Thread #563597664
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Godot King for progress edition
>Demo Days
Next: https://itch.io/jam/agdg-demo-day-68
Previous: https://itch.io/jam/agdg-demo-day-67
>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w
>Progress Posting Guide
https://pastebin.com/0xEt5atn (embed) (embed)
>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
>Previous Thread
>>563481907
762 RepliesView Thread
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Mongol tower.
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My Game Engine that I have been working on for over 2 months just got forked by SumRandDude.
This is my original Repo: https://github.com/Puppyrjcw/Nebrix
This is theirs: https://github.com/SumRandDude/Nebrix
I specifically said in the license:
© 2026 Nebrix. All rights reserved.
What should I do?
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https://thev3expo.com/
You won't want to skip this one.
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>>563597818
You agreed to Github's TOS and thus allowed anybody to press the fork button.
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6 Ways to 7 is released! Thanks for all the help and feedback /agdg/
https://store.steampowered.com/app/4005440/6_Ways_To_7/
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just watched a jeff vogel talk and i really like the way he thinks. he seems like he just does what works instead of trying to make something work. e.g. he ignores all feedback, because he knows it ruins his progress. he uses free assets as much as he can, because this way he gets stuff done. he doesn't work on a game for longer than a year, because he knows he will grow tired of it. he says to keep your job until your game makes good money, otherwise its too much pressure. he thinks shipping is more important than quality. when asked if you should learn to draw he just said he cant draw and uses free assets and if he really has to he hires a freelancer. if someone complains about art quality he doesn't even know cause he doesn't even read feedback. doesn't give a shit about trends or having a hit, because caring doesn't help at all with the progress, it just distracts you.
0% ideology, 100% pragmatism
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>>563598882
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usually I post meme ideas but this one is actually good:
>city builder but its set in a fantasy world so you have wizard schools and dragons destroyin your city 'n shit
you owe me 50% of your profits if you use this idea because you read it here. Immunity dog does not protect you from this
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>>563598681
>Warren Buffet
>The Shining
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Question to anyone who finds himself on this list (or even to the whodevs who released a game but never posted it here):
How did you find your game's music/musician? Like specifically where did you start looking for and where did you end up at and why did you choose them?
Yeah I know, "search royalty-free music, fiverr", whatever, I know the standard way to get music, but I'm interested specifically in the personal accounts of what someone who released a game did, just to expand my range of options and worldview. (And yes you don't have to reveal your name or the musician's, just the method of how you got into contact with them and what criteria you had for choosing them.)
Thank you.
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>>563599997
I started composing music in 2017 then I studied music theory in 2021.
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>>563599997
There are a few guys that you can hire like a mercenary, but they are mostly mentally ill people with almost zero experience that want 500/1000 bucks per song because "they have a degree".
There are more affordable ppl that will set you back "only" a hundred per song, but even in that case it's not worth it. Not for your first game at least.
Consider that you might never release, or never make a profit. Musicfags wants to be payed right now, and are not invested in you or your project; but in the case your game succeedes they will put it in their portfolio and use it as an excuse to raise their fares.
More over, there is one case where a game was technically successful, but since devs spent 10k in music they went under.
Tldr, imo stay far away from musicfags until you are sure you can finish a game and make a profit.
If you have a friend that can make music for you, that's another story
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>>563597818
>>563598631
their ability to "legally" fork your project is dependent on your license
>No permission is granted to use, copy, modify, or distribute this software
if it was a GPL license or some OSS license you could go cry to the FSF/whoever to threaten legal action on your behalf however youll need to do it yourself with All Rights Reserved
however this is a repository with 10 commits your code has already been scraped and fed into ChatGPT and probably whatever database is behind the sameanddude bot
dont use goyhub baka
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>>563600387
>Thinking
You won't do shit.
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>somebody streamed my game
>for 15 minutes before saying they hate it and uninstaling it
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>>563597818
>>563601080
>still crying about muh license in age of AI scrape theft and LLMs
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>>563600942
>but since devs spent 10k in music they went under
https://youtu.be/v_g2vrTl7s4?t=176
not quite as bad but dont be like him
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>>563570260
>>563585453
if you want to make games as "art" then do so but give up the notion that you should become a millionaire for doing so that's the core issue you're having
there's nothing wrong with making games that are purely for entertainment
stop complaining about what other people make and turn your focus inward
>>563585880
the hardest part of making a game is turning a good idea into a good finished marketable game
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>>563599293
fuck you
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>>563599082
what about city builder with different fantasy races with different needs and you have to control immigration and enact laws and theres race riots etc etc
it can be like "monster girl city builder" to appeal to coomers
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Wow, an offer of at least 100 USD to buy my game!
I think I may be getting rich!
Is this some sort of new scam?
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>>563602992
https://store.steampowered.com/app/4289020/Monstergirl_Hunters/
Mado is lightyears ahead of you.
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>>563603552
It very well may be a scam, but it's not an absurd idea. Devs can re-coup their steam fee + any sales they did get, and this place can sell 10$ for 10 games packages or some shit. If they have a wide enough reach to reach customers, it's not a bad idea.
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>>563603552
>hey, your game has under 500 reviews on steam, you are a failure give us your game
I can't wait for one of these too
steam's fucked enough that I'm completely unable to view 18+ games, no matter what country I live in, because my bank is in the UK and I don't have a credit card
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>>563604281
>basic adult things like get a credit card
Basic adult things like sign up for a cuckcard that can only exist by draining the poor and giving tot he rich? that is pushed on people because "muh credit score"?
There's a reason credit cards are more popular in the US, including the fact that usury is legal in the US
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>>563604082
I just recently ran into the issue that I couldn't email my wishlisters because the demo is 18+ and thus not available in my country => Steam thinks my demo page isn't up.
I had to ask the freelancer I work with to go to the steamworks dashboard of the game and click the button for me.
Small indie company.
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>>563579795
As an artistic medium it might be new but the paints, brushes and canvases have been mostly figured out. Excuse my analogy.
Early gamedevs didn't have control standards, defined genres, game design tropes, commonly understood sub-mechanics and whatever else. Shit, even the entire literal art pipeline was getting remade every few years. From color palettes and pixel counts increasing, then 3d graphics and 3d itself going through massive changes. All of those things are fairly set in stone today. Yeah there's some slow development in the AAA graphics space and occasionally someone comes up with a new funky art style, and there's some new fusion genres like we've seen with roguelites and incremental games. In the grand scheme of things these are small changes to the medium. It is rare to see a game that's artistically new, be it from design, story or literal art point of view.
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>>563603552
aren't you making like $2000 patreon bucks a month
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Game table.
https://files.catbox.moe/mqf54f.jpg
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>>563605446
wouldn't that fuck with the algorithm or some shit
>>563605482
nah that's just the new scam going around
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>>563605482
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if anyone's looking for an artist to work on their game, I will have some time opening pretty soon.
