Thread #558965178
HomeIndexCatalogAll ThreadsNew ThreadReply
H
'ate fags & muties edition

>Fallout 4 Resources:
http://rentry.org/fo4resc
https://fallout4map.com/

>Fallout 76 Resources:
http://rentry.org/fo76resc
https://fo76map.com/

>Fallout 1 and 2 Resources:
http://rentry.org/fo12resc

>Fallout 3 and New Vegas Resources:
http://rentry.org/fo3nvresc
https://mapgenie.io/fallout-3/maps/capital-wasteland
https://srt4rulez.github.io/fallout-new-vegas-interactive-map/

>/fog/ Modding Guides
http://vivanewvegas.moddinglinked.com/
http://themidnightride.moddinglinked.com/index.html

>/fog/ Asset and Mod Repository
http://rentry.org/89gads

>/fog/ MSPaintAdventures
http://rentry.org/fogwasters

>Maps:
Fallout 3: https://mapgenie.io/fallout-3/maps/capital-wasteland
Fallout New Vegas: https://mapgenie.io/fallout-new-vegas/maps/mojave-wasteland
Fallout 4: https://fallout4map.com/
Fallout 76: https://fo76map.com/


Pre-War thread: >>558658434
+Showing all 414 replies.
>>
Starting a new FO4 save soonish
>>
File: IMG_0061.jpg (63.8 KB)
63.8 KB
63.8 KB JPG
that's nice dearie
>>
>>558965178
>fags & muties
What's the difference?
>>
>>558971506
muties don't molest children
>>
>>558968354
I tried playing 4 immediately after completing NV. Suffice to say 4 doesn't have the same pull to play through it again despite me having completed New Vegas at least a dozen times.
>>
>>558972886
Sounds like a u problem
>>
>>558973017
Sounds like you love eating shit.
>>
CAO crashes when I try to hit "pack BSAs" with "multiple mods" option selected in my MO2's mod folder. Does this mean I have to go over all of them one by one? Which ones should I prioritize?
Some guides mention putting similar folders into separate sub folders, but how would that work with MO2?
>>
An easy thing to miss: House actually explains why Victor didn't fight to rescue you in Goodsprings, and why he didn't fight in the Ghost town Gunfight against the Powder Gangers. It wasn't out of malice or lack of regard for the Courier or the citizens of Goodsprings. Though he has obviously bigger concerns than that.
>>
FO4 is the dark souls 2 of fallout games.
>>
>>
A robot armed with an X-25 "Gatling laser" and a submachine gun, attacking from stealth? Alas, while alone, such an ally, while formidable, pales in comparison to 3 unarmored goons occupied digging a grave.
>>
God Bless America
God Bless The Enclave
>>
>>558982681
>>558982860
Sounds like bad writing to me.
>>
>>558984364
Ugly putrid dogshit looking game
>>
Fallout no 4skin
>>
Did anyone else think John Henry Eden was just the computer in the enclave base? Was disappointed they didn't follow him up in 4 but theyre obviously setting him up for the show now
>>
>>558987387
Behead show trannies. It's not real Fallout, you don't belong here.
>>
>>558984512
>attacking from stealth
Because securitrons are as silent as church mouses after all. And they're gatling lasers, not gatling snipers. At close quarters, Benny and the Khans would hear Victor coming at any rate. All Benny had to do once he had the Platinum Chip was threaten to destroy it.
>>
>>558987654
>*mice
>>
>>558971771
Fair.
>>
Intervening is a risk, but doing nothing guarantees the chip returns to the Strip. It makes more logical sense to allow the chip to return to an area he controls than to intervene and risk its permanent loss. House never cared about anything beyond himself and his private vision for NV. He fully accepts the erasure of entire peoples as acceptable collateral, so I have no idea why someone would choose to believe he magically makes an exception for a random courier. He isn't outwardly malicious, but he simply doesn't care. House never cared about anything beyond himself and his private vision for NV
>>
Western mod jam. This time it includes NV mods as well.
So far, only this mod has been released https://www.nexusmods.com/fallout4/mods/101327
>>
What's the purpose of bodyslide presets if everyone says you should build outfits with zero sliders?
Would the other presets be interpreted as the new baseline that gets tweaked by character-by-character basis?
>>
>>558968354
Bring a bolt gun with you

https://www.nexusmods.com/fallout4/mods/102050
>>
>>558991674
I was gonna say I don't like modern weapon mods but those are not half bad
Thanks for the rec anon I'll add them to the collection
>>
>>558987387
what makes you think he will be on the show? also there are multiple zax units out there
>>
>And so the Courier who had cheated death in the cemetery outside Goodsprings cheated death once again, and the Mojave Wasteland was changed for like a couple years at most before everything went back to the way it was
>>
>>558991674
>>558992193
I like this guy's models, but the animations he uses are complete garbage.
>>
And then the scientists who discovered teleportation and the secrets to life itself went up in a blast of nuclear hellfire, and war, and the wasteland, never changed. The End, until next time.
>>
Is it true that they're buffing locked containers next patch? I might start using picklock perks if the buffs are any good.
>>
these political entities man, I fucking disagree with them, they're part of this fucking conspiracy to keep everybody down and shit. shit ain't perfect but shit this shit so far from perfect i wanna fucking drop a nuclear bomb on they ass. stupid motherfuckers ruin every god damn thing like you know what i found out this fucking shithole bullshit is your fault actually, you delivered some fucking package and it fucking nuked everybody's ass you stupid motherfucker. and these other niggas showed up and those motherfuckers lost their motherfucking skin and got all irradiated and shit and now they got bigger problems than caesar and california because of that chainsaw sand tornado and all that shit. so this got me thinking, what if i gave the stupid motherfuckers responsible for all this fake ass flag bullshit a bigger problem to comprehend than killing each other like a nuclear bomb dropping from the sky on they ass. yeah you heard me motherfucker i'm going to nuke all them mother fuckers unless y'all wanna fight me bitch made little bitch. what's that i hear motherfucker, did you say bear? bull? that shit don't matter no more all that matter is death and survival death and survival life and death and mother fucking psycho niggas with the power of god all that matters in this world is death and destruction all that is built will be unmade motherfucker i will fucking kill you hear me i will fucking kill you and everybody and everybody you ever heard about or loved or liked and i will feel nothing motherfucker because i'm angry and angry for a good reason and it's your fault all your fault little bitch. i can't stop thinking about you
>>
Nice model, but the animations are totally broken and BCR doesn't even work.
>>
And so the Brotherhood that had organized the distribution of clean pure water in the Capital Wasteland, returned to being zealous tech raiders in the sequel. Settlements were raided, settlers were extorted, and many ghoul kids were murdered. Because War... War Never Changes™.
>>
after beating fallout 2 multiple times, I still learn new shit. I guess you can click and use alcohol on characters lowering their perception making it easier to pick pocket them. I just imagine your character grabbing someone by the head and pouring beer down their mouth while they're freaking out. then just casually sticking your hand in their pocket
>>
random skeleman
>>
>>558991674
His AKs of the Wasteland was pretty interesting
Made the Gunners a whole lot harder to deal with although it kinda streamlined the gameplay for me since I was mainly using said AKs over other weapons
>>
>Raider Sadist Armor
>Has decapitated hands stitched to the torso
Ew...
>>
Are you going to be able to get Dom Pedro's mods anywhere after the season ends?
>>
>>558992193
Screwing random shit to your gun is actually MORE work than just creating a wooden or metal stock. But that odesn't have the "post-apocalypse" look to things.

Stamped metal weapons is more likely for post-apoc.
>>
>>559000867
>Raider Paingiver and Ordinance Armors are basically bikinis on females
nice
>>
>>558993081
Bethesda has zero interest in actual lore building, and the lore fags are a minority of the fandom. They wan ta loot n' shoot game, and to compete against shit like Minecraft. They want something pretty mindless with a lot of action and to constantly get your reward mechanism going by finding gear every few minutes.

The show is to pave the way for Fallout 5 to be set in the ruins of the West Coast, where all the factions are destroyed and just remnants. This way they can turn the NCR into the Regulators or Minutemen - just some good guys trying to rebuild things but have zero infatructure, and then turn the Legion into the Gunners or Talon Company.

It's just gonna be Fallout 4 with a New Vegas skin and factions. They are already starting that shit by making the assets in 76. Locations from 1-2 are going to be a mystery box that are just forgotten about since no one at Bethesda knows about any of those cities other than Sandy Shades because it was the NCR capital.
>>
>>559002746
>2033, I'm king of the world
>2277, I am forgotten
>>
pa luty smg mod when
>>
>>559003149
Fallout4two isn't coming out until sometime after skyrim 2. I feel like they're creating some kind of procedural generation for skyrim 2 like what they have with starfield so we'll probably see that in fallout4two aswell.
>>
https://fallout.wiki/wiki/Fallout:_New_Vegas_Prototype_Build_(July_2010)

>every single change in the beta is better than the final build

God damn. Here Metal Armor has at least some reason for existing: it's an inferior cobbled together form of Combat armor. Dinner Bell is accessible at any point, which makes it a good weapon rather than something that is hours to get normally. Lucky is harder to get.

