Thread #558965178
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'ate fags & muties edition
>Fallout 4 Resources:
http://rentry.org/fo4resc
https://fallout4map.com/
>Fallout 76 Resources:
http://rentry.org/fo76resc
https://fo76map.com/
>Fallout 1 and 2 Resources:
http://rentry.org/fo12resc
>Fallout 3 and New Vegas Resources:
http://rentry.org/fo3nvresc
https://mapgenie.io/fallout-3/maps/capital-wasteland
https://srt4rulez.github.io/fallout-new-vegas-interactive-map/
>/fog/ Modding Guides
http://vivanewvegas.moddinglinked.com/
http://themidnightride.moddinglinked.com/index.html
>/fog/ Asset and Mod Repository
http://rentry.org/89gads
>/fog/ MSPaintAdventures
http://rentry.org/fogwasters
>Maps:
Fallout 3: https://mapgenie.io/fallout-3/maps/capital-wasteland
Fallout New Vegas: https://mapgenie.io/fallout-new-vegas/maps/mojave-wasteland
Fallout 4: https://fallout4map.com/
Fallout 76: https://fo76map.com/
Pre-War thread: >>558658434
414 RepliesView Thread
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Starting a new FO4 save soonish
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that's nice dearie
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>>558968354
I tried playing 4 immediately after completing NV. Suffice to say 4 doesn't have the same pull to play through it again despite me having completed New Vegas at least a dozen times.
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>>558972886
Sounds like a u problem
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CAO crashes when I try to hit "pack BSAs" with "multiple mods" option selected in my MO2's mod folder. Does this mean I have to go over all of them one by one? Which ones should I prioritize?
Some guides mention putting similar folders into separate sub folders, but how would that work with MO2?
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An easy thing to miss: House actually explains why Victor didn't fight to rescue you in Goodsprings, and why he didn't fight in the Ghost town Gunfight against the Powder Gangers. It wasn't out of malice or lack of regard for the Courier or the citizens of Goodsprings. Though he has obviously bigger concerns than that.
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God Bless America
God Bless The Enclave
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>>558982681
>>558982860
Sounds like bad writing to me.
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>>558984512
>attacking from stealth
Because securitrons are as silent as church mouses after all. And they're gatling lasers, not gatling snipers. At close quarters, Benny and the Khans would hear Victor coming at any rate. All Benny had to do once he had the Platinum Chip was threaten to destroy it.
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Intervening is a risk, but doing nothing guarantees the chip returns to the Strip. It makes more logical sense to allow the chip to return to an area he controls than to intervene and risk its permanent loss. House never cared about anything beyond himself and his private vision for NV. He fully accepts the erasure of entire peoples as acceptable collateral, so I have no idea why someone would choose to believe he magically makes an exception for a random courier. He isn't outwardly malicious, but he simply doesn't care. House never cared about anything beyond himself and his private vision for NV
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Western mod jam. This time it includes NV mods as well.
So far, only this mod has been released https://www.nexusmods.com/fallout4/mods/101327
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What's the purpose of bodyslide presets if everyone says you should build outfits with zero sliders?
Would the other presets be interpreted as the new baseline that gets tweaked by character-by-character basis?
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>>558968354
Bring a bolt gun with you
https://www.nexusmods.com/fallout4/mods/102050
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>>558991674
I was gonna say I don't like modern weapon mods but those are not half bad
Thanks for the rec anon I'll add them to the collection
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>And so the Courier who had cheated death in the cemetery outside Goodsprings cheated death once again, and the Mojave Wasteland was changed for like a couple years at most before everything went back to the way it was
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>>558991674
>>558992193
I like this guy's models, but the animations he uses are complete garbage.
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these political entities man, I fucking disagree with them, they're part of this fucking conspiracy to keep everybody down and shit. shit ain't perfect but shit this shit so far from perfect i wanna fucking drop a nuclear bomb on they ass. stupid motherfuckers ruin every god damn thing like you know what i found out this fucking shithole bullshit is your fault actually, you delivered some fucking package and it fucking nuked everybody's ass you stupid motherfucker. and these other niggas showed up and those motherfuckers lost their motherfucking skin and got all irradiated and shit and now they got bigger problems than caesar and california because of that chainsaw sand tornado and all that shit. so this got me thinking, what if i gave the stupid motherfuckers responsible for all this fake ass flag bullshit a bigger problem to comprehend than killing each other like a nuclear bomb dropping from the sky on they ass. yeah you heard me motherfucker i'm going to nuke all them mother fuckers unless y'all wanna fight me bitch made little bitch. what's that i hear motherfucker, did you say bear? bull? that shit don't matter no more all that matter is death and survival death and survival life and death and mother fucking psycho niggas with the power of god all that matters in this world is death and destruction all that is built will be unmade motherfucker i will fucking kill you hear me i will fucking kill you and everybody and everybody you ever heard about or loved or liked and i will feel nothing motherfucker because i'm angry and angry for a good reason and it's your fault all your fault little bitch. i can't stop thinking about you
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Nice model, but the animations are totally broken and BCR doesn't even work.
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And so the Brotherhood that had organized the distribution of clean pure water in the Capital Wasteland, returned to being zealous tech raiders in the sequel. Settlements were raided, settlers were extorted, and many ghoul kids were murdered. Because War... War Never Changes™.
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after beating fallout 2 multiple times, I still learn new shit. I guess you can click and use alcohol on characters lowering their perception making it easier to pick pocket them. I just imagine your character grabbing someone by the head and pouring beer down their mouth while they're freaking out. then just casually sticking your hand in their pocket
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random skeleman
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>>558991674
His AKs of the Wasteland was pretty interesting
Made the Gunners a whole lot harder to deal with although it kinda streamlined the gameplay for me since I was mainly using said AKs over other weapons
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>>558992193
Screwing random shit to your gun is actually MORE work than just creating a wooden or metal stock. But that odesn't have the "post-apocalypse" look to things.
Stamped metal weapons is more likely for post-apoc.
