Thread #558808508
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Sad Dog edition
What is Dead By Daylight?
Dead By Daylight is an asymmetrical multiplayer (1v4) horror-styled game where one player takes on the role of the Killer and four players take on the role of Survivors. The Survivors' objective is to repair generators in order to power and open exit gates to escape. The Killer's objective is to kill the Survivors.
▶ NEWS
>PTB is out and it nerfs trickster lmao, but the city map is kino
>first look at new Grimoire killer: https://x.com/DeadbyDaylight/status/2021691210612854911
>9.4.2 bugfixes, including nurse blinks: https://forums.bhvr.com/dead-by-daylight/kb/articles/536-9-4-2-bugfix- patch
>Official Stat Tracker Website
https://stats.deadbydaylight.com/
▶ RESOURCES & INFORMATION
>Official website:
https://www.deadbydaylight.com
>Patch Notes:
https://forums.bhvr.com/dead-by-daylight/kb/patchnotes
>Wiki:
https://deadbydaylight.wiki.gg/
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>>558811549
for fun on billy, use the add-on that makes his chainsaw silent outside of his terror radius, bring 3 stealth perks, and 1 gen info perk to know which gen you're going to try and take a surprise route to and suddenly down someone on
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I wish there were more perks like this that don't just do some consistent boring thing like take a percent off a gen or give an aura or make some interaction 2% faster, but rather can change the dynamics of a match by doing something unique and creating new opportunities you can capitalize on. Also, perks like FTTE or secret project, with multiple little conditions and effects that open up all kinds of potential synergies.
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meg checked that your shelf wasn't wobbly
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meg located your hatch
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>>558809396
>>558808925
Hot…
Made for whites
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So I guess the knight guards "destroy" pallets rather than basic-break or special-break, which is just gay and unnecessarily niggardly. Nemesis can get game afoot value with his power but knight can't despite the fast breaks being more limited and everything. Just stupid.
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>first match of the day
>get first hook
>decide to leave and find another survivor
>unhook notification
>don't go back to tunnel
>end up getting 0 kills
>but if I had went back and tunneled I would've won, or at least not gotten 0 kills
>tunnel for the rest of the evening
Why do I force myself to learn this lesson every single day?
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today was the day dbdg died
02-27-26
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>>558808925
>granny turned out to be a sticc
Damn shame, I wish I could play as more than Jane and Haddie to stare at a fat ass on hook while farming bloodpoints
Who do my fellow architects prefer, I feel Jane has bigger hips but Haddies ass is just shaped better, probably a result of being newer who can sayYes I do main killer and am sure to save these two as hostages to mori last while I fucking mangle my cock
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haven't played pyramid head in like two yearspray you don't get me as your teammate lol
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wait the ptb doesn't let trickster use main event near a hook and it's not even listed in the patch notes lol
what the fuck are these devs doing
nurse can use her power near hooks
blight can use his power near hooks
i just don't get it
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When?!
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larafags btfo
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Peeg
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should projectile killers like xeno,neme, slinger be able to wind up power and hit you on reaction when youre animation locked in the vault ?
If they arent on sub 60 fps and sleep deprived it seems like window heavy tiles like jungle gyms are pretty unplayable. Also whats up with nemesis randomly hitting crouched survivors behind vaults with whip and sometimes not ? How jank is the code...
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Is he /ourguy/?
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>>558848436
woah hey
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>>558869531
So, do you think they should just NEVER hit at a tile unless they are in m1 range? Do you not understand that you have to be in position and wind up behind walls most of the time and you're slowed while winding and if you miss? You have just not played these characters. Not to mention Nemesis has to hit you thrice, and you can remove xeno's power.
>Also whats up with nemesis randomly hitting crouched survivors behind vaults with whip and sometimes not?
Crouching behind a vault does not protect you against ANY projectile, unless it makes the killer aim too high, or too low in the case of huntress. Everyone is expected to be able to hit over vaults and if you think it should be otherwise you're a retarded nigger who should be flayed.
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>>558876063
>2k hours 4k slugging out 20 hour survivor players
Has never happened, and in your case it isn't even a skill differential, he's played something very underpowered and regretted it, went next, and you're acting like you did something.
