Thread #563290113
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Sitting by Edition
Previously on /coopg/: >>562813074
>Latest News/Updates:
Darktide:
‘Beyond the Hive’ is out. Patch notes:
https://forums.fatsharkgames.com/t/beyond-the-hive-free-update-out-now -patch-1-11-0-expeditions/119479
Vermintide 2:
Hotfix 6.9.2 patch notes
https://store.steampowered.com/news/app/552500/view/523109140338311330
>Darktide Killers:
Space Marine 2
Deep Rock Galactic
Helldivers 2
Payday
The Outlast Trials
Starship Troopers Extermination
Aliens: Fireteam Elite
Killing Floor 2
Barotrauma
Left4Dead 2
Ready Or Not
GTFO
No More Room in Hell 2
Remnant 2
Back4Blood
Earth Defense Force 6
WWZ
The Forever Winter
FBC: Firebreak
Killing Floor 3
Daimon Blades
John Carpenter's Toxic Commando
and others
>Future games
Den Of Wolves - TBA
DarkSwarm - TBA
Blight: Survival - TBA
Deep Dish Dungeon - TBA
>Build planners:
Vermintide 2: http://ranaldsgift.com/
Deep Rock Galactic: http://karl.gg/
Darktide: https://darktide.gameslantern.com/build-editor
794 RepliesView Thread
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what if instead of an admech class,
they gave every/most classes the ability for a new skill tree and the ability to augment body with mechanical upgrades from tech rems
You can donate to my patreon for this amazing idea
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I just played a cataclysm mission that was so easy I had to double check if I didn't accidentally queue on champion or something. Outcast engineer bardin is quite easy to play compared to most of the classes I've used.
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>>563290267
Seems kinda silly. One prefer the AdMech class.
>>563296256
I spent full price. Kind of regret it. I was so sure it was going to be at least good.
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>train mission
I did a really good run of it recently. We had a taunt ogryn aggroing everything, arbitrator blasting everything to shit, veteran providing ammo, gold toughness and krakking every crusher, and a stealth zealot. This impenetrable blob of destruction then strolls casually through the train killing everything in sight while the stealth zealot runs ahead and does objectives. And the captain? Well wouldn't you know, we had a stealth zealot so the captain was one-shotted as soon as his shield went down.
Whole thing was done in under 7 minutes.
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>>563301830
I hate this mission when I get shitty randos incompetent and going after mobs instead of the objective
>>563304409
I usually get chinks who ignored the objectives
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>>563302634
I haven't played him since 2021 and even then I hadn't played him enough back then as my friend group quickly moved on from vermintide 2 after it's release. Finally giving every one else a shot before going back to my old character and the difference in power is quite shocking.
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>>563311956
This shit ain't nothing to me. I wrote a better aimbot in a private mod that is much more subtle and almost impossible to detect by human eyes. You haven't even scraped the surface of what is possible if someone really, truly wants to be a cheating faggot.
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>>563312312
>how any amount of aimbotting would help a good player in the first place,
I was never good at FPS aiming, don't want to bother gitting gud at it, am old enough for unc status, and play on extremely high sensitivity so I don't have to swing my entire arm across they desk to turn around because it's comfy that way. Having a subtle aim assist allows me to use weapons effectively that I otherwise couldn't.
I'd just use easier weapons without it. You're almost entirely correct though, it doesn't really help with the important things like positioning, dodging, etc. it just lets me use otherwise shit weapons like the vigilant autogun without missing every shot because I suck at aiming.
>inb4 cope cope cope cheater
Yeah no shit I'm fucking cheating, I never said otherwise
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>>563312701
I'm not really good at FPS games either but darktide requires none of that. The aiming barely matters, the prioritizing does. Aimbots don't help you prioritize, quite the opposite
A bad player with an aimbot still dies because he can't prioritize, a good player doesn't benefit from it because he needs to prioritize himself and snapping to heads doesnt have great value in darktide anyway
I just think you probably still can't do H40 so why bother
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>>563312975
Nah I got h40 and True Survivor before I even bothered cheating. Besides, you're right that there are entire builds that don't require any aim whatsoever. Those are incidentally my most played, too, even in havoc.
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>>563312975
>A bad player with an aimbot still dies because he can't prioritize
I should add you can literally see the guy lag behind and be at half HP on arbitrator on aurics within 2 minutes of the mission starting. This guy would probably do way better if he just melee'd instead
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>>563312975
>a good player doesn't benefit from it because he needs to prioritize himself and snapping to heads doesnt have great value in darktide anyway
Also if your aimbot isn't complete dogshit, this can be configured. Aim assist can be soft, ramp up with time, and can be broken by just moving the crosshair off-target. Think of it like a rubber band slowly tightening until you pull away and it snaps. Snapping to heads like that has no utility.
>This shit ain't nothing to me.
The cheat shown off in that video is pretty fucking garbage.
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Now that the dust has settled and Arbites is rightfully considered one of the weakest classes for end-game content (havoc 40)
I demand a handwritten apology from all the hardstuck perma-auric shitters that called the class OP and got it nerfed.
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>>563316673
tell game designers to stop making semi-auto weapons that require you to click more than once a second or even 1.5s, and you'll stop getting people maximizing their performance with macros
until then, fuck off
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>>563316501
Arbitrator is retarded OP in auric and, what I feel like hits the perfect sweet spot of balance in h40 with a healthy number of viable weapons and builds.
The only reason ogryn is "better" is because his 2 (counting: two) best performing builds provide slightly more utility and damage. There is also no build variety.
Zealot is only considered better than arbitrator by knowers, and is very niche in its role in a way that doesn't compete with arbitrator in a meaningful way, I'm happy to have both on the same team.
Arbitrator just happens to be the only other class, besides veteran, that has actual healthy build variety and doesn't massively overperform with its strongest builds, or hideously underperform with anything off-meta. If you think being not-OP and marginally weaker than the others is somehow reason to clamor for buffs and shart everywhere over it, you don't belong in havoc 40 in the first place.
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>>563317482
>aimbot
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>>563317597
>He doesn't even deny being hardstuck in auric
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>dick measuring havoc against auric
Havoc above 30 isn't fun, and it's always funny watching "True Survivors" getting their dicks smashed in Auric Maelstrom
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>>563318882
>hardstuckie is too low IQ to envision the concept of reverse survivorship bias, and has never seen a competent havoc player because he's too retarded to climb to a relevant level
Aren't you supposed to be posting smug tranime avatars? What happened?
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>>563318061
>>563318338
thank you kind sirs
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>[paid class] will save [game where the only major content update in years is already dead on arrival]
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>>563320138
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>>563321109
I've seen evidence that they run an active AI to scan new names now rather than just a list of banned words. For example it will sometimes filter a only 1 attempt out of 3 when using the name
kind of an interesting new way for companies to filter names, dunno how it works or if anyone else is doing this thouhg
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>>563322034
dream on
>>563322061
tru
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>>563320305
How to actually fix darktide.
-Reduce enemy density and stop making everything die in 0.3 seconds. Make the game a tactical shooter again.
-Make enemy guns actually scary, like in season 1 havoc.
-Nerf carapace armor so that more than one-third of the weapons in the game are viable.
-Stop adding more shit modes that are destined to die.
-More maps to normal missions and havoc. Continue the main story.
-Dev team hires a havoc 40 player consultant for game balance, because the devs are clearly balancing things for shit like Heresy.
-More cosmetics for DLC classes.
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>>563322243
>-Make enemy guns actually scary, like in season 1 havoc.
God please this
>-Dev team hires a havoc 40 player consultant for game balance
This is extremely difficult because it may just be some vet-fellating faggot that only plays other classes in theory but doesn't actually, and also never touched ogryn.
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>>563322243
>-Reduce enemy density and stop making everything die in 0.3 seconds. Make the game a tactical shooter again.
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>>563322584
ok you're rite... it's just a diablo like without the colorful candy at thispoint. I don't think a havoclord would consult well for game balancing tho, but someone smarter than me will have to tell me why
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>>563322753
>I don't think a havoclord would consult well for game balancing tho, but someone smarter than me will have to tell me why
Balance is a gradient, you get different colors depending on where on the difficulty curve you look at it.
Arbitrator is the best example. Balanced and build diverse in havoc 40, unequivocally overpowered as fuck in, say, malice. Bringing 3 dogs into malice literally shuts down every possible elite because there's simply more dogs than elites and they all get mauled lol.
Without the oversight of an actually competent game designer, balancing for h40 will have unforeseen consequences at the babby difficulties. Ogryn is an example of this. Buffing him to be good in havoc 40 makes him so overpowered in malice that even drooling retards can faceroll through. The only reason arbitrator doesn't experience this is because the skill tree is too complex and easily bricked if you're too dumb to build it correctly.
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>>563322753
I don't think he'd help balance aurics properly either but for H40 I think it's fair to say they need someone who actually plays it
for auric balance they need to stop listening to dadgamer niggers. They can play malice for a power fantasy, nothing wrong with it, but aurics should be tactical and difficult
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even though its not considered a traditional coop game, this thread is the best match for my request.
id like to play some no mans sky with someone. any volunteers?
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>>563323468
Picrel as the bare minimum. You can drop the nodes leading down to True Grit if you have autism, but be aware that Drive them Back only gives melee cleave so it's useless with your gun.
Mk III shotgun, dump stab or mob, put unyielding and flak, Scattershot for hallway sweeping, Full Bore for deleting ogryns and monsters.
Fill the rest out to taste. I like the other two center row keystone mods. I think Stance is useless dogshit, but it's the best ability for being more shooty. If you really want to shoot a lot, take the reload aura, and the reload in the bottom left. Consider the +25% ammo, though it's not fully necessary if you spam your special rounds between small ammo pickups.
TW is probably viable, but the cleave works differently from Forceful/TA because the cleave stacks indefinitely with itself as long as you keep triggering it. TA is a good argument for running the dog and also spamming your stun rounds while standing in gunner fire, as it'll stack up real fast that way.
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>>563311956
>playing I'm So Numb
>aimbotter
>playing arbites
>using a fucking IAG, the shit mark too instead of the fast BRRRRRTT one
>fucking shitter stance ability
>doesn't even bother to dodge
>obviously uses dog because they are bad at the game
>when the guy is spending time to shoot some fucking dipshit sniper he almost gets his toughness broken and almost killed by couple of pox walkers
So, this is the typical aimbot user.
No wonder these retards constantly advocate for mods like this, the faggots are actually fucking helpless, clueless and fucking stupid.
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>>563322584
>why the fuck can every class kill 20 crushers? Yes it's a horde game but the crushers aren't meant to be part of that, they're meant to be roadblocks
This right here.
It's in the fucking genre name, it's a HORDE shooter. The main thing and main threat should be the HORDES.
It's what DT honestly desperately also needs, we need more different types of horde enemies. Like make some bruisers that have shields alongside their maces. Give some spears so they have a longer reach, etc.
But only thing we get is endless fucking elite and specialist spam.