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>>558993081
Bethesda has zero interest in actual lore building, and the lore fags are a minority of the fandom. They wan ta loot n' shoot game, and to compete against shit like Minecraft. They want something pretty mindless with a lot of action and to constantly get your reward mechanism going by finding gear every few minutes.
The show is to pave the way for Fallout 5 to be set in the ruins of the West Coast, where all the factions are destroyed and just remnants. This way they can turn the NCR into the Regulators or Minutemen - just some good guys trying to rebuild things but have zero infatructure, and then turn the Legion into the Gunners or Talon Company.
It's just gonna be Fallout 4 with a New Vegas skin and factions. They are already starting that shit by making the assets in 76. Locations from 1-2 are going to be a mystery box that are just forgotten about since no one at Bethesda knows about any of those cities other than Sandy Shades because it was the NCR capital.
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>>559002746
>2033, I'm king of the world
>2277, I am forgotten
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>>559003149
Fallout4two isn't coming out until sometime after skyrim 2. I feel like they're creating some kind of procedural generation for skyrim 2 like what they have with starfield so we'll probably see that in fallout4two aswell.
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https://fallout.wiki/wiki/Fallout:_New_Vegas_Prototype_Build_(July_201 0)
>every single change in the beta is better than the final build
God damn. Here Metal Armor has at least some reason for existing: it's an inferior cobbled together form of Combat armor. Dinner Bell is accessible at any point, which makes it a good weapon rather than something that is hours to get normally. Lucky is harder to get.
Low end goons and mercs in Leather armor have a few more points of DT. This all makes sense.
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>>559003458
The M3A1 is one of the reasons I like New Vegas.
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>>559003664
For every balance change that seems pointless there is often a very good underlying reason for it. I'm guessing Metal Armor got nerfed so Xbawks kiddies didn't get filtered by the Vipers, and Leather Armor got nerfed to encourage progression, as its one of the first sets you get in the game during Ghost Town Gunfight.
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>>559003458
>>559004162
What terrible guns they are. There are many myths surrounding these garbage guns, but they really show how poor and pathetic US and British were compared to the Germans and Soviets in WW2. This garbage is literally worse than, or at least comparable to, the makeshift Chinese guns of that time.
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>>558991674
That is a disgusting K98k
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>>559008328
That's one thing I don't understand. They switched to using much cheaper SMGs, but at the same time produced a ton of these ridiculously expensive rifles (which aren't that good and instantly became obsolete).
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>>559010726
For the time, Carbines were a lighter version of a rifle, albeit weaker. They were precision weapons as opposed to volume-suppression SMGs. They tended to be preferred by officers in the field, so I've been told.
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>>559011367
It's strong enough to stomp at least the first 10 levels of enemies. With Nuclear Physicist + basic map knowledge, you'll never have to exit a suit of power armor. Unless you count having to exit the T-45 to equip the T-60 you get after act 1.
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>>559011678
Officers preferred the lighter weight which placed less of a weight burden on them in the field. Soldiers, unless they were very specialist in their roles, often didn't get that particular choice. If we're talking WW2, you had one or two guys per squad on BAR(Browning Automatic Rifle, this shows up in Dead Money), which was essentially a Light-er Machine Gun that could be wielded by a single soldier instead of a team. You may even have a sharpshooter carrying something along the lines of an actual Bolt Action, like a Springfield(I wanna say '03 but I'm sure I have that part wrong). The rest typically were grunts that got the Garands.
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Josh Sawyer's mod made me realize power armor training is a really, really, shitty mechanic. I should not be forced to help shitty factions to use the best armor in the game.
That being said, Fallout 4 made it too easy to find and use power armor. Josh Sawyer should have designed Fallout 4. If he did, it would be a much better game.
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>>559003649
Ironically if they were making a proper Fallout a'la 1 and 2 procedural generation of the desert wouldn't be a bad idea. Problem is this is bethesda we're talking about. Shame there isn't another fallout-esque 1st/3rd person RPG out there.
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>>559012623
Was that ever NOT the case?
But really, you learn to appreciate a lighter weapon when you're the one doing the decision-making and order giving in real time, and having to hump all over open terrain with all your gear. That extra several pounds you've shed might just keep your brain going for a few crucial moments longer so you can do something more complex than point and shoot.
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>>559010669
FO3 when blowing up Megatron. It was like history repeating itself in real time.>>559009493
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>retarded noguns itt
M1 carbine was a 1911 replacement. It was intended to be carried by everyone who beforehand was issued a 1911. Incidentally it also turned out to be a good weapon overall because it was lighter than a Garand and was plenty powerful to deal with everything. It's only downfall were the paper mache magazines. No, it wasn't "instantly obsolete", who fucking told you that? They were used well into the Korean War and in Vietnam as hand me downs by the South Vietnamese army.
Grease gun was a Thompson replacement and it's man purpose was to be much cheaper to produce than a Thompson because the latter were fuck off expensive due to being milled out of a block of steel instead of stamped out of sheet metal like the Grease gun.
Jesus fucking Christ
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>>559012593
>Power armor
It's clunky, slow, out of place and doesn't even offer that much advantage over medium or even light amour. The game is 100% designed to herd you towards either a light armor build, or one of the various top tier medium armors (ranger armors, combat armors, etc)
And Sawyer didnt learn shit when he made his mod to give the game one final patch because instead of buffing PA to make the hassle of getting the training for it worth it he went and made more reinforced light armors with decent DT to keep feeding the light armor overlords.
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>>559013727
>They were used well into the Korean War and in Vietnam as hand me downs by the South Vietnamese army.
This in no way contradicts them being completely outdated. Especially in Vietnam, when the idiotic US leadership seriously believed that the Garand and BAR were still up-to-date guns
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uoh
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>>559013765
The sierra madre security armor (reinforced) is so good that there's no reason to ever wear any other armor ever. It beats almost every medium armor in DT and also benefits from that one perk that lets you walk faster. It's so good I have no idea how that wasn't made into a medium armor so it would have at least some drawback.
As for power armor... my own personal mod has a trait that allows you to use power armor at the start (but you take more damage when in light/medium armor) and some other minor power armor perks like increased movement speed and whatnot.
