Thread #734151060
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Find a single flaw.
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>>734151060
Insanity mode is really tedious and there's nothing between it and Standard Classic. Also >>734151105 game needs more unlocks and bonus modes.
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>>734151060
There is literally no flaw. It's the perfect game.
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Not much else needs to be said, really.
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>>734151060
No Ada
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>>734151214
I don't know how far you got but I'm having fun with insanity after the initial cock and ball torture of the hospital, boy is it fucking rough especially without a pistol but you do kinda get going and find your groove after about two quartz in, and it's fun n tense as fuck, planning out my saves, my next route etc.
Basement all the way up to raccoon city was practically a breeze though
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>>734151060
Grace is an idiot and too incompetent for an FBI analyst. There are too many railroaded "cinematic" segments. Grace only really gets a pistol and a single strong gun. Crafting bullets and molotovs and acid from blood is retarded. Teleporting stalker enemies you have to hide from or kite around a loop are garbage and anyone defending them is retarded and there will be no arguing this, and Grace has too many segments built around that. There are no good boss fights and a lack of puzzles. Grace controls worse than characters in 2R and Leon worse than 4R. Leon now spits predictable one liners after every single thing that happens. Leon has RE6 style bullshit with the bike. Leon no longer has a good weapon selection with multiple good options. His parry window is too big and contextual attacks and enemy weapons are unbalanced. There are very few interesting combat encounters. The writing is retarded in terms of lore, character motivations and small details like how progress with Grace works (the level 2 id band, the braille puzzlebox). Enemies with guns in RE are shit. ARG puzzles are shit.
The actual care center is good, and Leon's Raccoon City segment plays well enough (but is worse than 4R). The lab is fine. Better than 6, 7 and 8 overall as those all suck, but certainly not one of the great RE games. Yes, I've played every RE game. I've also done everything in the game except for the last puzzle and I will not be entertaining replies from people who don't play video games but feel the need to argue about them.
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Okay as someone who actually loved the game:
1) I wish this was 2 separate games, but I know Capcom will never do this
2) Little choice of weapons for Leon and lackluster upgrades
3) I guess for now there aren't any special modes like mercenearies, maybe DLC
4) While I actually loved the main Leon section in RC, I imagine it won't be fun to replay
5) While I did basedjacked a little in RPD, my nostalgia isn't as strong as I played RE2 1.5 years ago. Also this narrative of Leon remembering lickers and Mr X from RE2 only (kinda implied) disregards the movie Damnation a little, where he fights like 3 MR Xs and tons of lickers?
6) I don't know if this is a criticism, and maybe a problem of the initial standard difficulty, but even though I chose the ink ribbons mode, I never ran out of them as you can craft them and I saved every 10 minutes at some points as Grace and still had many ribbons or tin cans at least
7) The last boss was kinda meh, especially that you can parry everything
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They keep trying to make tanky enemies in Action RE work and it just isn't fun, this was already a problem in REmake4 on higher difficulties and its even worse here. Leon is supposed to feel like a powerhouse but I guess they realized the zombie AI is just too passive and weak against him so instead they just made everything take a million hits to get stunned and it just feels like shit. I literally enjoyed shooting zombies more as Grace because at least the enemies being tanky makes sense for her and that's clearly who they're designed for.
Also in usual modern RE fashion there's a million little set pieces everywhere which makes replays really unfun and annoying, made even worse by the fact that this game shipped with no extra game modes. Hopefully DLC fixes that, still shitty
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>>734152340
>Grace is an idiot and too incompetent for an FBI analyst.
yeah also her boss sending her there where her mom was murdered in front of her and all she really has is a flashlight, what can she even do?
the trauma would cloud her judgement and what will she even "analyze" there
it almost feels like the FBI boss was in on it with Gideon
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>>734151060
found it
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I feel like I'm playing a different game from you retards, though that's probably because most of you are paid marketers or browns who tied your self-worth to a product succeeding.
RE9 is really good when you're playing as Grace in the Clinic. Everything after the Clinic is trash, the only time I've been as uninterested and bored in a Resident Evil game has been when I played RE6.
And before you whine that I'm just shitting on the Leon segments because I want more horror, I'm fine with action as long as its good, but Leon's combat segments don't get any more interesting after the intro on the street and they're back to doing embarrassing Bollywood stunts because Capcom is staffed by retards.
It's one of the weakest mainline games and is only barely treading water above the "bad game" line that 6 and 3R fall under.
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>>734151060
The entire Racoon City portion is dreadful and the rest of the game isn't great either. RC is clearly cobbled together assets from cancelled projects and has none of the strengths of the Hospital section. It goes from from a 10/10 first half to 4/10 second half, worse than RE6.
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>>734153006
opposite for me
I did standard so idk if I had more scrap compared to finding ink ribbons (I saved very sparsely anyway so I should have just done classic) but I can count the amount of times I died as Grace on one hand- once to Chunk when cornered by him and once to The Girl in the basement, specifically near the forklift and because I was greedy about using ammo.
I died way more as Leon.
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>>734151060
2nd half
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Destroyed Raccoon city is a kind of ugly map
The story feels like it was jammed together from multiple failed iterations of RE9 because it probably was
Relating to that some of the story beats feel stupid, pointless, or absurdI DIDN'T HIT HER VITALS
some of the fanservice falls flat/doesn't work
The fun arcadey parts of the gameplay often work against the atmospheric slow horror parts of the game and vice versa especially on replay
It's a true sequel to past RE games like 2, but because of that it's lacking the feeling of originality that RE7 and especially 8 had especially in the second half of the game
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>>734153218
I was on standard classic and I never ran out of ammo as Leon. Never even got close. Being able to sharpen the hatchet without any kind of resource being consumed also made it way easier to just parry everything.
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>>734151060
It felt like 2 unfinished games put together.
I wanted more of the Care center, the 3 prisms search felt like nothing because there was barely any Care center to explore, there were no real puzzles, there was no variety in enemies, but the core was solid. The basement and outdoors were too linear to be good on their own but they would've worked as a decent break before going back to the Care center after adding new enemies, locations and puzzles.
