Thread #734143409
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Will Battletech/Mechwarrior ever have good games again?
Smoke Jaguars best Clan, Lyran Commonwealth best successor state and Marian Hegemony best periphery state.
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Smash freebirths with a 100 ton assault Rhino. Perez did nothing wrong.
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Recently learn that Elementals have a lower lifespan than other warrior caste members. And that's kind bullshit. Tall men must live long lives even if the culture sees it as dishonorable.
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>>734144120
>Perez did nothing wrong.
He threw a tantrum like a petulant child because he couldn't guard a prison, and the knock on effects would lead to his entire clan being annihilated, I think he fucked up a little bit.
>>734143409
>Smoke Jaguars best Clan, Lyran Commonwealth best successor state and Marian Hegemony best periphery state.
pretty based though i prefer purple bird over lyran for the memes
>>734144571
I'm assuming its lower due to combat loses, its easier to kill elementals than mech pilots or aerospace crews
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>>734144797
I like battletech and Japanese video games.
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>>734144969
Vengeance and Black Knight are practically unsupported so that leaves you with Mercenaries which is fine. Your dad and your uncles will tell you that MW4:M is the best game in the series and they're probably wrong but nostalgia is intense. That or they've only played Mercs because, again, Vengeance and BK are a real bitch to actually get to play.
>Battletech
Probably the best overall game in the franchise.
>MW5
Fine, vastly improved by its DLCs but also vastly too wide and shallow for its own good. I still got 100 hours out of it.
>MW5 Clans
A tossup. I liked it but it doesn't act like a MW game. It scales like a normal FPS which can make it feel really weird if you play MW games. Kind of more in line with MechAssault.
>MW4:M
It's fine. Less mech autism than 3 but probably the best realized idea. Good luck playing Vengeance and Black Knight.
>MW3
The best campaign out of all the games. Pirate's Moon is the Dark Souls of mech games however.
>MW2
Yeah you can play this if you want.
>MW1
Yeah you can play this if you want.
>MechCommander
Really not worth the sheer effort you'd need to go through to play it.
>MWO
A game where you can feed yourself to players with 1000 hours in MWO.
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>>734145492
>A game where you can feed yourself to players with 1000 hours in MWO
There are far bigger problems with MWO than gamerdads in their assault mobility scooter that never figured out how to brake or stop pushing into people's backs
Just peek and torso twist and you're already better than 80% of the playerbase
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>>734145719
What do you think are the biggest problems with MWO?
Personally I'd like to see the engine get updated to a new version. Also fix the LOD loading and fucked up collission meshes on the terrain. (When you can see someone behind cover but your shot gets blocked anyways)
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>>734145285
>pretty based though i prefer purple bird over lyran for the memes
FWL has some pretty cool lore but the Yugoslav state mixed with the worst of the Byzantines government makes it their continued existance a miracle.
We do not talk about IlClan Era. Because the IlClan should've been the Jaguars.
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>>734145492
>MW5 Clans: A tossup. I liked it but it doesn't act like a MW game. It scales like a normal FPS which can make it feel really weird if you play MW games. Kind of more in line with MechAssault.
God this game needs a rush for Terra mode so much it's unreal.
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>>734146007
MWO was old and outdated when it came out. Its now been almost 15 years. Its time to scrap it and start over. Theres no saving it. Even tons of the mech designs are just butt ugly and butcher classic designs that have been done far better by fans, and even newer updated tabletop models and art.
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>>734145492
>>MWO
>A game where you can feed yourself to players with 1000 hours in MWO.
I simply get in my light mech and eat CT. I've learned that while there are some really good people, many of those with thousands of hours at the game are more shit at it than they have any right to be.
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>>734145508
The only bad Smoke Jaguar pattern is from Beta Galaxy. The painted cat eyes look silly. Take them out and you have a pretty good paint.