Low end goons and mercs in Leather armor have a few more points of DT. This all makes sense.
>>
>>559003458
The M3A1 is one of the reasons I like New Vegas.
>>
>>559000894
probably for bullion but not immediately after the season ends
>>
>>559003458
that gun is in 76 and people have it and trade it but it was from a dev room and functions 1 : 1 like a hunting rifle
>>
>>559006703
I wouldn't be sure about all of them
some mods came from "mini season" thing they are doing, I don't recall items coming back from these mini seasons as gold bullion purchases
>>
>>559003664
For every balance change that seems pointless there is often a very good underlying reason for it. I'm guessing Metal Armor got nerfed so Xbawks kiddies didn't get filtered by the Vipers, and Leather Armor got nerfed to encourage progression, as its one of the first sets you get in the game during Ghost Town Gunfight.
>>
>>559003458
>>559004162
What terrible guns they are. There are many myths surrounding these garbage guns, but they really show how poor and pathetic US and British were compared to the Germans and Soviets in WW2. This garbage is literally worse than, or at least comparable to, the makeshift Chinese guns of that time.
>>
>>559008032
America produced 6 million m1 carbines in three years.
>>
>>559007309
>For every balance change that seems pointless there is often a very good underlying reason for it.
But only when Obsidian does it, in the case of Bethesda is becasue of incompetence.
>>
>>558991674
That is a disgusting K98k
>>
Has any Fallout game made you put the controller down and made you go, "Damn… War… War never changes…"?
>>
>>559008328
That's one thing I don't understand. They switched to using much cheaper SMGs, but at the same time produced a ton of these ridiculously expensive rifles (which aren't that good and instantly became obsolete).
>>
>>559009293
>in the case of Bethesda is becasue of incompetence.
Yeah, giving you power armor in the tutorial is pretty incompetent.
>>
>>559008328
It was probably closer to 300,000.
>>
>>559010962
It's the second weakest Powered Armor in the game, though. It also feels like an encumbering piece of shit, so that's why I never use Powered Armor in Fallout 4.
>>
>>559010726
For the time, Carbines were a lighter version of a rifle, albeit weaker. They were precision weapons as opposed to volume-suppression SMGs. They tended to be preferred by officers in the field, so I've been told.
>>
>>559011549
Why would officers and soldiers prefer different weapons, though? Are there psychological differences between these two groups?
>>
>>559009293
Bethesda are quite stupid. I used to give them the benefit of the doubt. But, I can't realistically do that anymore.
>>
>>559011367
It's strong enough to stomp at least the first 10 levels of enemies. With Nuclear Physicist + basic map knowledge, you'll never have to exit a suit of power armor. Unless you count having to exit the T-45 to equip the T-60 you get after act 1.
>>
>>559011549
It doesn't make sense anyway. Why swap decent working SMG for complete garbage when you can afford a bunch of these expensive carbines? No matter how good they are, they won't replace SMGs
>>
Which power armors are worth using in 76 besides Excavator and Secret Service?
>>
>>559011678
Officers preferred the lighter weight which placed less of a weight burden on them in the field. Soldiers, unless they were very specialist in their roles, often didn't get that particular choice. If we're talking WW2, you had one or two guys per squad on BAR(Browning Automatic Rifle, this shows up in Dead Money), which was essentially a Light-er Machine Gun that could be wielded by a single soldier instead of a team. You may even have a sharpshooter carrying something along the lines of an actual Bolt Action, like a Springfield(I wanna say '03 but I'm sure I have that part wrong). The rest typically were grunts that got the Garands.
>>
Josh Sawyer's mod made me realize power armor training is a really, really, shitty mechanic. I should not be forced to help shitty factions to use the best armor in the game.
That being said, Fallout 4 made it too easy to find and use power armor. Josh Sawyer should have designed Fallout 4. If he did, it would be a much better game.
>>
>>559012305
So officers were afraid of breaking a nail?
>>
>>559012008
The Grease Gun was primarily, if I'm not mistaken, for Tank Crews. More compact than the Thompsons at the time. The STENs though, I have no excuse for how the Brits did things.
>>
>>559003649
Ironically if they were making a proper Fallout a'la 1 and 2 procedural generation of the desert wouldn't be a bad idea. Problem is this is bethesda we're talking about. Shame there isn't another fallout-esque 1st/3rd person RPG out there.
>>
>>559012643
>The Grease Gun was primarily, if I'm not mistaken
I am quite sure that it was supposed to replace Thomson.
>>
>>559012643
The Sten gun kicks ass.
>>
>>559012623
Was that ever NOT the case?

But really, you learn to appreciate a lighter weapon when you're the one doing the decision-making and order giving in real time, and having to hump all over open terrain with all your gear. That extra several pounds you've shed might just keep your brain going for a few crucial moments longer so you can do something more complex than point and shoot.
>>
>>559012912
More like suck ass
>>
how long does it take bethesda support to respond to a ticket about buying stuff from the atom shop?
>>
>>559012845
I could see it. Lighter, more compact, on paper probably intended to be a superior close-range sort of weapon. Then the advancements of Semi-Automatic rifles quickly rendered the whole venture moot.
>>
>>559010669
FO3 when blowing up Megatron. It was like history repeating itself in real time.>>559009493
>>
>>559012983
Makes sense. So officers could choose whatever they wanted? There was some guy that turned up with a sword once.
>>
>>559013069
We are sorry you aren't happy with the atom shop cosmetic you bought.

We aren't planning on doing anything about it.

>t. Bethesda Support
>>
>retarded noguns itt
M1 carbine was a 1911 replacement. It was intended to be carried by everyone who beforehand was issued a 1911. Incidentally it also turned out to be a good weapon overall because it was lighter than a Garand and was plenty powerful to deal with everything. It's only downfall were the paper mache magazines. No, it wasn't "instantly obsolete", who fucking told you that? They were used well into the Korean War and in Vietnam as hand me downs by the South Vietnamese army.
Grease gun was a Thompson replacement and it's man purpose was to be much cheaper to produce than a Thompson because the latter were fuck off expensive due to being milled out of a block of steel instead of stamped out of sheet metal like the Grease gun.

Jesus fucking Christ
>>
>>559012593
>Power armor

It's clunky, slow, out of place and doesn't even offer that much advantage over medium or even light amour. The game is 100% designed to herd you towards either a light armor build, or one of the various top tier medium armors (ranger armors, combat armors, etc)

And Sawyer didnt learn shit when he made his mod to give the game one final patch because instead of buffing PA to make the hassle of getting the training for it worth it he went and made more reinforced light armors with decent DT to keep feeding the light armor overlords.
>>
>>559013672
no man i'm trying to BUY something, i want bethesda support to respond soon so i can SPEND my ATOMS
>>
>>559013239
It still doesn't justify how bad it was. There were plenty of compact SMGs, and even back then there was the PPS, and none of them were that bad.
>>
>>559013727
>They were used well into the Korean War and in Vietnam as hand me downs by the South Vietnamese army.
This in no way contradicts them being completely outdated. Especially in Vietnam, when the idiotic US leadership seriously believed that the Garand and BAR were still up-to-date guns
>>
uoh
>>
>>559013765
That's a lot of shit I'm not reading.
>>
>>559013962
America didn't care because they were already winning.

Germany had its wanderwaffe but that didn't change anything when american planes had self-sealing fuel tanks and actually ran on gasoline.
>>
>>559013765
The sierra madre security armor (reinforced) is so good that there's no reason to ever wear any other armor ever. It beats almost every medium armor in DT and also benefits from that one perk that lets you walk faster. It's so good I have no idea how that wasn't made into a medium armor so it would have at least some drawback.

As for power armor... my own personal mod has a trait that allows you to use power armor at the start (but you take more damage when in light/medium armor) and some other minor power armor perks like increased movement speed and whatnot.
>>
>>559014268
It's a fucking .357 equivalent in compact rifle form, how was it "outdated"?
>Especially in Vietnam, when the idiotic US leadership seriously believed that the Garand and BAR were still up-to-date guns
Where is this History channel tier "knowledge" coming from? By Vietnam they already had the M14 and M60, soon to also have the M16. Thompsons, Garands and BARs were just hand me downs for South Charlies. I'm getting mad just reading this bullshit.
>>
>>559013727
Grease Gun is also lighter and more steady to use and aim. Tommy Gun has an iconic look, but it's 7-10lbs to carry around, and is a pain to shoot. Grease gun is great and very controllable. It was kept as a PDW for tank crews well into the 80s.

Anyone who has actually handled a thompson will tell you it's bad to shoot and too heavy for what it does.