Leon's half is just awful. RC is 3 different linear paths full of actions against zombies and armored zombies. Once again no puzzles whatsoever, no gear progression because you're given everything from the start from the most boring vendor in the series: a literal box.
RPD is literally nothing, there's no gameplay in there, just a whole lot of members for a very recent remake. They brought back the worst part of RE2R: The orphanage hide and seek.
Bosses are extremely forgettable bar the spider.
One of the main villains literally just fucking dies after just taking Grace for a walk, other games had a proper side villain arc or boss battle
The lab as usual in the series is fucking shit
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>>734153158
misandry is a thing anon.
Some people just hate men.
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>>734151060
the 2nd half sucks
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>>734153607
it was unadelturated kino
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>>734151060
Is this more in line with REmake, 2, 3, and 7 or 4, 5, 6, and Village?
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>>734151060
>Grace is the most retarded character ever written in the series
>RE makes everything looking horrible... again
>Your le chosen one Grace
>RE6 tier combat
>Leon
>Leon is downgraded from Campy chad to MCU tier quip dropping character
>Whole game is bult around member berries
>Suspension of disbelief has been beyond dead and raped but now has been pissed on top
>Ending is the reverse God of War but with women adopting a little girl because... well, our audience grew up so now they can project, for some fucked up reason
You went from competent special ops forces in a mansion involved with a zombie virus to the most weakminded FBI agent surrounded by alien tier monsters now. Let that sink in
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>>734153627
It didn't work for me cause it was again 2 very short and linear paths towards [prism/detonator/orbs], and the gimmick of it all being lickers that you deal with with a different flavor of molotov cocktel was a bit boring. When I saw the different zombie design I thought maybe they were some sort of Regenerador, but turns out they were just straight up zombies.
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>>734151060
the plot is retarded, the characters are retarded, anything that isn't just raw gameplay is just pants on head retarded. like RE as a whole is already contrived nonsense but something about leon standing the fuck still while innocent people are being killed by things he wholly saw coming and could easily prevent then immediately quipping just irks the fucking shit out of me.
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>>734151060
There are many.
>Story
1:The kid surviving because Leon didn't shoot to kill, on purpose as if he was suddenly psychic in this one instance, is stupid, and then she's miraculously cured to boot. That is not only dumb but also coward shit.
2: The twist that Grace is totally normal doesn't make sense when she's bitten at the start of the game and doesn't turn like everyone else Gideon was fucking with. If the cop got stung by Gideon's darts and near instantly turned, then how the fuck is normal ass Grace not effected when the whole point of Leon's intro is the fact that he has to stop a rapid infection in pursuit of Gideon? The people Gideon shot were turning everyone others, so how is Grace just fine?
3: Zeno doesn't need to exist and does nothing. If you removed him and just had Gideon being a Nemesis tier problem with an added boss fight to replace Zeno, the game would be better and there would be less Connections nonsense as well.
>Mechanics
1: The game actively hides the player's ability to change both camera and movement speed in the Options menu, these things exist on both Console and PC, removing any complaints that Grace is slow if you know about them. This is dumb to do from a design standpoint.
2: The first half of the game has whiplash, constantly switching between the characters, for just five seconds of Leon, feels like shit. Leon's sections in the care center are much too short.
3: When you get to NG+, the character mechanics end up fighting each other. Knowing how to proceed as Grace through the care center there is little reason to bother killing unless the enemy is a direct roadblock. This is because you get Leon's BSAA score system from the start. Which means that anything you kill as Grace, actively takes away kill bonuses for Leon in overlapping sections. On lower difficulties this is an annoyance but actively harmful on Insanity because keeping this in mind make things harder to proceed as Grace and robs Leon of better equipment.
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>>734151060
The final boss sucks. 8 still has the best final boss in the franchise.
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Find a flaw.
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Find a flaw.
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>>734152340
Sad how they perfected the tyrant fights with thanatos in fucking outbreak, and then decided to never copy his AI again. Being able to parry his only dangerous attack wouldn't be a problem IF he was also aggressive all the time, but mr x just fucking strikes a pose and growls at you for 5 seconds after any of his big attacks, which is enough time to put 2 magnum rounds in his chest and do a QTE. It was fine for the big monsters to be retarded in the older games, the ones with tank controls, but here you can move while shooting and dodge, no need to gimp them so fucking hard.
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>>734151952
Bad guys in RE transform, survive and retransform 70 times per game; why is it weird when it happens again?
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>RE with the weakest boss battles (every boss fight besides fatty & spider was a direct copy of an old one; this maybe on purpose, but it felt weak; also the boss battles were incredibly short)
>RE with the lowest replayability (especially grace's segments being so damn slow)
>ada not being present; not even mentioning the other "racoon city survivors"
>story was nonsensical; leon's arc would have been MUCH better, if he was on a mission to save ada, claire, sherry & jill with a cure
>emily survives, because grace needs to be a mother mkay? that was so fucking dumb
>chris & his wolfpack are mentioned AGAIN, just give them a full fucking game already!
capcom really has to stop with this dogshit trope of "the protagonist = the player and has to be scared themselves & is not allowed to be powerful". it's so fucking retarded. my favorite horror games of all times all had GOOD gameplay, with capable protagonists: RE until 7 (but ethan really doesn't feel weak), the evil within, dead space. They should always go for fun gameplay first, everything else next. nobody plays these games for the fucking stories. they are just window dressing. I really hope capcom is gonna do a survey.
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I think my biggest gripe is how forgettable the entire game is. I can't think of a single standout thing. No Mansion, no Mr. X , no Nemesis, no Spain, no Negros and Complete Global Saturation, no pure retardation, no Bakers, no hot vampires and baby
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>>734151060
Not even a walking sim, like the new God Of War, It's a literal movie "game" you don't even walk.
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>>734154561
The train section in 0 is one of the best from the series.
