Thread #557589243
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The Wheel has turned once again
Man versus Giant Edition
Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.
The game combines a simple presentation with an extremely wide array of strategic options, including over 3400 units, 1100 spells and 400 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep.
Basically, it's an autist’s wet dream of a war game.
>Our pastebin (extremely outdated)
https://pastebin.com/wjbSA98Y
>Steamgroup
https://steamcommunity.com/groups/vanheimageofvidya
>Multiplayer guide/game hosting services
>Hinaserver https://arch.b4k.dev/vg/thread/548312356/#548526452
https://hinaserver.net
>Blitzserver
https://blitzserver.net
(Dom 6)
https://beta.blitzserver.net/games
>Llamaserver:
https://steamcommunity.com/sharedfiles/filedetails/?id=1212948582
>Documentation
https://illwinter.com/dom6/docs.html
>Tools
>Mod inspector
https://larzm42.github.io/dom6inspector/
>Wiki
https://illwiki.com/
>Pretender calculator
https://zollqir.github.io/pretenders-dom6/
https://caleb-distributive.github.io/pretenders-dom6/ (website down?)
>Debug mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3083231618
>Communion fatigue calculator (still dom5)
https://instacalc.com/53495
>Automatically prevent starts in all provinces with less than X connections (still dom5)
https://nixx.is-fantabulo.us/dom5ranmapnos/
>How do I change the fonts?
Replace guifont.ttf, guifont_fancy.ttf and guifont_texty.ttf in the game's 'data' folder (C:\Steam\steamapps\common\Dominions6\data)
>Fan art
https://thronebooru.booru.org
>Sloop’s Comfy Balance Mod
https://docs.google.com/document/d/1zeDyK8Zb_p4lIJ0yp3a3ikMprRkmBCWvy3 1_4jBen3Q/edit?usp=sharing
Previous Pantokrator
>>555998460
679 RepliesView Thread
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>>557582413
>>557582872
TL;DR: You're still alive. Correct that. KYS faggot.
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>>557540254
i really like all these changes, but I see Sauromatia/Marverni Eponi horses still dont have tattoos like their riders. I understand why, since that could make them pseudo heavy cav, but it was a thing in Dom5 and DE also reintroduced it for Dom6 (and The Painted Horses Mod, but that’s a mod dedicated to it)
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>A mage that site searches a province that contains a hidden site their magic is too low to find will trigger an event informing the player that there are traces of a more powerful site of that magic path (adapted from Dominions Enhanced).
Interdasting
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>>557589389
ha ha ha. I'd much rather you attempt, and fail, to bother me rather than harass IllWinter for your politically correct changes. You fucking snowflake. Go spend your time making up a new gender for you to be, or whatever the fuck you moonbats do nowadays. I hope everytime you request a change from IllWinter they decline stating "historical inspiration", and not your history of being an idiot.
>>557593425
Yeah it sucks ... we got a bunch of idiots here doing that like our bot friend. Oman would have been cool.
I'd love something native american flavored, but I believe IllWinter has expressed a lack of interest on the topic; I wonder if that's due to a lack of written sources. This is 3rd hand so take of it what you will. I was thinking of a nation with a promotion mechanic to make your sacreds, representing the idea of "counting coup" or similar.
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>>557617535
>>557618452
KYS samefaggot.
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I will be setting Jotunheim and Xibalba as AI if they do not submit their turns again
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A grown man spending hour after hour crying about a video game. A video game played anonymously, with no stakes or commitment. Like bouncing a ball against a wall and crying when you don't catch it, as an adult man.
I can't imagine it. These creatures live in the same world as me, and they pass as human.
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>>557626738
That's why I'm constantly torn between wanting to put up a fight, vs wanting to completely ignore them. Especially when they care so much but don't actually play the game; complete losers they are. But I'll make a point not to shit things up like I did yesterday.
I mean, I might be somewhat obsessive myself but at least I actually play the fucking game.
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>>557633382
I'm talking to a wall but you keep replying with walls of text to the same fucking post over and over again for no other reason than to feel better about yourself
You are a complete retard for falling for the bait this hard
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>>557635397
Those homosexuals that are pozzed are "seduced" by basically anything.
https://en.wikipedia.org/wiki/Bugchasing
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>>557636176
>>557636497
TL;DR: Projecting? And you're still alive. Correct that. KYS faggot.
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>>557636648
pls no bully
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>>557644962
>>557645294
I'm a noob, only won with Baron and Troll King so far
I think I wanna do Demonologist or Warlock next. are there any essential mods besides the anti-suicide one?
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>>557642146
I'm deranged but not for that reason. Stubbornness is such a key dominions trait, I suggest everyone develop it. The whole point of the game is to make the opponent quit after all. Why should this be any different?
>>557625131
You're the best.
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>>557645606
Demonologist probably requires you to make very safe summonings of the weakest demons first, until you build up a lot of demons.
Warlock has 4 starts IIRC, the air warlock is likely easiest, just have some meat shield in front and the basic air elementals will handle the rest. The circle 2 cross-gem archer summons are great. Lategame, use the gem-generating rituals.
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>>557664971
growth increases your income over the course of the game but it's not nearly as good in 6 now because of provinces having max comfortable pops. high death scales open you up to some pretty bad random events though. take the luckpill and dump growth however
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>>557669136
Maybe Khorne should be able to blood summon mages that are blind and shackled and have trying to an hero checks but it would give them a way to have a researching base that is appropriate for the lore
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>>557670946
I would rather just buff the brass boiz
seems fine
Khorne is an earlygame powerhouse with a buttload of blood income
It should be kind of hard to make the research work though IMO
like maybe an awake researcher would be the play LMAO
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>>557664971
Blood hunting nations can end up population-starved more quickly than other nations that aren't inherently popkill. Lucid Tactics had in one tournament a mod that repopulated provinces with little population left, giving blood nations a large buff which IIRC gave Lucid an unfair advantage by him playing blood nations in it and just going full ham on blood hunting.
Growth can also enable "going tall" instead of "going wide", which also helps in diplo, but this doesn't work as well if any opponents use rituals, items, popkill dominion, etc. that kills population. For instance, your population gain from growth can quickly be negated by one cast of black death in your capital, if it goes through any domes.
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Kick Jotun from brain_daMAge
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>>557646090
>>557705334
TL;DR: Projecting? And you're still alive. Correct that. KYS faggot.
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>>557720285
unless you use pro strats
i dare the distinguished /domg/ veterans of this general to figure out the secret concept behind this build. not guaranteed to be able to expand or survive a first war. utgard
#newtemplate 117
#form "Fountain of Blood" (656)
#prison 2
#magic 2 3
#magic 7 8
#magic 8 5
#domstr 4
#scale 0 3
#scale 1 -2
#scale 2 2
#scale 3 -2
#scale 4 -3
#scale 5 -3
#bless "Enchanted Blood"
#bless "Heroism"
#bless "Heroism"
#bless "Heroism"
#bless "Heroism"
#bless "Heroism"
#bless "Winter's Gift"
#bless "Strong Vitae"
#bless "Strong Vitae"
#bless "Strong Vitae"
#end
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>>557718689
>>557720285
It really depends on what phase of the game you are planning to win in. If you are just snowballing from the get go then death scales are free points, but if you are planning to tech to some lategame tool then growth will pay significant dividends ... assuming you survive that long. I had a recent EA Ulm game where I was death 2 fighting a growth 3 Sauromatia while IllWinter was up; after 30 turns I was down nearly 30% of my gross income while Sauro's had slightly increased. I also tend to run death 2 TNN, and while I have won a decent bit with that build I tend to be oppressively poor entering the lategame. There are times were going from growth 2 -> death 2 will get you another incarnate in your bless which is great ... but there are other times where that gets you 2-3 bless points which isn't worth it usually.
Misfortune is a little different, and I like taking Luck when I'm rushing if possible hoping for some extra gold events assuming I have good outlets for that gold. Luck is also a strong tool to break into off paths due to the event gem income. Misfortune also gets worse as your other scales worsen due to more bad events entering the event pool.
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>>557722607
do you need a hint?
>>557724824
could do that, the bless is not really important
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>>557725316
guess the secret concept >>557720976
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If you can blood hunt easily (or have a mechanic that gives you free bloodslaves like Khorn or Hinnom) Death 1 into Blood Fecundity seems reasonable. A blood nation that rarely has to bloodhunt could maybe afford Death 2+Blood Vortex
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Are there any easy ways to mitigate evocation damage for human troops?
