Thread #2171562
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>implying anyone reads the OP
+Showing all 467 replies.
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fpbp
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>>2171562
i think finally even mazed whales are starting to leave eve, both because their literally dying and they feel clapped out and want any alternative.
The original appeal that drew them in is eroding away - multiboxing is essential to many activities simply because they are too unrewarding to do solo. Getting new players is pointless the way its designed now - content with one account is tedious and risky, and not very rewarding. How can a noob justify paying to sub alts to participate in gated content when the stuff they do solo cant hold their attention?

Im just tired of wanting polish on old content, while they make a clone of a shooter that has already existed for 25 years and "patch" eve to add rainblow ore multiboxing events and more abandonware content.
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>>2172383
I agree. Eve has certain momentum with how attached and addicted people are to it but that will eventually whimper out. There has been at least a half a decade of extremely underwhelming development while their attention is somewhere else excluding MTX stuff.
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>>2172007
So I missed the patch notes but heard something about the Succubus.
What did they do to it?
Was it another +0.01 Inertia +50hull and call it a day?
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>>2174357
cap stability for two small turrets.
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>>2172383
Eve player numbers have been trending upwards for over a year retard.
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F1 slav bros? 49-U6U soon 17:00 ET
1 trillion isk fight is coming
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>Eve account numbers have been trending upwards for over a year retard.
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>>2175566
I mean he's right.
We were down to 9k online when Scarcity ended.
Uprising and a few other solid expansions unironically saved the game.
We hit 40k online end of last year, which makes Eve more alive than most AAA normieslop that's come out in the last few years.
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>>2175667
Despite so many accounts online, activity is down across the board. Killmails in j-space over the last year are down 30%. In lowsec, they're down 18%. Less mining is being done in high, low, and wormholes. Blue loot sales are down almost a quarter, and red loot from the abyss is down as well.

The only thing that hasn't declined is nullsec, which comes at the expense of every other area of the game. For everyone else, EVE is in an awful place.
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>>2175741
>activity is down across the board
Cuz nullfags wont fight each other and wormholes are all owned by 1 alliance now.
Lowsec chads carrying the game casually dropping dreads on each other every night.
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>>2175741
Cuz LP prices have doubled in the last month so everyone's ironically using multiboxxed accounts to pull burners.
Market is completely drying out of faction modules all the time and no-one can fill demand quickly enough.
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>>2175741
>Killmails in j-space over the last year are down 30%. In lowsec, they're down 18%. Less mining is being done in high, low, and wormholes. Blue loot sales are down almost a quarter
Because CCP is trying to force everyone to Dread krab and push Marauders out of the meta. Dread krabbing is fucking great, you make buttloads of isk, but it comes at the cost of putting at absolute minimum 12b on the field, with an absolute minimum of 40b up-front investment for a fit Fortizar, a Carrier roller, and 2 Dreads. Marauders by comparison just require an Astra and a couple of Marauders and battleship rollers.

Doing c5 sites in Marauders now fucking sucks, a c5 marauder site is like 250m compared to 750m with dreads. It's actually just outright worse than blasting c4 sites with a cheap fit Vargur.
Low class is just dogshit all around. The combat sites are shit, the mining is shit, everything about it is shit. The only reason to live in low class is to have a LS/NS static.
That's why Lazerhawks et al are starting to move to Null. Individual isk generation in wormholes through dread farms is good if you can afford the buy-in, but on a corp level there's nothing. You don't get moon goo or Skyhooks or taxes to pay your SRP bills. There's no mining to profit from with buyback programs, there's just nothing to do in wormholes except krab for blue loot which has such a high barrier for entry that anybody not already doing it isn't able to start because Marauder krabbing has been nerfed to shit.
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>>2175667
>>2175566
Eve is roughly back to the pre-Ukraine war induced player count collapse numbers.
>We hit 40k online
Free omega. There's been -25% after that based on quick eve-offline fiddling.
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>>2176294
Free Omega weeks with expansions have been a thing forever.
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>c5 marauder site is like 250m compared to 750m with dreads
What's the issue tho? Who the fuck use marauders in c5 when you can do dreads casually. Lazerhawks created WH hell on their own. Of course there is no corp level content when they evict everyone with C6 statics. And this evicting isn't even pvp.
>see 30 ppl enemy fleet
>they're trying to evict us! finally real WH pvp!
>undock with bros with similar fleet
>they sees you and just...logoff
>at night 400000 vultures will appear in your hole
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>>2176352
>Who the fuck use marauders in c5 when you can do dreads casually
People who can't afford to do dreads retard. That's the point.
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>>2176356
>People who can't afford to do dreads retard
Who are those poor poor people and what are they doing in c5?
You can't afford dread but you can afford multiple accounts with marauders (and obviously ready to lose them no way you're farming c5 in 1 marauder)? Not even including typical wh alts everyone have. Do you even play game retardbro?
I have a solution. How about you unsub all those alts, sell all your marauders and buy one dread? Or you go to c4 in cheap marauder (1 account) to make 600+ by farming barracks (520kk for 1000dps). Can't afford dreads my ass. In Null people have dreads and their main content is Ishtar in Havens.
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>>2176394
Maybe if you actually read my post instead of being a reactionary retard you'd be less confused.
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>>2175667
>>2175741
>>2175907
or maybe the same company that manipulates the price of plex has no scruples about manipulating other numbers, like player population?