Yes, those enemy types are important too, it's important to have tanky and scary as fuck enemies like crushers, but you SHOULD NOT be spawning fucking 20 of them at a time. It's stupid.
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>>563322243
>-Nerf carapace armor so that more than one-third of the weapons in the game are viable.
This would be a good change. Buffing the carapace ADMs on all weapons should do the trick.
But I also think the biggest problem of the carapace equation is crushers specifically. They should have flak armor heads, or otherwise have clear weak spots to aim for.
It's how the Chaos Warriors worked in VT, and crushers are meant to be analogous to them.
-More maps to normal missions and havoc. Continue the main story.
Yeah, this is what everyone should be asking for really. Since both the 99% of players and the 1% will benefit from this, since all maps eventually trickle down to havoc.
-Dev team hires a havoc 40 player consultant for game balance, because the devs are clearly balancing things for shit like Heresy.
This could be very tricky to do and have it be sensible, but I get the idea. There should be a person in the dev team who actually understands the different systems and how the game plays both low difficulties and high difficulties.
-More cosmetics for DLC classes.
Agreed 100%, it's honestly both laziness and blatant greed on dev's part when they didn't even bother to put new tabs into the Commissary for arby or scum.
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https://www.youtube.com/watch?v=AE8igRk2thw
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>>563325291
pick a hobby, like >>563327223 suggests
i recently got into 3d printing and splurged on a resin printer with all the fixings, but i imagine your options as a brokie neet are more limitedalternatively, just find a new and chronically-online group to play vidya with
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200k into the 250k shirt penance for expeditions and this is making me not wanna play this game, ive played it over a 1000 hours and had innumerable wipes when climbing to h40 and yet still none of those made me not wanna play this game as much as this expeditions grind for the shirt i want
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>>563331283
ive been playing the 30 min one on heresy but occasionally theres a retarded faggot who aggro's the entire map and then leaps off an edge and the 2 others eat shit and drop their tech remnants then leave so i have no idea where they are and i end up getting only the remnants i run with which is usually ~1500 when it could be 3500
its just so painfully fucking boring man, i love playing h40 but even that has the fucking rotten armor modifier now and 99% of lobbies i join eat fucking shit
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>>563330656
No
>>563324439
No
>>563323839
People still remember that?
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>>563322243
Good pic
>>563327190
That’s actually a good thing though hopefully they’re gone
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>>563331573
>the 30 min one on heresy
You are playing the retard map in the retard difficulty.
Zeta or bust. It's where you have the most opportunities to collect shit, it's deep enough to filter the turbo droolers, and it's what the halfway competent players grind.
Malice or auric, nothing in-between. Even competent players do malice because it's just faster to erase a critical mass of armor that would prevent you from doing an objective. Players in malice are there because it's faster. Players in heresy are there because they aren't confident in their abilities to win. Big difference. Auric players are either gigatards out of their depth expecting a carry, or actually competent chads that just play auric because the lower difficulties are braindead boring.
Unironically, a strategic error on your part. Stop blaming others, they're not going to stop being retarded. Acknowledge this fact and play around it, employ a better strategy instead.
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>>563334216
>the new gamemodes "replayability" can be boiled down to spamming one map for one achievement that doesn't even relate to the map, you just pick up not-plasteel and spam buy ammo at the vendor
actually so fucking sad
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>>563306209
>Expedition status?
"Should've just been chaos wastes"
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>>563336985
Agreed.
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>correct someone on discord about a mechanic (I don't usually post there i just happened to see it and thought I'd be helpful since I happen to know it's wrong)
>he acknowledges my reply
>look at the discord again later
>he still repeats the falsehood
Somehow this rattled me
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>>563339739
>psycher
There are six gorillion worlds with six gorillion gorillion people on them and gorillions of psykers that are significantly less stable than our player characters, so they get turned into batteries first. Darktide's psykers are considered by the inquisition to be more useful alive than letting big E succ them. It's not like they're rationing them, and there doesn't appear to be a shortage to my knowledge.
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>decide to do my post midnight havoc 21
>only retards and heavy sword zealots apply, blue curios, etc.
>pick whatever arbites apply and a vet, somehow vet actually had a nice build
>don't even check the last guy, accept because like his name
>turns out he's the only good player in the group
>it's a gunner seed
>2 other retards keep running off and dragging their feet
>it's also blight spreads and I am the crate scum, have to run between the only non-retard and the other 2 idiots healing them
>idiot arbitrator complains about lag more often than he gets downed
>no lag on my superior gaming hardware, stable 20 fps
>keep feeling bad about leaving the only good player and following retards
>it's elevator waiting time, idiot arbiter wanders off, I follow
>other 2 players get downed, I can't see how it happened
>rush to them and try to revive
>get sniped in the back
>there was no indication of a sniper, no laser beam, nothing
>I guess that's what happened
>idiot arbitrator is the last man standing
>it went exactly as you would expect
You could say I had fun, but mr estrogen is right, seed being random and unknown in havoc is retarded
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>>563340797
>I am the crate scum,
That's why you're at havoc 21
>>no lag on my superior gaming hardware, stable 20 fps
>fps
>lag
Dumbass zoomgroid
>but mr estrogen is right,
Stop watching retarded content creatoids. Broken clock.
>seed being random and unknown in havoc is retarded
No it isn't. Havoc has a healthy handful of solutions, each of which can solve virtually any problem, yes, even crack cocaine nightmare scenarios including gunnerrape seeds that also spawn 5 boss reinforcements during a twins fight DURING rituals while you're standing inside of constant fart clouds spawned by bombers performing absolutely sick trick shots with their grenades.
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>>563339384
He was right
>>563339739
Because they evaded the black ships or managed to get ‘sanctioned’ (in this case given an inquisitor’s approval)
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>>563296256
It's the definition of mid game just like the first one
Games like SM and total war rely on the brand name to sell. Vermintide and Darktide are opposite, they have amazing core gameplay and music/voicework and they would do just as well if they were set in any other franchise.
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>>563350120
>>563348214
Reminder that IJ gives you a massive 8% toughness/s at full stacks without requiring any meme dodges or even kills for that matter. Hell, you can trigger it with a ranged weapon. BP only works with a good team, Martyrdom is better when everything is in your favor, but IJ is best when things are NOT going your way.
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>>563353983
>>563352916
Weird thing to say while using the uprising shitter keystone. I can't comprehend being retarded enough to use IJ over piety
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>if you don't advocate for using the objectively worst keystone over the best keystone that also massively buffs your team then you are a shitter
Is that fucking retarded inexorable judgement tranny nigger pedo faggot shitter serious?
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>>563355915
>complains about a lasgun vet stealing his kills
>a phenomenon that doesn't happen in havoc
>obvious proof that he's playing the shitter difficulties
>with retard shitter teammates
>supporting retarded useless shitters
Being a force multiplier for 0 still yields 0, retard-kun.
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>>563357105
>baited yourself
The minds of stupid people like you sure work in weird ways. You're getting spitroasted for being wrong and retarded long after everyone already knows what works and what doesn't, well, except for you, but that's just because you're so fucking stupid and bad at the game
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>>563357279
>everyone already knows what works and what doesn't
>complains about not having enough toughness because his damage is too low to compete with a lasgun
I guess it works when you press the disconnect button!
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>>563357586
You're right. If anything ever doesn't go your way, you should press the disconnect button. Everyone in auric does that, after all, so why shouldn't you? Damn anon you're so strong and right and correct, what a GIGA CHAD!!!
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>>563357691
>. If anything ever doesn't go your way, you should press the disconnect button
I never said this, but it sure seems like you could take a break from the inter et because you're having a massive crashout because you had to face a tiny bit of criticism for intentionally giving bad advice to players who are still learning and don't know that they shouldn't trust rats like you
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>>563357964
>>563358226
>all these typos
Holy shit how utterly assmad are you?
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>>563359362
>Why did they put the cables there like that
Cables go into every hole. If there's not a hole, it will be made.
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it's him!
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>>563359430
>Cables go into every hole.
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>>563360864
???
>>563355151
Made me laugh ngl
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>>563367738
Havoc modifiers rotate weekly, and also change completely on each reset. I think.
A reset rolls you back to the next full 10 rank. If you were 29, you go back to 20.
Resets are arbitrarily controlled by fatshark, but happen every couple months when an update drops. They're usually announced some 48 hours in advance, locking you out of playing havoc at all.
Rotten armor and stimms are just currently in rotation, which is why you're seeing those so much.
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*robotic fart*
My apologies
The sacred filters did not fully sanctify the output. The olfactory disturbance indicates lingering biological weakness, an echo of flesh I have not yet purged. This displeases me
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>>563372456
In game the Mortis Trial memory voice snippets. You can find all of them on youtube.
>how Emora doesn't know Grendyl is great grandpa
Easy, Magali didn't tell her.
It's very blatantly shown in the memories that Magali despises and hates Grendyl and curses he ever showed up.
Also Grendyl's predicament and existance is a VERY tightly kept secret, no one knows about him besides Magali, Kharib and Emora (Emora only learned his existance AFTER her mother gave her the Mourningstar and made her the head of house Brahms, and Kharib then later to take her to Grendyl).
And when Emora was young heirress and not the head of the house, she wasn't told about Grendyl because it is a secret, and she doesn't need to know.
But now at this point in the timeline during the game events, it is very possible that Emora knows that Grendyl is her great grandfather.
Grendyl can just easily tell her himself. Or she figured it out on her own.
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I would like a Commissar class that has 1 weapon slot and can wield both melee and ranged simultaneously with each bound to the respective mouse button so I can larp as Commissar Cain and take down a nurglite beast with nothing but a trusty laspistol chainsword. The class should also get talents that help being in the frontline, backline, or in coherency to simulate the effect of either being a Cain, Yarrick or Gaunt
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>>563339739
its up to 1000, so anywhere between 0 and 1000 will die reach day, theres about 1 per billion eisenhorn tier psykers, which are not battery tier, thats a lower tier, the population of the imperium is about 20,000,000,000,000,000, so theres about 20000000000 eisenhorn tier pyskers running around the imperium, add a couple zeros to that latter and thats probably the amount psykers that are battery tier, its safe to say theres more than enough to go around
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>>563339739
Psykers come in different greek letter power tiers, most psykers have powers that amount to "can light a candle with his brain if he tries REALLY hard" and those get put on black ships or killed by whatever random witch hunter that finds them to be Emprah food, these are Iota, Theta and Eta ranks. Our Psyker is somewhere between high Epsilon and low Delta, if we consider the tier of equipment granted to them and the amount of nurglites they kill. Which is strong enough to where an inquisitor or someone of renown may sanction them or they may be trained at the Scholastia Psykana because mishandling them may cause daemonic incursion and they are high value assets when properly trained. Everyone above Beta is basically approaching human limits and Alpha and above is (almost) exclusively reserved for superhumans.
