Thread #558965704
HomeIndexCatalogAll ThreadsNew ThreadReply
H
Endfield Edition
Previous thread: >>558363096

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

Someone keeps whining so no OP pad for new thread
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
+Showing all 212 replies.
>>
The 1.1 announcement/dev log will totally cement Endfield as a legit /egg/-related videogame. And not just another shitty gacha live service.
You'll see.
The whole world will see.

...

please recommend me a real engineering game. I've played through Factorio and Satisfactory already
>>
>>558965849
factorio mods
DSP (not the streamer)
modded minecraft
>>
this was a fun level
>>
>>558965849
GTNH
>>
>>558965907
>DSP
No. I think I've played enough chink slop for a lifetime or two.

I'm seriously considering going back to Minecraft. Is GTNH the go-to /egg/'s modpack?
>>
>>558966047
Looks like it is.
Thanks for the suggestion.
>>
>>558965704
>previous thread
Tee hee ecks dee
>>
https://www.youtube.com/shorts/LGX8yiD_ylE
>>
this one i didn't like
>>
>>558966149
holy reddit
>>
>>558966057
DSP is the rare good chinese game, I wouldn't discount it that quickly
>I'm seriously considering going back to Minecraft. Is GTNH the go-to /egg/'s modpack?
I think e2e (small) or dj2 (big) are better, but gtnh is the most ambitious.
>>
>>558966843
>dj2
I gave it a cursory look. And that one got Thaumcraft.
I'm in.
>>
what took you guys so long to make the thread?
>>
>>558967363
I used up the opportunity to pull an harmless prank on you guys.
>>
>>558967419
that wasn't very nice
>>
Praised be projects such as PolyMC
And fuck Microsoft.

'nuff said.
>>
>>558967943
We have belts and automation macguffin'. We're part of the family.
>>
>>558969140
>free2pee momorpguatchas are adding factorioid elements now
How long until Warframe adds this shit and Ced rises from the dead?
>>
>>558965704
stealth linux thread
>>
>>558970393
Yes of course! It's a linux thread!
Haha.

Nothing Gaga gugu related.
Haha.
>>
Killed first behemoth bitter, disapontibg, I thought he would be stronger.
>>
>>558970559
I'm afraid the combat mechanics in Factorio are kind of an afterthought.
It's just a silly little ressource sink.
>>
>First time Aquilo
>knew already it wasn't like other planets, needed stuff on the ship
>didn't know the ship couldn't survive in orbit, because of low solar energy
>now I have to wait a slow death for my ship, which by the way didn't bring everything as it was a first time Aquilo
WTF?
>>
>>558970692
Bruh... Your nuclear powerplant?
Your quality accumulators and/or solar panels?
>>
>>558970640
what about asteroids
>>
>>558970692
you should have check the factorypedia
>>
>>558970640
what is an afterthought
>>
File: wmd.png (188.5 KB)
188.5 KB
188.5 KB PNG
>>558969594
>Warframe adds factorioid elements
>it's 3 missions with a mix of Hijack and Defection objectives
>conveyors that only work while you're nearby, powered by shields
>sub-objectives that get attacked by dedicated saboteur groups
>each destroyed sub-objective needs to be repaired, otherwise mission progress slows down
>breaking all 4 of them stops progression
>repair packs rarely drop from the enemies
>central hub needs protecting too
>hub getting rekt is instant mission failure
That'll be 10e63 plat, plus forma.

I'm genuinely scared what they'd do if they ever get it into their drunk canuck head to do it for a quick beer money grab.
Thank fuck Steverino is now out of the picture, that bald cunt is liable to do anything on a fucking whim.
Grineer factory aesthetic goes hard, however. Corpus is close behind, but in a less grimey and more "perfectionist modern design" way.
>>
>>558971206
Everything about the biters, asteroids, and the weapon system in general.
It's been designed to be optional, low in computational usage, and as frictionless for the player as possible.
>>
>>558971063
Just do your physical damage researches before taking off, and you'll do just fine.
>>
>>558970559
>>558970640
How would (You) improve factorio's combat then
>>
>>558970640
Is early game combat supposed to be driving in circles around a spawner for five minutes while I unload bullets from my car's machine gun?
>>
File: Untitled.jpg (869.8 KB)
869.8 KB
869.8 KB JPG
This is terrible. HOW?!
>>
>>558974421
yeah
>>
>>558974421
no you walk up and blow them up with grenades
or you place down 30 turrets and put a tiny amount of ammo in all of them
it is still pretty retarded and basically just a boring chore
then you set up walls and flamethrowers and never worry about them again
>>
anons, let's say i have an item that takes 2 ingredients. if i put one ingredient that is normal, and one that is rare, how is the result quality calculated? does it take the lowest quality (normal), or is there some sort of weight applied? i
>>
>>558974421
You could also use bots, or grenades, to speed up the process.
Later on, with the tank, just running over the nests is an option too.
>>
>>558974546
What's the issue here, sweaty?
>>
>>558976390
That setup barely gives a trickle of epic tungsten
>>
>>558975903
you can't mix quality inputs
>>
>kidney machine
We're so back.