I really want to lean heavily into fireball spam just because I think it'd look neat, but boy, evocation friendly fire is not kind.
Obviously fireward is an answer, but needing ench5 before being able to even use evo3 effectively is a bit excessive right?
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>>557762684
There is lesser flame ward at enchantment 3.
You can also try to arrange your troops to decrease friendly fire.
There are buffs in multiple different paths to increase precision.
Some evocations have their range increase with higher magic level, phoenix power could be used.
Some items increase range or precision.
Summons with innate fire resistance could be used.
Cheap or summoned chaff, like longdead, are less costly to lose if they die to friendly fire.
Sacred units can have elemental resists bless. Very popular in Dom5, and still popular in Dom6.
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That is quite the nice setup there Abysia, and I'll likely need to cycle in a few new things to deal with them. All in all this has been something of a clusterfuck where I've been catching up to your tech, but thankfully our resource disparity allows me to almost brute force this. Your strategy is much cleaner than mine and I'm gonna have to tighten things up, although the game size certainly doesn't help. I forgot about that stack of gigantes for instance, but at least it was just gigantes.
Really curious what's the cheapest kit I can put on an oppressor to deal with disease demon attacks, should be interesting. I'll probably be trying a few new bodyguards like my Tyrant with his iron dragon. Iron dragons probably counter those heliophagi without specific kit, at least they would appear to me to do so. Size 10 flying tramplers with 24 prot are no joke.
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>>557763834
God I wish eagle eye/aim actually did anything
You can slap your mages as far forward as possible, script them to (eagle eye)(attack)(fireballx3) as close as they can be but because the ranged formula is so absolutely RNG it essentially doesn't matter.
You could have 18 precision, and because of RNG still miss enemies 15 away.
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>>557770689
EA Rus
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>>557770689
Welcome to the Balto-Slavic family, son
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>>557770913
anything relying on precision got nerfed hard with the transition to real time especially if you're throwing spells or arrows from a long distance. your archers and mages don't lead their attacks so the enemies just walk closer and dodge
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>>557779674
Why doesn't Illwinter just change how Precision works?
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>>557779980
they said they couldn't figure out the math for leading shots properly. So there is actually an optimal level of precision in terms of chance-to-hit and it isn't the maximum possible value. You want that 1-in-9 chance to accidentally lead your target. Rather than maximum precision using the flawed shot-leading formula and guaranteeing a miss on a moving target
Though I will say that it is fucking hilarious seeing 13 arrows from a bow of war all hitting the same target
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>>557781447
really? i swear I've seen my dudes cast breath of the dragon at charging cavalry one square from my front line, that then obliterates and poisons my entire army because it predicted they'd be 'seven squares ahead' ie in the middle of my army mass
am I just imagining it and they really just missed by a half dozen rolls?
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MAke_it_happen admin, could I get a 4hr extension? My turn has taken longer than I expected as I'm splitting up numerous communions this turn, probably spent 4 hrs already. Plus Ermor still hasn't gotten theirs in. Thanks!
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>>557783874
Monsters are just an early game cudgel that fall off when anti-elite options come online. They're good at helping with expansion and can scare off early aggression, but lol no slots.
Titans are just sort of sad. They're the coolest option for a Pretender, but they're in a awkward middle ground between humans and monsters. You're paying a lot those extra stats when you can skimp and go with some size 3 dork and still get great paths.
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>>557770464
it seems im actually the one behind on tech according to the old eriu graphs, and under half your size and down 4 globals. id cast acashic and see but pearls at at a premium if i ever want to chip away at these globals
at this point im a couple more bad losses away from crumbling while if i wipe everything in my lands we are back to neutral
luckily this nation has a big bag of tricks so with enough tenacity and some luck maybe i can still pull something out, i think if i had played them before i would have a lot better understanding of what i should have had ready instead of having to figure it out on the fly
maybe i should have just been rushing astral corruption and stocking up slaves like you thought, seems like it would be as good or better than getting soul vortex + some other surprises but i was going to rely on vampire lords and helios before my blood vortex got taken away
still a couple turns of good fights ahead!
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>>557783874
Too many chassis that all compete for the same role. Dude that can chop through chaff with gear and dude that can chop through chaff without gear, respectively.
The immobiles specialize in their start path. Demilich specializes (or did, before it got nerfed, maybe still now) specializes in absolute efficiency in bless paths and dom score at the expensive of absolutely everything else). Dom2s don't specialize much but there's not many of them and they're not that interesting, so you don't really notice that no one ever uses any particular one.
As far as monsters specifically for a countervailing example, the soul doggo has an interesting niche with its unresistable soul steal melee attack. Its extremely niche, but you don't have to think up a reason to use it, you can come to that conclusion inherently if you have the problem of "I need a way to kill otherwise unkillable SCs".
I can't actually think of a countervailing example for titans. Part of that by paying so much for the ability to kill shit with gear, which is in of itself quite niche, you end up fairly inefficient at whatever niche you do try to get out of them.
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>>557789720
>Dom2s don't specialize much but there's not many of them and they're not that interesting
Woops meant dom1. The human-ish mage chassis.
Anyway I think the solution is let the titans being titans come "for free" and give them a niche strong enough to justify their cost. Let them cost a shitload, give them a powerful niche, and let the fact that they're titans be an added bonus.
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>>557783874
A few of them are solid choices. The titans who come with decent gear out of the box, extra attacks, extra slots and/or good SC paths (see Devi of Strength, Asura, to a lesser extent Desert Sun Lord and Innana there) all make for strong units that scale up with your construction. I've won games with 3/4 of these examples.
The monsters are useful if you need their help to get a strong expansion and they have enough prot and attacks to be relevant in a first war. Golden Lion, Dracolich and anything with over 24 natprot + regen will guarantee you 12 extra provs, and something with a ton of attacks and/or breaths like a Drakon will shred most rushes.
The real problem both share is how many conditions I listed for them to be good, which means 90+% of each category are outclassed, useless fluff choices. There's nothing to be done about this problem in vanilla given Illwinter's design philosophies. I guess playing a Divinitus game fixes this but introduces it's own slew of wild imbalances.
Another titan specific problem is how they need to be dormant to be most relevant which screws up blessing choices; either take power incarnates that aren't online for expansion, take a weaker nonincarnate bless than an imprisoned would provide or take player war blesses like unholy/magic weapons (hope you're playing a strong nation that can expand well with nobless). A lot of the tryhard crowd like over at Lucidcord play with trusty research which lets you allot starting RP into personal stoneskin/regen turn 2 and allows the good titans to expand while holding awake incarnates.
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>>557802282
i agree, the person with the most resources that is currently clubbing to death 2 upper/mid tier powers in a 2v1 is probably the most dangerous going forward but not everyone will come to that conclusion
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I've seen people say this guy can expand, but it's never worked out when I try it, what am I missing? Whether I take regen or hard skin he just goes down too quickly
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>>557789373
Well I meant more operationally than strictly RP totals. You clearly had a set of tools ready to go, meanwhile I was pursuing some vague idea of pressure hoping to adapt to what you showed; the distances I need to move forces into theater also slows down my tempo. Wiping the forces I have in your lands wouldn't put us back to neutral, you'd probably need Sceleria to do the same before that would happen. As it is I decided not to pilfer that front for yours, as while I've taken more of your land you are also providing significantly more resistance.
I have some ability to mitigate astral corruption, but it was one of the things I was truly worried about ... far more than burden of time or similar. I decided that I wanted to win this game with a bunch of wars instead of throne rushing, which is also the reason that I started wars with 2 different players without a huge alpha strike. DESU, I should have just sat, hunted while rushing to some lvl 9 tech, probably ghost riders but maybe artifacts or a global.
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I didn't know what to draw so I drew this /domg/
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>>557802460
Hard skin is wasted on him, he can cast ironskin.
You would need some armor, at least the 17 prot blacksteel plate, a regen bless and a way for him to kill indies, even if it's just two magic swords. A point of reinvig bless would help his fatigue, too.
Not something worth doing in vanilla, only barely worth doing in sloops if you have cap gem income of E and another gem type that can forge two 1h weapons. He's better taken dormant.
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>>557789720
>>557789981
If you want to cast massive spells without a communion, like master enslave, and also put as much MR-penetration gear on them as possible, then titans or mindless, innate spellcasting, humanoid chassis like bronze colossus or colossal fetish, are probably your best bet. Human pretenders are very vulnerable in hostile dominion, titans slightly less so.
