Thread #558324174
File: dream game.jpg (858.1 KB)
858.1 KB JPG
Aurora edition
Previous thread: >>556581359
This is NOT /g*g/. If you wanna talk about Gr*nd Strategy, fuck off to >>>/trash/ or >>>/vst/.
==NEWS==
NEBULOUS Devlog #39: Cooperative Play: https://www.youtube.com/watch?v=05rc5j9QxAA
Distant Worlds 2, Mercantile Update: https://store.steampowered.com/news/app/1531540/view/49946587718851153 4
Foundation Update 1, Quality of Life: https://www.youtube.com/watch?v=G1NfIITshxw
Falling Frontier Dev Update: https://store.steampowered.com/news/app/1280190/view/53999446511635660 9
Frostpunk 2, Fractured Utopias dlc: https://store.steampowered.com/news/app/1601580/view/64808538436272131 5
Endless Legend 2, multiplayer review: https://store.steampowered.com/news/app/3407390/view/58503173251058902 2
Endless Space 2, community patch 1.5.75: https://store.steampowered.com/news/app/392110/view/655966683127611518
C-Beams Devlog 50: https://www.youtube.com/watch?v=-FuqhlL19UE
== Pastebins ==
Alpha Centauri (new 14/06/22): https://pastebin.com/QgEvG3ET
Free and open source games pastebin: https://pastebin.com/8nRQckSN
Stellaris: https://pastebin.com/hPfrhazx https://stellaris.paradoxwikis.com/Stellaris_Wiki
Stellaris DLC guide: https://rentry.org/STDLC384
Endless Space 2 + Endless Legend: https://pastebin.com/yu57huWm
Civilization: https://pastebin.com/eeL9tyaW
/cbg/: https://pastebin.com/ZSLVg9kT
Workers & Resources: https://pastebin.com/XaWF8mE6
344 RepliesView Thread
>>
So since I haven't been able to find it anywhere, does anyone know about the full release of MENACE an indication or solid date? Really enjoying the game but it is clear that the blackmarket, factions and Impetus probably will be improved upon and these are more refined drafts. Really hoping that they
>Add an Impetus with OCI’s being switchable between missions and or bonus placements and or upgrades being added.
>Blackmarket will be expanded upon with “blackmarket” being a general all rounder and Zayn-Breaker, Dice of the Gods & Backbone getting more faction specific items (and perhaps even pirates and other faction to be added)
>Expanded upon strategic layer with travel time implemented among other things.
Had a blast in early in my first playthrough, thought things were going pretty well until pirates started to increase in number and HMG trucks showed up followed by facing rogue army which was a hard change from bugs as well. I feel like all factions could deal with a more expanded roster. Menace themselves are in a placeholder state for now I feel, I thought that they were extra spongy in first encounter so you wouldn’t steamroll them the first time you encountered them, but it turns out there were just that tanky and dangerous.
>>
Predictions for when the big civ 7 update is releasing fully?
Also I read somewhere they were going to bring back unique music for each civ per age, ala civ 6, any evidence of that anywhere? I thought that was bullshit because that seems like too much work for a free update
>>
>>
File: charlie.png (775.4 KB)
775.4 KB PNG
>>558326616
Its in the fucking general name
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: Στιγμιότυπο οθόνης 2026-02-23 164723.png (96.8 KB)
96.8 KB PNG
Thoughts on this bundle? I'm thinking of buying full price
>>
>>
>>
>>558342993
dude if i had a penny for everytime someone told me to play the free version i'd be filthy rich, just let me spend my money how i want...anyway, i dont think syx will go on sale anytime soon since it almost never went, so i will buy full it at full price
>>
>>
>>558343941
DF goes on sale for like 23 euros, it's 5-6 euros cheaper than full price so who cares about it, i will grab when i get paid on Thursday. Syx interests me a bit more desu, i think it has immense depth like paradox games
>>
>>
>>
File: uh oh.jpg (1.1 MB)
1.1 MB JPG
>>558324174
OP you forgot the news.
Airships: Conquer the Skies co-op update: https://store.steampowered.com/news/app/342560/view/528744981882471023
Foundation Devlog #20: https://store.steampowered.com/news/app/690830/view/505101083838776367
C-Beams Devlog 51: https://www.youtube.com/watch?v=GjXh42TOhAI
>>
>>558349247
are there any games like airships: conquer the skies that have a much more detailed interior system? it would be cool if you had to manage more than just crew hallways. stuff like building fuel and water pipes around the ship and conveyor belts for supplies would be cool
>>
>>
>>
>>558352594
i mean for vehicles
>>558352687
what kind of interiors does it have? i do still want to see all my guys running around
>>
>>
>>
>>
File: Planetary Annihilation.jpg (369.9 KB)
369.9 KB JPG
You guys ever tried Planetary Annihilation?
>>
>>
i've been wondering about EU5
does trade actually flow? does anyone know?
is it just between different market nodes?
or if you have a empire spanning a large area, will the raw resources from your colonies flow between nodes to your heartlands? i can never get a clear answer if one at all
>>
>>
>>
>>558363606
I think it's more fun in theory than in practice. The whole 3D aspect of planets just doesn't lend itself very well to gameplay (for a human anyways). A 3D planet is just a really shit "map" for any strategy game, it hides everything interesting beyond the horizon and because it opens up so many routes it means there's no natural "home" and "enemy" areas to help your brain to process what's happening. The air and space layers are frankly just boring. It's not strictly bad game but it leaves lot to be desired when pitted against the immediate competitors. Due to the perspective you "need" to play zoomed out to the max which means you don't get to see what units are doing except as moving icons.