Free for the right kind of hobby game, otherwise still pretty reasonable.
Tell me: 2D/3D (ok with either, more comfortable with 2D), genre, engine, scope (jam project or first game vs multiple years), any other details like other games you've made or style you're thinking of
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>>563606716
3D,
tactics,
godot,
agdg jam project (will not extend beyond that date),
just need some crappy ui for now.
a main menu would be nice, with all the setting stuff.
Not looking for quality just quick shit, preferably in the same style as the buttons
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>>563523497
Clicking spawns a bullet. Added some targets to shoot at and collision checking to disable bullet & target when you hit something.
Collisions are extremely simple (circle hitboxes only), so that's why you can see a bullet sail through the corner of a target.
I officially have gameplay.
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>>563603615
zamn monster girl hunters looks like that now?
i think i played a super early beta of it and didnt like it
also i swear it was a porn game, but i might be mixing it up with one of his other ones
i dont really like any mado games desu desu
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>>563608647
I was trying to give you a better look at the bullets as they flew off at nothing
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gemini is suprisingly better coder than me, lmao.
also raylib is amazing.
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>>563604468
it's crazy what kind of incompetence gabencunt gets away with on steamworks
and because retarded gamercunts don't see that they don't care, and gamedevs are too cucked to get that fat ass to do anything about it
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>>563598681
>3 players
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>>563610872
>released 5 hours ago
>all-time peak 3 hours ago
>1 players right now
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>>563610872
>>563611050
I never had high hopes for the sales or players, based on my demo player cout, and I released with 400 wishlists.
But, I now occupy the "Craps roguelike" niche, which I'm hoping will give me a bit of a longer tail. That was how I got most of my demo fans, at least the people I asked.
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>>563611541
I never claimed to be good at business.
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>>563611834
Many such cases.
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>>563611934
zukjeet nigger
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>>563606716
Artists are in demand but the problem is you have on idea if an artist posting "hey I'll work on a game" is who you need
experience in background, environment design? UI design? effects and animation? those matter a lot
the art style you usually work in matters a lot because a unique artstyle can sell a game just by itself.
so whenever I see someone post like this, I really wish they'd just post their portfolio. I hire artists all the time but that's because I'm following their work and I'm finding them on art servers and such.
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>>563612291
Don't forget to buy my course.
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The Steamie selfie humiliation ritual
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Gamedev peaked in the 80s
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>>563612684
https://www.youtube.com/watch?v=h1oj4IksptM
dunno, lol.
but this is good.
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>>563612989
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>>563612476
idk people have been wrong before...
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>>563611985
Nta, 400 wishes tells me that you didn't market at all.
I can agree on pride to have reached release (dunno if this is your first), but you do a disservice to your work and your game by not searching your audience.
People will come to steam to buy, but they need to know your game exists. Otherwise how they can find it?
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gamedev is great if you don't have any expectation of money and fame and winning the indiedev lottery, but focus more on gettting better at gamedev.
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>>563613191
Currently working on badges and making the steam page for OST.
My plans for the future of the game is making more maps and guns.
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>>563613565
>People will come to steam to buy, but they need to know your game exists. Otherwise how they can find it?
zuk jeet convinced everyone on /agdg/ that steam doesn't throttle games and that good games always sell, despite both things being a lie. he's done insurmountable damage to devs in this thread.
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Friendly reminder that "marketing" is not the problem. 90% of your marketing is your product. Just like make a good fun game that people want to play.
https://www.youtube.com/watch?v=LCzhyUsDHPE
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>>563613852
Nice, go get em yesdev
>>563613943
trvke
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>>563613191
wrong? we were right about this
it was obviously going to succeed
>>563613943
Market research IS marketing
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>>563614210
>>563613943
a samefag
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>>563611050
>>563610872
>5 players
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>>563613565
>Nta, 400 wishes tells me that you didn't market at all.
You aren't wrong, although my marketing plan was kneecapped by a very poorly timed reddit ban. Twitter did not work out well (but did find me some cool people and fans). I never tried youtube shorts, because I hate editing. I've posted about it in various craps groups, which is my target audience.I always get a few good replies from those groups, so I'll probably keep that up.
>People will come to steam to buy, but they need to know your game exists.
Most people tell me they find the game by thinking "is there a craps roguelike?" and then googling it to find my game, which sounds perfect to me.
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>>563614334
I used her face in the capsule image because those images are very small, a big crazy face is more easy to read visually and it call the attention of the viewer more easilyThat's what I beliefI am making an update to include all the poses I made.
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>>563614465
>5 all-time peak 21 minutes ago
>3 players right now
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>>563614451
I'm gonna save his image just to fuck with your head
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>>563615017
>>563614780
>said the samefagging bosci tranny
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>>563615152
I didn't even get to post a boccher in the thread yet shits so slow. Smells like projection too.
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>>563615152
rent free
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>>563613852
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Why are those content creators asking for a DM from the developer instead of just making a video with his game if they wanted to?
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>>563615903
so they can discuss payment of showcasing your game in private duh
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>>563613852
>>563614669
Post her naked
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>>563615903
They usually want affiliate links or such, it's pretty common and I don't think CCs reaching out like this to indies expect them to have any money to sponsor with. So instead they like to raffle out keys
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i think the problem of the internet is that the customer is too close to the producer now. never before have producers be bombarded like that with feedback. also never before had producers so much access to customers opinions.
think about it. in the 90s, nobody knew what's on the mind of customers. it was just anonymous strangers and the only way to quantify their opinion was by sales numbers. now you can go to youtube or reddit and read what's on their mind. we have way too much access to what people think. it makes us too obsessed with what others want or think.
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>>563616820
Producers in the 90s wished they had access to this kind of power. It's the power to hyper-optimize our products through real metrics. You're really just complaining about the race-to-the-bottom this newfound power has created because you're a fucking loser who doesn't want to keep with the times and play the meta.
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>>563617501
This one
>>563617563
Its barely ECS, i tried early on but got bored and stopped.
Im just used to the naming structure at this point
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>>563617106
NTA
yeah, that sounds boring as fuck. i wanna make my game, not another perfectly scoped 3 hour subpar game with high appeal and extremely mediocre gameplay.
Also is anyone having trouble loading the captcha
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>>563615903
nobody actually runs their content creation business like this unless they are trying to scam developers
its pointless to interact with them. at best they are going to put your shovelware slop on a channel with a bunch of other shovelware slop to get watched by 100 thousand bots. at worse they will keybeg and then sell them on g2a
>>563616228
retard
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>>563617691
I mean just look at that slopfest image
>health component
>ap ring component
>move componet
>attack component
>defence component
>target consideration component
>effect projectile component
>action effect component
>action projectile component
>action effect action cost component
>action health control component
>pointer component
like what the fucking fuck how does ANYONE find that enjoyable to work with?