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>>557790271
>The real problem both share is how many conditions I listed for them to be good, which means 90+% of each category are outclassed, useless fluff choices. There's nothing to be done about this problem in vanilla given Illwinter's design philosophies.
This is The Truth about this game and some people will actually argue against it, thinking that Illwinter has a Perfect Vision(tm) of the game and disrupting it gets you AWAY from balance, not closer towards it.
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>>557803586
If there are still indie provinces left by turn 12 then your neighbors have fucked up
if it can't blind expand turn 1 with the help of your starting army (preferably all dudes with bows or javelins to keep you safe from barbarians or unrouting undead) then I don't want it
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>OneAge_vSCBM_v6.30-Zemaitia.dm
>Changelog
>"added Zemaitia"
>Look inside
>No Zemaitia
Sloop waht hte fcuk?
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>>557837126
I think its nearly always better to piece out the starting army for lance catchers, save it to throw at high attrition provinces like barbs, or use it to patrol your cap and any early expansions that roll high unrest.
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NotSombre, I have played more Khorn and have more things to talk about:
>Slaughterpriests
Your early game bread&butter. I like that they are fast to recruit. I like that they autobless (though they don’t “bless themselves and their fellow soldiers” like Ind does) a bloodbond/Fortitude/Air shield Bless is sorta needed so they can actually make it to the enemy and start life-leeching and reinvigorating your troops. Enchanted blood bless ensures their exsanguination doesn’t kill them and I would recommend it. With an Inspiration bless they became the main early game army leaders, letting Aspirants actually go in and farm xp.
Their biggest problem, once you run out of indies to farm, is that, unlike everyone else, they don’t use the Promotion system, they have a specific number of kills (melee kills?) they MUST do otherwise they WONT evolve, heal afflictions and gain Priest and Blood Levels and there lies the problem: by their 4th battle, if they didn’t get any kills, they are crippled or limping and won’t ever get any more kills, because the battle is over before they reach the enemy. That is, if they don’t die to cav or arrow spam first. Aspirants share this problem, but you just use bodyguards and they ascend just fine. In fact, bodyguards are nearly mandatory for every Path of the Champion commander except for Chaos Lords with their bloodcrushers. Except Slaughter priests will still be left behind because they won’t get kills, their bodyguards will.
TL;DR give Slaughterpriests +1-2 base combat speed and 1-2 Affliction resistance so they can maintain their gimmick of needing kills, instead of xp to rank up. Maybe also write specifically how many kills each priest rank requires? I am ashamed to say that in all my testing I only saw a Holy2 Blood1 Slaughterpriest at the highest level, they just cannot keep up with the heavy attrition rate.
>Demon Prince
Promoted Princes get Holy 2, but summoned ones are Holy 3. Why?
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>>557855314
Eeeeh…. Flight+Fortitude+Bloodbond might work, but that’s a hellbless and a half, however, Khorn really doesn’t care about Temp Scales as much… but that would only be possible with a dormant Pretender
If you go Awake Flight+Bloodbond that might work… worth a try
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Nations for this cringekino vibe?
https://www.youtube.com/watch?v=MjCJGuKeLWA
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>>557856623
Ye olde days of Dom 4 mods, Dalkrin being hilariously some of the best grimderp I've seen
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>>557878889
Do you like space?
Want to worry about whether your new torpedo ship line is equipped with cannons of the correct diameter for your missile stockpiles, and the targeting systems are equipped with the appropriate kind of laser sensors with the right resolution level for their task?
Did you accidentally fatfinger a digit and the torpedoes you've been producing for two years are slightly too large for your cannons?
Are you going to adjust the size of your torpedoes so they fit? It's gonna take you a while to rebuild your stockpile. Would be easier to make new cannons.
But new, slightly larger cannons will make your ships too heavy because you already built them as large as they could within the tolerance of the stardrive system, so your ships won't be able travel between star systems unless you also make the stardrive bigger.
But the bigger stardrive is going to need more energy than your on board nuclear reactors can provide.
But additional reactors are going to need more crew, and therefore crew support systems.
But all of that together is going to increase your mass a lot, so you'll need a bigger stardrive.
Don't forget the retooling costs and times for all your factories.
Sounds comfy? Check Aurora 4X. It's pure autism
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master_of_MAgic Shinu please stop taking all 28 hours on the timer to do your turn
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>want to grab Str buff for sacreds since no sacred mages and reinvig doesn't really help sacreds
>awake pretender fatigues out too fast without reinvig because the retard spams stone shards a half dozen times before reaching the enemy, becoming a problem if he doesn't kill enough barbs to cause a route before hand
what an annoying choice
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>>557971265
reinvigoration can help sacreds against rigor mortis, swamp penalty, temperature penalty, curse of stones, fighting that lasts for a long time, stellar cascades, etc.
it can also be useful for possible phoenix pyre casters like dust priests
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>>557971265
if you have really high earth magic level like e8+, the fatigue cost of earth spells should be really low, like 4 + 2x encumbrance
while it doesn't matter, flying shards damage and projectile count increases with earth magic level
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>>557980863
I've been testing an E6 CF with the Trust Research mod to always start with Alt1.
He expands fantastically because then the AI will only alternate between Shards (range or enemy has no shield) and Fist of Iron, which utterly obliterates anything that dares get close (6 40 damage attacks in a square that can easily evaporate any elf asshole no matter how much def and glamour they have since it ALWAYS hits as an AoE)
The big issue here though, once you get any further research the retard will stop casting his instant-death fist spell and instead start spamming shitty fucking Earthmeld at Alt3 and will NEVER cast FIST again.
So you have to be extremely careful not accidentally research something that makes him go from unkillable psychopath to utterly useless instantly.
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>>557947728
My ex was really big into this game immediately prior to having a psychotic break. It's pretty fun.
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>>558015637
Trusty Research lets you assign your starting 150+(50*M) RP on the first turn instead of it being random by giving you temporary commanders with 50RP that only exist for 1 turn.
So you can, for example, be guaranteed to have Alt2 for Personal Stoneskin on turn 2 (1? do turns start at 0 in this game?)
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>>557987324
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Well I feel better about accidentally giving the merc Dagan (the sage) some gear that I couldn't remove. I had done so after putting in nearly 90 mins of work a few turns ago and said screw it. FWIW I think I would have secured this kill, but got somewhat lucky it happened quickly before enough PD died to consider hp routing. Still quite the funny battle log.
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Anyone who hasn't seen it before might be surprised, but Life for a Life does not automatically mean you can kill Phlegran Tyrants, although it does serve to prevent a full buff cycle. However if well kitted it will normally take a decidicated anti-phoenix pyre thug with axe of hate or similar to secure the kill.
Things go even worse if I bring along 5 gigantes bodyguards, but that does limit my overall map mobility.
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>>558046669
Just wait till Abysia gets to blood 8, then you're gonna get it! And your magic resistance gear won't save you either!
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>>558039902
kek
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>>558048696
>>558048864
That was my original thought too, but I've had issues in practice getting either Infernal or Kokytos banishment spells to work as I desired, mostly because of the range issues and lack of willingness to cast offscript. I have some ideas of possible setups, but its a decent bit more involved than having 2 casters on site. You need some disruption, but also suffer from the problem of trying to move forward quickly and cast blood spells as the slaves move at normal human speed, quickly getting out of range from your caster.
While I haven't had the chance to check, I'm curious if a fully kitted Tyrant with ring of regen could possibly survive in Inferno long enough to return.
In other thoughts I'd love a 5B item that increased the range you could "use" blood slaves from, I think it would open up some cool niche plays. Although its possibly too much prep for too little gain.
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>>558054467
If your caster is too fast they'll get in front of their blood slaves, and if I bring literally anything else alongside on attack closest then your caster is dead too unless you have a screen. These problems can be solved, and relatively cheaply at that, but they are still issues that add complexity to your setups, with possible counterplay based on the particulars of your setup.
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>>558045821
>>558048546
>>558055639
21 MR isn't sufficient. One heliophagus used to have 24 MR. Maybe the iron dragon stuff was diplomancy by Phlegra to try to convince Abysia to take off some MR gear.
