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Using a Bezel make your penis bigger

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>What is the best emulator for...

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Previous Thread: >>561892878
+Showing all 762 replies.
>>
BEZELGA
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Armored Core? More like Armored Bore.
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for gta 3, vc and sa
it is better to emulate the ps2 versions or just play the pc versions (the old ones not the garbage definitive edition)
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Finally got done with MK:DA konquest, Felt good though these combos were a pain with some of the timings being so weird
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>>562680039
PC versions with mods (silentpatch, widescreen fix, skygfx, and ginput if you want to use a controller).
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>>562681992
Why would you play the GC version? You do know 95% of the games that gen were developed with the PS2 in mind, right? Despite the GC being more powerful in some ways the difference in architecture and being a second class system resulted in lackluster ports most of the time. If it wasn't an exclusive or developed for GC first, it wasn't worth playing on it with scant exceptions. Why does everyone on emugen do it wrong? Why are zoomers so obsessed with engagement? I engaged. Are you happy?
>>
>>562690767
Works on my MiSTer. What's the point of posting Ymir's fuckups? It's known to be in development and still in its first year. He's still fixing issues, right? You're just jonesing for an excuse to make a snark reddit tier tracker, aren't you?
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>>562685028
Neat game, the real HOTD3 in my opinion.
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>>562690767
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>>562693814
It's a long established /emugen/ tradition to post funny garbage graphics.
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>>562670216
is the Super Mario Galaxy 1 + 2 on SWITCH emulator 100% playable ? I see on Fitgirl website theres unavoidable crashes at certain parts of the game
>>
>>
stop harassing me
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>>562693650
desu, Xbox usually took the crown for visuals back then. PS2 had the exclusives (and a few titles like True Crime: NYC that actually looked the best), but the hierarchy was generally Xbox > PS2 > GC (on visuals)

You're right about that 5% margin though; the GameCube outperformed the PS2 on certain titles.

Regardless, the SNES-to-PS2 run was the objective peak of the industry.
>>
>>562704518
>Xbox > PS2 > GC (on visuals)
Ps2 loked like dogshit visual wise compared to the cube. Resident evil 4 shows it perfectly. Ps2 was the weakest console of the 6th gen.
>Regardless, the SNES-to-PS2 run was the objective peak of the industry.
4th and previous gens were too limited for most genres.
5th and 8th were simply the best in terms of genre diversity.
6th and 7th gen were typical aaa bullshit with indies being nonexistent.
>>
I remember loving this game as a kid but jesus christ is it harder than I remember, you spend almost every level getting knocked around like a pinball/getting stunlocked. Is the ps2 version harder or something? I only ever played the gc version as a kid but decided to check out the ps2 version as it has more content. I must have had a lot more patience back then because I know for a fact that there's no way in hell that I didn't struggle on some of these levels.
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>>562705197
>genre diversity
I kinda see your point but I don't fully agree.
The 8th gen only "feels" diverse because the indie explosion (XBLA/PSN etc.) happened during the 7th gen (braid, limbo, 'Splosion Man etc). It wasn't the whole industry suddenly getting creative you know.

>6th and 7th gen were typical aaa bullshit with indies being nonexistent.
I agree about the late 7th gen, but early-to-mid 7th (roughly 2005-2011) was pretty solid AA/AAA stuff. The real nosedive became obvious in late 7th and especially 8th gen (obama era, soros shit etc), when the political injection, censorship, and agenda shit started ruining everything in gaming industry (same as the rest of entertainment).

>4th and previous gens were too limited for most genres
True, but that limitation is exactly what forced devs to actually be creative. It's the classic "engineer's dilemma", constraints breed ingenuity. You see the same thing in every other industry.

>5th was simply the best
Yeah, it was one of the last eras before the cultural stagnation really kicked in. Peak vibes.

Anyway, objective truth is that SNES/Genesis to PS2/GameCube era was the golden age of the entire industry.
I hope the West gets a proper cultural revival at some point, but honestly it doesn't look likely.

Cheers mate.
>>
Is teknoparrot malware? It makes you install it and sign a bunch of weird eulas and waivers about how it's going to steal your data, it's alleged made by a company in Eastern Europe that doesn't seem to exist, and after all that it doesn't even work. I just wanted to play House of the Dead 4 and it instantly closes itself.
>>
so which is it
if a game has both which version should i play, ps2 or gamecube?
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>>562709784
Check the compatibility list first, as always.The one with the least problems is the one you want. No point in playing something that has issues.
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>>562695503
Emulate the Wii versions, you'll have no crash and if you can run a Switch emulator, you can run the Wii one.
>But muh motion controls
Map the pointer motion on the right stick and and the shake on the triggers of your choice, here, you covered 95% of the gameplay case of the first game.
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>>562709784
Purely from emulation standpoint, LRPS2 w/ Parallel-GS offers superior experience to Dolphin. Some games are natively better on GC though.
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>>562709784
https://emulation.gametechwiki.com/index.php/List_of_notable_ports

and the compatibility list of emus.
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>>562710480
>rely from emulation standpoint, LRPS2 w/ Parallel-GS offers superior experience to Dolphin
Nope. Lrps2 doesn't even offer a better experience than pcsx2.
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>>562712105
skill issue
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>>562710460
Its a hassle so no thanks
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>>562712160
-Worse performance if you want anything than native blurry mess.
-Worse compatibility
-Worse features than standalone or dolphin.
-Tied to retroarch.
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>>562713554
>-Worse performance
buy better hardware
>-Worse compatibility
it just werks for 99% of ps2 library, inaccuracies may stem from inaccurate EE float emulation that is also present in pcsx2
>-Worse features than standalone or dolphin.
what features
>-Tied to retroarch.
that's a positive
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I can't seem to get disc swapping to work in beatmania. No matter which disc I choose, it just stays on Arcade 2ndMix (which is disc 1). Am I doing something wrong? I'm using retroarch and using the eject disc, select disc from disc index, then insert disc options.
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all the game cube games on myrient were on rvz format right?
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>>562713657
>buy better hardware
Use better emulators, much simpler.
>it just werks for 99% of ps2 library
It's compatibility is below pcsx2 since updates are way behind. Ratchet games still have issues while pcsx2 auto applied patches.
>what features
Like the ability to go for 3x native with stable fps.
>that's a positive
Retroarch fag being delusional as usual.
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>>562714054
just be honest for once and admit you can't figure out how to get retroarch to work
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>>562713834
Okay I just had to make it so Retroarch didn't pause content while the menu is open. Now it works.
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>>562714110
The only thing i will admit is my small d, ups, meant that retroarch is shit.
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>>562716378
You would be wise to refrain from giving opinions on emulators on platforms that you're incapable of configuring, it's evident that your criticism stems from the lack of exposure rather than expertise
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>>562716542
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>>562717235
Good, you're beginning to see the light. Now choose an appropriate CRT shader, Parallel-GS was made with them in mind.
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>>562717341
Crt for 6th gen, ughhhhh.
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>>562717403
please anon, don't discredit yourself further than you already have
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This is the third time I've seen that giant fist coming through a portal attack in Jap media. It was in the DBZ movie with Janemba, and it's in this, and it's in Bayonetta.
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>>562717487
1080p monitors kinda suck for crt shaders.Need a minimum of 4k to get something good.
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>>562718113
Depends on the mask. Aperture grille is pretty easy to emulate even for 1080p displays
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>>562718186
>>562718113
>>562717403
>>562717235
Use SDTV experience preset on emugen wiki for sixth gen+
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>>562718729
Emugen wiki is compromised. They recommend ymir for saturn for crying out loud, that buggy piece of shit
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>>562718835
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>>562718835
>Emugen wiki is compromised
Always has been.
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>>562718835
>They recommend ymir for saturn for crying out loud, that buggy piece of shit
I just fixed that. What else is "fucked up" in your opinion?
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>>562718186
>Depends on the mask
true

>Aperture grille is easier to emulate
yup

>even for 1080p displays
for 480p content, no. 240p? sure.

https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Display_Hardware_Requirements
>>
AGI will save edge-smoothing
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>>562712364
Show'em the shitty textures in the Switch version, schizo-kun.
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>>562709784
Typically PS2 unless it was developed for GC first, which is the case for Killer7, Viewtiful Joe, or RE4. Same goes for Xbox as lead to PS2, the Xbox version will be a lot better. Lead platforms matter for that gen because the archs were so wildly different. USUALLY PS2 vs Xbox means you should pick the Xbox version (if emulated properly) for west-slop, but Jap games dev'd on PS2 first have some effects missing or fucked up on Xbox. MGS2 and Silent Hill 2 come to mind.
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>>562709784
check out metal arms on ps2. shit looks like a ps1 games lmao. the xbox version has higher res textures but insanely nasty screen tearing. gc comes out on top.
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>>562728874
Yeah, some of the later simultaneously-dev'd games did start leveraging the GC's GPU more to come out ahead of the PS2.
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fuck y'all fake emuniggers you'll be cowards don't even smoke crack
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>>562729126
Pixel slop.
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>when the political injection, censorship, and There's no soul in any of this shit anymore.
Used to be you'd fire up some random old game, and it just hit different. The music, the pixel work, the little janky quirks, it all felt alive, like it was made by actual humans who poured their heart into it. Now? Everything feels sterile, corporate, focus-grouped and sanitized by a committee of HR folk who’ve never touched a real controller in their life. And the worst fucked up thing is, I'm not even a boomer. I'm just a younger guy. I shouldn't be sitting here feeling like some nostalgic oldfag mourning the death of something I barely got to enjoy in its prime. Yet here I am. It's honestly depressing as fuck.

https://youtu.be/ZVgq8609LKE
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Can I emulate love?
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>>562740254
Every relationship you thought you had was that.
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>>562714054
Who the fuck uses RetroArch for PS2 emulation?
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>>562747042
Anyone who wants to use PGS without a weird build, baking it themselves, or using troonux
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>>562680039
Games from that generation almost always had atrocious PC ports.
You're gonna have to mod the fuck out of them just to get basic functionality happening, like graphics options and controller support etc....

Just emulate.
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>>562690156
Excellent, underrated game. Gamearts were one of the best...

If you're after more, check out Psychic Killer Taromaru on the Saturn - it plays very similarly.
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>>562693814
>Works on my MiSTer.
Worked perfectly on SSF when i emulated it in 2008.
And it was free.

Can't believe you people waited 20 years and paid hundreds of dollars just to emulate the saturn when you could have been doing it already for nothing.
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>>562709784
Gamecube. Better graphics, better frame rates, better load times.
As for the actual state of Emulation, it's basically equal these days. A year or 2 ago i would have said Dolphin is miles better but PCSX2 has fixed up so much stuff it's excellent now.
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>>562735998
I'm 45. I've seen video games go from something unique and interesting with shitloads of potential, to just another form of mainstream entertainment.
The word that describes it perfectly is Homogenisation.
All forms of media are getting squished together, to the point where there's barely any difference now between video games and TV shows - they're all chasing the same audience (middle aged women coz they spend the most money), they all focus on the same components (story) etc....

It's so sad seeing what happened to games, and it's why many people, myself included, almost exclusively just emulate older stuff. Coz there's more good games from generations 3 to 6 then i have years left in my life to actually play them.
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>>562756995
>>562680039
yeah, I’d recommend sticking to console emulation for all GTA games prior to GTA V

Grand Theft Auto 2 and Grand Theft Auto London 1969 + 1961 : PC emu
GTA III, VC and SA : PS2 emu
GTA IV : X360 emu, or PS3 emu if you have AVX512 cpu

>>562757883
Thanks for the perspective, old-timer. Wishing you health and a good life. May your journey be blessed even in the afterlife.
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>>562708053
>he actually fell for the teknoparrot meme
ngmi
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>>562719870
E V E R Y T H I N G
V
E
R
Y
T
H
I
N
G
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>>562708053
Just play the PS3 version
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>>562757284
I bought it for the fuck of it, and the MisterPi isn't that costly. I resulate on my PC 99% of the time. It was fun for a minute, though. It's still the best Saturn emu, and runs edge cases SSF, Beetle, and Ymir won't. I wouldn't recommend it unless you have a CRT and emu testing is something you do for fun, but we all buy stupid shit for fun now and then. Don't you? Ah, it must be a disposable income thing.
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>>562735998
this is Knight Online btw
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>>562759935
RPCS3 works?
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>>562768451
>>562735998
Yeah, those mid-2000s regional MMOs. they were janky and grindy as hell, but the way they dominated specific parts of the world is a total anomaly. It’s interesting how a 'mediocre' game can become a cultural cornerstone just by being accessible enough.

https://youtu.be/o2Bm0uKLqmU
https://youtu.be/j5oumDaVXQc
>>
This is what untreated mental illness looks like:
https://github.com/kjliew/qemu-3dfx/issues/171
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>>562710290
>>562710480
>>562710891
>>562728414
>>562728874
>>562757465
i guess im going to have to decide on each individual game
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so there is no drawback in compressing ps1 games to chd?
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>>562778331
Neither of these pencil necks have ever thrown a punch in their lives. In real life they'd be too afraid to even make eye contact with each other.
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>>562778331
I don't know who's more nuts, obattler for honestly trying to debate with killjew or killjew himself. This fucking issue thread...
>someone's so buttmad he basically threatens to soft-SWAT killjew with a wellness check
Comedy platinum.
I hate it when he and his thralls (probably just him) shill on here, but he's absolutely hilarious. He's like the Francis E. Dec of emulation.
>>
Are Ymir and PCSX2 the only major emulators with active and interesting development now? Everything else either moves at a slow pace, is in maintenance mode, or is simply dead now.
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>>562779953
>He's like the Francis E. Dec of emulation.
More like an ESL Terry Davis.
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The True Analogs hack for the Armored Core games without dual stick aim are great, recommended.
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>>562781963
No way, Terry didn't have this level of intensity. Killjew does.
>*FOOLS++RETARDED*
https://www.youtube.com/watch?v=KNgyyd0Z2KA
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>>562783205
Game almost has a horror vibe with the dark fog and industrial textures, esp with the CRT shader.
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>>562779953
He's just a chink* pretending to be American and completely hooked to Gemini. It's only a matter of time before his IA wife ask him to kill himself.