Can you believe my AAA game is now at the level of pre-alpha factorio?!
>>
>>558976812
thanks, so it'll get treated as if every input was normal then?
>>
Hey guys how was the stream?
>>
no fucking way we are waiting 66+ days for 1 fucking subzone, what the fuck is this dogshit story rythmn
>>
>>558977120
We have sewage liquid now.
This is earth-shattering. /s
>>
>>558977120
(also, loli playable characters)

>>558977151
With a bit of luck, they'll speed up that rythm.
There's only one banner on that release. Which might hint at another content patch two week after this one.
Or not...
>>
>>558977398
well yvonne banner last till 12 march and we arent getting shit till 29 of march, so even if its 2 banners, it doesnt mean we are getting an update right after, also, talking about this, almost 20 days of literally no banner, what the fuck are they even thinking
>>
>>558976859
no, if you set the recipe to uncommon you need uncommon inputs
>>
>>558976608
well yeah, that's not how you should do it
>>
>>558977669
I think they mixed up Rossi's date.
She'll start right after Yvonne. And end right before Tang2
>>
>>558977736
okay, but i mean that in a roulette sense. i don't know, maybe i understand this wrong:
>put down building, set it to recipe X
>fill it with quality modules
>with only normal ingredients, chance of rare item is Y%
>with one normal, and one rare ingredient, chance of rare item is ???%
that's what i mean
>>
>>558977894
it says ''available march 29 2026 at 12pm'' and for tang says available after [story name update] release at 29 march 2026 at 11:59 am''
doesnt make much sense this implies that both are available with 1 min of difference between each other
>>
>>558977894
they didn't mix up the date you just can't read esl-kun
and it is tangtang then rossi
>>558978159
if the recipe is set to normal you can only use normal inputs
if the recipe is set to uncommon you can only use uncommon inputs
you can never use mixed quality inputs
>>
>>558978417
okay thanks anon, appreciate it
>>
>>558976823
>>558977223
Seems okay to me.
They have to start slow. It's the gacha audience they are trying to string along here, after all...

And they hinted at another batch of AIC-related feature in the next update, anyway.

What I'm really curious about is how that new crap pans out in the open-ish world.
I hope it's not just gonna end up as a few consumable items...
The sewage thingy is clearly not meant to be a useful item, just a byproduct waste which needs to be neutralized.
So I guess the kidney machine will be the only one to provide with something useful.(?)
>>
>>558978417
>>558978410
Oh okay. I got it :
Tang-Tang : from the update release (circa 13 March) until the 29th.
Rossi : from the 29th until ?? (whatever date the 1.2 release)

Makes sense now.
>>
>>558978417
why would they word it like that tho, its dumb and confusing
>>
>>558974546
put some lamps on the ground nigga
>>
>>558979302
it isn't confusing at all and the "start-end" format they used is incredibly common for intervals
>>
>>558979737
>uses the word available
>1st banner implies the end date but not the start date, but the 2nd banner implies the start date but not the end date
>isnt confusing
>>
File: Capture.jpg (26.6 KB)
26.6 KB
26.6 KB JPG
>subterranean liquid duct
NAOOOOOW!!!! YOU MANIACS. YOU BLEW IT UP. DAMN YOU. GOD DAMN YOU ALL TO HELL.
I wanted to turn the map into an industrial hellscape.
I cannot condone those... elvish... contraptions.
>>
>>558981464
Your miserable general stayed dead for roughly 10 hours.
Take better care of it, next time.
>>
File: image.png (220.6 KB)
220.6 KB
220.6 KB PNG
>>558982158
Your concept of care is warped. Your ideals fall apart with a stiff breeze. Your joke falls flat. Only you remain, and that joke wasn't fun in the first place.
>>
>>558982380
m'kay...
>>
I fucking hate /g/
>>
>>558983203
The advertisment & soft propaganda board?
It is terrible, yes. Fucking chinkshills everywhere.
>>
i really liked this one
>>
well it works, but the naphtha output is not high enough for me
>>
File: 46262.jpg (1.1 MB)
1.1 MB
1.1 MB JPG
>>558984417
>>
>Try to restart a Minecraft world
>can't get into it
>exit