Honestly 30% less pop is not as bad as I thought it would be, to me it feels like 90% of space is just one guy 4boxing while frantically looking for anything to do that has actual other people involved.
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>>2176405
No you fucking backpedaling rude retard.
If you can't afford dread you have no place in c5.
Everyone who farmed c5 in marauders before were always able to afford dreads. This entire muh marauders in c5 is nonsense. You don't need 2 dreads and carrier roller to farm c5. I can logoff farm in someone's c5 just with 1 dread, hualer and pos and no one will notice my existence for months.
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>Amarr
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>>2175667
>We were down to 9k online when Scarcity ended.
who would have thought that being able to afford and build things would bring people to the game
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>>2176936
Scarcity's problem was always the toolset to mine and build was shit, not the idea behind it.

CCP expected miners to move to lowsec/j-space to chase value with no sort of problems, ignoring the fact that mining in null is completely different from mining in these other two areas. Lowsec is probably the most unsafe area in the game, being in proximity to high sec which causes the playercount to be higher than null or wormholes outside of big wars and have the same problem as null that a cyno alt can sit in a system and completely render it useless to every miner in there. Wormholes have mass constraints which by default limit the ability to scale up and a limit to the amount of available sites within a system which encourages sparse populations. Wormholes can't even meaningfully deploy Rorquals outside of C5 space, not that they ever would have a reason to anyway since the entire band of space has too limited of courses to mine. Yet somehow these two places were supposed to generate the entire supply of Isogen and Nocxium for the entire game.

All CCP had to do was put some effort into designing mining ships and equipment around these classes of space. More mobile mining ships, ships more capable of protecting themselves or disengaging before death, low mass mining ships and industrial command ships, anything that facilitated mining with smaller groups that couldn't rely on a massive QRF response when in danger would've caused supply to go up, but CCP sat on their asses for five years before just deciding to kick everything back to nullsec.
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This motherfucker killed my afk mining fleet. But for some reason im not mad
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>>2176435
I dont know what you're smoking mate, pop's been up and people are fukken everywhere.
You sound like a nullbear that's mad cuz null is empty after like 8 years of them never fighting each other, no offense.
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>>2176936
>who would have thought that being able to afford and build things would bring people to the game
This but unironically.
The last expansion has helped a lot too. Pre-Catalyst Tech 1 Cruisers were like 50-60mil fitted.
They're back down to about 25mil now, shit's great.
Doesnt sound like much but if you want to welp a few dozen of them every night for fun that shit adds up. Its no wonder why no-one was undocking anything other than frigs and destroyers.
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>>2177029
Lowsec and hisec need to completely reworked (or just plain removed). Intel tools need to be completely reworked. None of Eve's underlying issues will ever get fixed due to lack of ambition and focus on other dumb projects by CCP.
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>>2177616
reworked how
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>Intel tools need to be completely reworked
Go back to WH, cuck.
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>>2178144
nuking api in its entirety would be a start
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>>2178144
Currently the game gives you way too much perfect, instant and uninteractable intel. This makes everything gay and boring.
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>i want free kills
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Local on its own is fine.
Cloaked bot accounts that automatically ping discord with anyone that enters local along with their zkill profiles is bullshit and shouldn't be allowed.
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>>2178623
Local chat should be an upgrade for sovnull. If you want local, you should have to spend system resources on maintaining the transponder for it, which takes away from making the system suitable for farming sites.