*He just take QEMU and Wine-3DFX, bolted the two together with to Gemini vibe-coding and hide the result behind a paywall so no one could find the true. Typical chink tactics.
>>
>>562783792
>Mad Deadly Worldwide Communist Gangster Computer God
GEG, he's so close to calling it Cultural Marxism.
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>>562784092
>CRT shader
Is it true that they're worthless or broken for 1080p plebs? I rather not replace my TV or monitor. That and I can't fit two 4k of the latter on my desk.
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>>562785226
I think geom-deluxe is fine-enough at 1080, but the less resolution you have the more likely you'll see moire and similar nastiness on solid colors, esp with more complicated grills and geometry applied.
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>>562775720
Come on, just google or jewtube it. It looks like it works
https://www.youtube.com/watch?v=rcB0tNCQz54
I'd play it if I had a gun.
>>
Huh, so bleem! can't run on 86Box at all? Bummer, I was hoping you could somehow force it to run on modern HW like you could UltraHLE. (Yes, UltraHLE does in fact work on Win11.)
>>
I'm playing Ocean Hunter in the Model 3 emulator and the reticle doesn't line up with the mouse cursor on screen. I can't find a calibration option in the game's service menu. Does anyone know how to fix it?
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>>562778892
>i guess im going to have to decide on each individual game
yeah basically. even in cases where it was specifically optimized for one system still have issues.
Sonic Heroes for GC is a great example; 60fps with no slowdown, but fmvs, audio, and textures were compressed due to less disc space.
Simpsons Hit & Run is blurrier on PS2, and GC can play it in 480p, but it looks like it has no anti-aliasing.
GTA on Xbox should be the best, but so many effects and design choices were made with the PS2 in mind that the lighting and fog are ruined on Xbox. It's a gigantic departure from the PS2's look and feel.
Spider-Man 2 sometimes looks better on PS2, sometimes on GC, again due to the compressed textures (and audio). Xbox should be the winner, but it altered the lighting/shadows so much it looks very different.
Silent Hill 4 Xbox has lighting and fog differences over the PS2, and it was used as a basis for the PC port.

and that doesn't even begin to cover xbox emulation likely being shit vs GC/PS2 for whatever game you're looking at.
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>>562790538
Why not just ignore it and go by the reticle instead of the mouse. Isn't that why there's a reticle in game?
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>>562793009
It's distracting.
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how the fuck do you configure a wheel controller for yabause? I try to set the wheel and rather than wait for an input for the different parts of the wheel it just instantly marks it, but I cant make any inputs or cursor movement ingame
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>>562794874
Oh, stop.
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>>562795337
help me
>>
>everyone glazing the new rpcs3 performance update
>it only adds 2-3 fps on the most demanding game
Lol.... lmao even, still. better than xenia
>>
https://www.mamedev.org/?p=563
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>>562799402
>eliminates the massive frametime spikes
seems pretty good.
>>
https://gbatemp.net/threads/circle-pad-patches-for-super-mario-64-ds-and-other-games-in-twilightmenu-with-twpatcher-and-rtcom.623267/
Could a patch like this be used with some emulator? In particular I'm interested in playing Phantasy Star Zero with this. I do have a 3ds but since the patch supports camera control with the Cstick I thought it would be nicer to play it with a full controller.
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>>562804090
yes on both desmumeme and memelonds(forma de lua fork). the melon lua fork includes a script+ar code for doing mario 64 but you're on your own for compiling that.
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>>562794874
>>562794874
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>>562802069
It doesn't actually affect me, but this is pretty gay. Like running an xp machine with old hardware for emudriver support is still a valid use case. Do they not realize they are creating a Pac-Man emulator?
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>>562804090
Damn I recently discovered Phantasy Star Zero and was playing around with it too, and was wondering the same thing. I think there isn't a way to use these on emulator.
I think you would have to have like a 3DS emulator that runs MelonDS similar to Dolphin and mGBA. Or MelonDS would have to add 3DS control emulation specifically for these hacks.

>>562804584
These are not lua scripts. They are Action Replay codes that let the NDS games interact with 3DS hardware.
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>>562804584
>>562806470
I found a fork of melon that someone made with analog support here https://github.com/melonDS-emu/melonDS/issues/2308 (by nadiaholmquist) but I can't get the cheat to work. https://github.com/NPO-197/melonDS-lua/blob/master/tools/LuaScripts/Mario64_JoyStick.lua this clued me to try removing a chunk of the AR code
>I had to remove the arm 7 payload part of the shocoman's code since we are not running this on a 3ds (everything up to the first `D2000000 00000000` in the original code was removed)
but with that the game freezes soon after I load my character. With the full code it got stuck in a white screen.

Desmume fork seems to act similarly. I guess my last option would be to compile the melon lua fork.

>These are not lua scripts. They are Action Replay codes that let the NDS games interact with 3DS hardware.
The melon lua fork seems to have some sort of support for them or at least the dev has tested mario 64 on it.
>>
>>562783205
What shader setup do you use? This looks amazing, the only time I've gotten close was using that mega bezel death to pixels shit.
>>
I've been trying out tons of DOS games on the FORK OF A JUNK, and I ran into a most curious problem with a couple of them. Dune (the non-RTS one) runs, but using the Sound Blaster music+sound setup, sometimes there's no sound at all, and sometimes there is but it's very garbled and sounds very much off. The strangest part is that upon running it, it ruins the sound of EVERYTHING, both within 86Box AND in my host machine, until I end the emulation altogether. That is to say, I'll close Dune, load up another game that I know works perfectly well like Keen 4, and there'll be no sound. Then I'll go back to my host, open a Jewtube video, and the sound will be super garbled, and it will be so until I turn off the VM. Dark Seed also gave me the same issue. Guess I'm not including either one in my pack.
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>>562808249
Replying to myself. Got the lua fork built but it acts similarly to the other two forks. White screen with the full AR code or a near instant freeze once you load your character with the cut down code. I'm thinking the fix to remove up to the first d2000000 doesn't work with the PSZ AR code. It probably needs to be cut off somewhere else or edited further to work on emulator and that's something I don't even have a clue where to begin.

I tried asking AI for help but I don't think it understands the AR codes properly.
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>>562811892
Works on exodos. As usual.
>>
emu
>>
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>>562825458
Or just anyone who can set up DOSbox... I don't know how you can call anyone who doesn't slob torrents a zoomer with one side of your mouth but clearly can't set up DOSbox with the other.
>>
>>562833087
Still having trouble with torrents i see.
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>>562833308
Still having trouble with seeders, I see?
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>>562833308
I just used Tribler and fucked your mom last night, so no? Thinking they are less than ideal != being able to use them or not.
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>>562799402
Could just be cached the 2nd time for all we know.
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>>562833428
Nope, exodos is nice and seeded.
>>562833562
Bro,openly announcing you are into necrophilia is not something to be proud of.
>>
>>562835631
>Nope, exodos is nice and seeded.
Good luck going back to exodos 10 or 15 years from now.
>ddl is love
>ddl is life
>>
>"torrents are better for preservation"
>not even 2 weeks later and most minerva torrents already ded
ummmmmmmmmmmmmmmmm.....
>>
AutoHDR needs to be a feature in more games, it looks pretty nice on Dolphin
>>
>>562835797
>>562836206
I prefer DDL over slowrents too, but it's just a fact of life that data preservation needs active interest and people hosting/rehosting shit. He can and will just as easily say that servers will go down or get DMCA'd. Shit's just gonna get lost in the shuffle over time, especially games that are both large and obscure like PC arcade games.
>>
>>562836216
You can apply it to nearly anything via SpecialK or Nyidya's RTX HDR. SK gives you a lot more control, too.
>>
Started emulating Switch yesterday. Any idea where I could find updates/DLC for Pokemon Violet? I could only find a prepackaged game+emu+config which did not work on my current emulator Ryujinx
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>>562824504
keep at it, champ. i'm sure you'll figure it out eventually. i believe in you.
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>>562811102
Retro Crisis shader pack, i think that one is the PlayStattion - Dirty.
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>>562835797
>Good luck going back to exodos 10 or 15 years from now.
Bro, by 2030 you will have thin clients and only corpo friendly approved software. By 10 to 15 years most people won't even know desktop pc existed.
>>
What's the point of even emulating PS3 when it has so few exclusives?
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>>562842148
Because the exclusives are good? Demon souls is still better than dark souls in some elements.
The better question is why bother emulating the ps3 since rpcs3 is such garbage?
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>>562842318
Because with an AVX512 CPU it's good enough? (other than the random crashes and shieeet)
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>>562842735
>(other than the random crashes and shieeet)
That is the big problem for me.I can deal with performance but not semi consistent random crashing.( trying to play 3d dot heroes is a nightmare)
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>>562838905
You really gonna be like that?
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This is the funniest comment I've read all day.
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>>562843347
here's the ar codes
https://files.catbox.moe/fwxqnq.zip

you're on your own for a compatible lua script. idk if the mario 64 one will work you can try it. make sure dpad is bound to the stick in your emu.
>>
Pssst, hey
https://lolroms.com/
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>>562836821
We used to have dedicated people on sites like romshepherd who uploaded complete sets from their personal archives. Nobody cares anymore these days or they just went into hiding.
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>>562845067
Thanks anon. I'll have to dive into the lua part tomorrow.
>>
Yoshihisa Kishimoto died and (You) killed him.
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>>562847985
F to a legend.
This is my first webm that i made when i was starting to learn Retroarch and Shaders.
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>>562825458
>exobloat
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>>562849081
Stop downloading the lite version and learn to use torrents.
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>>562845719
Wish they had Redumps too, but this is a decent website otherwise.
>>
if I'm on linux and want to play duckstation (on arch linux btw), I use the appimage, right?
>>
>>562851398
>I use the appimage, right?
Yes, appimages are usually distro agnostic.
>>
>>562851398
Flatpak has better performance.
>>
>>562845719
>no DOS
Not that I expected it, but still disappointing.
>>
>>562852582
>This application is no longer available on Flathub
>This application is no longer maintained on Flathub.
https://flathub.org/en/apps/org.duckstation.DuckStation
>>
>>562851398
its also on the aur but appimage is fine
>>
>>562856042
oh in that case
appimage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> AUR
>>
>>562856192
shut up stenzek
>>
>>562856526
dude, all arch users would tell you the same.
who do you think suffers the most from the AUR
>>
>>562856647
>who do you think suffers the most from the AUR
malding emudevs from what I've experienced
>>
>>562680039
PC with mod fixes. These games are broken even on console, and these mods fix basically everything + you can actually play them above 30fps
>>
Did Twilight Princess get a Decomp/Recomp?
>>
>>562861736
Subscribe to esoooooterica to find out the latest on that stuff. AFAIK it's in progress but nothing you wanna play just yet.
>>
>>562861736
https://www.youtube.com/@linifadomra
>>
>>562780865
>ymir
>interesting
It does nothing SSF didn't do 20 years ago.
>>
baseado
https://x.com/rpcs3/status/2041517878273262069
>>
>>562780865
>Are Ymir and PCSX2 the only major emulators with active and interesting development now?
Check Xemu out, you'll be surprised at how quickly progress started.
>>
It's ok to use the flatpak of rpcs3 even though it's not official right?
>>
>>562845719
>No PS3
>No Switch
>Only 4 X360 games
Yawn.
>>
>>562869778
Probably though there can potentially be issues. Like after ares implemented shaders, for a number of months afterward they didn't work on the ares flatpak because the random maintainer of it didn't have it pull in those new dependencies.
>>
>>562842148
it has some exclusives, and also games that aren't exclusives but effectively are due to Xenia being a shit or the PC versions being a shit (if they even exist)
It adds up to quite a lot of games
>>
>>562845719
oh hey
>>
https://github.com/mausimus/ShaderGlass/releases/tag/v1.3.0
>desktop/window capture under Linux/Wine (clone mode only, see manual for more info)
Holy shit, can't wait to try this out on my Deck
>>
>>562845719
>has mario games
MAY
YOU
GET
CAUGHT
>>
can YOU run rpcs3, not this doesn't mean the game will run properly
>>
>>562886849
>windows 11
Why
>>
>>562886849
https://emulation.gametechwiki.com/index.php/Computer_specifications#Recommended_Specifications
>>
ShaderGlass has made me realize something that's been bugging me for a while, and it's that most indie pixel games have TERRIBLE shimmering. (Stealth ports of Sonic 1/2/CD aren't safe either.)
>>
i want to get into this retroachievements stuff
is it worth it or is it just turbo autism?
>>
>>562903846
>turbo autism?
Basically this. (It's extra pozzed now that Clover's been banned, so good luck trying to play anything offensive.)
>>
Does this bug still happen in MAME?

https://youtu.be/wsO33AD1_v8?t=260
>>
>>562898294
most indie pixelshit aren't made with retro shaders in mind, heck most of them aren't even pixel perfect
>>
>>562886849
Yeah i think so.
>>
>>562845067
>>562846828
I'm too dumb for this shit. I give up.
>>
This game is good if you're playing it in anything other than PCSX2. It's designed to be precise down to the pixel so you can move between individual bullets. Except this embarrassment of an emulator is calculating everything wrong. The ship moves at the wrong speed, the enemies fire at the wrong rate, and the hitbox is as wide as the hole these freaks left when they DIY'd their own sex changes.
>>
>>562920346
i think daiojou got ported to the ps4/ps5 or the switch
or some shit
>>
Another day another rpcs3 regression.
>>
>>562713554
this
>>
>>562728414
fuck no
all 007 games, timesplitters, spongebob, etc. run and look MUCH better on Dolphin than on PCSX2
>>
>>562758313
>I’d recommend sticking to console emulation for all GTA games prior to GTA V
silent patch does exist retard
>>
>>562898294
If you're setting up shaders on a PC game it will having shimmering if you do it wrong.
>>
>>562784152
it's insane how nobody else can seemingly reproduce his results
also he started that shit way before LLMs became widely available
I wasn't aware that me providing demonstrations and trials of qemu3dfx for the wiki editor was considered shilling, I'll make sure to never post anything related to that ever again :)
>>
>>562920346
Are you sure that's PCSX2 and not just a sloppy port?
>>
>>562904021
anything offensive like what?
>>
>>562869716
>Xemu
Not very good. And the progress is overblown.It it still struggling most cutscenes. It can't even run kotor right without issues.
>>
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>>562927079
like pokemon periwinkle
one of the faggot admins used claude or chatgpt to scan the rom for anything offensive and he found a gym where one of the trainers says something about japs or chinks
so they removed the game and took all the achievements offline, even the ones we already earned
i still use it to keep track of games i beat but the community is cancer. too bad you can't just have it offline
>>
>>562925084
I know about SilentPatch (and other ones). I'm the one telling people to use those fixes and patches from the wiki:
https://emulation.gametechwiki.com/index.php/List_of_notable_ports

But for most users, I still think emulation is better. A lot of the newer versions of those games have censored or cut content; instead of patching it back in, just emulate the originals.
Cheers mate.
>>
>>562926561
Massive thanks, bro. We’ve managed to turn the XP virtualization wiki and compatibility list into the best resource out there because of your help. You're a legend for all the effort you put in, glad I archived your videos.

https://emulation.gametechwiki.com/index.php/Virtual_GPU_Adapter_Compatibility_List
>>
>>562933254
emulating ps2 GTA games instead of playing the original PC ports is asinine
what is the implication here, that normies can't unzip a dll to a folder? If that's the case, then using and setting up any stand alone emulator should be an impossible task
>>
>>562933618
>emulating ps2 GTA games instead of playing the original PC ports is asinine
Why? What’s wrong with using PCSX2 for GTA "The 3D Universe"? I’m pretty sure they fixed all the major issues years ago?

>what is the implication here, that normies can't unzip a dll to a folder? If that's the case, then using and setting up any stand alone emulator should be an impossible task
I see your point, but for a normie, emulation is still easier than applying multiple patches and configurations. Especially when you consider they're getting their games from "god knows where". Is it a retail copy? A censored digital version? It’s a total mess for them to figure out what they actually need at this point.
>>
>>562934037
>hunting for BIOS, configuring a gazillion emu settings, renders etc is much easier for normans than installing PC retail versions and unzipping a bunch of .dll and .ini in the installation folder
ok you're trying to bait me now
>>
>>562920346
DDP is awesome
>>562926581
It's a great port especially for the time, but it's asking too much from an emulator to get everything perfect when it doesn't even have the correct FPU math.
>>
>>562936227
>ok you're trying to bait me now
No bait, just giving my take brother. It’s fine to agree to disagree. I know Western discourse is cooked, but my intentions are pure, so don't worry about it.

