Thread #737010921
File: 1776190274317598.jpg (585.4 KB)
585.4 KB JPG
Maplestory Classic closed playtest started yesterday and it was fucking packed. A lot of people complaining that they didn't get in too so the hype is there.
What are your thoughts and impressions so far?
501 RepliesView Thread
>>
>>
>>
>>
>>
if you didn't get your key yet you're not getting in, they sent them all out yesterday, you'll have gotten a confirmation and will get your key on the 16th.
Just for anyone who was holding out hope.
You CAN use keys outside of the account you signed up for, so get to buying if you want the limited cosmetics that you'll never be able to get otherwise!
>>
>>
>>
>>
>>
>>
File: 1751449309521075.png (1.9 MB)
1.9 MB PNG
>>737011438
Double Stab was buffed, so no reason to go sindit anymore. I can 1 shot horny mushrooms while sins are doing 53/55 with L7.
>>
>>737010921
I'm not getting in, but from what I've seen from streams they need to do some changes and fixes.
>>737011778
I wish, but likely looking at summer. Worst case they keep pushing it beyond which would honestly suck.
>>
>>
>>
File: 1752021770373561.png (27.2 KB)
27.2 KB PNG
>>737011852
there's probably going to be another beta, this guy had to reset all his stats to dex to hit 2nd job adv mobs on a sin
the game is extremely unpolished and probably full of exploits atm
>>
>>
Chairs aren't in the game yet since it's this early, right? That was pretty much the fix for it back in the day. Skill issue till then. Make a warrior, don't need to expend mesos just to play the character and can save up some resources.
>>
>>
>>737012604
Small adjustments could be made, but I don't think it's the end of the world. This is mainly just going to be an issue for the start of the game before things balance out. Main issue is probably people don't realise they can't just burn through HP/MP pots non-stop and actually have to think about the playstyle of old maple a little bit more.
>>737012672
Chairs are in the game, atleast the first one from the tutorial island. You have to deal with a ton of people camping the boxes though so debate if you want to stay or not. You can supposedly craft chairs iirc.
>>
>>
>>
>took nexon NA longer than it took wizet to make maplestory just to make classic
>balance is complete ass, somehow worse than OG and mages are even stronger than they used to be
>accuracy is completely fucked which further makes mages even better
>quests and PQs nerfed to shit, literally not worth doing at all anymore
>sell prices of certain items nerfed hard, potion economy is miserable
>forced to grind in full parties otherwise your rates go to shit
>new content doesn't match with the old content whatsoever
>dutch players fucked over and can't trade
>>
First 5 hours were or so were fun and nostalgic. Now everyone knows it's magestory again so my interest in playing is very little. Nexon not opening up more slots and just sending out more invites is a buzzkill, shooting themselves in the foot here not capitalizing on hype. By the time the beta is over I doubt anyone will be talking about classic anymore.
>>
>>
>>
>>
>>737013763
No, it's got massive changes to balance, but none of those changes adjust that the core problem with classic is that mages are better than everything else due to fundamental game design issues.
So, mages are basically minimally impacted by other things being slightly harder and more grindy, while everyone else feels it significantly moreso.
>>
>>
>>737011438
bandits have always been viable but are probably the most involved class at high levels, dropping meso's doesn't have any support for it but is the most effective damage for several bosses in old maple
>>
>>
>>
>>
>>737014231
they said that with maplecon, you know, in october.
There were pretty much 0 changes from october to feb, and from feb to now they had some but still not that many. They're clearly not listening to the feedback.
>>
>>737013932
Mages standouts:
>Energy Bolt is better than Magic Claw in DPS/Damage efficiency
>Doesn't suffer nearly as hard under the tight resource economy
>Doesn't need to worry about accuracy woes as hard as the others
Solutions:
>Just remove Energy Bolt period, we've had different incarnations of mages with EB, this skill just doesn't fucking work. EB is suppose to be an early game shitter skill that you replace Magic Claw with but it's taking up a valuable skill point to do so. But now magic claw is completely useless if its as strong as it is now.
>Tight Resources are a game factor, maybe make potions just a small bit easier to get. I understand the aversion to have mesos be so easily obtainable to avoid inflation but right now potions are just a little too unsustainable.
>Make mages suffer accuracy penalties as the rest, the only class which accuracy SHOULDN'T be an issue are (x)bowmans because they're naturally speced into dex.
>>
>>
>>
>>
>>
>>
>>
>>737014429
Really wanting to play I'd want a release as soon as possible. From the current state and feedback it seems they need to adjust and change things and how long that takes is unknown. Could be that they push open test and then release or go with the open test to launch method.
>>
>>
>>
>>737013316
Mages have always been wonky. They start off weak before they can job advance to magician, then they ramp up and are better than everyone else. Then they get carried by their 1st job attack skill while their 2nd job skills are dog shit until they get them with more than half of their SP invested into the skills, then they become good at grinding again. Then repeat that for 3rd job with their skills being ass until they essentially max a skill. Again for 4th job until they have heavy investment into a 4th job skill. Other classes skills often build upon one another. Like slash blast and power strike gets Mastery, then booster, then possibly final Attack. Then you get something like combo Attack that is another skill stacked upon other skills.
On the other hand not everyone cares to be a mage.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>737015059
chronostory is fucking roblox maplestory with turbofucked physics and mechanics, same as artale, mapleland, and nextale, all gross and terrible and awful.
legends and royals are literally just the old source with some fixes applied.
>>
>>
>>737015186
At least with mapleland they are fixing that shit with 2.0 just being their own engine that uses worlds as a frontend. But yeah artale and chronostory are the best we have globally until classic world comes out but they still just feel off to play.
>>
>>737014752
>>737015023
I can tell you've never played classic Maple before, it was full of girls and there are going to be tons of nerdy women wanting to get into Classic for the nostalgia.
>>
>>737015359
>the best we have
????????
no they're not, royals and legends are. They're still terrible because prebb is terrible, but they're the best. worlds is fucking terrible roblox slop, it doesn't matter which game on it, it's bad, it's terrible, it's awful.