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>running damnation to finally finish flawless execution to 100% the steam achievements
>orthus offensive
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>>563386792
>the population of the imperium is about 20,000,000,000,000,000
Nah it’s way higher than that, although there’s figures that go higher and lower there are consistently sectors and regions alone that number in the trillions, there’s probably even more Eisenhorns and certainly way more batteries
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>>563395552
well its a conservative estimate, hive worlds reach around 400 billion, but not every hive world reaches those numbers and even then not every planet is a hive world, and some are medieval worlds too with less than a billion, so we will just average it at 40 billion per planet and at half a million worlds, thats 20 quadrillion, if you want top pull the 100 billion per planet then its only 100 quadrillion, its not that "big" of a difference. several sectors and regions having trillions of people is not a "lot", its only 0.01% of the population
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>>563396861
True but we also have statements and blurbs that place the Guard alone as numbering in the literal trillions/quintillions/sextillions,at the end of the day it’s flavor text that’s largely left up to the audience to decide what’s more fitting which is why there’s lower and higher figures but logically anything less than quintillions for the IoM as a whole would be kind of silly especially if you take into account the billions of hive worlds quotes and others.
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>>563398037
the imperium is only a million worlds, we cut that number in half because not every world is extremely populous and they count feral worlds, death worlds, cemetery worlds, shrine worlds, and armoury worlds as part too, but theses not really places people are supposed to live
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>>563398928
>you won't see a regular human do a Mephiston time stop
you would think so, but we actually do see regular imperial guard psykers do similar time related stuff, they have rules and psychic disciplines like stasis shell and warp time and there was even a generic imperial guard Psyker who created and accidentally trapped herself and two regiments of Tallern in a whole time loop.
still obviously not on the level of mephiston but there’s a reason why every other faction who doesn’t have their own psykers either develop tech to counteract them or make them priority targets when even weaker ones can affect time on a such a wide scale (albeit out of desperation).
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>>563399546
Terrible upgrade system.
Terrible enemy designs, animations, and mechanics.
Terrible weapon designs.
Terribly balanced weapons, classes, and perks.
Terrible "elemental damage" system with a clear best element type that out performed everything else.
Terrible game overall.
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>>563399546
Hard to say other than it simply isn't a very fun game. Deviated too much from being the fun coop shooter that people know it as and delved into weird live service moba hero shooter nonsense. The launch had incredibly underwhelming and shitty guns and sound design, both things tripwire was known to excel at so that definitely did not help at all. Nothing about it is very fun.
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>>563407684
Return to kf2 but without all of the gay additions like gas and robots, and a return to realistic guns and gritty setting would have been great.
Hell, literally all I ever wanted out of tripwire was kf1 but with fixed hitboxes and netcode to be playable above 70 ping.
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>>563410029
Not being able to sprint wouldn't have improved the addition of the robot enemies.
If they really wanted to make more ranged enemies then why didn't they create zeds with gun arms or scrap cannons or something more gritty?
Or one with gross tentacle arms that extend out and grab people to lock them in place instead of the robot with the sci-fi tether beam?
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You fools. Having to hold or toggle sprint to reach a regular speed is what's really bad. it adds nothing to the game other than a false appearance of "modernity". Bonus point if they increase the fov while sprinting so you think you're moving faster than you really are kek. But modern gamers are addicted to sprinting.
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>>563419273
TL:
>I am, to this day, too retarded to practically apply the concept of kiting, will never ever learn to move and fight at the same time, and my inflated sense of self demands that I blame everyone else for it, including the game
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Hot take: Pulling your knife out to run faster is exactly the same as a dedicated sprint button. Both take away your ability to shoot and increase your movement speed. KF as a series always had sprinting since the first game because of this.
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>>563421110
Textbook projection my friend. You got aggressive because someone said sprinting makes kiting too easy. Meanwhile, you suck dick at video games and NEED the sprint to kite. Your reply? Project about how the other guy must suck at the game
You can tell it's emotional projection because it makes absolutely no sense
>anon says game is too easy
>heh you must be shit
????
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>>563424697
>fabricating an entire schizo life story about how anon is ackchewally projecting
Except you only see these complaints from retards who whine and whinge about teammates leaving them behind, you dumb faggot
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>>563422529
>knives increase movement speed
It's just the age old tradition of FPS games since Counter Strike.
It's exactly like this on ogryn too, equip cleaver and he runs faster.
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>>563421110
TL:
>I am, to this day, too retarded to practically apply the concept of kiting, will never ever learn to move and fight at the same time, and my inflated sense of self demands that I need an overpowered sprint tool to act as a crutch for me
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>>563422529
It's just a question of movespeed
letting players move faster than enemies is kind of a bad dynamic in a horde game overall, it doesn't matter how you achieve it. It means that every single situation can be solved via running away
in the context of darktide I'd liek to see this addressed by having melee enemies that specialize in catching sprinttards. Like a hyperaggressive enemy that will lunge at you or clothesline you and CC you if you sprint past or try to sprint away from it
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>>563427874
nice fantasy i'm always frontlining
sprint makes it too easy to just sprint away when you pull too much, makes kiting too easy and takes the fun out of manfighting elites
the only good thing about sprint is that it makes ranged enemies more fun by having an interactive dodge method for them since the angle needs to be right
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>>563427991
>in the context of darktide I'd liek to see this addressed by having melee enemies that specialize in catching sprinttards. Like a hyperaggressive enemy that will lunge at you or clothesline you and CC you if you sprint past or try to sprint away from it
Could probably make something that works like the Smoker or Hunter from L4D.
If a Smoker type enemy, it should be a 100% accuracy undodgable grapple that latches onto you with some sort of grappling hook or other implement and then pulls you towards it/immobiles you so other enemies can catch up and attack you.
Obviously since it is unavoidable it should be a thing you can somewhat easily break out of as well. Like smashing Q and E fast enough on your keyboard to get off it.
If it's a hunter type enemy that pins you down, it should also be an unavoidable grab but you can then kick the enemy off by smashing Q and E fast enough.
Obviously both enemies would also need to do very low or no damage so it isn't unfair toward the players. Also it prevents them from being run enders in a mission.
Also obviously, if you get grabbed while your team mates are around they can help release you. Like just punching the hunter enemy off, or shooting at the grappling hook enemy which instantly breaks the line.
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>>563427991
>in the context of darktide
the absolute majority of players doesn't use the sprint mechanic correctly, and fails utterly at kiting by not knowing when to kite, or what direction to kite in. Trash enemies already receive at least a significant attack range bonus when chasing players, and, again, the absolute majority of players is genuinely affected by this in a bad way that is likely responsible for a lot of deaths.
A lot of players play uprising, malice, heresy, damnation. This is a very large majority of players, and virtually all of them are clueless retards that couldn't effectively utilize the sprint mechanic if they tried. Even of the players that play auric, there's still a massive majority that doesn't know how to sprint and kite to save their life. It's only at the top end of havoc that people frequently know how to kite correctly, and there it genuinely becomes somewhat of a build check because, no, not every class can just kite indefinitely because, no, you aren't actually fast enough to create enough space between you and the enemy on most classes. Having to make 3 loops around an obstacle because you're too slow means the director has more time to spawn a dozen mutants that cuck you out of pulling off the clutch revive.
Sprinting only becomes an issue in a very class/build/weapon specific sense, in the hands of a player that can actually utilize this mechanic. 99% of players don't.
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>>563428679
>it should be a 100% accuracy undodgable grapple that latches onto you with some sort of grappling hook or other implement and then pulls you towards it/immobiles you so other enemies can catch up and attack you.
>Obviously since it is unavoidable it should be a thing you can somewhat easily break out of as well. Like smashing Q and E fast enough on your keyboard to get off it.
Outright kill me IRL if this ever gets added. Would be cool tho.
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>>563431502
I guess. But imo both the hounds and trapper feel like Hunter and Smoker lites to me personally.
Would be cool to get some that are more clearly inspired by those/mimic their mechanics.
In general I wish we got more new enemies.
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>>563434227
the smoke part of smokers is barely even prevalent
only in co-op do you ever run directly into their smoke clouds because they're a bit more suicidal and not smart about their placement
meanwhile in versus smokers are going to grab you from the furthest distance possible and then run off when their tongue gets cut
I think it would be cool if the smoker got a "smoke bomb" he could shoot out as a separate ability
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>five bucks for 4k of this currency is cheap, cant imagine anyone not buying that for some nice skins
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>>563447274
Uncanny frags are nice for clearing critical masses of enemies, but you should really just be using consumables to achieve that. Kraks let you remove bosses much more quickly without eating your ranged slot.
I also recommend taking +1 stealth charge, even if it eats into the overall uptime economy. You're not very likely to need to spam it, but having 2 back to back for objectives is nice.
Very similar to what I run scrapping on vet nevertheless.
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I hate sweden
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>>563447518
>objectives
Lol
I'm actually just dropping frags to kill elites during stealth for tactical awareness and am spamming infiltrate for the move speed to cover the map faster to pick up more salvage
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>>563448382
Yes, objectives. The unmarked side objectives. They contain more shit than you might be aware of, including Salvage Lord bux.
It's also plenty time efficient to just plant objectives and fuck off as soon as they start making you wait, and having an extra stealth charge is nice for that. Saves your team time.
I sure hope you aren't doing eta or whatever the infinite time retard node was.
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>>563399292
Maybe, but “official statements” are contradicted all the time. That’s how the setting works. You could even go for lower than that if you wanted but it’s consistent enough that you could argue either way.
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>>563448535
I curse you to every 3 keystone-less vets your next havoc lobby
>>563448583
Uptime is plenty high for salvage farming in shitter difficulties
I think the samina regen boost is a bit redundant with duck and dive so I think I'll swap for LNOB and focus target for more boss damage
Zeta for more zones
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I've noticed almost nobody uses the enforcer Psyker, fatalist Arbites, agitator Zealot or outlaw Hive scum. All Ogryn voices are represented equally as well as the Veterans.
Will the admech class have personalities or have Hadron/Kayex narrating by assuming direct control? Aren't they combat servitors the tech priests control via proxy?
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>>563450439
>fatalist Arbites
Literally the most used one I hear
>agitator Zealot
Fem agitator might as well not exist, and I don't understand it. It's the one I use because it's pure cringe kino. Crack granny is so confidently retarded it makes me laugh every time.
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>>563450570
>Literally the most used one I hear
It's always the autistic chinese cop or the batman guy for me. I don't even remember how fatalist sounds like since I haven't run into one since the release month last year.
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>>563450439
I think what personalities mostly comes down to what region you play in mostly.
Different regions like different personalities more or less.
Fatshark definetly has the data for what personalities are most chosen on like the EU servers.
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Cadia?
More like CACAdia!
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As an arbites what are some of the more effective ways to take down monster?
Right now I'm using chainsword with bleeding blessing or shotgun with alternate fire shell for DoT but I'll be missing on Arbites Shock Maul which imo is more effective in general.
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>>563469954
Cope, I won my 40 first try. Outdamaged the vet somehow. Chorus btw.