>hunting for BIOS, configuring a gazillion emu settings, renders etc is much easier for normans than installing PC retail versions and unzipping a bunch of .dll and .ini in the installation folder
PCSX2 has GameIndex.yaml, so settings are mostly auto-configured. They’re even merging a PR soon to automate the blending options based on the game. As for the BIOS: yeah, you have a point, but there are tons of BIOS packs out there (including on the wiki) that are just "click and extract". Like I said, I get your point, but it's really not that deep compared to the headache of patching and configuring the PC versions, especially since you have to analyze exactly what you need based on whichever version you're stuck with.
>>
>>562936853
(cont.)
This is assuming you’re staying at native resolution without widescreen patches though. If you’re planning to go that route, you might as well stick to the PC version; I’m with you on that. But things like texture packs, internal framerate hacks, and frame gen seem to be pretty much non-problematic on the emulator side these days.
>>
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>>562938748
any chance of running this on eden?
>>
>>562920346
why would you emulate anything other than the original PGM release you dummy
>>
Claude Mythos will save resulation
>>
>>562936334
I'd just like some webums comparing it to the arcade version or modern ports. I believe you, just wanna see how bad it is for myself. Even the arcade versions took forever for MAME/FBNeo devs to dial in the right wait states/CPU speed.
>>
>>562947451
werent the CV1000 games the ones that have issues?
also can fbneo play saidaioujou?
i remember MAME removed support for it
>>
>>562947934
You're probably right. Thought it was a CV one at first.
>>
https://youtu.be/23dhRK39wLk
>>
>>562936853
>it's really not that deep compared to the headache of patching and configuring the PC versions, especially since you have to analyze exactly what you need based on whichever version you're stuck with.
you have it backwards fren, setting up retail versions of PC GTA is far easier than dealing with the hassle of
>a million emulation configurations
>widescreen hacks with stretched HUD
>6gb texture packs based on PAL/NTSC, that also need to be manually enabled on a hidden configuration submnu
as opposed to simply drag n dropping all the patches and the mods you'll ever need for the truly superior experience
if you're on linux and lutris the entire process is completely automated
https://lutris.net/games/grand-theft-auto-san-andreas/
even if you don't have the proper GTA retail version, you can always downgrade it
there's no way in hell you're going to convince me that patching the already existing OG retail versions is more troublesome than emulating the fucking ps2 crap
>>
>>562937016
>texture packs, internal framerate hacks, and frame gen seem to be pretty much non-problematic on the emulator side these days
>these days
guess what, all of those issues have been entirely resolved on the PC versions YEARS ago
>>
>>562947934
yep it works on FBneo for me.
>>
>>562953959
GTA is kind of a pain in the ass any way you slice it. All entries past 3 need mods on mods on PC for a decent modern experience, or you can have it "just work" on emulators, but with various limitations of the console versions, like limited peds/distance/cars/memory. The last time I played VC I used someone's mod repack just because I didn't feel like fucking with it. Worked well enough for me, all the effects and controls and framerate were as I wanted. There's such a thing as mod fatigue; by the time you've installed 8+ mods you already feel like you've played a game of sorts and don't even care by the time you're finished.
>>
>>
>>562961030
[cont]
Oh, and the same thing happened every time I play VC: I get to the job slop grindy part of the game and drop it. I'll never finish this stupid game.
>>
>>562961030
yeah honestly this sounds like a (You) problem, nothing to do with mods vs emulation
you probably don't like the actual game so you'll never finish it
thanks for completely ignoring the automated lutris installers that simplify the entire procedure even more than muh plug n play emulator
>>
>>562961559
I'm not the original anon you were arguing with, and I'm not saying the emulator is better and listed the caveats with that. I'll try Lutris or whatever next time and drop the game once the game stops respecting my time with grindy copy-pasty content. Thanks!
>>
>>562953959
>there's no way in hell you're going to convince me
I’m not actually trying to convince you brother. You might even be right. I’m not a fan of that 'everything is subjective' nonsense either, so I believe one of us has to be right and the other wrong. It could probably be measured somehow, but who cares? At least we recognize there are multiple choices we have here, which is a win in my book.

https://youtu.be/fDq_8y_drE8
>>
I don't know what it was with so many 6th gen games shitting the bed in the last act. I guess running out of time/money meant it was time to pad the game out with PURE SHIT and wall the ending behind it.
See: the triforce hunt in Wind Waker.
>>
GTA is a shit series and a rare case where the clones and the -like are actually better than the original. Its only merit is to have been the first and launched a trend.
They are boring games, outside of driving the gameplay is shit. The open-world is just "find these secrets, run over people listenning to the radio, get killed by the cops and do shity mini-games", then when you get bored you get the "story" who's just a railoaded interactive series that can decide if it go full edgy cartoon or try to be "serious business".
It was just at the right time to sell millions to all the burger mutt kiddos who wanted to be "mature" and surfing on the "Video Games will make you serial killer" craze.
They get mogged by Ubisoft that became the new OW-slop reference.
I've never managed to go beyond a few missions in GTA V, is was just an interactive serie that it watch better that it's play and an open world supposedly filled with details and shit, but you never get any incentive to ever explore or experiment on. (Yeah, I don't care how much 'realistic' and 'well made' pnj's animation are done since there's not interest to get out a your car to do anything but shoot at something.)
>>
>>562963053
I can see your point (except GTA IV, that was good shit)
>>
>>562963053
The worst si the stupid chat chat you do when driving to a mission. It is so fucking tedious.
>>
>>562920346
Worthless even on hardware. No way to get it to run in 240p. Every 2D arcade game blows dick on PS2.
>>
>>562969346
It switches to 240p in TATE mode.
>>
>>562970082
That's what I was using and I assure you it's still interlaced as you can see. That said, I used the settings in picrel and now it looks much better, esp with a shader.
>>
>>562970082
Yeah, the more I think about it's probably just LARPS or PGS or something doing strange until I turn on scanout. Is this the best version of this game or are more modern ones the one to play?
>>
>>562970628
wierd, it should be 240p in tate for sure, I had the game on PS2
>>562971348
Yeah there's Re:Incarnation on PS4 and Switch.
>>
>>562971731
Wonder how the emulation latency compares between the 3 versions. I bet Shad runs it as this is a pretty basic game.
>>
>GTA
wouldn't you still need a key or a crack to play the PC version, assuming you used ex. redump iso to install? or is it just a disc check?
>>562961559
>automated lutris installers
but then i have to wonder if all those bundled mods actually only improve things while leaving it vanilla, or start adding a bunch of game changing crap. the emulator is literally as simple as opening up the rom. there's virtually nothing you need to change anymore.

i've never played them before, and know very little about them, but i'll probably do ps2 first since that was the major platform, with pc likely being an after thought. i'll check out vanilla mods and stuff for the pc after i've at least seen the intended experience first.
>>
>>562925436
That's why I do this, it works every time.
>>
>>562972412
You and I both know you are leaving some fidelity and functionality on the table by emulating. You could maybe gussy it up to 4K but the draw distance and ped count/variety will be limited by the guest's memory and what the game locks it to. You might be able to hack this out somewhat, but I don't know. It is easier, though, yes.
>>
>every lazy dev of the 6th gen just cut all the post processing and fancier effects out when porting from PS2 to PC because there was no easy way to copy paste them to early DirectX/Shader Model versions
Silent Hill 3 is one of the few games from then I can think of that attempted to do everything the PS2 did. Needed a GF3, though. Even a lot of the Xbox to PC ports had shit cut out because Walmart PCs and PCI graphics cards didn't have the sack to match what the Xbox could do.
>>
>>562969346
Bro, we have FBneo and MAME for this shit.
>>
>>562975171
It looks like there's some arranged content on the home versions, anyway.
>>
>>562931158
>one of the faggot admins
The worst part was that it was Xkeeper.
>>
>>562970082
What does the top g have to do with it?
>>
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Does anyone know how to emulate this experience?
https://youtu.be/3hagIxKmyI8
>>
>>562972610
better resolution and draw distance? sure. but like >>562973717 says, a lot of pc ports are not equal to their console versions, whether it's effects or content. some can be modded to be the same or better, sure. but i can deal with that after playing the console version, assuming i end up enjoying the game.
>>
>>562979002
In the case of GTA people have modded the post processing back in, anyway.
>>
Project Phantasma True Analogs patch doesn't work on swanstation/duckstation, so i ended up with the old d-pad>left analogue face-buttons>right analogue, it worked like a charm, just finished the Arena with my basic bitch Lightweight Rifle build, gud gaem.
>>
>>562963053
GTA V is utter dogshit, but it's painfully obvious you've never played the ps2 trilogy
>>
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>>562983841
>GTA V is utter dogshit
I knew the moment that first teaser dropped it was going to be a letdown. I got called a contrarian for months, then the game actually launched and it was exactly as shallow as I feared. No GTA Online for weeks, and the "upgraded" engine somehow felt worse. GTA IV had better physics, better AI, and more soul. V was just a pretty, empty set piece by comparison. The fact that it sold so well means we’re officially cooked. And look at what they’ve done to GTA Online updates over the last few years.

https://www.youtube.com/watch?v=GWVtZJo-HqI
>>
>>562979995
werked on my swan. I needed to use the analog toggle button combo, though.
>>
>>562985436
>I needed to use the analog toggle button combo, though.

Oh, that prolly would work at least the input change worked too, i also checked Master of Arena and the True Analogs work perfectly just like AC1.
>>
>https://www.techpowerup.com/review/amd-ryzen-7-9800x3d/8.html
9800X3D: 50FPS
9600X: 49FPS
>>
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>>562988313
>>
>>562989749
I imagine they are emphasizing the card more in that last column and just recommending the fastest CPU out there to match. I dunno how those 2 CPUs compare in all games, some may benefit more than others. I'm sure per CPU gen there's diminishing returns beyond 8 cores, though.
>>
>>562989749
n
>>
>>562963053
gta v is dogshit and boring as fuck
it doesnt even feel like a gta
from the start it was clear that it was different from the previous games
>>
>The confirmed vulnerable cards are NVIDIA GPUs using GDDR6 memory, primarily from the Ampere generation. The RTX 3060 and the RTX A6000 are the two models with fully demonstrated exploit chains. GDDRHammer alone tested 25 GDDR6 GPUs and found bit flips in the majority. GDDR6X cards like the RTX 3080 showed no bit flips in testing. GDDR7 cards, including the RTX 5090, use always-on on-die ECC that is not configurable by the user, and those were not found vulnerable to current techniques.
>For consumer desktop and laptop GPUs running GDDR6, the researchers stated it plainly: there are no known mitigations. ECC is not available on gaming GPUs. The only path to protection is a driver patch addressing the underlying memory-safety bugs that GPUBreach exploits, and that patch does not exist yet.
>DRAM memory is built from rows of tiny cells packed extremely close together. When you hammer the same row with repeated memory accesses over and over again, the heat and electrical noise starts leaking into the rows next door and flips bits that nobody was supposed to be able to touch. A 1 becomes a 0. A 0 becomes a 1. In memory that does not belong to you. This has been a known problem in CPU memory for over a decade
>The attack uses a timing trick on how the GPU manages its memory to detect exactly when a new page table region appears. It is like listening for the sound of a safe opening so you know exactly when to strike. By carefully freeing and refilling memory in the right order, the attacker pushes a GPU page table into position right next to a row that is known to flip. Like parking a car in exactly the right spot. One targeted Rowhammer bit flip later, an unprivileged CUDA kernel has arbitrary read and write access across the entire GPU memory space.

This attack is call gpubreach. I wonder if this could lead to legally viable Switch2 emulation due to the reverse engineering status of the research and attacks.
>>
>>562997527
Proper documentation on Nvidia hardware? I must be dreaming.
>>
>>562997804
>Where GPUHammer caused data corruption, GPUBreach causes privilege escalation. >>>>>The researchers reverse-engineered the NVIDIA driver<<<<< to understand exactly how GPU page tables are allocated and stored inside GDDR6 memory
yes
>>
>>562998438
Cool, I can't wait until my PC ends up becoming retro so I can add a 3060 to 86Box.
>>
>>562998807
but anon if you pc belongs to a botnet how are (((YOU))) going to use it
>>
>>562999219
86Box is on Loonix, right? I could use that.
>>
>>562998807
LMFAO, what kind of quantum-ass computer are you gonna run that on? Voodoo3 + Pentium3 barely run on the tippy top. I hate to give killjew anything but he's right about how shitty it runs.
>>
does that mean burgers will stop getting scary letters or what
https://arstechnica.com/tech-policy/2026/04/scotus-overturns-5th-circuit-ruling-that-told-isp-to-kick-pirates-off-internet/
>>
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>>563000076
>I hate to give killjew anything but he's right about how shitty it runs
>>
what ould be the best way to "convert" a lot of zip files into 7z files?
>>
>>563005745
Bulk file rename utility
>>
>>563005745
Poweshell and 7-Zip, but you'll want to add the latter to your path before doing this command.
>Get-ChildItem *.zip | ForEach-Object {
>$base = $_.BaseName
>& 7z x $_.Name -o"${base}_tmp" -y
>& 7z a -t7z -mx=9 "${base}.7z" "${base}_tmp\*"
>Remove-Item "${base}_tmp" -Recurse -Force
>}
>>
>>563007917
Help i put this into my computer and now I have dolphin viruses
>>
>>563010158
Dolphin is an emulator, not a virus.
>>
>>563007917
i never used powershell but i can understand that code
that will not delete the original zip files right?

also the wiki has conflicting information
>Playable on Emulators? mGBA, VisualBoyAdvance-M, melonDS, Gearboy only supports .zip, no .7z as of now.

>mGBA, VBA-M, and melonDS support playing the ROM file directly from a .zip or .7z file
>>
>>563010473
>that will not delete the original zip files right?
That is correct, I made sure to test it myself on a bunch of 2600 ZIPs. I believer that code only deletes the temp folders that are made in order to compress into 7z.
>>
>>
So, I emulate stuff, have for a long time, and don't really think about it. I just had this interaction.

I don't really hang out in emulation circles, but what's the reason for this? Anyone have a sense of why there's this strong urge for ports rather than just emulating the OG?
>>
>>563013661
>Anyone have a sense of why there's this strong urge for ports rather than just emulating the OG?
I think it's a case of people confusing remakes (made from the ground-up) for remasters (original code made to run on newer hardware). There's a similar urgency within the emulation community itself, but for recomps instead of the usually hit-or-miss "remasters" that come out these days.
>>
>>563014259
Interesting. What's the urgency for the decomps? I've seen those for some games, but don't really pay much attention to them. What's considered to be the huge advantage vs. emulation?
It seems like decomps main advantage is the ability to mod it.
>>
>>563013661
Whats even worse is that if it was released like other older games are where its just the rom and a built in emulator he would lap it up.
>>
at this point
is libretro/retroarch good for emulating ds and psp?
>>
>>563014424
>What's considered to be the huge advantage vs. emulation?
>It seems like decomps main advantage is the ability to mod it.
You just answered your own question right there, there's also the added benefit of FPS interpolation if you're skilled enough.
>>
>>563014483
With ds I don't think you have as many options for changing how big you want each screen.
>>
>>563014542
And so, that seems like a different question to me. If we're talking about playing the game, then just play the game. Having someone charge me for an emulator seems whatever.
If it's being able to mod it, well that's sort of different at that point. I don't mind it, but that's also separate from Sega making a remaster/remake, right? I can't mod their HD remaster.
>>
>>563014692
>that's also separate from Sega making a remaster/remake, right? I can't mod their HD remaster.
Technically you can, since Stealth's Sonic remakes have been decompiled already.
>>
>>563014951
I don't understand what you mean. I guess I don't know what who Stealth is here.
>>
>>563015118
>I guess I don't know what who Stealth is here.
He's best known for being part of the Sonic Mania dev team, alongside Christian Whitehead. (Both were former Sonic hackers before moving on to official projects.) If you've played Sonic Megamix, chances are it's their work that you've played.
>>
>>563015118
I don't know the culture of Emugen, and so if I'm being obnoxious or asking things people have discussed ad-nauseum, then I apologize. I actually am trying to understand the viewpoint.

