Thread #734153790
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Microsoft implemented serious performance improvements for DirectX ray tracing tasks.
https://devblogs.microsoft.com/directx/shader-model-6-9-retail-and-mor e/
The numerical figures here come from synthetic tests and unlikely to correspond directly to frame rates in games, but it's still very promising for RT performance in future games.
Microsoft achieved this by using Shader Execution Reordering scheduling technology, introduced in 4000 series. Currently, no AMD GPU properly supports this feature.
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>>734153790
>microsoft
>improvements
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how about actual improvements
say i go into a pitch black room
why the fuck is RT still enabled and eating my gpu up
or the overhead of a RT setting always being enabled when its not in real use
its been an issue ever since
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>>734155864
Well it's an SDK release. You could compile and run the same RT demo on both current and previous versions to see how much changed.
I am a Linux user and not trusting them is indeed very good, but I fail to see how they would fake this altogether.
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>>734153790
>microslop
>improving anything
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