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>2v8
>survoid hides like a rat
>his whole team dies
>???
>gets hatch
>gets more bps than both killers
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>>558856530
It’s been a while since she was broken so probably
>>558845142
Never since the women deciding this stuff don’t want it
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>>558882427
>jane
Yeah, she's just a little thick
>haddie
Full BBW, this is why low test men (most survoids) hate her
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>>558886762
survivors just abandon if they don't see a chance of teabagging on the hatch/getting it against your will. If you seem to be giving it voluntarily they just leave because they'll have nothing to gloat about.
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>>558886762
Yeah, and that's a good thing, people are noticing these "rules" and "etiquette" are complete reddit bullshit
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i hate that the tricksters map has the weird meat holes in it. at least when it was just greenwood square, fallen refuge, and freddy's pizzeria you could pretend the meat holes were because it was all the Isle of Dread or whatever realm. now it's just a thing the entity shits out everywhere. stupid meat holes.
at least there's fresh fruit on the map for the survivors. they've eaten nothing but pizza, candy, popcorn and junkyard sandwiches for years.
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i wish there was more to nurse gameplay than blinking on cooldown every 8 seconds
*owl noise*
*screech*
HWEGH
repeat
i want more depth! any ideas what they could give her? besides somebody's cock
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>>558882660
>>558889084
What does that image have to do with anything
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BIG FAT SUSIE BOOBIES!!!
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>>558890828
The meat has been in maps for a long time. Go look at rpd, it's not used to make windows and holes in the walls, but there are fleshy pussy entity growths everywhere. It's to do with the base components of the entity's realm and how things are reconstructed I guess. All the walls are meat.
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>>558896871
DAS RITE
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>>558901425
sowweyy
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>>558904272
>S-tier perks
acting like its 2020 lmao, step out of the past already.
Also see
>>558876063
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>>558881697
>Do totems for 1500 each
>Open chests for 750 each (bonus if teammates take the item from it)
>Escape hatch for an easy 7000
Getting the most points in the game without unhooking or touching a gen is pretty easy with all the extra chests
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>>558874673
I think he has some legitimate points about the current state of killer but alot of his videos are just him getting mad over every little shit that happens in it and calling it "bad game design" despite the fact that it's just him making the worst decisions possible at the worst time.
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when will pig be buffed
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>>558836286
Yeah I heard the news as much as I want to call a him based for being a Chud. He's literally a man child, a debate me bro, and worse he does gay slap fights at people who talk negative about him and does the whole block me = i win type of person. Overall he is not based and is a faggot
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>>558896871
>>558899271
Don’t start Sanjay
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>>558904157
Cute
Post more like this
>>558912252
When Saw 11 releases (hint: possibly never)
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>>558922441
That would probably introduce a whole new problem where survivors with headtraps play aggressively for pallet saves and the pig either eats the stun or lets them reset their timer and remove virtually all of the pressure from her power
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>>558928286
ffs
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>>558932571
is there another femcel survivor?
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>>558934180
>Konami
Rumble Roses collab when?
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>>558932571
soon
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How are your games going dbd?
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wtf bros i'm scared...if i don't come back from this trial its because sable killermurdered me
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bhvr is so incompetent they think japanese and korean are the same language
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>>558957352
Good riddance. He lacks the bantz of this gem of creator:
https://x.com/DontInstallDbd/media
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Unknown makes me sad. What a cool fucking design wasted on a dogshit power. I like that they took the concept of a fear-manifestation like Drege and made it look terrifying, the only killer that actually grants a moment of "oh fuck that" fear.
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>>558961670
The power is fine. He needs an add-on rework and a few slight tweaks, such as a slightly shorter cooldown and a less generous buffer window when you stop looking at him. BHVR could fix him into a low A-tier killer in a few days if they wanted to do so, with no serious power changes.
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>>558961783
That buffer windows is ridiculous, it makes chase with him so difficult when they can just predrop and run all game. I personally think his dispel should take a little longer too, its way too quick and running into a swf with a designated dispel janny on my ass all game turns me into an m1 piece of shit for 80% of the match with no map pressure.