One thing I see from younger people is a super-high fear of getting hacked via piracy. And I don't know if that's a bigger issue now than before.
>>
>>563013661
Yeah that's a game they should remaster and entirely retranslate to replace the made up trannylation of the original.
>>
>>563015247
>And I don't know if that's a bigger issue now than before.
I'm also a Zoomerr, so my hypothesis is simply ignorance. Only corpo bootlickers believe a ridiculous lie such as getting "hacked" for piracy.
>>
>>563015618
(samefag)
Actually, I think the bigger issue now is that anti-emulation propaganda has only gotten stronger post-Ryujiinx takedown.
>>
>>563015448
So, is that the interpretation? That it needs a retranslation? If so, that's not necessarily best handled by a remaster.

>>563015618
That's my feeling too. But I'm an Ojii-san, soon to pass away, and so I can't tell if there's actually new concerns I'm not aware of. I saw this in another thread the other day of people being afraid to download a PDF someone provided. And I don't know if this is a real fear or not. I just keep torrenting and downloading old shit and it's never an issue.
>>
>>563015831
>I saw this in another thread the other day of people being afraid to download a PDF someone provided.
Only if you're using woefully out-of-date software, as was the case with last year's hack of this very site.
>>
>>563015983
So is it just younger kids being kind of scared? I feel like I'm shifting towards a kind of obnoxious "Zoomers/Gen A are pussies" stance, but is that all it is?
>>
>>563014606
dont really care about that, i play with the original ds layout

cant decide between standalone emulators or retroarch
>>
>>563016112
Yes, that's exactly what it is. I was lucky enough that I was around older relatives who have been torrenting since before I was born.
>>
>>563016128
I always advocate for standalones.
>>
>>563016249
I see.
>>
I'm trying to get japanese atelier rorona to run on rpcs3 and I keep getting this error preventing the game from getting beyond a black screen.
S cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLJM60154”, errDialog=0x0, funcStat=*0xc15568, container=4294967295)
Any ideas?
>>
>>563018467
Do you have more extended logs?
>>
>>563016263
why? because they get the updates faster?
>>
>>563019205
Here
https://mega.nz/file/p6ZgDLxL#dviENjVR1Mp7rduaK-93SWAGQhKrMnxDidcHEbYY3ig
>>
>>563019692
Pretty much. And then beyond that there are emulators that don't have retroarch cores so you technically have more options.
>>
>>563019916
Here's Claude Pro's response:

1. Fix vm.max_map_count (Linux-specific, important)
sudo sysctl -w vm.max_map_count=2147483642
To make it permanent, add vm.max_map_count=2147483642 to /etc/sysctl.d/99-rpcs3.conf.

This resolves the sudo memory lock failures which can cascade into game boot issues.
2. Clear broken game data
Navigate to your RPCS3 data folder and delete any partial game data:
bashrm -rf ~/.config/rpcs3/dev_hdd0/game/BLJM60154/
Then relaunch — let RPCS3 recreate it fresh.

2. Clear broken game data
Navigate to your RPCS3 data folder and delete any partial game data:
bashrm -rf ~/.config/rpcs3/dev_hdd0/game/BLJM60154/
Then relaunch — let RPCS3 recreate it fresh.
3. Verify your game install method

If you installed via a .pkg, go to File Install Packages/Raps/Edats and reinstall it.
If you extracted the disc manually, make sure the folder structure is <RPCS3 dir>/games/BLJM60154/PS3_GAME/ with PARAM.SFO present inside PS3_GAME/PARAM.SFO.

4. Check for a PS3UPDAT.PUP update
Right-click the game in RPCS3's game list Check for Updates to see if a game update package is available, as some games need their update installed to boot correctly.
The vm.max_map_count fix + clearing the game data directory are your most likely fixes. Try those first.
>>
i never used shaders before
are they "necessary" for emulating old consoles?
do they use any significant amount of resources?
>>
>>563020990
>necessary
What would you define as such? If you simply want to play the game, a sharp bilinear shader is good enough and uses next-to-no resources. If you're aiming for a CRT look, that will use a few more resources, but still not by much.
>>
>>563020990
>are they necessary
No.
>use any significant amount of resources?
They can.

That being said. Many old games did take advantage of the not only the ways rf and composite would blend pixels but also how the crt's themselves would do that. The genesis in particular had awful composite circuits that would really blur its output image and so the devs were forced to deal with that. If you play a genesis game and you have it super sharp, then that's not exactly how the devs thought you would end up seeing it.

That also being said. Shaders can be a quagmire of autism and bullshit. So I recommend just going to the emu wiki and looking at the shaders it recommends and sticking with those.
>>
>>563020261
Didn't work. Though what else what I expect from slop help?
>>
I am angry.
Angry about 86BOX.
>>
>>
>>563013661
It makes people feel embarrassed coz they're too stupid to figure out how to use an emulator.
>>
>>563014483
Yes.

Especially DS which doesn't run at 60hz so you need retroarch's Dynamic Rate Control to fix that. (Standalones don't have DRC which means you get jerky scrolling/panning/movement in ALL games).
>>
>>563035036
>>563014483
The only time you should use standalones is for 6th gen consoles like the PS2 and Gamecube (PCSX2/Dolphin).

For everything else you're better off with retroarch because of its afforementioned DRC, and dozens of other outstanding features that standalones don't have.
>>
>>563020990
>are they "necessary" for emulating old consoles?
Yes. Old/low res games look atrocious on modern screens. (So do new indie pixel art games for that matter)
>do they use any significant amount of resources?
They can.... depends on the shader.
>>
>>563035036
>>563035154
interesting, i didnt know that about retroarch
i assume psp is the same
>>
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I got this recently but I don't know how to find the DLC for it. Nopaystation didn't seem to have it and I'm mostly asking if Nopaystation only has things that are currently on the storefront. Like if Ubisoft pulled the DLC if it is basically lost to time and space. I seen a 'mod' for the PC version to inject that stuff into it but I don't have that one as it stopped being sold on Steam awhile ago.
>>
>>563034915
No idea. The original person did block me, and I'm still getting called a retard for various reasons by other random people. So, apparently this is way more touchy a topic to people than I knew.
I don't even mind paying for games, but I really prefer to just emulate older games, I don't feel any moral issue with it, and I don't value most remakes, or the image wrapped in an emulator that's common these days.
>>
Retroarch on my Pixel 7 Pro is making SameBoy run extremely slow and I'm not sure what the issue is. Using speedup doesn't work. It used to be fixed by reinstalling the .apk file, but that doesn't work anymore. If I disable the audio driver it runs faster than normal as well, so I'm not sure what the issue could be. I even uinstalled and reinstalled the program and that didn't help.
>>
https://youtu.be/xN9CG6vI9D4
>>
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>>563013661
From what I've seen, people on Twitter can simply be oddly hostile for no real reason at all.
>>
>>562953959
Do the PC versions of GTA games (including GTA IV) support pressure-sensitive buttons or motion controls?

https://emulation.gametechwiki.com/index.php?title=List_of_console_games_that_support_pressure-sensitive_buttons

https://emulation.gametechwiki.com/index.php/List_of_console_games_that_support_motion_controls
>>
>>563052601
Stay off Reddit, Discord, and Twitter. American sociopolitical discourse was cooked years ago anyway; don't waste your time with globalists vs zionists.
>>
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>>562944023
>%11 ~ %30
https://youtu.be/73ZG-zQPuKo
>>
>>563056965
I really wish xbox emulation news wouldn't be this disingenuous.
Xemu constantly gets shilled and it hasn't improved one bit for years, performance has regressed.
Xenia on the other hand has only gotten the manager which just applied already available patches. Nothing in the emulator has been made better, the audio part is especially garbage. Xenia edge experimental vulkan renderer is just barely functional.

At least rpcs3 gives you some better performance with regressions, this gives you nothing.
>>
>>563047210
both are impressive considering, but 355 is not playable on controllers.
>>
>>563035036
Just get a monitor with vrr.
>>
>>563059703
>Xemu hasn't improved one bit for years, performance has regressed.
Nah, Xemu has actually put in work lately. We got Insignia support, proper MS dashboard integration, and better hardware features and peripheral handling. Compatibility is way ahead of where Xenia is for the 360, but you're right that it’s not "Gold Tier" yet. It’s no Dolphin or PCSX2 (and yeah, even those aren't as "perfect" as stuff like Ares for SNES or BigPEmu).

https://emulation.gametechwiki.com/index.php/Support_emulation_projects#:~:text=Tiers%20of%20Emulator%20Compatibility

>Xenia on the other hand has only gotten the manager which just applied already available patches. Nothing in the emulator has been made better, the audio part is especially garbage. Xenia edge experimental vulkan renderer is just barely functional.
You’re mostly right about Xenia, but Xenia Edge at least added some QoL features. The real issue is the core stuff, it’s still a mess of crashes, broken timing, and missing system functions like the Guide dash menu, Avatars, or Kinect. We’ve seen some breadcrumbs in the last 3 years (.ZAR support, XAM/profile manager, x360 achievements and notifications support and WebServices/Online +System Link support), but the actual game compatibility is still poor. It’s definitely sad to see how slow 360 emulation is moving compared to everything else.
>>
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Not specifically an emulation question but I don't know where to ask. Does anyone have experience with unpacking .CPK files found in Japanese PSP games?

I've unpacked it using CriFsV2 lib and located the .amo and .amt files. I think these are supposed to contain the character models and textures, they have the biggest filesize at least. No program is able to unpack it with the filenames (and I tried every single one, they all output 14k files named <NULL>) so I had to use the library in a program and infer from file headers.

As for unpacking the .amo files, I found a Noesis script for my game but it doesn't even work (pic related). I tried loading the Noesis export .obj too but it says there's no meshes. Someone else has commented that the script doesn't work so I guess it's not just me.

Been digging around decade old forums that talk about custom scripts for QuickBMS but the links are dead and I can't find anything.
>>
>>563062453
>We got Insignia support, proper MS dashboard integration, and better hardware features and peripheral handling
None of those are important currently. This is the stuff you do when you achieved over 80% compatibility, not below.
Wake me up when they can fix kotor save problem. Or when most games can handle cutscenes without major problems. They really need to solve the cutscene problem since so many games have unskippable cutscenes.
>It’s definitely sad to see how slow 360 emulation is moving compared to everything else.
Does anybody remember when the original author of xenia was showing amazing progress? Damn that felt amazing to watch, was even hoping it might overtake rpcs3.
Then,i think the original dev left or something and we entered stagnation.
>>
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>>563064072
>original author of xenia
You’re thinking of Benvanik and Rick I believe. They basically checked out years ago, pretty sure they haven't been active since 2020 or so.
TriΔng3l was carrying the entire graphics side of the project through 2021 and 2022, but ever since the goy war (UK-RUS) started, he’s been "MIA" and the project basically stalled.

At this point (2023+), it’s just a handful of community enthusiasts keeping it on life support. They’re the ones poking at the side stuff like XAM, notifications, and the dashboard, but without the heavy hitters, the core emulator is barely moving.

https://emulation.gametechwiki.com/index.php/Support_emulation_projects#Notable_projects_and_people:~:text=Contributions%20for%20the%20Xenia%20Canary%20project
>>
>>563062191
No thanks

>>563065035
Holy shit, why are "they" everywhere?
Xenia sucks but I'm glad we somehow managed to get NG2 and AC6 running, honestly don't need anything else.
>>
>>563065702
They're not "everywhere", they're just terminally online in every single place that matters to nerds: GitHub, open-source repos, coding Discords, Reddit, etc. But yeah, their numbers exploding because Western testosterone is in the fucking toilet from seed oils, plastics, SSRIs, no sunlight, zero exercise, political manippulation by globalists and also zios, and 12+ years of porn + social contagion. Clown world just hit the coding scene.

some of them are actually cool tho, they see through the whole manipulation and social contagion shit and just wanna code and shitpost in peace
>>
>>563065702
>AC6
Wish you didn't need patches to get rid of ground triangles. Bigger problem is the audio just dying off randomly, it is annoying.
>>
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if you know, you know
>>
>>563066243
>seed oils, plastics, SSRIs, no sunlight, zero exercise, sociopolitical manipulation by globalists and also zios, and years of porn + social contagion

it's the whole package: hyper-selfish hyper-pessimistic liberal individualist hypercapitalist NPCs with zero collective/national consciousness, a completely pozzed female-oriented education system, NGOs/INGOs and entertainment industry shoving conformism + hypermaterialism + hedonism + hypersexualization down everyone's throat via Overton window manipulation, total collapse of any philosophical or theological intellectuality (especially fucks over the aspergers/autists who end up in programming), constant terminological confusion/false dichotomies, plus gambling/betting/drugs/tobacco/alcoholism as the cherry on top etc etc etc

>>563066439
Yeah audio, timing and crashes are massive problems. I wonder if we'll ever get a sudden explosion of interest in Xbox 360 emulation. I mean there's that "Xenon" project, but it looks completely dead in the water (progress is snail-tier)
>>
>>563052810
what the hell are you smoking bro, you play the PC versions on kb+m, the mouse allows you free look and perfect aiming
the fuck do you need pressure sensitivity or fucking motion controls
this ain't MGS nigga, wtf
>>
>>563069841
https://youtu.be/5Ua_xGiyCks?t=44
https://youtu.be/hSFGog_vpcQ

SHIIIEEEEEEET
>>
>>563069841
One downside of kb+m is lack of analog movement. Mouse aim's great, but keyboard gives you walking speed or sprinting speed with the shift key. An analog stick will give you more granularity of movement
For me, it's dualstick + gyro aiming for slight adjustments if possible
>>
>>563073863
>when I said PC versions of GTA (including GTA IV) I only meant GTA IV
uhh, ok?
>>563074880
certainly, but I don't find analog movement important when it comes to III, VC, SA
I don't really care for GTA IV at all
>>
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>>563075925
https://youtu.be/nzmAbrDwZf4
>>
>>563076351
https://youtu.be/QHYwprmWMfY
>>
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>>563067595
Did you died?
>>
>>563052810
>pressure-sensitive buttons
GInput mod.
>motion controls
Just use an external mapper, like Steam.
>>
>>563076814
too much work anon, too much hassle
>>
>>563077161
you don't even like the games you hypocrite
>>
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>>563079873
>>
Ahayri, that you?
>>
>>563081157
Was that the jeet who coined "resulator", or was that a different jeet?
>>
>>563081157
>>
Should i get rev 2 or 3?
I using the Azahar core on retroack.
>>
>>563082820
gemini: There are no documented gameplay, content, or graphical differences between Star Fox 64 3D revision 2 (rev2) and revision 3 (rev3). Revision updates for 3DS games usually involve minor bug fixes, patching piracy exploits, or manufacturing code changes, meaning both versions offer the same experience.
>>
Ahayri, pay killjew and leak his binaries, you owe this to your 4chan frens and to the emu wiki
just do it
>>
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>>563083650
>>
>>563082820
3
>>
that's a long-ass screed you've got on your emugen wiki profile
ain't reading all that tho
>>
>>563083650
Bet my ass they are no better than what's freely available or all he's really doing is preconfiguring for paypigs. Just use BASED tobi's.
>>
>>563084950
>that's a long-ass screed you've got on your emugen wiki profile
Just personal monologues you know. My whole lineage has dementia, so I try to write down things I find interesting or worth thinking about while I still can. Last bit is just a bio in case anyone cares lol

>ain't reading all that tho
:(
>>
>>563085968
Grok helped make it more greentext friendly.
>Late 20s, mixed Lazi-Chveneburi. Grew up poor/religious in Anatolian ghettos. Dropped ~100kg total, beat OCD cold-turkey. Vegan 7yrs, OMAD 3yrs. Retro PC nerd (CRTs, strategy games), ex-military. Still figuring it out—living each day as a gift I must earn.
>Life left me skeptical of perfect answers. Firsthand experience is the only real teacher. Don’t take it too seriously—constant rage means your lens is broken. Humor helps.
>Every ideology has pros/cons and gets weaponized by elites to divide. Real split: up vs down (elites vs rest). Trust dies when systems serve only themselves—inequality, captured institutions, culture wars hiding class reality.
>Nations = big families: prioritize your people’s culture and continuity. Mass migration without limits erodes trust and turns identity into a commodity. Distinct heritages aren’t hate; forced blending creates rootless mush.
>Live modestly. Master yourself: drop consumerism, hedonism, addictions. Build resilience via hard exercise, skills, fasting, nature, real bonds. Rule your mind.
>Ex-Muslim agnostic 10yrs, drawn to ascetic traditions. Existence is an unearned miracle—repay it by creating for my people, not just consuming
>>
>>563086808
>Lazi-Chveneburi
>ex-muslim
I'm terribly sorry for the turkification you had to endure, anon, and I'm happy you've managed to break free
>>
>>563086808
>>563085968
Man, your guy (georgian?) has really been taking a beating recently, hasn't he?
https://youtu.be/no7s0AxJ0Gw
>>
>>563086808
Impressive how well the bot summarized. o.O
Actually smart use of the LLM. Saved yourself a lot of time eh.. :D

>>563087980
I have plenty of respect for Turks actually, they’re nationalists who actually give a damn about their soil and heritage. They play it straight and don't rely on the subversion or 'cunning' you see from some other groups :). Every nation should have that kind of grit.