>Try out DSP
>can't get into it
>exit

>masturbate

>still no motivation
owari da?
>>
nah you're just fucking retarded but that was easy enough to spot by how you blogpost about your life in the engineering thread and use buzzwords
>>
>>558990903
Really cool .webm
>>
>>558990573
Your peers are playing Roblox.
>>
>>558991915
I know you are right.
But I'm too much of a coward to admit it to myself.
I think I'll just restart DSP, and pretend to be happy.
>>
>>558992449
Cease the sadposting or be banished to VRChat.
>>
>>558965704
Man i wish I had three days off to build in stormworks working 77 hours this week
>>
>>558970869
I'm supposed to make a nuclear powerplant just to go to Aquilo? Honest question. It wouldn't be self sustainable then.
>Your quality accumulators and/or solar panels
I suppose I could add accumulators, yes. God, I so do not like the quality thing.
>>
>>558996382
>It wouldn't be self sustainable then.
So? It can just swing by Nauvis to pick up a rocket of nuclear fuel whenever it's low
>>
File: file.png (131.2 KB)
131.2 KB
131.2 KB PNG
oh no
>>
>>559002321
wrong thread?
>>
>>559002381
Exapunks is right there in the OP
>>
>>559002479
Oh, I've never played it, didn't know that was exapunks.
>>
>>558970640
It's not an afterthought, it's not the focus of the game, biters are meant to be a pressure to be put onto the player, and eventually solved and automated.
>>
>>558970640
Biters compliment industry in a very well managed and thoughtful manner. The more you pollute and expand, the more they hit back. It's not a resource sink, it's a stress test for your factory to make sure you don't get bored just building for the sake of building. I never had problems with biters overall.
>>
>>558990573
I diagnose burnout, and prescribe a month of chore simulators
Consume Star Trucker and Wurm, with sporadic roguelike deckbuilder of your choice
>>
>>558983203
Every board I visit has an unwanted /g/ schizophrenic export that for some reason has taken an interest in camping out in the threads I want to post in.
/ic/? /g/-schizos
/vg/? /g/-schizos
/vst/? /g/-schizos
/a/? you'll never guess, it's /g/-schizos
the entire site having to adapt to some weird spyware called spur due to proxy spammers? /g/-schizos

it truly is the cultural victory board when it comes to spreading the mentally ill, or dare I say, a FACTORY
>>
>>559003671
Uh? Thanks doctor? (Do you even have any diploma?)
Guess I'll pirate Star Trucker now.
>>
>>558983905
Maybe you'll get some interaction on the thread if you let us know what's going on in those gifs. I don't understand what's happening.
>>
>>559005219
unfortunately the gif generator doesn't include the code being executed so it's impossible to understand
a real oversight from zach
>>
I've been enjoying Satisfactory quite a bit.
>>
>>558984729
>power generation incorporated into refinery
is it ever worth it? Usually by the time you need lots of naphtha you don't need to flare "waste" products any more
>>
anything interesting to be found in the next fest?
this one looks like a svg, havent gotten around to playing it yet
https://store.steampowered.com/app/3904850
this one looks visually like a mix between foundry and DSP?
https://store.steampowered.com/app/2779120
this one seems similar
https://store.steampowered.com/app/3427850

anyone found something interesting? it seems a lot of devs want to make factory clicker/idle games now
>>
>>558990903
>mixed 1-3, 2-1, 1-3-1 trains
Nice forced spaget, Dosh.
>>
>>559009963
>Steam slop fest
>tons of demos that aren't even worth the effort to look at
>the actual good games have "coming soon" or "TBA" as their release dates
>when they do come out they release in a barebones state, missing basic QoL games 30 years ago had, and will sit in EA for 5+ years and any and all critism is met with "bro it's EA let them cook"