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>>558057925
It's treated as a ranged attack, so defense doesn't help
I'm not sure if it is even actually effected by miss chance in a square (ie 50/50 chance to miss if only a single size 5 is in the chosen square)
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>>558058319
They swapped out meteoric armor for elemental armor, which is partially necessary to deal with all the elemental threats I can put out with oppressors. Unfortunately its hard to kit for acid res, which means there should always be a hole in the resists assuming I have W random oppressors on scene. I got a bit lazy with my defensive scripting and didn't have enough oppressors on advance and cast, so it is possible I lose that one.
Between that and me mindhunting out a bunch of bottle assassins I think this is clearly turning the corner; nevermind me dumping a bunch of leprosy on that large Abysian stack. Yes Abysia has strong blood for disease resistance, but I don't think that makes too much a difference.
At least Sceleria decided to do bane venom charms / harvester of sorrow stuff during siege defense; that'll slow me down a bit as I rebuild my siege chaff for faster sieges.
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>>558046669
Disrupting the buff cycle due to going berserk is pretty good, honestly. Once berserk, one lifelong protection might be sufficient to keep the tyrant distracted a lot, dependent on gear. And then after a few life-for-a-life casts, maybe script a lot of casts of horror mark, without summoning a horror, in case Phlegra sends a mindless golem. Maybe a communion set up for being fatigue-neutral and soul slay would be good, since it negates phoenix pyre, and if the tyrant is distracted by imps, there may be a lot of time to use soul slay.
MA tyrants also don't have recuperation, so if Phlegra doesn't have Gift of Health or sinilar items, a single thug with eyecatcher and maybe a luck-item, can end up being very annoying, and buy even more time for the soul slay communion.
The helpful aspect of horror marks is that they will still be present, even if the tyrant is not killed.
Mind hunt could also be helpful, if there are no sneaking astral mages.
Honestly a lot of fun options.
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>>558046669
>However if well kitted it will normally take a decidicated anti-phoenix pyre thug with axe of hate or similar to secure the kill.
Not if the buff cycle is disrupted, there are astral mages that script a fatigue-neutral communion, the tyrant is solo, and there are enough lifelong protections. The tyrant will be indefinitely distracted and the astral mages will have lots of time to use soul slay. Or enslave mind, for a more fun outcome.
Plague of locusts could also be fun, they are flying, though I don't know if poison is removed upon resurrection with phoenix pyre.
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>>558059082
I am guessing it is not AOE, but has precision 100, and that is why it doesn't miss. I think the software implementation is poor then, especially for the special case of a titan with innate spellcaster. But it might be too much work to change how it is simulated.
Air shield might protect against fists-of-iron, on the other hand.
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>>558063702
Isn't it more like 3.4%? Just needs to succeed once. And MA Phlegra can forge rune smashers. And it is not unfathomable that Phlegra found sites with astral mages, allowing for forging more MR-pen gear.
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>>558065579
For 24 vs 24 starting at 11 vs 21 it needs the 11 to roll 6 6 + anything and the helio to roll 3 or less, so 1/6 1/6 1/2 (+passing dementia check to even have the chance)
Being that the nation doesn't have natural S access there isn't that high of a probability in the first place that any random province will even have a mage capable of casting SS in the first place (teleporting on it doesn't work since helio is invis), and this was a mercenary mage so the likelihood it has +pen gear is even less still
It just seems incredibly unlucky for the helio player
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>>558067123
The probability of astral mages is higher if Phlegra has found a site that lets astral mages be recruited. And Phlegra also has golems with pen-gear >>556530892 >>556571119 .
As for probability, it's probably easiest to look up a table https://illwiki.com/dom5/dominions-random-number , or make a script to estimate numerically the probabilities.
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>>558063231
I agree with all of that, and have been building a small N bank just in case I want to try for gift of health later. The LLP or chaff source can work for a while, but if that's a D2 Tyrant burning D gems for soul vortex I don't know if a single LLP, or even multiple, is enough to stall until twilight; LLPs supposedly stop summoning a bit before Twilight but I haven't personally witnessed it. On the whole they are a good bit worse than in D5, but they were overpowered so now are probably just good.
>Mind hunt could also be helpful, if there are no sneaking astral mages.
I had a 19MR Tyrant get blown out by mindhunt, now I'm rolling 23 MR at the minimum out of battle while also having a few stealthy S mages. The turn I got blown out caught me by surprise, although it really shouldn't have. I responded by teleporting in a bunch of S3s trying to intercept any mindhunts, loading them with enough gems for returning. Unfortunately at least 1 case teleported in without a battle then was killed by a subsequent disease demon without being able to cast returning.
Horror marks are a neat idea that I've had trouble applying in practice. We all had the dream of horror marking a demilich or similar, but you need a ton of marks to be really effective which is quite hard to do.
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>>558074051
>The LLP or chaff source can work for a while, but if that's a D2 Tyrant burning D gems for soul vortex I don't know if a single LLP, or even multiple, is enough to stall until twilight; LLPs supposedly stop summoning a bit before Twilight but I haven't personally witnessed it.
But that is where the life-for-a-life cast causing berserk and stopping further buffs after phoenix pyre comes into play.
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>>558076298
Yes, but the LLPs will stop summoning after round 50 or so, so if I had soul vortex up its quite likely I'd get through the imps before Twilight once surrounded, and my kit will allow me to survive just imps. In many cases the lowest commitment way of killing phoenix pyre SCs is waiting for Twilight to strip the phoenix pyre, but that means you need to stall. Ironically I find that howl works much better for this than other solutions besides mists of deception or fields of the dead, despite the wolves providing fatigue/hp to the soul vortex. If you are throwing some counter-thugs into the mix then the LLPs will be fantastic of course, but I think non S or G mages will need to wait until Twilight for the kill.
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>>558078483
>Yes, but the LLPs will stop summoning after round 50 or so, so if I had soul vortex up its quite likely I'd get through the imps before Twilight once surrounded, and my kit will allow me to survive just imps.
How will a tyrant get soul vortex up, if it just cast phoenix pyre, was hit by one or more life-for-a-life, and has now gone berserk, preventing any further spellcasting?
Are you using diplomancy?
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i'm really going through it guys, sorry if i get really slow with with my turns, and set me to ai if i really hold the game up
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>>558080976
My bad. Guess I'm just as blind as one of my Tyrants who failed a rather comical MR roll this turn.
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Another unfortunate issue is that rabbit foot charms don't activate until the end of the following turn, so you can't give a Tyrant a rabbit foot charm then head into combat immediately hoping to eat the first life for a life to maybe get another spell out of the buff cycle; you need to wait an extra turn. That's what was so nice about Abysia dropping multiple which guarantees at least one getting through. Life for a life is also rather good at not getting distracted by extraneous units like call of the wilds or winds, but even it can occasionally prioritize proximity too much as I understand it much like other evo.
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tfw the blind turn 1 expand pays off and gives you the resources and exact gold needed for turn 2
feels good man
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>>558106479
this game goes very hard
love from kazakhstan
i hate women so much it's unreal
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>>558116248
I don't think that works vs the dome of corruption effect as I haven't observed that, but the interaction with domes is one reason I don't see a big need to fix the rabbit foot charm behavior; at least now it requires a bit of preparation. Its also nice to have an elemental armor you can throw on someone to quickly get 30 FR + CR to ignore domes that way.
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Yo NotSombre warhamanon, the Kislev wagons are quite disappointing. They melt too damn fast. They trample their way into the enemy and explode.
The wagon is essentially stated as a horse with a 50 HP. I think abstracting the horse away and making it a proper tank with some more armor would help a lot.
The war wagon sub-unit specifically has a final protection value of 23 in the head and 16 in the body. It'd make more sense to flip these values around. First, it doesn't benefit much from 23 head armor because it's a size 8 unit, so anyone able to hit the head isn't going to give a shit about armor anyways, but a handful of ko-oni are still able to get through the body with ease.
Second, the wagon is pictured as an open carriage, with an elevated platform and armor on the sides and below but no ceiling. I'd expect it to be useless against other large enemies that can hit it from above, but very resistant against human-sized units without superhuman strength.
It's got a shitload of attacks but they're normal human attacks, so the whole unit is simply not useful against big mighty enemies. I'd expect it to be good at tearing through small forces, though. Pun intended
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XIBALBA!!!
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>>558149343
Some elephants and chariots in vanilla have multiple riders. Does the wagon have multiple riders?
And some units, like royal mallqui, have multiple mounts. Though the avvite chariot models two horses as one large horse with extra HP.