The interesting part is the various super weapons and mega mechs but honestly there's probably a more interesting game buried in there and it's not worth playing trough PA just to get to use one planet buster more than couple times. Supreme commander is just lot better basically.
If you really like supcom and beyond all reason (which is literally free btw) it's worth checking out, it has a nice spin on the genre, but it's definitely not the game I actually come back to often or play in multiplayer.
>>
>>
>>
>>
File: pl4y34y.jpg (35.5 KB)
35.5 KB JPG
>>558373027
it already exists thought
>>
>>
>>
>>558377453
>>558377626
The Playstation game?
>>
>>
>>
>>
>>
>>558392294
Be aware that as far as combat go, Age of Wonder is a bit of an anomaly.
Master of Magic/Deity Empire also have turn-based combat but it's not as deep.
Otherwise, SONG OF CONQUEST is the current meta, but you might not like it, it's Heroes of Might and Magic like.
>>
>look up prices for new computer parts a month ago
>check back over the weekend
>prices are up 200 USD excluding RAM
>meanwhile all the games I play are either 2D or were released in the 2000s
Looking forward to a few thousand FPS when I play something like Tropico 1
>>
File: 20260222074810_1.jpg (735.1 KB)
735.1 KB JPG
Soviet Dictators raise up
>>
File: 20211206022716_1.jpg (883.4 KB)
883.4 KB JPG
>>558396263
Sorry, Sumerian dictator here.
>>
>>
File: 20211117111028_1.jpg (756.1 KB)
756.1 KB JPG
>>558397408
>>
>>
>>
File: 20260210032230_1.jpg (770.4 KB)
770.4 KB JPG
>>
File: 20260210032651_1.jpg (777.9 KB)
777.9 KB JPG
>>
>>
>>558392623
Yeah, hardware prices are up all across the board because the source component manuacturers are having their production bought up by big business. They're signing multi-year contracts and so there's much less being supplied for consumer tech. I really do hope any /civ4xgeezer/ who plays new stuff upgraded their rigs last year because it's probably going to keep getting worse long before it gets better. But I guess the true geezers are playing older games anyway.
Or one couldbuy chinesium, since that technically is an option I guess.
>>
>>
File: 20260210032835_1.jpg (768.8 KB)
768.8 KB JPG
Care package for you!
>>
File: 20260210033914_1.jpg (763.8 KB)
763.8 KB JPG
We call that an Israeli drive-by!
>>
>>558359448
I beat Grexolis at release and certain whatever I did to beat it won't work the same way anymore. That's even if I remember it. Roughly what I do recall
>night weaver ritual at the start gave me extra astral monsters to use as meatshields
>had some chaos affinity, chance of free t1-2 units on winning fights
>avoid contact with the big Onmar, until it actually happen, then fight as dirty as possible to cripple them
>pray allies keep the others away from you
People still say underground starts on that map are good but I forget how.
>>
File: 20260210033939_1.jpg (759.2 KB)
759.2 KB JPG
Damn, Princep didn't skip workout.
>>
File: 1062090_128.jpg (617.7 KB)
617.7 KB JPG
Timberborn is pure crack, it's somehow relaxing and demanding at the same time. Holyshit, what a game.
>>
>>
>>
File: 20260221061722_1.jpg (805.9 KB)
805.9 KB JPG
>spear not available on a horse
Weird, weird!
>>558421782
As long as it survives, there's no "shitty colony". You're too harsh on yourself.
>>
>>
File: 1062090_130.jpg (488.5 KB)
488.5 KB JPG
>>558422071
These are my plans for now, i'm lacking a lot of logs and trying to make up for it by planting oak trees.
>>
File: 1771918897318686.jpg (114.2 KB)
114.2 KB JPG
guys I found spiderfag
>>
>>
>>
File: file.png (585.5 KB)
585.5 KB PNG
>>558433096
Yes, I know.
>>
>>
File: 30_001.jpg (178.1 KB)
178.1 KB JPG
>biosynthesis perks allows you to assimilate hive mind pops from being drones
>except for wilderness, as they are a "mutualistic intelligence"
Well fuck you, too.
>>
>>
File: 20260225030105_1.jpg (402.5 KB)
402.5 KB JPG
rare armament hitting its targets moment
>>
>>
File: 20260225030127_1.jpg (371.8 KB)
371.8 KB JPG
>>558454005
Concealment, supply cost and vehicles can't do certain objectives.
Also there's a certain bullshit enemy that just absolutely fucks up vehicles if you don't have a scout.
>>
>>
does anyone know what the best way to play tiberium sun x RA2 widescreen is these days? I just wanna play the singleplayer not interested in MP, some modern controls would be nice too, and cutscenes should work
rn playing through cnc1 and ra1 in the remastered, plan to continue after that
>>
>>
>>558324174
Spiderfag, did you ever visit Normandy?
https://en.wikipedia.org/wiki/Fort_du_Roule
>>
File: file.png (2.5 MB)
2.5 MB PNG
>>558459056
man GDI feels like shit in this game, a single flamethrower blast just erased my whole stack xd
missile troops > grenade dudes too
>>
>>
>>558464098
>>558464407
this game is so hard man
getting resources takes forever, and the AI keeps pumping out attack waves, base defneses suck, if you're not careful your whole army can get obliberated by aoe damage
>>
>>
>>
File: file.jpg (814.1 KB)
814.1 KB JPG
>>558468726
>kill hand of nod in my last attack
>AI instantly rebuilds
>troops are back
while I have to wait for the painfully slow harvesters to make 10 trips to get an army
its so stupid
>>
File: x4.png (1.1 MB)
1.1 MB PNG
Getting the Hero of Humanity rank with Terrans was extremely easy. It has only taken me 6 hours.