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>>734145492
>>734144969
i always hear people recommend "bro you should play (x battletech game) with (x mod) it's the best video game experience" and it is without fail bloatware with the wonkiest fucking scaling i've ever seen. just because you can enter the armor values off the stat sheet into the game does not mean it's going to make it feel better. most of the time it's going to make it feel like it wasn't designed by an actual game designer who balanced this shit for the gameplay of the game youre playing.
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>>734146191
It's unfucking fair how we'll never get a MWO2
we're in an era of live-service slop, and we can't get a AAA ultimate mech experience? slow, stompy, tank-turret controls, attrition instead of fast TTK and mobility, with a huge assortment of mech choices, weapon choices, and aesthetic customization
I'm not even asking for Battletech, just fund a fucking AAA live-service mech (not)warrior game.
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>>734146350
This is why I've tried 3062 and RogueTech but always end up going back to vanilla BT. In vanilla BT, mechs typically don't take either two shots or fifteen shots to kill seemingly at random. YAML can feel the same way. The game feels a lot better when it's been fucking designed and not cobbled together.
>>734146642
Yeah man totally it's impossible to like mechs and japanese games at the same time.
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>>734146350
>>734146754
Big overhauls are gay. I prefer mods that alleviate minor problems that annoy me, like the way pilot damage is calculated with headshots in BT or travel costs in MW5.
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>>734143409
>Will Battletech/Mechwarrior ever have good games again?
No.
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>>734146007
In no particular order
>Terrible balance between weapons, mech chassis and that chassis variants
>Terrible netcode that makes shooting lights with anything but lasers a pain in the ass as they run circles around you trying to kneecap you
>no melee, least of all to kick the little light in half (but HATCHETMAN is in)
>half the maps are dogshit
>half the maps will never see a match unless you yourself build a x20 vote multiplier and take the entire lobby hostage
>the above two aren't two different halves but overlap
>some weapons can become drastically worse or better depending on the map, which you can't see after you already locked into your mech choice. Two of the most irritating examples I rememeber were LRMs/ATMs in that ice cave map I can't find the name of will hit the ceiling 80% of the time in indirect fire mode and good luck playing anything with range shorter than large laser on alpine peaks
>alpine peaks existance deserves it's own spot, why the fuck was that picked for events for what felt like at least half the time, god awful map
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>>734146660
>Needed the Entire Inner Sphere Working together to destroy them
>Captured most worlds during Operation Revival.
>Got nerfed by Ulric when he made them share there Corridors with the Nova Cats
>The Combine had to repopulate worlds conquered by the Jaguars not because they've been especially brutal but because they rather stay with them then to go back to the Dragon.
Nah Jaguars are the coolest.
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>>734147529
>/m/ is too gay for mechwarrior
Exactly. Japanese media and Battletech are mutually exclusive so it's natural one of the most weeb boards would reject it.
Battletech / Mechwarrior having constant threads and the rise of the "tranime" denounciation of Japanese media aren't a coincidence.
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>>734147337
Overall decent list. Bearclaw II is the ice cave map.
It would be nice to have drop decks for quick play.
>>734147441
The purpose of alpine peaks and the large maps is to encourage teams to strategize. The problem is 99% of game modes come down to skirmish anyways. If you play the objective on assault or domination, you get heavily punished score wise for non participation.
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>>734147864
>The purpose of alpine peaks and the large maps is to encourage teams to strategize
the problem is it's still a bad map for a video game. Someone mentioned that some maps favor certain weapons over others, and it's the absolute worst offender, compared to maps that have a variety of cover and open spaces. Then the actual beginning phase of feeling out and getting into the fight with the other team takes longer on it than any other map. It is a failure of a map doing things poorly that other maps actually pull off.
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>>734146642
I'm liking Battletech and Japanese media at the same time right now and there's nothing you can do about it.
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>>734147337
>>734147864
>>734148010
MWO is inherently flawed in several designs.
From a game design perspective for a match-based system, the ideal would be
>queue
>select map
>select mech
And maybe another option for selecting camo depending on terrain-type like how World of Tanks does it. Instead you
>pick your loadout and camo
>suffer map selection
It's fundamentally backwards and retarded.