>>
File: 1776071865991739.jpg (35.4 KB)
35.4 KB JPG
Chance of /v/ guild went from 10/100 to 0/100. I don't think we have enough for more than one trailblazer party, which means having to play with normies most of the time and defeats the purpose of a /v/ guild. The current Classic gameplay loop is fundamentally flawed as no new players will be able to have access to a constant supply of 6 man parties at all level ranges. People will burn out before lvl 100 and won't have more than a small selection of people to party daily with. I'm glad we all went through this dance on private servers before and know better now.
>>
>>737015571
There have been multiple MS threads that have hit bump limit in the past few days and that's not even counting the larger number of anons that just lurk without posting.
I'd be surprised if there aren't enough anons to fill out an entire guild
>>
>>
>>
>>
>>
>>
>>
>>
>>737016291
literally how
it's THE definition of a slop game, at least nu-maple is an actual game and people here hate it for the sole purpose of hating it
unless you're the stereotypical japanese salaryman with 0 free time and living in a wagie crib I can't comprehend why someone would "play" those
>>
>>
>>
technically this is the second closed beta, because they had the in person event too where they recorded that video
pretty lame, being left out twice
it should have been a few days early access for event goers and streamers and then open beta over weekend
very gay behavior t b q h f a m
>>
>>
>>737016476
Well accuracy only accounted for so much. There was still damage reduction due to level difference which mattered at level 80+ areas coupled with their high defense already. So I wonder if they have that damage degradation from being a much lower level than a monster you're fighting or if it's the same or if it's a different formula.
>>
As much as I want Classic to release, they definitely need an open beta.
Things are complete ASS to play right now, and it's a shame because the issue is at a fundamental level.
>Potions are impossible to get forcing players to stop and regen regularly, disengaging them from the game
>Accuracy formula changed making grinding not only require tons of potions, but significantly more time
>Quests are nerfed for some reason, facilitating the potion crisis
>KPQ, the most notable social aspect of old Maplestory, has been nerfed for no reason
>>
>>
>>737016656
The think buffing the shit out of party grinding is somehow more social except it really isn't because you literally just go
>j party
and then get invited and that's literally the full extend of the social interaction.
>>
>>
>>737016837
>solo grinding is way worse for exp
It's actually not.
Watch GigaTaco's stream. Solo grinding stirges is better than partying anywhere, AND you make way more money.
He got mad as fuck after being duped into leaving the stirge map for partying.
>>
>>
>>
>>737016837
>>737016895
Solo grinding is definitely better, but soloing good maps still outshines partying bad ones
>>
>>
File: 1503937292458.jpg (55.6 KB)
55.6 KB JPG
>>737016952
>Solo grinding is definitely better, but soloing good maps still outshines partying bad ones
>>
>>
>>737016917
God damn people find any reason to bitch. If you need a break and want to go somewhere else then go there. You don't need to giga autism sweat lord max all the damn time. Take a break from the game, chill and chat, do quests, go somewhere else to farm. Thinking you need to be the ideal class training in the ideal spots with the ideal party is an autism problem making you too ridged to do anything else because you see it as a waste of time. A waste of time in a Korean grinding MMORPG. Entire game is a time sink.
>>
>>
>>737016291
Im level 97 on that game, I will be playing both. Been logging in every day to Idle. It scratches an itch. I pay like 2 dollars a month and some change for offline rewards. That away I stay with the pack and have quick ques for most things. I plan on going free once I hit 100 for 4th job
>>
>>
>>
>>
>>
>>
>>
>>737014752
BDO has a decent number of biological women playing it, as in if you join a guild there's probably women in it, and maplestory is a way cuter game so I wouldn't be surprised if it had even more
>b-b-b-ut trannies!
There are more women than trannies on BDO
>>
>>
>>
>>
>>737017595
They are 150% going to go through the existing content and probably stagger in new content every x updates. My guess would be they do major updates on a seasonal cadence (maybe alternating with main line MS? so like major summer is GMS, then fall is classic, winter GMS, spring classic) and every 2 updates they add a new region, since they already said they were doing a new storyline, and that storyline is going to cross over with modern maple's ride or die mapae stuff.
>>
>>
>>737017638
>>737017595
Hit post too early, shit.
I don't think they'll go all the way to big bang. I think if classic lives that long (which is still up in the air at this point) they'll probably diverge overall at that point. If it's successful enough to afford a full on development team, I think a yearly update is not out of the question.
>>
>>
>>737017595
Idk but I hope they never introduce any of the future henesys or cygnus garden stuff, shit tier giga flat map galore, even cygnus's map is a flat piece of shit. As the other anon said they should just make brand new content. I wouldn't mind seeing high level deep ant tunnel stuff
>>
>>
>>
>>
>>
>>737018074
i bummed an account from a friend who went to maplecon. Made a cleric,felt pretty fine. Made a warrior, and it became nearly impossible to kill shit. Thought maybe a bowman might be a bit better, and it's only marginal. I really don't like the new accuracy calculations.
I think the potion cost increase and meso adjustments are good. I like things being a bit more scarce.
I don't like how they're probably going to sell potions in the cash shop cause I'm jaded and just don't trust them.
I don't like that KPQ is basically worthless now. They need to multiply the amount of item rewards by like 4x. party play is something I like, and it makes taking over a map feel important and fun, but if you don't socialize I can see why you'd think it's bad.
>>
>>
>>
>>
For those saying KPQ isn't good, what about grindKPQ where you just stay on the first stage and grind with the party EXP? Does that make it any better despite the lack of rewards, or would it just be for the folks with potions and money to burn
>>
>>737018246
So you never played OG Maplestory? "Hands" was an unknown stat no one knew what it did for literal years and the only real description we had was from KMS which was vague at best. It only disappeared after the Big Bang update.
>>
>>
>>
>>
>>
>>
>>737018413
Pretty sure that only got revealed towards the tail end of pre-BB because we didn't have any use for it until at least 2009 or so. Still, if you're gonna be Classic MS the "Hands" stat should still be there regardless if you're using the new crafting.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: tierlist.jpg (35.7 KB)
35.7 KB JPG
Surely you won't play a shitter class, right?
>>
>>
>>
>>
>>737019042
>>737019186
They already made it so you get a 95% damage penalty if an enemy is 10 levels or greater than your own. Just add the other half of the formula.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: HF-2Rp5WwAASgBQ.jpg (466.9 KB)
466.9 KB JPG
What do we think of the upcoming maple anniversary?
https://www.youtube.com/watch?v=l5FjUkyOOaQ
>>
>>
>>
>>737020802
Looking over the notes for this and maybe I'm missing something, but it looks EXTREMELY forgettable. The last anniversary event was nice because it offered a lot of NX items and even produced conclusions to popular classic maplestory quests.