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>>558912252
sweeping baseline changes that make the game more viable for zero to low traversal and/or m1 killers overall, but make no difference for high tier killers, would do a lot. for example, a baseline corrupt intervention that lifts when the killer enters a chase for the first time would do nothing for blight, ghoul, nurse, etc, but do wonders and free up a whole perk slot for trapper, ghost face, myers, etc>>558912789
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>>558958523
I don’t think appreciate is the right word but yes unironically true
>>558959585
>>558978535
Kek
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DBD is the only game I can think of where the SURVIVORS (the supposed victims) act more demonic and evil than the KILLER MAINS (who tend to be the voice of reason).
Why is that? Killer is supposed to be the evil one yet it's Survoids that act evil.
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>>558985374
A lot of survivors play soloQ mainly and it warps their perception of the game so they think their role is incredibly underpowered and it’s actually the killer chuds who are OP and entitled and evil and just slug and tunnel because they’re MEAN and TOXIC
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>>558985374
Survivors are only okay when they're waifus.
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>>558989059
I want to make out with any Sable because she's literally perfect
Also she needs a D&D skin like >>558987843
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>>558951880
Started tracking games i duoq with a friend and so far we got this.
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Pallets being infinite is one of the worst possible fucking decisions they could have made for 2v8. Sometimes you're on huntress and people run to tall pallets (every pallet on these maps seemingly) and your only play is force the pallet down and break it and hope you can find someone that doesn't make it to a pallet before you can hit them, but there's just no chance will all of the pallets.
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>>558961670
>>558961783
>>558969318
As someone who plays him a ton there are few things I would change
1) Unknown should be slowed down after the shot/on cancel NOT when holding the power down.
Currently you get slowed down for holding but not tapping, which means actually tracking or aiming is bad and instead faking or flicking is encouraged, which is stupid. Why did we decide to go against how we balance every other skillshot killer in the game
2) The projectile needs to be much faster, currently it can be dodged on react AFTER the shot is fired, making its range shit.
Try playing huntress uncharged only if you want a comparison and it is still better than harmless
3) Unknown should be able to shoot downward. I know, floorshots are cringe, but currently the counterplay to unknown is as simple as running into him in the open when weakened but healthy. Congrats, you currently have a 4 health state killer in the stupidest way possible.
4) Weakened is an absolute nothingburger effect to justify unknown being a 3 healthstate minimum killer that also can be removed mid chase. Artist is justified by the fact she has inifnite range through walls and even then shes notoriously impossible to play and only gets less enjoyable over time. faster hallucination spawns mean very little
5) It is a power you need to be paitent with due to just how easy it is to juke compared to every other skillshot in the game, yet is both tile dependant and has an insanely short window of 2 seconds before survivors self cleanse,, unless you waste time blocking LOS. The cooldown could be much shorter and it would be completely fine
Houndmaster can spam the dog every 3-5 seconds and she can redirect after an initial miss AND thats a 2 health state killer. Unknown can only fire every 7-9 as a 3-4 health state
I know comparisons isnt the fairest in the world, but just comparing him to the other skillshot killers shows the problem. UVX is just too easy to counter for such a low payoff.
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>>558992847
If you look a certain way sure
>>558989461
Too much effort and would garner criticism for being cheating and easier to hide with
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>>558996849
in the spreadsheet Slugging is when the killer downs you right under a hook and instead of hooking you they run to other side of the map usually a kaneki or a billy and keep downing until everyones downed for example.
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>>558999435
Weakened makes them take longer to dispel clones and makes your clones drop faster for each Weakened survivor.
Stop viewing UVX as only being for health states. You can infect someone and drop him to chase someone else, the person you just infected cannot remove it unless he physically goes out of his way to follow you. He gets on a gen which makes him vulnerable to future orbitals or wallbangs.
Unknown is a hit & run pressure killer, people who complain about him being "too punishing" are playing him wrong. In other words skill issue.
Look up Benkkwho on YouTube to see how the top EU Unk main plays him.
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>>559004059
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meg capitalized on your mistake and unlocked a skill
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If a killer fails to complete a ready check in 2v8, they should be removed and replaced with another killer ASAP, and then recieve a warning explaining they were AFK and if that this happens again it will be treated like a DC penalty. There should be a small warning when you sign up as killer too explaining there will be a penalty if you're not there to ready up.