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>>734148162
And of course this would mean more people picking snipers on longer ranged maps, but as long as map design had some caveats to it - like cover or etc. or some section where brawlers can go and flank - it'd still be superior to getting tossed into random shit.
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>>734147864
I don't really see how Alpine Peaks encourages me to strategize when every single match I remember went like this
>everyone with long range weapons goes on the mountain closest to them
>whichever of those two sub-teams win has free potshots against the enemy team for the rest of the match with no counterplay
>everyone else rushes to that one fucking chokepoint in the middle and suicide rushes into it trying to bruteforce the opponent
>usually whichever team has more players wins since there's no real tactics or flanking as it's just one fucking chokepoint with one minute (in a light) long detour to flank
>when they win they push up the mountain, hopefully before their long range subteam was wiped out
And that's team deathmatch, objective mode is even worse since you ALWAYS have that one light nigger just capping points but here the map is so large you can never catch him, he's never in range and you either have 3 players by the end to protect more than half the points and slowly win or don't and slowly lose
But the biggest issue by far is that I can finish an entire mining facility or solaris or even rivet city match in the time it takes me to walk to the fucking designated chokepoint arena on alpine piss
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>>734149742
It's really up to you. 5's MechLab is baseline. It's simple, approachable. YAML's is autistic. If you know what you're doing and understand what the fuck any of that shit means, you'll probably enjoy YAML more. If you don't, however, you'll just get confused and annoyed. If you have been using YAML and enjoy it, you're probably fine. However, it can absolutely fuck the scaling because there are mechs kitted with shit they were never designed to be by the developers.
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>>734143409
>Goliath Scorpion/Empire
>Free Worlds League
>Taurian Concordant
What am I?
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>>734143409
I don't know, because I only played Mechawarrior 2 a thousand years ago. I loved that game because of its simulator aspect.
I can't remember if the game was really good, though, or if I was just a kid dazzled by my first simulator.
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>>734151693
Remembering that game, my favorite mech was the Nova. I always edited it to make it lighter and use jetpacks so that it basically became a flying object.
I liked the Marauder too, I always equipped a lot of plasma on it.
I remember having fun testing the builds my brother made. He would take the Dire Wolf, which, if I'm not mistaken, was the heaviest mech in the game, and put jet packs on it that couldn't even lift it off the ground, but could help it slide faster on the ground.
Damn, I think I'm going to download this game...
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>>734150538
>Goliath Scorpion/Empire
Deep Periphery State where nothing is happening.
>Free Worlds League
A purple mess.
>Taurian Concordant
Beaners that never recovered from the Reunification Wars and got Split in too due to incompetence.
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>>734152786
FWL/Marik really does feel like a mistake. The other great houses all have obvious parallels to their real world cultural background. You have space EU, space US, space China, and space Japan. Marik/FWL are just kind of there, no real unique or defining features. They never even bothered to try and make them into something and it's been forty years.
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>Smoke Jaguars best Clan
Yeah because they got smoked like the clannerscum they are.
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>WE WILL CONQUER THESE FREEBIRTH SPHEREOIDS
>fucks them and goes native instead
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>>734144120
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>>734147337
Reminder that you can just edit the game files to make your weapons work different because a lot of things in the game are client side and not checked server side.
Example: make your racs shoot like 50 times faster so they do 500 dps each.
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>>734144571
Life expectancy of Clanners includes combat losses, and Elementals are all fucking madmen out to prove themselves against the mech jockeys. These dudes are the ones trying to go full Monster Hunter agaisnt 100 tons of lasers and cannon fire; they get fucked up on the regular and in droves.
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lyran bois ww@??
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The setting became irreversibly retarded after the Fedcom civil war.
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>>734160976
for me? it's the Summoner.
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>>734160976
>>734161110
for me. it's gotta be HIGHLANDER
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>>734154894
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I'm generally on Inner Sphere side, but god damn some Clan designs are so good.