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>>559014268
It's a fucking .357 equivalent in compact rifle form, how was it "outdated"?
>Especially in Vietnam, when the idiotic US leadership seriously believed that the Garand and BAR were still up-to-date guns
Where is this History channel tier "knowledge" coming from? By Vietnam they already had the M14 and M60, soon to also have the M16. Thompsons, Garands and BARs were just hand me downs for South Charlies. I'm getting mad just reading this bullshit.
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>>559013727
Grease Gun is also lighter and more steady to use and aim. Tommy Gun has an iconic look, but it's 7-10lbs to carry around, and is a pain to shoot. Grease gun is great and very controllable. It was kept as a PDW for tank crews well into the 80s.
Anyone who has actually handled a thompson will tell you it's bad to shoot and too heavy for what it does.
Also: if you use the mod to make the 9mm SMG fire 45 ACP, then the Thompson becomes immediately obsolete.
https://www.youtube.com/watch?v=3rKOdiHmKFc
MP40: Fine firearm, but it cost more to make, and it was overly complex and delicate due to German engineering quirks. The Sten and Grease Gun were ugly cheap guns and did the job better.
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>>559014852
I've handled a Thompson several times and it's awkward and uncomfortable to shoot, mostly because the downward stock but the weight and lenth of pull didn't help. I also shot a Sten Mk. II once and it's an absolutely atrocious gun. Amazing how the bongs managed to win a war with that piece of shit of an SMG. It's more akin to those late war German last ditch guns like the Volkssturmgewehrs which funnily enough is in Fallout 4.
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>>559014580
>America didn't care because they were already winning.
They had major difficulties in Japan fighting for all these islands. That is literally the reason why they decided to nuke everything instead of trying to win by conventional means.
>>559014769
Common knowledge? Technically, the M14 was supposed to completely replace the Garand, but in practice it was still used a lot until the 1970s. And it's not like the M14 was some kind of technological marvel at the time.
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Pipe Rifle > Grease Gun
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>Ivan the village rapist hammers one out in 3-4 hours
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>=== Record Type Collisions
>The following records override each other, but have different record types. This is undefined behavior, but will almost certainly lead to CTDs. Such conflicts can only be fixed manually, which should usually be done by the mod author. Failing that, the safest course of action is to uninstall the plugins.
>~~Note: the FormIDs in this section are relative to the whole load order, not any individual plugin.~~ To view the records with these FormIDs in FO4Edit, make sure to load your entire load order (simply accept the 'Module Selection' prompt in FO4Edit with OK).
>* FE077632 from Sidearms of the Wasteland.esp, colliding versions:
>>* co_mod_Colt7520_Bullet_AP [COBJ:FE077632] from Sidearms of the Wasteland.esp (base record)
>>* ColtClassicLaser [WEAP:FE077632] from M8r Complex Sorter.esp
Should I be worried?
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>One of Emil Pagliarulo's Fallout 3 player characters was Fahrenheit, a "crazy Raider-looking girl" who would be nice in dialogue before ripping people off, keeping her Karma at Neutral.[Non-game 2] The name Fahrenheit was later used for this character in Fallout 4, who is associated with the companion John Hancock; Pagliarulo contributed to Hancock's writing in Fallout 4.
Emilbros...
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>>559017727
Emil in another universe would've been a Frontier modder
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>>559017727
>>559017878
She's ginger, and Emil is a plastic paddy. So I think Fahrenheit is one of Emil's troons.
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>>559017871
Some people fart in Emil's dick because these people believe Emil's writing is simplistic and rationally incoherent. I'm not one of these aforementioned dick-farters, because I believe the writing of Bethesda's Fallout games are serviceable (Fallout 76 *not* included).
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>>559020829
>Fallout 4 is fine
No it's fucking not. I'm replaying it currently and it's an absolute snore fest.
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>>559021290
>thuggysmurf
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https://www.youtube.com/watch?v=KlUkvrYtWRk
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>>559018978
Hell, half the companions in Fallout 4 feel like dev waifu/husbando characters. People say Nick Valentine is the only good NPC in Fallout 4 but he's clearly just wish fulfillment for one of the devs at Bethesda, he has barely any distinguishing flaws and occupies a disgusting amount of screen time for an NPC that really shouldn't be all that important.
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>>559022245
we had another robot waifu that was cut
https://www.youtube.com/watch?v=Fa1ADGzN1_A
world is a cruel place
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>>559022378
>The Pitt
I don't understand why people jerk off over it so much. It's literally the most boring piece of shit with three quests, two of which are collecting ingots and fighting in the arena.
>Shivering Isles
A scary island with scary stuff #2. I recently replayed it in Remastered and it's really not that good.
>Dragonborn
Meh
Literally ‘Remember Morrowind?!’ the DLC
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>>559022749
>I don't understand why people jerk off over it so much. It's literally the most boring piece of shit with three quests
The characters and their motivations make a lot more sense than the ones in Fallout 4's main plot. There is actual lore for The Pitt too that explains why it's a shithole, that didn't exist for the Capital Wasteland.
>scary island
>Shivering Isles
Only dementia is meant to be scary, mania is just depressing.
>Literally 'Remember Morrowind?!' the DLC
Sure, but Miraak is still a better antagonist than Eden, Alduin, Mehrunes Dagon, Father/Maxson, or the whatshisnames in 76.
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Fallout needs more high-tech skintight bodysuits.
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>>559023184
I literally played all these things just recently and you remember things that just aren't there.
No one in The Pitt has any genuine motivation. It's literally just a bait and switch with the disease and its cure, and that's it. It doesn't help that the DLC gameplay is complete rubbish and could be completed in about 10 minutes if it weren't for collecting ingots and fighting in the arena.
>Shivering Isles
It's just the same thing they do every game, and it's not even the best of its kind. Far Harbour way better
>Miraak is still a better antagonist
No, he literally has no motivation and appears twice. I don't like Fallout 3, but even Eden and that other guy make more sense.
Overall, Fallout 4 has better writing than these games. At least you can choose which side to take, and quests often have multiple solutions.