This one seems kinda.. bland?
>>
>>737020860
There's a fun jump quest in there tho
https://www.twitch.tv/isiinggunz/clip/CharmingRenownedKeyboardJonCarna ge-7CU_g_XrrV3fyRLT
>>
>>737021202
>>737021043
Isn't that just the same jump quest that was in Saitama's collab?
https://youtu.be/dbsBpCkN0Qk?t=902
>>
>>
>>
>>
>>
>>
>>
>>737021271
Yeah but KMS got the anniversary event with the tower first, then the OPM event came out after that and included the tower as a joke. The point is that Saitama can just completely cheese the entire thing while the real version disables skills and locks you to slow movement so you have to actually go through the entire thing properly this time.
>>
>>
>>
>>
>>
>>737019224
I really hope they undo some of the nerfs they made to the other classes. Mages were already one of the best 1st level jobs due to not needing to worry about accuracy. Them cutting Slash Blast from hitting 6 enemies down to 4 feels criminal. Also why is Spearman higher than Fighter and Page? Everything I've seen so far suggests Spearmen were hit the hardest of the three Warrior jobs.
>>
>>
>>
>>
>>
>>737022380
that site is vibecoded with AI generated analysis of classes using data from pre-classic world. it's fine for viewing datamined stuff, but any ranking should be ignored. that same site had shields equippable by spearmen.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>737014194
i really hope that they soft rework CB (and eventually shadower if we get 4th job) for classic, it was one of the most "throw shit at the wall" classes in OSMS and it felt like the devs had no idea what they were doing with the class. meso dropping was always a shit mechanic
if there is one thing I wouldn't mind them downporting from modern for skills, it'd be modern shadower pickpocket (fake meso coins on hit, with an obvious indicator that they're pickpocket coins) with a modified classic version of meso explosion (only explodes fake coins, coins explode where they are left instead of seeking out mobs like modern).
>>
>>
>>
>>
File: 1760047296217020.jpg (81.7 KB)
81.7 KB JPG
>>737010921
I hate my life so im going to play the shit out of this.
>>
>>
>>737023741
NTA but it's not so much an explosion as it is a missile.
>Toggle for farming meso explosion
>Toggle for bossing meso explosion
>Whenever you attack, special "meso coins" drop (red if they're for bossing)
>When you use meso explosion, these coins home in on the closest monster (or all on the one with the highest HP if they're for bossing)
>>
>>
>>
>>
>>737023791
refer to >>737022527
every resource right now is vibecoded. the information itself is correct on most of them except the one with the job ranking list, the guy prompting got overzealous. they're all functional with the exception of this one.
>>
File: images (72).jpg (62.3 KB)
62.3 KB JPG
This job advancement is peak comedy.
>>
>>737023741
classic meso explosion
>explodes any meso on the floor that you can loot (mob drops, self drops, etc)
>damage formula is a combination of your stats and the number of mesos dropped
reworked meso explosion (sometime around post-chaos, pre RED I think? I can't remember the exact timeframe)
>explodes pickpocketed meso on the floor
>explosion hits
modern meso explosion
>same as reworked, but now the mesos are heat-seeking missiles that fly across the map
classic pickpocket
>hitting mobs drops miniscule amounts of coins (imagine 10 brown meso coins falling on the floor)
>can pick these up
modern pickpocket
>hitting mobs drops fake meso that is unlootable, can only be used for meso explosion
here are some vids as reference
https://www.youtube.com/watch?v=pUu-TxzOtko
https://youtu.be/jbtZSMCJ_Gk?t=6
>>
File: curls.gif (618.1 KB)
618.1 KB GIF
>>737018680
>people complain about PQs being limited to 1 party per channel
>Nexon listens and changes it
wew
>>
>>
>>
File: 68039463.gif (3.8 MB)
3.8 MB GIF
>>737023865
Same. Im waiting for the 16th to roll around so there will be more codes.
>>
File: 1748681757313620.png (1.2 MB)
1.2 MB PNG
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>737024303
anyone assuming the meta based off of the original game is going to get fucked over
this is a classic+ situation and not a pure copy/paste; the mastery skill changes, shield mechanic changes, and the handful of new skills we got should make this apparent to anyone who has played the game enough to get out of victoria island in the OG or in a private server
as far as we know, they could completely radicalize the warriors at third job to make them less samey; we could see something as goofy as Paladin being reworked into a classic version of MS2 runeblade by doubling down on the original elemental buffs and turning them into stances
>>
>>
>>
>>
>>
>>
>>737024841
i could see pages getting %chance to keep charge integrated into the base charged blow, which would be a pretty big buff and give them buttons to press that aren't power strike/slash blast
page/wk seems like a good target for buffs
>>
>>
>>
>>
>>
File: 1757217551791769.jpg (81.4 KB)
81.4 KB JPG
>>737024209
>people asking for Pirates and Aran
Please fucking stop
>>
>>
>>737025845
remember, most of the people hitting level 30 on the second day have been playing non-stop, realistically most people would take over a week to get to level 30, and spending a whole week like this just isn't fun
>>
File: 1753195505524215.jpg (111.2 KB)
111.2 KB JPG
>>737025882
nu-maple is good, actually
>>
>>
>>
File: 1757363973571824.jpg (32.8 KB)
32.8 KB JPG
Do we have any idea what time/timezone codes might be going out? Do we know what time they went out to the Maplecon attendees yesterday?
>>
File: 1749293850637145.png (3.7 KB)
3.7 KB PNG
>ruins your nostalgia
>>
File: 1746050973465395.jpg (79.1 KB)
79.1 KB JPG
>>737025882
>>
>>
Speaking of classes, would you be against new exclusive classic classes to the game as long as it remains true to the ethos of "Classic"? Realistically does the GMS team even have the resources to produce something like that?
>>
>>737026440
I'd be fine with that and it wouldn't even be unexpected
>does the GMS team even have the resources to produce something like that?