In fact, there should be an inverse relation between infrastructure upgrades to make a system more safe and the quality and amount of sites available for farming in a system. If you want to make money, fly out to more distant and dangerous places. No more bullshit like crabbing within easy range of ansblex gates or cyno bridges, if you want safety, get more allies in your system and split your loot.

In fact, solo dread farming shouldn't even be a thing, caps should always require direct support from smaller ships to function.
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>>2178436
Currently it's impossible to die unless you make dumb mistakes.
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>>2178887
and yet the world isn’t running out of dumb people.. Been seeing many videos on yt of high-sec carebears crying because they got suicide ganked whilst flying around in ~1b ISK.
>new & returning players BEWARE
Meanwhile the rest of us can fly a Loki unimpeded through 20 gates of Russian/Chinese Nullnerd bubbles. Crazy how some players genuinely think that training skills is somehow an equivalent of learning how to pilot manually, or properly.
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>>2178887
zkill tells me otherwise
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Have Brutor fatigue, send em back to heimatar
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>succubus
was this just another kiting buff
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>>2178934
>high-sec carebears crying because they got suicide ganked whilst flying around in ~1b ISK.
It must suck for highsec that battleship prices went up compared to years ago.
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>>2180112
They went up and now they're down again. Days of 400mil for a fitted BS are over, they're down to like 200mil again now.
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>i want free kills
what's wrong with that
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Couldn't do it, its just too boring.
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Is Stormbringer ratting any good? I'm kind of interested to try.
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>>2181445
Don't, you'll get concorded.
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How many pilots would you need to start messing with the Dracarys. 24/7 botfarms out in soul?
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who is this lazerhawks guy you are talking about?
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amarr
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Succubus with 3 multispectral ecms, small particle dispersion Aaugmentor II. an armor tank, pulses and a neut is a nasty little monster.
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>/dog/ fitting advice
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>fits that differ from exactly what I would do
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I still don't understand dog lore of this general. Is it like cat dicks posting from /kspg/?
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>>2187278
Back in the 2012 or so days, someone used to spam the "this faggot dog" reaction to literally every post as well as the Will Smith.jpg one.
Eventually it just turned into dogposting, and /eog/ being 1 letter away from /dog/ didnt help either.
I still have a bunch of threads from 2012~2014 or so archived away on a hard drive somewhere.
The shitposting is about the same except back then there was more shilling of shitty 5-man wormhole corps, no real discussion on the game and a lot of >amarr >gallente, so things havent really changed
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>>2187327
we've changed anon...
we've all gotten older and our knees + backs are blown the fuck up.
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>gallente
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Gallente ladies getting Brutorized
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>>2188048
Quintessentiall Caldari post.
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rail moa
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What should I fit in the utility slot of a beam executioner?
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kinetic smartbomb
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salvager
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Get titanmogged evebros
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>>2189831
I wish an Avatar mogged me desu
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>>2188048
>Account created in Jita
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>>2189831
It's so over.
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>>2190725
lol
lmao even
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>>2190725
cant even be that titan, the logo alliance/corp logo it has on it through eve market is not the same
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>2 days without post
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>>2194583
We are too hyped about relevant, actively developed open-world PVP games to >amarr post about obsolete abandonware, desu.

https://www.twitch.tv/videos/2671664686?t=0h40m13s
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>>2194583
Remember, pop numbers are apparently more stable than ever. So either eve players are allergic to image boards or every other game with comparable numbers just love postin.

That or bots and artificially boosted numbers dont shitpost.
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>>2194752
>So either eve players are allergic to image boards
Nigga we had to move out of /vg/ because it was dead already back then.
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I installed EVE Echoes on my phone a few months ago but I've never run it. Any advice?
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>>2194781
Firebomb synagogues (I'm Minecraft)
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>amarr
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Get a golden predator skin, the mark of distinction.
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Fuck, now I want a golden drake.
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>No new bellicose skins
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i miss you slamjam
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>>2194752
You can easily divide player numbers by at least 3. CCP letting multibox cancer fester killed EVE.
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>feel the urge to play again after years
>open this thread
>be reminded that it is supposed to feel heckin epic wholesome chungus when some wandering retard in high sec shoots down my newbie scanner ship every 20 minutes until i finally run out of ISK to play the game
ok thx bye
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wat
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bro found out you can be ganked and now he returns to this thread every once in a while to complain
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Ganking in high sec is a net negative for the game's health. This is due to two factors: Ganking mostly affects new or ignorant people who don't know the rules of the game, how to avoid it, etc, and that it adds more hoops to jump through for people who do know how to avoid it and drags down their gameplay, pushing them to quit sooner.