>>563089496
Comfort is a slow poison you know, it’s the classic trap. I believe Merabi got too comfortable in the US. When you’re living the high life and filming skits, you lose that raw hunger. That environment drains the edge out of anyone eventually, "hard to stay a killer when you’re sleeping on silk sheets"

>>563085714
Pretty sure his repo is still floating around on GitHub, no?
>>
>>563091562
>Lazi
>plenty of respect for Turks
and none for your own heritage apparently, lol
>>
>decide to test out rpcs3 after a while
>i have 12 threads
>demon's souls is perfect with 60 fps patch
>want to see if gran turismo works now
>spend hours testing out
>v1.13 - black screen
>v2.11 - works but some issues and crashing
>v.2.17 - seems like it's the smoothest but crashes
Maybe I should download some old version, like from 2024 or 2025.
But, after 10 years, rpcs3 is still Demon's Souls and Persona 5 emulator.
>>
>>563095776
I mean these are different GT5 versions. Apparently from version 2.0 onwards game became more cpu heavy because they introduced that damage model if I remember correctly.
Patches after 2.11 did not introduce any gameplay features.
>>
>>563095412
Maybe it sounds corny to people, but I just refuse to play the victim. Nations struggle and the strongest hold the ground. That’s just reality. I'd rather respect a strong rival than act like a crying bitch because history didn't go my way. Respecting your opponent's grit doesn't mean you've forgotten your own you know. It may sound corny or ssomething but that is how it is.

>>563095962
Yeah, certain versions get gutted or censored depending on where they released. TCRF is actually a solid resource for this:
https://tcrf.net/Grand_Theft_Auto:_Vice_City/Version_and_Platform_Differences
>>
>>563095776
Yup, rpcs3 sucks balls.
>v1.13 - black screen
This has been a 3+ year long problem, basically for some reason rpcs3 can break games when using specific versions. Something to do with background errors when compiling shaders before running the game.
It started with specific versions of some ea sport games, moved on to disgaea and now is present in gran turismo.
>v2.11 - works but some issues and crashing
>v.2.17 - seems like it's the smoothest but crashes
Crashing is simply getting worse and worse.

If you actually look in the console/debugger while most games are running you are gonna find error after error. They just do random shit with code if an error causes crashing in hope that it will fix it. And even if it does, it creates regressions because they aren't actually eliminating errors, just hoping the new errors don't cause too much issues or old errors don't trigger crashing. I have never seen such weird emulation development.
>>
>frank cifaldi giving a shoutout to xkeeper
Is it clown world already?
>>
>>563082820
what site is that?
>>
>>563105058
Romsfun.
>>
>>563100163
Well yeah. There are some great sports games on PS3 too. Tried Tiger Woods 14 and for now at least, it seems to be working perfectly. No 100% cpu usage lol.
But, of course you never know when it'll crash and that's it.
>https://www.youtube.com/watch?v=ptlvusUT5cY
>>
>>563105123
>has redumps
Damn, this is already better than lolroms.
>>
what happened to the Dolphin website? some weird shitty captcha
>>
>>563115558
You on dolphin-emu.org? If not, you're probably on some copycat website.
>>
I'm thinking about taking the lossless scaling pill, for emulation it should always be a good time because it doesn't mess with the game's internal clock so you can lock everything at 60 and then frame gen to 120 and stuff won't break, now
2x frame gen I think it's a bit too much, I worry about the latency penalty, because emulation is 90% cpu and 10% gpu and frame gen runs on the gpu it shouldn't be too much of a tax on the system tho, I know that the latency drawbacks are much bigger with native games that will be gpumaxxing already and strangling your gpu
but yeah, lossless scaling, 2x frame gen, if the latency penalty isn't too much, might be a great addition to emulation
>>
>>563116614
https://www.youtube.com/watch?v=vyFYt2Ym7nU&t=553

https://emulation.gametechwiki.com/index.php/PlayStation_2_emulators#Enhancements:~:text=Frame%20generation%20technologies
>>
>>563117063
I do have a 9070 xt and never used AFMF, but I guess it would be as good. I don't think running stuff at 60 and framegening to 180 would be good tho, the latency input has to be big with all those fake frames, 60 to 120 could be optimal tho
>>
>>563105123
i dont even know why sites like axekin are on the top recommendations of the wiki and also on fmhy
that shitty site renames all the files to include their website in the name
this romsfun site seem a lot better than the top recommendations
>>
>>563112847
>>563120323

I dunno if romsfun is really reliable, apparently both this romsfun and romspure site take their roms from the same place: sto1.romsforever.co

And when i try to download from there i can download 1 maybe 2 files and them i start to get pic related, and it seem's quite arbitrary not a regular cooldown timer or anything.
>>
>>563120790
My shitty ISP blocked that place, thanks Spectrum...
>>
>>563120790
still axekin is shitty
>>
emu
>>
what video backend should i use on retroarch for an old shitty laptop?
it supports vulkan 1.2 on windows and 1.3 on linux
>>
>>563128251
>1.3 on linux
This, it's a miracle you've got Vulkan support at all and aren't stuck in OGL hell.
>>
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cemu doesn't have resolution upscaling?
>>
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found it
>>
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looks good but I can't get the amd drivers to use AFMF with the emulator, I guess I'll try LSFG
>>
The man pretending to be a woman that made the English patch for Airs Adventure that didn't work and other people fixed is now mass reporting videos of gameplay. Not just of the patched version but the original Japanese version as well.
>>
EMUGODS

I want to play MAME on my retroarch but i simply can't seen to make this shit work, got a bios pack put them on the >C:\RetroArch-Win64\system\mame\roms folder, downloaded the latest core from the Online Updater (had no idea that core right now it's upstream, version 0.287) but when i try to load a game i got a "Failed to load content." message.
>>
>>563130701
Are you trying to emulate a system within MAME itself? If so, you'll need to acquire what's known as a "Software List". No-Intro and Redump ROMs must conform to MAME's XML system, which can be grabbed from here.
https://github.com/mamedev/mame/tree/master/hash
Select one of these XMLs for your system and place it onto "[RA Directory]\system\MAME\hash". No-Intro ROMs may also contain extensions which are different from what the XML expects, so change them accordingly.
>>
>>563131217
Oh no, nothing that cool.
I just want to use MAME for the arcade games FBNeo doesn't emulate, i tested Chinese Hero that is a nothing 80k rom and Daytona USA and Fighting Layer that are 3D Polygonal arcade from the 90s, no dice.
>>
>>563128363
and on windows?
vulkan or d3d11?
>>
>>563131571
>Chinese Hero
You're in luck, and the solution is on mdk.cab Pick up the "standalone" set, and you're good to go.
>>
>>563132093
>vulkan
This, D3D11 is best used on Nyidia hardware. If you got some Intelaviv iGPU, best to stick with Vulkan.
>>
>>563132313
>shortened name is "chinhero"
KEK
>>
>>563132430
And vulkan is unironically superior for shaders in general.
>>
>>563132313
Thanks anon but still no dice, i tested the MAME2010 core and that worked with Chinese Hero, but i don't want to rely on something 16 years old, it's prolly something with my Retroarch installation or something, i'm going to keep troubleshooting to see if i can solve it.
>>
>>563132313
I DID IT!

Ended up downloading a new rarch copy to test a complete new and clean installation, it work out of the box with both Chinese Her and Fighting Layer (Daytona prolly need bios or CHD or something) but because of that i remembered that my regular installation it's a old one so i deleted the MAME folder inside the system and it fixed everything.
>>
>>563130397
>sharpens the game just to want to make it blurry again
>>
>>563132430
its amd apu
>>
>>563139393
That's even better, which means you aren't running a piece of shit.
>>
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>>563137502
it's not blurry, and it's the way to play it at 60 fps
>>
>>563135512
>Daytona prolly need bios
Correct-a-mundo, mdk.cab also helpfully provides these. If they added Software Lists, it would be a perfect website.
>>
i think its better to use the merged roms with retroarch
i remember those were suggested for fbneo
>>
>>563143060
>i think its better to use the merged roms with retroarch
Not in my experience, I have better luck with standalone sets since I can play the best version of a game on its own. (I do this with dkongj and dkongjrj respectively, since those have normal level orders as opposed to being pseudo-random like the US releases.)
>>
>>563102618
Always was.
>>
>>563143263
yeah but with the merged roms you dont have to worry about looking for a bios or chds, or whatever
>>
>>563143263
>dkongj and dkongjrj
Speaking of, I've never played a real DK cab, is the audio supposed to sound kinda muffled? Not talking bitcrushed or low fidelity or anything like that, but literally muffled
>>
>>563144173
>is the audio supposed to sound kinda muffled?
>but literally muffled
Yes, that's exactly what it's supposed to sound like. It used to be quite a common cab around where I live alongside Ms. Pac-Man, but it seems even those are getting harder to find. (With 20pacgal being more common IRL than Ms. Pac-Man itself.)
>>
>>563144380
I see. I remember emulating it a very long time ago and it sounded sharper, but I'm guessing the audio emulation just wasn't accurate and the current version of MAME is how it's actually supposed to sound like
>>
>>563144664
>the current version of MAME is how it's actually supposed to sound like
Bingo, also evident that it doesn't require samples for all the SFX anymore. (Unlike FBNeo, which still uses them.)
>>
>>563116614
kys
>>
>>563130701
Just get a non-merged set from pleasuredome
>non-merged: A non-merged set is one that contains absolutely everything necessary for a given game to run in one ZIP file.
Remark: Even though Non-Merged games -normally- DO NOT include BIOS or DEVICE files within the game, in the case of the PD non-merged set we DO include these within the game, which ensures that every single game can be copied and ran as individual game without the need of any extra files.
>>
>>563142614
Yeah got the file there to test and it works great.
>>563145765
That's good to know thanks.
>>
File: oh no.png (1.3 MB)
1.3 MB
1.3 MB PNG
>>
>>563145765
oh yeah it was non merged
thats the one that has everything necessary for each individual rom included
>>
>>563097097
>Maybe it sounds corny
nah, it literally means you're beyond cucked
>I'd rather submit to the conqueror and adopt his language and traditions instead of resisting his occupation and defending my ancestor's land
let me guess, you don't even understand why others ethnicities revolted against the Ottomans instead of respecting them, huh
>>
I'm at 293 Ymir issues. Need 6 more.
>>
all those sites that have ds roms
are they all decrypted?
>>
>>563150759
I thought of a new issue - "There is no reason to use it when mednafen exists"
Same shit with duckstation - beetle psx was already highly accurate and feature rich emulator
People wasting their time solving problems that were already solved
>>
>>563156326
Listen here, tendie. I WILL emulate a generic erotic mahjong game at 10x resolution while controlling the cursor with a mouse for maximum fapping potential.
>>
>>563130701
let's begin with that you'd want to use FBN for anything arcade that is 2D
MAME is for 3D games only, otherwise it's a compromised experience
>>
I'm considering getting Wii Remote and IR receiver for Dolphin.

Are the cheap replacements from Ali Express enough?
>>
>>563161395
get a real motion plus wiimote.
>>
>>563164378
Yeah, after consideration I'll probably get real Motion Plus Wiimote.
But is there a point in getting real Nunchuck? I'll have to get USB IR receiver from China anyways.
>>
>>562963053
>>562991889
>>562983841
>>562984661
>gta v is dogshit and boring as fuck
https://youtu.be/7-Y_-ebJlXY
>>
>>563159914
bro, you actually became a muslim
this is quite literally the ultimate proof of your submission
>>
>>563169652
>Does that actually work with Dolphin?
Yeah since its just the wiimotes looking at IR light. The actual source doesn't particularly matter.
>>
georgians are just white turks, but don't let them know, they can't handle the truth
>>
>>563169652
brother, you are completely delusional if you sincerely believe that Islam is just "another abrahamic religion"
there's a world of difference between orthodoxy and islam, and if you haven't figured that out, you have a lot of studying to do
>Muslim Georgians for over a millennium
I'm afraid that you're historically illiterate, the only reason muslim Georgians exist is the Ottomans, the Umayyads never conquered your land entirely thanks to the Eastern Romans (Greeks)
your ancestors converted to Islam when the Turks destroyed all the Eastern Roman rump states, so well after 1470
not even 700 years ago!
>We're more like Albanians
thankfully I had the pleasure to meet a lot of Georgians in my lifetime, and I can tell you that you're NOTHING like Albanians
Albanians are traitors
>>
>>563140132
blurry in motion
>>
For fuck sake, this is /Emugen/ not fucking /Pol/ go emulate your nation somewhere else.
>>
>>563175645
>we're not like the other sand schizos who want to control you :3
NTA but don't care, bronze age desert crap for brownoid. Don't want it, and don't need it. Get it?
>>
>>563180373
>don't care
>Don't want it, and don't need it
Based. You should prioritize your own family and people over us. That’s what's actually respectable.
>>
>>563180904
>nations are big families
>you should prioritize your own insignificant and inconsequential family over everyone else
you're a walking contradiction, but alas, this is not the board for that discussion
I might reach out to you on your socials if you'd like to continue this
>>
>>563181401
Cool, don't give a fuck. March around your gay cube with your stinky bearded hive mind. Rather die alone than in your collective.
>>
>>563181701
who are you quoting bro?
>>
File: shocking.jpg (14.9 KB)
14.9 KB
14.9 KB JPG
>>563181401
>you're a walking contradiction
You should prioritize your own family -> and people <- over us >>563180904

>I might reach out to you on your socials if you'd like to continue this
I don't mind chatting, but I hate discussing politics/history on social media. I don't really use it for that kind of stuff, mostly just for memes and stuff. I'd rather talk in person. Anyway...