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>>734151060
>grace sections after the care center drop off in quality since they become super strict and linear puzzle boxes and little else rather than survival horror management
>zombies with personalities as a concept ceases to exist as soon as she drops in the basement, every zombie after that is either generic walker, weapon wielder, bsaa gun toter, or a chainsaw geek
>the enemy variety REALLY dips off, most of the unique enemies like spiders, the dog monsters and shit basically exist for setpieces and nothing else; by the time the endgame is in, they use the elite guards for a couple rooms and then stop, and then they wholesale reuse lickers from 2 remake
>raccoon city needed to be more engaging instead of being a gigantic empty place attempting to be moody that occasionally gets disrupted by more zombie fights
>there's like two findable attachments in the game and then the rest are lolbought from leon's supply boxes
>grace's gameplay doesn't really evolve past the care center besides getting molotovs and acid bottles; she doesn't get the RE traditional growth like even ethan got, and instead pretty much gets sidelined the instant the plot no longer needs her, doesn't even get something like a goddamn shotgun at the minimum
>we not only reuse the remake labs AGAIN, but outright even use a dumbed down version of the nemesis final boss from 3 remake just to try to "tie it all together"
>entire finale is a hilarious empty wet fart of a nothingburger that feels like it got rewritten multiple times and left in the worst possible state
>the rpd visit literally serves no purpose to the plot but an excuse for nostalgia and a mr. x refight
>grace and leon just move incredibly and sluggishly slow with shit default aim speeds, they feel worse than all of the past re engine games
>god have mercy on your soul if you care for series lore because holy fuck the retcon hatchet is getting wet thinking about the hackjobs it's gotta do
I liked it, but I certainly don't love it.
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>>734154673
Ok now what
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idk why people were saying Grace was a DEI design, she's great, also hot in glasses. Just give her a nice Jill uniform.
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>>734154561
>>734154726
Code Veronica was always Dreamcast kino
Some of the best music in the series, good puzzles, great environments and fun, deep themes and lore, motion capture looks good, knife is super powerful if/when you need it, the whole game has a more disturbing edge than any other RE game, Alfred isn't supposed to be menacing like someone like Wesker or Nikolai, he's supposed to be more unsettling/unstable, Alexia being released from cryo, only to discover her brother dead. Then she cradles him and hums their lullaby, as her eyes grow cold, and in the background we see her immediate revenge being carried out. Alexia coming down the "mansion" staircase and transforming. Clearly a continuation of Claire's arc from RE2 and concludes it. Sets up a final showdown between Chris and Wesker.
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>>734154798
Oh I thought you were referring to when he blows Marie’s head open and she regenerates it later. I thought the Emily thing was weird cause how could he know he didn’t hit any of her vitals when she’s just a big blob monster.
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>>734154347
Her mom's hotter.
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I like the game but I'll ad a few that aren't mentioned often
>grace is as slow as ethan, no speed upgrade
>it's bollocks that she's allowed to carry a Walther as an fbi agent
>care center design is bollocks. why are there 2 bars and a hotel tier kitchen? why is there a casino?
>why is the wristand an item that you put in your inventory? doesn't she wear it on her wrist?
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this fucker mogs
i need his jacket
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>>734151060
what was his problem?
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This character was so random. What was he doing there? Why was he just waiting around for someone to search the building for him?
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>>734155257
>Promise lengthy campaign
>Put a point reward into the game for beating it in under 4 hours.
Never trust dirty japs anon
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Racoon city dragged a bit. I got tired of fighting Dirt Zombies and Zombie Soldiers with guns and Mortars. I thought a lot of the rooftop shit was kind shit frankly. Also having to fight SWAT team members or whatever with Leon in arc felt very off for RE.
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>>734155358
I honestly thought he was gonna do some double cross once he started talking about "his boss" (Gideon) and Grace checking out the building. Nah hes actually a pretty transparent guy and dies on a jagged tree branch
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It feels like two halves of different great games stapled together, which is basically the selling point of the game, and it does work, mostly; but I'd be lying if in the back of my mind I wasn't thinking "I wonder how this would have turned out if it was just focused on Grace or Leon?" Knowing how troubled the development of this game was, it's amazing it turned out as good as it did, but I hope this isn't the future gimmick of the franchise. It's too unfocused and IMO the franchise done it before and better. The switching between Claire and Barry in Revelations 2 was different but cohesive, in Requiem Grace and Leon almost feel like playing different games, arguably too much.
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>>734155257
This and I haven't seen any big youtubers or ecelebs point this out, they straight up lied about how long this game is. Or they just think everyone is retarded and takes 20 hours to beat a Resident Evil game.
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>>734151214
I really enjoyed Grace's section on insanity, and I initially was enjoying Leon more too, but it's gotten boring as it's gone on. I didn't use any of the bonus items for Grace but have been for Leon just because I was disappointed in his lack of weapon variety so I wanted to use different stuff, but it seems like it makes the game too easy.
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>>734155394
They're trying to rewrite everything to make it fit with their new weird and lame canon for the series. I feel they won't even bother with the original game because the STARS event has become an entirely irrelevant event in the big picture for Capcom.
I do hope a CV remake; those should be for games that need one and CV could use another chance.
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>>734151060
Honestly Raccoon City was just kind of disappointing. The RPD was a fun nostalgia trip but the rest of it was underwhelming.
The only enemies you fight are just reskins of zombies from earlier. This wouldn't be a big deal but suddenly the puzzle solving and exploration elements from Rhodehill are gone and it's just a RE4 style action shooter.
RE4 without any enemy or encounter variety.
The main gameplay section is an "open world" that is a single city block with some empty blown out buildings. The only interesting segment is the brief part in the toppled building.
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>>734151060
The game itself and the gameplay are fine, good even. The idea behind having the leon pressure release valve is actually really smart to appeal to everyone.
I would say Raccoon City is too much Leon with no grace, and too little variety for what abouts to a few memberberries.
The biggest issue with requim is that the story is full of fucking rewrites and at certain points actively contradicts itself for its le ebick twist
>Why does Gideon infect the hospital? Also how? Also when? The Girl was loose before leon arrived, so it wasn't just to stall leon
>Why is Gideon ecstatic to figure out the project he's been working on for 30 years is bullshit
>Why do connections let Gideon put their supposedly irreplaceable perfect superclone in immediate (and sans leon leathal) mortal danger?