>>563471809
Both exaction shotguns are good enough. The rending one is obviously better, but the shock variant still does good damage. Put unyielding and Full Bore on it, aim at the head. It's not gigarape fast like the bolter, or particularly ammo efficient, but it gets the job done exactly well enough to still be a viable use of ammo in h40, so that should be good enough for your purposes.
The burn shotgun is okay at best. Even bolt pistol is unfortunately better.
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>>563473062
Just skip to the part where you post THAT havoc screenshot you saved on your phone, humiliate yourself, and spare everyone the disgrace of having to read your pathetic LARPing, faggot. We all know how this ends.
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>>563475171
The one with 6 shells has shock rounds as its special that stun the enemy
The one with 4 shells has rending rounds as its special that apply an armor debuff
Counter-intuitively, monstrosities still have an armor damage multiplier despite using unyielding as the armor type. Assuming your team has no other sources of rending (since stacking it very high isn't particularly beneficial unless the target already has huge armor damage reduction values), you're essentially enabling everyone including yourself to deal more damage to the monster. So it's better against monsters.
Unfortunately the rending shotgun is pretty underwhelming at everything that isn't killing bosses, and sniping faraway enemies. For general purpose use in auric, the shock variant is more useful because you can just cleave through entire hallways with Forceful's cleave node.
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>>563475531
>cleave through entire hallways with Forceful's cleave node.
Oh also keep in mind that the push cleave above Forceful is melee only because Sw*den can't write descriptions. It doesn't sadly work with your gun, and melee cleave is a very underwhelming mechanic.
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Are enemy spawns bugged? I'm trying to powerlevel the masteries on a new class and all night teams are getting their asses kicked. I spent the last month playing havocs and have a higher win rate than I did tonight. I'm playing with true survivors and examplars and we're getting fucked up? Or has everyone myself included just become incredibly dogshit. I was basically solo'ing maelstroms while leveling a month ago
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>>563476595
>Are enemy spawns bugged?
Yes they are, but not in the way you might think they are. Fagshart fucked something up with the spawn logic that determines where enemies are allowed to spawn, which briefly caused some maps to spawn enemies as soon as you load into the level. They "fixed" this with a retarded band-aid as they always do, presumably because they're too dumbfucking retarded to practice proper version control and can't roll it back in classic Sw*de fashion.
They also fucked up the dog spawn pool by inexplicably allowing armored dogs to spawn instead of regular ones (except dog modifier packs, those are special).
>but does this mean spawns are harder
I don't know. I do recall having had harder auric spawns recently, but most of what I've played has been expeditions and havoc, and havoc seems largely the same. There is a chance that you are just naturally running into more spawns because the spawn logic is fucked and puts enemies in places they don't belong.
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>>563476595
I played few aurics but yeah, some missions seem to bug out and spawn enemies infinitely. Not that I wasn't able to clear them, but my team refused to move and it took a long time because of it. I played the same mission with the same modifiers twice (I forgot the name, one that has a long bridge indoors right after medicae that leads to elevator, both were shock troop gauntlet) and the first one was spawning enemies infinitely and we had to carve our way through them, while the second was chill. It felt like an event mission.
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>>563476595
>Are enemy spawns bugged?
Yes, the Expeditions update broke it, its worse in Havoc
>>563476996
It's not fixed, the players can still be attacked and killed in cutscenes. Dark Communion end stage being the worst.
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>>563481835
fatshark would never add this drip
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>>563482023
>>563481307
I’m sad we don’t have kino like this
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>>563471809
>Right now I'm using chainsword with bleeding blessing or shotgun with alternate fire shell for DoT but I'll be missing on Arbites Shock Maul which imo is more effective in general.
if you don't mind using a melee weapon for boss damage then you might consider using either the regular shock maul or the crusher maul since those weapons have access to skullcrusher, which is one of the best blessings for dealing with hard targets as it amplifies the whole team's damage output against them
and those weapons aren't that bad in general compared to the arbites mauls
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>>563508141
Its still unfun but the missions I did end up playing weren't as drastic as the usual, the spawnpool felt a lot more natural, like an flak seed rather than every single special on the map being replaced with mauler/crusher packs, it also didn't take eons to complete so it's not just you. A change is definitely there.
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Since there are no cute girls in Darktide, I drew one of my characters as a steelhead.
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Is blocking someone in Darktide going to make it so I'm never matched with them again? 1 player died 7 times, downed almost 20 times in a single mission. 3 times in the last segment. And people kept picking them up, exposing themselves to damage in the process.
I don't want to see this guy ever again.
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>>563512094
Looks cool!
>>563512883
Sorry that was me haha still learning.
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>>563512628
I find it less fun because by merit of rotten armor, it very noticeably replaces spawn pools so that you're fighting less specials, getting hit from different angles less often as the game feels like its compensating for armor packs in its maximum intensity, as a result if feels less threatening compared to the normal special and elite spam and more like a dps and surroundings check making it feel like a slow slog.
>>563512883
Sadly not, you will still get matched with said person. They can still apply to your lobbies, etc. It doesn't actually do anything other than block text and replace their name with a big 'YOU ARE BLOCKING THIS PLAYER.'
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>>563514656
For Darktide, each grimoire is a flat 40 corruption. Plus 1.2 corruption every 10 seconds (this does not increase with the number of grimoires)
If someone is corrupted enough to only have 40 hp total left, then picking up the grimoire will kill them.
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>>563514656
grimoires build up corruption over time so if the team has a purity zealot or a crate ganger people should be able to keep above 1 wound
or alternatively you can just run corruption resistance and/or health curios to have a bit more leeway with the corruption buildup
poxbursters will probably still one-shot squishier classes with only 2 wounds when grimoires are in play just because of the high amount of corruption damage they deal themselves
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>>563515656
>>563516015
Righto I thought the base-application specifically filled up a wound each
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>>563512094
Poor servitor
>>563513572
Not really
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>>563471809
>chainsword and base shotgun
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>>563513829
>if feels less threatening compared to the normal special and elite spam and more like a dps and surroundings check making it feel like a slow slog.
Yeah this is my experience with rotten armor as well. It's just a boring DPS check. It also gets really frustrating when you have a teammate that's too retarded to dodge overheads, or laggards that panic when a boss spawns and forget to play to their role. It's also a fucking nothingburger of a modifier if you have a competent team, it just takes longer.
The team composition check is the most boring part. I don't want to run RPG + krak every rotten armor game, but you'd be retarded not to, with how unreliable most players are playing off-meta shit like melee psyker.
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>>563528105
Sorry but the training wheels will stay on.
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>>563529797
>chem dependency meme keystone but you're not even using it to spam bellow
bricked
the CDR is fucking useless on the ability that lasts virtually forever and doesn't trip the cooldown until after it wears off anyway, use the correct keystone.
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>>563529993
If you say so.
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>>563530712
I swear darktide players are just fucking retarded man.
Yeah, I was new once too. Yes, I did grimoire assignments for Melk, and eventually the penance.
If you're not completely retarded you start noticing real fast that it eats your health, and if you play multiple classes, you also notice that having more health makes it go away faster. So you just put on a health curio or two. If you're absolutely desperate, do put on grimoire res while actually farming them.
But nooo, darktards can't rub their two brain cells together and instead just brute force it, die repeatedly, and then make a plebbit post to complain.
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>>563531401
>having more health makes it go away faster
slower*
Also with ogryn having a big fat health bar, you don't even feel the presence of a grimoire, and the +1 free wound makes them a joke even when the difficulty starts taking away your wounds. Or you could just play zealot with purity aura. Same shit really.
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Have you tried being more faithful?
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>>563531707
Sorry anon I have an autistic tantrum whenever I don't take my +15% TDR despite the fact that I constantly eat shit due to running out of health anyway while staying out of coherency so the aura is useless :^)
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>>563532696
Tell that to my boy Lohner.
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I never play rumbler spam but if I did, that's how I'd do it.
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>>563531707
I simply choose not to understand
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what the fuck are these 40's this week, 3 wipes before we actually cleared one and it was just a fucking sweatfestprobably mostly cause we had a infantry lasgun vet for some reason
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>>563539632
Are moebian trash spawns still in? Because those make a deceptively big difference. Slightly tougher trash takes a lot more effort to clear.
I didn't notice anything out of the ordinary yet between psyker + rumbler ogryn deleting hordes outright. Maybe you just had bad players with low DPS builds, 40 can feel kind of overwhelming if you fail the DPS check or constantly have a retard hugging the floor.
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>>563539632
also had 3 different 2004 disconnects and 2 others had 2014's that nearly cost us the fucking run at last minutes
>>563540021
yep, a constant literal wall of garbage, i was shriek psyking with my staff and it would not have been doable with baby bubble
my carpal tunnel also felt that run, fucking 50 minutes
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>>563540021
>Maybe you just had bad players with low DPS builds
i think i did 95% of the damage that match, all the lasgun vet was doing was tossing a couple smokes now and then and hugging the floor about every 3-5 minutes
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>>563540129
>yep, a constant literal wall of garbage,
Yeah, sounds about right. I find that the trash mod is frequently underestimated to the point of people not adjusting their builds for it. It's what made me first consider relic blade on zealot, and also switch to shock mines even on dog arbitrator, and I use both to this day.
>>563540253
I think it's a huge help to bring a rumbler ogryn, not just in general, but especially in the moebian horde modifier. It might take a lot of ammo to kill hordes, but trash actually just dies in 1-2 shots, no matter how dense.
Shriek psyker obviously helps, but only if you have the melee guy holding your hand, and if your melee guy is a moron, that doesn't work.
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>>563542550
Hello :)
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>>563545891
Already forgotten
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>>563546906
>14 deaths
Okay sure, I assume 3-4 of those were bot deaths, but how the fuck?
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I like running this build as shield ogryn. Enough stuff there to keep an entire room of enemies taunted and staggered for very long periods of time. Kickback is very good for quickly taking out gunners&specialists and for staggering enemies as well, so that's why I like using it with this build.
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>really really wanted a specific mtx store outfit that isn't in the store
>what the fuck do you mean one new page every 2 weeks
>4 weeks later it still isn't available
>don't care any more
>money saved
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>>563550492
>already have 99% of every cosmetic I would ever want
>the one piece I want never enters the store
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>>563550492
Unfortunately this retarded system preys on the monetarily irresponsible mentally ill that buy literally everything on literally every rotation, while also squeezing a little bit of extra money out of otherwise reasonable players with enough disposable income to not really care all that much.
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>>563550492
>Item I want hasn't been in the store for months
>New shop rotation finally comes
>It's there
>Joy
>It's the wrong colour
>Despair
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>>563550880
Oreimo
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>>563550880
>>563551360
so it's not a brother-fucker anime but a sister-fucker anime? is there even an ontological difference there since to fuck a brother means the sister needs to fuck a brother and the sister needs to fuck the brother so it's just plain-ass incest? what the fuck is wrong with you people
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>>563551736
Perspective. If it is from the perspective of the sister it's a brother-fucker anime. If it's from the perspective of the brother it's a sister-fucker anime. If it's from the perspective of bestgirl it's just plain old incest.