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>>558150720
Yes it does.
I'd rather have less attacks and more robustness, though. It would be pretty cool to have something that works like an actual placeable field fortification.
Just go ahead and get rid of the horses. Combat speed 0. Maybe couple cheap attacks. Just a portable wall.
>>558153069
>95 gold
>115 resources
>86 recruitment points
Sure it's nice to get 4 spear and 4 bow attacks with it, but considering the kind of shit other factions get for half of that cost, I'd rather have them get a cool niche
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>>558153939
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Alright folks, it's time for another spot of divegrass! Day 3 of the Luigi Circuit is ongoing, and right now /psg/ and /lcg/ are preparing to play each other, then after that comes our match against /ksg/. If you want to watch, the link is as always https://cytube.implying.fun/c/vgleague
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>>558154097
>It would be pretty cool to have something that works like an actual placeable field fortification.
>Just go ahead and get rid of the horses. Combat speed 0. Maybe couple cheap attacks. Just a portable wall.
That would be interesting, but the wagon and its riders might also become a sitting duck for enemy evocations, and the AI would probably not be smart enough to dismount the men and charge or flee, if it even had the options and mechanics to do so.
Does Kislev have mages suitable for enchanting the wagon, increasing its ability to survive? Iron skin, ethereal, regeneration, etc.?
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>>558162230
Nah, just straight up Hussite wagons. Deploy on the map and they just stay there blocking the way. Just give them a couple spear or arrow attacks if you really want to but that's it. The rest of the army provides the attacking power.
There's solid glamour, water, and nature magic. S1 too. E1 on a slow to recruit mage
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What is the most fairypilled nation?
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>>558167078
There's no little winged fairy nation, they only come from the Summon Sprites battle spell, the Faerie Court summon and from one of the Fay Folk.
To spam these spells, you want TNN, Eriu, MA Man or Zemaitia.
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>>558167432
>>558168252
Will try them in order going from EA to MA to LA
>>558169049
>There's no little winged fairy nation
Terrible
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>>558170251
If you really want to spam the fay spells, remember to have a pretender that has at least glamour 5, or plan for some other way to get glamour 5, and go up to thaumaturgy 7 for the glamour-gem-generating global. Also do site-searching, of course.
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>>558170251
Any nation with N1G1 mages can temporarily become one
>Spam Dreamspools
>Get Conj6 for Summon Sprites
>Bring a dozen N1G1 mages to cast it
Boom, 100 tiny fairies every combat.
Would probably be hilarious to use against MA Ulm
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Nothing personal kid
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>>558180642
Literally this but replace the horrors with 2hus
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Hopefully the nations will now come together to fight the threat that is Phlegra.
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>>558223497
You can't really cast burden of time when a player has nearly 300 gem income. I'll just bank for a few turns and cast a large disenchantment. Also I put up that reduced aging local enchantment and have forged a reasonable number of boots of youth.
In other news, I probably shouldn't have had my god jump into the rear while also doing a winds of death trap, especially when that winds of death trap killed everything on its own. Oh well, I doubt I'll be recalling my god and risking the -1 dominion ... I'm setting up a new pretender anyways but burden of time will slow that down a bit.
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>>558239516
Yeah that sucks, not sure if there's anyway you can verify the issue before a turn rolls. At least from searching the ole dickswords it doesn't seem to be as common now as it once was; there was some advice about deleting the turn folder completely if the issue persisted but nothing preventative.
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The last day of the Luigi Circuit is today. We'll face off against /esg/, and who knows? Maybe others as well? Link is, as always, https://cytube.implying.fun/c/vgleague
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>>558250790
I consider the elder cyclops I've empowered in D/G/B to be my new pretender, for obvious reasons. If you meant the comment about -1 dominion, I don't want to risk losing a point of dominion during god recall if I don't lose a path of N.
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>>558253806
Yeah I fucked up the previous turn too and placed two orders in the wrong order. Screwed myself out of a quick capture.
You can never teleport into combat, though. It appears in every tooltip about teleportation
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>>558250928
There are checksums. There just isn't a lot of error handling when files are being written if I recall correctly, which is great for the 99% of the time it works and catastrophic when you are unlucky. So stop taking misfortune 2.
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>>558256049
>empowered in D/G/B
Any horror marks?
>If you meant the comment about -1 dominion, I don't want to risk losing a point of dominion during god recall if I don't lose a path of N.
I don't think that's how that works.
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>>558256065
>It appears in every tooltip about teleportation
Yeah I guess I did have the info to realize this wouldn't go through, I just didn't put it together that moving through PoPs is a teleport in the moment.
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>>558258156
>Race mods
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>>558257408
>So stop taking misfortune 2.
The game simulation is not real life.
Are you saying that corruption then is due to uncaught random local I/O errors, apart from other bugs?
One way to mitigate that might be to let the server do a fake simulation when a player_i submits, where something like:
>copy the game state
>set player_i's action to the submitted action
>all other player actions are set to empty
>server simulates
>if error, server sends message or sets status or something that player_i action is corrupted
>if not error, set the status to 'OK'
Though that might be too much of a burden on the server, or take too much time, among other problems. And if error, player_i should probably have a chance to resubmit or something. Also a status like 'pending'.
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oh you guys playing the warhammer mod? Wish it had pretender chassises or atleast a submod for it. But I get why he didn't add them
>>558258893
The mutants in Yakubs mod didn't look mutant enough to me. I miss those body horror nation mods we had
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>>558257408
Yeah you're correct.
Blitzserver uses a generic tcp connection for data sent to the server, which has the checksum verification appended to each packet sent.
There is error handling if submitting your turn fails for whatever reason, but everything after that is just local reads and writes with no verification of data integrity. He just got hit with the 1 in 1 million bit flip or whatever that broke it.
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>>558257716
>Any horror marks?
Nope, but I only empowered to B2 so I did get a little lucky.
>I don't think that's how that works.
If you don't lose a spell path on recall you will lose a point of dominion. So it is possible I lose the F path, but its overwhelmingly likely to be N or dominion. The chance of my god getting +1D is separate.
Although now that I think on it perhaps I do actually want to lose a point of dominion as it won't significantly reduce my dom pressure while helping with unrest a little ... probably not.
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>>558261479
Manual page 36, backed by IllWiki.com
"If the pretender doesn't lose magic or if it has no magic skills, it will always lose one point of dominion strength instead."
No pretender can get below 1 dominion strength regardless of number of deaths.
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>>558261771
I stand corrected, then. I still remember the "lose 1 point of magic in every path" of Dominions 4.
Magic paths can be recovered through empowerment, but dominion strength cannot be recovered.
It's honestly strange, since the magic path or dominion strength loss arguably should occur on pretender death, not pretender revival. Having players be afraid of reviving their pretenders due to fear of dominion strength loss seems like an accidental game design error. The chance of a gain can be kept at revival time.
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>>557851307
>Their biggest problem, once you run out of indies to farm, is that, unlike everyone else, they don’t use the Promotion system, they have a specific number of kills (melee kills?) they MUST do otherwise they WONT evolve, heal afflictions and gain Priest and Blood Levels and there lies the problem: by their 4th battle, if they didn’t get any kills, they are crippled or limping and won’t ever get any more kills, because the battle is over before they reach the enemy
might I recommend equipping them? Or the unbreakable bless?
Or the recuperate bless?
I might give a bit of affliction resistance to the higher levels
But IIRC the event that upgrades them already heals an affliction or two. IMO the afflictions are part of the "problem set" you are navigating as Khorne
>Promoted Princes get Holy 2, but summoned ones are Holy 3. Why?
that is a bug
I will fix
>>558149343
They are cheaper, faster, and weaker than the other war wagons. Tramplers in general are better in numbers. Try them with a critical mass (not the laughable 1 you used in your screenshot)
Having said that, I gave the war wagon part an extra 2 innate prot. You are welcome
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>>558258156
Nation mods have one toe in the MP sphere and the other 99% is in the entirely foreign realm of the SP-onlies. The only mod nations that get played in MP are when one modder creates an entire nation roster with MP intent, like DE, Confluence and the new Elden Ring Shattering mod. Even those see little play, and there are many that are virtually unplayed or abandoned now, like anon's Touhou mod, another anon's meme age mod and that Fourth Age mod.