>What is gideon's snake man persona and forked tongue? Not only does he not transofrm into a snake but there seems to be no reason for this in terms of science fuckery
>Why can't connections get a US federal employee's DNA in 20 years without a convoluted kidnapping plot
>Leon 'little girls get 4 magnum rounds to the face' Kennedy doesn't aim for BOW vitals, apparently
>How is sherry infected with 'latent T virus'? Her g-virus makes her immune
>What about Jakes magic blood?
>How are Jill and Claire? What about Jill's magic blood?
>How does connections not figure out a 4-letter password in 30 years?
>Why does Gideon start schitzo monologuing like a super villain during the final boss fight, like Elpis is actually a weapon when it's just an anti-viral
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>>734155016
>Trained FBI employee has a temper tantrum like a moody teen over Leon mercy killing the mutated child she's known for a few hours, leaves him coughing up blood while she runs off blindly into the zombie-infested facility she's been trying to escape from, and proceeds to join the fucking villains who experimented on said child in the first place
Grace is extremely well-acted but she's written just as poorly as everybody else
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>>734155545
>having to fight SWAT team members or whatever with Leon in arc felt very off for RE.
agreed, the game turns into metal gear without you having metal gear mechanics. at least it's just two rooms and I think you can turn a licker against them in the second room, haven't tried it yet.
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>>734153607
Raccoon City is a makeup shotgun situation where there's a bunch of cool ideals scattered around that are present for all of two minutes each. Ultimately too long without enough substance to keep momentum up the entire run. Knowing that there's actually zero point to exploring will help speed the section up on replays.
The motorcycle segment sucks to play but I'd be lying if it didn't make me laugh on the first playthrough.
Everything that come afterwards is straight ass though that's undeniable
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The entire game structure was collecting the 3 medallions to open the RPD statue in RE2, but for every single area, over and over and over and over again, sometimes needing to collect 3 more things to open a door so you can collect 1 of the 3 things you need for the area you're in
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>>734155997
>How is sherry infected with 'latent T virus'? Her g-virus makes her immune
G-Virus doesn't supersede the T-Virus, they're two entirely different infections and it's basically just plot convenience that Birkin wasn't hit with T-Virus too. Plus 2R may have retconned how the G-Virus in Sherry works, because unless the dying Annette just fucked up royally in estimating what happened, she goes "She's completely cured of the G-Virus", implying they basically undid super-Sherry from 6.
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>>734155796
The problem with all of Village's villains is they don't get enough screentime.
Heisenberg has the most amount of screentime of the four and he's only in the game for like 10 minutes including some voice overs. When he is on screen he's incredibly entertaining.
Same shit happened with Nikolai in RE3R. Great villain. Sorely underutilized.
I do appreciate that Victor Gideon got a bit more time to breathe even if the sudden introduction of Wesker 2.0 and refocusing on him detracts from it.And the cutscene where he's practically begging to tell Leon his master plan and Leon doesn't give a single fuck is really entertaining.
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>>734155997
>>What is gideon's snake man persona and forked tongue? Not only does he not transofrm into a snake but there seems to be no reason for this in terms of science fuckery
I genuinely think they ran out of time to make the final boss properly so they just dropped in Nemesis again. Everything about him is leading towards Snake and then suddenly he's a big blob monster.
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>>734156729
Bit annoying that infinite ammo is practically impossible to unlock on first time completion. I could do Insanity without it but that sounds like total bullshit so I'm doing speed demon no heal + (didn't do no blood because bloodlust) on casual. I don't need speed demon for infinite ammo but may as well go for it.
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>>734156656
>Leon and Grace want Elpis so cure Leon/Sherry
>Gideon wants Elpis so he can stop every virus on the planet
>Gideon is supposed to be the bad guy
Literally the same shit as Heisenberg in Village.
>Ethan, let's team up and together we'll kill Mirander
>NO WAY FAG
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>>734156729
It's filled with segments that I really don't want to replay.
Namely all the sections with the Shadow Ghost especially the 30 minute long one in the basement.
Otherwise I think it would be a fun replay.
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>>734156729
>Tons of obnoxious unskippable """cinematic""" animations as Grace that break the flow of gameplay
>All the empty space between points of interest in RC
>Orphanage
>On rails bike segment that may as well be a ten minute cutscene
>The entire lab segment
It's not looking too hot
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>>734157136
It was like the perfect time for Claire or Rebecca to cameo and say something like
>We can use this to synthesize a cure and use Terrasave to give it to the world.
You know, bring in some other cast members...
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>>734157136
Coming off of that, how the fuck did it take Sherry hacking Victor's computer for anybody to figure out that Raccoon City Syndrome was literally just t-Virus? Even without direct confirmation you'd think that'd be the immediate assumption for something that only survivors of that particular outbreak are showing symptoms of.
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>>734154810
I'd rather have a great 12 hour game for $70 than a 100 hour open world, playtime-inflated slopfest. If you think the game is bad, just say you think it's bad for X and Y reasons. Katamari Damacy is one of the greatest games ever made and you can beat it in like 5 hours.
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>>734157609
I liked that Requiem did with the other stalkers. Chunk and the Chef are incredibly strong and dangerous but they're also killable if you want to expend the resources. Future stalker enemies should continue with this trend instead of the unkillable annoying monster.
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>>734157781
chunk occupies literally one hallway and chef is baaarely a stalker (although he gave me my first death by showing up somewhere I didn't expect and pushing me try to do a tricky juke on another zombie)
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>>734152812
Grace in the clinic has easily been the best so far. I'm in the underground part with that stupid monster that doesn't like light. It's really making me hate this fucking game. I'm so tired of stalker type enemies
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>add a bunch of body damage like arms, legs and portions of the face falling off
>refuse to give Grace guns to make use of this technology
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>>734151060
Grace should have had the fight with Gideon, where he turns into some kind of snake abomination. Before that, Leon tosses her the Requiem again, and she has bullets loaded with Elpis or something. Felt like a robbery that she wasn't the one to deal with Gideon, when he was the one resposible for her mother's death. The aspect of Gideon gradually losing control of himself to the bioweapon inside of him during the fight is great. It's just that it should have happened against Grace, who he tried to control the entire game, because that's how you make pottery that rhymes.