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I've only used a mod creation tool once in these games and that was to remove the belt of a spartan armor mod so I could see the ass better. I remember it being exceedingly difficult too for some reason but l was very stubborn in learning it just so I could have this. After that I never bothered to tweak or make a mod again.
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>>559025021
You wouldn't understand.
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>>559025140
why use many words when few do
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>>559025021
Same as Master, Encalve and House. Muh world is shithole so we should all become mutants/kill all mutants/fly away to another planet/live underground.
>>559025140
You niggers haven't even played Fallout 4, I bet. It's some kind of hate cult where everyone repeats the same thing no matter how bullshit it is.
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>>559024383
you're hopeless
he is the extreme version of Lyons, hell he even coasts along the real world events of US history and how it jump starter the economy via slave labor
>gets left behind for dead, sees how fucking miserable the living conditions are, wants to change it and form civilization
>has a plan, use Steel Mill to make ammo for commerce, native population too sick for this hard labor, uses slave labor instead
>has the opportunity to cure the native population later on
Ashur is what BoS east chapter should have been, force for good but still very much "end justifies the means" type
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>>559025330
>Same as Master, Encalve and House. Muh world is shithole so we should all become mutants/kill all mutants/fly away to another planet/live underground.
>Same as three different antagonists with completely oppositional goals
Uh, what?
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hey
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Father's motivations left me miffed...
one one hand he wants self sufficiency on energy front with beryllium reactor which is admirable
decides to threaten surface by telling them to not interfere (bold but kind of foolish without real military power, and I mean more than dozen or so synths patrolling the surface)
gradually replace the surface with synths to uh... secure the underground and ensure loyalty? (while Gen 2-3 models are still prone to disobey and go rogue)
it's like sunk cost fallacy with their synth tech
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>>559026410
by that logic nothing matters in these games
Chosen one's efforts to stop the Enclave? Who cares we never see direct results!
Courier siding with House to rebuild some of the old world's prosperity
Who cares we never see the results!
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>>559026843
>gradually replace the surface with synths to uh...
This is probably the only thing you can't explain away with the Institute. All in all it's a shame because the Institute could've been a House equivalent for the east coast which now that I think about it would be a big no no for bethesda because the world in Fallout has to stay destroyed and fucked up for all eternity.
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>>559021290
>Gun For Hire and Crime and Punishment weren't bad why does everyone hate this guy
Then I remember he didn't make those
Is Diary of a Madman worth checking out? I like the option of being able to sidestep the MQ and just pretend to be playing a shitty FPS game with faux RPG elements.
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>>559027281
Using your logic, Fallout 4 is the best game ever written. You have double standards, praising some random crap and criticising something similar in Fallout 4 because it doesn't match your opinion.
And yes, one note does not suddenly make DLC good when it consists of 99% collecting ingots and fighting in the arena. It doesn't matter because this note is the only thing that even tries.
>>559027630
???
I am quite sure that the game tells you directly that they want this to control people. Like, they don't give a shit about the general population or even those retards who want to free the synths, but keep spying on them so they don't cause any trouble.
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>Ashur believes that using slavery in the short term to maintain the Pitt's economy and army is a necessary evil and that once the cure to the Trogs is found he can begin establishing a proper civilization without need of slavery, he just needs time and doesn't want to harm his own daughter to speed up the process
>Werhner just wants to free the slaves and doesn't care if Marie is harmed if the cure is found faster, Pitt will likely fall into anarchy as he has no plans for nationbuilding
By Fallout 3 standards, this is practically Shakespeare.
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>>559028557
Men have needs
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hello lads
what are your modlists for New Vegas or some /fog/ approved top tier mods? Never asked anybody before nor do I watch any youtubers that focus on it, so I figured this would be the best place to ask. yes I trust you to have the best taste.
I'm open to hearing anything at all, but am mostly interested in graphics, QOL and new content.
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>>559028456
I finished it twice
once with minutemen (the only redeemable moment was mortaring that fucking blimp)
and second that with institute, to be honest they almost nailed a good encounter in the fusion building with long elevator ride and stair climb during BoS ambush
I don't really care about railroad or siding with Brudahood of Steal(your wallet)
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>>559028557
Just bros being dudes.
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>>559028004
>I am quite sure that the game tells you directly that they want this to control people
Why do they want to control people again? Why do they need to control random people when they have an army of synths?
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>>559030484
>Well you see, if we attack the surface dwellers they will rebel against us!
>Institute is underground, no one knows the exact location except the player, and it requires teleportation to access
What Father really needed was a securitron army, not synths.
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They really went back and added Starfield to the fo4 store description
kek
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>>559029817
Assuming Ashur is smart and makes it gradual, they either fall in line or get put down. Most of them worship him as a god already, so it'd be the ones who think he's going soft or are plotting to steal the crown like Wernher who would be most likely to mutiny anyway. Nothing he couldn't handle.
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>Gen 3 synths are supposedly the peak of post-war tech, able to properly simulate human sapience for the first time ever
>you can just insert a Ms. Nanny robot personality from 200 years into a synth body, and it works like inserting a DVD into a Blu-Ray player
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>>559030716
Alternate Start with Delayed Main Quest with a DLC Delayer like Goodies or Leveled DLC Delay really makes the Mojave feel alive, as if new quests are popping up every so often and there's always new adventures to go on, especially if you've got the Someguy Series and some other quest mods like Long 15. I'm having a ton of fun just exploring and doing quests, there's no urgency and it makes the game feel so much more relaxed.
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whats the likelihood House has his semen cryogenically stored
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This is an energy weapons thread btw, we enjoy energy weapons the most here
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>>559034713
for me its the solar scorcher.
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>>559035015
I miss this guy
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The Minutemen and the Institute should've been the only two main factions, albeit rewritten to make them less retarded, and the BoS and RR should've been side factions. Then you could've used either of the latter factions as support depending on if you want to free the synths or not. If you betray any of the two supporting factions, you will have to face them as a final secret main quest.
The RR don't make any sense as a main plot faction.