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>>558269304
>Nation mods have one toe in the MP sphere and the other 99% is in the entirely foreign realm of the SP-onlies. The only mod nations that get played in MP are when one modder creates an entire nation roster with MP intent, like DE, Confluence and the new Elden Ring Shattering mod. Even those see little play, and there are many that are virtually unplayed or abandoned now, like anon's Touhou mod, another anon's meme age mod and that Fourth Age mod.
is Sombre a joke to you?he is to me LMAO
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>>558261006
LET'S FUCKING GO
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>>558286573
>wicked wain
>can't push to your stronghold because you can just defend on ruins
Shit. I probably threw this by cheaping out on the hydra instead of buying THE BEAST before you.
>>558294972
Yeah, I messed up not seeing this coming much earlier. I never had enough deceit strength to beat his iron maiden's resistance and stall him with forged orders, but I could've gotten to prophecy 6 and smashed his rituals to block tartarean pathfinding until conclave was done voting.
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>>558298391
I was honestly surprised you didn't
>>558331794
It ain't over yet.
But me, I want a new game
>>558333651
Solium Infernum. It's been a sort of guest general in here for many years. Now there's a remaster and we're playing a couple games.
Just 4 of us so far but the game holds 4-6 per game, so no need for a large community either.
It's got a great tutorial and it's generally very easy to learn, hard to master, and fast to play due to no escalating micro
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MAke_it_happen admin, could I get a 12hr extension? Between me having to dig out after a blizzard and needing to rapidly re-align my strategic output toward Ermor, there is much to be done yet so little time for me to do it. Thanks!
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>>558332945
Andromalius got a great champion of the arena as was speeding up massively on prestige by constantly insulting everyone and challenging any backtalk to a duel.
I just wrecked Pandemonium and summoned a big titan to shove it up his ass. He's got a massive gorgon that can threaten my own stronghold, though, so we're at a bit of a stalemate there.
Few turns until I win by holding Pandemonium. Otherwise, few turns until Andromalius wins by having three times more prestige than everyone else together.
In theory. We'll see if there's any traps ready to spring.
Gotta say it was pretty fun to slap Pandemonium to the ground in one hit, though
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Since one of the two games is coming to an end, here I'm opening a new room.
It is for 6 players but only tentatively, so you guys can join over the next couple days. Once it fills, or we see how many players we're going to be, I'll delete the room and create another one for the exact number of players so we can avoid the shoved in AIs.
>room number 406073
Just pick whatever. Again, this room is only for counting heads
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>>558366335
oh shit, you didn't. LOL. Ok, I didn't really check over the turn fully yet. I've been more of a fucking idiot lately than normal as I'm fighting off a small illness.
Yes, I 100% assumed it was you who cast burden of time and didn't think to check. Wow, didn't think Sceleria would.
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>>558353694
>>558364183
Looks kino, I will buy next time it goes on sale.
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>>558380893
https://steamcommunity.com/id/venomprince/
Thanks! I'll pay it forward when it goes on sale. I'll buy a copy for my brother and cousin.
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>>558382491
>last comment 2017
Meanwhile I get spamed constantly
>>558380893
yo are there codes left
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>>558364579
I hope so too, that was pretty fun. I've got another couple games going on with randoms but it's pretty obvious that there's something missing. Also they go AI a lot.
Just a shame that the game is so focused on secrecy that it's hard to post here about happenings without weakening yourself.
I haven't played this for, I don't know, 8 years? And pretty much no 6 player games either. Would be nice, specially because it helps the bazaar get new stuff more often and it's harder for someone to take a really strong position like Andromalius with the arena, because it's more likely someone will have a proper counter to take you down a peg if you overdo it
>>558372304
>>558380810
>>558382491
>>558383859
That is not dead which can eternal lie, And with strange aeons even death may die. Glad to see some interest popping up again
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>want to slam pretender into farmlands without his dominion which has '60 militia knights and longbows' before neighbor can get to it
>have doubts, run a dozen arena battles with 'worst cast scenario' of like 30 knights 50 militia, and 40 longbows
>pretender survives every time, but a couple of times only with like 20hp left of 160hp
>still don't go through with it, because I'm a fucking coward
I hate how overly cautious I am
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>>558388583
battle testing is why this game is pointless to tryhard. there will always be someone more autistic than you willing to simulate battles 500 times to figure out how to best counter you. winning isn't even satisfying anyway, it's just 30 extra turns of tedium and stress
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>>558402512
Anon delivered. Thanks bruv!
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oh shit, I'm pretty sure I have a bunch of plays going out that were still being setup, and that means I have my commanders organized not for battle, but so that I could quickly gauge what forces I actually had. You know, like all my masters and slaves in neat little rows sorta shit. Plus at least a few Tyrants were sent out without scripts this turn ... sigh ... people talk about tryhards testing their balls off but I can't imagine how you'd ever get the time to in my position unless you had literally week long turns. Well, maybe if that was your kink but lets be candid; you don't need much more than Dominions to be fucked up. ha ha ha.
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>>558402512
>>558385461
>>558380810
>>558353694
I feel retarded. When you said Solium got a "remaster" I thought you were talking about something entirely different. But no thats actually the Armello dev game I've been desperately trying to get my friends into.
I genuine thought the devs died but I'm just now seeing that they're still alive and updating.
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>>558437764
I believed that the developer was dormant, according to an announcement that they made, but there was yesterday an update.
https://store.steampowered.com/news/app/1893810/view/50172465228808261 2
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>>558436351
>>558457120
Yeah, can't tell if the worst time to have blitzserver on an extended smoke break is right before a turn needs to be submitted, or after you submitted a questionable turn and want to see the results. Hinaserver is going strong though; fuck yeah!
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>>558437764
It was an old, clunky as fuck game and they've given it a face lift. It still has a bunch of clunkiness but it's a lot gentler and nicer to play.
I think the visuals are a straight downgrade, illustrations aside. Seeing all these different legions as the same group of orc-like red skinned demons is just sad. But the nice illustrations are still there so whatever, I can deal with the cheap 3d models.
Hop in, it's fun
>>558445271
>terraforming is coming back
Nice
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>fully kitted pretender walks out of sieged fort with a handful of fluffers
>gets obliterated by sylphs before anyone else can even cross the battlefield
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>game already at 5/6 players
Nice.
We'll wait another day or two for a sixth anon, then we relaunch on a large map.
Or we can play too if y'all want. Medium for 6 players is going to be rather tight and intense, though
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>>558460789
Don't worry, in many ways I needed something to spice up this game, plus I had a few things completed like my magic phase attack on Abysia's golem. Of all the turns to not get more of your forging done, the turn when you are banking gems for a large dispel is probably the best.
Its really fucking funny though, I had a shit ton of attacks on Ermor I pulled back once I realized it wasn't them who cast Burden of Time; been running a little ragged these last two weeks. I'm also a little scared I missed a few to be candid ...
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>tfw it's going to be the easy AI who sneaks in and takes me down one turn before winning while controlling Pandemonium and the Beast
A hell of my own
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Damn that's a nice haul there, wish the other 3 were as fantastic. I think that means a minimum of 550 corpses there. Abysia, thanks for all the corpses in your bloodhunting provinces!
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>>558073685
>>558074150
>>558071967
Okay they DO heal afflictions on mercs, but they're peculiar about it for some reason since it took like two turns to notice the guy before they did it and I checked there were no wounded units in that province.
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>>558472975
Actually, that is just normal. Healing rolles against a specific wound and has a CHANCE to remove it based on how hard it is to heal. Like a never healing wound jas a 90% chance to fail to be healed by a healer.
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>>558364183
>>558497645
>Just pick whatever. Again, this room is only for counting heads
I sure hope everyone actually put together the build they wanted
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>AI Lilith was regent and had first move to take the stronghold but didn't move at all
>someone played Infernal Monsoons to throw even harder
Ahh dammit, that's it then. GGWP Astaroth.
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>>558519508
I'd advise getting to either prophecy or charisma 4 ASAP. They're the easiest and most consistent to level as they require an even spread of 3 and 4 tribute types respectively compared to 15 of one type, and you want that 3rd order much more than having another power at 4 first. Charisma 4 even helps get the others to lvl 4 faster thanks to convert tribute.
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>>558508057
Recently had an AI Belial purposely attacking the capital with some cheap legiona and then beeline my unprotected stronghold with an +20 infernal starting legion. I've never seen something like that. Had to reload multiple times until I found a way to stall them and win.
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I'm a bit of a noob and I've wound up between two big undead spamming/spawning MA nations in a new game
Should I just try to NAP everyone but one of them and rush to Conj5 Fire Elemental spam as fast as possible?
