Thread #734153790
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Microsoft implemented serious performance improvements for DirectX ray tracing tasks.
https://devblogs.microsoft.com/directx/shader-model-6-9-retail-and-more/
The numerical figures here come from synthetic tests and unlikely to correspond directly to frame rates in games, but it's still very promising for RT performance in future games.
Microsoft achieved this by using Shader Execution Reordering scheduling technology, introduced in 4000 series. Currently, no AMD GPU properly supports this feature.
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I'm still not turning it on. Or DLSS. Or FSR. Or Framegen.
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>>734153790
>microsoft
>improvements
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man AI really is the future Nvidia and AMD are fucking over
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>dynamically sort rays
So basically a huge nothingburger, this only affects memetracing and not rasterization
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how about actual improvements

say i go into a pitch black room
why the fuck is RT still enabled and eating my gpu up

or the overhead of a RT setting always being enabled when its not in real use

its been an issue ever since
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>>734153825
it's quite difficult to do on a GTX card anyway
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>>734153825
You can't turn any of those on your system anyway, except maybe ancient FSR versions lol.
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>>734153790
trusting microsoft about performance is like trusting indians with cleaning
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>>734153790
Still not going to use it
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>>734155864
Well it's an SDK release. You could compile and run the same RT demo on both current and previous versions to see how much changed.
I am a Linux user and not trusting them is indeed very good, but I fail to see how they would fake this altogether.
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>>734153790
It's a 40 or 80 or 90% increase.....
In ray sorting
Which is like a 3% increase in FPS
If you have raytracing on or if the game even has it.

It's McFucking nothing.
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>>734153790
>microslop
>improving anything
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>>734153941
DirectX is literally the only decent thing microshit has put out in the past 20 years
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Nice. Maybe I can change my ray tracing setting in RE9 from high to path tracing.

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