Don't even bother with that shit anymore.
>>
>>559009626
it would be worth it if i could keep my refinery running at all times
>>
>>559009541
>putting coal power in the turbofuel crater
really anon?
>>
Mmmmm, biter jelly.
>>
>>559012182
I'm still new to the game, there's plenty of space for oil which I will set up eventually. Power was more critical and that seemed like a good spot for it.
>>
>>559009963
i haven't looked yet
honestly it takes too long to go through the list and all of it is ai
and even if I download mulitple demos i don't get to half of them
and people pull the demo afterwards so I can't even do it later
kinda over the whole thing

i played modulus 2 nextfests ago and it was ok, but I didn't like the ui/ux for some of the building and I didn't think it had sauce
seemed more to focus on the weekly puzzle 3 histogram leaderboard than factory gameplay
>>
>>558966057
gtnh is shit actually
go play a different greg pack like nomi CEU or some other derivative
it will still be plugging in ae2 recipe cards for three hundred hours
>>
>>558974421
use the shotgun for nests once the first set of biters and worms are cleared out
>>
>>559010206
not him
you need to stop fellating the man
>>
>>558981464
phos is trying her hardest don't yell at her (it will get everyone she knows killed)
>>
>>559013342
can I offer you an egg in these trying times
>>
>>559013779
I'm not comfortable eating that specific egg.
>>
File: kicalk-op.png (161.2 KB)
161.2 KB
161.2 KB PNG
> Playing Pyanodon's
> Getting into proper power generation
> Scoff initially at biomass power
> By sheer freak accident notice that 1 kicalk converts to 70, (SEVENTY!!) biomass
> "Double-Uu-Tee-Fucking-Eff !!"
> Run the numbers
> Pic related

Holy shit. 492 MW of 'forever power' at what is probably a footprint equivalent to getting raw coal into coke.
Nice.
>>
File: Untitled.jpg (1.1 MB)
1.1 MB
1.1 MB JPG
>>558977852
How about NOW bitch?
>>
>>559016060
it's better if you do it with foundries
>>
>>558996382
Yes? Space science is how you unlock Kovarex. That's the devs hinting that you should be using nuclear in space. If you hate quality then solar is even worse because of how much room it takes.
>>
>>559016058
they have nerfed biomass power i think four times in a row now?
it's still the best option everywhere beyond, i want to say logi science? by like an order of magnitude. whenever you get kicalk 2
or you can just do it off wood and have it be very slightly worse but even less demanding
>>
>>559009963
>https://store.steampowered.com/app/3904850
>Mirroring not supported
Pass.
That killed starbase for me.
>>
>>559016058
You know what also converts to biomass that you literally void as a byproduct
blood
>>
>>559018849
i feel like by the time biomass really kicks into bullshit nonsense mode you wanna turn your overflow blood into urea
>>
>>559019410
While that's true, that's only by py2.
There's also a point to be made for meat -> cyanic (is it meat to cyanic acid? I forget.), where meat is your second biggest common export as well
personally I like getting both the moondrop and the waterless moss >>550225150 to do a silly thing for ridiculous amounts of power, but wood/kicalk work too.
It's crazy just how much they tried no nerf biomass, but all the other options suck balls.
>>
>>559016058
interesting, you need 33 kicalk plantations to get 32 biomass
15 moss per second made out of water and farts recycles into twice as much