Also: if you use the mod to make the 9mm SMG fire 45 ACP, then the Thompson becomes immediately obsolete.

https://www.youtube.com/watch?v=3rKOdiHmKFc

MP40: Fine firearm, but it cost more to make, and it was overly complex and delicate due to German engineering quirks. The Sten and Grease Gun were ugly cheap guns and did the job better.
>>
>>559014852
I've handled a Thompson several times and it's awkward and uncomfortable to shoot, mostly because the downward stock but the weight and lenth of pull didn't help. I also shot a Sten Mk. II once and it's an absolutely atrocious gun. Amazing how the bongs managed to win a war with that piece of shit of an SMG. It's more akin to those late war German last ditch guns like the Volkssturmgewehrs which funnily enough is in Fallout 4.
>>
>>559014580
>America didn't care because they were already winning.
They had major difficulties in Japan fighting for all these islands. That is literally the reason why they decided to nuke everything instead of trying to win by conventional means.
>>559014769
Common knowledge? Technically, the M14 was supposed to completely replace the Garand, but in practice it was still used a lot until the 1970s. And it's not like the M14 was some kind of technological marvel at the time.
>>
Pipe Rifle > Grease Gun
>>
>Ivan the village rapist hammers one out in 3-4 hours
>>
>>559015831
Still better than M3 and Sten lmao
>>
>=== Record Type Collisions
>The following records override each other, but have different record types. This is undefined behavior, but will almost certainly lead to CTDs. Such conflicts can only be fixed manually, which should usually be done by the mod author. Failing that, the safest course of action is to uninstall the plugins.
>~~Note: the FormIDs in this section are relative to the whole load order, not any individual plugin.~~ To view the records with these FormIDs in FO4Edit, make sure to load your entire load order (simply accept the 'Module Selection' prompt in FO4Edit with OK).
>* FE077632 from Sidearms of the Wasteland.esp, colliding versions:
>>* co_mod_Colt7520_Bullet_AP [COBJ:FE077632] from Sidearms of the Wasteland.esp (base record)
>>* ColtClassicLaser [WEAP:FE077632] from M8r Complex Sorter.esp
Should I be worried?
>>
>>559013727
>M1 carbine was a 1911 replacement
Why would a rifle be made to replace a sidearm? That doesn't make sense.
>>
>>559015480
I like those tits. Slightly on the too big scale, but nice nonetheless. Pretty sure tits were nerfed between 3/NV and 4.
>>
>>559017307
Because it was a PDW at the time numbnuts, just like the 1911.
>>
>>
>One of Emil Pagliarulo's Fallout 3 player characters was Fahrenheit, a "crazy Raider-looking girl" who would be nice in dialogue before ripping people off, keeping her Karma at Neutral.[Non-game 2] The name Fahrenheit was later used for this character in Fallout 4, who is associated with the companion John Hancock; Pagliarulo contributed to Hancock's writing in Fallout 4.
Emilbros...
>>
>>559017727
Emil is fine when he writes random stuff or characters. Problems start when he leads a project.
>>
>>559017727
Emil in another universe would've been a Frontier modder
>>
>>559017610
Where would Festus fall in this debate?
>>
>>559017951
homo, just like the author of the picture
>>
>>559017583
Why not have both, then?
>>
>>559017727
Fallout 3 doesn't let the player rip off NPCs, though.
>>
>>559017727
isn't that just Clover?
>>
>>559018217
Both what?
>>
>>559017727
>>559017878
She's ginger, and Emil is a plastic paddy. So I think Fahrenheit is one of Emil's troons.
>>
>>559018727
The M1 carbine was a 1911. 1911s are small and can hit in a holster.
>>
>>559017727
real talk, but Fahrenheit always felt like someone's waifu character so this confirms it.
Controversial, but Glory feels the same way. Even more controversial, but also Hancock.
>>
>>559018654
Clover is Asian and a straight-up psycho. Clover's Karma is Evil, not Neutral.
>>
>>559017871
Some people fart in Emil's dick because these people believe Emil's writing is simplistic and rationally incoherent. I'm not one of these aforementioned dick-farters, because I believe the writing of Bethesda's Fallout games are serviceable (Fallout 76 *not* included).
>>
>>558982681
imo the battle at Goodsprings was more of a test to watch the Courier's capabilties
>>
>>559020501
Fallout 4 is fine (because they actually listened to criticism and followed NV example) but Fallout 3 is terrible no matter how you look at it.
>>
>>559018968
Because they fire different cartridges.
M1 carbine was more of a truck gun than a side arm.
>>
File: file.png (1.1 MB)
1.1 MB
1.1 MB PNG
I'm going in wish me luck
>>
>>559021290
NOOOOO
>>
>>559020501
>>559020829
>Fallout 4 is fine
No it's fucking not. I'm replaying it currently and it's an absolute snore fest.
>>
>>559021290
>thuggysmurf
>>
>>559021439
Still the best thing Bethesda wrote since Morrowind.
>>
https://www.youtube.com/watch?v=KlUkvrYtWRk
>>
>>559018978
Hell, half the companions in Fallout 4 feel like dev waifu/husbando characters. People say Nick Valentine is the only good NPC in Fallout 4 but he's clearly just wish fulfillment for one of the devs at Bethesda, he has barely any distinguishing flaws and occupies a disgusting amount of screen time for an NPC that really shouldn't be all that important.
>>
>>559008032
Functional, cheap, easy to produce and reliable firearms are good firearms
You're stupid as shit nigger
>>
>>559021928
>Functional
>reliable
>M3 and Sten
>>
>>559021891
>the main plot is literally a missing persons case
>potentially the only private investigator in the entire commonwealth "shouldn't be all that important"
>>
which writer clearly went wild with their robot sex fetish stuff in fallout 76
>>
>>559022245
>can only fuck an assaultron
not nearly wild enough
>>
>>559021642
The Pitt, Shivering Isles, and Dragonborn were okay by Bethesda writing standards. Much better than anything in Fallout 4 at least.
>>
>>559022174
If this was a better game like New Vegas you wouldn't need Nig Valentine. You would be able to just track Kellogg yourself, because depending on your build, you ARE the private investigator.
>>
>>559022245
we had another robot waifu that was cut
https://www.youtube.com/watch?v=Fa1ADGzN1_A
world is a cruel place
>>
>>559022378
>The Pitt
I don't understand why people jerk off over it so much. It's literally the most boring piece of shit with three quests, two of which are collecting ingots and fighting in the arena.
>Shivering Isles
A scary island with scary stuff #2. I recently replayed it in Remastered and it's really not that good.
>Dragonborn
Meh
Literally ‘Remember Morrowind?!’ the DLC
>>
>>559022749
>I don't understand why people jerk off over it so much. It's literally the most boring piece of shit with three quests
The characters and their motivations make a lot more sense than the ones in Fallout 4's main plot. There is actual lore for The Pitt too that explains why it's a shithole, that didn't exist for the Capital Wasteland.
>scary island
>Shivering Isles
Only dementia is meant to be scary, mania is just depressing.
>Literally 'Remember Morrowind?!' the DLC
Sure, but Miraak is still a better antagonist than Eden, Alduin, Mehrunes Dagon, Father/Maxson, or the whatshisnames in 76.
>>
76 allows you to kill lesbo's commie girlfriend and side with mustache twirling villain to mind control a vault
and it feels wonderful
>>
File: IMG_8241.jpg (217.8 KB)
217.8 KB
217.8 KB JPG
Fallout needs more high-tech skintight bodysuits.
>>
>>559023184
I literally played all these things just recently and you remember things that just aren't there.
No one in The Pitt has any genuine motivation. It's literally just a bait and switch with the disease and its cure, and that's it. It doesn't help that the DLC gameplay is complete rubbish and could be completed in about 10 minutes if it weren't for collecting ingots and fighting in the arena.
>Shivering Isles
It's just the same thing they do every game, and it's not even the best of its kind. Far Harbour way better
>Miraak is still a better antagonist
No, he literally has no motivation and appears twice. I don't like Fallout 3, but even Eden and that other guy make more sense.
Overall, Fallout 4 has better writing than these games. At least you can choose which side to take, and quests often have multiple solutions.
>>
>>559023890
>no motivation
listen to Ashur's tapes and side with him the next time dumb-o
guy clearly outlines his motivation and acknowledges how brutal his methods are
>>
>>559024136
If that's enough to be considered motivation, then Fallout 4 has no problem with that at all.
>>
>>559022023
For the effort to make them, yes they were, especially the grease gun
>>
>>559024489
No
>>
I've only used a mod creation tool once in these games and that was to remove the belt of a spartan armor mod so I could see the ass better. I remember it being exceedingly difficult too for some reason but l was very stubborn in learning it just so I could have this. After that I never bothered to tweak or make a mod again.
>>
>>559024558
Yes, yes they were dumb ape
>>
>>559024794
They weren't even that cheap
>>
>>559024383
What were Father's motivations again?
>>
>>559025021
You wouldn't understand.
>>
>>559025140
why use many words when few do
>>
>>559025021
Same as Master, Encalve and House. Muh world is shithole so we should all become mutants/kill all mutants/fly away to another planet/live underground.
>>559025140
You niggers haven't even played Fallout 4, I bet. It's some kind of hate cult where everyone repeats the same thing no matter how bullshit it is.
>>
File: 048.png (20 KB)
20 KB
20 KB PNG
>>559021290
>Mod has tons of cringy bullshit
>But it also has a loli companion
>>
does fallout have any guns that are fleshy or living?
>>
>>559024383
you're hopeless
he is the extreme version of Lyons, hell he even coasts along the real world events of US history and how it jump starter the economy via slave labor
>gets left behind for dead, sees how fucking miserable the living conditions are, wants to change it and form civilization
>has a plan, use Steel Mill to make ammo for commerce, native population too sick for this hard labor, uses slave labor instead
>has the opportunity to cure the native population later on
Ashur is what BoS east chapter should have been, force for good but still very much "end justifies the means" type
>>
>>559025598
None of this is in the game, and you're imagining things that aren't in the game because you haven't played it in ages.
>>
>>559025330
>Same as Master, Encalve and House. Muh world is shithole so we should all become mutants/kill all mutants/fly away to another planet/live underground.
>Same as three different antagonists with completely oppositional goals
Uh, what?
>>
>>559025742
again listen to the tapes you dopehead, he outlines his plans clearly that in his messages to his daughter
just admit that you always sided with slaves
>>
hey
>>
every antagonist is basically like
i'm forcing everyone into one uniform, die
>>
>>559025853
>>559025989
>>
>>559025854
Play the game
Absolutely none of this matters in the story.
>>
every antagonist is basically like
i am an antagonist and i have goals
>>
Father's motivations left me miffed...
one one hand he wants self sufficiency on energy front with beryllium reactor which is admirable
decides to threaten surface by telling them to not interfere (bold but kind of foolish without real military power, and I mean more than dozen or so synths patrolling the surface)
gradually replace the surface with synths to uh... secure the underground and ensure loyalty? (while Gen 2-3 models are still prone to disobey and go rogue)
it's like sunk cost fallacy with their synth tech
>>
>Why yes, the Institute are basically the Enclave. They both do evil faction things of course.
>>
>>559026410
by that logic nothing matters in these games
Chosen one's efforts to stop the Enclave? Who cares we never see direct results!
Courier siding with House to rebuild some of the old world's prosperity
Who cares we never see the results!
>>
>>559026843
>gradually replace the surface with synths to uh...
This is probably the only thing you can't explain away with the Institute. All in all it's a shame because the Institute could've been a House equivalent for the east coast which now that I think about it would be a big no no for bethesda because the world in Fallout has to stay destroyed and fucked up for all eternity.
>>
>>559021290
>Gun For Hire and Crime and Punishment weren't bad why does everyone hate this guy
Then I remember he didn't make those
Is Diary of a Madman worth checking out? I like the option of being able to sidestep the MQ and just pretend to be playing a shitty FPS game with faux RPG elements.
>>
>>559027281
Using your logic, Fallout 4 is the best game ever written. You have double standards, praising some random crap and criticising something similar in Fallout 4 because it doesn't match your opinion.
And yes, one note does not suddenly make DLC good when it consists of 99% collecting ingots and fighting in the arena. It doesn't matter because this note is the only thing that even tries.
>>559027630
???
I am quite sure that the game tells you directly that they want this to control people. Like, they don't give a shit about the general population or even those retards who want to free the synths, but keep spying on them so they don't cause any trouble.
>>
>>559028004
>praising Fallout 4
sorry darling, I am not that anon, it is my least played Fallout game outside the meme tier spin offs
>>
>>559028280
Sounds like you haven't played it at all, like most Fallout 4 haters. Thanks for not complaining that the game forces you to build settlements like some retards lol
>>
is there a reason why the brotherhood of steel is funding a porn studio in new Reno?
>>
>>559028557
for porn
>>
>Ashur believes that using slavery in the short term to maintain the Pitt's economy and army is a necessary evil and that once the cure to the Trogs is found he can begin establishing a proper civilization without need of slavery, he just needs time and doesn't want to harm his own daughter to speed up the process
>Werhner just wants to free the slaves and doesn't care if Marie is harmed if the cure is found faster, Pitt will likely fall into anarchy as he has no plans for nationbuilding
By Fallout 3 standards, this is practically Shakespeare.
>>
>>559028557
Men have needs
>>
hello lads
what are your modlists for New Vegas or some /fog/ approved top tier mods? Never asked anybody before nor do I watch any youtubers that focus on it, so I figured this would be the best place to ask. yes I trust you to have the best taste.
I'm open to hearing anything at all, but am mostly interested in graphics, QOL and new content.
>>
>>559028557
For the BoS gooncave complex.
>>
>>559028456
I finished it twice
once with minutemen (the only redeemable moment was mortaring that fucking blimp)
and second that with institute, to be honest they almost nailed a good encounter in the fusion building with long elevator ride and stair climb during BoS ambush
I don't really care about railroad or siding with Brudahood of Steal(your wallet)
>>
>>559029280
Read the links in the OP, Viva New Vegas is a good guide to follow/modlist to use.
>>
>>559029128
what's going to happen to all of ashurs psycho raiders when he wants to make his place a nonpsychoraider city
>>
>>559028557
Just bros being dudes.
>>
>>
>>559029913
absolute plank
>>
>>559028004
>I am quite sure that the game tells you directly that they want this to control people
Why do they want to control people again? Why do they need to control random people when they have an army of synths?
>>
>>559030283
well anon because humans are unpredictable!
what do you mean synths can rebel? that never happens!
Railroad who? how about I rail your mom HA!
I am very smart, t. Farter
>>
>>559029809
I've already got it and installed it ages ago, hence asking for something moar
>>
>>559030484
>Well you see, if we attack the surface dwellers they will rebel against us!
>Institute is underground, no one knows the exact location except the player, and it requires teleportation to access
What Father really needed was a securitron army, not synths.
>>
They really went back and added Starfield to the fo4 store description
kek
>>
>>559029817
Assuming Ashur is smart and makes it gradual, they either fall in line or get put down. Most of them worship him as a god already, so it'd be the ones who think he's going soft or are plotting to steal the crown like Wernher who would be most likely to mutiny anyway. Nothing he couldn't handle.
>>
>Gen 3 synths are supposedly the peak of post-war tech, able to properly simulate human sapience for the first time ever
>you can just insert a Ms. Nanny robot personality from 200 years into a synth body, and it works like inserting a DVD into a Blu-Ray player
>>
>>559031137
Wow these are the same dudes who made Starfield? Guess I'm not buying Fallout 4 then.
>>
>>558987973
The mice must flow.
>>
>>559031760
>still can't breed
OH
MY
GOD
JUST LIKE FALLOUT 2
EMIL YOU MAD GENIUS IT IS LIKE POETRY IT RHYMES
>>
>>559032028
lol
>>
>>559032014
kek
>>
>>559004162
This is the inevitable end to every machinists career.