>welp need a new feature time to add six more components to my nice and tidy little hobby engine
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>>563617791
There barely is one but i think as we get closer to demoday it will emerge.
>>563617691
OOP/Inheritance coding was peak autism era for me
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>>563617956
thats true, but my narcissistic feelings have deluded me into thinking my game will succeed.
if i want to play it, if i get addicted to my own game, wouldnt other people? i picked a popular genre, too.
Being serious, though, I notice a lot of games with dog shit appeal. I just cant imagine the developer wanting to play the game themselves, like they just made slop for an audience in mind.I just feel like I'm outside that group.
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>>563618394
progress
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>>563617106
>>563617956
you are a dravidian ape and should go back to indiachan already.
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>>563618869
You want to play the delusion in your mind and not the resulting piece of computer software. Video games are a form of interactive media and are not complete until they interact with the audience.
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saw this scene while coloring the tergain and I thought of this being a biome with beetle people warring against mole people.
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>>563619803
you've been posting your nodev drivel since july 2025 and in that time you could've already released a game. you don't even follow what you preach.
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>>563618394
>>563619269
great crunchy ludokino progs
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>>563620107
Yes.
>>563620197
I preach making better games, and that's really what upsets you the most.
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might be a very dumb question but how do guns in fpses work? by that i mean do games have the bullets actually come out of the 3d gun model? if not then how to they simulate tracer vfx where it looks like the bullet is coming out of the barrel?
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>>563601238
At least you made something. Now do something again.
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>>563620810
>>563620940
Nice try, but I'm obviously going to leave room for plausible disability between my dev identity and my identity where I call mentally ill losers like you "nigger faggot".
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word salad? yummy
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just learned this about Joshua wtf
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I'll make a roguelike game
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I just realized that i had a horrible n^2 loop in my game.
Did a small refactor and it's now gone down to 180ms to 1.4ms.
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>>563624879
thanks
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feels good to vibe code my game using raylib, chuddies.
This is amazing.
lmao.
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>>563625749
>not even AI literally writing the code for him could save cris
bleak
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>>563625749
souless
where's your unique artstyle?
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>>563625278
Kino detected!
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>>563619269
Bros I'm scared. What if I achieve the lidar effect I had in mind, but it turns out to be impossible to navigate?
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okay chuds, this is great.
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>>563632036
Captcha is broken.
>>563632147
beat me to it in the time it took to load the fucking captcha.
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>>563617027
Added a way to view information about units. I should really have included some flavour text or something but I'm lazy right now
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>>563618158
Nta. Personally I program everything as simply and procedurally as possible and then if I end up with something which is annoying to work with, refactor and abstract it. But generally structure and abstraction has to be earned. Premature abstraction is retarded.
If I've done something before which I know will benefit from abstraction like a character controller I'll start with a state machine, probably copying one from a previous project
But... move component? Attack component? Target has unit consideration? You abstracted every if statement into its own script?
Maybe this kind of building block approach would be good if every entity in the game was procedurally generated or instanciated from config files which modders could change... But this seems like way too broken up to not be annoying.
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>>563632036
I'm too busy working on my game to shitpost.
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>>563633647
When you are trying to make the thing , i wont lie its super annoying and difficult to make stuff but after its done it feel good to jsut swap things out and just have it work, less hardwork on my end later.
Do most programmers do the procedural -> abstraction step that you mentioned?
Maybe thats why they are so fast.
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>>563634084
Most programmers write piecemeal step by step shit before understanding a problem, creating a field of landmines that just works. Afterwards they copy paste it out and abstract it into a hammer that they will use on every single problem even if it doesn't fit, warts and all.
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>>563634084
>>563634084
>When you are trying to make the thing , i wont lie its super annoying and difficult to make stuff but after its done it feel good to jsut swap things out and just have it work, less hardwork on my end later.
The fact that you have a node and dedicated script called TargetHasUnitConsoderation makes me think you've just re-invented code but in node form. You could have had base classes for units and attacks or whatever which were full of methods with any re-usable logic, and then created new scripts that inherit those base classes and just stitch the methods together along with any edge case logic you needed rather than being forced to modularize every line of code.
I don't know if you can get your scripts to give warnings in the tree if one of your nodes has the wrong parent or doesn't have the required children, like if you create a staticbody without a collision shape it'll tell you. Also custom icons would be a good idea.
>Do most programmers do the procedural -> abstraction step that you mentioned?
No they try some big-brained abstraction right off the bat without understanding the problem properly.realise it's the wrong one after it's too late to change, and then it hangs like a millstone around their necks throughout the project or they waste a bunch of time ripping it all out.
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>>563634919
Once its full of landmines you embrace the sunk cost fallacy because everything is so shit that refactoring makes any part of it explode, and you used it everywhere so now everything else also gets to explode.
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man, I'm so happy because I do feel I can make anything with gemini.
:D
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>>563635023
>>Do most programmers do the procedural -> abstraction step that you mentioned?
>No they try some big-brained abstraction right off the bat without understanding the problem properly.realise it's the wrong one after it's too late to change, and then it hangs like a millstone around their necks throughout the project or they waste a bunch of time ripping it all out.
Literally described a different project i had with a hyper autistic oop implementation.
Fuck you may be right.
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Mountain made of Raymarched Tiny Voxels SVO.
I am making a game similar to 3D Dwarf Fortress, but with much more to it.
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Made some small progress on my Yoshi's Island inspired game
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>>563635880
That's not a bad idea actually. I didn't know what to make as a test level so I just went with the tried and true classic. I am hoping to be able to release this on Steam and the Switch at some point. Of course that's just a pipe dream right now
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>>563633019
As always try it and give me harsh criticism
https://angular.itch.io/evil-tactics
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>>563616820
>the only way to quantify their opinion was by sales numbers
that went out the window once they figured out marketing
shit like wow should have never been as popular as it was but they marketed that shit like hell to people who had never played an mmorpg and many didn't really even play games
after that high sales only meant that they succeeded in marketing that shit
it wasn't until steam reviews that we got some of the consumer power back and it still means fuck all to the big studios who already made their money
on the flip side having reviews is good for the indie dev because having good reviews can entice people to buy the game when they otherwise might have not
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>>563638517
When Buffy first finds herself in the Initiative and talks to Walsh, the conversation turns to the behavior chip, and Buffy says that she's already seen the results of its work. When Riley and Walsh look at her, she adds that she saw it on Discovery. A small moment of protection for Spike...chopped as fuark!