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sweatying
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>>559002863
>Hit and run pressure killer
So what is currently the weakest playstyle in the game's meta by a long margin?
I have and do that playstyle as unknown, its still ass
You give so much for free in the hopes of a stealth snowball, because its a playstyle that requires auras and a decreased terror radius due to having the same tr as nurses calling.
This strategy gets destroyed by comms, fast heals or simply paying attention to audio because UVX has a 80m audio and they can look away from 25m
>Wallbangs or orbitals
The only time you realistically are ever getting ethier of these is
a) A chokepoint
b) The target is stationary
Unknown has the slowest projectile in the game with some of the slowest fire delay in the game. He also has one of the weakest statuses in the game, where gaining too much of it can be actively detrimental by cycling your hallucinations unless you tapspam which gives away your stealth, the entire point of the build.
If they are healthy, they can actively force you to remove weaken with no punishment.
Benk is good, but so many of his streams and vids have survivors who dont even try to dodge or he gets survivors who go around corners tight that its extremely suspect
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meg revealed her secret identity to you
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>>559008916
I like these buffs and the effort you put into drawing this. But rework is a strong word, do you actually mean they will lose some powers in order to gain this, or do you mean these will just be straight buffs? Twins are very underplayed, but some put them as high as S tier, so I don't think they need the buffs. But on the other hand, this strong traversal buff might makes Twins playable without having to slug, which would make them much more fun to play against even if they get stronger for it.
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>>559033567
>>559017274
*infectious fright instead of monitor
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Is alien instinct the only perk in the whole game that reveals a survivor's aura and makes them oblivious? I can't even really think of any perk combination that can do that consistently. Not that oblivious means much, but you'd think that and aura would go hand in hand.
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>hacker stays most of the egc speeding around shack trying to lead me into the infinite head on lockers
>forgets that victor blocks the exit and dies to the timer
lmao
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>>559042823
lol no
opw made it work with a killer that can hit multiple survivors at a range and has the mobility to catch resets, and he is a player that has better macro skill than most. A comp survivor team would demolish that streak just with some slight coordination. The only "consistent" meta is tunneling someone out asap and them not having DS. That's it. Killer perks in general are barely significant.
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>>559042823
Survivor healing perks are much stronger than killer anti-healing perks. When killers bring their anti-healing build it feels awful for survivors who did not bring a healing build, but slap on one or two healing perks and nothing matters.
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>>559042823
No its just good on unknown because his power hits all the survivors healing from being aoe and they cant get rid of weakened if he just fucks off to go on someone else.
a fast heal build still destroys it since all antiheal is percentage based, meaning it gets weaker the faster the healing speed is.
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I miss when I had late night comfy killer games. I could just chill and have fun with a power, survivors were overall worse at the game and you could hit them at filler pallets and gens were slower, people went second stage more often. Now the game is just stress and anxiety, and even if you try to not take it seriously, survivors will relish in it and extend end game as long as possible and literally just get pleasure from tormenting you to discourage you from ever playing chill again.
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>>559048951
Truth nuke
>>559048665
It’s definitely weaker but TCM wasn’t strong to begin with so who knows what shit they’ll try to pull with this one
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>match against "comp" team where one guy has 11k hours
>1k
>next match is has a dwight with two perks, a claudette with adept perks, and a dustin doing his adept
>4k
Fair 60% killrate the devs are masters at balancing the game so it's fair for everyone and everyone is happy.
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>>559058580
It could be better. These devs can't even agree on what metrics to balance around or how to measure them or what the priorities are. A bunch of the people who made it don't even work at BHVR anymore. A bunch of diversity hires inherited it and have no idea what they're doing.
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DEVELOPER UPDATE:
We have decided to clarify the win condition for killer and make things more clear for killer players so that they understand the entities expectations in the match a little better! We consider at least three hooks to be a big WIN for the killer player. On an unrelated note we have decided that it's for the best to remove the chat feature from pre and post game lobbies to prevent toxicity. See you in the fog!