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>>558547294
It depends on what your nation is and a number of other things, but fire elementals might not be the worst approach.
Falling fires after casting phoenix power might not be a bad idea either.
If you have discounted forging, fire in a jar items might be decent.
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>>558557570
It's honestly still only turn 6, but by next turn, provided I don't get surprised, I'll have 15 provinces which I assume is larger than all of them. I don't even see Left's dominion yet somehow, and Right is insta-building a fort (right on my border) rather than buying army for expanding I think
I'll likely try to get their neighbors to help, it is Mapnuke so we all know who is where.
>>558561208
That was the plan, Const3->Conj5 or Evo5. Can make Hammers easy, so 3f jars is worth
>>558569182
absolutely zero astral on this nation
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>>558570762
Since you got your turn in already would a single day extension be enough? I can't imagine that being an issue, and if you needed the full 2 days I personally wouldn't mind but some others might be a little negative on that.
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>>558506665
Turns out it's impossible for the game host to stay on NOT READY, so as soon as the last one of you marked ready the game launched automatically. The jank must go on. I don't have a proper built set up either...
Oh well. I also can't just close the game, only abandon it myself, so fuck it, let's do it.
Lesson learnt: always finish your build properly before clicking ready.
>>558519508
Depends on your build. I think deception and destruction are the most important to increase your defense rolls and prophecy and charisma are the most irrelevant.
Elocution is definitely powerful as fuck. Not sure how we're supposed to punish that to be honest, other than by targeting the caster directly.
>>558544750
They're a nice little stat boost with support and you can sacrifice them for that one low Wrath ritual. It's a bit more of a finesse archfiend.
>>558572057
Kid broke a leg, been a busy day. Getting to it now
>>558574598
We're going pretty fast. The games being up to 6 people instead of 12+ also means we usually double turn every day, and the default game length is about 50 turns
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>>558508057
>Lilith didn't fucking do it
Victory, but bitterly undeserved. A higher AI would have probably done it, they're ruthless.
Thanks for playing everyone, that was fun. I see you're all in the new game so I guess you did like it.
Since the second, smaller game is also nearing its end and I like this 2 games at once pace, I'm opening up another room.
Definitely enter straight away your proper and final build
>room number 304184
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>>558571704
The right one must be Ermor then since he does not use gold for anything but forts and temples. If your Ermor has Blood Vengeance which seems to be the /domg/ meta now then Conj is better so that your mages don't nuke themselves.
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>>558565712
Different banishments behave differently.
They all use an MR check to apply but some are easy to pass and some are not. Also, some have extra effects, or affect a wider area, or barely do any damage, and so on. It does matter.
However, on turn 6, you probably are better off focusing on units than commanders/priests and preparing to fight the guy building a fort on your border.
You need a critical mas of priests to fight undead effectively and should not be spending many capital turns to do so, unless your mages/commanders are incidentally priests as well.
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>>558589289
It is not that they are 'fine'. It is that fighting undead hordes is about efficiency. Regular dudes can kill unbuffed skeletons and soulless and are probably easier to mass than priests if you only have 2 CP a turn to work with.
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>>558590836
But you asked about which banishment spell it was >>558557570 . Yet they should all be reasonable for fighting longdead and soulless. Whether to get troops or priests doesn't count into it.
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>>558544859
Diplomancy is the strongest magic. The nations relying on spamming undead tend to be weak at first because they need to build a horde, so they'll rarely be looking to get into an early war. You should have some time to prepare.
That aside, for basic undead hordes all you need is like 5-15 heavy cavalry per 100 undead and a handful of some other chaff to support them a bit and avoid an HP rout if a couple of them fall. The well armored ones with two attacks (three counting the horse's) that you can recruit off indie provinces will work. Bonus points for the ones with a morningstar and 17+ armor. You'll probably only be able to recruit like half of one per turn, but it doesn't matter. You just need a handful.
Generally anything with 16 armor or higher and a couple attacks is going to be a major roadblock for basic undead, and anything with 2-3 high damage attacks, specially if at least one is bludgeoning, will quickly delete them out. Heavy cavalry does both.
A small force of knights is enough to force them to bring mages to throw evocations at you, and they generally won't want to have to pull the mages out early. If they do, diplomance harder and hope for the best. If you've got recruitable assassins, use them. Consider rushing a couple levels of Construction so you can handle them some cheap pokeballs.
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>>558593038
>If you've got recruitable assassins, use them
The worst part of trying to assassinate anything with only D1 is they tend to sit back and endlessly cast whatever raises a skeleton
Skeletons are obnoxiously immune to false damage from say, your own assassins spammed Warrior Illusions.
A D1 mage may as well be impossible to assassinate short of bringing a bottle of water, which is pretty dumb.
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>Slaanesh
>getting raped
Thematic desu
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>My prophet and thus only h3 priest available just got the mute affliction and thus can no longer cast Divine Bless
Well just absolutely fuck me sideways I had no idea that even applied to H magic.
idk how he even got muted, headshot while on a size 9 mount? fucking errant arrows.
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>>558606492
Was it a voice of the hunters? They only have a crown, you should always give them a proper helmet if you want them to survive, especially if they have been turned into a prophet. I guess it also protects against afflictions.
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>>558607495
It was, I took Alt2 (trusty research mod in this mp game) when the game started so I didn't even have const1 to make a blacksteel for him unfortunately.
They're amazing units, but Jesus why the fuck do they only have a prot 7 crown.
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>>558607828
>They're amazing units, but Jesus why the fuck do they only have a prot 7 crown.
Literally and unironically balance, the game tends to be wary of sacred, powerful melee commanders, especially if they are relatively cheap, unless it is meant to be a major feature of the nation. They often have some balancing element, like missing priest levels and thus not being able to bless themselves, or the crown in this case. Some builds in current and past versions of Dominions revolve around trying to turn sacred commanders into one-man expansion parties for the sake of explosive expansion, and such commanders and any sacred troops can often also be useful or powerful later. Like, I think I heard of lizard heir expansion with EA C'tis.
From what I can tell, LA has more of such powerful, sacred commanders, but LA independents also tend to have crossbows, balancing it out somewhat.
Also the theme of them being priests instead of warriors, being hijacked to bless the regular warriors.
But basically, you recognizing how good they are and lamenting that they have crowns, shows that your understanding of the game is likely to be good.
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>>558609904
>I think I heard of lizard heir expansion with EA C'tis
Sort of. Bit of a meme. Good for a lark but definitely not something you'd do if you're planning to be healthy passed turn 30. You have to invest a lot of your overall game strategy into them, they don't scale well, and their expansion is actually quite poor even then.
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>>558649048
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>>558609904
Aight, outside of suiciding him (I don't want to, he cost 230g) is there any way to heal him other than the Const9 Chalice? Machaka has no healer or healer summons. I don't want to be stuck with only my pretender to claim thrones.
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Can I get an extension for big_gaem I need to work some overtime today
t. Xibalboi
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>>558654707
Gift of health global enchantment. Apart from that, probably not. There are some adventurers you can get from a lucky event, at least if you put enough province defense or troops there to let them survive the event chain, that might have a healer, but otherwise, healing is very rare. The safer option is probably to retire him sooner or later.
Alternatively, bishop fish in conjuration 6 have holy 3, but you need an underwater province to summon one, and water 3. And some air breathing item on the bishop fish, since it is aquatic. The mercenary Fish Master Sogg can summon them.
There are also some items that give priest levels. MA Machaka is probably in a decent spot to forge the non-artifact one, the ring of the false prophet, at least if you can stack enough boosters. You can then put that ring on a holy 2 priest, yielding a holy 3 priest.
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>>558658382
the world of dominions is more integral to it than its mechanics. Where are we if there is no history? Warhammer Fantasy is a fun setting in its own right, but its a much sillier and lighter one and there is less of what makes the world real
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>>558654707
>>558659198
You might need a ring of sorcery and construction 7 to climb to the ring of the false prophet. The ring of the false prophet is easiest to get if you have a pretender with sufficiently high astral to forge it.