Ganking is not without benefits to EVE, however. The threat of a gank puts a soft cap on player activities in high sec, encouraging cheaper and slower ships and fittings to be used for content. Without ganking, players would naturally reach maximum potential for their ships and stagnate, ultimately leading them to quit the game when they quickly become bored. For example, mission and incursion hubs would all eventually become nothing but marauders with abyssal rolled officer modules and never be under any threat of loss. But because a player can be ganked at any time and their ship lost, they must moderate their fitting into something that's more reasonable without actually being hard denied to fit their ship with what they want.

Ganking also slows logistics between trade hubs down, ensuring price fluctuations between hubs and allowing for profit to be through hauling. If there wasn't a risk of a gank, a constant stream of freighters would be autopiloting between Amarr and Jita every day, equalizing prices throughout high sec. This would reduce hauling to only being viable outside of high sec, greatly raising the barrier to entry for the activity.

Removing ganking from EVE would be a net benefit to the game, but only in the long term if additional pathways for risk of ship loss are opened. Finding the right solutions is a struggle, but any and all of them should promote engagements between two parties with victory being a positive outcome for the winning side. Aggressors currently have the prospect of loot, but defenders should also potentially benefit from fighting off hostiles, more than just retaining their ship.
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Not gonna read all that. Remove hisec.
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>>2178675
Local should be delayed and come from a deployable with MTU stats.
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>wormholefag
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>>2200152
Please do, i want eve to fucking die already as well.
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>>2194752
Yeah people forget that when covid ended, nullfags blueballed everyone in M-2 and scarcity almost killed the game we were down to 9k online.
Uprising unironically saved the game, though lazycunt devs cant be assed to add one line of code that auto-kicks awoxxers from FW.

>>2194755
we had to move out of /vg/ cuz in 2016 /vg/ got invaded with gatchashit and Fate:GO felt the need to have 6 fucking 1000 post threads up at once.

>>2197114
>Eve Online players
>Running out of isk
>Ever
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>>2202012
>Complains about scarcity
>Then says EVE players don't run out of ISK
???
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because people stopped spending, retard
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>>2202129
Why'd they stop spending, oh great economist?
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because t1 battleship jumped to 300+M retard
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>>2202160
So 300m ISK was too much for people who have unlimited amounts?
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stop pretending you don't understand, ccp shitskin
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Hey, I do read the OP. Is the game worth playing?
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>>2202333
no
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>>2202333
Depends what's your wider objective. If you just like shooting npcs in space, then ignore any schizo debates here and hop in.
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>>2202075
Eh the vibe I got was Scarcity numbers dropping was a combination of
>miners were too lazy and complained about having to change rocks every 1000m3 because originally they said they wanted mining to be more engaging.
>nullsec blackouts meant 1000s of people refused to log in cuz they couldnt make their space 100% safe anymore
>covid ending and people having to go back to work instead of Work-From-Home while running 12 mining accounts like the glory days of 2020.
>CCP wasting a couple of years dev time fucking around with shit people didnt ask for
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>>2202333
No.
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>>2202333
Can you accept the fact that EvE has an insane learning curve? And that even if you credit card yourself into 100+ million skillpoints you'll still suck until you have about 6 months or more of actual experience? If you can handle both of those, then sure, it's worth playing.
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>>2202430
Mostly correct, except the first point was post-scarcity.

EVE's is pretty much sustained entirely by people running mass boxes in nullsec who can suck up asteroids in a very safe environment. Rorqual changes reduces the amount of rocks they could mine for a given unit of time, and scarcity removed some resources from nullsec to deposit them elsewhere. It was CCP's intention that players would eventually figure it all out and start mining in places where the new asteroids were at, basically the economy would right itself given time.

A year went by and stockpiles were starting to dry up and prices rise. Another year and nullsec miners were making pennies compared to what they used to because the lack of one mineral causes prices to depress for what's in oversupply, which was nullsec minerals. Because the accounts weren't worth running anymore, nullsec miners started to drop out and either do other activities or just quit EVE entirely.