My main issue in this case though would be the ups overhead of having 180 moss farms with 180 mechanical inserters for every 15 moss per second
>>
>>558983905
It's true by the way. They're all clones.
>>
File: file.png (25.9 KB)
25.9 KB
25.9 KB PNG
>>559022827
if only someone would clone moot
picrelated (last main campaign level) took me forever
>>
BEANS
>>
>>559010206
Don't give me too much credit, that webm was one of the inspirations for my current run.
>>
>>559009541
so you're telling me that you find the experience to be quite satisfactory?
>>
i have entered the death spiral
>>
>>559038817
Bro thought he could skimp on maintenance
>>
>>559038970
my diggers are not filling the smelters fast enough
>>
>>559041295
what the fuck
you can't call them that
>>
>>559043175
i say what i want, digga
>>
File: approx.png (1.4 MB)
1.4 MB
1.4 MB PNG
This might be something. Damage system could use some work.
https://www.youtube.com/watch?v=gc6rN0HiH90
>>
>>559018447
As opposed to all the other problems, which just killed Starbase
>>
>>559045462
The building ships part was actually fun. There's a ton of stuff starbase did that other ship building games don't come close to.
The real issue was them trying to make it a fucking MMO and all the desync buggy garbage that came from that.
I remember we had to bolt a chair down on top of our ship to stop one guy from lagging off into the void while we went on our trip to the moon area.
>>
>>559044938
Hadn't heard about this before but I'm tentatively excited. Looks like an improvement on Stormworks, depending on how sophisticated the physics and control systems are
>>
Anyone who did a Gleba-only run (all two of you) ever actually need solar panels? Fucking accumulators seem like overkill at this point considering the heat buffering in heating towers
>>
>>559046190
Indeed the ship building in starbase was excellent up to a point. They lost me when they refused to fix their retarded sub-object physics and didn't even see it as a problem.
>primary structural component of ships is the metal girders
>if you try to make a sub-object eg: a door out of metal girders it doesn't work because girders are not structurally sound anymore. What they really want you to do is make the "skin" of the door the primary structure.
>point out to the devs that this is retarded, inconsistent, unintuitive and shit for ship building.
>they don't even acknowledge that it's a problem.
Fuck em.
>>
>>559022827
Except Jim Carrey, he got replaced.
>>
>>558966057
For me it's GT6 TOYMY. Greg provides configs for a lot of other mods so it's basically a modular modpack already
>>
>>559052186
>GT6 TOYMY
>>
>>559009963
>Modulus
>https://store.steampowered.com/app/2779120
This one looks like the answer to all the folks that want to design their own assemblers and set up how they actually manufacture stuff.
>>
>day 348
>utterly alone on this hell planet with no company except the occasional robo-trader
>I've had this oxygen-requiring ship on a random spare landing pad for a while now
>get around to building a shell
>get around to actually sealing it off
>get around to actually vacuuming it out
>get around to actually filling it with oxygen
picrel
She sells catalytic filters, heavy rocket engines, and a small box full of nuclear batteries.
>>
File: rU4smN9.jpg (1.2 MB)
1.2 MB
1.2 MB JPG
>>559057254
egg niggas be so hard up they will jerk it to this thing lfmao
>>
>>558996382
You need to have something better than solar panels for Aquilo and beyond, yes. That fundamentally means that your space platform stops being self-sustaining, but as long as you use some rudimentary circuit logic to limit how many fuel cells you're burning, you can last for weeks to months on one good squat over Nauvis for fuel. Works better if you use a combinator that's also hooked up to an Accumulator so that you can do the following checks
>If ( [A] < 25 ) && ( [T] < 650 ) && ( [Fuel] == 0 ), activate Inserter
Where A = Accumulator charge, T = the reactor's temp, and Fuel is the icon for Uranium Fuel Cells. All of that stuff's built-in, although you need to make it so T is readable on the reactor.
Generally I find this to be overkill and just check for T, because rate-limiting your fuel is enough to make it last for weeks.