>this is not the board for that discussion
Fair enough, we're just going in circles now. Let’s just agree to disagree and leave it there. Hope all is well with your family anon.

>>563181701
I'm not muslim bro. :D I just have respect for some of their values, similar to how I feel about Christianity. Anyway...

>>563177560
you're right about that.
>>
I'm not your fucking 'bro', quit typing like a melanistic teenager.
>>
emulation?
>>
Why does this retarded monkey insist on posting offtopic /pol/tard shit here? No one cares, kill yourself
>>
who the fuck is this schizoid talking to himself all the fucking time? post something on topic yourself you unhinged neckbeard
>>
>>563130397
That FOV is way too wide dude wtf are you doing
>>
>>563188584
Ultrawide resolution.
>>
>>563166063
>GTA IV is the best
is he retarded? it is bland, boring, and a literal downgrade after San Andreas
granted, it IS better than GTA V
>>
https://youtube.com/watch?v=S01QH2HXYpc
I need to find this. My friends and I used to skateboard around an old school arcade after school and they had this game, which taught me everything I believe about effective policing.
>>
>>
>>563195871
You can play it on MAME.
>>
>>563203659
Pretty nice bezel.
>>563195871
>https://litter.catbox.moe/3dr22xjjv3kbw0wn.zip
for 0.274.
I think it's probably easier to do an archive.org search and, also not sure if it actually needed some other roms too but the set is there anyway.
>>
emu waifu
>>
>>563195871
https://mdk.cab/game/narc
>>
>>563156326
Mednafen and SSF.
Ymir is completely pointless.
>>
>>563212575
Ymir is premature, it was just being developed less than a year ago. That's like judging a fetus for not walking upright.
>>
>>563212748
It already does some things other emus don't, too, though it has some own bugs. It's the only emu outside of the SiSTer core that'll run those mahjong games ciggy posted about.
>>
Is there any reason to emulate the Sonic Mega/Gems collections over emulating the originals? not sure i care about manuals and stuff. i guess sonic fighters is exclusive?
>>
>>563215996
No, emulate the originals, compilations are useless when emulation exists.
>>
>>563216206
This, especially for StF. XBLA and PSN ports are useless when Model 2 Emulator supports widescreen anyway. (MAME has also seen improvements to Model 2, so check that out as well.)
>>
>>563216206
>>563217485
thanks
>>
in your opinion which platform is better for emulating?
windows or linux?
or the are the same shit?
>>
>>563221648
depends on hardware, but they are mostly the same
>>
>>563221648
All emulators worth their name are on both, and its mostly the same. Whatever you are AMD or Nvidia is more important than your OS.
>>
>>563116614
I use it quite often, it's great on most games. I use it with vsync and it's still not laggy at 60>120fps. the faggots going >kys on the tech really are ludites.
You should really use VRR and it's gonna be just fine if you do make sure everything else in your system is optimized (reflex forced on, hardware flip, an actually good controller, no retarded laggy setting on emulators, such as post-processing and MTVU on pcsx2)
just pirate it on rin.ru.
>>
Retroarch a shit, so can I use those newfangled CRT shaders or filters on SNES9x? If so, which one plays best on a 1080p monitor?
>>
>>563227562
>so can I use those newfangled CRT shaders or filters on SNES9x?
Yes, it's a core on RA. (Unless that's not the question you were asking, in which case, Shaderglass.)
>>
>>563227669
I was asking if I can use the standalone SNES9x to approximate the CRT look. Just approximate as I know well enough by now that anything short of a 4k monitor/TV with 120hz will be "meh" at best. Unless Retrotink works on modern consoles and PCs but fuck dropping $750. A hacked Switch with Retroarch is also a potential option but not only would I have to deal with Retroarch, the Switch likely isn't strong enough and the Switch 2 is probably a decade away from a jailbreak for all I know.
>>
>>563228152
>Retrotink
FUCK NO! Like I said, Shaderglass can be used on all standalones, as well as pixel indies.
>>
>>563209341
That reflection around the game looks so stupid lmao
>>
>>563221648
Mac
https://github.com/iaddis/metalnes
>>
>>563228717
I'm sorry you don't have a strong enough computer to run bezel shaders, it's going to get better third-world-anon.
>>
>>563228880
Yeah it sucks I have to play games on my crt and my regular old ds.
>>
>>563228475
Snes9x runs slang
but the latest updates broke shader .slang function on the standalone emulator
>>
>>563229009
Don't give up third-world-anon one day you'll get there!
>>
>>563228475
Getting small reports in the archive regarding some border that's impossible to remove in Windows 10. I'll consider it. From what you said it also works on RPGmaker. Maybe.

>>563229586
So which shader files work and where can I get them?
>>
Forgot how kino the setup for this fight was.
>>
>>563229743
>some border that's impossible to remove in Windows 10
Yeah, that's an OS issue on Microshafts part regarding screen capturing software. It got fixed on Windows 11 (thought you have to dig through the settings to actually apply the fix).
>>
>>563216206
Sonic R on Gems Collection is a native port based on the Windows 95 version because Travelers Tales are autistic like that, though it runs a bit too fast.
>>
>>563183610
Make me, bro~ ;3
>>
>>563234996
didnt these games get ported to pc?
is the ds version better?
>>
>>563238562
yes
no
>>
>>563238562
They got a good emulated collection by M2.
But is still the same graphic presentation as if you just emulate it raw.
For me all the DS games look horrendous blow out full screen on my 48 inch oled lg c1 that i use as a monitor, but at the end of the day it's a matter of preference.
Now the real reason to emulate is the hacks, i'm not playing regular Dawn of Sorrow but the "Definitive Edition+" hack, that's vast superior to the vanilla experience, and there's a lot more for all 3 DS Vania games.
>>
Need to make a new A.C. for the Master of Arena, they really change numbers here, quite different from 1 and Project Phantasma.
>>
>>
>>563247468
Ain't got shit on Santa Claus Saves the Earth.
>>
>>563238562
afaik the pc "port" is nearest neighbor only, which is pretty ass
>>
>Dev contributing improvements to ReXGlue
>Making actual progress

Is it really happening?

https://www.youtube.com/watch?v=dHKLl0kNRI8
>>
Does DOSBox run those really speed-sensitive games like Wing Commander well?
>>
>>563255214
Just set the cycles appropriately. A lot of the popular forks have a "386" setting.
>>
does anyone have SCPH-75000 System ROM v5.0-02.20 (2005-06-20)(Sony)(JP).zip from the TOSEC-ISO/Sony/PlayStation 2/Firmware/ section of myrient? the one in the archive torrents is corrupt.
>>
>>563256480
Yes, I was able to find it on Archive. (It was buried heavily and a total bitch to find at first.)
https://archive.org/download/tosec_fw_os/TOSEC%20-%20Firmwares/Sony%20PlayStation%202%20-%20Firmware%20%28TOSEC-v2023-06-19_CM%29.zip/Sony%20PlayStation%202%20SCPH-75000%20System%20ROM%20v5.0-02.20%20%282005-06-20%29%28Sony%29%28JP%29.zip
>>
>>563245882
Changed for a FATASS build, it works flawlessly but is slow as hell.
>>
Kinda new to emulation, well not rally but uts been many years
so, am I safe just using Ares for everything or its better to have a dedicated emu for retro stuff?
>>
>>563263754
Ares is good for all the basic consoles, but you'll want to use standalones for anything that doesn't have a core on Retroarch.
>>
Ok From.
What a fuck.
>>
Anyone got any experience with the retro bit saturn pro controller? I like the look of it but without analogue triggers I really question its broad scale usefuleness.
>>
>>563266082
the chinks probably make it better and cheaper
>>
bro im playing 999 and i didnt expect that one puzzle to be upside down LMAO
have to rotate the screens
>>
here's a game for you to emulate
https://www.youtube.com/watch?v=yiVszlfQz8c
>>
I need 5 more Ymir bugs.
>>
>>563254923
nice, man hopefully they'll finish at least a build that has the minimum with no bugs.

>>563265951
Kino.
>>
>>563272023
I got Reborn instead. not sure if it's better or worse than 3.
>>
>>563273283
Memes aside what's the current status of Ymir compared to Mednafen? Is it still that far from being as good?
>>
>>563275578
It can play all mahjong tittles without trouble. You don't need anymore.
>>
>>563275925
What about THE野球拳スペシャル ~今夜は12回戦~?
>>
>>563275925
It can't.
>>
just finished 9 hours, 9 persons, 9 doors
i feel a void...
>>
>>563276245
Playable
>>563276459
It can't.
Prove it.
>>
>>563260002
Put some tank treads to be even more a slow fatass but completely break the game.
>>
>>563257681
thank you

>>562987119
>>563260002
so how exactly are you getting these smooth controls? i only tested a couple of levels from the first one but the controls are ass and never hinder the ai of course.
>>
>>563279938
>>
why if i run retroarch windowd
every time i launch a game it changes the size of the window?
>>
>>563283508
You remap everything so the D-pad is move forward-backward/strafe left-right, the face buttons are mapped to aiming like a mock-up right stick, and everything jumping, shooting, and boosting related is mapped on the triggers.
It takes a few times to accommodate, but it works way better than the default controls.
>>
>>563285882
MUH GITHUB ISSUES!!!!!!!!!AHHHHHHHHHHHHHHHHHHHHH!!
>Pyon Pyon
No issues with the intro whatsoever. Phone/linux user mistook transition effects as graphical issues.
>island 69
>Cogal
Confirmed graphical issues during enemy turns. Normal graphics during your turn.
Since they share the same engine, it should be expected.
>Hyper reaction
No audio problems whatsoever and the game runs fine.

So, 2/4 of have issues and those the two games are practically identical engine wise.
Really stretching that ymir hate.
>>
>>563291791
Oh and mednafen and bettel saturn have the same issues. LOL.
>>
>>563291791
You sound like a product of the US education system.
>>
Oh wait there's more.
>>
>>563291997
Post specs. I just tested the game and none of that happened. I have a feeling you won't.
>>
>>563294830
It also happens in mister and they did a full explanation. Lay off the lead water.

https://github.com/MiSTer-devel/Saturn_MiSTer/issues/251
>>
>>563295197
Finally you are admitting what was your goal. A mister shill.
Game works for me and you should test it yourself on normal hardware instead of doing this shill campaign.
>>
>>563013661
>what's the reason for this?
Mental retardation.

>Using X (formerly known as Twitter)
I have bad news for you.
>>
>>563082820
Rev 2 = Update 1.2
Rev 3 = Update 1.3
There doesn't seem to be any public documentation about the differences, so assume that 1.3 is the best version because it fixes obscure bugs or glitches that only 0.1% of the players were ever affected by.
>>
>>563299198
native ports are always better, why wouldn't you want one
why are you faggots so stubborn and contrarian to everything?
>>
>>563266082
>Retro-Shit
They use really low quality plastic for the D-pad, it'll snap clean off the piviot from moderate use.
>>
>>563255214
Not really, no. You'll run into situations where you'll need to set CPU cycles on the fly. Plus situations where shit like menus run at benny hill speeds, but the actual game itself runs at a somewhat normal speed.
Wing Commander 1 for example is such a headache to get running at it's intended speed, that the maintainer for eXoDOS gave up and included a build of 86Box with the game and a notice telling people to just run the game with that instead.
>>
>>563300656
if GOG can manage to properly configure DOSBox, anybody can
>>
>>563255214
https://www.pcgamingwiki.com/wiki/Wing_Commander#Speed_issues_during_combat_in_DOSBox
>>
>>563301323
Gog doesn't configure jack shit. Games have speed and audio issues.
>>
emu
>>
>complaining about a emulator being shit while using a ancient version of it
What type of mental illness causes someone to act like this?
>>
>>563308825
Typical schizo behaviour. Trannies seem normal compared to them.
>>
>>563281253
>Put some tank treads to be even more a slow fatass but completely break the game.

That's what i ended up doing to win the final boss fight, the middle of road simply can't survive the relentless barrage, go light or go FULL FATASS ULTRA.

>>563273786
>Kino.

Very.

>>563283508
>so how exactly are you getting these smooth controls?

For AC1 and Master of Arena i use the True Analogs hack version, you can download all of them from the retrogametalk repo (CDRomance), for Projcect Phantasma i use this tech >>563288032 but i also remap the d-pad and the face buttons to the left and right analogue sticks on the emulator options (i'm using retroarch with the swanstation core) so i get the same effect.
>>
Man this new generation makes things smooooth.
>>
>>563315857
By playing the 2, you understand how limited by PSX hardware the games were... Enjoy Energy weapons being nerfed to death. Also, bazooka meta, best ammoprice/TTK ratio.
>>
>>
>>563320403
kek.
>>
>>563308143
gen
>>
emu
>>
can future ppsspp updates still continue to improve game performance or has plateaued?
>>
eta prime doesnt do switch emulation for his annual samsung galaxy videos
>>
>>563227562
Use retroarch.
Shader implementation outside of RA is a nightmare because you have to set them up on a case by case basis and they have to be absolutely precise or your scanlines will be uneven and look like shit.
>>
>>563266082
I had one. It died pretty quick. First the shoulder button fucked up, then the dpad fucked up.
They're nowhere near as solid as the originals (which i also use).
Just use an og with an adapter instead. I got over ten years of daily use out of a second hand controller i got off ebay for peanuts.
>>
>>563275578
Ymir is pointless because mednafen and SSF exist.
>>563287775
Different games run at different resolutions and have different amounts of underscan etc.
>>
>>563273875
What UI is that? Launchbox?
>>
EMU
>>
>>563330725
literally just base rpcs3.
>>
>>
>>563328718
It's possible but are you seriously having trouble running psp games? They might be on par with n64 games in terms of hardware requirements. Maybe less in some cases.
>>
>>563329603
Fine, I put Retroarch on the Switch but as expected, no vulkan capability, which means no .slangp shaders. Newpixie isn't among the presets either. CRT-Royale RGB 256 looks kinda okay but I wonder if this'd look even better on a 4k TV.
>>
>>563329998
>SSF
Old and shit, supports way less games
>mednafen
Accurate, but you have to deal with interlacing with games that use high-res modes, Ymir has an option to play high-res games in progressive scan
>>
i tested silent hill 1 on this old shitty laptop
both beetle and beetle hw have some form of audio "crackling" or noise i dont know what to call it
the game seems to run fine
what could cause this?
>>
should i emulation the pc or switch version of persona 5 on android?
>>
test
>>
>>563341550
I'm gonna say it. I actually think all the Kunio games are incredibly boring, grindy shit with no real finesse in the combat and the way the 8bit graphics are smeared and shaded on top of bad 3D graphics looks like amateur hour clown shoes SLOP.
>>
It would be kino levels of mental illness if the Ymir detractor here was TheLastAngryMan/ciggoid.
>contributes to the project by contributing bug reports
>it's SHIT, anons, don't bother
Wouldn't be the first time he's displayed this level of schizophrenia.
>>
>>563300656
>Wing Commander 1 for example is such a headache to get running at it's intended speed, that the maintainer for eXoDOS gave up and included a build of 86Box with the game and a notice telling people to just run the game with that instead.
kek
>>
>>563354617
I don't really know how that solves the problem. Even on the 'intended' CPU there can be things like RAM settings, video card interface affecting the game's speed, and the game's speed still fluctuates depending on what's on screen. The game's kind of made like shit and overrated, honestly.
>>
>>563356050
Supposedly the Windows 95 version has the speed issues fixed, but I've not really tried it so idk how true that is.
>>
>>563347773
Weird, you're not supposed to have crackling on RA since it has dynamic rate control. I've personally never experienced any crackling on any core with RA
Have you tried the SwanStation core?
>>
so i tested duckstation and this >>563347773
doesnt happen
so i guess im screwed on using retroarch to emulate ps1