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>>734143409
as long as PGI has the rights to MW, no, you will never see another good MW game. Battletech is a maybe. The parts of it that are worth gamifying (an expansive procedural campaign) are kind of niche audience wise and high effort in terms of engineering hours and don't really offer a major conversion factor to the original product (tabletop) so the TBS from 2018 is probably about as good as it'll ever get (middling in quality at best).
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>>734163490
>good games
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>>734163385
What if piranha games made it a bunch of hot furry robots?
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>>734161491
They really do nail a lot of their designs, and it doesn't hurt that the mechs are just so much more lethal than the IS mechs.
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I like my mechs to be lethally mobile.
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For me, it's the Devastator
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>>734146350
anon, i don't know if you know this, but battletech, the tabletop game, is so fiddly about records keeping vis a vis armor plates, heat, ammo, internals, pilot shit that it's pretty much the same thing as some of those bloated ass mods (i'm not excusing it, but the complaint is kinda silly when you look at source material)
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>lol, 4/6
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>>734175643
They assumed that because they were advanced genetically engineered warriors with hot shit new tech, they would stomp the innershere who were all weak regular humans whove been inbreeding like farm animals, using ancient outdated tech. They even forgot how to make lots of shit. lmao.
Their arrogance cost them alot.
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I liked clans well enough but the scale was fucked. After the first five missions you never use lights again, trying to use ballistics at all is a detriment given how sparse the resupply points are and what I think is worst of all there are no really clever placements of enemies, it all just turns into deathblobs of heavies and assaults
Mercenaries story missions had clever enemy placements, I remember distinctly a huge canyon map where they have rail gunner and missile guys camped on the other side and if you didn't have range you had to depend on cover based movement and killing their spotters until you could get close and pop them. Nothing like that came to mind in Clans, and God damn if I had to kill one more giant egg drop ship I was gonna die. They even make you fight one in space during ghost bear and it fucking SUCKED
It's a shame because actual mech handling was so damn good. Maybe people will find out how to port Mercenaries into the Clans engine some day
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>>734175643
The classic situation of any overconfident invader. They were sure God and history was on their side and the people would flock to their days and they would easily breeze their way to Terra
With Comstar blowing smoke up their ass and also giving a shroud of blackout they didn't actually know the real score until it was way too late
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>>734176127
snibeti snab x--DD
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panter
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>>734175643
They'd been fighting pretend little gay baby wars with each other wagering entire planets on single Lance battles. They went to the Inner Sphere thinking that they'd accept their terms because they had a pretty big tech advantage, but the Inner Sphere had been fighting the dirtiest most evil wars in human history with each other for centuries killing billions of people. Even with shittier tech, they just had a massive tactical and strategic advantage because they played to win, always.
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h-hayai...
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>>734144120
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>>734143409
only if there were some innovation to make the current formula more.. 'exciting' to play. afraid to take the risk, I would say, Mechwarrior could've taken some stuff from Armored Core/ Votoms formula, twist it a bit and see how far can you go with it. Here my suggestion, a strafe boost, yea I know, how original but hey, japanese game look to innovate their games, from FF to Monster Hunter, some might hate the gimmicky stuff other loved it so..
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>>734143409
Microsoft is in dissarray. I think when it's time to refresh MWO do we get any real improvements.
>>734144797
I like big robots with gunz.
>>734145492
>Vengeance and Black Knight
Geezer here who played that shit at launch. I feel bad for the kids who have to go without.
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>>734170747
the source material is one thing but when a video game is designed by an actual video game designed not-over-the-course-of-forty-years,they probably desire a more cohesive experience and something that doesn't fit this cohesion really sticks out
>>734175643
arrogance. they were technologically superior and eugenically superior. however, their weird culture didnt translate and their staunch reliance on it led to them being taken advantage of by ISF and, eventually, ComStar. it's the old "honorable" warrior vs thrashing monster that will do anything to survive.
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Roughneck is probably one of the better things that came out of MWO.