Also those single stations engineers missions are hilarious.
>need 2 stars engineer
>my fighter has 2 service crew with 2+ levels of engineering
>send one of them to the stations
>???
>950k space credits deposited on my account.
Easiest mil I have ever done.
>>
File: x4.png (767.6 KB)
767.6 KB PNG
Two miners mining ore and silicon. They are more to prop up the Terran economy against the consant Xenon meat grinder, than for actual profits. As even with the cheapest build my RoI would be around 40-50 minutes. They are a million and a half each, so I don't really mind.
Have the free Teladi ship on auto exploring. And going to use another scout ship to explore even more. Have to keep tabs on all the Xenon systems, and monitor how the other factions deal with them, and if needed, assistem.
Will grind more missions with my starting Kukri, save for a mining trade stations, and start looking at refining ore on my own and sell it to Terrans.
Terran's economy and building uses different resources and components than ALL the other races. So they really need my help, even if that means I can't grind money as easily. Still, I may set up a trading station or two on Argon territory.
>>
>>558483050
I remember trying to get into X3, but bouncing off hard because the tutorials were abysmal and trying to upgrade was a headache of nonsense ship classes and parts. And it ran like shit and I'd never played anything like it before.
Maybe I should give 4 a shot.
>>
File: x4.png (420.6 KB)
420.6 KB PNG
Going to invest in another scout. I want two scouts exploring the Antigone flank of the Sol System.
>>558484402
>I remember trying to get into X3, but bouncing off hard because the tutorials were abysmal
Yes. The X games are notorious for being obtuse, vague, unintuitive and downright without ingame information. Althought it has improve a lot in X4.
>and trying to upgrade was a headache of nonsense ship classes and parts.
It's not that hard. Ships have a size, S to XL. With S being fighter-like, M corvettes/frigates. L cruisers and X/XL battleships.
Ship equipment are mainly weapons, manoeuvring thrusters, engines and shields. Which are very self-explanatory,
In X3 it was hell to figure out in-game where to get equipment and ships, but in X4 it is told where to buy what, specially if you do the recommended starts, as you have the classical "NPC tells you how to tie your shoes".
Now the hard unintuitive part is how to trade automatically, station economy and NPC ship/fleet management. Luckily there's a lot of mods for QoL that saves you a lot of micro with the janky interface.
>And it ran like shit
It always does. This game simulates each ship in the galaxy, with their AI. Including combat, mining and trading. So from the start you need a good rig, and by late game(if Xenons or other "end game crisis" doesn't wipe everyone out) it struggles a lot.
Luckily the mid to end game gameplay is virtually only CEO/grand commander. You buy your battlecruiser, outfit it like like a flagship, and control you economic and military empire from there. With breaks to lead your main fleet personally, for those high risk operations.
>>
>>
File: 1521511279394.png (265.7 KB)
265.7 KB PNG
>>
File: gyDrT3CH98EkRmF.gif (1.5 MB)
1.5 MB GIF
Play Age of the Ring OR ELSE
>>
>>
>>
>>
I can't do math. If my fleets power is 2.4k, but I have the Vultaum Relic that gives me 40% of damage and health, how much would that put me up by? Because I got a Fallen Empire on one system and I have Shard the Grand Dragon on another. If I use this on my fleet, will it be enough to fuck both up?
>>
>>
>>
first time playing civ 6, is theocracy not op? making money and training units both takes fucking ages in this game it looks like
with theocracy I just buy whole armies with faith which trickles in pretty fast, OP
>>
>>558551505
>is theocracy not op
Most things in the game are "OP" if you are building in a specific way. Yes the ability to faith buy is strong and if you are going for a faith built you probably should go for it but it's not automatically best just off the back of that.
>>
File: 1767923366934764.jpg (942.5 KB)
942.5 KB JPG
>>558552285
I'm just messing around in singleplayer huge map 500 turn matches, pic rel was my final japanese empire
but basically i saw no reason to switch to fascism/democracy/communism, theocracy was so fucking good becuase I got a ton of faith wo even investing in it much, and I bought all my armies for the conquest with faith alone, also just spreading your religion + having the tithe bonus gives you easy income too, faith in general seems like a good thing to abuse?
i don't own any of the dlcs though, gonna buy those next week and try another playthrough with them
>>
>>
>>558552592
You can win with any government (and basically any build in general). It's just a matter of choosing one that fits your current build or playstyle and one that you enjoy. If you like Theocracy just pick it, but know that strength of a government is determined by how quickly you can win with it especially against competent opponents.
>>
>>558552819
yeah that was on 4 difficulty desu, might try 5 or 6 next, i haven't played civ in years
but the AI was really passive in 4, declaring wars but not doing anything, barely resisting my conquest, maybe a little too easy, at the same time though it shat out wonders a lot so idk
shit builds so fucking slowwwwwww in civ 6, both units and buildings, I think I might be missing something, some district or tech or something that will make shit go faster
>>
>>
>>558553380
does the AI start cheating on any difficulty? also is there some mod or something that will make continents gen better? look at that monstrosity >>558552592
i wanted something like 5-6 different but still big continents with distinct shorelines
>>
>>558359448
I had a wipe on that scenario and came away with some lessons
the problem is your placement always seems to be in the middle and your allies are almost right behind you not leaving too much room
it's very easy to overextend and put cities too close to the Onmar. this is probably the biggest mistake you can make because you will pull his aggro. If you leave a lot of buffer space he'll probably focus on fighting whatever ally has more direct access to his territory
I took advantage of that and would just stage some guys in his vision if he started creeping a small army in so he'd back off.
since the other faggots were fucking with me right when my economy got going I dealt with all of them first, I think I was 2 turns away from magic victory when the teammates actually just went and killed him.