I had to fight my spell check because it kept changing machinist in MACHISMO.
>>
>>559032495
okay mechanist
>>
>>559030716
Alternate Start with Delayed Main Quest with a DLC Delayer like Goodies or Leveled DLC Delay really makes the Mojave feel alive, as if new quests are popping up every so often and there's always new adventures to go on, especially if you've got the Someguy Series and some other quest mods like Long 15. I'm having a ton of fun just exploring and doing quests, there's no urgency and it makes the game feel so much more relaxed.
>>
whats the likelihood House has his semen cryogenically stored
>>
This is an energy weapons thread btw, we enjoy energy weapons the most here
>>
Can someone explain why the Minutemen and the Railroad can't just ally with each other? They have the exact same motives; they both want to blow up the Institute.
Am I missing something?
>>
File: file.png (79.8 KB)
79.8 KB
79.8 KB PNG
>>559034713
for me its the solar scorcher.
>>
>>559035015
I miss this guy
>>
>>559034767
You can do this if you go for the Minutemen ending and stay friends with Bos and the Railroad.
>>
>>559035748
Ok yes but that's not allying with them, that's just ignoring them. You can't take them along for the raid on the Institute.
>>
The Minutemen and the Institute should've been the only two main factions, albeit rewritten to make them less retarded, and the BoS and RR should've been side factions. Then you could've used either of the latter factions as support depending on if you want to free the synths or not. If you betray any of the two supporting factions, you will have to face them as a final secret main quest.
The RR don't make any sense as a main plot faction.
>>
>>559035532
same
>>
>>559036529
It's an interesting idea but it adds even more parts to an already unstable structure. Imo Fallout 4's writing and world building are fine as they are. Not great, but not trash either, as many would have you believe.
>>
>>559036529
Nah, fuck the Brotherhood but I agree about everything else. I wrote something similar to this on /v/. They've should've gone all the way in copying NV's main quest structure instead of combining it with 3's find your relative plot.
>>
>>559036894
>They've should've gone all the way in copying NV
But they did just that. Searching for Shaun is literally the same as searching for the Platinum Chip in NV. You get to know all the factions along the way, and killing Kellogg sets things in motion. It's done way worse, but it still works way better than Fallout 3.
>>
>>559036751
>Fallout 4's writing and world building are fine as they are
Why does a 10 year old run Diamond City's water supply?
>>
>>559020829
>>559021439
Replaying Fallout 3's main quest is a chore due to how linear and one-dimensional it is. To me, Fallout 4's main quest is easier to get through because each of the 4 factions have their own distinct theme. The writing of both games is one-dimensional, but Fallout 4 allows for more fun post-Kellogg. Though, Fallout 3 has a richer atmosphere and setting, even if the setting is a fever dream, Frankenstein of Fallout 1 and Fallout 2.
>>
>>559037207
platinum shawn
>>
>>559037275
do you think he's doing a bad job?
>>
>>559037275
This is literally one of Emil's children, I really have no excuse here. The same goes for the Kid in the Fridge. These are literally characters created so that Emil's children could voice something.
>>
>>559037510
It doesn't help that Fallout 3 main quest doesn't even use most of the map. Fallout 4 at least does this thing where you have to collect items and help from different people from different parts of the map, Skyrim did the same thing.
>>
>>559025989
You're fucking high. Uniforms serve the purpose of identification, safety, ego-boosting, sexual stimulation, and behavior-alteration. Uniforms are important, sure, but it's what those uniforms represent is what matters. Some groups don't even have uniforms. The Super Mutants don't have uniforms. Raiders don't have uniforms.
>>
>>559037207
>Searching for Shaun is literally the same as searching for the Platinum Chip in NV
>Searching for your kidnapped son has the same weight as looking for a lost package
Also you don't really recruit anyone else to fight for your faction like the Boomers, Great Khans, Brotherhood, etc. or kill any important individuals belonging to enemy factions like in NV.
>>
>>559038180
I mean that it carries the same substance for the story. You've lost something and you're looking for it. Fallout 3 doesn't work that way because your father ran away from you lmao
>>
>>559031760
But can you install an Assaultron personality into a synth?
>>
>>559038180
>>Searching for your kidnapped son has the same weight as looking for a lost package
considering i didn't choose to have this son or get to know him at all...
yeah, it does
>>
>>559037847
Fallout 3's main story is dogshit, but I can forgive it temporarily because Fallout 4's main story is so much worse. You can probably point to different things F4 does better like utilization of the map, sure, but it doesn't just wipe away the fact that you're given a very unique predetermined backstory, a voice actor, and motivations that aren't your own. In F3, you're a vault dweller with no predefined personality, no voice, and while you're looking for your dad, you could just as easily larp that you had to exit the vault because the overseer was trying to kill you. But in most interactions in F4, you have to play up the parent with a missing kid.
The actual game itself is not a good roleplaying game, but your backstory as a vault dweller was serviceable because it was clearly inspired by F1.
I can get invested in 3 in a way I can't with 4, because I really don't give a shit about the player character. They're not mine.
>>
>>559038753
>you could just as easily larp that you had to exit the vault because the overseer was trying to kill you. But in most interactions in F4, you have to play up the parent with a missing kid.
Anon, it's literally the same in Fallout 4. Most of the dialogues in Fallout 3 start with whether they've seen your father. And in both games, half of the game is closed behind the advancement of the main plot. The difference is that in Fallout 4, you can completely forget about your son after learning that he is already old and simply join another faction.
>>
>>559039071
>Anon, it's literally the same in Fallout 4. Most of the dialogues in Fallout 3 start with whether they've seen your father.
I haven't played Fallout 3 in at least 4 years, but from what I remember, it's one conversational topic you can choose to discuss. In Fallout 4, you're asked questions like "Well why did you come to Diamond City?" and most of the options mention Shaun in some way. One of the only two city hubs in the game railroads you into a retarded cinematic sequence with Piper where this literally happens, whereas with F3's Megaton it's just like: "Hey, you're the new guy, welcome" and then you get to ask them about anything else including your dad, or just ignore the whole topic.
>half of the game is closed behind the advancement of the main plot.
I don't understand what you mean. The main story in Fallout 3 is laughably short, IIRC it's less than 10 quests out of maybe 50-60 or so.
>The difference is that in Fallout 4, you can completely forget about your son after learning that he is already old and simply join another faction.
Your dad dies in Fallout 3, so you don't have to give a shit about him for long either. Once he dies, it's about the retarded water purifier more than anything else.
>>
>>559029817
You have an one-dimensional view of raiders. Vikings were raiders, and they settled down.
>>
>>559039684
>I haven't played Fallout 3 in at least 4 years, but from what I remember, it's one conversational topic you can choose to discuss
It is almost always the only dialogue or the only dialogue that will actually give you a quest.
>and most of the options mention Shaun in some way. One of the only two city hubs in the game railroads you into a retarded cinematic sequence with Piper where this literally happens
It's better than in Fallout 3 because you can go 90% of the time without mentioning your missing son. The only time you have to do it is when you talk to Nick.
>I don't understand what you mean.
You won't encounter Enclave until you complete the main quest to a certain point.
> Once he dies, it's about the retarded water purifier more than anything else.
And you're forced to do this shit because muh father muh destiny and you can't join another faction, for example.
>>
>>559040083
Vikings being raiders is mainly a European view (because that was their main interaction with those nations) which is not entirely accurate. They were far more successful as traders, mercenaries and sailors.
>>
>>559040451
Wow, didn't know the Vikings were so gay.
>>
>>559040638
Yeah, sorry to disappoint you, but the Vikings were actually really bad at war compared to European countries.
>>
>>559040721
How come Vikings made empires if they were bad at war and good at sucking cock?
>>
>>559040240
>It is almost always the only dialogue or the only dialogue that will actually give you a quest.
In Fallout 4, yes. In Fallout 3, not really. You can ask Lucas Simms or Moira about your dad and they will point you in the right direction, but they also have their own quests like the one involving the Megaton bomb, or the one with the Wasteland Survival Guide. In Fallout 4, I can't remember a single quest that the DC Mayor gives you that isn't related to the main quest in some way.
>It's better than in Fallout 3 because you can go 90% of the time without mentioning your missing son. The only time you have to do it is when you talk to Nick.
Or to Codsworth, which is the first interaction you get in the game after you escape the vault.
>You won't encounter Enclave until you complete the main quest to a certain point.
The Enclave is certainly not "half the game". They don't even have their own faction path.
>And you're forced to do this shit because muh father muh destiny and you can't join another faction, for example.
Yeah, but you couldn't side with the Enclave in Fallout 2 either and that game was still a great RPG. You can side with the factions in Fallout 4, which is admittedly an improvement, but it's not like Fallout 4's factions are actually compelling enough to make you forget all the glaring problems with the story.
>>
I hope Fallout 5 has more rapists.
>>
>SPECIAL boosting furniture only buffs you for 30 minutes
Are any of these even worth it? I feel like getting the Intelligence one, but having to re-buff every half hour seems lame.
>>
>>559040863
They only fought those who were even worse than them. Or they ganged up with the locals on other locals.
>>559040923
>Or to Codsworth, which is the first interaction you get in the game after you escape the vault.
You can skip it, and it will even have a unique dialogue if you come to talk to him after completing the main quest. Fallout 3 really lacks these kinds of small details.
>>
>>559041157
That explains why Scandinavians are so gay these days: they were always gay.
>>
>>559041157
>You can skip it, and it will even have a unique dialogue if you come to talk to him after completing the main quest. Fallout 3 really lacks these kinds of small details.
You can skip Megaton, GNR, and Rivet City entirely if you go straight to Vault 112 in Fallout 3. In Fallout 4, you have to talk to Piper and the mayor sadly to enter DC, even if you saved Nick first.
>>
>>559041042
I hope for man on man rape.
>>
>>559013727
>>559014852
>>559022023
>>559008032
https://www.youtube.com/watch?v=fM6pTCv_HZI
>>
>>
>>559041430
Gross. You gay?
>>
>>559041356
Nick is the only one you need. You can skip all the dialogue with Piper by simply shooting her in the middle of the conversation, and the Mayor is not mandatory at all. You can just run past him. Then the guard will get unique dialogue by the way. Again, this is responsiveness that Fallout 3 lacks. There are many moments when you can do something wrong and the game will react to it.
>>
>>559041569
Rape is supposed to gross you out.
>>
>>559041534
Sorry anon but rifle is fine
>>
>>559041657
What?
>>
>>559041534
>THAT THING IS A DAMN GIMMICK, SONNY
>>
>>559041634
>You can skip all the dialogue with Piper by simply shooting her in the middle of the conversation
She's literally essential, so you're glitching the game. You're not meant to play it that way. I'm pretty sure every companion in Fallout 3 isn't essential.
>>
>>559042032
Dude, shut up.
>>
>>559042032
>She's literally essential, so you're glitching the game. You're not meant to play it that way.
It's just an extreme way of skipping dialogues. The same thing can happen if someone else interrupts her during the dialogue.
>I'm pretty sure every companion in Fallout 3 isn't essential.
Probably because they're complete garbage with 100 lines of dialogue in total for all
>>
>>559042169
Don't you have a short bus to catch?
>>
>>559042227
>It's just an extreme way of skipping dialogues.
You have to speak to Piper for the gate to DC to even open. Sure, you can skip the rest of it by shooting her, but that's clearly just a glitch. She doesn't die so there's no real in-character reason to shoot her. That's not what roleplaying games are about.
>Probably because they're complete garbage with 100 lines of dialogue in total for all
They're not very good, but neither were the companions in every game up until NV. Also 4's companions suck too, they just talk a lot more.
>>
>>559042280
Buses weigh tons, idiot.
>>
>>559042604
>Also 4's companions suck too
You're going too far. Companions in Fallout 4 are one of the things that are undoubtedly well done. I prefer them to NV companions any day.
>>
>>559042729
They're literally all faggot homosexuals who solely exist to fellate the player's ego. NV companions had so much more depth.
NV companions also had ending slideshows and outcomes based on the way you completed their quests.
>>
>>559042604
>4's companions suck
I like 4's companions. I hope you get raped for your awful opinion.
>>
>>559042923
Danse isn't a faggot homosexual. Take that back.
>>
>>559043039
>>559043215
The companions in F4 don't even have sexualities, they can't refuse you if you're a guy or a girl. They're playersexual, their whole personality revolves around worshipping the player. Danse and Preston are canonically fudge packing queers, along with everyone else who likes this shitty ass game.
>>
>"The swampfolk here [Beachview campsite] have a unique dancing animation that plays after the main questline of the add-on is completed. When the swampfolk dance, seen only at the campsite and nowhere else in Point Lookout, they engage in what one might call a "hoe-down," a country-western style dance consisting of bringing one foot up and down numerous times, clapping their hands or with hands at the sides almost like the chicken dance. Sometimes the trackers and bruisers spin around, and even jump in the air, clicking their heels together in mid-air."
Never knew that. Pretty neat.
>>
>>559043461
>Danse and Preston are canonically fudge packing queers
What? How is Danse canonically a fudge packing queer?
>>
>>559043826
Because he can have gay sex with the player, duh.
>>
>Fallout 4 gets rid of visible holstered weapons so they don't clip with armor, so they can introduce retarded juggernaut suits for their retarded power fantasy
>allows bullshit like this to go unnoticed
And people wonder why Bethesda suck so much nowadays.
https://www.nexusmods.com/fallout4/mods/101115?tab=description
>>
>>559044868
Bethesda is a small company. It's doesn't have the time or money to correct details.
>>
>>559029913
my nate is built like this btw
>>
>>559044868
you have to go out of your way to notice that
>>
>>559029913
The texturing job on those power armors is awful. If the person that made those textures got raped, I wouldn't care.
>>
>>559045293
Stop defending bad business practices, you butthurt Bugthestard bitch.
>>
>>559042923
no, nate the rake is just that nigga. he turns straight men gay and gay women straight.
>>
>>559045293
>>559045040
>>559045685
It is, regrettably, but a singular microcosm of Bethesda’s execrable modern paradigm—systematically excising features to beguile the bovine masses, whilst executing the residue with the utmost perfidy. They could not engineer a truly opulent roleplaying experience if their very edifice teetered on the precipice of oblivion.
>>
>>559045893
tl;dr
>>
https://www.youtube.com/watch?v=8k83WyR2H9Y
>>
>>
that's nice sweetie
not reading it but I'm glad you got to post it
>>
>lockpicking has an entry to adjust auto lockpick chance
>there is no auto lockpick option in the lockpicking menu
>>
>update soon
Anyone changing up their builds?
>>
https://www.youtube.com/watch?v=UbYY9Dnw81U
this shit is never coming out is it
>>
>>559050950
How soon?
Also why would I nothing really changed?
>>
>>559053284
>How soon?
Tuesday.
>Also why would I nothing really changed?
Some perks and armor changing has made certain builds more squishy.
>>
Post your characters and their current shenanigans
>>
>>559050950
I think most people will change things up in some form. Movement speed is too good to pass up as well as some of the legendary changes. I am ready for a new armor set but I have yet to decide what I will be putting it on. Will need to see the raid first since I didn't play in the PTS.
>>
>>559055921
sorry im going to bed
>>
>>559011027
>>
>>558984364
Home. At least before i fucked everything up.
>>
>>558987608
Well said
>>
>>559002746
how about this?
>>
>>559013632
Mad Jack
>>
>>559015480
this. if your gun doesn't look like it'll fall apart after 3 shots, you're doing it wrong.
>>
>>559056139
Good night then
>>
>>559017290
yes, like it says, it can cause CTDs. I ran into this issue before but I don't know how to fix it, short of removing one of the offending mods.
>>
>>559050950
It is... disappointing to me that I lay claim to a single digital copy of Fallout 76. One passing glimpse at the rather diverse contents of my tall and cumbersome Steam library conveys rather regrettably to me that it is the only Fallout game I have less than 100 hours in. Not that I desire to sink more precious time into such an inadequate game — mind you — time is better spent on more thrilling and productive activities. Although, it does make me long for a world where such a pathetic fumble had never seen the light of day — a far more preferable world where such inferior drivel had never been so much a faint spark in the eye of a Bethesda employee any sooner than it had been a line of code hastily commented by an outsourced Indian code monkey.