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>>559036529
It's an interesting idea but it adds even more parts to an already unstable structure. Imo Fallout 4's writing and world building are fine as they are. Not great, but not trash either, as many would have you believe.
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>>559036529
Nah, fuck the Brotherhood but I agree about everything else. I wrote something similar to this on /v/. They've should've gone all the way in copying NV's main quest structure instead of combining it with 3's find your relative plot.
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>>559036894
>They've should've gone all the way in copying NV
But they did just that. Searching for Shaun is literally the same as searching for the Platinum Chip in NV. You get to know all the factions along the way, and killing Kellogg sets things in motion. It's done way worse, but it still works way better than Fallout 3.
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>>559020829
>>559021439
Replaying Fallout 3's main quest is a chore due to how linear and one-dimensional it is. To me, Fallout 4's main quest is easier to get through because each of the 4 factions have their own distinct theme. The writing of both games is one-dimensional, but Fallout 4 allows for more fun post-Kellogg. Though, Fallout 3 has a richer atmosphere and setting, even if the setting is a fever dream, Frankenstein of Fallout 1 and Fallout 2.
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>>559037510
It doesn't help that Fallout 3 main quest doesn't even use most of the map. Fallout 4 at least does this thing where you have to collect items and help from different people from different parts of the map, Skyrim did the same thing.
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>>559025989
You're fucking high. Uniforms serve the purpose of identification, safety, ego-boosting, sexual stimulation, and behavior-alteration. Uniforms are important, sure, but it's what those uniforms represent is what matters. Some groups don't even have uniforms. The Super Mutants don't have uniforms. Raiders don't have uniforms.
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>>559037207
>Searching for Shaun is literally the same as searching for the Platinum Chip in NV
>Searching for your kidnapped son has the same weight as looking for a lost package
Also you don't really recruit anyone else to fight for your faction like the Boomers, Great Khans, Brotherhood, etc. or kill any important individuals belonging to enemy factions like in NV.
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>>559031760
But can you install an Assaultron personality into a synth?
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>>559037847
Fallout 3's main story is dogshit, but I can forgive it temporarily because Fallout 4's main story is so much worse. You can probably point to different things F4 does better like utilization of the map, sure, but it doesn't just wipe away the fact that you're given a very unique predetermined backstory, a voice actor, and motivations that aren't your own. In F3, you're a vault dweller with no predefined personality, no voice, and while you're looking for your dad, you could just as easily larp that you had to exit the vault because the overseer was trying to kill you. But in most interactions in F4, you have to play up the parent with a missing kid.
The actual game itself is not a good roleplaying game, but your backstory as a vault dweller was serviceable because it was clearly inspired by F1.
I can get invested in 3 in a way I can't with 4, because I really don't give a shit about the player character. They're not mine.
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>>559038753
>you could just as easily larp that you had to exit the vault because the overseer was trying to kill you. But in most interactions in F4, you have to play up the parent with a missing kid.
Anon, it's literally the same in Fallout 4. Most of the dialogues in Fallout 3 start with whether they've seen your father. And in both games, half of the game is closed behind the advancement of the main plot. The difference is that in Fallout 4, you can completely forget about your son after learning that he is already old and simply join another faction.
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>>559039071
>Anon, it's literally the same in Fallout 4. Most of the dialogues in Fallout 3 start with whether they've seen your father.
I haven't played Fallout 3 in at least 4 years, but from what I remember, it's one conversational topic you can choose to discuss. In Fallout 4, you're asked questions like "Well why did you come to Diamond City?" and most of the options mention Shaun in some way. One of the only two city hubs in the game railroads you into a retarded cinematic sequence with Piper where this literally happens, whereas with F3's Megaton it's just like: "Hey, you're the new guy, welcome" and then you get to ask them about anything else including your dad, or just ignore the whole topic.
>half of the game is closed behind the advancement of the main plot.
I don't understand what you mean. The main story in Fallout 3 is laughably short, IIRC it's less than 10 quests out of maybe 50-60 or so.
>The difference is that in Fallout 4, you can completely forget about your son after learning that he is already old and simply join another faction.
Your dad dies in Fallout 3, so you don't have to give a shit about him for long either. Once he dies, it's about the retarded water purifier more than anything else.
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>>559039684
>I haven't played Fallout 3 in at least 4 years, but from what I remember, it's one conversational topic you can choose to discuss
It is almost always the only dialogue or the only dialogue that will actually give you a quest.
>and most of the options mention Shaun in some way. One of the only two city hubs in the game railroads you into a retarded cinematic sequence with Piper where this literally happens
It's better than in Fallout 3 because you can go 90% of the time without mentioning your missing son. The only time you have to do it is when you talk to Nick.
>I don't understand what you mean.
You won't encounter Enclave until you complete the main quest to a certain point.
> Once he dies, it's about the retarded water purifier more than anything else.
And you're forced to do this shit because muh father muh destiny and you can't join another faction, for example.
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>>559040083
Vikings being raiders is mainly a European view (because that was their main interaction with those nations) which is not entirely accurate. They were far more successful as traders, mercenaries and sailors.
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>>559040240
>It is almost always the only dialogue or the only dialogue that will actually give you a quest.
In Fallout 4, yes. In Fallout 3, not really. You can ask Lucas Simms or Moira about your dad and they will point you in the right direction, but they also have their own quests like the one involving the Megaton bomb, or the one with the Wasteland Survival Guide. In Fallout 4, I can't remember a single quest that the DC Mayor gives you that isn't related to the main quest in some way.
>It's better than in Fallout 3 because you can go 90% of the time without mentioning your missing son. The only time you have to do it is when you talk to Nick.
Or to Codsworth, which is the first interaction you get in the game after you escape the vault.
>You won't encounter Enclave until you complete the main quest to a certain point.
The Enclave is certainly not "half the game". They don't even have their own faction path.
>And you're forced to do this shit because muh father muh destiny and you can't join another faction, for example.