I didn't have any of the expacs when I did it so that simplified things not having all the little events. I don't know how fucked up shit would get if I tried it now.
>>
>>
>>
File: file.png (678.3 KB)
678.3 KB PNG
How would you rank the AoW4 DLC in terms of buy order?
Which would you say adds the most for the price or is important for a better experience. Subjective flavor preference and power level (what is most OP) aside.
>>
>>
>>
>>
File: _____ bitter spider.jpg (393.4 KB)
393.4 KB JPG
>>558565027
I had a very hard time against the AI, but most of your energy goes to expanding. At least in my experience. It's just that moving on from crashing neutral to fighting other empires is a huge spike in difficulty.
>>
File: file.png (2.3 MB)
2.3 MB PNG
>other factions:
>Sauron, a Maiar of Industry turned evil
>Galadriel, one of the Firstborn Elves, notorious for telling Feanör to piss off and kicking Sauron's ass so much he calls her mommy
>and then there's bilbo baggins
>>
>>558552592
I generally switch to fascism for the combat strength bonus after faith-buying my units. The theocracy legacy card doesn't have the 15% discount, but more policy card slots helps more with keeping flexible
>>558553471
Try Perfectworld6, although the river shapes tends to make aqueduct/dam placement more difficult
>>
File: 3.jpg (973.6 KB)
973.6 KB JPG
>>558565027
It's more akin to hex tactics and civ than a gsg, so yeah
>>
File: you just wanted to fuck them.jpg (434.1 KB)
434.1 KB JPG
>>558575653
Play as sexo plantoid humanoids, or try this mod:
https://steamcommunity.com/workshop/filedetails/?id=2813732355
Worked for me on 4.2
>>
>>
File: x4.png (490.7 KB)
490.7 KB PNG
Grinded enough money for a M Katana.
x2 MK2 shield generators, x2 MK2 all round engines, x2 M Barrage Turrets for anti fighter, x2 frontal MK1 tracking missile launchers with x31 Windstalker missiles, and two frontal Meson Lance at a whooping 400k credits per unit, for when I have to deal with harder, bigger targets.
I have no idea what I am doing.
>>
>>
>>
>>
>>
>get to invading late classical AI in Caveman2Cosmos
>already got flintlocks since I use all means to get free techs
>can't take first 2 settlements for a while because there's 200 composite archers, hundred doggies and a bunch of other crap
That was a lot of slaves though. Murano glassworks were built entirely overnight by Sumerian slaves.
>>
Tried out Whiskerwood. Didn't play much, performance was abysmal. I'm talking sub-20 FPS with a half second of input lag and citizens flickering because their fur shaders broke. I'll give it another shot when I have time to dick around with settings.
>>
>>
>>558590746
You know what that means?
Epic fight music time!
https://www.youtube.com/watch?v=enpRj5BsYRA
>>
>>
File: 1762277794916544.jpg (247.8 KB)
247.8 KB JPG
bump, writing a big post
>>
>>558607780
>posted picture early
Shit. Anyway, that was the hardest game I played so far.
>2vs2
>me (Gondor, aka the West aka what Elon Musk wishes he was) allied with Haradwaith (all kind of people enslaved by Sauron)
>versus Mordor (aka actual US) and Misty Mountains (they replace the Goblins, they're made out of all kind of disgusting, repulsive creatures, such as Elon Musk)
>start defensively, fortifying the perimeter with stone towers, garrisoned with fiefdoms troops
>slowly move on from fief troops to Minas Tirith troops while constantly pushing back Misty Mountains attacks
>notice ally is in trouble
>go attack the Misty Mountains, destroy as many buildings as I can before retreating
>while attacking, I was recruiting heroes, so Pippin, Boromir and Beregond wait for us at the fortress
>go north to defend out ally
>after a very tough fight, Boromir is grievously wounded, and Pippin has fallen, likely to be a pleasure object for orcs
>revive Pippin while making some cavalry to quickly counter the Mordor's archer critical mass
>move on to finish the Misty Mountain group
>fortress falls, unlock the Dol Amroth castle
>recruit Imrahil to lead my knights, use them for defense to snipe battering ram and archers, spearmen will get crushed by my defenses
>suddenly hear "our ally has fallen!"
>check north
>Harad fortress is nothing but crumbles
>Sauron will pay
>start to harass Mordor, destroying buildings left and right, try to target the siege camp to prevent that battering ram spam
>can only take down the orc barracks and troll pit before I have to retreat
>decommission all my remaining fief troops, now go fully upgraded Minas Tirith troops
>also recruit Faramir to have his rangers instead of Minas Tirith archers
>one last push
>the enemy fortress falls to a trebuchet stratagem, had to desperately defend it from orc spam
>mordor fortress fall
>now it's just cleaning up and sending the wounded battalion back home to heal and recover
P H E W
>>
>>
File: 1750896224183082m.jpg (38 KB)
38 KB JPG
>Didn't grab rare technology
>My overlord has been ruling over me since the beginning and has the strongest fleet
>I can't break free
>Have one ascension slot left
>Want Mega Structures
>Have Zero Point Tech, Citadel, and Battleships researched
>It won't fucking drop
GIVE ME THE FUCKING THING RNG
>>
>>
>>
File: Cybran Destroyer.jpg (163.9 KB)
163.9 KB JPG
Now it just needs wings.
>>
>>
>>
>>
>>
>>
File: 1752596354994932.jpg (179.7 KB)
179.7 KB JPG
Hell, Dol Guldur is a vile faction.
They expand extremely quickly, making them very good in early game defense, BUT they can't send their units away from their buildings unless they're specialized units (like corrupted entwives or blighted trappers) or they're led by a hero (armored Castellan, the Necromancer).
