720 window to 1440p?
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>>734155750
>>734155854
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>>734156265
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>>734157368
t.
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gotta play at a mid resolution 800x600 or 1020x768, the other old c&c games really need a remaster like the original got
>>734142845
this is what I hate about fixes for these old 2d games, fallout and jagged alliance come to mind, it's just unplayable
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>>734157668
yeah i recently played the original + red alert 1
tiberium dawn isn't great, the remaster is amazing technically, but the gameplay is meh, the campaign is just a slog, awesome cutscenes though, RA1 was way smoother gameplay wise and better, awesome story too, but still lacking, can already tell this game is gonna be rly good tho
>>734157332
kinda
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>>734157879
oh and i had to play the nod campaign on dawn in casual, the GDI was hard enough on "normal", but the nod, its basically unplayable wo those gay sandbag exploits, can't believe the difficulty jump midway
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>>734148196
The game does not mention this but if you look closely at the GDI soldiers in cutscenes, they appear to have some sort of exoskeleton. Kinda genius, if you think about it, to yeet some 3 kg disc of HE to hundreds of meters with computer-aided accuracy and machine-enhanced strength. basically a one-man instant-portable mortar. Add to this that you can see in the SAM cutscene that the disc thrower actually has a detonator in his hand which he can use to make the grenade go airburst at will. Once again, probably computer-aided with his HUD. Almost makes you wonder if it would be practical IRL with these technologies.
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>sister has been borrowing my Windows laptop for her uni studies
>stuck with my MacBook
>want to play Tib Sun
>can't play it on macOS
Sucks.
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>>734151543
Tib Sun OST is kino.
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>>734158553
>may explode upon death, damaging nearby units)
flamethrowers and grenadiers do this gay ass shit in dawn, ok flamethrowers are able to kill 20 units with one puff so maybe they should, but grenadiers doing it is so gay
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>>734157879
I love the Scrin.
t. Scrin
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>>734158773
>planet ravaged by nonstop world wars
>big ass tiberium nuke
>now is the time to invade
assholes
somehow u still win because plot armor and all but yeah, the planet in the cnc universe is not ok (red alert and tiberium are supposed to be in the same universe)
desu kane being an ayy lmao would make sense as to why this fucker doesn't age or die
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>>734158953
Oh don't get it wrong.
They're even more assholish than that.
Tiberium is basically them crop duster'ing Asbestos over an area so they can go in and steal fuckers hubcaps when they have to evacuate.
They didn't expect anyone to be alive on Earth when they dropped in. The Scrin are cunts of the highest order.
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>>734159581
>They didn't expect anyone to be alive on Earth when they dropped in
i suppose that can be a lore reason on how the GDI despite being hammered by yet another world war + most of the planet being uninhabitable wasteland still managed to beat em, if it was like a farming expedition not meant for warfare
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>>734159441
I could try that. It's just that I've had rather bad experiences with WINE; but to be fair, that was like 15 years ago. It's probably gotten way better over the years. It's just rather finicky to set up.
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>>734156802
Why does this sound so much higher quality than the one I usually hear in-game???
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>>734164942
no, its still disgustingly broken, unless u wanna savescum u can play on the new casual difficulty
problem is, causal is too easy, regular is too hard
still, GDI is perfectly doable on regular, mammoth tanks and all, gl with nod tho
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>>734165350
yeah, but fair enough, it would be a steamroll wo that
THE ACTUAL FUCKING BS IS HOW IT CAN REBUILD BUILDINGS ANYWHERE ON THE MAP ALL THE TIME
you destroy a fucking hand of nod or whatever, it pops back up in 30 seconds unless you rush their command center, its genuinely fucking retarded, it rebuilds buildings on the other side of the map from its command centers, genuinely the most retarded shit ive seen in all RTS, and then, there's 0 resources on the map, if your 1 attack wave fails, its over, there's no more tiberium on the map the AI will wither u down and gg
at least in red alert 1 theres a shitton of resources on every map, so its all doable on regular even, just challenging
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>>734165018
It probably is, the in game music is heavily compressed. Frank Klepacki put "higher quality" (still 128kbps mp3 lol) files up on his website: https://www.frankklepacki.com/
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>>734165530
this is how i beat the final GDI mission tho
mammoths ftw
i love how the strat is to get em to face away from the enemy, then suddenly turn em around to have em blast rockets
idk if that was intentional or an exploit left in
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>>734165584
forgot pic lol
all u need is mammoths, usually infantry is a bane (especially in RA), but mammoth rockets can kill the endless infantry spam
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>>734165631
oh and since tiberium is so rare
u might wanna capture enemy silos, they always provide tiberium, and the AI endlessly rebuilds, so if you cap silos, it destroys em, rebuilds, you cap again, repeat for endless tiberium
really only noticed it on that mission but its cheeky
>>734165731
makes sense, in RA it auto uses it yeah
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>>734156802
i love this, so 90s
https://youtu.be/cFwtSbqkfNg
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>>734158394
How's RA3? I never gave it a go besides a demothat my computer could barely runcause by that point Westwood was basically dead and buried.