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>>734143409
Only if a more competent company than the cucknadians takes over. Until then enjoy the same regurgitated models, terrible animations and puddle deep gameplay.
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>>734186536
LMAO
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>>734145492
>Vengeance, Black Knight and MW4:M
I played them all and two first have linear story and missions and Merc are more free in mission selection or gearing because you actually have access to market and can hire crew of your choosing
All of them are fine games and fun to play tho
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>>734143409
I have been trying to play mech warrior 4
my abandonware has the base game and 3 other expansions
where do i start?
sofar the only games in the franchise that I have played are mech warrior V and battle tech
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>>734189526
Vengeance -> Black Knight -> MW4:M
or
MW4:M -> Vengeance -> Black Knight
>>734186790
MechCommander 1 is pretty great
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>>734183275
https://store.steampowered.com/app/1574290/Steel_Bounty/
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>>734189794
>solid color unity trash
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>>734189868
we will see
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>>734189942
100% it's staying like that. I don't expect current year high fidelity textures if it's a single man project like many MicroProse current publishings. However if the author isn't willing to do at least MW4 low res textures then it's just laziness, not "artistic choice", and he can go fuck himself.
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>>734190029
I don't even mind that IF gameplay is fire( IF)
as I said, we will see
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>>734190151
I agree with the sentiment but we will see
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>>734186301
For me it's the Charger.
Who needs guns when you can go FAST and punch people in the fucking face?
Seriously, it's garbage in the games and in the lore but in the tabletop it's weirdly effective. It's too dangerous to ignore but not dangerous enough to focus. Do you focus it and let the enemy's heavy hitters get a free turn, or ignore it and get punched in the face? The Dragon is another favorite of mine for similar reasons, it can lay down a decent hail of covering fire while closing the distance to karate chop a bitch.
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Nothing beats the elegance of the Ebon Jaguar for me. A beautiful machine. Created by the best clan.
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>>734190029
To me it looks like it's aping mechwarrior 2's style though nowhere near as atmospheric
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I'm going to say this one. I've enjoyed the story of Clans main campaign, I like Cobalt Star development and how the characters deal with loss.
Crusader Jayden best ending even if he is to die gloriously on Huntress in like 10 years.
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>>734143409
>Buy Mechwarrior 5
>Get pretty deep into the game
>Realize that the meta is stacking x4 laser guns on every squad member and assblasting the enemies while they're still too far away to shoot back (plus maneuvering your squadmates)
>Realize I'm just playing as a tank with extra steps
>Stop playing
Am I dumb and this is not how the game's meant to be played? It doesn't really sell the fantasy of being in a mech very well IMO. I mean, there's nothing wrong with a tank squadron RTS, but that's not what I bought a mech game for.
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>>734191762
I liked SRM boats more but the meta is alpha striking the enemy and killing him in one, maybe two salvos since there's 50 more in this level alone and you can't afford the time nor damage to fuck around with every single one of them
>on every squad member
I started playing way more solaris arena matches because the retarded AI managed to get a limb blown off way too fucking often and that was with the mod that lets you move them using the map so I was doing my best to put them in safe positions. I don't know if there is a meta to make them stob jobbing to random locusts while piloting heavy mechs but I never figured it out
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>>734192084
>mfw even mw4 had more simulation elements than 5
Going passive or straight up shutting down behind a building was my favorite thing to do when I was autistically doing 1v1s with my friends.My absolute favorite was when I downloaded the expansion packwith the Ebon Jaguar in it without telling him, slapped two CUAC20s on it and told my friend I want to 1v1 him. Went passive, skulking around hills on one of the desert maps, emerged 200 meters behind him and he was legitimately shocked what he was up against as if he was reenacting Inner Sphere's first contact with the Clans.
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>>734143409
Ghost Bear website.
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>wake up
>thread is still alive
Comfy
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>>734192742
Because Amaris wasn't bad enough.