Yeah, but you couldn't side with the Enclave in Fallout 2 either and that game was still a great RPG. You can side with the factions in Fallout 4, which is admittedly an improvement, but it's not like Fallout 4's factions are actually compelling enough to make you forget all the glaring problems with the story.
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>SPECIAL boosting furniture only buffs you for 30 minutes
Are any of these even worth it? I feel like getting the Intelligence one, but having to re-buff every half hour seems lame.
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>>559040863
They only fought those who were even worse than them. Or they ganged up with the locals on other locals.
>>559040923
>Or to Codsworth, which is the first interaction you get in the game after you escape the vault.
You can skip it, and it will even have a unique dialogue if you come to talk to him after completing the main quest. Fallout 3 really lacks these kinds of small details.
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>>559041157
>You can skip it, and it will even have a unique dialogue if you come to talk to him after completing the main quest. Fallout 3 really lacks these kinds of small details.
You can skip Megaton, GNR, and Rivet City entirely if you go straight to Vault 112 in Fallout 3. In Fallout 4, you have to talk to Piper and the mayor sadly to enter DC, even if you saved Nick first.
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>>559041356
Nick is the only one you need. You can skip all the dialogue with Piper by simply shooting her in the middle of the conversation, and the Mayor is not mandatory at all. You can just run past him. Then the guard will get unique dialogue by the way. Again, this is responsiveness that Fallout 3 lacks. There are many moments when you can do something wrong and the game will react to it.
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>>559041534
>THAT THING IS A DAMN GIMMICK, SONNY
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>>559041634
>You can skip all the dialogue with Piper by simply shooting her in the middle of the conversation
She's literally essential, so you're glitching the game. You're not meant to play it that way. I'm pretty sure every companion in Fallout 3 isn't essential.
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>>559042032
>She's literally essential, so you're glitching the game. You're not meant to play it that way.
It's just an extreme way of skipping dialogues. The same thing can happen if someone else interrupts her during the dialogue.
>I'm pretty sure every companion in Fallout 3 isn't essential.
Probably because they're complete garbage with 100 lines of dialogue in total for all
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>>559042227
>It's just an extreme way of skipping dialogues.
You have to speak to Piper for the gate to DC to even open. Sure, you can skip the rest of it by shooting her, but that's clearly just a glitch. She doesn't die so there's no real in-character reason to shoot her. That's not what roleplaying games are about.
>Probably because they're complete garbage with 100 lines of dialogue in total for all
They're not very good, but neither were the companions in every game up until NV. Also 4's companions suck too, they just talk a lot more.
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>>559042729
They're literally all faggot homosexuals who solely exist to fellate the player's ego. NV companions had so much more depth.
NV companions also had ending slideshows and outcomes based on the way you completed their quests.
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>>559043039
>>559043215
The companions in F4 don't even have sexualities, they can't refuse you if you're a guy or a girl. They're playersexual, their whole personality revolves around worshipping the player. Danse and Preston are canonically fudge packing queers, along with everyone else who likes this shitty ass game.
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>"The swampfolk here [Beachview campsite] have a unique dancing animation that plays after the main questline of the add-on is completed. When the swampfolk dance, seen only at the campsite and nowhere else in Point Lookout, they engage in what one might call a "hoe-down," a country-western style dance consisting of bringing one foot up and down numerous times, clapping their hands or with hands at the sides almost like the chicken dance. Sometimes the trackers and bruisers spin around, and even jump in the air, clicking their heels together in mid-air."
Never knew that. Pretty neat.
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>Fallout 4 gets rid of visible holstered weapons so they don't clip with armor, so they can introduce retarded juggernaut suits for their retarded power fantasy
>allows bullshit like this to go unnoticed
And people wonder why Bethesda suck so much nowadays.
https://www.nexusmods.com/fallout4/mods/101115?tab=description
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>>559045293
>>559045040
>>559045685
It is, regrettably, but a singular microcosm of Bethesda’s execrable modern paradigm—systematically excising features to beguile the bovine masses, whilst executing the residue with the utmost perfidy. They could not engineer a truly opulent roleplaying experience if their very edifice teetered on the precipice of oblivion.
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that's nice sweetie
not reading it but I'm glad you got to post it
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>lockpicking has an entry to adjust auto lockpick chance
>there is no auto lockpick option in the lockpicking menu
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>update soon
Anyone changing up their builds?
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>>559053284
>How soon?
Tuesday.
>Also why would I nothing really changed?
Some perks and armor changing has made certain builds more squishy.
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Post your characters and their current shenanigans
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>>559050950
I think most people will change things up in some form. Movement speed is too good to pass up as well as some of the legendary changes. I am ready for a new armor set but I have yet to decide what I will be putting it on. Will need to see the raid first since I didn't play in the PTS.
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>>559011027
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>>559002746
how about this?
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>>559015480
this. if your gun doesn't look like it'll fall apart after 3 shots, you're doing it wrong.
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>>559050950
It is... disappointing to me that I lay claim to a single digital copy of Fallout 76. One passing glimpse at the rather diverse contents of my tall and cumbersome Steam library conveys rather regrettably to me that it is the only Fallout game I have less than 100 hours in. Not that I desire to sink more precious time into such an inadequate game — mind you — time is better spent on more thrilling and productive activities. Although, it does make me long for a world where such a pathetic fumble had never seen the light of day — a far more preferable world where such inferior drivel had never been so much a faint spark in the eye of a Bethesda employee any sooner than it had been a line of code hastily commented by an outsourced Indian code monkey.
Anything else you would like to add or would you rather add fuel to the fire, so to speak?
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>>559050950
I still haven't decided what I am swapping overeaters for.
Probably nothing until I finally get the rest of the Vulcan set but holy fuck I am getting so tilted at stage 2 people somehow getting cunt punched by molemen. Just kite the guy not that difficult.
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>>559025509
not in vanilla, but this one looks fun.
https://www.youtube.com/watch?v=2Z3SIVZYJ0w
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>>559034713
now that'sWattzup
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>>559059024
You're supposed to sit there and play with yourself. Bethesda isn't interested in making video games anymore. Their current fascination is with television shows and secondary media. Fallout is a franchise now, and the cretins it pulls in keeps them well-fed and sustained.