Anything else you would like to add or would you rather add fuel to the fire, so to speak?
>>
>>559050950
I still haven't decided what I am swapping overeaters for.
Probably nothing until I finally get the rest of the Vulcan set but holy fuck I am getting so tilted at stage 2 people somehow getting cunt punched by molemen. Just kite the guy not that difficult.
>>
>>559025509
not in vanilla, but this one looks fun.
https://www.youtube.com/watch?v=2Z3SIVZYJ0w
>>
Are ANY of the weapons you get from FNV DLCs worth using at all? More specifically the conventional guns, I only have Explosives and Guns maxed out.
>>
>>559034713
now that's Wattz up
>>
Once Fallout 5 is officially announced, hopefully we may excise ourselves of the latest folly. With any luck, Bethesda might just shut down the 76 servers and expunge the game for good.
>>
>>559057986
Honest Hearts has the best ballistic guns. the unique .45 pistol and service rifle are both phenomenal weapons, and both benefit from the Grunt perk.
>>
>>559058593
I hate that I have to live for so long to see Fallout 5, fuck you Todd. It's like 20 years away tf am I supposed to do?
>>
>>559057986
The Bozar is a ton of fun. The Nuka sign melee weapon is brilliant fun for some builds.
>>
>>559059024
You're supposed to sit there and play with yourself. Bethesda isn't interested in making video games anymore. Their current fascination is with television shows and secondary media. Fallout is a franchise now, and the cretins it pulls in keeps them well-fed and sustained.
>>
>>559059291
*keep
>>
>>559041129
It's rather simple, just don't play Fallout 76 if you're not up to the task of putting up with lame bullshit.
>>
>>559034713
For me, it's the overcharged LAER.
>>
>>559056127
Interesting choices, full auto bloodied?