Yes. In fact GMS has a track record of having unique classes and exclusive classes. The whole Shine branch of classes (Sia, Erel Light, whatever that archer is called) are different in 6th job compared to other classes specifically because it's a "non-KMS class".
I can easily see them doing Classic classes and then "revamping them" for modern later on
>>
>>
File: 1775425173276.webm (584.7 KB)
584.7 KB WEBM
>>
>>
>>737026440
I'd prefer to see additional classes be worked in as new branches for the original four classes. Like Pirates could be reworked as a third subclass for Rogues alongside Assassins and Bandits. There's only so many "class archetypes" and stat combinations that can be done in OSMS without major overlap causing one class to completely outperform another at its "job" (e.g. single-target dps, mobbing, healing/buffing). New classes are an easy way to generate hype and always bring people back to try them out but I think they really get away from the ethos of "Classic Maplestory". I would much rather see them add more build variety among the existing classes, which they seem to be trying to do with some of the skill changes and fact that you can't max every skill for each job.
>>
>>737026510
modern classes try to be way too unique with their exclusive mechanics and such that are too far off from classic's philosophies so most of them couldn't be de-made for classic even if you stripped away their "character" status
ones I can see POSSIBLY having potentials of being fitting after de-makes are:
>old Cygnus
>battle mage
>cannoneer
>dual blade (if they make the distinction between it and shadower clear without mogging shadower)
>Evan's playstyle of combining spells to create a stronger attack (not the class itself)
>Shade's spirit monk theme
>Lara/Ho Young's nature magic theme
also, as for thieves we could potentially create a new branch that uses a chain or a chakram as the weapon
>>
>>
>>
>>737027360
the music certainly is of even higher quality
https://www.youtube.com/watch?v=7iRkbo0EpW4
https://www.youtube.com/watch?v=tE5p3f32uq4
>>
>>737026440
As long as those exclusive classes don't push ClassicMS into a direction that it can't ever recover from
>Double/Flash Jump on everyone
>Streamlined flat maps
These were some of the few things that led to modern maple as we know it.
>>
File: 1769984003127316.gif (164 KB)
164 KB GIF
>>737024209
Cute and hopefully the adjustments aren't too hard to implement
>>
>>
>>
File: 1756663696756943.jpg (28.5 KB)
28.5 KB JPG
I understand that event goers got the invitation codes, but some fuckass streamers? Total streamers death.
>>
>>
>>
>>
>>
>>
>>
File: nigel powers.jpg (30.5 KB)
30.5 KB JPG
>>737013307
>>>dutch players fucked over and can't trade
>>
>>737027304
>old cygnus
absolutely the fuck not, they were copy/pastes that were deliberately overpowered in the earlygame while becoming absolutely useless lategame
anyone who has played a private server in the last 15 years knows that cyggers are a bad idea
>battle mage
acceptable, it was designed with preBB in mind
>cannoneer
acceptable as long as they tune down the hitbox size on certain attacks and change some skills
>dual blade
acceptable, give it a soft rework to make it more different from shadower (which is likely already getting its own soft rework as it is) and avoid doing cash shop bullshit
>evan-like class
a magical combo class could be nice, but desu I see a reworked classic+ OSMS paladin overlapping here
>shade/lara/hoyoung
they can be in but they might as well be completely different classes in-name only
>>
So lemme get dis str8 yte boi
Classic is launching with only second job adv? Or is that just beta, and its 3rd on launch?
What content is there even to do?
Zoomies will 'beat' this game literally within a few weeks and then move on to something that's getting updates and has bosses or something to do
>>
>>
>>
>>
They haven't said anything about third jobs yet, so we can only speculate about after the closed beta, same with vic island only.
What we do know is that it's absolutely filtering modernfags and pserver brainrot fags.
The only people even high enough level to advance to second job are the sweatiest of the sweatlords.
They will be reminded what it means for the grind to begin at lv1, to be destitute spending all your money on pots, and they will be filtered.
>>
>>
File: Qtaro.jpg (86.9 KB)
86.9 KB JPG
>>737016656
>give streamers access 2 days before the beta beta because fuck you I guess unless you're a cocksucker
>decide to nuke archers and sins because fuck you I guess
>made job advancement cheesable
>going to make everything else ezscape and cater to nufaggot NEWBS who fucking SUCK
private servers are genuinely better than what nexon is fucking doing rn. It's genuinely pathetic
At least classic WoW had a solid 1-2 years of fun, Classic Maple won't have ANY fun because wizet is RETARDED
>>
>>
>>
>>737029037
>to be destitute spending all your money on pots
this and figuring out how to overcome this issue is something i miss dearly about old mmos. the struggle of being poor was kinda fun, then eventually you don't need to worry about pot costs anymore and that feels like progression in itself
>>
>>
>>
File: 65489798457.jpg (772.4 KB)
772.4 KB JPG
>>737010921
I remember getting a sin from 1 to 35 over a weekend during Summer break. I think Omega Sector was getting released for the first time so I remember Dark Sighting to see how far I could get and then quiting shortly after. Those were the days.
>>
This whole project feels directionless. It's a given that it's a cynical release whose main motivator is another revenue stream (it's Nexon after all) but I was at least hoping it'd be somewhat well-managed. They've chosen such weird things to stubbornly stick to like a lack of early game resources and an extremely slow grind while implementing the weirdest balance changes and doing truly confounding shit like nerfing KPQ. Not to mention the general lack of communication and insanely slow pace of news and updates, I can't imagine there's more than like 12 people working on this. And now that a (slightly) larger audience than some shills attending an IRL event have finally gotten their hands on it, it sincerely doesn't seem ready to release somehow despite being a year out from the announcement. Maybe on a technical level it's working, but it seems like a cut and paste job with a smattering of balance changes that seem so random I can't even tell what they're trying to accomplish with them.
Still gonna play the shit out of it. I just wish it would just come out asap, not even because I'm desperate to clock hours so much as the wait doesn't seem like it'll be worth it given the glacial pace of dev combined with how meh the balance changes are turning out to be.
>>
>>
>>
>>
File: 1752296467705173.jpg (310.7 KB)
310.7 KB JPG
>>737029550
The closed test so far has given me the image that they'll run an open test. Some of the issues are likely not that hard to adjust and fix, but I'm also afraid some would require similar sort of a test ground.