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>>563551736
you don't belong here
how did you find this site
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>>563550880
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>>563553182
If you fucking belonged here it would.
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>>563556065
>despite doing 360s all the time
Not justifying bad play, but it really is unfortunate how little visual clarity remains when your entire screen is covered in blue flames and fart clouds (including rotten armor death explosion) and then along comes some 3 ton faggot skittering across the ground on ballet shoes without making a noise, doesn't even grunt lifting a club that weighs as much as the psyker himself, and then nails him into the ground without any audio feedback other than the player death tweet.
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>>563550880
>>563551736
It doesn’t actually happen silly
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>>563550492
>>563550851
Remember, as bad as this is, at least it isn't gacha. It can always be worse.
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>>563551736
>>563552303
These nibbas cannot even conceive of yaoi.
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>>563560027
Wrong
>>563560932
Go ask them why don’t you
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>>563556676
>unfortunate how little visual clarity remains when your entire screen is covered in blue flames and fart clouds
that's where I come in with my ogryn taunt that highlights all enemies' heads
>then along comes some 3 ton faggot
yeas that is indeed me, the ogryn
don't call me a faggot though
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back to shart after 2 years, how do I best farm mastery?
grab weapons and run lower level missions? also is hives cum stuck with rusty scissors for weapons or is there a reason i see people use those on youtube, i want to buy it for cool chemical builds because i'm kind of a DoTcel but I'm just wondering
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>>563570746
Yes. No. Those are a unique weapon for hive scum, along with the crowbar, cleaver, dual pistols, dual uzis, and the needle gun. Right now meta is 3 +3 stamina curios for attack speed and Rampage. Tox is strong but RPG is just massive burst damage that can literally save a run.
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>>563570746
>how do I best farm mastery?
If you have the resources; buy a large stack of greys from Brunt, upgrade to green, then sacrifice them at Hadron. Best done with the character at level 30.
Otherwise just using them in missions as you go.
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>>563570746
>how do I best farm mastery?
Manually: Put a singular unleveled weapon on your build, and instead build primarily around the actually good weapon you have. Put your dogshit unleveled melee weapon on a ranged build so it doesn't drag you down too much.
If you have the resources, you can just buy weapons, upgrade them to green, and sacrifice them.
>is hives cum stuck with rusty scissors for weapons
No, the shivs just happen to be one of the best weapons the class has access to. There are plenty of other viable options. Chain axe is surprisingly good.
>i'm kind of a DoTcel
The AIDS gun is hideously overpowered. The DoT nodes in the bottom right of the tree not so much. I can't tell whether the saw is good, but I never see it in havoc so it probably isn't.
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>>563571127
>>563571132
>>563571278
Thank you!
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>>563570746
>how do I best farm mastery?
Also another practicality concern, just in case:
Some weapons (such as the AIDS gun) don't really care that much about being leveled. Many weapons have a single god-tier blessing that carries most of that weapon's performance (see Infernus on most las weapons) until they're leveled. A decent number of weapons perform well enough right out the gate, such as the bolter or arbites shotguns.
If you're short on funds, just use what you have, make it green, and level your mastery to get level 3 of the best blessing and then slap that on.
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>>563571278
The bone saw is one of the slowest melee weapons in the entire game, comparable to the ogryn's cleaver. I wouldn't bother with it other than to get its mastery to 20 for the penance.
Crowbar and shivs are fine though.
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>>563573192
Ground pound works but is a little underwhelming.
Bowling balls are a meme. Workable, but not good.
Electro staff leftclick is rather strong actually. Just be aware that you still need the rightclick to stunlock armor and open bulwarks, so don't autistically spam LMB and then complain about it being bad.
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How do I melee hordes without taking damage? I don't remember anymore
Also having trouble with enemies sneaking up on me, both from my back and as elites mixed in with the horde, it's like the game used to have more visual clarity in my head
Any advice is welcome
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>>563574146
Headphones. Audio cues are important, listen to the whoosh. When you hear it coming, dodge, block, or push.
Blocking is 360 degrees around you, but it's more stamina efficient from the front. Pushing is all around you too, with no additional cost. You eventually develop a rhythm for how much you should be pushing, though it's somewhat weapon specific. I don't push much with ogryn shield, for example, but I do every couple attacks on most arbitrator weapons.
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>>563574328
>Blocking is 360 degrees around you, but it's more stamina efficient from the front. Pushing is all around you too, with no additional cost.
Legitimately completely forgot about this and it's gamechanging
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>>563570746
>back to shart after 2 years, how do I best farm mastery?
1. Get your character level to 30
2. Check melk shop for good weapons, get one if you can, otherwise continue reading
3. Buy like 15 grey weapons (maybe more, I don't remember), upgrade them to green and sacrifice. You want to get your mastery high enough to unlock 400 power on your weapon and 1-2 meta blessings. If you happen to get a weapon with proper dump stats (like 60% mobility or something), keep it and upgrade it. If not, you can continue buying grey weapons, until you get the one you want, and sacrifice the rest.
4. At this point, if you have sacrificed enough weapons to maxx the mastery, you are done. Otherwise, take that 60% dump stat weapon, upgrade it and play with it until you are done.
Higher levels take more exp so it's better to skip lower levels with sacrifices and upgrade your weapon before grinding. And you will have to roll a dump stat anyway so you might as well do it at the same time.
Weapon exp is mission exp, nothing else matters. Kills don't matter. Just spam aurics or maelstroms. I don't know if exp curios work on weapon exp.
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>>563576796
>So the stats are still casino shopping?
You just spam click until you see the small number in the stat you want to be small. That's it. It's really fucking cancerous if you want very autistically specific stats, like hitting a specific breakpoint for minimax purposes, but either way it's just a matter of having enough dockets. You get boat loads of those by just playing.
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>>563576796
Not exactly. You get grey weapons at like 300-350 power, and max power is 500. You can upgrade power to reach maximum stats, but the maximum stats are casion. Hence you get a base with proper dump stat first, then upgrade it.
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>>563577059
True if you don't suck shit straight from the source, but this>>563576457 shit sucker can't do it
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>>563579681
They didn't do anything. Not sure what you're describing that you haven't experienced this before.
Poxbursters got fucked when fagshart had the genius idea to optimize their explosion code, back when scum released. They patched it a while after scum release to be more in line with how bursters worked before, but it's still different code, works differently, and was written by a Sw*de so it doesn't work correctly at all anyway.
Iirc there was some weird damage falloff change where they deal more at longer distances than before, which presumably includes the knockback.
Chances are you didn't notice it on arbitrator because the class loves to push a lot anyway, and scum because your dodges are insanely long. Psyker doesn't really have either of those.
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>>563574146
Dodge, dodge&dodge. You even have a counter of your effective dodges in the vanilla HUD now. Crusher hitting you with an overhead? Just dodge it. Hound coming at you? Just dodge it. Ragers coming to rape you with their barrage of attacks? Just dodge them.
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>>563589483
Okay? Unless I'm getting 3x the salvage lord payoff I don't care
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???
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>>563590213
>Starting later today,
The forum post is just many hours ago because that's when they drafted it, probably just scheduled for now. Treat it as if they just wrote that.
Small indie company. Buy more aquilas to support them.
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>>563589691
>the playerbase has to collect 200k techremnants
Yeah, no. That is not happening, I 100% guarantee the players who even bother with expeditions will not collect that.
The event will fail or the devs are forced to fudge the numbers to even try keeping the illusion that Expeditions isn't dead.
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>>563591589
You mad bro? I only played this dogshit mode for a week.
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>>563591810
Average player will make like 25k in a week
Progress is counted 4 times
They will need 2k unique players to complete this event in a week
Darktide probably have about 8k unique players, this goal will be reached in like 2-3 days
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Question.
When i play Hive Scum am i suppose to run ahead of my entire team and just draw all the aggro or should i stick with the team?
I feel like things work out better then i """dodge tank""" but it's a 50/50 on my team getting pissy about not sticking with them.
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Cranial corruption should be the default state of crushers.
>infested (I think?) weak spot
>immune to CC so they're never completely trivialized (get fucked, smitebots)
Fatshark traps lightning in a bottle by accident, once again.
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>>563597580
There are multiple times and reasons you should separate from your team. These include but are not limited to:
>Doing the fucking objective
>Hunting a bomber
>Hunting a tox bomber
>Getting a clean shot on a sniper in a problematic spot
>Diving gunner lines
>Picking up a stack of plasteel
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>>563598228
Immune to suppression only, but yes.
>>563598334
Regulations.
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>it's a
>globie get's tunnel vision killing poxwalkers, goes down, dies, and leaves
>psyker gets rushed by armor and gets instagibbed
>vet does not kill gunners
>zealot uses stealth to run away
>psyker holds on to med stimm and crate only to die before the drop after everyone else already dropped
>hive scum brought shivs, blinders, and needle gun
>arbitrator is using lone wolf and castigator stance with a shield and gun and a crusher that he never turns on and is constantly behind and down
>looger loogs and leaves
>ventilation purge and no one brings a gun
>episode
Fun.
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>>563597423
Just like any other class, stay within close proximity (at least in the same room, if not just a little further.) but don't stick to them like glue like you would an ogryn or arbi. And if you do break off then make sure it's to do something important like dive bombing gunpacks that your team is too retarded to take care of, and not take too long. It's okay to keep some distance but if you think you would die to a dog if you were caught, then you are absolutely too far.
>>563598334
The adeptus arbites are not part of the warband or the militarum for that matter, but they are still the imperium unlike the techpriests.
They're closer to the space feds and IRS / space police death squads tasked with enforcing the law and making sure taxes are paid. They have incredibly strict codes on conduct and gear as a result.
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Boring modifiers
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>>563598334
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>>563598832
>>563599113
>>563599158
What if I don't care about lore shit? I'm sick of the boring spaceman armour
Gimmie something unique and fun like what the others get
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>>563599084
I guess I could have included more examples of "good builds gone wrong," dude I'm talking about was absolutely braindead. Would only blind and shiv down hordes and chaff, needle was reserved for crushers bulwarks only, he basically avoided armor if there was ever anything more than a mauler, and was allergic to killing gunners. He was also using crate with stimm lab so he couldn't pick up stimms to heal. Fucking natural bond users, amirite? I don't think he took the sliding melee dodge or the stamina recharge either. Overall I bet they got their build from some influencer and have no idea about any of the mechanics of the game.
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>>563599750
It’s not up to the devs though
>>563599509
Because it’s those space cops literal job to step in and help, those “prisoners” are now imperial sanctioned soldiers
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>>563518746
>>563518626
i should try this
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>>563599854
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>go on forums
>suggest maybe power creep needs to be reigned in a bit so high end gameplay doesn't break the sounds as much and is more consistent (right now you often have h40 missions where spawns break)
>immediately get jumped by chinks saying I must be a bad player thats why I want weapons to be bad (?)