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>>734191762
No, that is the problem with mechwarrior games imo. Mechs are supposed to be able to translate pilot movements 1 for 1 and are fairly agile in lore. In theory it should feel more like a shooter but with big mechs.
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>>734192806
Threads about oldfag games/series tend to be like this.
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>>734192874
>are fairly agile in lore
There's a fine line between making it lore accurate and just turning it into yet another slant eye mecha game. Now I would love for mechs in nuMechWarrior games to be as agile as they are depicted in lore but you'd have to find someone competent to do this and PIG sure as fuck isn't competent.
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>>734189868
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>>734189794
neat concept though
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>>734193009
Absolutely, in fact I would like for the games to depart a bit more from tabletop and add things thermals, ballistic computers which can actually provide a lead in game instead of projectile speed bonuses, smoke screens, both IR and not, and other mechanics like that. TT is stuck in the 80s and 80s tech to an extent because that's when BT was conceived but that doesn't mean games have to if it doesn't detract massively from the lore, as in contradicting it, and is beneficial to gameplay.
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>>734192929
I have noticed a lot of them lately.
It's a sign the corpocunts have taken too much and even zoomers are starting to wake up and realize how shit all modern entertainment is, and how good old stuff still is.
>>734192938
>They are all Steiner fanboys.
Nobody tell them about Canopus. For once they are being based instead of fawning over catgirls, let's keep it going and see if they acquire a taste for it.
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>>734193194
>thermals, ballistic computers
iirc YAML for MW5 actually adds these, it does a decent job at bringing some of the simulation back to the game. There's also a mod called Atmospheric Vehicle Spawn on the steam workshop that reduces the enemy spam in missions and makes the pacing feel closer to the older games.
But all that stuff is jankily added onto 5, I'd love to see a mech sim that was built from the start to give you something closer to DCS with giant robots.
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>>734193694
>Megas XLR
No we're talking
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>>734193423
They all know about canopus too anon, but per a nip anon at /btg/ it is due to LOSH.
Also PIG finally released a localized version of Mech 5 Mercs + Clans there after years of people wanting a Japanese release, and that came with subs.
You can pretty much say that Battletech is the reason of why Macross is still alive after both defeated Harmony Gold.
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>>734194236
is not and never was and shit like this proves right >>734194469
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>>734194531
>MWO baby
lmao also lol
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Honestly in 2026 you would expect new MW games to have more elaborate sim mechanics like armor ratings with penetration like in War Thunder or GHPC.
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>>734145492
MechCommander has the most fun and replayable missions out of any RTT and it's easier to run than the MechWarrior games
1. Download ISO
https://www.myabandonware.com/game/mech-commander-gold-7pe#download
2. Mount ISO or open in 7zip and copy contents to disk
3. Patch the game .exe to remove the cd check
https://github.com/Corben-SpacedOut/MechCommanderNoCDPatcher
4. Play
5. (Optional) For better upscaling / alt tab compatibility:
5a. Use cnc-ddraw
https://github.com/FunkyFr3sh/cnc-ddraw
5b. Delete the game's imagehlp.dll file
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>>734194793
>Linux
LMAO
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>>734193194
>detract massively from the lore, as in contradicting it
Worst case scenario it will be memoryholed like the bird aliens or rarely mentioned like the living demon marauder, best case scenario they'll retcon the lore to insert the game into the setting like they did with Aurigans
About half the mechanics in Mechwarrior games contradict the lore already anyway and not just the new ones, 4 had streak-MRMs which isn't just contradicting the lore, it's just plain retarded
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>>734196467
>living demon marauder
But it's cool
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>>734146350
This pisses me off. No retard, grabbing values off the tabletop game and trying to autistically balance the game around times to kill described in the gameplay manual does NOT make the video game more fun or balanced.
We need some radical new thinkers who say fuck Battletech and create an overhaul with a focus on calendar gameplay and mechanics over tabletop rules where they don't belong.