Leon fights Zeno in some really over the top battle. Basically how a creative fighter like Leon would deal with Wesker. There'd be some crazy weapon involved that he finds at the end of the fight I guess.
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>>734158004
I did it with the Ghost Grudge and the Mortal Edge.
I did beat Victor Gideon with the RPG, but it's single use so I guess it's fair. Plus, he drops a RPG in the fight if you're fast enough to stun him with the Requiem.
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>>734157913
It reminded me of bunker but it still doesn't feel as mechanically "dense" or dynamic enough to me for it to feel directly inspired. A lot of those early zombie behavior puzzles feel closer to spectacle than gameplay to me where once you know what to do, that's it, if that makes any sense
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The care center feels like the actual game the director wanted to make. Parts of it are incredibly well designed and stuff like the zombies having personalities is amazing and feels like its building on RE7s mechanics in interesting ways. The RC parts arent bad but theyre so uninspired by comparison. So obviously finding ways to reuse assets from that scrapped Apocalypse game. The glass window fight was awesome though
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>>734157913
>>734158072
throwing empty bottles didn't give you that idea?
It's not the first time RE tries to be other games, Rev2 was a TLOU knockoff.
This one seems to be a TLOU/Amnesia hybrid
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>>734157913
>>734158141
although the beast tunnel in the girl's cell and her weakness to light and the ways you play around that in the minds just slightly makes me reconsider that
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>>734157875
I'm okay with that design though. Knowing where the stalkers roam let's you consider alternative approaches.
Resident Evil is supposed to be about weighing risk and reward. You have limited resources and you have to decide where to spend them and the only way you can do that is if you have some vague idea of what you're up against.
The gameplay meta is
>I know there is a zombie in hallway X but taking hallway Y might break the doorknob and prevent me from going that way later
>I could waste a bunch of ammo killing this stalker but if I don't plan on going this way regularly then I can save it
I would argue that having them show up anywhere and follow you around the map is antithetical to how RE's game design.
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>>734158208
Considering the Care Center feels like an expansion of RE7's ideas, it makes sense given the same director (Revelations 1, too). The rest of the game feels like RE4R was such a huge fucking success for them and Leon so popular that executive demand required the rest of the game be mauled into playing like that, but this not being the 4R sub-team you can tell they really had to struggle to get shit working right.
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>>734158208
Basically this. It's basically a really great RE2R style game with a mediocre RE4R style game stapled on the back end.
lt would not surprise me to learn that the two halves of the game were developed by completely different teams.
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>>734158321
Raid mode in 9 would make me bust. It's the most fun game mode they've made.
Something like the RE7 basement survival mode would be good too. Felt so great getting good at that and just destroying Jack when he showed up.
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>>734158460
Every Resident Evil game drops in quality the further along you go. People act like the back half of 9 dropping the ball is some huge upsetting shock when it's a long standing tradition they refuse to break because they think it's funny or something
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>>734158460
Yeah, a creative designer on 5, then got his feet wet with Mercenaries 3D before Rev1 became his breakout into full direction. The man who created Jack Backer for 7 would become the director of Village for.. some reason, Morimasa Sato. Meanwhile the director of the modern RE remakes has been Yasuhiro Ampo (besides co-directing RE3), who also directed Rev2 and did production direction on 5; before all that he was mostly a software engineer on a lot of the earlier Capcom titles, all the way back to the very first game in 96.
The Resident Evil production and director's ladder is kind of a clusterfuck.
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>>734158313
>claire and sherry have still never reunited onscreen, except for a fucking card game
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>Oh so there are two options at the end
>go with hope
>Wait... this guy is the final boss?
>Oh so Leon fights Gideon in the hope path!!!
>I guess Grace will fight not-wesker in the other path
>go with destruction
>credits roll
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>>734158723
I think Capcom is just very pragmatic in their design and know that nailing the first third of the game is what will really drive public opinion and sales. You can feel how much work is put into that opening scene on the street + Wrenwood hotel + Shadow Ghost encounter. And then it slowly starts to get less polished as the games goes on.
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>120 million dollars for one retarded monster that is likely to turn on its owner
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The best game EVER made. THE BEST GAME EVER.
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>>734158385
>It's basically a really great RE2R style game with a mediocre RE4R style game stapled on the back end.
And shitty RE7 segments around the good RE2R part. And a lack of good weapons, which 2R did not have. Really it just has the skeleton of a good 2R style game.
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>>734159060
Just spit-balling some ideas here but can we maybe put its heart inside of its bullet proof chest so that my $120 million dollar investment doesn't die instantly to small arms fire?
Same with the brain on the licker?
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>>734159369
That's twelve M1 Abrams tanks in value. In Damnation, one tank blew off a Super Tyrant's head once it was distracted enough in a direct fight, and some planes eviscerated two more of them in a fly-by. BOWs make sense for public terror and fast damage in a short span of time, but these costs for warfare purposes would be retarded to say the least.
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>>734159320
I mean Nemesis wins every time. Every time he dies he just comes back bigger and stronger.
The only thing that MIGHT have killed him is an experimental railgun followed by a nuclear bomb and even then we don't know for sure that he's gone.
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>>734159369
you're suppose to buy him in conjunction.
So if you have a few tanks, a few fighters, and a walking monster that never gets tired and can walk through a jungle in a few hours before providing much needed distractions.
Is that worth 120 million dollars to you?
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>>734157914
>injects himself with antiviral without thinking or listening to Grace
>loses all powers including his regeneration
>Head taken off
Why bother, if their just going to bring back Wesker, they'd clearly just do some asspull with a RE5 Remake
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>>734156280
>The problem with all of Village's villains is they don't get enough screentime.
RE8 felt like they wanted to appeal to everyone. Classic RE with Dimitrescu, walking simulator horror with Beneviento and more actiony RE with the last two. But in doing so, it doesn't excel at anything
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There is absolutely no fucking reason a single hallway should have FOUR (4) RADIATORS
What the fuck??