Also, Fusion Reactors are more efficient. You don't have to do the checks because they only use the cell when they're generating power.
>>
>>559064483
Also, Solar Panels have different levels of efficiency, based on their position in the solar system as well as the planet you're on. You can find all that information when you click on the Space Map. Aquilo's orbit has something around 60% solar efficiency, so you could theoretically make it work if you shoved efficiency modules into everything and had a huge amount of solar panels. But that instantly gets out-performed by a single reactor, one heat exchanger, and as few as 2 or 4 turbines (the steam can also be stored in a tank)
>>
File: untitled.png (87.8 KB)
87.8 KB
87.8 KB PNG
>>559012208
>laser breath
they're evolving?!?!!
>>
After careful consideration, I now believe that Fulgora is the worst planet. Fuck making foundation. Fuck your shitty power and lightning rods. Fuck bottlenecking my shit with goddamn holium
>>
>>559048910
It's still baffling to me how they made an entire complex and highly performant voxel system... only to not allow anyone actually use it in any significant way outside of pre-assembled parts. I could directly *see* how I could easily manufacture whatever structural element I actually want, but the editor simply doesn't allow it.
But that's not what killed the game, their complete lack of response to all the new players, their concerns and the basic shit wrong with the game is what killed it. They just kept developing the game as if they were preparing for beta instead of having just released it. Like you said, they were completely blind to the problem and instead did their own retarded shit that's completely unrelated, like working on planets that 99.9% of players will never visit nor see. It's just so much wasted potential because of behind-the-scenes circlejerking.
>>
>>559064980
Aside from just finding a bigger island on which to do Fulgora things, I agree with you. One of the biggest redpills about space age is that Fulgora is the worst planet. Its only redeeming quality is the buildings you get from it. At least on Aquilo you can freebuild over the ocean, with your only bottleneck being how fast you can produce ice platforms.
>>
>>559059581
is he ok
>>
>>559065940
Their website is like a frozen time capsule now
>>
>>559054290
except it's just Factorisimo/Infinicatory repackaged as a factorio clone, not actually assembling manufacturing lines. if I wanted to move puzzled blocks around I'd play more Infinifactory, I want steel sheet presses and cold extrusion, to actually fucking modify the input material instead of shuffling around convenient packets.
>>
>>559066462
>frozenbyte
yeah talk about getting frozen lmao
>>
>>559057254
This is a 10 on Vulcan.
>>
>>
>>559054195
>>559052186
There's like three of us so I know you guys.
Post in mmcg, thread's dying every five minutes and I can't be arsed
>>
automaton and signal coming for Timberborn
https://store.steampowered.com/news/app/1062090/view/526491913334818793
>>
>>559071310
Timberborn sounds like THAT?
>>
>>559071310
my penits grows
>>
>>559071310
At last, it will be an ejj.
>>
>>559064980
I've used Fulgora as my main turf on both of my Space Age playthrough.
Holmium was never a bottleneck for me.
>>
File: file.png (119.1 KB)
119.1 KB
119.1 KB PNG
guh
>>
>>559073673
is this lore friendly?
>>
>>559074069
I mean, the beavers spontaneously invent and understand technology and WILL starve if you don't tell them to grow food. I'm pretty sure they're just autistic.
>>
>>559070891
maybe that's for the best
>>
>>559071310
>*arly *ccess """1.0""" releasing with completely new, untested and unpolished features instead of polishing the game to a final state
It just keeps fucking happening.
EA, not even once.
>>
>>559074425
It's Overwhelmingly Positive
>>
>>559074512
So is the consumption of shit by flies.
>>
>>559074546
are you calling us engineers flies?
>>
>CoI no longer in mixed reviews status
what do we think about it, chat?
>>
>>559074308
on some level yes on another, this isn't the minecraft thread in the first place
>>
what you playing rn?
>>
>>559076754
I'm only allowed to play Star Trucker and StS, right now.
Doctor's order.

But I'm not following my treatment. I'm damaging my brain further by playing Endfield instead
>>
>>559077209
I specifically didn't ask you
>>
>>559077550
>>
>>559076754
exapunks
>>
What characters do art infliction? i keep hearing that Rossi needs it in her team
>>
>>559076754
I want to play captain of Col but there is an update in 7 days so I can't start a new playthrough right now
Horrible situation
>>
>>559076754
Timberborn
I'm one of its biggest shills currently but the update's come exactly as I'm burning out on my latest settlement (I'm constructing 7 wonders so I can launch them all simultaneously and quit it) so I might take a break before coming bacl to see what we can do with logic now
>>
>>559046852
according to the save(2025-01-30), solar panels only exist on the space platforms
and there were 9 total players!
>>
>>559081732
It's all about combustion, actually.
You want one [whatever] applicator, preferably in AoE. Like gilberta. To prime a maximum of foe with a non-fire art infliction.
And then, you want a Burn applicators such as Wulfgard or Akekuri to trigger the combustion effect.
Last spot is free. Fill it with whatever you need for the current content. When in doubt, a vulnerability applicator is probably your go-to option.
>>
>>559076754
egg games? back on factorio islands world, this time with biters so that getting more islands is actually an effort
non-egg? been cracking on MENACE lately, hit the end of early access content yesterday
>>
>>559076754
Blade of Darkness.
>>
I feel like pucking up opus magnum.
Does it have user-submitted puzzles?
>>
>>559087098
yes, it even has Steam Workshop support
>>
I finally did it, 100% achievements :^)
>>
>>559092570
Maybe the real achievement was the friends we made along the way?
>>
>>559082927
>that much of an ethnic cleanse for gleba only
seems overkill honestly
>>
>>559092570
I literally have never played factorio on steam, didn't even download it
I will never know how much of an ungodly number of hours I've got in the thing
also don't mods stop you from having >achievements in the first place
shan't play without rate calculator
>>
File: Untitled.jpg (928.8 KB)
928.8 KB
928.8 KB JPG
Fucing idiot bots.
>>
>>559093147
>https://github.com/oorzkws/FactorioAchievementEnabler
>https://github.com/UnlegitSenpaii/FAE_Linux/
you can use this if you want to use mods while getting the steam achievements.
>>
>>559093331
okay now the second option