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>>734196807
It does make the game way more fun that Tech of Duty from PIG where you oneshot 80 medium mechs with no challenge or Sniper Mechlite from HBS where you oneshot 80 assaults by sniping their cockpits from the other side of the map
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I WANT A MECHWARRIOR GAME SET DURING THE JIHAD
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>>734190029
what if i told you that there will be female pilots
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>>734203616
>Smoked jaguar fags angry that ezra saw the light
EXCUSE ME FOR I WILL RAPE YOUR ASS WHILE SINGING SHAWN MICHAELS THEME AFTER I REACH HUNTRESS AND TUKAYID
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>>734203157
If it were PornWarrior then I'd care but as a MechWarrior knock off I do not
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>>734203616
I liked him too. Basically all of the relevant characters were surprisingly pleasant.
I was also positively surprised by the whole challenge against Wimmer. At its core it is similar to losing in a cutscene but it is done via proxy and in a skill we dont see in the gameplay.
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>>734147337
>half the maps will never see a match unless you yourself build a x20 vote multiplier and take the entire lobby hostage
I used to love saving up my vote for the lava map and watching people's rice-burner mechs shut down and explode
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>>734143409
are these games good?
(I already played the 2018 one)
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>>734204837
Davions lost their fucking capital to Kuritans, man, what do you mean they aren't allowed to suffer?
In fact, when was the last time Kuritans actually suffered? Of all three nations that were initially invaded, they are the only ones who got everything back
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>>734204868
Megamek is literally the tabletop game ported to a PC program, you need to find the rulebook and read it first as it assumes you already know how to play tabletop and won't explain shit. After that it's just the tabletop wargame just with the 300 dice rolls being handled by the computer instead
There is an bot option and some campaign settings but I never used either, only played it against some friends
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>started a MW5 playthrough a couple of months ago
>afraid to go back to it in case PGI have released YET ANOTHER update or DLC that fucks over the mods
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I need the classic Jenner in MW5.
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>>734206934
>he thinks they could
Nigga they would had shot you both on sight for DOUBTING the mere idea that the ilKhan was wrong.
They even went after Ghost Bear genetic sperm and eggs to create newborns and fuck over the bears.
they deserved to be purged
>>734208124
The plot was based on bullshit
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>slow moving robot game that has super responsive aiming and 1 hit long range kills if you aim at the cockpit
I wouldnt call it a 'good' game because its not. Worse case you get sent to back to back missions with no time to repair, or a very rare defense mission where a thing or another mech needs to be protected.
But I still enjoy the power fantasy and the setting. Enough so that I dond mind walking around a map doing mostly repetitive missions. Basically I really like the setting so its kind of a themepark game for me. I enjoy seeing the farms in weird planets or the megacities in what looks like a barren hostile rock. Theres also enough ways to break the game that I can breeze through the game in different ways.
Sometimes I'm in a solo light mech 1 shotting cockpits with pulse lasers, sometimes I'm a missile boat across the map shooting several dozen missiles at blips in the distance, sometimes I'm a fast heavy poking things in the face with an assault lance. Sometimes I play the turn based games and core everything with my autocannon godzilla annihilator or ultra autocannom marauder.
Really, not very engaging or challenging but quite amusing that you want to play it again and again.
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>>734209143
Anon...
https://www.youtube.com/watch?v=mYxNl-ZfFeM
you should try the disembark mod.
in fact someone could make a full fledged infantrytech mod out of this
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Mech Assault 3 WHEN
https://www.youtube.com/watch?v=WgDe9smrVLQ
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>zoomies never got to fight the half complete Blakist super atlas with KORN blasting at maximum volume
https://www.youtube.com/watch?v=pAy7Zp-H-RI
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>>734189794
hadn't seen this before but it looks cool. thanks for sharing.
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The older I got the more I realized that Jade Falcons were right. You don't negotiate with your enemies, or try to make peace, or some kind of deals with them, you exterminate them. Preferably in ways that are efficient and hilarious simultaneously.
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>>734189794
I've been keeping an eye on this one. It sounds like you're managing a whole mercenary company, that sounds amazing.