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>>563631072
you lerp the visual projectile to the position and trajectory of the code projectile that actually hits something
if you shoot from the gun the problem is that the barrel isn't aligned with the center of screen point of aim direction so you gotta do hacks like above to fix it and of course you can start from the barrel with the hit detection too but it will mean sometimes the gun will shoot a wall even if the crosshair sees the target so it's more suited when going for a realistic feel where the gun is part of the world and you'll want to add a bunch to that system to make it feel good
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>>563636829
Aside from the obvious, like repeated animations and how all animations are synced up to each other. The swirling orbs are in the way of everything. The hand pointing to you, the units themselves, movement as well. The enemy also moves lightning fast, which is what I prefer, but it's so fast you blink and miss whatever happened. Not that big of a deal because your health is always displayed, but you could probably clean the game up by removing the health bar, swirling orbs, and use the hand more for this info if you hover over them, give them an "exhausted" animation state when they are out of turns? Use the hand to hold up its fingers for their health? If so, then give the hand some character, like making it green like our gobbos. Not sure if you intend on giving the characters more than 5 points of health, but if not, I'd use the hand. Also not being able to move the camera means you're super zoomed out and miss the finer details of the game.
Not sure how much of this is relevant to you depending on where you're going to go with the game, but... well, you asked.
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>>563617106
>t's the power to hyper-optimize our products through real metrics.
It's the power to waste your time going down the wrong rabbit hole by not understanding that there's a difference between what people say they want vs what they actually want. There's tons of people who say they want an affordable, purpose built, no frills sports car, and yet when they actually get made almost no one buys them. Instead they go buy a 4000lb slow SUV with the seating position of a bus.
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>>563638931
This is great thank you, an exhausted animation does sound like a good idea. The health will go up over time so i cant exactly use it for that but at the same time there are only three actions in the game, so maybe i can try somthing with that .
A previous complaint was the lack of health bars in the game making it far harder to see, i'll try reducing the size and making unfocused one more transparent first.
I agree the swirling orbs are a bit busy visually
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>>563636829
I did the first battle. is that horned lady going to sell us stuff? did I miss something?
being able to pan with middle or right click would be nice. I've been using PureRef a ton lately, so I felt like I'd lost a limb when I couldn't pan with the mouse here.
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I turn 25 today. Never had a gf and am still doing an undergrad. If things go right next year I'll be graduating and devin my first commercial game. Pray for me bros
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what do I say?
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>>563639865
Sync shaders to certain values, bind those values to a certain frequency in a script by using AudioEffectSpectrumAnalyzer. It's built into godot. So you effectively just want to focus on one element per frequency. sub, bass, kick, mids, highs, etc. Oh it's also important to not use TIME in your shaders you want to increment time outside the shader through script with delta.
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>>563640346
Time comes for us all friend. Just try your best and don't waste time on dumb shit. A GF is nice, but if it's just a band-aid for a shitty life it'll all fall apart anyways.
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>>563640607
If you're serious, just give some general info about how you handled the creation of the game. Not like... "I made a script to make her big titties bounce", but "I'm anon, I worked with a team since 1872." and shit like that.
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>>563640580
>asserts that listening to feedback is a good thing and that you should do it
>anon points out why that is retarded
>immedaitely does a 180 on its own position just to try to not look like an idiot
zukjeet you are the most pathetic poster in this thread, you should kill yourself already
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The slop must flow
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I hate rigging.
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>>563643408
yeah, when you have finished the checklist, you get this button to submit the page for valve to check for mistakes(unreadable logos etc)
took me 3 days to finish(had nothing prepared)
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>>563640346
Happy Birthday anon! What kinda game are you considering making, commercially that is?
>in my 30s
>graduated years ago
>never had a nice job
>never had a gf
>never had a financially successful game
Why yes I am frustrated at myself and depressed.
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I don't get it, how do they do it? I struggle so much to push a game from start to finish yet there are people who just pump out games like nothing. Look at BiteMe or Branno! Why can't I lock in and work? Is it because I have no faith in my games being financial successes?
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Skill/ attack icon.
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>>563644269
>>563645431
sexo
are we finally back?
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>>563645304
I faced this problem for years, only recently broke that curse by having a prototype land perfectly in the ven diagram pic pic rel. I also play tested it with people from day 1. and the looming AI take-over lit a fire under my ass.
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>>563645307
maybe. he just has to keep building intuition, and he's taking failure in stride. His viral game seemed to have a lot of effort, his trailer showed a lot of different variations to the premise. I hope he makes it.
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>>563599997
On a similar topic but how long does it take for musicians to make music on average, commission-wise? So I can know how many months before my game is finished to contact them.
Like how long would 5 songs take? Or 10?
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>>563645090
>took me 3 days to finish
Fuck. I was hoping to participate in the June NextFest but the deadline is on the 27th and honestly I'm not ready. Like I could get the demo there in time for the fest but there's so much supplementary work to be done that making this submission deadline would be hell. Then again waiting for the next one would suck. October is still half a year away and I would have liked to release the damn thing by then.
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>>563645870
How did you prototype so fast? I tried doing 2 prototypes. I never got to doing both. I started the current game a few months ago. Have already been through 2 periods of no development.
>Games I'm good at making
Only text based from the looks of it :(
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I'm forcing myself to play through my game and it's just kinda boring.
I kept telling myself, "it's gonna be more fun with better graphics and juice added" but it's not really the case. The gameplay loop is flawed from the start, and I don't have time now to rework everything. I think I'm just gonna make the game easier so players can finish it faster and not get too frustrated at it.
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>>563647014
you might be able to squeeze in, just do really quick assets(angel zero for example). even without valve reviewing my page it now says I'm eligible for nextfest(just have to opt in). I could have been finished in one day if I didn't agonize over writing store descriptions and just slapped some text up for logos/capsule
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>>563646970
and that game was in development for literally 10 years, in that time they built up a big discord server full of asskissers for their own game, also made connections with lots of e-celebs on xitterite and youtube, which all helped them gain very big momentum on launch
+ they had a kickstarter AND a patreon to finance more direct shilling, and had bots spamming /v/ threads for a week after release.
can you do all that? if you can, then you can also get 4 digit reviews on a 25 dollar unfinished early access game
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>>563644269
>>563645682
kys pedophile
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Holy shit, this is amazing, wtf, lol.
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>>563647443
How long did you spend on your project and what are you gonna do going forward? For me it was 2 years.
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>>563647578
>built up a big discord server full of asskissers for their own game
People naturally drawn to quality game that pays obvious homage to Ergo Proxy and Deus Ex
>also made connections with lots of e-celebs on xitterite and youtube
Audience keep bringing game up to their e-celebs and their friends
>Kickstarter
Confidence project will finish with funding
>Patreon
To milk the whales
>bots spamming /v/ threads for a week after release
People naturally excited about a game in the same vein as Deus Ex
Just make a good game
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>>563647618
This is basically that skeleton horde game but way more appealing. good job cris.
https://store.steampowered.com/app/3199360/Skull_Horde/
ugh, skeletons are icky. I want hordes of ash ketchums following me please.