>immediately get jumped by retarded soys whining about how when uncanny gets made less retarded there will be literally NO WAY to enjoy the game anymore (even though I suggested the game balance shouldn't remain the same)
>they BOTH immediately whine about how they're the victims of my hateful campaign even though the game is the opposite of "reign in power creep" right now and they can literally go use their OP as shit weapons and builds RIGHT NOW
wtf
never seen such a schizo community
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>>563609017
You throw the bombs, I'll drag the vet into the aoe
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>>563598929
>>psyker gets rushed by armor and gets instagibbed
this is why dueling sword is my best friend and force greatsword is just my sexy wannabe mistress that i stare longingly at
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>>563608578
Vermintide's special enemies aren't as nearly as annoying or oppressive to deal with compared to Darktide's. There's a reason every class has big ammo reserves on ranged weapons and a regenerating shield before you lose health
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>>563598929
>>psyker gets rushed by armor and gets instagibbed
Happens to me so often I'm almost quitting the game proper
I don't have a krak grenade / plasma gun equivalent, it sucks ass. Even force greatsword only goes so far, where's my "oh shit" button....
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>>563608979
To be honest, lot of the balance issues in the game are pretty simple to fix. It's mostly just numeric issues.
Like vigilant autoguns, Fatshark would instantly make them top tier gun if they just doubled the damage and buffed some of the armor damage modifiers.
Like that's genuinely all the gun needs to not be dogshit. But for some retarded ass reason they just refuse to do so.
Same goes for the IAGs, ILGs, heavy sword, etc.
I do agree some weapons are just fucking stupid, like I'm beating a dead horse here, but dueling sword is a good example. Same with the combat knife.
But even with those all the devs need to do is just tone done the damage numbers, like reduce the DS base damage by 10-15%. That should be ok.
As for Uncanny Strike, they have to either entirely fix the bullshit where blessings apply to shit like Blitzes. Or they just entirely removed Uncanny Strike from the game, and then replace it with Opportunist on all weapons that had US.
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>>563610583
>>563610701
It just feels that I have a third of the clutch potential that other dudes have idk
Maybe I need to stop using bubble
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>>563608458
You're 100% correct, the engine simply cannot deal with the current numbers of enemies and we're past due a Great Stat Reshuffle. But you have to understand, you asked a bunch of retards how they would feel if they hadn't had breakfast this morning.
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>>563610813
One big help for psykers is to basically always look around while quelling for thing sneaking up on you. You've got like 2 or 3 seconds every time you get high peril while casting. You're not doing anything other than quelling in that time so might as well take a look, it could save your like from a stealth crusher. Or just use the dueling sword.
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>>563611319
I mean, fair. But arguably damage is all that piece of shit of needs. Because as it stands now nobody's gonna use the vigilants because there's no point, the bolter is just objectively better at sniping due to the higher damage.
And if you're feeling spicy, since it is a bolter you can pull double duty and use it when a boss shows up for some extra DPS.
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VAGs are slow, do shit damage, and have no sights
IAGs have low ammo, but are fun to spray shooters down with
BAGs can't hit shit mid-range and further
ILGs: basically VAGs with unlimited ammo but do actually have sights
HLGs have no sights, are slow to pull out but have nice damage.
RLGs are alright I guess.
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>>563597423
You can do whatever you want in heresy or aurics.
In havocs it's better to stick with your team because that way you can keep the horde in check by pushing, and high stamina is a strong point of scum so you can really hold the ground and let psykers and veterans do the job, and if they don't - shit will just die eventually from your crate bombs, if you run crate build.
Running ahead and drawing aggro is how ranged scum was played, but they deleted ranged scum with pickpocket nerf so nobody plays it anymore (to be fair, barely anyone played it before the nerf, but apparently it was popular in malice so they had to remove it).
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Never fucking ever.
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>>563617895
>do sped mission
>350+ salvage every stage
>finish
>look at my retards
>see picrel every time
Yeah no wonder
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>>563619762
HD2 melee weapons suck because it is game with primary focus on shooting and ranged combat.
Also Darktide's combat and balance at launch is genuinely best the game has had at all. And it was miles better and less retarded compared to what degeneracy the game has devolved to 4 years later.
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>Damnation players begging me over open mic to stick with them in expeditions
At least they don't all die as 3
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>Play havoc on Taunt Ogryn since ti's been a while
>Nobody ever says anything or wants to stay in a squad with me
>Get eaten by BoN once
>Everyone gets downed right after and starts flaming me
Words cannot express how much i hate the people that play this game sometimes
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>>563620894
I have completed this shit and I haven't seen anything new
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>expeditions, malice
>3 little tardlings following me around like lost puppies
>solve servo skull puzzle
>decide to fuck off figuring one of those three will pick up the stuff
>by the time I'm on the opposite side of the map hoovering up more resources than all of them combined, I look at the auspex
>the zone is still marked
>3 of them walked past the fucking resources
>run all the way across the map to grab them
>next zone
>hurry-up-and-twiddle-your-thumbs-up-your-ass-waiting-for-the-servo-sk ull
>3 tardlets downstairs
>not one of them standing in the clearly marked objective zone
>decide to leave thinking they'll eventually figure it out
>they don't
>clear 90% of the map, circle back around to a zone I thought was completed
>they never even touched it
>last zone
>another wait zone
>break away from the team to instagib a boss
>the zone completes, but they all run after me like retarded little ducklings without picking up the mats
>one of these niggers was level 300+
I can't even be mad because it was malice, but holy shit it's actually insane how stupid malice players can be. I think they legitimately might not have made it without me soloing the entire run. The psyker was somehow hugging the floor the entire time and never used his ability.
>check his skill tree
>see this
dear god.
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>all the toober shills collected their paychecks and are now dooming over Expeditions being a dead mode
like clockwork, but hey maybe if you retards suck some more fatshark cock in your little gay therapy group sessions they'll definitely learn their lesson for their 7th attempt
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BORN TO SHOOT
ATOMA IS A FUCK
鬼神 Kill Em All M41
I am bolter man
410,757,864,530 DEAD GUNNERS
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>>563626395
Jesus Christ, malicelets really are a different breed
>run epsilon, malice
>dead gamemode = solo lobby
>that's fine
>entirely solo the first zone, bots are doing fine
>waiting for skulls takes a full fucking minute of just tabbing out and shitposting, however
>whatever, it's going smoothly, I'll easily get my 2k mats and then never touch this node again
>late into zone 2
>suddenly 2 retards join
>they neither do objectives, nor keep up
>just playing deathmatch or something
>still soloing everything, fine, whatever, it's no different from the bots
>except both of these retards die without my supervision
>literally less survivable than the bot that followed them the entire time
>whatever, hit up the door, revive them both, had picked up 300+ scrap so they were fine
>zone 3
>one of these retards calls in the valk with 5 minutes left on the timer, 2 unfinished zones an a reliquary they didn't pick up
>have to tell them 3 consecutive times to leave the fucking valk zone, we have plenty of time
>one of them dies again
>didn't even drop any mats
>lol
>literally solo hardcarry them out of eta
I don't get malicelets, man. One of them was an Auric Storm Survivor, the other a Budding Interrogator. Shitter titles those may be, but they're NOT noob titles. How can you be worse than a bot after 1000+ games?
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>>563631521
>out of eta
epsilon* whoops
>>563629741
I swear the issue is just darktards being mentally disabled or something. It's not that fucking complicated
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>use med station
>everyones health starts turning purple by like 3/4 of a bar with no explanation on the info screen
?
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Glad vet waited a year for power falchion
Still no helgun or melta
No heavy stubber
No grenade launcher
No trench mace
No power fist
No glaive
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>>563636976
>No grenade launcher
New bolter mark is the closest thing, and feels roughly how I'd expect a vet grenade launcher to work. Something rumbler adjacent would be too much.
It is genuinely usable btw. Calling it useless is undeserved, it just requires slightly different play. Still a downgrade from the original bolter if ONLY for being a ridiculous ammo hog.
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>>563636643
Thanks!
>>563636714
No
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>>563637393
This. A lot of this shit is scripted and the rate pre-determined if PLAYER ENGAGEMENT isn't high enough. Companies pull this shit all the time. The only time they fail is when there is massive incompetence involved (e.g. very first PoGo GOfest, gachashit), or when they use a third-party service as their metric with no guarantee of control. Like Facebook likes and shit. If it's all in-house, then you betcha they have controls for it.
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>>563639221
what loneliness does to a motherfucker
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I haven't been paying attention for a few months. How's the game doing? This update sounds amazing. What's the catch?
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>>563645584
They literally do fuck all.
When arbites released they talked about how they used some pets at the studio for as "voice actors" for the cyber-mastiff.
Entirety of Fatshark is just a fucking "wholesome chungus reddit" studio where the people play with pets instead of doing their jobs.
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>>563650759
>This update sounds amazing. What's the catch?
The randomization is a nothingburger, it's actually just small maplets mashed together, and all of those maplets are always the same with the same objectives and same minigames.
The best play is to split up and speed run the entire thing, meaning complete avoidance of combat, only fighting enemies with consumables to instagib them and move on to the next objective.
The "endgame" scenario involves hoovering up all the mats and then pissing away your ammo so you can spend those mats to get a penance done.
It was also effectively dead on arrival. Nobody wants to play it in auric, and it's not meaningfully difficult in any way that's different from havoc; it's auric difficulty with havoc amounts of armor spam, assuming you do the optimal play of running through and kiting until a critical mass needs blowing up with a consumable you bought.
I think the concept is kinda neat but it was massively oversold and is very sub-par. I'd give sped mode a 4/10 at best. Classic Sw*dish waste of potential.
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im so desperate for new weapons and new marks and talents that arent awful please god fatshark stop fucking giving us SHIT and also please double poxwalker and groaner hp and rework the flamers and flame staff so that all the damage it deals is divided by the numbers of enemies hit and not simply multiplied thanks
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>>563651712
>rework the flamers and flame staff so that all the damage it deals is divided by the numbers of enemies hit and not simply multiplied
lol they'd have to quadruple the damage values or some shit like that to even make them still viable, at which point they absolutely RAPE bosses
never happening
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>>563651712
>>563651870
Literally just put a hard cleave limit on the flamer and flame staff.
OR
If that doesn't work just nerf both them to be only able to apply maximum of 10 stacks of burn or soulblaze to any target.
Also entirely remove soulblaze over capping from Venting Shriek and Perilous Combustion.
Should be enough.
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>>563652126
>>563652327
im >>563651712
personally i'd like a new mark of the slab shield that has an extremely heavy stagger shieldbash on the special attack, with lots of quick strikedown or even assassin attacks on the light attack string. the heavy attacks should be made with the maul, and have block frames similarly to warrior priest's flail and shield or grail knight's bretonnian longsword
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>>563652032
I second this just don't make them infinite cleave anymore. If you stand in front of a flamethrower and 3 guys are standing in front of you you'll be shielded somewhat from the flames. They should just make it so the the flamer & flamestaff apply full DoT stacks to whatever is right in front of them and give an increasingly smaller ammount of DoT stacks to enemies in the back. Maybe also reduce the range of it a little if that's still too good.