Their basic units are the broken rabble (wanderers and adventurers captured and horribly tortured until they're insane), and their only value is that if they reach level 2 before dying, they come back as undead.
>>
>>
>>
>>
>>
>>
>>
>>
>>558671495
More like you're just incentibized to save scum, there's 0 resources on the map, if your attack doesn't work it's gg, you just have to restart, it's rly frustrating and aids, I like the way the game looks and feels otherwise but yeah the missions aren't very fun, I hope ra1 is better
>>
File: 1000038195.jpg (824.4 KB)
824.4 KB JPG
>>558672793
for some reason the village is flagged as hostiles on this map
maybe Nod is right...
>>
>>558462229
Or Britany? Spider?
https://en.wikipedia.org/wiki/Saint-Nazaire_pocket#/media/File:Grand_b lockhaus,_Batz-sur-Mer-4866.jpg
>>
>>558565027
Dunno about AoW4, but in earlier games some campaign maps could have annoying bullshit starts where you need to rush.
In AoW1 I often relied on leader, heroes and some top tier units to capture a breathing room, maybe raze some enemy cities. But AoW1 is a different in balancing than later games.
>>
>>
>>
File: cnc1reporter.webm (3.7 MB)
3.7 MB WEBM
gyat
>>
File: 1742368691161674.webm (1.9 MB)
1.9 MB WEBM
>>558462229
Don't think I ever did.
>>558679217
I am from Britany, so yeah. Visited Rennes, Brest, had a job in Lamballe, and gf was in Caen. That's why I like boats so much.
Wouldn't get in one, though.
>>
>>
>>
>>558701983
No, sorry. It wasn't taught in school. Literally all I was taught was kenavo, it's goodbye.
There's also "Ker", it means something like castle, I think. A few village around here are called Ker Omnes, Ker Opers, Kermilien, and so on. And also Plou, not exactly sure what this one means. There's Plouvara, Ploufragan, Plougastel...
>>
>>
>>
>>558702928
I just want to cheer him up (and myself).
>>558702827
I see. Also, how's the weather during summer in those parts?
>>
File: 1753281754348561.png (299.7 KB)
299.7 KB PNG
>>558702962
BfME1 and BfME2 are a lot different, and they both retell the same events. I went in BfME2 without playing the first one, and I still got to ravage Middle Earth.
>>558703107
>how's the weather during summer in those parts
Britanny is famous for its rain, so... rainy. Usually. Even a bit floody: the sewers in the garage overflew and I might have to use the broom to clean my garage now that it's settled.
>>
>>558703492
just googled it, redditors say 1 has a better campaign but 2 is the better more polished game, regardless I guess I'll try 1, more freedom with base building or something too, in my yearly rts binge so I'm playing all kinds of games at once, cnc series, warfront turning point may as well try bfme too, never played bfme
>>
>>558704486
The game I've been posting isn't BfME2, by the way, it's a stand-alone called Age of the Ring: https://www.moddb.com/mods/the-horse-lords-a-total-modification-for-bf me
Similarily to that Chinese mod for American Conquest that added the Chinese and their weird cheker formation: https://www.americanconquest.info/
>>
>>
File: 1757826084261610.png (2.1 MB)
2.1 MB PNG
>>558705484
Can't speak for 1, but in 2, the campaigns are linear. That is, the story campaigns are. What you're thinking of is the "War of the Ring" mode, which is pic related.
Dunno if it's in BfME 1, so can't help with that.
>>
>>
>>558706624
Not really, sadly. The Bretons were extremely troublesome people for the French to rule over, and even today, there are still cretins wishing for independance.
Anyway, most of the Breton history I know is about Anne de Bretagne, and how the Bretons opposed the French Revolution of 1789.
The rest is anecdotal, like the fact that Brittany was really big in ranches, orchards and fishing. There's a reason the Breton speciality is the apple cider. Thank heaven we never invented the stargazing pie or the boiled beer.
>>
File: x4.png (879.8 KB)
879.8 KB PNG
After around 13 hours, I'm finally selling the shit I had in my inventory.
I was told that in X4F you can make a lot of money by simply picking up cargo from destroyed ships in warzones. Should give it a try.
There's also something called "close loop economy", in which you can make ships by recycling the hulks of destroyed ships.
I should start learning how to set up stations and crank out ships. As I have modded the Xenon to "evolve" every 10 hours. And their fleet, number of stations, and station defence will increase each 10 hours.
>>
>>
File: x4.png (621.9 KB)
621.9 KB PNG
>>558709735
>Damn, so you're on a global timer, like in Space Rangers?
Basically, yes.
In X3 the player ends up being the "end game crisis".
In X4 it seems there's research that unlocks "crisis" for end game fun. One for robot death by Xenon spam another one by insect Khaak death and finally one that triggers conflict randomly between all the factions.
I'm a retard, so I installed an overhaul mod and cranked up Xenons on my first play through in this new X game.
Larping as Terran supremacist.
>>
>>
File: x4.png (484.5 KB)
484.5 KB PNG
>>558710627
>pages and pages of forum posts to report all kind of stuff not working
/indie/ studio, please understand.
That's the reason why I haven't try to play it in 8 years since it came out.
13 hours in, with 62 mods, including X4 Reemergence, VRO and DeadAir eco/warfare/scripts. And ignoring that I have to launch the game with:
# Define arguments to pass to X4
$ArgList = @(
"-nosoundthrottle"
"-nocputhrottle"
"-showfps"
"-debug all"
"-scriptlogfiles"
"-logfile $ArgLogFileName"
)
For it to not crash a few seconds after loading the save. I can play actively for 4-5 hours without crashes. No mayor bugs so far. The piloting AI glitches a bit every now and then, but if you go outside the sector, the ships aren't simulated, so they go back on working order.