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>>563648459
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>>563647943
zukjeet, you'd best not talk about things you have no idea about to avoid such embarassing posts
for the record i actually was in those threads on launch, and peripeteia plays nothing like deus ex either
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>>563648830
>it only needs to read the same
doesn't even do that either, really funny how you talk about control of perception when you yourself are incapable of perceiving the key aspect of what made peripeteia popular, much more so than any relation to immersive sims.
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>>563647804
Mine's a new project, a few months old, i got a gameloop but it just isn't matching my fantasy/vision of the game. that's why im going to spend more time investing in more content to see if it finally clicks.
I'm new to gamedev but i only find it fun when im chasing after a vision or a tone, so it'll be time well spent if i find out the game just doesn't work. It would only help my next game.
what's your goal with your game?
>>563648346
It's an adventure game. i dont have anything i want to share but ill start posting progress in a few weeks.
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>>563648923
I looked at the trailer for 2 seconds and Deus Ex popped into my mind, before I even read the tags that it was an immersive sim. Top review mentions it's a game like Deus Ex. Your mistake is assuming that cultural phenomenon has been experienced by those that perpetuate it. It is as much a social mask as it is a genuine interest, that's why you see CRPGs have such breakout successes even though CRPGs were never that popular during their peak. It's because people want to experience for themselves what it was like to live during a time of myth and legends. Those works of media speak to something deeper, some fundamental truth that can be hard to pinpoint exactly what it is but it's shared by everyone, dettaching yourself from it is committing spiritual death and why your games will never have SOVL.
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>>563649949
do or do not, there no triBEAAAMM HAAAAAAA!!!!!!
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man, this is beyond the average level of agdg cringe and becomes 100% KINO and based.
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>>563649097
>what's your goal with your game?
Prove my worth as a human being.
Well fundamentally it's kind of a chess game with more control over the environment, such as being able to destroy some tiles or place teleport traps where a pawn on a tile gets sent to another tile, stuff like that. I'm just struggling to make it fun.
Adventure game sounds fun though, is it point and click? RPG? Text game?
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>>563650931
>Prove my worth as a human being.
haha same.
i'm just trying to justify my existence.
rpg. im trying to do something weird, so i wont be surprised if playtesters will not click with it.
i dont think im special, i believe my game taste is of the majority, so that's on my side.
that's cool. you should get people to try it out and see what they think.
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just remake elden ring but it's the genepunk horror setting it actually is instead of pretending to be anor londo 2
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grim
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>>563652473
I wish I could. every time I watch a tutorial for the sound I want the guy goes through this insanely convoluted process.
>first we hubwire the squaretooth to the reverb rng set the osccilator to linear explusion, then quadhop the greeble dials using a port jigger.
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Literally every argument about Steam on /agdg/ goes like this.
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>>563645304
I focused on learning how to enjoy the process and eventually through enjoying the process i got good enough to make games that weren't significantly flawed and wise enough to know how to better scope towards my abilities.
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>"why don't more people post progress?"
>what happens when you post progress:
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>>563654234
oh..um..ok........um.......let me think.......
>>563654796
kys please. also why did this game fail? was it marketing? seems like a competent game.
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What did he learn?
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>>563655304
WTF this game looks like my type of game. why did it fail......bros.....
>>563655590
elaborate please.
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>>563655304
>>563654796
friday status?
>>563655558
are you releasing on a friday, right? right?
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>>563655543
>especially if they wanna try out new concepts or genres
Lol yeah cause game developers are known for trying out new concepts and genres.
Even when they make "new concepts and genres", most devs will try to leverage their other games audiences to sell more. See: Backpack Hero devs trying to release Moon Watch.
The only exceptions to this are usually streamer devs doing it as a social experiment or something and it's always extremely obvious to people, like Megabonk.
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>>563655867
graphics looks charming enough, (better than necesse at launch...), systems seem deep. popular genre, i think. Do people have crafting fatigue? im a sucker for colonies and npcs. i might play this game.
this was actually blackpilling...dev took 6 years to make this game..
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>>563656037
It's inconsistent, Necesse was at least consistently bad
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>>563626475
a classic
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>>563655558
Aw, sweet! New steak coming right up and I'll buy myself a new yacht!
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>>563657273
i used claude code the other day, creating a context folder with just a shader file inside that i wanted it to refine
fucker actually scanned my directory outside of the context folder, looked for anything that looked like a project where this shader would look appropriate on, found an old backup folder of my actual game and pasted the shader in there
be careful with this fucking thing
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>claude starts calling me by my birth name unprompted
uhhh bros? how did he get this info? from my credit card??
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>>563627756
It'll look better once there's a pulse effect
Also it sometimes kills my framerate and sometimes runs smooth and I have no idea why
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claude: do you want to READ <file>?
permission: denied
claude: do you want to run `python
import lots of bullshit
# ...
# ...
# ...
with open("<file>", "rb") as f:
data = f.read()
# do tons of bullshit then write back
SURE! GO AHEAD!
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Joshua
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>>563658908
>looks better from every angle except first person
goddammit
pulse will fix this
>>563659062
might do this, should be p easy, all you have to do is give objects colour on layer 3 or whatever and copy that into the particles
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Progress: more polish on the new idle animation. Also started working on a new walk cycle to match. Going to have to adjust some attack startups and recoveries as well.
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>It always works!
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Why are simulator games so popular? it's a guaranteed money maker
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the guy who came up with captain falcon and staar fox got dicked down so hard by nintendo
whats the deal? why did they treat him so badly?
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>>563661208
It's the preferred genre of the PC Gamer Master Race (sieg heil)
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>>563661208
>>563661885
I'm normally not into simulator games, but I came up with an idea for one that I would actually want to play so i WILL be a millionaire soon
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>>563647101
I look at mine and wonder what it's missing despite seeing a few other games similar to it and just as "empty" with reviews in the hundreds. Makes me wonder if I'm overthinking it since the overall content in mine is intended to have more than theirs.
>>563649097
Mine still needs more content. Just struggling on what I should be doing. Plus indecisiveness on the artstyle. Done very little on the art end, not much reason to work on it if I do end up switching from pixel art to either hand drawn or 3D both of which I could see looking better.
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>>563662425
>fantasy adventure simulator
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>>563655304
I like the artstyle, this is grim. Not the first game where I see this happen to it despite it piquing my interest. Though idk if he is being honest about giving up or if this is a ploy to get the algorithm to push his game. Might buy it if he ever puts it on steep discount. I've been on a long streak of not playing games much anymore and have several games I still want to play but haven't gotten around to.