I'm also hoping for a soon release as I want to clock in the hours.
>>737029859
We're going home... soon... maybe
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: Regional stuff.png (8.8 KB)
8.8 KB PNG
Which of these should be brought over to classic?
>>
>>
File: 1758074438359748.gif (2.4 MB)
2.4 MB GIF
Send me my key already REEEEEEEE
>>
File: 43634665.gif (14.6 KB)
14.6 KB GIF
>>737030878
https://youtu.be/AfsNt5oZrqw?si=fMlsOZDpaOrOL95D
>>
>>
>>737030946
Im prison mike. I’m going to hack your ip address and deliver everything you want and more. I’m driving there right now, I accomplished the backtracing of your post history in mere moments and am driving to your house duder to deliver everything you need.
>>
>>737030959
>Mysterious Path 3 needs a map layout overhaul.
>Ulu City really needed stronger/harder hitting monsters to offset the high EXP.
>Krexel needed to be buffed because that fucker was just too easy to farm since he barely did shit.
Under the assumption Singapore is brought over since it is considered classic even if it led to profound exp problems later. I have no idea why the MapleSEA stuff was barely threatening against the players outside of Targa and Scarlion.
>>
>>
>>737016656
>>Potions are impossible to get forcing players to stop and regen regularly, disengaging them from the game
This is literally the point of maplestory. Stand around at the hangout spot in HHG1 and chat for five minutes while regening MP to kill more mushies.
>>
>>
>>
>>
>>
>>737031075
>Krexel needed to be buffed because that fucker was just too easy to farm since he barely did shit.
Krexel was fucking weird. It was braindead to farm, but it was basically an HP sponge that dropped jack shit. It was okay exp if you had fat damage, but most people would go farm mobs instead of marching their asses over to Krexel anyway.
>>
>>737030804
They've changed the formulas around, but magic attack one is a bit conflicting info. It is not 1int=1matt and they've also changed some of the scrolls so you are not getting nearly as much total matt so easily anymore. Early on mages are still really good and especially because they aren't having problems with the accuracy like others are currently in the closed test.
Other classes are likely to even out as they get access to mastery and 2nd job skills so their damage becomes more consistent.
>>
>>
>>737028718
>>737030301
>zoomers will leave the game because it's too grindy
>zoomers will leave the game because it's too easy
Make up your mind, are these zoomers leaving because the grind is too hard or because the grinding is so easy they're gonna hit level 200 in the first 5 hours and have nothing else to do?
>>
>>737031758
>Zoomers are all one person
GMS nufaggots like (You) will be filtered by the difficulty
Nostalgiafag zoomies are sweaty incels who will nolife regardless
No bosses, no PQ, nothing to do after leveling = dead gaem
shrimple 'as
>>
>>
>>737027304
>old Cygnus
no
>battle mage
not sure, leaning no due to being not distinct enough from just being a mage
>cannoneer
fine emough for a branch of pirate
>dual blade (if they make the distinction between it and shadower clear without mogging shadower)
scrap dual blade, make distinct class identity with new weapon like kusarigama
>Evan's playstyle of combining spells to create a stronger attack (not the class itself)
this is just whatever I dont thnk you can make a class outta this, too donut steel
>Shade's spirit monk theme
another too donut steel theme
>Lara/Ho Young's nature magic theme
more donut steel
listen guy we cant deviate from the core RPG archetypes, the tried and true otherwise you risk losing all identity between classes and becoming numaple again
>>
>>
>>
Its so fucking funny listening to all these people who thought they knew 'classic maplestory' because they started playing a year before Big Bang and their 'classic maplestory' experience was running around oneshotting jr boogies on the boars map at level 28.
>>
>>
>>
>>737032015
Yes, but up until now the complaint was that the game was too slow and grindy for zoomers, now it's apparently the opposite and zoomers are apparently god gamers who can accomplish what used to take years in only weeks
>>
>>
>>
>>
>>
>>737031974
The game also had a bunch of quests at that point throwing literally hundreds upon hundreds of healing items at you.
You could genuinely get all the way to lv50 without spending a cent on pots.
During the early days with vic only and ossyria?
Hope you didn't skip the relaxer quest, bitch.
>>
>>
>>
>>
>>737031915
battle mage is different enough from every other class in the game to justify adding it as a hypothetical 4th explorer mage branch
https://www.youtube.com/watch?v=yWc4kj94a9Y
https://bc.hidden-street.net/character/class/battle-mage-4th-job
at best, you can argue that they should have a few skill changes (such as potentially losing Party Shield if they want to keep smokescreen as shadower utility)
>>
>>
>>
>>737032016
because they're too specific, maybe the nature one less so because it can be one representation of the earth element of magician schools but a monk? theres really no branching from there its quite a specific... how to say, non-entropic archetype
>>
>>
>>
>>737032308
Please wait at least 12 hours between advertisements wiggerlover >>737018526
>>
>>
>>737031969
They definitely need to adjust and change some things. My hopes are that they aren't too hard to do and not time consuming enough to push launch further away than they thought.
>>737032308
It looks fun to use even if the clip is a bit of a mess. I think some people get too hung up on the number changes without actually seeing how things are playing out in actual gameplay scenarios.
>>
>>
>>
>>737031969
Watching from the cuck chair, my main concern is only that balance seems poor. Like they tweaked a bunch of knobs and still ended up with magestory somehow. A lot of skills still just make no sense and need to be reworked completely imo, but I don't know if I have confidence in this team to be able to do it. At this point I'm starting to think they should have just left the balance where it was and let the game be solved day 1, now it's just slightly unfamiliar and still probably going to be solved within a couple weeks anyway.
>>
>>
>>
>>
>>737032475
Because the game design favors mages, it's just pre-bb as a whole, you can't fix it when it's the core identity of how you implement stats. Other versions of the game, even pservers spent months or years working on that very same thing, classic has only been indev for like, a year, no matter what they say. They aren't even trying.
>>
>>
>>737032269
you're right, I didn't have too much experience on the class as I only played mechanic resistance class so I couldn't say for sure but honestly looking at that video I'm not convinced its that great of an addition.... its looking like donut steel kinda shit, a super unique mage that fights up close instead of fighting with their supreme magic from far away nahhhhh miss me with that shit man
I just really like sticking as close to original RPG archetypes as possible, for all the rest experimental stuff theres always numpale for people you know?