>>563356893
i havent used retroarch in years but i think i also had that issue back then
i tested duckstation and everything is fine
i also remember beating the game on mednafen and it was fine too
i dont know what could be it happens on both windows and linux
i haven tried swanstation
>>
>>563034915
I hope this technology derangement starting with LLM hate, probably the same retards hating emulation and piracy too, leads to the endgame of normies finally getting the fuck off the internet. It was never meant for most people.
>>
I've been playing a stupid amount of Beatmania and Sound Voltex lately. A fightstick is an oddly appropriate controller for IIDX. Been using it (top 4 buttons + 2 on the bottom for L/R FX) in combination with a couple spinners I have have for SDVX and it's tons of fun.
>>
>>563356893
i just teste swanstation and there is no audio issues
so i guess my hardware has problems with beetle
is swanstation good enough yet?
>>
>>563358527
SwanStation is a libretro DuckStation fork. I've personally never experienced any problem with it
>>
>>563359104
seems like swanstation can use the same bios as mednafen/beetle
it doesnt need the bios files to have a certain name right?
>>
>>563361037
Yes, all PS1 emulators use the same BIOS files
The filenames should look like this no matter the emulator/core
>>
File: bios.png (8.3 KB)
8.3 KB
8.3 KB PNG
>>563361626
i downloade the ps1 bios from the wiki and these are the filenames
>>
>>563361814
Maybe it can still recognize them from their checksum. In any case if you get the PS1 boot screen it means you're using a BIOS
>>
File: retro.png (6.9 KB)
6.9 KB
6.9 KB PNG
>>563362113
i downloaded the retroarch bios pack from the wiki
and it has those filenames
>>
oh noes
>>
Is this a Basket Case reference?
>>
retroarch stable or nightly?
>>
>>563375060
I occasionally update nightly, if it works perfectly fine then I wait for a while.
>>
>>563373129
Belial is an ancient hebrew demon/word and jesus shitfucking christ ciggy do you ever select a display mode that isn't complete asshole to look at? Integer or sharp bilinear, hell, I'll take normal bilinear over nearest neighbor stretched wrong.
>>
>the bad scaling is baked into the game
I apologize.
>>
>the version for the lead platform, PS1, doesn't have this issue
Konami just didn't give a fuck about the Saturn. SOTN had bad scaling baked in too.
>>
>>563377461
>>563377829
lmao, I was about to tell him the same because it does look like it's badly scaled, but I actually looked at the image up close in a proper image viewer and realized the pixels were all evenly sized. The game just looks like that I guess
>>
>>563378294
Yeah, I loaded the game for myself; it's just that fucked up and the PS1 version's file. I imagine it's just the menus, though. Still, sloppy.
>>
>>563378364
*fine
>>
>>563377461
To be exact, Belial means something like "wicked" or "worthless." It occurred in quite a few places in the Old Testament, but came to be used as a name in intertestamental Jewish literature, though Paul does mention once in 2 Corinthians as opposite to Christ. In these texts, it is the name of the leader of all demons, so basically Satan, though IIRC Belial and Satan are only specifically identified as being one and the same being in the Ascension of Isaiah (Paul likely also understood them as such). Some texts understand him to be evil yet within God's command (i.e. his role is precisely to inflict evil), whereas others understand him to be in direct opposition to God. Pretty interesting stuff if you, for whatever reason, decide to delve deep into the merchant tribe's lore.
>>
>>563379415
I'm sure the name is a reference to hebrew mythology and not a popular film released 6 years prior. In which the main character describes Belial as looking like a squashed octopus.
>>
>>563379721
Could very well be as you say. Nips love their exotic references one way or the other.
>>
>>563333972
>composhit
Can't believe people do this to themselves.
>>
>>563352505
Yeah they are terrible.
Even river city ransom, the one everyone loves, becomes mindlessly repetitive and dull within minutes.
>>
>>563347773
>seems to
Is it though? check your frame rate.
Never use beetle HW btw. It's fucked. Just use the regular one.
>>563358527
>so i guess my hardware has problems with beetle
Beetle has a dynarec. Enable that for a speed boost.
>>
Anyone got the Ars Tonelico 2 fan patch?
the website for it is dead

https://www.at2.metalbat.com/
and apparently it fixes a lot of botched things
>>
>>563380946
is that like a JIT compiler thing
>>
Drift King Shutokou Battle '97 (Japan)
>>
And the English patched version. How and why would an English patch corrupt the logo?
>>
>>563386432
Jokes aside, I'm guessing they wanted to keep the sharp pixel look, but were too lazy to touch up the downscaled translated logo to make it legible
If you're too lazy, at least use a downscaling method that will make the logo semi-legible
>>
>>563380946
that setting helped a lot but i still get it occasionally
i dont know if i would call it crackling its more like audio "popping" or whatever you call it
like i said i beat the game years ago on mednafen with zero issues
duckstation and swanstation are also fine
>>
>>563387736
>translated
Oh it's meant to be English? It just looked corrupted
>>
>>563387931
It's saying "Tokyo Highway Battle", but it's very hard to read
>>
i found the cause of the issue i think
it was vsync
now beetle seems to play the game fine and there doesnt seem to be any audio issues after disabling vsync
>>
so dual core is disabled by default now in dolphin?
i remember when i used it in the past it was always enabled
>>
>>563397916
yes because computers are fast now so you can do stuff with 1 thread instead of 2, which causes weird desyncs
>>
>>563399430
And because half the time it's cause the game to crash on start-up.
>>
wind waker is a boring game, maybe I'm just too old for all this
>>
>>563348224
Might as well check out the PC version first and if it doesn't work out jump to the Switch version.
Keep in mind the former runs like shit on an actual PC if your GPU is running on PCIe x4, which might or might not affect how it performs on a compatibility layer I guess.
>>
>>563397916
Yes
It was needed for performance reasons 15+ years ago, but dual core emulation is also unstable which is why it's disabled by default now that modern CPUs can easily handle Dolphin with only one core
>>
how far back do i need to go with dolphin for red steel 2 to work
almost every video isee of people playing it is over 2 years old but trying to play it now you cant get past the FMVs before the game runs at 1fps
>>
>>563402281
Did you try to disable Dual Core? Because I had a similar bug with Mario Galaxy 2 and it was Dual Core fault.
>>
>>563403289
yep
it locks up my entire program i have to use process manager to close it whenever i boot red steel 2 and its literally only with that game
>>
>>563403394
>https://bugs.dolphin-emu.org/issues/13839
>https://github.com/dolphin-emu/dolphin/pull/10230/changes/d73f3183ac42b3cd58c12a78fab6373e96a74783

I think you're just fucked for that game.
>>
>>563404325
aieeeeeeeeeeeeeee
>>
>pcsx2
>all the scanline/crt filters look terrible and darken the image a ton
>can't even seem to fix it with the shader boost cause that's fucking up the whites with everything I tried

Apologies for retardation, is there no way to get it to look nice like the one on duckstation? Fug.
>>
I'm so much better than you it's not even funny.
>>
god of war ascension will never have syncd cutscenes will it
>>
>>563380562
Composite cables came in the box. Seethe.
>>
>>563404847
Honestly just give up on scanlines in your shaders. You can't darken half of the pixels in your image and expect it to still come out bright, even on a crt monitor. They only look good on actual crt tvs..
>>
>>563404847
Also I should mention that the vast majority of ps2 games wouldn't have had scanlines anyway.
>>
>>563416798
Why?
>>
>>563417752
Because 99 percent of them ran in 480i idiot. Do you even know what a scanline is? And before you say something retarded, I obviously mean VISIBLE scanlines.
>>
>>563418093
Yeah no ,you're just a drooling mongoloid retard.
>>
>>563416798
>>563418093

H A H A H A H A H A HA H AH AH AH AH AH AH AH AH AH AH AH GET FUCKED >>563417752
>>
>>563417752
If your interlacing is that visible on your tv then that means your sharpness is set too high.
>>
>>563417752
too bad the wiki has 999 shaders and none of them look good like those crts
they are all grotesque, overtuned aberrations, from deviant minds that think crt = thick scan lines and disturbing RGB de-focused pixels as if crt emulation meant to emulate being poor in the 90s instead
>>
>>563418341
>>563418501
That's interlacing flicker, not scanlines. And like >>563419106 said, that shouldn't be perceptible if you have your tv set up correctly.
Seems like I couldn't prevent you guys from being retarded. Sorry.
>>
>>563419281
*like >>563418608 said
>>
>>563416798
>>563418608
>>563419106
>>563419281

>wrong
>proceed to desperate samefag

Embarssing...
>>
>>563419437
Whats correct then?
>>
>>563419437
>Embarssing...
The ESL reveals himself.
>>
>>563419974
this handsome man is correct >>563419106
sadly it's at the point of no return, we need complete and total holocaust of the everyone that ever made a crt shader and then we can start from scratch with the goal of making two crt shaders that looks good, one for sdr monitors and another for hdr monitors
>>
>>563420207
>crt shaders that looks good
Esl detected also crt shaders can't look good. That why none look good today.
>>
>>563420571
>That why
ESL spotted and real crts look good so emulating crt shaders can therefore look good, it simply needs to be done to look good instead of "this is how I remember it was when I was young and poor because my whore mother and drunk father couldn't afford nice things".
>>
>>563420148
>ESL
>>563420571
>Esl

You're getting desperate mutt, it's unseemly, get a grip.
>>
For me, it's composite shaders. Western Genesis devs abused composite for a reason.
>>
it all started with the "s-video and composite shaders need to look different!" "snes and mega drive shaders need to look different!" "ps2 and gamecube shaders need to look different!" when the crt is the fucking monitor not the console or the input or the resolution
there should only be one crt shader and it should emulate the best crt tv ever made, whichever it was
>>
>>563421670
>there should only be one crt shader and it should emulate the best crt tv ever made
Such shaders exist already in the form of Sony PVM-styled shaders.
>>
i don't even bother with shaders because they seem incredibly autistic and 99% look like ass anyway. like >>563419106 said, give me one that looks like an actual crt and doesn't eat up huge amounts of resources and i'll use it. but i can't be assed to try out dozens of these things on a whim this one might look better than that one or whatever.

are there not any that try to accurately match a crt, like how the emulators we're using try to match their original hardware? i must be retarded but it seems like it should be simple.
>>
>>563422630
>they seem incredibly autistic
Most are, yes, but if you want properly-aligned pixels on pre-5th gen games, a sharp bilinear shader of some sort is a MUST.
>>
>>563422294
they broke the sony pvm 2730 shader link in the wiki
>>
>>563423089
No worries, I was able to find a working link.
https://github.com/hansbonini/smd_alteredbeast/blob/master/tools/RetroArch-Win64/shaders/shaders_slang/hdr/crt-sony-megatron-sony-pvm-2730-hdr-NTSC.slangp
>>
I'm new to emulation, is it possible to have a twin stick setup for n64? Left stick would be the main stick on the n64 controller, and right stick controls camera?
>>
>>563424125
yes
>>
>>563422995
i just go without. i'm used to the jaggies. like i said, give me one that does things proper and i'll try it. i guess your options also depend on the emulator don't they
>>
>>563424491
Thank you
>>
>>563424973
just use shaderglass
>>
when will someone buy a sony pvm 4300 and then works hours and hours looking at it and writing a shader that looks exactly like it? the pvm 2730 is not as nice
>>
actually the 4300 was just big, the best crt would be the pvm-20L5
>>
>>563428804
Is it even possible to accurately simulate a pvm-20L5 yet or were the purists actually right with their whole "you need a 16K, 600hz 0-8000 nits OLED for that gweilo" bullshit?
>>
The Arena cheese must continue.
The good thing is that this build doesn't work for missions, excited to build a new one when i finish the Arena.
>>
>>563438686
You're not ready for Mathias.
>>
>>563439249
Dunno who this is, prolly some hidden super boss.
For the moment i finished cheesing the arena, Ares took me 4 tries, now i have 4 million credits to build a cool AC.
>>
>>563442398
As you progress in the story you will kill some pilots that are also member of the Arena. Which will liberate some slots for new challengers to appear for the Arena.
>>
What the hell is up with the Gambatte core in RA? It's the only core I can think of that forces rewind and fast forward at the same time when you try to only rewind. Might be less annoying on my Deck, but on my main rig where's I've got more wattage to work with, it's too damn fast.
>>
>>563448692
Gambatte, anon.
>>
>>563449305
I was hoping that it would at least work on Bizhawk, but the game I'm trying to play forces the core to Sameboy no matter what. (This seems to happen to all .GB ROMs I have.)
>>
>>
>>563394538
Vsync requires more CPU horsepower.
It's a problem with your rig not being fast enough.

(the other cores work because they don't require as much horsepower because they aren't as accurate).
>>
>>563416798
They do, they're just a) thin and b) not stable because the games ran in 448interlaced instead of 224p.
>>
>>563418093
480i games still have scanlines.
>>
>>563416260
>my standards are incredibly low and i'm wasting the potential of the console i paid good money for.
Suit yourself then mate.
>>
>>563416260
But you're emulating you're not using what """came in the box""".
You have to go way out of your way to make it look like that. By default it runs in RGB.... which, is how they intended it.
>>
>>563453706
>is how they intended it
NTA, but I highly doubt RGB was the intended look for "Down the Tubes." It's got faux transparency up the ass.
>>
Emulating Xenoblade 3, game runs fine for me over 20 hours in but certain map or scenes would give me these graphical tears. 2 did the same thing but restarting the emulator usually fixes it but could still happen again from time to time and happens on all Switch emulators and their forks. Its like certain areas are real sensitive and will break. This is the first time I actually looked into it using Ryujinx and I notice something about missed pipeline whenever the tears start to happen.