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>>734158723
The quality drop is one thing, but the latter half of 9 doesn't even feel like the same game. It's jarring in a way that no previous game is and even if it were as good or better than the first half it'd still be insane whiplash.
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>>734159726
>>734159795
Oh and if you want an "arcadey" feel for the entire game, check out Revelations 1 and 2. They play more like that and you don't need to know the story of RE really to play them
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>you know I do have a question... when was the last time you brushed your teeth?
i'm disappointed the best line was so early but I guess leon was meant to get more cynical towards the end
also no patrolling victor when playing grace was a missed chance
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>>734159652
No. You have to play up till the meat grinder, wait 15 minutes for bodies to drop in, then don't kill anything during that segment, then keep playing till the basement is done, then flush a toilet 8 times, then a doll will spawn in the lab escape before the helicopter. Pick up the doll. Beat the game with it in your inventory, then play back through the game up till the basement, at that point make sure the doll is in your inventory, then pick up the severed hand, do the blood analyzer puzzle and THEN carry Emily over to the puzzle box and do the extended puzzle to trigger the laugh while you're carrying her and the doll is in your inventory.
No, I'm not making any of that up. That's how fucking stupid the puzzle is. Actual reactive and non-scripted gameplay is a no no for this team, but they put dumb shit like this in in between all the memberberries.
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>>734151703
anon...Sherry won
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>the claire charm is called Trusted Companion
>it increases penetration
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>>734151060
There's a handful of encounters that are just pure bullshit.
Grace is kind of an annoying and retarded character but at least she acts like an actual woman and not some girl boss.
Grace needed more weapon variety and could have really used the grenade launcher with ammo types.
The hotel, initial monster girl chase, and orphanage are INCREDIBLY tedious on subsequent runs and it boggles my mind that they didn't learn this lesson from RE8 with parts like this in a game that heavily encourages multiple playthroughs.
They could have done a better job of balancing time between characters as the first half is mostly Grace and the last half mostly Leon.
The motorcycle chase was a fun spectacle, but I immediately noticed that the motorcycle slides around and moves very unnaturally as if it was babies first animation.
Overall though I've really enjoyed it. I'm not sure exactly where it would stack up along side the others, but it's definitely another one I'll revisit from time to time.
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Reminder.
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>>734160465
Grace being FBI and not being able to use shotguns and rifles is pretty stupid. All FBI agents undergo yearly training review that involves psychological assessment, firearms/range training and PT.
Fuck this forced horrorslop limitation.
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>>734151060
I played 1, 2, 4, 6 and 7
Should I play the other ones for requiem to make sense?
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>>734160572
Grace can't read braille and it's hard describing said surfaces without fucking things up
The retarded part is that the isolation ward is fairly empty when you first access it and then suddenly you get 4-6 zombies and at least 1-2 blisterheads when you carry Emily with you
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Haven't played it yet but I wish they wouldn't do these "half dumb action, half survival horror" games. They need to go all in on one imo.
Makes stuff like this annoying to replay, if I'm in the mood for action the horror parts are gonna feel like a slog and if I want to be scared the action parts are just gonna get in the way.
Village was the same shit where they tried to appeal to every type of resident evil fan at once and ended up just being mediocre at everything.
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>>734151060
Grace's sections lack weapon variety. You have a pistol, another pistol, and a.. pistol. Everything is solved in the same way. When I was done with her major part I was glad it was over and I'm not looking forward to replaying it due to aforementioned lack of weapon variety. Also puzzles are not really puzzles and you have to approach Grace's "RPD" very linearly. The music is shit. The UI is soulless. The story is extremely contrived.
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>>734160572
>solve puzzle normally, slot quartz in
>"I should go save Emily!"
>Emily is coughing or some shit
>have to bring Emily to the room with the puzzle box to stick her in some heavy medical device you can't bring to her
>game plays out the same way from there
fixed
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>>734160572
>>734160806
The puzzle is braindead easy though.
>no failure for screwing up the puzzles
>braille isn't some mystical other language, it still aligns to english alphabet, so the sun button is shorter, and moon has two identical notches for the braille in the middle
>there's literally only three buttons and she knows the solution to the puzzle already
Fuck's sake, a child with pattern recognition and basic alphabetical memory could figure it out.
I misremembered on my first playthrough that she was maybe panicked and not thinking straight, but no, she's just autistic and immediately considers the puzzle impossible for herself because the images were gone before calmly remembering Emily knows braille.
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The basement section sucks, wading through the bodies as they grab you and it's slow as fuck into the waiting game that is the body grinder is really ass. The chloe section also sucks ass on second playthrough, same with the bike section.
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>>734160806
The real retarded part is the isolation ward being built up as this really ominous place with the red lights and the cutscene slowly dollying in on the "Isolation Ward" sign. And then it's just a shitty zombie horde encounter.
It's another one of those
>this feels like it's unfinished and there are supposed to be a unique boss monster here
It's also one of the only places in the hospital that broke the verisimilitude of the location with that tiny security office to the right not being accessible or even having a door leading into it.
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>>734161038
>Go back to one of the other puzzle boxes and memorise which symbol matches each braille text
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>>734151682
how trustworthy
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>>734161138
>Zombies were all in the locked down hospital prior to Gideon blowing up his lab
>its unexplained how Gideon infected everyone but safe to say it wasn't gas as Grace and the nurse are not infected
He could have just been outside whenever Gideon did the unexplained thing that caused the outbreak.
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>>734151060
>Grace has no weapon progression
>Basement sucks
>Invincible stalker enemies have long outworn their welcome, at least Jack, Mr. X and Lady D had personality, the girl is an annoying obstacle who fucks with you in pitch black spaces
>Insanity is a meme difficulty meant to obfuscate how little replayability the game ACTUALLY has by demanding you to get infinite ammo then just killing everything with an infinite requiem
>Leon's combat arenas are all dull grey blobs fighting dull grey zombies with no personality
>Story is retarded
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>>734151060
It ended the Redfield bloodline.