>>559057661
>I still haven't decided what I am swapping overeaters for.
Im going to be trying out a full heavyweight set of brotherhood recon, just to maximize DR for unarmed.
>I am getting so tilted at stage 2 people somehow getting cunt punched by molemen
Server lag can get people, but kiting or staggering them are ideas.
>>
>>559015480
>Rusty scrap contraptions or vintage lead cannons?
>>
>>558972886
To enjoy 4, you have to emulate the mental processing of your average normalfag simpleton. Go into the game with your expectations buried deep in the athenosphere, never pay any mind to the banal dialogue or mediocre writing, and merely enamor yourself with simple matters like building settlements and launching lead at the vacuous enemies that come scurrying towards you. If you're unable to do that, perhaps stick to games not made for the mentally challenged.
>>
Everything in the abandoned BoS bunker, including the footlocker with elijah’s robes, is safe storage, right?
>>
>>559062949
Precisely. There's even a bed there and a vending machine you can activate, a terminal and a safe I'm pretty sure. Consider it your little safehouse.
>>
https://www.nexusmods.com/newvegas/mods/96658
>Another Dak's mod has been ported to NV
>It looks infinitely better than Fallout 4 version
This will never cease to be amusing
>>
>>559063106
Despite the age of the game, realistic textures and highpoly models tend to lend themselves better to the New Vegas art direction. Realistic models look out of place in Fallout 4 because the game is designed to draw in small children with bright flashy colors and minimal detail.
>>
Fuck, the Psycho is starting to wear off.
>>
Gotta love a cold Sunset Sarsaparilla.
>>
>>559059985
you're not really living until you're rolling with the jury-rigged LAER with max charge cells. you can get like 10 shots off before that bad boy breaks, it's a real treat.
>>
File: hq720[1].jpg (178.3 KB)
178.3 KB
178.3 KB JPG
https://www.youtube.com/watch?v=b2ZMpVyXiWQ
>>
>>559053668
So instead bloodied builds being able to standing in front of 100 super mutants afk until server goes down they'll only be able to stand in front of 100 super mutants afk until the sever shutdown countdown starts?
The horror.
>>
>eviction notice
>audio from someones .50cal and super mutant miniguns bugs out hardcore and constantly plays
>crash 2 minutes in
Nice.
>>
>>559069018
we are nerfing that event too btw
t. odd
>>
I like Fallout 3 for its hard-hitting moral dilemmas, such as:
>Is it moral to nuke a passive town? Silence is violence, after all.
>Is it moral to poison a water source? Bad people might drink the water.
>Is it moral to blow up a group keeping the peace? People didn't consent to be saved.
>>
>>559071604
I always pick the comedy option
>>
i dont think my character would run from place to place in fallout 4. she's a survivalist. but the walking speed is really slow, so im looking for a way to mod that if anyone has recommendations.