>>563656519
I'm pretty sure I've considered that. Saw one dev who reskinned his already available game, idk why when he could've just copied and pasted it and resold it lel
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>>563654785
I just can't, so much of the process just sucks. I just want my game to fully exist so I can play it without being spoiled and also to get rich off it.
>>563655304
That gamedev is not all that fun when you don't succeed?
>>563655743
Nta but idk. Looks like my kinda game and may just buy it on discount, 50%+ minimum discount maybe more idk since there was another game I wanted that even on a steep discount did not result in a purchase
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>>563655304
after doing some research i found out why he failed
my theory of only the profane enjoy e33 is proven more and more right
do not weep for this gaylord
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>>563645304
If you don't think winning it's a possibility at some point you will have a meltie and breakdown
The practical reason on how to make games faster is very simple: you build your own codebase, and improve it and expand it each new project.
To be more clear: you build something you know you want/can iterate on. For example a pixelshit platformer can be iterated for hundreds of different games. The camera work will probably be the same, so the ui for life, options, enemy ai, how jump and atk work... you get it
So don't make genres too different from each other, otherwise you can't recycle much of your code.
The implied rule is also to not give up at your first game, because it will be most probably be bad and make no profit.
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if i think about it commitment is exactly what's holding me back in life. not talking to new people, not playing new games, not listening to new music, not trying new engines/frameworks, not watching new movies.
commitment is a dead end.
or maybe commitment is about "coming back again in the end".
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arma 3 dev https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876
04/15/26(Wed)14:01:11 No.563663359
04/15/26(Wed)14:01:11 No.563663359
arma 3 dev https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876 04/15/26(Wed)14:01:11 No.563663359▶
>>563659389
faggot
anyway, progress, not all shown (Error: Maximum allowed video duration is 120 seconds.)
Oh ok fuck you then, see here
https://github.com/zakanater19/godot-roguetown/tree/main
>>563606621
>everyone i don't like is betz
probably true since he has no game and all he does is control his gamedev trooncord, v3 and shitty webcomics and for v3 he does not even do any of it just pays others to do the graphics/art/voiceovers, and the cheap nigger even uses a free website and hosting service for the v3expo site while his wifes and his parents are loaded, he is probably not working by the shape of his arms and voice and with how much he keeps getting for donations he is probably a stay at home husband (no kids) and gets an allowance from his coon lover wife, in fact i bet betz made this very post
>>563661185
it's tranny projection
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>>563661885
when will the mods fucking ban this fucking nigger already?
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arma 3 dev https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876
04/15/26(Wed)14:07:04 No.563663621
04/15/26(Wed)14:07:04 No.563663621
arma 3 dev https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876 04/15/26(Wed)14:07:04 No.563663621▶
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>>563663359
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arma 3 dev https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876
04/15/26(Wed)14:19:43 No.563664132
04/15/26(Wed)14:19:43 No.563664132
arma 3 dev https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876 04/15/26(Wed)14:19:43 No.563664132▶
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>>563639073
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something i've noticed when talking to people and actually really trying to make a game is that my brain is so used to trolling, shitposting and meme'ing that i can't even be serious anymore.
feels somewhat like having low morale and making a joke out of everything.
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>>563657273
>>563657708
>>563658113
shit like this is why I only use AI in the browser chatbot form
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having a hobby is so fucking stupid dude
if you're not thinking about being good at it fast so you can monetize it you wont bother committing to it each day/week
if you're only thinking about making it a side income it quickly turns into another job you clock into on the evening taking away all the enjoyment
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>>563665446
Download a niche game engine tonight. Use the experimental feature. Announce a hotfix at 4 AM in a mostly empty Discord server. Build in a genre you’ve never touched. Listen to a player you think may have nothing in common with your vision. Keep the prototype raw. Try a weird mechanic. Make a Roguelike Deckbuilder. Make two. Be open to a design philosophy where you may not understand or agree with the developer next to you, but join their Game Jam anyway. Refactor slowly. Tip Gabe Newell. Check in on your playtesters. Check in on yourself. Enjoy the ride.
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>>563665657
>>563664586
>>563664838
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https://www.youtube.com/watch?v=2WjTFvYFthE
I love how my experience let me create kino without effort now.
This video is literally certified and guaranteed kino.
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All of the missiles.
Sorry progress on this is so slow and that I don't post much.
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Anyone else hoping BiteMe wins hard with MMO98 so they can dab hard on reddit gamedevs who hate them?
>>563655304
Any info on how long it was in development?
>>563664843
That is just insulting, high cut and now they tack on a fee? Lel. Would be nice if Steam at least increased the app fee to block out so many games from releasing.
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>>563666556
Marnix mentioned he reused the steam app id for MMO98. I think it's been in development for under 6 months. Considering Wasteland Bites had a similar follower count, it is looking to be a ~250 review game bt the 2 week mark. My guess is that it will do better since I doubt they will encounter the same issues, poor difficulty scaling and rng. Though it does suffer from not being very marketable, then again Wasteland Bites got little coverage from big streamers.
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I worked so long for so little reward.
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>>563666592
Whoops posted the wrong video, here is the up to date one.
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>>563667382
no game?
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where are da loligaems????
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>>563667879
>try human guided AI coding instead of vibe coding
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>>563657273
tard
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>>563657273
>>563657708
>>563658113
another good day to be a luddite
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>>563666392
>>563667242
>>563666556
>games start being made when the steam page is created
Uh no.
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>>563608521
Added enemy "ai." They can either mindlessly run toward the player or just try to stand still. For the webm they're using the latter.
Started working on collision physics. I'm not much of a math guy, I think I'm missing Newton's third law.
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>>563668806
very oof
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>>563668806
>8 years
Yeah this guy seems to be on the same type of dev cycle as me, slow. Good odds for:
>tinker around with a new game
>give up a few months later
>quits gamedev
t. Spent around half a decade on 1 game that got cancelled
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>>563655304
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>>563665602
I had an imagination scenario where I was living in an Icelandic Town and I had some job and I would work on my game after work and on weekends.
And I would go to this place in the morning to get something quick to eat and drink, and there would be one woman working there who asked me how my game was going.
I of course imagined the woman as being her. My Red Haired Beloved. No other face is able to sting my heart.
And in the Iceland scenario, over time she reveals that she does art and we start game dev'ing together in the evenings and on weekends.
I see her everywhere. I'd stay alone in the case where she never arrived to me. She is the only one capable of breaking my heart.
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>>563671627
Imagine being a dev couple making the kinoest kino imaginable and being able to yesdev each other through the highs and lows
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>>563672036
The new agents are still chewing on it. I already have the main audience correction in place, so I’m giving them one
final short window for additional edge cases; if they still don’t return, I’ll finish from the current revised version
rather than burn time waiting indefinitely.