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>>734161369
I think Code 6 was a meeting in Gideon's office and then they all got stung and everything went to shit
How the nurse was spared initially was anyone's guess since all of her colleagues in the area already mutated
Also how did the doctor acquire a chainsaw, even if they're a secret research facility they have to keep up appearances that it's a proper asylum and therefore would not have deadly woodcutting tools lying about
Also Grace was separated in an area of the hospital where the Girl was already lurking and the staff in the area are already dead
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>>734152340
Does unc even know fun
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>>734161558
I think a Code 6 is a violent patient. I don't think all of them got stung. I think a lot of them were infected just by bites after the initial infection.
The girl escaped prior to the events of the game which is why the area was locked down with heavy metal bars.
The chainsaw? Well they have a courtyard and presumably gardeners. It's not that much of a stretch.
I don't think the facility was all bad. I think for a lot of patients it was just a regular long term care centre.
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Gideon's lab must pay extremely handsomely that no one is ratting out about his activities to the press and authorities.
The basement alone would make your average technician and construction worker run to the police.
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Something I noticed about the hospital is there is a severe lack of patient rooms. You see like three patient rooms in the area with The Girl + a couple rooms in the Isolation Ward and I think that's it. Literally more than half of the facility is dedicated to lounges, kitchens, bars, etc.
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>>734161796
it's the resident evil universe, they probably turn whistleblowers into worms or something with a 100% success rate so the star agent who has to mercy kill their ass can pound a wall and go "GODDAMMIT IT NEVER ENDS"
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>>734161796
Probably. I seriously doubt everyone just never saw Emily and Marie and knew nothing about what they were doing to then. The Girl's massive doll collection probably implies she's been loose for a while.
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How long was the girl on the loose? Was it the same day Grace got captured? Also how was literally everyone infected even the workers in the basement? I can understand I guess how Gideon quickly infected all the doctors and patients on the ground floor.
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>>734161932
>nigger is a fucking tyrant
>How does he get around the facility without the zombies attacking him
1. Trust me, he can take them.
2. From the moment he escapes leon he's presumably in his goon cave 'finishing his work' with graces (apparently entirely normal and not at all special) blood.
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>>734162161
It's subtle in some ways, you probably won't notice it til the game fucks you with a high damage pile of bullshit, but then when it ratchets up jesus christ. Insanity is also locked at rank 9; I fucked around, lowered the rank, and they lose their sheer speed and aggression for it, it's literally just the game cranking its adaptive to the max and the game goes batshit for it.
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>>734158004
Doable, and infinite ammo would make it a cakewalk. There's a couple bits that are tricky. The first trip through Rhodes Hill as Grace requires you to be very crafty and careful with your resources, so think carefully before you use anything. With Leon, make sure you git gud with the parry and keep your axe sharp.
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>>734151060
The fucking movement. We're 4 games into this fucking generation of third person RE games and the characters still move like fucking molasses.
Grace I can understand, but why does Leon handle so fucking poorly. It was the same in RE4 for no damn reason.
Also, the sight mods on weapons are a total bait and switch, Why the hell do they make you go first person?
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>>734162250
>>734162503
The Bunker monster needed to carry the entire game whereas The Girl is only in Requiem for like 40 minutes.
It's also fairly complex. Here is a video on it if you're interested:
https://youtu.be/4Utx_G5_H6Q
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>>734162601
>Why the hell do they make you go first person?
I think it's supposed to be a downside, since they do the RE2 laser sight thing where it treats all shots as if they have a fully focused reticle. You can just turn it off, though.
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>>734162601
Funny thing is fucking around with mods and realizing that after all the other games had set animations at set speeds, this is the game where I can mod someone to move faster and Grace and Leon actually honest to god have their animations speed up. It can be really goofy, but goddamn Grace not jogging like she has a medical issue is a world of difference. And it's leagues better than seeing the fixed camera mod or any broader perspective of RE2R just having Leon and Claire ice skating everywhere.
>Also, the sight mods on weapons are a total bait and switch, Why the hell do they make you go first person?
You can disable that.
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>>734162806
It does.
But I think the one thing RE9 added that I really like is the zombies having personalities.
And I'm going to miss that every time I replay the older RE games.
I hope Capcom continues doing this going forward.
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>>734160572
Because she's a fucking retard.
>>734160641
Looks like you're also a fucking retard.
>>734160806
A third retard.
Since no one's explained it and the third world subhumans here are actually more stupid than a hack video game dev (like Nakanishi) I'll explain it. If there are 3 buttons and a known 4 button sequence, even if you don't know which button is which, there are only 9 possible combinations and no penalty for trying, so it would only take about a minute to try each combo. On top of that, the other puzzle boxes had braille, so she could have easily just gone and looked at one and then remembered the braille patterns. Getting Emily was contrived and stupid, and the kind of thing put into a game made by stupid people for an even stupider audience.
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>>734162741
>>734162781
>>734162809
Why the fuck did they bury that shit in the options instead of just having it in the camera section.
Fucking hell.
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>>734162161
Oh yeah and it's inconsistent as fuck. I was doing very well for hours so a licker killed me instantly from full health. Previously a zombie grab killed me. I lost a good lot of progress because I expected to survive. Also doing a lot of headshots and holy shit I had to pump 5 or 6 headshots to a licker from a fully upgraded shotgun. It was beyond ridiculous.
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Both villains are stretched thin and as a result come off as luke warm in their impact. Zeno is the definition of "good on paper". They should have kept him in the background like Wesker in 4, although I do appreciate them not dicking us around with OooOooO The Connections! for the 3rd game in a row, at least we have a named character to stick them to. Gideon's final speech about anarchy and ruling the world was lame, he could have used more time in the oven.
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>>734162931
On top of that, you can just reverse engineer the braille pretty easily. Sun" and star start with the same letter. Find the two with matching letters in the front, the four letter one is star and the three letter one is sun. The one remaining is moon.
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>>734163001
>Gideon's final speech about anarchy and ruling the world was lame, he could have used more time in the oven.
It's a shame, too. He was a really great antagonist for the first act of the game. The voice actor absolutely crushed it. As soon as he gets on the motorcycle, though, he just kinda becomes a retarded jobber with no role in the plot.