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>>734150180
The jews deny us our boothbabes
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>>734166783
it's a bit clowned on for having such a light hearted tone, but it's absolutely a must play for the campaign imo, every single campaign has big titty babes egging you on to win it for their side, there's Japan with the most anime inspired units ever, and the game just plays great, the controls are so responsive, it's almost like a parody of RA with the absurdity of the stereotypes but that's also why it's so entertaining, highly recommend a playthrough of the 3 campaigns
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>>734166783
It has some controversial changes, like:
1 - resource gathering is simplified, and
2 - every unit has an active ability
But once you get over that and learn to adapt, I found it to be immensely fun. I was unable to play much of RA3 online due irl circumstances, but I recall spending so much time playing AI skirmish compstompsin my university library, lol. The 30 fps lock sucks, and sometimes the pathfinding gets wonky, but never really gets in the way of it being enjoyable. The biggest criticism RA3 gets is the balancing, because the Allies gets the most outrageous unit ever invented in the series, the Cryocopter. Imbalanced as shit. But that's really only an issue if you're aiming to be competitive at the highest level.
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>>734167124
>having your Japanese troops charge with katanas
>having your conscripts pull molotovs
Feels fuckin great, I love ra3, it's clowned on a lot by the hardcore Westwood fans but for no good reason imo, as if resource collection is very complex in 1 and 2, spam refineries whenever possible next to the biggest fields lol, I'm going to play sun gdi then nod then firestorm gdi nod then ra2 then TW then RA 3, sure hope I don't burn out, but these campaigns are all pretty short desu
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>>734167950
So far all I can tell is disk throwers are amazing so there's an actual reason to use infantry, but there's still stuff that obliberates it, also crushing inf is way easier than in dawn, I mean at least there's enough resources to acrually build what u want tho
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>>734167950
It's pretty bad, but at least the GDI campaign maps are designed so that it rewards you for using different units. The Titan is just mechanically so good: hitscan gun, rotating turret, lots of HP so it can rush Nod artillery. Then you have air which is really hard to counter with any units...
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An active Tiberian Sun thread? On my /v/?
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>>734167950
It’s crap, but that’s C&C for you. Just spam your main battle tank because infantry are too weak to do anything except for engineers. Each side gets an additional four “gimmick” vehicles which are never as cost effective as just making more tanks. Nod artillery is favored in vanilla but I remember it was weakened in the expac. Play it for vibes. Don’t expect any kind of tuned or fair gameplay.
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>>734168828
They put a ton of work into lighting and terrain deformation just to make every map either a barren dirt wasteland or a barren snow wasteland. What a shame. Coming across classic C&C structures hidden on some maps are pure kino though. As a kid I was convinced there had to be some kind of way to capture and repair them.
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>>734168828
The lighting system paired with the pretty glowing tiberium crystals creates such a godly atmosphere
https://www.youtube.com/watch?v=4IB79iNCeb0
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>>734168828
You might want to look up Nox, another Westwood 2D game with good lighting. It's an ARPG though. Screenshots don't do it justice.
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>>734169621
>Nox mentioned
KINO ALERT KINO ALERT KINO ALERT
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>>734169124
>As a kid I was convinced there had to be some kind of way to capture and repair them.
Kek, same here. I had a friend who convinced me it was possible to capture certain neutral civilians buildings to enable training/building mutant & forgotten units. This was the era of peak unfounded bullshit game rumours.
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Also I think basically every rts suffers from this balance issue btw, not just cnc, in age 2 for example, been a while since I played but basically how you win is by spamming 2 types of units, one gold unit and another food wood unit to act as fodder, which those are differ based on civ but that's pretty much it, any other strategy (mixed armies) is a noobtrap, for mp at least
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>>734170152
okay though age 2 is a bit different since it still receives regular updates, has 20k daily players and has big tournaments
https://youtu.be/BaasedugLXiNE?t=1h14m31s
Current meta seems to be Scouts x a gold unit, but you can counter it with pikemen, classic rock paper scissors ig, it's one of the most balanced rts games, especially since most civs share the same units
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>>734170152
AoE 2 tries to tell you that turtle tactics are the way and then give you campaign missions that all but require you to bum rush their free expansions before they get a chance to completely drain the map of resources.
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>>734170309
I mean it doesn't matter, you can win with anything vs AI, just depends on you how easy or hard u wanna make it on yourself, even if you mass medium tanks, some missions in ra2 allies are hard because the soviets have insane defenses, as an example, the campaigns aren't brain dead easy even with ideal compositions
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>make a game so good that you can play it for 20+ years without ever getting bored
How the fuck did they do it? There hasn't been a single year in my life where I haven't opened up RA2 and played at least one map
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>>734170367
You can turtle any time vs normal AI in age 2 since resources are plentiful and you can (and should) have over 100 workers on eco, but ideally u harass while building up, a single scout on the enemy villagers is a huge pain