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Wow!
>Nvidia just announced Lyra 2.0: Explorable Generative 3D Worlds
Reminder that the future is not AI generate art or AI generate code - the future is entire AI generated GAMES.
Idea GODS won.
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>>563667645
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Raylib is amazing chuddies.
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I'm finally done with these, time to make some animations.
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>>563678030
I just copied and shrunk the rig I use for the bow which did come from a bow rigging tutorial.
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it's happening...i still need to finish editing the trailer
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>>563655304
>developed in Gamemaker
>bugs and jank and poor design
Probably mostly the game developer's fault, other people have released games in Gamemaker without lots of jank, but it does possibly seem more frequent for games to be janky if they are made in Gamemaker than other engines.
Even GDScript has some optional typing, and C# is statically typed.
Anything like this, but with active maintenance and popularity?
https://github.com/Braffolk/typed-gml
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Anons, I have a friend who is an interior architect and want to switch to video games. What advice can you give? Where we live there aren't many game dev companies so I suggested making 3d models and putting on the asset store. Are the asset stores too saturated?
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>>563677778
graphics rendering, shader programming, collision detection, physics, networking, user interface, etcetera
like implementing volumetric fog from research papers or cloth physics for fun instead of actually making progress
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>>563677592
Quick lil fanart to take a break from shading frames.
Why am I getting connection error when trying to post?
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>>563679661
*kek someone did it, then took the money and ran
maybe there's an opening here
https://store.steampowered.com/app/2553050/Estate_Agent_Simulator/
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Anons, I have a friend who is an interior architect and want to switch to video games. What advice can you give? Where we live there aren't many game dev companies so I suggested making 3d models and putting on the asset store. Are the asset stores too saturated?
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>>563670734
baby's first boogeyman. literally just >>563671204
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>>563670734
baby's first boogeyman. literally just >>563671204
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basedjack is more usable right now
https://i.4cdn.org/gif/1776143850456096.webm" target="_blank">https://i.4cdn.org/gif/1776143850456096.webm
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>>737010738
>Turns out they just reduced the POM steps as you got further away
Oh yeah limiting steps based on pixel depth sounds like a good idea, thanks anon!
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proggy
if you gib a dude that's on fire, the flames remain on the gibs
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>>563683589
Imagine expecting the retards running this place to ever do something properly.
This site has been completely unusable for 2 days and I'm still getting connection errors all the time.
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>>563685313
I saw someone post one for Godot few days ago. Pretty cool stuff.
https://godotshaders.com/shader/spom-with-horizon-detection-self-shadi ng-silhouette-clipping-parallax-occ lusion-mapping-self-shading-horizon -trimming-erosion/
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>>563685939
No, tesselation adds geometry. The plane in the video is literally 2 triangles the entire time, with all happening in the shader.
>>563685765
>that was impressive what, 10 years ago?
Try 1 week ago. Everybody is impressed by seeing SPOM.
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>>563685313
>>563686515
how does it interact with lamps in dungeons
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>>563679636
Nice. Thanks, anon. Looks really cute.
>Why am I getting connection error when trying to post?
Servers are shitting themselves, site became completely unusable last night.
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I want to make a game based on Doom code as a template but a) reskin with new maps, enemies, weapons appearances b) give those new enemies, weapons new functions to create a standalone game based on the Doom code.
Recently i've been automating tasks at work via A.I. coding and wondered if this is equally useful for game coding? any tips, advice? I have ChatGPT and Codex but is there better tools?
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>>563688119
>create a standalone game based on the Doom code.
https://github.com/zdoom/gzdoom
if you're a luddite:
https://github.com/UZDoom/UZDoom
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Dear Godot Retards
Nobody wants your state machine code fuck off, faggots. Stop uploading your slop to the godot website. There are 500 different state machines and they're all the same damn thing, retard brownoid morons.
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4chan's raped so idk if this already got posted and i cant see it, but...
if i want to make a little 2d turn-based combat prototype, should i just learn like godot and toss it together in there, or could i get away with making some hasty python slop.
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>>563687597
https://store.steampowered.com/app/3967470/We_Gotta_Go/
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Planets are kind of gay.
What if there was a space game with no planets, the entire game is MEANT to occur in the void of space. There's things floating in space such as space stations and space ships and even people with superpowers like for example Viltrumites flying around in space, but there's no planets. Probably like 100 space stations though.
Thoughts?
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>>563690287
Also in the void of space is "bio domes" which are artificial glass domes of space stations where inside the dome simulates a biological environment with trees/grass/etc but that's the closest thing to a planet there would be, and they're small.
all in all i think that's far more interesting than boring dumb planets.
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You need to become a sociopath.
You need to be ruthless, cold, calculating, and remorseless.
You need to scam, lie, cheat, rape, steal, grift, and destroy the competition completely.
You are now GMI. This is indie game development in 2026.
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>>563691360
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>>563690287
>>563690805
to put it differently, it's a game about floating fortresses and the conquest thereof. its multiplayer btw kinda like rust but in a free floating void (space). other than amazing floating fortresses (space stations, motherships, and more) up for grabs, there are crazy natural phenomenon like wormholes and black holes and asteroid fields and even supernatural stuff like "Angels" like the kind in Evangelion for example. but there are no gay PLANETS.
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nothing interests me in gaming anymore. the only thing i can think of is modern day games. where you can actually go into houses and find meaningful stuff you can use. kinda like in zomboid, although even in zomboid the stuff you find is very limited and assets get reused hundreds of times (everybody having the same bed, couch, kitchen etc.)
what i absolutely grew tired of is medieval stuff. i have no interest in being a stone age nigger anymore.
really, modern worlds (not medieval, but also not futuristic) are the most underrated theme ever.
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>>563693872
Explain THIS
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>>563692845
>google it
>find this
interesting...
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if i believe i can't make it, then why can i also not just give up? like, if my brain really believes it's impossible, why doesn't it just relax and watch movies and play vidya? why do i keep trying if i believe it's not possible?
is it maybe the same force that makes you keep playing competitive games, even though you know the chance of becoming a pro are near 0?
maybe being addicted to the frustration?
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https://www.youtube.com/watch?v=2WksO5uEUH8
There's not single dev on agdg that can reach this level of kino.
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if steam has 132 million monthly active users and 100k people buy a stupid meme game, it doesn't mean that gamers like stupid meme games, it just means that people who like stupid meme games will buy your trash. it also means that over 131.9 million people think your game is stupid slop.
actually its insane how many users dont buy any new games.
i'd say gamers aren't idiots, but idiot gamers are the easiest target audience to sell stuff to.
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Why nobody has made a massive battle royale harem rape action rpg autobattler tournament simulator?