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>>734151060
Can't save my zombie waifu
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>>734163064
>only speedrunners are playing near perfectly all the time
Speedrunners are shooting walls when they can (waiting for a talking character, in elevator, etc.) to lower their adaptive difficulty. It's more prominent in RE3 because every perfect dodge raises your difficulty a lot and the game also has walking talking sections where you have to wait anyway, but it's also used in RE2. RE4 uses a different and more nuanced version of the adaptive difficulty and there is no reason for the same shenanigans, speedrunners buffer shots with pause spam anyway to land perfect sniper for insane damage (more than fucking butterfly).
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>>734163315
It's kind of a thing where I just don't expect much from RE writing anymore, but the first half was at least captivating for the mysteries and ideas. The instant Zeno enters the scene is the moment the game really starts to fall apart and the writers start flailing wildly hoping to keep your interest.
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https://youtu.be/dnoLhyO-4S8
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>>734162976
>>734163509
Design wise it only makes sense to do that kind of thing in a small environment with lots of backtracking. Like RE1/RE2.
So yeah I don't blame them for dropping it in the second half of the game when they start throwing hordes at you.
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>>734154347
>f-f-f-f-f-f-f-ind a-a-a-a-a-a-a-a fuh-fuh-fuh-fuh-fuh-fuh-fuh-fuh-law
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>>734151060
Leon and Grace's sections should've been separate campaigns you select from the menu like RE6. Being cockteased with five minutes of Leon gameplay for every hour you spend with Grace doesn't please anybody.
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>>734163424
>>734163265
They could have emphasized the volatile relationship between Zeno and Gideon, and have Gideon do some crackpot Spencer-worship shit that pisses Zeno off.
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>>734163517
>>734163672
Just started the orphan level after removing it from my brain, I think it's game over for me
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>>734163620
What? You didn't like bisexual Wigger Wesker? He had AURA.
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>>734163789
The stuttering autist thing is only endearing for an hour, tops.
She does it the entire game even after she should start being more confident.
She's better than Ethan or Rose but she's still a low tier RE protagonist.
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Ima fucking thirdworldass shitty seanigger who can't afford sheeet
Why do people like it when it has shitty ass final boss and zeno is basically jobber? any aryan chad who can qrd it for me?
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>>734163810
ARK being completely abandoned besides the spec ops dudes and then randomly having a containment breach with no apparent cause beyond Resident Evil labs needing to have a containment breach was super fucking odd
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>>734163905
If you don't want the game to be hard, then just don't choose the difficulty called "Insanity". It just seems weird to specifically choose the extra hard difficulty and then immediately trivialize it by turning on infinite ammo.
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>>734151060
>flaw
its runs too good. im used to dogshit slop
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What setting is it that constantly does this, where it makes everything blurry and sort of "frosty" looking. It's on everything everywhere.
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>>734163975
>Why do people like it when it has shitty ass final boss and zeno is basically jobber?
https://youtu.be/UCHJwu7ozwo
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>>734163789
>>734163970
the stuttering being a thing for most of her campaign was just too stupid, even by RE standards
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>>734164160
Skill issue. Cope. Just beat it a few hours ago. It's tricky in spots, but totally doable. Infinite ammo on Insanity would genuinely be easier than Casual without infinite ammo. You didn't beat the game.
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>>734156027
>but she's written just as poorly as everybody else
Resident Evil has always had some of the most retarded, obnoxious dog shit anime writing there ever was. But their female characters have always been very true to life.
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>>734151060
This >>734151214, but Insanity is worse than just tedious, it's just designed like absolute dogshit. It exposes how fucking slow character movement and animations feel, where it takes you an eternity to recover from animations.
That's but one issue, the actual segments are not only not fun, but poorly telegraphed or straight up unfair in a manner that makes no sense.
First up is the QTE section where the cop holds up a shotgun in front of you. You're almost guaranteed to die a bunch of times, so much so the game auto-saves from the beginning of that setpiece, even though you're supposed to be using ink ribbons to save your progress as Grace.
Playing as Leon in the first couple sections just isn't fun. Zombies are just beyond bullet sponges, they don't even flinch with multiple shots from your handgun.
This part in the hospital is already making me want to quit.
>game auto-saved after the first checkpoint when I took damage with Leon. Reloading the save puts me back in the another section with 1HP. To restart the whole section, I'd have to restart the entire game.
>game auto-saves after using the vendor box in the hospital. There's no way to go back to that room, unless you load a previous manual save as Grace
>when the chainsaw is spinning on the ground, it hurts you but not the zombies
>when it stops, a zombie gains priority in picking it up before you do
>while holding a chainsaw, Leon does a bunch of execution style moves that TAKE AWAY the fucking chainsaw from the player with seemingly no control over it, and it doesn't even fucking kill the zombie being hit by it
This game just went from "Great" to "Irredeemable Dogshit" in a matter of minutes. Impressive.
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>>734164172
It's a VRAM issue forcing lower mips onto surfaces.
Lowering texture quality and shadow quality would free up memory and should make for a more consistent experience.
Previous RE Engine games let you pick how much VRAM you dedicate to textures but for some reason RE9 doesn't.
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>>734154119
>1
Leon can do anything. Ada taught him how to read minds.
>2
She's just baseline Super Saiyan God, Spencer is Death God Super Saiyan Unlimited so he can't even register her powerlevel.
>3
I don't care
>1B
Get gud
>2B
Leon is too good, they didn't want people to fap to him and then refund under 2hrs.
>3B
Learn2Zap Much?
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>>734164404
>game auto-saved after the first checkpoint when I took damage with Leon. Reloading the save puts me back in the another section with 1HP. To restart the whole section, I'd have to restart the entire game.
To clarify, this part was the street section. It has a checkpoint after the first zombie or close. Basically, you can't restart the street section without restarting the entire game and go through Grace's walking sim section in the hotel all over again.
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>>734151060
- The section where you play hide-and-seek with the stupid little girl is awful and should have been cut
- Bad boss fights
- Bad difficulty selection (going from too easy directly to too hard)
- Bringing back Hunk just to immediately kill him off
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