>>
>>
File: xre trey.jpg (411.1 KB)
411.1 KB JPG
>>558711354
The vanilla game with all its DLCs is 100% stable. People leave it all night and during the work day running, for their stations and ships to grind money, then come back after work and play. It has been a staple tactics to cheese the game, and people do it in this version too without any problem.
I am the retarded one that has decided to mod the shit out of it as my first playthrough. Every crash I get is because of my own doing.
>>
>>
>>
>>
>>
>>
>>
>>
>>558719562
Oh, okay.
Last game I tried to pirate was Stubbs the Zombie and it killed my PC, so I completely swore off pirating games.
Movies are fair game because eat my dick, I'm not buying a Blue Ray player just to watch the old Godzilla movie.
>>
File: 1753237431985509.jpg (3.4 MB)
3.4 MB JPG
>notice "alternate faction: grey company"
>don't remember where they're from
>try them
>they mix fiefdom units and dol amroth units with a few of dunedains units, and a LOT, LOT of heroes
Damn, they're fun to play. Shame they have no hobbits units, the dunedains get bonuses to them.
>>
>>
I think i hit my head while sleeping last night cause i got an odd urge to play Civ Beyond Earth.
>>558562586
The ones that add new lords take precedent over any others. Most notably the dragon and giant DLC, those seem to be the most well received. Weather you get the Vampire or Eldritch one is up to you if you like those themes or not. I think people were pretty whelmed with the eldritch lords. Never really looked around much to see how people felt about the vampires. After that you pick which theme looks cool to you and go for it. I haven't kept up with balance for the game so i have no idea whats op or meta these days.
>>
>>558735387
>urge to play Civ Beyond Earth.
It did have a sort of redemption arc with rising tide. I'm not sure if you can call it good but it's at least not nearly as bad as it was on launch and honestly I can forgive anyone who dropped it and never looked back but it's at least mediocre in the state it was eventually left in at.
>>
>>
>>
>>
File: 20260227062953_1.jpg (283 KB)
283 KB JPG
>>558752360
W&R has the plowing
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>feel like playing Ymir, it's that time of the year
>get kinda shit farming cap but large copper, silver and even tin within cap reach
>because of said shit farming can't deal with barbs before they rekt my shit
Okay, duly noted. Fuck barbs even if pops suffer a bit.
>start new game
>nice oceanic peninsula, perfect for farming, no barbs in sight
>get tin ore exploring from event that let me research bronze working while I hunt for tin
Fuck the north of this peninsula is mountainous as shit and one of those cavepig packs must be sitting on tin.
>>
File: x4.png (784.9 KB)
784.9 KB PNG
I have to find a specific ship that is in Xenon controlled space.
I'm zooming around in my Kukri, praying that I don't get a stray shot that disables my travel mode. I really need HOP rep to keep the eastern flank stable.
>>
>>
File: 1753734743937845.jpg (402.8 KB)
402.8 KB JPG
I'm assuming Falling Frontier is dead, since anon who normally posts latest pics about it hasn't been around in a while.
>>
>>558751753
>>558741894
I think it would be really good if it got that last expansion, kinda how much better Civ 5 was after BNW came out. I never played Alpha Centauri but to me it always felt like a overhaul mod for Civ5.
>>
>>
>>558775604
W&R snowplowing is so gay, the "storm" is over before the plows can even leave the TO and then they spend the next in-game week clearing the roads before the next storm makes them instantaneously snowy again.
Plowing should be a "battle" against the storm where the plows slowly clear the roads while the storm slowly fills them up over the course of several days. The mechanics for this exist already with varying degrees of snowiness which affect how fast vehicles can drive, but practically there is only clear or 100% snowy because of how fast the snow builds up. Only the few meters behind a plow at the very end of the storm will be have a level that isn't clear or 100% snowy.
>>
>>
>>558829741
>W&R snowplowing is so gay, the "storm" is over before the plows can even leave the TO
>Only the few meters behind a plow at the very end of the storm will be have a level that isn't clear or 100% snowy.
>>
>>
File: 1751585451544058.jpg (3.1 MB)
3.1 MB JPG
I am angry.
Angry about Dorwinion!
I read the Hobbit, I read the Lord of the Rings, all the Appendixes, I even read the bloody Silmarillion, and I have no fucking idea what the fuck Dorwinion is, why they look Roman, why they have Chinese-looking allies, or why they're so about wine!
>>
>>
File: 1758001874528762.jpg (3.3 MB)
3.3 MB JPG
>>558846735
No, that faction has too much soul for that. The men of Dorwinion use Roman architecture with late Roman armies.
I mean, look at these fuckers: banner carriers in the base game walk in front of their units, while slave drivers in the expansion walk behind them.
The Dorwinion decurions (except they're 30 and not 10) walk on the side, like they historically did.
Fuck me this mod is so good, I feel like I stole it.
>>
>>
File: 1743048982381551.jpg (3.3 MB)
3.3 MB JPG
>>558847263
Dude.
Chinese Elves (I think?).
I hope they can make Dorwinion into a full-fledged faction, like they did with Rohan or Dol Guldur. Especially Dol Guldur, they made an anecdotal faction into a giant pile of shit that I hate because of how evil it is.
>>
>>
>>
>>
>>
>>558815743
Falling Frontier is weird because it's still in development, but the devs don't post updates very often (at least outside of Discord, but fuck normalfags for abandoning forums for a closed chat platform that is now succumbing to the gay retarded shit like all of its predecessors). They're published by Hooded Horse, who apparently are willing to keep funding long dev times up front. The idea is that if they make enough money on their on-time/released games they can support the ones that take longer in the oven, then in the long run those become profitable instead of never getting made at all.