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>>559060256
>i brought lightborn
>i brought ds
the mindgames will start before the first chase
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>>559060256
>>559060449
best /dbdg/ posts ever
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>>559048951
Who are these ugly whores?
>>559058580
You can't get a perfect 50/50 winrate in an assym, it's just not feasible to expect. But it could definitely be better.
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Littlespacerock
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got another one
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>>559059437
Players have come to their own understanding of what a victory is and that's what matters to them. For survivors, they either see 'you escaped' or 'you died', but how a player feels about that depends on their own subjective take. Dwight may feel like he won after escaping down the hatch after the team managed to do zero gens, while Nea may feel like she lost after running the killer for the entire game and then sacrificing herself in some scenario to make sure the other three escaped.
For killers, they see different ranks of killer (brutal, merciless, etc). This used to be based on Bloodpoints earned across different categories I think, and is now based strictly on how many kills they got, which goes to show how hazy an idea of a victory for the killer is from Behavior's perspective. Some killers may see these different ranks as bronze, silver and gold, while others may see anything except Entity displeased as a win, and some will strictly see 4 kills or 3 kills + hatch as a victory and anything less a loss. Some killers will play specifically 'fair' and feel that they won because they got 2 hooks on everyone, had a good time, and knew that they could have got 4k if they played 'less fair'.
Everyone's view of what a win is in DBD is so disparate that there are surely scenarios in which both the survivors and killers felt they won, and certainly scenarios in which both the survivors and killers felt they lost, because of how bad the game can feel even when you win.
Ultimately the only way Behavior can do anything about this, if they care to, is to come up with a system which specifically makes clear whether the killer or the survivors won once everyone has reached the postgame screen. And even then, I bet most players would disregard this in favor of their own subjective views of who won and lost.
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>>559093691
What BHVR says is a win is irrelevant. 3k minimum is out-competing your opponents. Any balance decision that is not balancing around the competition around this outcome is a poor balance decision. If behavior decides to give you 1million blood points for 6 hooking and 200 bloodpoints for killing everyone, it would not change the fact that the latter is a win and the former is a loss.
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>>559093691
if the devs of your game can watch a match and not know who won by the end of it
you need new fucking devs
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meg helped herself to another hook state while you toiled away
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>>559095091
in cod all players are the same
in dbd you have two kinds of players, humans and retards, and you need some of both to start a match. so when there aren't enough humans or not enough retards, it can take longer.
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They already have the win conditions.
For survivor escaping raises MMR and dying lowers it.
For killer 0K-1K lowers MMR, 2K doesn't effect it and 3K-4K raises it.
They just don't put a win/lose screen at the end.
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reminder that their data apparently counts abandons as escapes
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>>559095091
That’s a you problem I get into matches in seconds
>>559078003
Exactly that’s why it’s probably going to die sooner than TCM
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https://www.youtube.com/watch?v=k1frgt0D_f4
>builds a nightfall esque power, in which he raises wights from the ground, undead versions of original survivors
>they charge at survivors quickly, more agile than knight's guards
>they can be killed with pallets, or survivors can use dragon glass daggers found in the match to do a well timed stab attack (like dead hard) to kill them
>he can chuck an ice spear
>new survivors are jon snow and arya stark
>new map is winterfell
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>>559102351
Eh, there's good and bad in them. Expedited the ending and so many things had to be wrapped up way too quickly and they did not spend near enough time on things like bran or the long night. I don't have as many problems with some story beats as others did.Arya killing the night king worked and did have enough foreshadowing, Dany's ambition turning destructive makes sense. Bran being king makes sense. Jon leading the wildlings makes sense.There was just not enough time spent getting to those conclusions. The books will fix it all.
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>>559040954
Dbd needs more of this
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>watch otz play
>he has at least twice my hours
>his survivors run into nothing and can't loop for shit, dc after going down once
It must be a creator program queue. My matches are comp squads and hackers constantly. Maybe eu survivors are just braindead.
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>>559106326
>>559106431
I’ve always heard that NA survivors are shit and EU survivors are sweaty tryhards at least by comparison
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>>559112389
All the survivors who say they like going up against wesker are the same survivors who love getting free wins against weskers who don't know any of the techs (glitches) that allow him to do crazy grabs through pallets and shit.