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>>559056127
Interesting choices, full auto bloodied?
>>559057661
>I still haven't decided what I am swapping overeaters for.
Im going to be trying out a full heavyweight set of brotherhood recon, just to maximize DR for unarmed.
>I am getting so tilted at stage 2 people somehow getting cunt punched by molemen
Server lag can get people, but kiting or staggering them are ideas.
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>>558972886
To enjoy 4, you have to emulate the mental processing of your average normalfag simpleton. Go into the game with your expectations buried deep in the athenosphere, never pay any mind to the banal dialogue or mediocre writing, and merely enamor yourself with simple matters like building settlements and launching lead at the vacuous enemies that come scurrying towards you. If you're unable to do that, perhaps stick to games not made for the mentally challenged.
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https://www.nexusmods.com/newvegas/mods/96658
>Another Dak's mod has been ported to NV
>It looks infinitely better than Fallout 4 version
This will never cease to be amusing
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>>559063106
Despite the age of the game, realistic textures and highpoly models tend to lend themselves better to the New Vegas art direction. Realistic models look out of place in Fallout 4 because the game is designed to draw in small children with bright flashy colors and minimal detail.
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https://www.youtube.com/watch?v=b2ZMpVyXiWQ
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>>559053668
So instead bloodied builds being able to standing in front of 100 super mutants afk until server goes down they'll only be able to stand in front of 100 super mutants afk until the sever shutdown countdown starts?
The horror.
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I like Fallout 3 for its hard-hitting moral dilemmas, such as:
>Is it moral to nuke a passive town? Silence is violence, after all.
>Is it moral to poison a water source? Bad people might drink the water.
>Is it moral to blow up a group keeping the peace? People didn't consent to be saved.
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>>559071604
I always pick the comedy option
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i dont think my character would run from place to place in fallout 4. she's a survivalist. but the walking speed is really slow, so im looking for a way to mod that if anyone has recommendations.
i know theres a console command for it but i cant figure out how to bring the console down, and i read tweaks made there dont persist between sessions anyway.
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>>559072323
thank you. i looked at that one, but they mess with the running speed, making it slower which doesnt make much sense to me. if im running in the wasteland its because theres imminent danger, so a light jog is just jarring.
was hoping for customizable stuff like https://www.nexusmods.com/fallout4/mods/66022 but that mod only lets you mess with sprint speed from my quick test.
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>>559072507
https://www.nexusmods.com/fallout4/mods/101113
I don't know of any other customizable ones, but this one might be closer to what you're looking for.
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>>559071604
I like Fallout 3 for its hard-hitting variety of enemies, NPCs, maps, and actual level design.
New Vegas encounters:
>some guys in a field have guns
>you have 3 scripted random encounters that you will always encounter in every playthough. Enjoy!
FO3:
>here's some tunnels filled with super mutants and ghouls
>here's a school house filled with raiders
>here's a super market filled with raiders
>oh you grabbed something? Some guy is gonna come after you and stalk you with a rifle
>oh here's 100 random encounters enjoy! You probably won't get them all in every playthough! Enjoy.
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>>559080243
It's a funny mod, but I unironically think doing something like that would be a better ending for the pitt. Everyone realizes that there's no cure so they can either stick around in a place where the water gives you 200 rads per second and be constantly hunted by trogs... or just leave.
The lesson of the pitt is that it's never wrong to give up.
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https://www.youtube.com/watch?v=HVQ3ourS8BI
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>>559069889
Eviction notices like the only event that has good enemy density. The fight against the scorch beast Queen sometimes has a decent amount of enemies but its total RNG. Pretty much every fucking event is boring because of this.
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>fuckloads of npc overhauls for skyrim
>half a dozone or so are even good
>not a single decent one for fallout 4
It's just cagslop autism as far as mods go for this shit, right?
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>>559093569
>they already look fine
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How much longer before Fallout 3 defenders realize they've become worse than the annoying NV fanboys they were trying to own by shitting on NV
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Is there a modpack or collection that is comparable to Viva New Vegas for Fallout 4? I'm about finished with New Vegas (I haven't played this in like twelve years I would kill for a modernized remaster/remake with actual effort put in) and I wanna play 4 again but to be honest bros i'm so tired of spending hours and hours modding it.
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What memorable quests even are there in Fallout 4? Most just seem to involve shooting and looting. Literally all of the quests people mention positively for this game involve shooting and looting.
>You have to shoot guys in the USS Constitution quest
>The Silver Shroud quest is just a bunch of raider dungeons you raid
>Diamond City Blues has two sections where you have to shoot guys
Meanwhile in 3/NV there was a lot more variety.
>Taking photographs of landmarks
>Defusing/detonating a bomb in the middle of a town
>Finding the dog bowl for Doctor Borous
>Listening to the story of a tribe of vault dwellers
>Convincing a group of silly underground vampires to let their newest member go home
It's like the game isn't even an RPG anymore.
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We need a Fallout game set in Colorado where we can side with/against the last remaining Legion forces.
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>fallout 76 lets you play as a ghoul
>fallout 76 lets you join the enclave
>ghouls can absorb radiation and start glowing
>you can literally be a glow in the dark enclave nigger
>but you can't drive a car to run them over
truly a tragedy
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>>559100650
>>559100906
Fallout 3 sucks, but being worse than Fallout 4 is hard to say. For one, Fallout 3 has perks and skills that you can actually use in dialogue (like the Child At Heart perk) to find alternative solutions for quests. Fallout 4 has no such capacity, because the dialogue system has been simplified down into four options, with one prompting exposition and another being a charisma check, sandwiched between yes/sarcastic yes options.
NV is objectively superior to both, but 4's roleplaying has been downgraded even compared to the previous vapid Bethesda disappointment, Skyrim.
It's kind of like deciding between what retarded child you want to babysit today.
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>>559104754
>In Fallout 4 you have at least 1-2 choices in each quest.
Is that so?
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I need some tips to make it through Fallout 2, because I'm kind of struggling at the moment.