>>
>>
>>737032515
no one has the keys yet (besides early keys), they go out sometime in the next 12 hours, I think it goes live 11 EST.
Also no lmao, I want my money, thanks. I got fucking ripped off from that shit-ass maple con, worse than every maplefest before, this is how I make my money back.
>>
>>
>>
>>737032525
And honestly I don't even care that much if it's magestory. I was gonna roll a mage anyway so it's just as well. An official, monetized pserver that comes out tomorrow would be preferable to waiting months and months for more tiny balance tweaks only for the meta to still basically be just mages, because as you say, it's really hard to balance your way out of that.
>>
>>
>>
>>
>>
>>737032629
Me either, just pointing out it's a core concept of pre-bb that mages shit all over everything, they have the best utility, bar none, no amount of number changes or minor skill adjustments will change that, they need to re-do the entire stat and accuracy systems from the ground up, which they clearly did NOT do, and it's now too late.
>>
>>
>>
File: file.png (10.4 KB)
10.4 KB PNG
>>737032709
I don't know
>>
>>737032671
maybe someone should inform them what an inside voice is. My neighbor's shitty zoomer kids are the same way, I live in the room in my house furthest from their house and you would swear their lacking volume control teenagers were here with me.
>>
>>
>>
>>737032717
Capping at 40% is still way too low. I'm fine with everything else but missing 60-80% of the time just feels terrible. I will gladly be poor and have to grind shit mobs for pennies as long as I can regularly (but not 100%) hit on level mobs
>>
>>
>>
>>737032771
P2W seems like it's going to be buying mesos ('leaf points' versus NX means they're probably doing the two tier system they have on modern maple where there's a market to exchange mesos for maple points and the other way around)
chinese who bought keys are already testing hacks, still no GMs so the game's gonna be fucked in a month regardless. Even in a closed test no one's policing it lmao
>>
>>
>>
>>
>>
>>737032850
So why bother calling it leaf points instead of just... NX?
Why make an item that goes in your inventory and is redeemed for the ethereal premium currency (Exactly like how maple points vouchers work btw)?
It's clearly them testing the two tier system anon.
>>
>>
Not sure why so many people are desperate to play.
Shit looks painful. So much effort and it all gets wiped anyway. I like the hardcore gameplay but I wouldn't want to sink the time and effort knowing it's all for nothing.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>737033071
Did adding in Neo Tokyo help mitigate how fucked the power levels were? I swear they only put that in just as a bandaid.I think Classic MS is going to NEED to have ALL of the Zipangu shit including Neo Tokyo far later down the road. But I don't know if the purists are ready for that discussion
>>
>>737032932
I would've liked to actually test things out and how it feels to play. I don't care about the rewards or that it's wiping as what I'm more interested in is how it actually feels to play.
You can get a rough image from watching others and reading up on stuff, but that's about it.
>>
>>
>>737033236
Not the anon you're responding to, but there's only a couple of the NT bosses worth doing. however, seems like if you aren't bringing 3 characters to the fight or just soloing it with 6 alts, don't even bother. just make a mage and sell leech to the fools who made "attackers" just to hold a rope from 1-180+
>>
File: 1758607370008739.jpg (60.2 KB)
60.2 KB JPG
>>737032546
melee mage/spellswords/battelmages are absolutely an old RPG archetype, both in tabletop and in video games.
even if you want to be pedantic and say paladin is already a mage knight, battle mage fits the warlock aesthetic with dark magic too
idk what else to tell ya man, you can't say "it's not different enough" and then complain that it's too different. it's just within the right zone that there are preBB private servers that have downported it just fine, with obvious number/skill adjustments/
>>
>>737033254
Anybody using Maplestory as a substitute for a chatroom is living in an era that no longer exists. I don't actually believe anybody saying potion shortages are good either because not only is that not how old school maplestory was, it's actually worse since the quests that'd give out potions are nerfed (you can now only get 10 from olaf). Instead of suffering with money at level 21, you're now suffering at level 12.
>>
>>737033236
>Did adding in Neo Tokyo help mitigate how fucked the power levels were?
I don't think I understand the question exactly, the NT bosses + Auf just makes things even more autistic with multi-clienting your own 500 characters or elitist for any groups that might be formed (bring like 2 people and mule everything).
Considering they're balancing Zak helm in classic to not make every other helm irrelevant, I'm sure they'll make things less fucked in actual classic if the server goes long enough that we get the NT expansion.
>>
>>
>>737033481
>Considering they're balancing Zak helm in classic to not make every other helm irrelevant
What did they change about it? Did this get datamined?Zakum Helmet (1) (2) (3) are probably leftovers from the original files, if you're referring to that.
>>
File: file.png (10.2 KB)
10.2 KB PNG
>>737033698
NTA but there was some datamining
https://ohmi69.github.io/osms_datamine_dashboard/#overview
>>
>>
>>
>>
>>737033728
Depends, what are class hats like? As is right now +5 in both primary and secondary stats is really good. Even in some more custom servers like Artale in which you can have large rolls on gear that Zhelm would be best in slot because chances are your class hat would cap out at 7 stats total.
>>
>>737033698
I'm not even sure if I can find the source anymore or if its a fever dream but I do recall mentions from datamines or Nemi/Inkwell/Classic team that zaks will be like +3/5 all to allow for more gear options along with the all the stat formula changes to heavily kill the pure (main stat) builds.
Likely will remain a solid option like you've said though >>737033921
>>
>>737030878
Honestly? None of them except for cwk, it's precarious, you can fall down, extreme levels of platforming in these spots that filtered tons of people.
Haunted House is op as fuck by its own map design, so the mobs have to either be really bad, which renders the entire place useless, or they give good exp which will objectively make jesters/hoodoos the best maps to grind on for their level range as they were in the retail version for years. They would have to rework the platforming to be more like a victoria island map for it to fit into the game and make pulling huge amounts of mobs less convenient.
Anything that gets ported into classic from later versions needs to maintain the platforming aspects victoria island did. 3 super flat platforms and a bottom floor with massive spawn rates and mobs that move quickly is not good map design, one single floor in a very small room is not good map design.