>source: Mandalore doing a podcast with some of his buddies https://www.youtube.com/watch?v=m9Nyjy9iXVw
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: x4.png (853.8 KB)
853.8 KB PNG
The Xenon managed to pop one of my scout ships. The crew managed to bail on a scape pot but got popped too. The pilot managed to eject and is floating in his spacesuit, with his oxygen going down fast.
I wonder if my Sentinel will manage to pick him up before he dies.
>>
File: x4.png (507.4 KB)
507.4 KB PNG
Nope.
The pilot is very much dead. The HOP destroyer can't attract enough agro to let me close in without having half a dozen enemy lock alarms.
Well, valuable lesson learned. Do not auto explore Xenon sectors.
>>
File: 1758391668438131.png (185.3 KB)
185.3 KB PNG
>>558891842
>The Xenon managed to pop one of my scout ships
RIP bozo
>>
>>558885481
Depends on the game. Primarily if the game has low enough amount of units that it's meaningful to track them individually and if it's the same units doing things all the time or just a group of generic 5 marines or what ever it is.
>>
>>558891842
>>558892717
I don't know what is happening here but it looks kind of cool.
>>
>>
>>558565027
The campaign missions will expect you to play very aggressively and expand fast.
However if you play on low difficulty it should be ok.
Builds and expertise in tac combat makes a big difference.
The most important thing is to just keep fighting and feeding your guys XP (tho Aperently they’re changing this to be less of an issue)
Also if you’re having a hard time expanding fast enaugh. Oi can always run with chosen destroyers and just unga bunga the game which is a great way to break the game in single player
>>
>>558885481
I try to force myself to do that because it makes the game more fun.
When I was younger this would happen automatically.
It’s very easy to do in Songs of Syx, slightly works with fleets In stellaris.
Surprisingly difficult in Age of Wonders
>>
File: 20250925024153_1.jpg (261.1 KB)
261.1 KB JPG
>>558894051
x4 is a game about angry triangles killing other angry triangles
>>
File: 1768386767521347.png (352.5 KB)
352.5 KB PNG
>kept wondering why my units took damage in ancient war
>notice the centurion didn't take any damage from a mysterious explosion
>realize Exterminate doesn't check for friendlies, and damages everyone around
I don't want to punch down a game that's in early access, but damn.
>>
>>
>>
>>
>>
>>
>>558890819
>>558888762
I don't mind loosing them personally, at least in most games, or most units.
>>558895272
>>558901039
>>558901346
It's usually better if it's some sort of tactics or squad game, so you can rename whole units. Total War games, or Fantasy Wars, especially if you can take them on a long sandbox campaign or multiple missions campaign.
>>
File: 1745143601011830.png (853.2 KB)
853.2 KB PNG
Riddle me that: hastatus at level 1 (they start at level 0) have 203 HP. At level 2, they have 284 HP.
Calculate how much HP they get between levels, since I forgot.
>>
>>
File: 1771820282725591.png (120.4 KB)
120.4 KB PNG
>>558907287
>>
>>558876896
The lighting is a bit off sometimes since the new update. Also I had a stutter that made the game unplayable until a couple of weeks ago. They still need to add more diplomacy options and things like feasts. The boats are really nice though.
>>
>>
>>
File: 20250917172959_1.jpg (493.4 KB)
493.4 KB JPG
>>558917835
Get a fleet bro
Apes together strong
>>
File: CivilizationBE_DX11_2026_02_28_21_34.jpg (1.3 MB)
1.3 MB JPG
I liked the personality trait thing from Beyond Earth, i wish they stole it for other games they made.
>>
File: _____spider see into infinity.jpg (2.2 MB)
2.2 MB JPG
>>
>>
>>
File: close-combat-gateway-to-caen-pc-game-steam-cover.jpg (109.3 KB)
109.3 KB JPG
Been playing picrel. It's okay, but I find the A.I, especially vehicle path finding, to be terrible. The UX of issuing orders is a bit shit. It's virtually impossible to figure out elevation at a glance.
Is there something similar but better?
>>
>>
>>
>>
File: 71ATN12s0TL._AC_UF1000,1000_QL80_.jpg (137.8 KB)
137.8 KB JPG
>>558948965
Enough about Total War, not every game is that.
>>
>>
>>
File: Symphony of War.webm (2.9 MB)
2.9 MB WEBM
>>558949440
I have no idea what this is. Is this like Langrisser or Fire Emblem or Nobunaga's Ambition? No, these are not 4X since you don't explore or exploit in these.
>>
File: original.jpg (112.4 KB)
112.4 KB JPG
>>558949932
None of them.
The AI knowing your location is how it attacks. The AI with a resource handicap is how it bounces back after a snowball of failure.
For games that don't have base placement, the AI only targets control points and objectives as movement nodes. Some exceptions such as purpose built units that hunt vehicles will map hack your vehicles that were not seen yet. Last of all the AI knows where you click on the map, and uses that heat map to avoid units or flank on a different path. The AI will most likely counter by the structure built and units in queue before it ever has any of their units see your base.
There is no secret that the AI also likes to envelope on the weakest player on the map, and that is usually the only human player in the game, and a generalized tactic to win.
AI in most games are unable to defend and fortify objective points. But AI in most RTS's are either dumb or cracked on trainers. Most startups are wave defense games because of that. But the irony is most players can't play the game better than the easiest of AI, and that is why I have 6:1 wins multiplayer in one game so far.
