Thread #734153246
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So the two discolikes, zero parades and esoteric ebb, anyone else feel weird about them?
I didn't like them.am i being unfair or weird about not liking any of the disco likes? Ebb I feel is so easy to know the DNA of it, that you feel you know how it was approached to make it not disco elysium, I know which skills and elements it wants to lift but I am not interested.
Zero parades just feels off and uninteresting? It feels like catching a movie that you don't care about, it's headache inducing. The skills and everything there.
Both games really want to cast and have Harry but they just can't sell it. I don't feel like both characters are justified in trying to copy Harry, the so random and pathetic options don't come across as honest. It's dollar store Harry. I just don't know why
When i played DE, I was in from moment one, I just liked it and kept playing. I replayed it over and over. The copies dont grab me like that
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>>734153246
You have to understand that imitating shit doesn't work. Disco Elysium was good enough because more than a game, it was more an interactive post modernist novel written by melancholic communards that actually lived through that worldview and it's infatuated with it to a metaphysical level. Not only that, but Elysium itself was a personal project, you can understand that the point of origin of the story was the personal essence of the people behind it.
When you're set to make a "Disco-like" or whatever, you already failed because instead of doing something that it's born out of your own volition and self expression, you just simply imitate in the hopes that like a mime monkey that dance for coins, someone will throw you a penny. None of those projects will be like Disco Elysium because instead of taking inspiration to express themselves, they want to feed off of someone else success; and considering that DE is a novel, trying to imitate writing will always feels streamlined, none of those imitators have nothing to say about life, about the world, or themselves. It's all a stale joke.
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>>734154994
Good reply, thanks. The more I consider and reflect on the game, the skill system itself was a Harry thing. It's so inherent I doubt it will ever get a proper execution. Otherwise it's just spam of dialogue no one cares about.
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>>734157190
You get spell slots as you level up, you have limited number of slots per Wisdom I think so high Wisdom means you could have more spells prepared at any given time. If you want to speak with Animals, you have to find the scroll or learn it from somewhere. Maybe you have shit DEX so you can't lockpick without a NAT 20, well you can search around and maybe get the Knock spell to unlock stuff. Combat kinda works like the shootout in DE, its still done in stat checks where DEX has you dodging, STR has attacking, and you will get others seemingly random based on the enemy, and you can use spells as you need. Like Cure Wounds, Inflict Wounds etc.
Like my character has basically no INT, so I couldn't read a few books which I would presume have spells I could've learned. It also has its own version of the Thought Cabinet, which is just a questing tree. So when you finish quests, you can "finish" the quest which gives you a choice of Feat. Basically just DE with a massive coat of D&D paint over it which actually works quite well