i know theres a console command for it but i cant figure out how to bring the console down, and i read tweaks made there dont persist between sessions anyway.
>>
>>559072051
She sounds like an obnoxious cunt. I hope Super Mutants get ahold of her and rape her.
>>
>>559072051
https://www.nexusmods.com/fallout4/mods/25495
>>
>>559072323
thank you. i looked at that one, but they mess with the running speed, making it slower which doesnt make much sense to me. if im running in the wasteland its because theres imminent danger, so a light jog is just jarring.

was hoping for customizable stuff like https://www.nexusmods.com/fallout4/mods/66022 but that mod only lets you mess with sprint speed from my quick test.
>>
>>559072507
https://www.nexusmods.com/fallout4/mods/101113
I don't know of any other customizable ones, but this one might be closer to what you're looking for.
>>
>>559072507
well fuck off then
>>
who is glup shitto of various fallouts?
>>
>>559072820
thanks. seems like theres a version that doesnt reduce sprinting speed, so that might work out. i dig the sneak speed adjustment too, which i hadnt even thought of.
>>
>>559073064
I'm glad you're happy with it. I would swallow your load whole.
>>
>>558985781
Hey, go fuck yourself, you soulless golem.
>>
>>559057986
The Thompson from Honest Hearts absolutely destroys everything. Survivalist's rifle is pretty good too.
>>
>>559057986
The Holorifle is good.
>>
>>559071604
I like Fallout 3 for its hard-hitting variety of enemies, NPCs, maps, and actual level design.

New Vegas encounters:
>some guys in a field have guns
>you have 3 scripted random encounters that you will always encounter in every playthough. Enjoy!

FO3:
>here's some tunnels filled with super mutants and ghouls
>here's a school house filled with raiders
>here's a super market filled with raiders
>oh you grabbed something? Some guy is gonna come after you and stalk you with a rifle
>oh here's 100 random encounters enjoy! You probably won't get them all in every playthough! Enjoy.
>>
>>559029128
*eats the baby
>>
>>559037635
So thats why i killed them every play through. Little fucks were annoying as shit
>>
>>559038180
Getting son is about reconciling. Getting shotbin the head is purely about revenge thats why new vegas has stronger motivation. The secret is hate.
>>
>>559038753
Pretty much. F04 forces you to be. Where 3 gives you choice. You should always have a choice.
>>
>>559040240
Piper also forces you to talk about your son. Fuckin bitch
>>
>>559080243
It's a funny mod, but I unironically think doing something like that would be a better ending for the pitt. Everyone realizes that there's no cure so they can either stick around in a place where the water gives you 200 rads per second and be constantly hunted by trogs... or just leave.

The lesson of the pitt is that it's never wrong to give up.
>>
>>559041634
They programmed it knowng it as annoying as shit. hence the reactions.
>>
the wrights have 17 sons and daughters. damn
>>
>>559081998
no wait, 19. Google says there are two that are not visibly seen, but are mentioned by the other children
>>
https://www.youtube.com/watch?v=HVQ3ourS8BI
>>
>>558965178
Are Redguards under the mutie umbrella?
>>
File: file.png (1.1 MB)
1.1 MB
1.1 MB PNG
...why does it looks so shit?
Yeah the helmet could match the armor color but even still it just looks off
>>
>>558971771
Not true.
>>
Faggots don't know how to draw.
>>
>>559023672
More racist straight men is the only way forward then.
>>
>>559069889
Eviction notices like the only event that has good enemy density. The fight against the scorch beast Queen sometimes has a decent amount of enemies but its total RNG. Pretty much every fucking event is boring because of this.
>>
>>
No point in asking anymore. I know you're Trans.
>>
>>559072992
marcus
>>
>fuckloads of npc overhauls for skyrim
>half a dozone or so are even good
>not a single decent one for fallout 4
It's just cagslop autism as far as mods go for this shit, right?
>>
>>559090806
Cute
>>
>>559092654
>half a dozone
More like 2-3 good ones.
Also Fallout 4 doesn't really need an NPC overhaul, they already look fine. I understand, I also have this desire to replace everything even if it looks fine.
>>
>>559093569
>they already look fine
>>
>>559087994
Most likely AI generated. Look how many fingers left hand has.
>>
How much longer before Fallout 3 defenders realize they've become worse than the annoying NV fanboys they were trying to own by shitting on NV
>>
drink water
this is not a request, it's a demand
>>
I think FO3 and NV both suck
FO4 and 76 are the true heirs the series
>>
>>559050950
I switched out my 4 star sex slave collar for 5 star kneepads, duct tapped my ass cheeks wide open, and put everything into endurance so I can I can suck and get fucked longer.
>>
Is there a modpack or collection that is comparable to Viva New Vegas for Fallout 4? I'm about finished with New Vegas (I haven't played this in like twelve years I would kill for a modernized remaster/remake with actual effort put in) and I wanna play 4 again but to be honest bros i'm so tired of spending hours and hours modding it.
>>
>>
>>559096426
https://themidnightride.moddinglinked.com/
>>
I like the chinese stealth armor, should I buy the commando skin for it? On one hand, I like the default look cause it has orange, but on the other hand the commando skin looks neat.
>>
>>559096990
Favorite dragon dildo?
>>
File: IMG_8132.png (1.2 MB)
1.2 MB
1.2 MB PNG
What memorable quests even are there in Fallout 4? Most just seem to involve shooting and looting. Literally all of the quests people mention positively for this game involve shooting and looting.
>You have to shoot guys in the USS Constitution quest
>The Silver Shroud quest is just a bunch of raider dungeons you raid
>Diamond City Blues has two sections where you have to shoot guys
Meanwhile in 3/NV there was a lot more variety.
>Taking photographs of landmarks
>Defusing/detonating a bomb in the middle of a town
>Finding the dog bowl for Doctor Borous
>Listening to the story of a tribe of vault dwellers
>Convincing a group of silly underground vampires to let their newest member go home