>>
>>
File: 1767496239822974.png (29.1 KB)
29.1 KB PNG
>>737033728
desu that's a decent set of stats for it
It's a big enough defense jump from other hats to justify running zakum, though it's a bit of a disappointment to see the acc be completely irrelevant. Warriors can arguably dodge zak entirely if the game is going to continue being a pain in the ass with accuracy
>>737033921
>>737033961
Most of them just give +5 mainstat or +5 substat, depending on the hat, so all you're really gaining from a zhelm at the same level is an extra +5 to your main or sub, a minor acc/avoid buff in most cases, and more defense.
This is also without considering that by the time we get el nath and zakum, that we're going to be higher level and have other hat options too unless they do something cheeky.
>>
>>
File: 1765364147970982.png (140.3 KB)
140.3 KB PNG
>>737034038
Better reference pic with all of the level 50 hats from the datamine.
>>
>>737034038
Well Zak very likely remains an actual upgrade for the most part still (and skill books when we eventually get 4th), but it won't be a +15 to everything fuck you compared to like +2 luk options.
Though I'm not sure if you can even scroll enough hp gear to survive at 50 in new classic
>>
>>
>>
>>
>>
File: SmartSelect_20260416_000611_Brave.jpg (112.4 KB)
112.4 KB JPG
Confirmed damage reduction if there's enough of a level difference. Site doesn't have an accuracy formula on the other hand.
>>
>>
>>737034187
>Though I'm not sure if you can even scroll enough hp gear to survive at 50 in new classic
Yeah, that's my main point. By the time Zakum shows up, we'd likely have stronger gear unless they significantly rework it. Zakum needed the "fuck you +15 lmao" stats to make it relevant at the powerlevel people would be entering it at; the level 50 requirement was just a way for Nexon to justify selling scissors to the playerbase so that people could overgear their low characters.
I feel like both the fight and the acquisition method will change in some way, because it'd be a bit hard to justify a max raid of 30 people entering it for 2-3 helmet drops with the current stats (barring just doing it for fun/exp). The hat needed a nerf in some way, but the rewards are iffy within the context of OSMS. Zakum is going to need the skill book drops to justify running it if the hats are this nerfed.
>>
>>
>>
>>737034141
>>737034038
These are the highest level things that we know about too, and we're already seeing them receive a nice chunk of extra stats.
Lv80/90 hats?
They're probably going to be even better than zak hats.
The kingmaker is finally dead.
>>
>>
>>
>>737034364
Mmm maybe with the changed defense formulas and stuff they'll be able to make it workable with normal hp values since thankfully hp washing isn't a thing on classic.
Anyway I'm predicting a slowish release of content that essentially soft caps peoples levels and gear so we might end up on the "Zakum patch" long enough that everyone can run it and get helmed eventually.
Not sure how acquisition can be handled though, while some kind of alternate "boss points" system could work for steady progress towards a helm, its not really classic?
>>
>>
>>
File: SmartSelect_20260416_002245_Brave.jpg (75.2 KB)
75.2 KB JPG
Seems like Tauros aren't giga fucked hp to exp ratio wise now.
>>
File: 1751189248267146.png (19.2 KB)
19.2 KB PNG
>>737034141
>>737034187
>>737034364
>>737034491
>>737034593
desu I could see them making zakum drop a shitty zhelm and then letting you evolve it into a higher-level version with usable stats via a quest of some kind. There were a handful of quests like that in OSMS.
My personal hope is that they'll do something like the visitor event and let you evolve the zhelm into one of four job-based options with a recolored/edited sprite and different stat spread and buffed def/accuracy/etc.
+10/+10 for a level 80-100 or so hat would justify chasing Zakum gear, assuming that all of the standard level sets continue to get buffs.If they're unhinged, they could even make it a legacy-type set and force you to upgrade it over several level tiers like several later Korean games started doing (most notably Lost Ark), but that's its own rabbit hole of problems
>>
>>737034672
Nobody knows because Nexon seems to have zero confidence in how this thing is proceeding or how it should be rolled out. We get one nugget of info at a time, usually spaced out by like a month. We'd be lucky to know by the end of this closed testing period when/if there will be another.
>>
>>737034672
No news regarding other tests or launch. Considering the current state of the closed test it doesn't give me that good of an image. I'd guess open test is on the table and coming next, but it's all just guess work.
Maybe more information after the closed test is done and towards early may since anniversary date.
>>
>>737033475
>I don't actually believe anybody saying potion shortages are good either because not only is that not how old school maplestory was
Pretty much everything after leafre and 4th jobs is bb lite.
You joined late, sorry.
>>
>>737034737
>>737034774
Ah damn, well helps to remind myself of Nexon's bullshit at least.
Hope the anons with keys are having fun at least
>>
File: f66HFN0.jpg (76.1 KB)
76.1 KB JPG
>>737034438
>1 speed
This is Clownstory.
>>
>>737034725
Yeah that sounds workable if they want the helm to be used till like ~100 and then eventually replaced by like PB's 110+ timeless/reverse gear.
Considering the direction that they're going in it'll probably not feel as bad to be using normal class gear vs boss stuff
>>
so they're giving unique common items just generic stats so theres no reason to use anything but class items. which is lame, I liked seeing people use pig headbands and pig illustrators and different colored bandanas on
>>
File: japan zhelm.png (163.2 KB)
163.2 KB PNG
>>737034725
>I could see them making zakum drop a shitty zhelm and then letting you evolve it into a higher-level version with usable stats via a quest of some kind
Funny enough, that's actually how it worked in JMS.
It started at +4 with only 7 slots, but through a series of quests could be upgraded to a +10 stat/10 slot helmet.
>>
>>
File: 1750920016969319.gif (250.6 KB)
250.6 KB GIF
>>737035241
>Req pop: 88
>defame
>just a guy with a bowlcut now
>>
>>
>>
>>737035297
sg/msia is too gamebreaking without changes
Most of NLC as well even if its hyper nostalgia for GMSfags
Mushroom shrine and showa (No lady/boss) is harmless enough but not a necessary addition by any means
>>
File: 010006040.img.png (1.6 MB)
1.6 MB PNG
>What if we took Ant Tunnel 1, and flipped it?
>>
>>737032546
nothing in numaple is experimental. it's generic as fuck and everything plays the same.
and for the record, battlemages are an established trope in media, so even that argument is totally meaningless. i know the boss baby is the only movie you've ever watched but you need to expand your horizons.
