Thread #734151534
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I like Marathon's art style.
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Absolutely not
You need games like picrel that has hyper-realistic graphics
With games like this, you'll have a blast
Games like picrel are a return to form
Stay mad tranny
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>>734151534
>>734151579
>>734151981
>>734151985
faggot shills, out.
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>>734151534
I dont know if I like all of it but im a diehard Wipeout fan and am really interested in another developer with a big art budget taking inspiration from TDR. Interested enough to download the server slam, finding out it didnt work on linux and then promptly stop caring.
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>>734154976
>Unironically uses the word 'slop' to describe something
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>live service extraction shooter with hero powers so they can sell you more heroes later
Miss me with that gay shit. I don't care how cool it looks go fuck yourself with predatory cash shop trash
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>>734151534
>>734151579
neotokyo did it better and it's a source mod from like 2 decades ago
You have shit taste
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>>734151534
I wish game had trailer level of detail and lighting, and characters THAT actually looks like the trailer, in-game graphics looks too flat and lighting being almost none existing don't really help with the visual and everything around you is soo foggy it ends up making every map feels the same. And instead of this small world pvp oriented gameplay, let the player explore the huge mysterious world other players join and out real-time without video game style time limit, that could have been more interesting, trailer gets it but gameplay doesn't understand this. It's a bit feels like waste opportunities.
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>>734161703
Not only did they not get sued but AntiReal did report the problem being resolved to satisfaction which probably means Sony apologizing for its retarded adopted kid and handing over a cartoon bag of money
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The art direction is great but the game itself looks way worse than the trailers.
I also don't like the gameplay because extraction shooters are shit. I don't want to play a game based around opening cabinets. I tried the server slam and it's just boring.
I wish the artstyle wasn't wasted in this game. Idk if it will bomb or not but regardless it's a pity.
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>>734162515
>>734163262
^nothing
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>check other places online for non-shitpost opinions about this game
>all the people who like extraction shooters hate the artstyle
>all the people who like the artstyle hate extraction shooters
there really is no winning for bungie, huh
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>>734151534
I don't disagree
it's bold and unique, but it's not MarathonTM, it's something else and should have been called something else
also extraction shooters are so oversaturated, I might have gave it a try if it was a singleplayer or coop pve game
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Marathon is dead, as the chuds foretold. In three days it will rise again.
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>>734151534
i like the artstyle but dislike the character design
synthetik did it better in my opinion
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I've always actually kinda liked it, it fits exactly what I'd imagine a corpo-future space colony would look like. Everything looks cheap, plasticky, and mass-produced; every possible surface plastered in gaudy, eye-bleeding shades because HR is under the impression (supported by studies or whatever) that bright colors are somehow stress-retardant. Not gonna weigh in on how it compares to the older games -- haven't played them quite yet.
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