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>>559112389
I think he's one of the best balanced from both perspectives. You don't just dodge his power for free in the open by pressing d or a, but in jungle gym he has to actually play it and dash in the right places. Discourages shift w, encourages playing tiles well. His mobility isn't insane for cross map traversal, but it's not horrendous for it either. He can't be everywhere at once but he isn't cucked by big maps. He has a tad bit of slowdown with sprays. He's just very well done. I don't really know all of his glitches but if they're getting fixed then whatever.
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>nerfing pop
Fuck off
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>>559102976
>Arya killing the night king worked and did have enough foreshadowing[/spoiler]
The showrunners explicitly said that they chose that Arya would kill him because no one would see it coming, for the shock value. There was zero foreshadowing and Arya was not connected to that plotline in any way, which is precisely why she was chosen.
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so with twoveeyate ending what's the best way to mindlessly farm BP
im not above throwing soloQ games for it
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>>559126309
Just play killer you'll get more bp than survivor. Throwing solo q games won't get you any good points compared to just playing normally. Just find a killer with a satisfying enough power to you and play normally.
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>>559112875
>no bro I actually like the dogshit ending we got instead!!!
I’d love to hear what foreshadowing you thought there was and why it “worked” (it want and it didn’t)
>>559113421
>fill out the rest
There lies the issue. It won’t be fine. At best he’s told them broad strokes, meaning any finer details and nuances only he would have thought of are gone forever.
>>559122665
It’s even more damning because we know for a fact it was a rushed giga slop hack job they out together because they wanted to fuck off and go do Star Wars.
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So let me get this straight, riverciver and shrimp whatever the fuck their names are actually fully doxxed spooknjukes down the place where spook's fucking kids do fucking dance practice at? Then after being banned from the game for promoting faggot ass actions like this, he has the gall to cry "waaa I did nothing wong thoooooo :((((". Don't get me wrong I don't like spooknjukes but holy sperg this is some pedo shit.
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>>559140536
Keep in mind that BHVR didn't care about the doxxing and did nothing about him until he made a video calling them diversity hires. You can say he deserved his ban but he didn't get banned for doing what merited the ban. He got banned for hurting BHVR's feelings.
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>I have to play against Ghoul again tomorrow
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>>559141350
*buffed Ghoul.
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>>559141350
That's right, prepare your bussy, anon...
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Ash has cancer.
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>krasue needs infection + 2 dashes to down
>henry needs 4 hits to down
>new trickster needs 12 hits to down
I’m seeing a pattern here
Do you think the game is heading towards 3 health states being the norm?
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wraith's sweaty gym what?? o_o
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>>558930875
BHVR are not capable of the physics required.
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Bruce Campbell has an uncurable cancer
https://x.com/GroovyBruce/status/2028628509128876473
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why do people say killer is more stressful than survivor? when i'm on survivor i have almost no control over the match because my teamamte is gonna greed a gen and go down in 2 seconds, but as a killer nothing is holding me back and every loss is a learning opportunity
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>>559150157
Because killer is constant action and precise decision making where 1 wrong move can turn into a massive snowball that fucks all your pressure meanwhile half of survivor gameplay is sitting on gens and holding W. Even if you lose it’s not really stressful/tense
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>Rick Grimes SEES Prove Thyself
>Disconnects
FUCK YOU
I WILL double this gen!!
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Ace refused to unhook or pick up any survivor, then I got laurie to anticamp unhook herself, but she wouldn't sell him out, so I looked for him for like 15 minutes straight while he didn't touch a gen or do anything but hide, and somehow he doesn't get any crows. These people should just be perma banned.
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>>559153893
there is no ace on the screenshot
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>>559150157
Cute couple.
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>>559145573
What a weird name
>>559147157
God I need those…
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>>559161327
Basic, I would call you a faggot for playing blightchan but every match I get now is this shit >>559160968
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>>559161790
>>559162037
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>>559162392
That had more to do with a bug that would render it impossible to get more family members if a family member left. There was a brief time in which the devs fixed it before fucking it up again, and then they just gave up.