>>
>>
>Even archers with max focus are missing most of their shots against the job advancement mobs
At this point, I'm convinced Nexon tested ALL of the content on those premade level 50 characters from the livetest, and did not try fighting any monsters at their intended levels. It's the only explanation for an oversight this big.
>>
>>
>>
>>737033345
nah melee mages weren't really a thing in old RPGs I don't know where you're getting that from
since time immemorial a mage is depicted as old decrepit long bearded men fending off their enemies with long ranged magics and intellect, i.e. Grendel the Really Old
well theres a reason why I'm switching between not different enough and and too different is due to nuance right? I think it oversteps its welcome in being too unique with its use of magic in a melee way while not adhering enough to the typical magic wielding mage shooting magic missiles and following a unique cardinal of elemental magic or some shit like that, but that's just like my opinion man
>>
>>
File: 1775979892656683.gif (2.6 MB)
2.6 MB GIF
I need release nyow. I need maple chibis NYOW.
>>
>>
>want this nice, high def label and chat rings?
>FUCK YOU, streamers ewhores and influencers ONLY
>enjoy missing out and being stuck with slop rings that look like garbage that you have to pay for every 90 days
gay, I'll just stop following until it comes out then I'll bot it. Limited content for rng keys is the worst thing ever.
>>
>>
>>
>>737035260
there is already a lv37 player. anon i don't think you realize exactly how fast people will get to lv200 lol. people are gonna put their whole life on this shit cause it's official and not a pserver or mapleland jank, it's that grim
>>
>>
>>
>>
>>
>>737035464
I was looking through the things that were data mined. Mages 2nd job advancement enemies didn't even have an avoid stat. Both Warrior mobs have 19 avoid. Thief mobs both have 23 avoid. Archers are at 30 and 31 avoid. All 2nd job advancement monsters are at level 35 as well so you get that penalty bonus to your accuracy.
>>
>>
File: 1766125743530355.gif (460 KB)
460 KB GIF
>>737025882
pirates kick ass. i'm sorry to break this to you but not only will the game get regular content updates but a lot of it will be old popular content like pirates.
aran and every other named class needs to be totally truncated and just not exist in classic world thoughbeit. there is no fun in playing as someone else in a game like maplestory, it was always about playing your own character.
by extensions cyggers need to be taken out back and shot too because they're just worse explorers that exist to move the dark mage plot forward. we just don't need them. keep it to explorers.
>>
>>737035924
Events are daily locked already, 100% they're doing weekly and daily locks on bosses (if only to stop people from getting zak helms day 3), but those won't matter when the grind has time requirements. PQs are worthless.
>>
File: 1754810180828532.png (63.4 KB)
63.4 KB PNG
>>737035924
Weekly profession quest gives this. Unsure if you can do it for all the professions or just pick one.
>>
>>
>>
>>
>>737025882
pirates are going to be in the game one way or another
either we get bucc and sair as third branch thieves/archers, or they are directly added into the game
aran should go fuck itself though, same for cyggers. the best case scenario would be aran's skills being distributed to the other classes in some way (e.g. 3rd job Rush, Crusader getting combo finishers with an actual AoE, possibly giving Bucc some of the combo buildup mechanics)
>>
>>
>>
>>737035981
cygnus knights were literally made to allow people the opportunity to explore the higher level content in a controlled way, and then give an explorer a nice buff. After they uncapped them it fucked everything up, but keeping them to max 120 is perfectly fine.
>>
>>
File: SmartSelect_20260416_011922_Brave.jpg (75.9 KB)
75.9 KB JPG
>>
>>737036236
i think people are really underestimating the attack buff on claws.
ppl shitting themselves over skills being weaker but the weapons are heavily buffed. of course you have to actually invest in secondary stat now.
>>
>>
>>
>>
File: 1774597159760570.jpg (25.8 KB)
25.8 KB JPG
im gonna get SO many asian gfs playing maple classic and REAL asian gfs not fake ones not men larping, REAL asian gfs, just like the good old days
>>
>>737035823
>lv200
lol
lmao even
Back in the day it took the top grinders literal years to get to 170+ on gobies and himes, and needless to say, 99.99% of people did not get anywhere close to those people.
Lv200 only became a realistic goal after 4th jobs were released.
>>
>>
>>737036714
Times have changed. More and more people are doing nothing these days, and the people spending all their time grinding are now 30 somethings with no job rather than the teen/young adults with social lives. The sweats of current day are on a completely different level, and I'm not saying that as a compliment to them. Especially nowadays where internet clout is more of a hot commodity than ever.
>>
>>
>>737035823
there's an I/L who hit 40 not long ago i think? it's really crazy how quickly people are almost at the beta cap. i know people won't be hitting 200 this fast because of the way lategame EXP curves though. but people will still reach it infinitely faster than old maple tryhards. you severely underestimate how much free time the most autistic people you know have when claude automates their coding jobs.
>>
>>
File: 1773111588288465.png (108.1 KB)
108.1 KB PNG
bro a full time online seether
>>
>>737037691
>>737037425
Why are we pretending like NEET losers didn't exist 20 years ago? The big thing stopping people from leveling back in the day was the actual content released. It's not very complicated minmaxing your best potential grind spots, not much has changed in terms of what people know to be the best. Once Nexon opened up the new zones people zoomed levels, El Nath to Leafre was a huge jump in potential exp earned from monsters, along with 4th job. If Nexon NA stagnates the future zone releases as slow as how they did it back in the day, it'll take just as long.
>>
>>
>>737037859
>The big thing stopping people from leveling back in the day was the actual content released.
this
you have to remember that higher exp mobs didn't release until later on. between the exp curve ramping up and general exp penalties for killing lower leveled mobs, 200 likely won't happen until we can grind on skeles again
>>
>>
>>737037859
>El Nath to Leafre was a huge jump in potential exp earned from monsters
You don't even have to use that example; jumping from Victoria Island to El Nath/Aqua Road/etc. was also a pretty substantial boost.
>>
>>
>>
>>
>>
>>737040602
https://ohmi69.github.io/osms_datamine_dashboard/#overview
This has the datamined stuff. Granted some weapon multipliers were apparently tweaked.