It's like the game isn't even an RPG anymore.
>>
>>559100547
Fallout 3 is even worse than Fallout 4, don't put them on the same level.
>>
>>559100650
don't put it on the same level as NV i mean
Fallout 3 quests are complete garbage.
>>
File: IMG_8142.jpg (203.1 KB)
203.1 KB
203.1 KB JPG
We need a Fallout game set in Colorado where we can side with/against the last remaining Legion forces.
>>
>fallout 76 lets you play as a ghoul
>fallout 76 lets you join the enclave
>ghouls can absorb radiation and start glowing
>you can literally be a glow in the dark enclave nigger
>but you can't drive a car to run them over
truly a tragedy
>>
>>559096607
How safe it would be to slap more guns and enemies and whatnot into these modpacks? They're pretty barebones on extra content.
>>
>>559100650
>>559100906
Fallout 3 sucks, but being worse than Fallout 4 is hard to say. For one, Fallout 3 has perks and skills that you can actually use in dialogue (like the Child At Heart perk) to find alternative solutions for quests. Fallout 4 has no such capacity, because the dialogue system has been simplified down into four options, with one prompting exposition and another being a charisma check, sandwiched between yes/sarcastic yes options.
NV is objectively superior to both, but 4's roleplaying has been downgraded even compared to the previous vapid Bethesda disappointment, Skyrim.
It's kind of like deciding between what retarded child you want to babysit today.
>>
>>559104652
Just compare questlines in Fallout 3 and 4. In Fallout 4 you have at least 1-2 choices in each quest.
>>
>>559104754
>In Fallout 4 you have at least 1-2 choices in each quest.
Is that so?
>>
>>559105076
Stop being dishonest. Most quests in Fallout 4 offer choices and some degree of freedom.
>>
I need some tips to make it through Fallout 2, because I'm kind of struggling at the moment.
It seems like there's barely any way to make money, and every halfway decent weapon or armor costs way too much to be useful.
I left Vault city a little bit ago, made it past the rescue quest at vault 15, and made it to Shady Sands (but a city now). After I exhausted enough dialogue for my liking, I went west hoping to find Vault 13 since I played the previous game. Surprise surprise, it's not there, and I'm out of leads.
The game gave me a bunch of other locations, but no indication of which one should be my next target. I still don't have any armor, but at least I've got a desert eagle from the suicide cuck. sucks about whatever he blew up because the wizard of oz reference died trying to fix it, and I was already half way across the block by the time that happened.
It feels weird to say since the first game also kind of had a warped sense of balance when it comes to combat and dialogue, but I feel like this game is even worse in that aspect. It's just all dialogue, and combat usually doesn't turn out very well if you stumble across it. I made it through the rat cave well enough and killed the talking king, but then at vault 15, all I could do against the bad guys inside was instantly take 141 damage at level 5. (tried sneaking)
The writing and quest design feel kind of mixed besides. I'm starting to get a smell for Avelonne's writing style after finishing New Vegas, and Planescape Torment. Not sure what I'm misattributing to him, but every attempt at humor just makes me wish for a nuclear winter. And the writing isn't as deep or intriguing as I think it's trying to be.
It took kind of a while for Fallout 1 to catch me, so I'm being patient, but I'm about six hours in and still struggling to get a foothold. I get the idea of not feeling confident and comfortable in the wasteland, but I'm just trying to figure out what the game wants from me so I can meet it on it's level.
>>
>>559105234
>Most quests in Fallout 4 offer choices and some degree of freedom.
I'm sure they do. In fact they present the most meta question of all — do I put the controller down and quit this miserable tripe, or do I continue playing to disappoint myself more?
>>
>>559105542
>Leads to: Dangerous Minds
>Shadow of Steel
>or Reveille
Anon, this is already more freedom and variability than Fallout 3.
>>
>>558997072
You can also kill the president by making him overdose on Super Stimpaks
>>
>>559105849
>Dangerous Minds
Main quest.
>Shadow of Steel
Faction quest.
>Reveille
Quest marker to point you towards the faction quest.
>>
>>559106369
That's still more non-linearity and choice than Fallout 3.
>>
>>559106512
I remember very vividly being able to travel to Vault 112 fresh out of the vault in Fallout 3, skipping GNR and Megaton entirely. Of course the game would still direct you back to Rivet City, just like Fallout 4 redirects you back to the Brotherhood in this scenario. The apple never fell far from the tree.
>>
>>559106720
Not really. You're comparing skipping a third of the game using meta knowledge and completing quests in a different order for a slightly different result.
>>
>>559107057
>completing quests in a different order for a slightly different result.
Care to mention what "different result" you get by completing these quests in a different order?
>>
>>559107257
Different story and dialogues? Fallout 4 has a lot of moments where the game reacts to what you're doing. They borrowed that from NV.
>>
>>559107437
>Different story
There is no different story. It leads to Fire Support, the first Brotherhood quest you receive regardless. There is no benefit to waiting for the Prydwen over starting the BoS quests before it arrives.
>>
>>559107589
It's fun
>>
lol
>>
>>559107753
New Vegas is fun. Fallout 4 is just mediocre, just like Fallout 3. I would advise you to not compare the two games again in any of your posts here in the future.
>>
Tomorrow!
>>
>>559040240
>It is almost always the only dialogue or the only dialogue that will actually give you a quest.
Cmon anon, Fallout 3s writing is abysmal, possibly worse than 4 in terms of the MQ, but that is blatantly untrue
4s dialogue and its dialogue system and voiced main character are absolutely disgracefully bad
>>
trying to clear out one of the casinos and no matter how many times I change his combat settings, sulik and marcus seemed determined to run across the room and kill an unarmed casino patron just fleeing, while armed guards are shooting at us. kept re loading save and they still did it, they were just set on killing this one fleeing civilian. had to make them all wait up stairs and clear the ground floor alone
>>
File: IMG_8170.jpg (97.9 KB)
97.9 KB
97.9 KB JPG
>>
the only good weapon in new vegas is .22 silent pistol
>>
What would've been mildly interesting is if the Brotherhood recon team inside the Cambridge Police Station perished before you got there if you didn't complete Fire Support in time for the Prydwen to arrive. It would've locked you out of an entire faction questline, giving transparent consequences to your actions, and also presenting the BoS as a more discriminating, restrictive army. It would even enhance the middling writing in the game, as it would give clarity as to why the recon team needed to repair the communications array with the deep range transmitter to begin with, and why they're so grateful of your service.

But rather predictably, Bethesda is consternated about punishing the low-functioning dullards who refuse to engage with the worldspace in any meaningful regard, so instead the recon team survives, and nothing changes. Because Bethesda Fallout.... Bethesda Fallout Never Changes™.
>>
What do you think happened to House in the cut ending where the Courier joins the Think Tank?
>>
>>559109943
Follow up?
>>
>what would've been mildly interesting is if you would've locked you out of an entire faction questline
Kill yourself
>>
File: steam.png (1.1 MB)
1.1 MB
1.1 MB PNG
I'm kicking Fallout 76's ass
I don't think I like how it "feels" compared to Fallout 4, player characters are too tanky and there's too many waves of enemies and VATS is too powerful and the whole laggy/floaty thing is just a shit cherry on top

I have never had a moment as engaging as those times in 4 when you burst into a random Raider shithole, yeet the first one's head off with an ADS headshot, then shit a brick and scramble for cover as a Molotov comes arcing in

I think my best moment so far was during that Burning Scorpion event when we had a dozen real live people cluster together on a little hill and just open up in every direction with heavy weapons
>>
File: IMG_7915.jpg (448 KB)
448 KB
448 KB JPG
I've changed my mind on Lonesome Road. Slogging through it was extremely boring compared to Old World Blues and Honest Hearts. Ulysses assumes a predetermined backstory for the player which I don't like much either; you can deny it, but it detracts from his character in any case.
Overall:
Dead Money > Old World Blues > Honest Hearts > Lonesome Road
>>
>>559114283
Actions have consequences, lobotomite.
>>
>>559113936
The Think Tank and Mr. House should team up. The Courier would be able to do it with a 95 speech check. Doctor 0 is actually somewhat jealous of Mr. House; Cuppy is a tiny subservient RobCo securitron made solely to mock RobCo. But I think they see the value in having him around or you can convince them to.
>>
File: IMG_8263.jpg (77.4 KB)
77.4 KB
77.4 KB JPG
>>559114121
I can't even remember where I got this one from, sorry.
>>
https://www.youtube.com/watch?v=L232PR3_5JA
sex between courier six and yes man
>>
Are skill values past 90/95 redundant? Magazines can add the difference between it and 100 if you need it, but I don't remember many instances of where a maxed out skill is necessary.
>>
>>559093569
some of them are egregious, like Aster and Eve
>>
on fallout 2 you get to see mariposa, vault 13 and 15, and shady sands how they have progressed after 80 years. wish more of the games brought us back to locations from past games to see how those locations changed
>>
>>559118938
Be very careful what you wish for. That's what we are getting currently with the TV show, and it's stepping on a lot of toes.
>>
>>559115048
>Dead Money > Old World Blues > Honest Hearts > Lonesome Road
I think this generally accepted on.
>>
>>559118706
Let ugly people exist!
>>
>>559122328
If ugly people had the choice to be beautiful, they wouldn't be ugly. This is a service to them.
>>
>still no update on that cazador gf companion mod
>>
>>559123059
Come again?
>>
>>559122418
I'm of the belief that nobody is really ugly. Someone can be "not my type" but not ugly.
If you shower regularly, know how to style your hair and beard properly, know how to dress well, brush your teeth and are a decent person, you're not ugly. Could just be my feeble faith in people though.
>>
File: IMG_8264.jpg (162.9 KB)
162.9 KB
162.9 KB JPG
I do like the FO4 vault suits, they're a good compromise between the sleek classic variants and the modern detailed ones.
>>
File: IMG_8265.jpg (195.3 KB)
195.3 KB
195.3 KB JPG
>here's your Charlestown condo creation bro, build it yourself
>>
>>559123107
>>
>>559123059
if only cazadors could love instead of hate
>>
so this is fallout now https://youtu.be/qYxEnlDK6H4?si=kkfhcwHWN1v3nQT-&t=102

Reply to Thread #558965178


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)