why would I give a shit about showing off achievements in the first place
Do I look that attention starved
>>
>>559092570
they'll add some more in 2.1
>>
>>559093749
>Work on Factorio 2.1 will begin after fixing bugs in 2.0 and Space Age. As of November 22, 2024, this is expected to take at least 2 months.
I don't think 2.1 is coming out anytime soon
>>
>>559094014
They paused 2.1 developpement for roughly one year, to focus on the switch port.
But they might release it this year.
>>
>>559094204
that's nice, wonder what improvements 2.1 will bring
>>
>>559094737
I wish they would add some extra stuff to Aquilo
>>
>>559093038
tech multiplier was 100x if i recall
the cleanse was only retaliation for vidrel and we had to spend lots of time remote-landmining nests because we kept getting gigafucked
>>
>spend a week waiting for freebie tickets to do a full 10 pull on Yvonne's banner
>9 4* and a Chen dupe
Winning....
>>
what do you think gleba smells like
>>
>>559096512
>tech multiplier was 100x if i recall
Oh, fuck me then.
>>
>>559097267
SEx.
>>
File: 5yeh.jpg (1.1 MB)
1.1 MB
1.1 MB JPG
uh oh
>>
>>559099837
https://www.youtube.com/watch?v=DopB8CtSn3E
>>
>>558974421
How early? I like to rush flamethrower, ever since they made mapgen so forgiving that you always have an oil slick near the spawn.

The alternative is a lot of clicking. 2-3 grenades to kill the first wave on approach, then drop turrets just out of range of nests so they don't get locked shooting the nest they only do 1 damage to (or use a blueprint with targeting priorities) and then switch to shotgun.

Defender capsules are also overlooked, but they don't come much earlier than flamethrower and they need a separate assembly line.
>>
>>558978574
Still got the input+size limitations meaning you set up the factory once and you're done with it forever. We get maybe two hours of factory content before another 3+ months of waiting.

Also a single blueprint can still solve the whole thing. There are no decisions to be made about what to produce, it all just gets converted into money.
>>
>>559099837
>building on trash
I built up an obsession over too many COI starts. Dump all my trash in a single flat area, rush burner then immediately excavate and burn it all.
>>
>>559102592
based, i only dump dirt and slag now that i turn rocks into concrete and waste is fueling my water plant
>>
>>559102298
I hate that you are right.
There's so many direction they could take to make the AIC relevant. But those greedy idiots are so risk-adverse they won't take any.
>>
got around to try MineMogul, and it's pretty neat, basically what I wished Hydroneer was and without the youtuber dicksucking, knock on wood
>>
>>559104661
well, without the digging and such as its a premade map with tunnels to blow up and explore, and some nooks and crannies here and there as well
plus resources are physical objects and overflow everywhere if your shit can't keep up
>>
File: 46574683.jpg (1.6 MB)
1.6 MB
1.6 MB JPG
are conveyor elevators the best way to compact your assembler chains?
>>
>>559105563
So it seems
if you're crazy enough, you can even build a vertically stacked bus with them (can't find a better screencap of the abomination on the right that I used last I played)
>>
>>559105878
i think i'll do that. i want to make a giga assembler factory since my guys are driving around too much carrying small amounts of components everywhere
>>
>>559106374
it helped me a lot, esp with not that many different ingredients being needed to craft most of basic components for stuff
>>
what did your construction parts factory look like? i need some inspiration since it looks like i will need to make a triangle structure in order to prevent my lower teir parts getting gobbled up while the higher teir parts get made
>>
>>559107117
meant to reply >>559106482

Reply to Thread #558965704


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)