>>
>>
>>
>>
>>558953574
The Advanced Wars trilogy, formally Famicom Wars has good AI reacting to Fog of War rules. They don't target units outside unit visions, or in hide-able tiles. AI units also will collide with hidden units, ending their movement and removing turn's attack action.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>558969757
None of them really care about odd stuff I find. They're not nerds interested in art of animals, I can't go to them and go "hey you know there's a viscacha? It looks like a bunny mixed with a squirrel!"
>>
>>
>>
>>
>>
>>
>>
File: lil cheetus.gif (877.3 KB)
877.3 KB GIF
>>558970848
Just post the gif, faggot.
>>
>>
>>
>>
File: Civ7_Win64_DX12_FinalRelease_2026_03_01_11_04.jpg (3.8 MB)
3.8 MB JPG
My apologies but im going to make a quick, slightly positive Civ 7 post. I was up late last night past 2am unable to sleep and bored enough to play civ 7 after not touching it for a couple months. I played Tonga cause i never tried them before and it was a little fun. Being able to actually explore the entire map instead of it being cut off was nice. Anyway, will i play it past the first age? No. Is the UI still the worst UI in the history of 4x games? yes. And all the other negatives were still mostly there. But i had fun for a little bit at least.
>>
>>558994414
>Is the UI still the worst UI in the history of 4x games? yes. And all the other negatives were still mostly there. But i had fun for a little bit at least.
What makes the UI so bad? Also, besides implementation of civ eras, what have been 7's biggest faults? Haven't really been keeping up with news about it.
>>
>>
>>558997496
The UI is so bad cause it tells you nothing. It looks bad from a color standpoint (Take note in the pic i have a mod that adds a little more clarity to it.). There's many many more problems that if you're interested enough in go check any regular civ youtuber and they probably have a video out with all valid points about the amount of mistakes in the game. The devs are slowly adding things and making an attempt to improve the game, but at the same time the game is over a year old and you still can ONLY trade cities in war peace treaties. You cant take gold, resources, anything. Just white peace or take cities. The TLDR for Civ 7 is the game was released a year and half, maybe even 2 years too early.
>>
File: file.png (435 KB)
435 KB PNG
>>558970596
Bit off-topic. Have a picture of it anyway, it looks cute and fluffy.
>>
>>
>>
>>558985492
Sacrifice.
There was a warcraft 1 ripoff with samurais i dont remember the name of.
There was another one back in the 90s where you built your base like a hive and every faction had different resources they needed on the map, dont know the name either.
>>
>>
>>
>>
File: file.png (611.3 KB)
611.3 KB PNG
>>559005635
I just fucking love Sacrifice because it makes sense. In other games, people get turned into marines in 40 seconds, and you just accept it.
In Sacrifice, no. It's acknowledged how little time it takes to train a new unit, and I love that gameplay and lore are well-mixed.
>>559005845
They take it easy, maaaaan... Built three layers of walls, research all the techs...
>>
Any Endless Space 2 Hissho players? I used to play them a fair bit and had no issues but I've been struggling like hell since the patch
>starter behemoth that can't be redesigned yet seems to lose to even small pirate scouts, so I have to babysit it or bleed keii fleeing
>can't build enough ships to roam around looking for fights to farm keii because I don't have the dust income to support them
>sitting and defending means i can't finish quests, farm keii etc so I just bleed out and die if I do that
>if I go roaming i lose the behemoth which equals death
>if i ritual sac a pop for dust, my output feels too low to get enough fleets
I genuinely never had any issues like this before the patch; there was always something to fight or a quest/deed to finish to maintain keii before, but now it's as if everything in the game goes out of its way to starve me.
Very frustrating experience.
>>
>>558932021
>>558917835
Hows that game? Is it better than AP/TC ??
>>
>>
>>
>>
>>
>>
>>
>>
File: HoratioSauce.png (137.6 KB)
137.6 KB PNG
>>
>>
>>
>>
>>
>>
>>
>>
>>558997496
they split the game into three sessions on the same map a la pandemic legacy
first two, antiquity & exploration, are good
the third, modern, is a rat race to win because the era specific objectives are tightly bound to victory conditions, so you usually end the game on turn ~10-15 and ignore industrializing and air combat. really boring.
also some hate swapping civs between sessions, which is fair
UI is also turbo shit in some spots and that's been slowly getting better since sukiract got hired
i've played the latest ptr and most of those pain points above (at least for me) are gone
>>558326297
target seems to be early-mid may for 2.0, and i'd put money on expack 1 in winter
ptr had era specific music, not sure if all civs will get that
>>558999031
yeah peace deals need more levers, but fuck I hope trade deals aren't imported from 6 that shit was ass
>>
>>
>>
>>
File: 1597563369422.jpg (913.7 KB)
913.7 KB JPG
Bamp
>>
>>
File: Dune Fight.webm (2.9 MB)
2.9 MB WEBM
>>
File: Dune bat.webm (2.9 MB)
2.9 MB WEBM
>>
>>
File: Dune pew pew.webm (2.9 MB)
2.9 MB WEBM
>>
>>
>>558422947
> No dams planned
> No solid dams anywhere in the map
> Not even on plan
> Cycle 5
> 21/6 bóbr count
> Oaks just planted
But:
> Large warehouse, double street avenue pigfat excess, large water pump
In a cycle or two, this colony will be obliterated by a Badtide. By cycle 5-6 you should not only be drought-proof (at the 6-8 day "droughts" C5 has on normal), but have a Badtide diversion system
>>
>>
>>558573491
You mean the guy who outwitted a dragon and resisted the single most corrupting artifact for 50 years? The guy who's tales inspired the ones who eventually destroyed said artifact and killed both the Dark Lord and Shelob?