It seems like there's barely any way to make money, and every halfway decent weapon or armor costs way too much to be useful.
I left Vault city a little bit ago, made it past the rescue quest at vault 15, and made it to Shady Sands (but a city now). After I exhausted enough dialogue for my liking, I went west hoping to find Vault 13 since I played the previous game. Surprise surprise, it's not there, and I'm out of leads.
The game gave me a bunch of other locations, but no indication of which one should be my next target. I still don't have any armor, but at least I've got a desert eagle from the suicide cuck. sucks about whatever he blew up because the wizard of oz reference died trying to fix it, and I was already half way across the block by the time that happened.
It feels weird to say since the first game also kind of had a warped sense of balance when it comes to combat and dialogue, but I feel like this game is even worse in that aspect. It's just all dialogue, and combat usually doesn't turn out very well if you stumble across it. I made it through the rat cave well enough and killed the talking king, but then at vault 15, all I could do against the bad guys inside was instantly take 141 damage at level 5. (tried sneaking)
The writing and quest design feel kind of mixed besides. I'm starting to get a smell for Avelonne's writing style after finishing New Vegas, and Planescape Torment. Not sure what I'm misattributing to him, but every attempt at humor just makes me wish for a nuclear winter. And the writing isn't as deep or intriguing as I think it's trying to be.
It took kind of a while for Fallout 1 to catch me, so I'm being patient, but I'm about six hours in and still struggling to get a foothold. I get the idea of not feeling confident and comfortable in the wasteland, but I'm just trying to figure out what the game wants from me so I can meet it on it's level.
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>>559105234
>Most quests in Fallout 4 offer choices and some degree of freedom.
I'm sure they do. In fact they present the most meta question of all — do I put the controller down and quit this miserable tripe, or do I continue playing to disappoint myself more?
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>>559105849
>Dangerous Minds
Main quest.
>Shadow of Steel
Faction quest.
>Reveille
Quest marker to point you towards the faction quest.
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>>559106512
I remember very vividly being able to travel to Vault 112 fresh out of the vault in Fallout 3, skipping GNR and Megaton entirely. Of course the game would still direct you back to Rivet City, just like Fallout 4 redirects you back to the Brotherhood in this scenario. The apple never fell far from the tree.
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>>559107057
>completing quests in a different order for a slightly different result.
Care to mention what "different result" you get by completing these quests in a different order?
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>>559107437
>Different story
There is no different story. It leads to Fire Support, the first Brotherhood quest you receive regardless. There is no benefit to waiting for the Prydwen over starting the BoS quests before it arrives.
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>>559107753
New Vegas is fun. Fallout 4 is just mediocre, just like Fallout 3. I would advise you to not compare the two games again in any of your posts here in the future.
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>>559040240
>It is almost always the only dialogue or the only dialogue that will actually give you a quest.
Cmon anon, Fallout 3s writing is abysmal, possibly worse than 4 in terms of the MQ, but that is blatantly untrue
4s dialogue and its dialogue system and voiced main character are absolutely disgracefully bad
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trying to clear out one of the casinos and no matter how many times I change his combat settings, sulik and marcus seemed determined to run across the room and kill an unarmed casino patron just fleeing, while armed guards are shooting at us. kept re loading save and they still did it, they were just set on killing this one fleeing civilian. had to make them all wait up stairs and clear the ground floor alone
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What would've been mildly interesting is if the Brotherhood recon team inside the Cambridge Police Station perished before you got there if you didn't complete Fire Support in time for the Prydwen to arrive. It would've locked you out of an entire faction questline, giving transparent consequences to your actions, and also presenting the BoS as a more discriminating, restrictive army. It would even enhance the middling writing in the game, as it would give clarity as to why the recon team needed to repair the communications array with the deep range transmitter to begin with, and why they're so grateful of your service.
But rather predictably, Bethesda is consternated about punishing the low-functioning dullards who refuse to engage with the worldspace in any meaningful regard, so instead the recon team survives, and nothing changes. Because Bethesda Fallout.... Bethesda Fallout Never Changes™.
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I'm kicking Fallout 76's ass
I don't think I like how it "feels" compared to Fallout 4, player characters are too tanky and there's too many waves of enemies and VATS is too powerful and the whole laggy/floaty thing is just a shit cherry on top
I have never had a moment as engaging as those times in 4 when you burst into a random Raider shithole, yeet the first one's head off with an ADS headshot, then shit a brick and scramble for cover as a Molotov comes arcing in
I think my best moment so far was during that Burning Scorpion event when we had a dozen real live people cluster together on a little hill and just open up in every direction with heavy weapons
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I've changed my mind on Lonesome Road. Slogging through it was extremely boring compared to Old World Blues and Honest Hearts. Ulysses assumes a predetermined backstory for the player which I don't like much either; you can deny it, but it detracts from his character in any case.
Overall:
Dead Money > Old World Blues > Honest Hearts > Lonesome Road
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>>559113936
The Think Tank and Mr. House should team up. The Courier would be able to do it with a 95 speech check. Doctor 0 is actually somewhat jealous of Mr. House; Cuppy is a tiny subservient RobCo securitron made solely to mock RobCo. But I think they see the value in having him around or you can convince them to.
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>>559114121
I can't even remember where I got this one from, sorry.
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>>559093569
some of them are egregious, like Aster and Eve
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on fallout 2 you get to see mariposa, vault 13 and 15, and shady sands how they have progressed after 80 years. wish more of the games brought us back to locations from past games to see how those locations changed
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>>559115048
>Dead Money > Old World Blues > Honest Hearts > Lonesome Road
I think this generally accepted on.
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>>559123059
Come again?
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>>559122418
I'm of the belief that nobody is really ugly. Someone can be "not my type" but not ugly.
If you shower regularly, know how to style your hair and beard properly, know how to dress well, brush your teeth and are a decent person, you're not ugly. Could just be my feeble faith in people though.
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I do like the FO4 vault suits, they're a good compromise between the sleek classic variants and the modern detailed ones.
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>here's your Charlestown condo creation bro, build it yourself
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>>559123107
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