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Reminder that the only reason ranged scum was kill is that pickpocket was too op with needler, and the only reason for that is that swedes made a dedicated fix for that.
Pickpocket did not work with needler on release and they deleted a build enabling talent to fix a problem they created themselves.
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What is the idea with the two power blades? Is there something I'm missing?
>Do you want the one that you have to charge up before EVERY swing, or the one that you just have to power up once and then swing away for as many times as it takes to fill up a meter
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>>563658579
malice shitters were not happy with power sword because you have to press activation button often
they kept bugging swedes to make power sword function like relic blade
for some reason malice shitters believed that they would be allowed to keep powersword's damage, attack speed and cleave, on a weapon that functions differently
swedes, in rare flash of ingenuinity, decided to not ruin power swords and added a not-relic-blade as a separate weapon
everybody is happy, malice shitters get their not-relic-blade and they don't care about damage because it's plenty strong for malice, and everyone else gets to keep power swords
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>>563658579
>What is the idea with the two power blades?
We only have this retarded shit because Fatshit was stupid and the made the original power sword with power cycler first. Most people fucking hated it because it was clunky as fuck to spam the special button just so the weapon wouldn't be unfettered ass.
Eventually the devs made relic blades with the heat mechanic, which is how power sword should have ALWAYS worked, and then they then just copypasted the mechanic onto the power falchions.
Lot of shit in darktide is either because of developers being retarded and refusing to change.
Like the whole crafting shit, people had to bitch and complain for like 2 years, before the devs finally fixed fucking crafting and made it what it should have been at the start.
And I guarantee lot of this shit is just because of ego, because some random dipshit still at the company fucking LOVES RNG and wants to shove that garbage everywhere.
And then probably got mad that the players DARE voice a complaint over a complete dogshit, unfunctional system, which only existed to artificially pump up player retention.
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>>563659028
If they did that solofags would still not be happy about it and would start to whinge how the game isn't balanced or designed with solo in mind. Like most objectives in the game are designed with multiple players in mind.
And then whinging how they we need new bots and whatever, because they need a computer to carry their asses to the finish line.
You give an inch, they will take a mile.
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>>563611010
The power maul's activated special is coded as an explosion so these 2 talents apply to it. Fire Away is a pretty meme tier blessing but it's funny as fuck to light things on fire with your melee weapon.
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>see piss easy havoc 30 pox gas assignment
>apply immediately
>declined
I swear this community fucking sucks
This host even accepted a psyker that runs almost the same build as mine that gets shit on all the time (because itt people don't know how to build)
But he will decline me for having castigator's stance even though I finished multiple assignments with 2 castigator stance arbitrators just fine
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Okay, seriously, wtf is going on in shitter trench?
>>563661373
I kinda understand where he's coming from, grenade gauntlet benefits a lot from instant reload button, and a lot of people take middle keystone. But still I wouldn't dare to bring that to havoc.
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>see a party that's clearly missing a veteran
>switch to veteran, apply
>get declined in milliseconds
>5 minutes later they take a veteran with exactly the same build but 1 talent difference
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>>563662051
You can't even read
I was applying as arby, and the psyker was in the group before. I played a few games with him before with 0 losses (as player tracking mod shows, don't judge me I just keep forgetting to uninstall it), and I originally accepted this psyker in my lobby because he runs the same build as I do and now I know he's good. Still they somehow managed to lose a FUCKING TOX GAS ASSIGNMENT. That host had to lose it 3 times to get demoted, bullet dodged I guess.
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You guys have that one friend that is dragging the rest of the boys down but non of you can bring yourselves to tell him because he has the enthusiastic energy of a small poppy?
My guys wants to play Havoc with us but he can't even clear an auric without dying so we all just pretend like the modifiers are so bad this time around that we don't even wanna play it.
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>average blight spreads mission in shitter trench
>be crate scum
>take arbites and recon vet
>want a psyker or rumber as 4th for better horde clear, because moebian 21st
>start a mission, have to explain how crate works
>am the only one doing horde clear, obviously not fast enough because no rampage
>arbites permanently on the ground
>vet being vet and doing vet things like magdumping trashmobs with recon las when we have a dozen gunners walk on us at objective
>ogryn always breaking away from the group (no I will not follow him when he wanders 2 miles away from objective), taking triple digits of chip damage and inevitably getting downed in unreachable spot blocked off by 2 burgles he triggered, the only time he used his rumbler was to blow 2 maulers in the very first room, never wields it again
So what were the signs I should've looked for?
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>>563670856
Same map, new nodes with slightly different modifiers. Also no universal unlocks from total collection, so if you miss the wave of grinders moving through them you'll end up in empty queues each as separate and dead as the last.
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You guys have that one friend that is dragging the rest of the boys down but non of you can bring yourselves to tell him because he has the enthusiastic energy of a small poppy?
My guys wants to play Havoc with us but he can't even clear an auric without dying so we all just pretend like the modifiers are so bad this time around that we don't even wanna play it.
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>>563659269
>most objectives in the game are designed with multiple players in mind
Okay but in practice, this is already invalid anyway.
Most objectives in the game already force you to turbosolo never-have-a-teammate-even-so-much-as-look-at-you because the average player is some kind of severely brain damaged. If you go into a pub without some kind of invis or stun immunity or similar, you can expect a good number of objectives to never get completed, because your retards would NEVER help you, or do the objectives themselves while you help them. They're too busy farming spawn doors and dying to singular poxwalkers backstabbing them.
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>>563668895
>So what were the signs I should've looked for?
Joining/accepting crate scum is a red flag.
>boo hoo [retarded hardstuck babble]
Nope, stimm crate may be neat in theory, but the only really useful contribution is the big boy cooldown reduction when given to classes that use it well, which assumes shout vet + chorus zealot. Using it to mitigate corruption is cope, because you'll either have too long of a cooldown, or a bricked stimm, so it'll always just fucking suck. Just bring a zealot to handle corruption like a normal person.
The offensive bonuses may be neat in theory, but only when you can guarantee that the other players can actually use them. You seem to be bad at picking your teammates, so why are you supporting them?
Try to disagree all you like, there's a reason you're in the shitter trench. You are the only constant, remember that.
>horde clear, obviously not fast enough because no rampage
You identified the problem yourself right here.
>>take arbites
Many arbitrators don't run Soulguilt + Target the Weak, which makes for a bricked build. Half of the fuckers use retard stance, which guarantees they won't do anything useful. These are the biggest signs to look out for by far.
LW shock mine spam likely means they're bad, but that's probably fine in the havoc trench, since most players there are so fucking bad they won't survive without mine spam.
>and recon vet
Recon las is good enough, but largely a meme gun. View it as such. Someone running it in h40 is probably experimenting or memeing. Someone running it in the trench assuredly has no fucking idea what they're doing. Skip.
Melee bleed node means the vet is pants-on-head retarded. Same for not taking field improv. Same for running keystoneless. Same for skipping grenade nodes. Frags have no reason to exist. Heavy melee investment without smokes tells me he won't do his job. Kriegger piggies get extra prejudice for being autistic.
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>>563678380
>the game already force you to turbosolo
>If you go into a pub without some kind of invis or stun immunity or similar, you can expect a good number of objectives to never get completed
So you are one of the players you complain about.
Just wait for someone else to start the objective and help him, duh.
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>>563679057
>Just bring a zealot to handle corruption
Zealot is worse than scum with no ability
>there's a reason you're in the shitter trench
Yes, the reason is that I gave this gamemode a chance. Are you fucking retarded? You only act smug because you are willing to sit in party finder for 3 hours looking for people who will carry you, or have friends who are not dogshit at the game who carry you on demand. You have no business talking shit about other players when you're this fucking clueless.
>You identified the problem yourself right here.
This is not a solo game you dumb cunt
>Many arbitrators don't run Soulguilt + Target the Weak
Literally every single arbitrator I've seen takes these, stop making shit up
>fuckers use retard stance
Maybe if he did, he would do better
>which guarantees they won't do anything useful
Wrong
>Recon las is good enough
Exactly. If I see people with good enough shit, I assume they know what they are doing. Turns out they don't.
He also had a perfectly sound build, the issue was how instead of shooting gunners he was full time magdumping groaners which I've already locked down in a chockepoint with my infinite stamina and crate poison bombs.
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>>563679221
What kind of retarded projection is this?
I play those exact kinds of builds if I'm forced to solo auric pubs to alleviate that exact problem. What the fuck am I supposed to do as psyker in Hab Dreyko when all 3 teammates are genuinely too brain damaged to even activate the puzzle, and when they do by complete accident, fail to figure out how to even do the puzzle, and when I attempt it, flail around and die to singular poxwalkers before even trying to keep my ass safe?
>4chan in charge of fucking functioning
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>>563679457
>[retarded hardstuck babble]
Never mind, the reason you're stuck is your retarded Dunning-Krugroid hubris immediately discarding any advice given by your quantifiable betters.
>you got le carried
By which logic you're too heavy for anyone to carry, as evidenced by your trench rank.
I'm not sure why I bothered.
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>>563679683
My guess is that you spend the usual 3-5 minutes flailing into poxwalkers until the director finally decides you've had enough, because you're way too overwhelmed to even have the mental capacity to consider objectives while there's a poxwalker around.
I don't want to spent 50 minutes in a fucking auric mission.
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>arby singlehandedly doubles the duration of maelstrom mission by going the wrong way all the time
>at the end gets penance for every single difficulty on this map
noobs are scary, they join maelstrom before doing uprising
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>collect almost all tech remnants with a trio of fucking drooling heresy retards
>doing last POI with 5 mins left on the clock in last zone
>they call extract on the other side of map
okay retards say bye to literally all ur remnants lmao have fun with ur 30 minute run and 50 remnants fucking dumb motherfucking retards
>posted 10 times for some reason
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>>563294371
Id rather pay for new features
Y'all can bitch about new classes and shit all you want
Yes the cosmetic system is cringe
No, I don't enjoy drip feeding high quality/fun features at the current pace
Yes vermintide 2 non class paid content was shit
The current half assed integration with new classes is super meh
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reminder if you're playing expeditions and you're character isn't wearing a mask with protective eyewear
you're doing it wrong
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>>563680961
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>>563682726
That one is mostly Fatshark's fault. The campaign does not contain all missions and upon completion, the game now prompts players to win a maelstrom mission to unlock havoc with a little message box that doesn't go away until you do.
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>>563695250
NTA, I'm like halfway done after the first season, and while I did do a healthy amount of grinding, I didn't NEET autism mode it like this guy probably did. It's very doable if you're good at expeditions and piss your mats away.
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New specialist type: a cheeky Nurgling who just runs up to players and lets rip noxious Nurgle gas
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the Nurgling fart doesn't actually do any damage or debuff you at all
He just does it because its funny to him
The only threat he represents is a distractionary one because no one wants to get farted on. You will groan when a Vet pops execution stance and wastes bolt rounds just to stop him
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>>563702274
Happy birthday!