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>>558653530
>you get and can keep one extra tribute
>Mammon keeps whatever you discard
It's beneficial. Just a problem when everyone takes the pact and floods Mammon's vault
>>558654619
Solium Infernum has always been an occasional guest here. A decade ago OP often listed the intro posts for /domg/ and /sig/
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>>558659198
I like the idea of GoH, and it is castable (pretender has N4) but I'm trying to avoid Enchantment on principle since my last game I went hard into it, but every thing I cast those fucking 20+AoE buffs they'd target the worst squares and somehow miss half despite standing in a square of 100 dudes. No idea how four casts of Steel Slice somehow only gets 20 dudes when I've got them surrounded by 400 units, but I'm done with trying to use AoE buffs.
False prophet ring also likely unattainable unless I manage to get Forge (which I actually am aiming for)
Thanks for the suggestions, might just give him a GSS and charge him in. If he kills, great, if he dies, also great.
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>>558662470
>Enchantment
Many players share your dislike regarding buff AOE mechanics, but at higher research levels, there are sometimes versions of spells that, although expensive in gems and requiring higher paths, hit 100% of the battlefield. If you get to the end game, one simple combination is a nature mage with cornucopia item equipped that casts army regeneration. You will still need extra nature gems, though, to cast the buff.
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>>558662470
>>558667339
>aoe targeting sucks donkey balls
100% agree there. Regarding the AOE 20 buffs, especially if I plan on layering them such as with fog warriors and mass flight, I find it helpful to setup 15-30 squares of troops separate from everyone else. Trying to have a big pile of troops that you paint with multiple AOE 20 spells is just a disaster, as you have found out. FWIW, I have found that staggering the buffs can help marginally in that case, but I file the tactic away as a high gem commitment strat similar to dumping summon elemental. Don't get me started on quickening, which despite being only a W2 spell is terrible trying to paint large forces with.
Especially when considering undisciplined or troops flying in round 1, the army buffs are a huge power upgrade in many ways. I know of several players that think all of the tech past lvl 7 makes the game worse, particularly due to the stark differential between army buffs and all the others.
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>>558654619
Oh I get it now
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>>558698759
>Do I just choose techniques with highest number?
No, you want to prioritize beating the opponent in the RPS to cancel their attack first. Example
>you have a fat 4 skull move and a 2 orb one
>opponent has a 3 snake and a 2 orb themselves. They can use the snake to cancel your skull with their own big move but can't cancel your orb, so you should use the orb
>either you cancel their snake or trade evenly with their own orb. Whoever's a higher level or outbribes the other will win in the 2nd case
But maybe they had a praetor with snake and skull moves and you have no snakes of your own to remain uncounterable. This means if you want a great duellist you'll want to buy an already high level one with 3 move slots, then replace one with a manuscript so you have all 3 types.
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>>558708437
I wouldn't say it outright matters more? Duels are much more efficient for taking prestige than vendettas because it only takes the one demand order instead of however many move/ritual orders it takes you to win a war, and you can duel anyone on the map instead of just your neighbors, but you still need a balance.
If you don't have solid units on the map to take and defend PoPs then you'll just be bullied that way instead of duel spam, and a god duellist can't save you from a blood feud or someone else usurping Pandaemonium.
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>>558388104
How is that any worse than comparing stats on the ol’ inspector and doing autistic calculations?
If anything, Dominions is sorely missing a native test battle arena where you spawn/script as much as you want on both sides and let them fight. Would help new players learn the ropes and just be fun to mess around with in general.
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Congratulations to the victor!
I honestly didn't expect you'd win that one. Nice catch up.
There's already a new room waiting for players sitting at 3/6 (since the other game wasn't supposed to start immediately so at least several of us didn't bother to prepare a build)
>room 304184
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Draugadrott
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>>558784439
Oh whew, I thought I'd have to wait until after work to see how it ended. GG, this is a fun change of pace from Dominions.
I got complacent in the 2nd to last turn going for PoPs thinking I'd just guard my stronghold with the black monolith if a threat I didn't expect happened, which it did. Then I realized "Oh shit, you have the broken oath sword you can dismiss the monolith before capturing" and scrambled everything back to get enough adjacency support to tank your last ditch rush. I guess it worked but I had a worry I was done for if either of the other two bought the beast on their first order.
Having this set vulnerable lose condition makes the late game far more tense. Every time I get within 10 turns of winning a Dom game I start thinking I've got this one in the bag and let the tension dissipate, and I've never been wrong there because you can't just outright lose having your cap taken in Dom. I like it, more exciting.
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>>558791061
Unfortunately I counted poorly. I'd have sworn that your fat giant couldn't get there to support your stronghold. Otherwise I'd have tried to hit it with one of the misdirection rituals, but that's also the only thing I could have done.
I was aiming at getting you excommunicated by hitting Pandemonium with a false flag ritual in your name (and if it failed, then assaulting like I did), but I forgot that can't do that anymore once the Conclave has begun, so I wasted 3 of the 5 final turns preparing the wrong strategy.
I'm curious what's the other two's take on this, though. I didn't get the feeling that they were trying anything to stop youAlso I forgot to bring the sword so I'd have bounced against the monolith anyways
Definitely a tense game. To me it feels a lot like Dominions, just a lot tighter. Every single step you take is important, and every single one you don't take will come to bite you in the ass later.
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>>558806975
Good old Illwinter
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Haven't played in a while but was checking the mod inspector and saw that there is now an Arcane Chorus mechanic? Is it any good? Seems like it make the lower tier angels way more useful especially with a regen bless.
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>>558820231
maybe referring to https://arch.b4k.dev/vg/thread/555998460/#557540254
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>>558818279
regeneration probably won't help much, since ma man witches and angels will exit the chorus communion once getting more than 100 fatigue. Angels will re-enter the chorus communion once having less than 100 fatigue
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Congratulations to Fomoria for winning Big_GEAm, I was just about to bully the life out of that street shitting pajeet Kailasa, alas
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>>558821719
Thanks, I was like damn core game feature. Thanks
>>558822098
Doh, of course. Looks niche and powerful all the same, thanks
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>>558855523
Bwuh?
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>>558857386
>>558857627
Flames from the Sky
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>>558867893
Well, they are dormant.
https://www.pcgamer.com/gaming-industry/armello-studio-league-of-geeks -is-going-into-hibernation-for-the- foreseeable-future-and-may-not-be-b ack/
>League of Geeks laid off more than half its staff at the end of 2023, but apparently it didn't help.
https://leagueofgeeks.com/blog#gone-fishin
>With over 13 years under our belt as an entirely independent studio, and the economic situation in games being what it is right now, we have made the decision to put LoG into hibernation for the foreseeable future and take some extended time off.
>However, we do love our Hellish strategy game and have a couple of treats up our sleeve still, some bug fixes and minor content. So I’m sure we’ll find an opportunity to get a lil update or two out.
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>>558495173
>>558523854
We desperately need new content on the Booru. Dominions is such a cool setting, I wish artists would appreciate it more.
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>>558871638
it'll be done any day now
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Newly VOID SAFE EA game here
https://beta.blitzserver.net/game/766#status
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>>558885116
Contain yourselves
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>4/6
HOP IN
>304184
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Even without a bless or gear, that N'kari hits damn hard. Maybe Slaanesh shouldn't have gone ai so quickly.
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>>558918645
Oh shit, I had forgotten completely about that. Thanks, just set him to go AI
>>558919231
Give up all hope, you know It's gonna be Andromalius
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Sloops pls make the horn of storms autocast instead of giving a spell the caster already knows and should never cast.
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>>558897924
Animu mod when?
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>>558885116
24h to game start
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>>558957326
99% void sanity
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https://beta.blitzserver.net/game/766#status
12 hours remain
join... NOW
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>>558997691
Oh I'm just randomly sailing to every province I can see that doesn't show up as owned by someone yet. I got one off R'lyeh the same way and both of you seem to have a weird misconception of Ys being anywhere near me.
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well that's a new one, things are completely fucked, can't select any province for movement and the game doesn't see me as being on the cave plane
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@Grok is this real?
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>>559060382
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>found a magic site that comes with a full on castle on turn 12
oh fuck I'm gonna coom.
started to feel like I was wasting mage turns doing so much searching with my cap only mages since I ain't found shit but this entirely makes up for all of it.
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Some thoughts on Cathay since warhammer anon asked so nicely:
-forts seem terribly overpriced, now that you can't turn them into bastions anymore
-I had a bastion pop up in a province with only 54 pd, so I guess the ~60 actually means 50+ pd for a chance to get one?
-fire rain wagons having only 3 ammo and 12 speed means you're basically guaranteed to blow up your own frontline in any medium length battle
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