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>>563693995
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I have the look I want. It's pixelly. It's got belly to it. I love this.
Raymarched Voxels SVO via the Fragment Shader. I raymarch voxels into rasterized instanced bounding boxes.
https://youtu.be/T5fU7m-jR_s
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https://store.steampowered.com/app/1833060/HOME_Survival/
>when you listened to the "just do it, just finish something" guys
daily reminder that it's not about action, it's absolutely high IQ, taste, gut feelings, creativity/inspiration, brutal honest judgement etc.
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>>563696632
>first and thirt person shooter
these retards didn't even care enough to spell check the short description of their game. their screenshots make the game look like a shitty day z clone. these survival games are cringe copy and paste cash grabs. they very likely made next to nothing for that game.
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not finding any games i like is my super-power. it means if i ever find something i like it'll be very niche and i'll have no competition.
maybe depression isn't bad after all.
if i find something a depressed person wants to play, then i'll reach 90% of gamers.
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>>563696881
if your "just do it" plan is to download a bunch of assets and premade unreal blueprints and poorly slapping them together making absolutely nothing original in the process then nobody is stopping you. it is a guaranteed flop, though.
so yeah. just do it but not like that.
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it seems like nostalgia works best for people who didn't experience the time. e.g. i have 0 nostalgia for ps1 graphics cause i played tons of ps1 games as a kid and i was done with them the moment ps2 dropped.
it's probably the same reason medieval themes work. experiencing a past you never experienced yourself. if a real medieval person would still live they'd have no nostalgia for it cause it was just stinky unwashed people, sickness, starvation, hard work, getting killed by barbarians, getting your teeth pulled without narcosis etc.
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>just do it
>but not like that
>just be yourself
>but not like that
>stop overthinking
>wtf you haven't put any thoughts into that game
>scope correctly
>wtf this game needs way more work and content
tired of gamedev advice slop
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>>563697679
yeah those games can look okay if you emulate them and crank up the graphics.
those games looking good natively in isolation on a crt doesn't mean shit; people are playing shitty looking ps1 games with pixelated ass shaders on their modern LCD screens and they look like shit. not endearing not nostalgic just straight shit pixels.
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>>563697085
i dont understand people that do this. isnt this supposed to be an artform? you should feel some sort of connection or resonance with the game youre creating.
I'm speaking of the human desire to create something from within you and share with the world. your attempt to connect with others, and share some idea you can't really put into words.
>pic rel
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>>563698516
>reading the rockyidle website
rocky idle dev worked on this for 2.5 years, had an artist but the artist quit and took his art with him. leaving rocky no choice but to join the dark side--once burned twice shy.
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>>563698827
I don't think so
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https://pastebin.com/0fzLu0kn
Nobody's gonna help me fix this shit are they, but that's okay.
>Fix juggling/enemy responses for the most part.
>Now this mf just won't attack unless I hit him, and even then he doesn't do it for more than a few seconds.
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>>563698691
>103 people (78 professional roles, 25 thanks) with 158 credits.
>>563698827
>183 people (121 professional roles, 62 thanks) with 185 credits.
>142 people (121 professional roles, 21 thanks) with 149 credits.
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>>563700108
Okay, I grant that they did something really right with that at least, the pseudo 3D makes the scenes look just like an anime of the time.
>>563700362
>japanese
does he know
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>>563696632
>>563696881
Just do it part is reserved for games you put on itch as you learn. You gotta get into the habit of doing and finishing shit. It is only by doing that you develop skill to make good shit.
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Got weapon switching to work. The Animator Override Controller really came in handy, I didn't know it existed so I first thought about cycling through the weapon animations with a Blend Tree setup until I found out about it.
I will post proggy once I figure out how to setup the dual crossbows since right now it treats it as a single weapon so it only shoots from one of them.
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>>563701669
Okay anon here's your solution to everything: https://github.com/christides11/hack-and-slash-framework-OLD
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I see now, the problem is the "programmer" copying and pasting all of the stuff from gpt
instead of fixing the important things he's making things more and more complicated from adding 1000+ lines of gpt programming instead of making a simple 300 line prototype and attacking a non-moving cube enemy
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>>563702142
That’s what I initially did.
I realized that if I was going to actually make the project work correctly he would need to be a much more complicated state machine rather than a more simplistic series of flags and physics checks
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>>563701602
>It works
I'm gonna fucking shoot myself
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>>563702827
>>563701602
BTW I genuinely feel gratitude towards you. I am sending a really nice "Anon-hug" (I'm actually known for giving REALLY good hugs by anyone who knows me)
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Shop background panel. Where you'll buy upgrades.
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>>563704130
Thanks fren. This is her game btw. I'm just doing the art.
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>>563704719
Sex, even if it's just with a prostitute, changes a man. Maybe it's about time for you too to finally hit that developmental milestone you've been missing for so long. Now is better than never.
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>>563704719
I didn’t sell out, I ain't a simp. I'm not a cuck. The foid is 19 and like German. I'm not a pedo.>>563705231
No it doesn't. I'm a schizoid, I felt nothing. Nothing changed.
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You know what? I’m gonna take a break tomorrow. Maybe grab something nice to eat. Hang out with my sibling. Something nice idk.
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>>563705231
>Maybe it's about time for you too to finally hit that developmental milestone you've been missing for so long
NO! I won't give up to my wizard powers
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road to vostok was 100% written in gdscript.
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>>563708215
This is something I agree with.
My problem is that while I generally understand code if I sit down and really go through it bit by bit, I get so nervous and overwhelmed with seemingly impossible tasks that I hurl prompts at the wall in a panic.
Usually whatever’s troubling me can be solved in seconds. But I need to work on that.
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>>563703231
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>>563702341
Just finished it, I will post it next thread.
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>>563708215
for now only, in a few years you wont need to know anything except english to make anything you want. We will generate all code and art perfectly and quickly.
It's better to spend the next few years thinking of good storylines instead of developing any technical skills.
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>>563699039
>had an artist but the artist quit and took his art with him
how? did the artfag delete every image asset of their shared repo or something?
>no he asked to have his art removed
then fuck that bitch, you made the art and he already paid you. rocky idle dev had all the right to just keep the art. fuck artniggers
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>every single board is now experiencing an insane drop in activity
4chan is kill, /agdg/ is over
we thought it was the schizos who were gonna kill it, but it turns out it is rapeape who will strike the final blow
it's over
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The weak should fear the strong
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>>563711529
sorry but we do get kind quirky every now and then...
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>>563711529
ledditor syndrome
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>>563708327
That guy's devlogs make me depressed.
He has such a methodical approach to game development, properly lays out his steps in a diagram and tree which he follows and explains his steps, I feel like a complete hack who just wings it by comparison.
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