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Why didn't you guys tell me shmups are actually based?
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Awfully bold of CAVE to release a boys love themed game in 2004
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We literally tell you every thread though...
That said, idk Ketsui is one of those CAVE games that never vibed with me, despite being very similar to Donpachi series in the first place and I don't have many issues with that.
Played it at least enough to learn how to make it to the last stage of the first loop I suppose
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>>734148351
You get like 30 resources, it's a cave game. It's built to deceive you into thinking you can do it easily. Like I can boot up any CAVE game and get to the last stage on my first try, that's very distant from actually completing it.
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I don't know how anyone can grind out a game then just give up, especially ketsui. Like the title of the game literally translates to determination. You're supposed to break the bonds of hell with your resolve or whatever. It's a test of your manly spirit.
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>>734146204
It's honestly too hard for me, but I still love Ketsui and it's my favorite Cave game, I like the lock-on mechanic and the ost is a banger. I'll fucking beat it one day even if I'm simply not autistic enough to just spend all day on grinding it.
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>>734150964
The 1-all is not that bad. Like stages 1-4 up until the stage 4 boss are easy to make super consistent. Like when I was trying to get the clear I went back and looked at bottlenecks and there was trick for doing pretty much everything. What really gets you is just the panic, like it's really intimidating, it's easy to fuck up. If you play it like an hour every day you'll probably get it in like a month.
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>>734150982
The problem with horizontal shmups is that now 16:9 is the standard so there's a lot of distance for your eyes to travel on each sides of the screen, looking on right for ennemies and you too easily lose track of your ship that's usually gonna be on the left, I think this is where a lot of people find them uncomfortable.
Also there's a lot of difference between touhou and ketsui, lol
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>>734150982
>Why isn't horizontal the standard like it is for everything else?
Better readability. This is why vertical shmups are are more focused on dense bullet patterns whereas horizontal shmups are generally powerups and stage hazards.
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I don't think any westerner who discovered this genre through youtube actually likes it, everyone is just pretending to seem cultured. Every top player is some jap who was groomed into liking this trash from a young age at the arcade, western players are some 30+ year old troon manchildren.
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My beloved wife
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>>734153381
Maybe.
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>>734146279
Unlist your videos
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we told you
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>final track is the first stage remixed
>but instead of being more dark and frantic it's more confident and funky
https://youtu.be/ZYcFBpG0AXg
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>>734161901
Why does this game have sdoj hitboxes
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>>734162665
Not only it the character hitbox larger than usual, but when you move it slides to the side you're moving on, like it goes from beneath your head to your shoulder, which makes it feel 3x larger. You can somewhat control this by holding down turbo fire and power shot together, but it doesn't work 100% of the time and stops power shot from fully recharging. This,combined with several other factors, makes it incredibly painful to weave through bullet patterns.
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>>734162937
>but when you move it slides to the side you're moving on
Isnt that just a visual trick, if you turn on visible hitbox it doesnt change size or anything, its just the character moving animation that its weird
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>>734163024
No the hitbox literally changes when you move. CAVE does stupid shit like this all the time.
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Anyone follow arcade channels? Kouhatsu is still going. RIP a-cho
https://youtu.be/_FKEASkfOKo
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I legitimately enjoy mediocre SHMUPS.