>>734189868
>Muh grafixxx
literally the least important aspect of every game.
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>>734216050
It's more if you get the DLC, and why wouldn't you when it gives you more 'mechs? Solaris can be skipped I guess. And it is decent, once you mod the everloving fuck out of it. But the other MW games didn't need that much work done to them and they were actually good. Sad times we live in
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>>734218034
>rule starleague in all but paperwork
>kills the kid would have most likely given him the throne if he asked nicely
>loses in the end and gets himself and his family killed for it
All he had to do was nothing and he failed.
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>>734217368
He just needed to not start shit like a retard, he had pretty much won. He had more jnfluence on the First Lord than pretty much anyone else in the Inner Sphere and was playing the Periphery retards like a fiddle. Richard Cameron was kissing his ass while Kerensky was all but exiled dealing with his shenanigans. But no it wasn't enough. The Black Watch nearly grabbing him right at the start was a sign he had miscalculated up big time.
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>>734216050
Mile wide, inch deep. Good combat, dumb AI. DLCs make it better. Legend of the Kestral Lancers is actually really great. The rest are alright. Solaris is also there. I'd say it's worth playing. I have 145 hours in it without YAML, you really don't need to mod it like skyrim like people claim. The only mods I use are the one that makes it so you can order from the tactical map, the one that makes it so you can see your lancemates' paper dolls rather than a health bar, and adding the Bushwacker and Ebon Jaguar.
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>>734146642
Wat? Battletech was created by people who wanted to wargame with giant robots instead of Napoleonic toy soldiers. The only people making giant robot minifigs in the 80s were the Japs. Even transformers were originally Jap toys. It has nothing to do with them hating or liking the Japs.
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Damn i spend the whole day painting minis and now i see there is a battletech thread on /v/
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>try playing MWO a long time ago
>sorry faggot, you cant put the gun you want into this spot. You need to pay 9,999,999,999 space bucks to buy a different model of the same mech that CAN put that gun in that spot
>stop playing after a week
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>>734146642
Excellent bait, but in case anyone is curious
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>>734230594
It's missing some newer ones, PGI/Flying Debris have already done Shadow Hawk IIC as well.
And for all their amateur handling of things, it would be fair that BT itself only started adding these when PGI went and won the lawsuit about it for them.
I think the company ultimately doomed Mechwarrior as a series but at the same time sparked a flame under Battletech's ass to try more. And okay, let's be honest, Battletech itself is handled by a bunch of utter buffoons at best, Eastern European-tier scammers at worst.
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>>734189794
oh boy! a mech game that looks worse than MW2MERCS with 1000x the hardware requirements. just what I asked for.
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>>734233176
>1000x the hardware requirements
Minimum:
Requires a 64-bit processor and operating system
OS *: Windows 7
Processor: Intel Core i5-3330 / AMD FX 4300
Memory: 4 GB RAM
Graphics: Nvidia GTX 750Ti / AMD HD7850
DirectX: Version 10
Storage: 1 GB available space
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>>734195775
I dunno, "meathead who just wants to blow stuff up with his giant robot and is entirely reliant on other people to make his stuff just work" sounds like a fairly accurate description of your average Mechwarrior.
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>>734160976
I like laser boats
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>>734211865
too bad the IP has been completely cursed for decades because of that faggot at robotech suing every release. Microsoft could have easily dropped another one for 360 or xbone but said fuck the headache. Mech assault walked so halo 2 could run for making xbox live a thing they owed it more than that.
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>>734240315
Didn't the whole Harmony Gold shit get slapped down in court a few years back? Something about HG never actually having the rights to the IP itself, just the distribution rights for Macross shit outside of Japan, so they never had standing to sue at all. That's what I recall, anyway. Love me Warhammer.
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>>734144797
Weebs hating on Battletech has been far more of an issue than Mechwarrior fans (note: not Battletech fans) hating on Japanese mechs, and both of you are insufferable to people who actually likes giant robots
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>>734246370
What does that make the Word of Blake?