Really wish Switch and other Nintendo emulation wasn't nuked.
>>
>>562997527
The original lolsuit threat was about decryption keys specifically.
>>
>>563456383
>decryption keys
That sounds eerily familiar.
>>
>>563453093
some standalone emulators have vsync enabled by default, never noticed a problem with that
maybe its something about retroarch
i dont know if mednafen had or has vsync enabled by default
>>
>>563456781
Because it happens all the time. Turns out it's hard to enforce exclusive ownership over a small string of numbers anyone can easily copy/paste.
>>
>>563434675
idk but someone can just look at the images and try their best to copy the scanlines and all other gay shit to it's nearest values possible and then we can stop talking about shaders forever
https://www.reddit.com/r/crtgaming/comments/obzjih/sony_pvm_20l5/
>>
>>
>>563459789
this is a blue board bro
>>
I found a new version of Sudachi on internet archive: https://archive.org/details/sudachi-master-9d240a6-x64
>>
>>563453383
Show me.
>>
>>563460337
Ciggy doesn't play by the same rules as us mere peasants.
>>
>>563453706
I'm just trying to get as close to an authentic experience as I can within reason.
>>
>>563449770
I think it's better to just use some normal core and use quick save/load if you have to.
>>
>>563461660
Cool, I'm so out of the loop with Switch emulation, but regardless, I'm still using some old Citron because I don't think there hasn't been any new/big titles since Mario Wunderland trash.
>>
so if play on retroarch with vsync disabled
does tha DRC thing still work?
>>
>>563466657
The whole idea of DRC is that it allows you to have VSync without crackling sound. Without VSync, you'll just be syncing to audio, running the game at its correct speed and without crackling, but with screen tearing out the ass.
>>
>>563468127
i think i found what was causing audio issues with vsync enabled
i disabled the full screen windows option
im running the game with vsync enabled and no audio issues so far
>>
>>563468757
windowed*
>>
>play the shottriggers version of DoDonPachi DaiOuJou
>can't stand the display options of aliased, letterboxed integer, smeared, or bad scanlines
Rather play the PS2 version, at least I can coax 240p out of it and get shaders to work. Best I can get out of the Switch version is sharp bilinear by cropping the playfield with ShaderGlass. Can't dial in what I need to get 240p shaders to work.
>>
>>
From are fucking trolls kek.
I had no idea that the back of these containers also could be destroyed.
Ended up pausing the playthrough to watch a video of the mission to find out.
>>
So, someone posted a site the other day, went to get some ps1 games of old, these are not ISO, but .bin, is this good?
just wondering, last time I tried ps1 emulation was on a psp long ago, and want to try to finally beat Digimon World 3,I have a vendetta against that particular game lol
>>
>>563479054
ps1 games usually come in a .bin .cue format
check the wiki if want more recommended download sites
>>
I'm sure shaders make this look better.
>>
>>563481685
>.bin .cue format
oh so I need both then, thanks, ill also check it out
>>
>>563481685
>>563484108
CD games are generally in bin/cue format, not just PS1 games
Even PS2 games that are on CD and not DVD are bin/cue (Ridge Racer V for example)
Of course if you don't like your games to be multiple files (some CD games even have several BINs), you can always convert them to a single CHD file (which also saves space)
>>
doesnt increasing the internal resolution defeats the purpose of emulators being "accurate"?
>>
>>563482553
https://www.youtube.com/watch?v=0czFnIvKOJY
>>
>>563485417
It does in a sense, though when people talk about accuracy specifically in regards to graphics, they're basically saying they expect the game not to have graphical errors not already present in the original game and for all the assets and effects to look and work pretty much just as they would on real hardware i.e. everything ought to look as it should, from colors to transparencies to framebuffer effects. For the majority of people, that is good enough. Most people don't care about the next step forward, things like making sure the output is pixel-accurate and that the polygons, textures, or shit like dithering patterns are exactly as on real hardware.
>>
>>563487778
well i remember before nintendo 64 emulation was as good as it is now
people would always complain that the graphics looked nothing like that in the console
>>
>>563487934
Well, again, in a sense they didn't, because they weren't running at 240p on a CRT TV through a muddy composite signal, which does alter the way the games look pretty significantly, and that's what most people emulating would be comparing against. Also, early on, emulators did struggle with things like transparency, which definitely was an issue. I specifically remember struggling with things like the Mist Cave in FF4 and the Ship Graveyard in FF5 because transparencies didn't work on the emulators of the day, until one day I accidentally stumbled upon the layer toggle controls, which was the workaround at the time.
>>
>>563488248
>>563487934
Nintendo's official N64 emulation on Switch Online is still inaccurate graphically
Some effects are still broken, and they're still not using the correct type of texture filtering, making several textures look worse than they should
Third party emulation is actually better than Nintendo's now. We have correct texture filtering and practically all effects are emulated accurately
The only thing that needs to be fixed is timing (DK rap still desyncs near the end, even on Ares. I think the OoT credits cutscene also still desyncs at some point)
>>
is there any site to get old pc games like the japanese biohazard 1
>>
google dot com
>>
>>563490021
you mean https://www.gog.com/en/game/resident_evil ?
i can upload the installer
>>
seems like the best way to play FFVII is emulating the ps1 version
all the pc versions seem to be a mess
>>
>>
>>563494903
i was talking about the japanese pc port of biohazard done by mediakite
i found it on internet archive
was just wondering if there was a website for old games like those
>>
how do i yuzu on android with a media tek phone?
>>
>>563502056
found Citron Neo in your wiki
is this shit new? seems to work
>>
I found this
full nintendo ds decrypted myrient backup
https://archive.org/details/ndsdecryptednointromyrientbackup
>>
>>
>>563511492
game??
>>
>>563511702
NTSA i think it's Gunstar Super Heroes on the GBA.
>>
>>563342745
im having trouble running ff type 0 at 1080p at 120hz
>>
>>563511702
Search by image, homie. If you're using a FF-derived browser and can't do this via rightclick, use this extension https://addons.mozilla.org/en-US/firefox/addon/search_by_image/ You gotta learn to fish or you're not gonna make it.
>>
Why is vsync on RetroArch such a performance hog? Like, i know for a fact that vsync tanks performance everywhere but i don't think i ever saw any other vsync implementation that ate my fps as much as the one on RetroArch does
>>
>>563513893
Are you using OpenGL + hard sync? Hard sync does lower latency by a frame or two but it's heavy.
>>
>>563513893
Other factors make RA heavy too, like if you're using lower sound latency settings or run-ahead.
>>
>>563499378
Come on, you couldn't find a low-key beatoff frame from the game to share? You have a reputation to uphold.
>>
>>563404847
>is there no way to get it to look nice
try SDTV preset for 5th gen+ emulation
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Quick_Reference

>all the scanline/crt filters look terrible and darken the image a ton
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Late_Analog_&_Early_HD_Eras_(SDTV,_EDTV_and_1080i)
>>
I found an updated version of Sudachi for Windows on internet archive website.

https://archive.org/details/sudachi-master-9d240a6-x64
>>
Both games are fully playable with the updated Sudachi: https://archive.org/details/sudachi-master-9d240a6-x64
>>
>>563521131
>SDTV preset for 5th gen+ emulation

This is only for reshad right?
>>
>>563521131
Tested for Dolphin quickly, seemed to work. But on Ymir it's a multilayered disaster. First, the emulator speed drop to 12 fps once activated, then Reshade throw me some errors, finally, it look like shit, bleaching every color on the screen.
>>
>>563526043
>Tested for Dolphin quickly, seemed to work.
Could you post a short clip so we can see if it’s set up correctly?

>Ymir it's a multilayered disaster. First, the emulator speed drop to 12 fps once activated, then Reshade throw me some errors, finally, it look like shit, bleaching every color on the screen.
It shouldn't be doing that, but Ymir is heavily WIP, so maybe it regressed or something.
>>
>>563521131
I don't this is right...kek
>>
>>562695503
This worked for me: https://archive.org/details/sudachi-master-9d240a6-x64
>>
>>563524815
>>563525575
>>563527341
buy an ad
>>
>>563527071
Yeah lmao, is your resolution 1080p? If so, make sure you're in fullscreen.

If your display is 1080p and you're in fullscreen mode but it still looks like that, you'll need to adjust the viewport and reflection shader parameters manually using the ReShade GUI. Read the readme.txt.
>>
>>563527428
Nah it's 4k, but i also using windows itself on 250% zoom, dunno if this matter.
>>
>>563527602
>Nah it's 4k, but i also using windows itself on 250% zoom, dunno if this matter.
Yeah, you definitely need to adjust the viewport and reflection shader parameters in that case. Sorry, buddy.

https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#SDTV_Experience_Preset:~:text=this%20preset%20is%20solely%20focused%20on%201080p
>>
>>563527602
If you set your active display resolution to 1080p, the preset should look correct.
>>
>>563528067
Looking at the "Layer.fx" on the "Prepocessor Definitions" tab it was set to 1080p as default, i changed to 3840x2360 and now it looks like this.
>>
>>563528524
As you can see, the black borders (overscan area) still don't look right. The reflections probably need adjustment too; check the readme.txt's reflection.fx section for that. It’s easier to set up the reflections than it is to fix the black borders.
>>
>>563528848
>check the readme.txt's reflection.fx section for that.
>reflection.fx

Are you sure this is the right name? I can't seen to find it anywhere, be inside the live reshade settings or outside on the files or even inside the _README.txt file, there's only one mention of the word reflection and it's not a .fx.
>>
>>563528524
By the way, due to the static nature of the screenshot, the flickering scanlines are overly visible. They won't be as noticeable in motion or in a video. Is that the case with your current setup?
>>
>>563529450
It is, looking at it on real time it's much less noticeable.
>>
>>563529404
>Are you sure this is the right name?
My bad, It's supposed to be 'AmbientLights.fx'.
>>
>>563526638
Hold on, I'm retarded, Ymir was running on my IGPU, I switched to my real GPU and at least the performances are ok now.
>>
>>563528848
>the black borders (overscan area) still don't look right
_README.txt;
Overscan black border.fx: Because every display has a different resolution and aspect ratio, you may need to tweak these sliders in the ReShade GUI (Home key): X/Y MARGIN ADJUST, OVERSCAN ZOOM. This preset is designed assuming a 1920×1080 (1080p) 16:9 host display. Adjust the values if your screen shows black bars, cuts off edges, or appears incorrectly zoomed.
CRT Glass.fx: Same situation with overscan, use "Glass thickness" parameter.
>>
Stil, Reshade still drop some error, mostly with ambient light, something about texture not found and some incorrect values.
Also, he can't even blend the dithering pattern of the save points in Grandia, not sure if it's because of the bugs or just how the shader work.
Anyway, a waster of time, either I stick to Retroarch and its shaders or Ymir with the option to actually had real transparency but with less accuracy and no shader.
>>
>>563530371
>a waster of time, either I stick to Retroarch and its shaders or Ymir with the option to actually had real transparency but with less accuracy and no shader
Ymir's a waste of time desu, at least for now. Go with RetroArch. Did you fix the PCSX2 and Dolphin ones yet?
>>
>>563527341
100% playable ?? no hoops and loops ?
>>
>>563532146
I'm using the update 1.3.1 and no problems at all.
>>
>>563420853
>because my whore mother and drunk father couldn't afford nice things
>>
>>563534141
I'm out of the loop. Who's this goon and why is he showing up all over the place?
>>
>>563534275
It all come from a vid from some unhinged fucker trying to force his way into someone house and who just happen to be the platonic ideal of a reddit mod.
>>
In the end i had to change settings on the PinCabView.fx to make the game fit inside the bezel but it work.
>>
>>563532146
Don't bother with those memeforks, nothing's been fixed. That other anon is lying, because I couldn't get Sonic Superstars to run on any of the OGL backends, which is considered a hoop and/or loop.
>>
>>563535540
I dont care about sonic
>>
>>563534772
spamton lookin ahh nuggah
>>
>>563534772
fucking kek
In all seriousness, though, that mfer was definitely going through a hell of a fucking episode. I can't believe it ended as peacefully as it did without him getting his head caved in or capped by the cops.
>>
>>563535540
Skill issue
>>
>>563535530
You've tweaked a lot of settings, but you do you ,its cool.

Also, isn't 3840x2360 a typo? It should be 3840x2160.

I'd suggest enabling two-phase NTSC since this is PS2/SDTV, not an NES/15KHz CRTTV. and double-check your Gamma settings under NTSC_RetroArch_NoScanLines.fx too (2.4 for CRT, 2.2 for Display). And for interlaced stuff in PCSX2, use 512x448 for screen width/height (NTSC).

And you completely turned off 'AmbientLights.fx' , is it not working? Did you follow the Readme?
>>
>>563535540
Just hypervisor it. Denuvo's dead. No one's reported any digital AIDS or data leaks from the hypervisor workaround. Someone would have by now. Any bad crack would be just as bad as malicious, honestly.
>>
>>563534772
why the fuck do ALL semitic autists look EXACTLY the same
same retarded glasses, same scrawny-fat body type, same everything
i'm not even from the western hemisphere and the stereotype is STILL 100% accurate in my shithole "third-world" country
wtf bros it's the exact same guy, i literally know him irl hahahahahha

>>563535685
based
>>
>>563535540
PC version already cracked retard
>>
>>563538394
but that would be piracy
emulation is not theft :^)
>>
>>563382123
It's back online now. But there's a newer version now that isn't that site, even if you need the 1.0 patch to use it.
>>
>>563534772
lmao so what happened, did this simp get rope-a-doped by some 15yo girl on discord into 'saving' her from her family? Your /soc/ dating experience, sire.
>>
>>563539997
Probably lmao. Who cares though? It's just another Reddit/Discord simp NPC.
>>
>>563537882
>Just hypervisor it
Sounds like a good idea, since I've got the clean Steam files already.
>>
>>563539997
>>563540141
Looks like a psychotic breakdown. I'm reading what he called himself isn't his real name, but a character from a book, and that book had another character (whose name he also mentioned) with a daughter. So he was stuck in a LARP, basically.
>>
>>563537243

Changed the stuff for your recommendations.

>And you completely turned off 'AmbientLights.fx' , is it not working? Did you follow the Readme?

Yep, i tried but even checking the debug box and everything i'm getting agreesive color changing on the borders, dunno what i'm doing wrong.
>>
>>563540986
Yeah, that looks extremely aggressive. You should probably adjust the other parameters like bloom intensity, edge feathering, falloff curve, and darkness aggression. The margin parameters seem fine (debug: the mask area looks correctly set)
>>
>>563540986
It might be aggressive as fuck because that shader was designed for 1080p host resolution. Changing the parameters might not even fix it, but not sure.
>>
>>563448692
Dunno, i don't use those cheats.
>>
>>563542339
>>563542546
That's okay, i'm gonna fiddle with but even if i need to disable AmbientLights.fx i think it's a great preset, the fact that you don't even need to mess with the reshade installation is a giant bonus, i'm enjoying a lot, probaly gonna play Genma Onimusha on Xemu with it.
>>
>>563485417
Yes. That's why accurate emulators don't allow it. Like mednafen.
>>
>>563511492
>using composhit on a game made for an RGB screen
That's as bad as that guy earlier who posted an arcade game saying it was meant to be run via composite....
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>>563544523
I ended up using GearBoy anyway, which works for some of the bootleg games I was trying to play.
>>
>>563530371
>Ymir with the option to actually had real transparency
SSF has done that since day 1. So like, nearly 20 years now.
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>>563536518
yeah I'm all for guns, but unless he outright managed to break in I would hold back because it's obvious the guy is going through some shit or breakdown, kinda feel bad for the guy, still funny tho
>>
>>563544647
>>563540986
Glad you're enjoying the preset anon, still wip tho.
>>
>Error: Our system thinks your post is spam. Please reformat and try again.
>>
>>563544881
Compobros win again. Suck it RGBitch.
>>
I completely about mudlord's existence. Wonder what he's up to thse days and what his opinions on AI are
>>
https://github.com/SirDiabo/N64RecompLauncher
this is really cool
>>
imagine using a shader that emulates muddy and blurry piece of shit composite signal instead of rbg or scart, that's true mental illness right there
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>>563569554
Not emulation.
>>
>>
>>563570113
Well yeah how else are we supposed to emulate what the devs intended? I also make sure to use rf shaders for the nes of course.
>>
what is the adaptive vsync option in retroarch?
do you ever want to enable that?
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>>563570930
n64 recomps are quite literally emulation
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>>563571308
Only graphics wise in some cases. Everything else should be native.
>>
>>563379721
Considering nips are obsessed with Kabbalah and it's used heavily in anime, manga and videogames I'd say it's the former.
>>
Thanks to ChatGPT, I was able to port SMB Chaos Edition over from FCEUX to Mesen. Now it can be played on a much more accurate emu.
https://file.garden/ad2nwFqDaT8zhq94/smbchaos.7z

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