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>>563702274
Happy birthday!
>>563703254
Shut up poxxie
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>>563707110
You "only" need sunder to have enough cleave budget to stagger the rest of the h40 mixed horde next to the crushers, so they don't stun you out of your remaining swings.
Technically, Rampage is the best second blessing because it provides strength (it is mislabeled as damage) which is cleave, damage and stagger all in one. It should be more effective if you rely on single target combos, and/or have enough melee investment to hit breakpoints on tougher enemies, especially outside of havoc.
Estrogen is a faggot that doesn't explain or justify things, he just takes some good build from a better player than himself and calls it good enough because his target audience barely plays above malice.
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>>563707345
But still you can't cleave carapace without sunder, it's hard apped to 1 target, isn't it?
I used to take brutal momentum, then someone told me this and I tested it in psykhanium, now sunder is my default blessing and I only take brutal momentum for rampaging enemies, well, used to take it when it was a thing
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>>563707913
Correct, you can't cleave carapace without Sunder, and cleaving carapace is the only reason to take Sunder.
Keep in mind that shit like damage budget still applies. I don't remember exactly how it works, but you'll VERY quickly run out of damage against extra targets anyway. Melee cleave is kind of a bad mechanic and the only reason to take it is for staggering shit, since the residual damage will be pretty awful. It only marginally matters against trash and is borderline useless against other stuff, unless you're using it specifically to apply effects (such as stagger).
Again, the only other blessing you should consider is Rampage. You'll get more damage out of it than bromentum, because once it's online it also gives you important single target during your push stab combo against crusher heads. The weakspot damage from bromentum is negligible because of how the math works. It's all very retarded and Swedish.
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>>563707110
>cleave maulers and scab ragers
I should add: If cleave becomes a problem without Sunder, slice their kneecaps off. Look down, consider crouching. It actually works lol.
But realistically, if there's that many melee enemies in your face as vet, and you're playing a difficulty where minmaxing this autistically even matters, something has already gone horribly wrong, or your build is so melee centric that you can survive it anyway.
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>>563709026
You put flak on it because it's the most common enemy type. Unyielding can be alright if you also put Adhesive Charge on it to shoot monsters, but I find it a little underwhelming.
Blaze Away technically works on the first shot for a free +9% strength, which is multiplicative damage.
I've seen people use Fire Away with it (right from the auras) and even the Shrapnel blessing (which I think is shit) but I don't think either one does enough unless you stack reload speed high enough to keep the stacks up.
Not 100% sure about the rest, I haven't used it much, take this with a grain of salt.
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>>563709319
That talent alone has made a big difference in how I use it, feeling much more effective now. Thanks very much
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>>563709026
Flak and Unyielding/Carapace depending whether you want it to be more effective against rapers or crushers. People also take shattering impact and adhesive charge for crushers, but I don't feel like it does anything useful.
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>>563410029
>>563410317
>>563413764
>>563419273
>>563421110
I think the IQ of pubs also went down in KF2. It went from oldtimers/adults who played slow and methodically to lots of third-worlders and kids.
>kf2
>play SS
>"I can oneshot scrakes guys, just don't hit them"
>FB blasts EVERYTHING pissing it off
>Every idiot in the team puts a weapon in your face or stand right in front of you
>Nobody holds an angle, just runs back and forth
>Trash slips through because everyone focuses FP/Scrake, who only attack ONE person at a time, instead of clearing the 7 crawlers, 12 clots and 3 gorefasts
>Healers half asleep
>When moving everyone just sprints from A to B, not covering their teammates' path
In the early days we could run with teams just chatting, it was ezpz. Nowadays it's full of idiots.
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>>563716272
>It went from oldtimers/adults who played slow and methodically to lots of third-worlders and kids.
I don't think this has anything to do specifically with KF2, but more the fact that it came out in 2016.
Consumer-grade gaming computers became affordable by around 2005, not-dogshit internet access became truly widespread around the time of the smartphone boom 07~08. Add some 5 years of frugal users not replacing their hardware before the old potatoes get recycled/sold off, adjust for turd-world shitholes naturally lagging behind, and 2016 is the perfect time window for turd-worlders to start getting into gaming. Now put it on Steam, which is famous for making good business decisions and actually doing localized pricing, slap a discount on top, and suddenly the turd-worlder can actually afford the game.
Pre 2007 was the fucking golden age of the internet and online gaming. After that, normie adoption and rampant consumerism made it available to turd-worlders through secondhand hardware landing in the landfills they live in.
Reading this back I sound like a crazy person, but I've fucking lived it.
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>>563716913
>Reading this back I sound like a crazy person, but I've fucking lived it.
No, I know exactly what you mean. That's the problem with ease of access - every idiot without a brain can get on. Gatekeeping should be a thing on the internet.
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>>563716913
>>563718632
Less than 50% of India is online
Upwards of 1,000,000 Indians go online for the first time everyday.
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>looking at the fomo outfits
>one specific shirt looks really nice
>have a look how much goybux are
>hang on how much was the shirt
>go to shirt page, then return to goybux
>suddenly there's a new lowest amount available to buy
Why are swiggers so fucking slimy
I'M NOT BUYING SHIT
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>>563718698
Indians, Russians, other third worlders... I see it happening a lot lately that they start coming in. Websites that used to be semi-okay are suddenly full of weird comments in their weird grammatical errors. I noticed a huge uptick in the last week.
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https://store.steampowered.com/app/366849/Call_of_Duty_Black_Ops_III__ The_Giant_Zombies_Map/
The original Der Riese is maybe my favorite COD Zombies map of all time and maybe the best COD Zombies map of all time.
There is a free remake on the workshop (I have it and play on it), but is this worth the upgrade?
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>>563721440
Well just take off the Monstrosity parts because I'm probably conflating it with another class's talent. Point is with this setup you can one-shot reapers and stagger the group around him. If a group of reapers are close enough you may even get a twofer.
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>>563718926
You know how to escape it. You simply have to go offline and talk to your fellow first worlders. But there's a reason why you browse internet, isn't there?
People are stupid everywhere, doesn't matter which country. The reason internet went to shit is because it went mainstream.
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>>563718698
AAAAAAAAAAHHHHH
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>>563724524
Which weapon? The only one I can think of that has infinite cleave is ONE of the Recon marks, but doesn't that erase hordes anyway?
>>563724529
>good for boss damage
12 stacks isn't really that good, though?
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>>563695250
>>563695485
You can get about 500 salvage per expedition pretty easily so 100 000 is "only" about 200 successful expeditions, as long as you spend all your leftover salvage at the last sanctuary. It's been a month so that guy could have just played a few hours each day, and played nothing but expeditions. Not even that outlandish.
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>>563724785
>>563724937
infernus - inferno I can see it
I was wrong anyway, the heavy mark Recon only has +1 cleave, not infinite
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>>563724990
>playing 200 matches of expeditions
Awful, never mention such horrors again.
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>>563724785
The super fast firing one and the super slow firing one can cleave through at least a single trash enemy. The fast one is obviously better at stacking Infernus, but both use it well on vet, where you want to crit stack with Shock Trooper anyway. The slow recon las is usable with Deadshot.
The boss damage is relevant. Don't underestimate how much damage fire does to monsters. It's actually quite impressive. If you aren't noticing it, it's because you forgot Dumdum, which is a global strength modifier and thus affects the burn.
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>>563724293
It's really good on recon lasgun vet, at least in havoc. A vet that actually spends their ammo to shoot shit isn't far behind the psyker in terms of damage, like they do 70%-80% of what the psyker does in terms of raw damage while also killing specials and supplying the team with piss, and also removing crushers with kraks.
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>>563725849
I don't play vet in h40 so I have no qualified opinion actually playing it, but I've yet to see a recon las vet ACTUALLY be useful in h40.
Laspistol absolutely.
Recon las? Nope, always a fucking shitter.
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>>563726226
Yeah I'm not saying it's bad, I just really haven't seen a single good one.
On the other hand, that also tracks, because the slow firing Deadshot build is just an objectively worse laspistol build, and the fast firing one is an ammo hog unless you do a really silly impractical critmaxxing build that only works if you also have +15% crit auras in the team, which means bringing a zealot, which also nobody wants to do because people are bad and think zealot is bad, and zealot players are also bad.
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>>563726293
There is vastly less salvage per map than tech remnants. Also people have realized that salvage itself is pretty useless and you can sustain yourself on like 80 salvage per zone. So if you focus on points of interest you can easily get 100s of tech per zone and just gtfo
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>>563721440
>>563721571
Heavyweight's 30% DR against Reapers is pretty useful by itself, at least if you're not bringing a shield.
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>>563732532
Considering most are tied to Havoc you shouldn't be surprised, also >>563733571 is why you see a lot of people with either no title on or just reject.
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I think most people that are in the habit of making tier lists are approaching it from the stand point of "is this character strong enough to allow me to indulge my main character syndrome" and I think a not insignificant amount of those people are current or former zealot mains.
Every class when played correctly can provide huge benefits to a team, on havoc 40 or anywhere else. Most people that make tier lists get one thing right, having psyker on top. And after that they just make it based on visibility and cool factor. They want to be lauded, and constantly active, and force the other three players to look at them and play the game at a pace they dictate. Just look at the amount of them shitting on smite and bubble while gassing up scriers gaze for fucks sake.
Peak havoc 40 team comp is bubble flame staff psyker, shout vet with kraks, chorus zealot with bop and duelling sword and the last player can be literally anything other than an ADHD solo spastic and you'll have a smooth clear. The zealot can be changed out when the floor is piss modifier isn't active. That's your havoc tier list. Easy clear tier and don't fuck up tier. Everything is viable, some classes aren't as ADHD compatible, some are much more punishing for fuck ups, everything is useful and viable.
Darktide is not a skill based game btw. It's a concentration and patience based game. Playing it like it was skill based is what leads to the vast majority of wipes.
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>>563734005
I really should work to get more of the martyr skulls but seeing how some require a semblance of communication I've basically given up. Maybe one day but people seem to get really fucking mad when you are not blindly going forward. There are a few you are able to passively do but there are others that require like 2 or 3 minutes to get. The parkour ones are so funny to watch people fail at I welcome someone asking to wait for it. Oddly I have never had anyone ask to wait to do the other skull ones like the elevator skull or the projector skull. Not even the dumpster skull which I don't even think is a co-op skull.
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I want Salvage Lord so people can see how much of an autistic grinder I am, but this specific autistic grind sucks so much man
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Bro, I just want some new weapon skins
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>>563736591
Kinda weird that they're leaving so much meat on the bone like that. They've brought out a lot of new weapons and two new characters over the past 12 months but there's no slop for any of them.
I really want a power falchion skin
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>>563736591
Imagine being the stupid faggot at Fatshark who decided they should base their entire games business model around a store that they're not in charge of (GW is, ultimately) because chinks wanted them to