Four years into scarcity, while there were people out mining these places on occasion, their numbers where nowhere near what nullsec would do because of a combination of there simply being fewer boxes in these locations and the logistics of attempting to guard a fleet of paper thin barges without being able to cyno in defenders (Assuming you had them anyway). Rorquals that provided a massive boost to mining yield over an Orca weren't hardly used in lowsec and couldn't traverse wormholes outside of C5/C6 space. At this point, Isogen was bottlenecking the entire economy and prices were at the highest ever seen. 2/3s of a titan's cost was in Isogen alone, about 180b ISK.

On the 5th year of scarcity, CCP finally caved and reverted the changes with Equinox, returning resources to nullsec and depressing prices on everything. This brought back boxes to null and buoy'd the playercount since it was worth running them again. It also made wormholes and lowsec more dead than ever--even HK is taking null space now.
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>>2202708
Oh I also forgot about the whole
>CCP tells people 2 years ahead that they're going to nerf Rorquals
>reminds players every month for 2 years that they're getting nerfed
>Rorq finally gets nerfed
>100s of actual retards cry and piss and shit their pants over the "sudden" change
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>>2203264
Really, it's CCP and mostly Hilmar perpetuating the meta. Hilmar has his grand vision of these industrial ships out in space and combat fleets protecting them, but that never works because every ship used for combat is a ship that's not mining and making money. So instead, the fleet has to be absolutely massive so the combat portion is absolutely minuscule but still able to drive off attacks or the fleet has to fly under the radar and leave as soon as it's spotted.

There's a million things CCP could do to change this, but they haven't in 20 years. Scarcity was so ham-fisted it paralyzed the economy because CCP doesn't understand their own game.
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>>2172383
I have a theory about star citizen draining whales from EVE due to its sunk cost potential being 1000x higher.
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>>2171562
>Had the itch to play again after a few years
>Immediately see Thorax remodel on loading
>Traveling still sounds like ass
>Enshittified fat and slow UI
I was instantly filtered, sorry guys, maybe next time.
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>>2203306
>Hilmar has his grand vision of these industrial ships out in space and combat fleets protecting them, but that never works because every ship used for combat is a ship that's not mining and making money
But it does work. It's called an Umbrella, and it lets you run dozens of mining fleets in dozens of different places all protected by the same handful of ships.
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>>2204767
It works only in null, which is why the game broke when mining was moved out of it. Nowhere else is distant enough from empire space for lower traffic and supports quick responses via cynos. Mining needed to be revamped for these regions during scarcity, but the revamp never came.
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Reminder to claim your free 15000 skillerinos off the shop
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>>2204125
I've seen this first hand happening. Players trying SC, liking the first hour, then buying the $300 "insert shit ship pack" followed by getting roped in by sunk cost fallacy when i ask them to try EvE with me. "I just can't give up on SC man, like, it COULD BE everything I want, whereas I know EvE online is 10% of what I want and never will be 100% "

>>2204578
I try, realize exploration is the same, missions are the same, abyss is the same, wormholes require scanning alts, support alts, mining requires multibox, PI requires alts, moving safely in null requires multibox for cynos, FW is full of awoxxing/multiboxing faggots, hi-sec is full of ganker faggots, that any new content requires 4+ accounts because my friends consider EvE radioactive waste and I dont like the screeching sounds trannyfags make in mandatory teamspeak/discord, that the whole game is built around supporting and encouraging multiboxing, and that shit just aint fun.

Then I quit and wait a year and try again.
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>>2204854
I dont bother anymore, I'm floating 9mil unallocated SP and have nothing useful to spend it on.
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I wish Vanguard and Frontier released, flopped and got axed already so the community can get super mad and force some actual dev effort put into this game again. Then again I'm not sure if even the people still playing this game care and just consider Eve some sort of space themed chat program.
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>>2207103
The people still playing the game don't want dev effort because when the devs do things they invariably make things worse. The most positive changes in recent memory have all been UNDOING prior changes.
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>The people still playing the game don't want dev effort because when the devs do things they invariably make things worse
I'm constantly hearing retards asking for new ships, new weapons, more gimmicks, etc.
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>>2208376
those people don't play the game
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We need more and better things to do with existing ships.
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reduce structures per system significantly
no time zone tanking
there, i fixed 70% of the issues with nullsec
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still nothing fun to do at solo/small scale
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>>2208503
>lets kill eve industry and mining
based retard
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>>2208376
Of course... Its not that people want only that.
Why havent they made 4 new "default" ship lines based on pirate factions, including T2 ships? Bring 4 new weapon systems and ewar types while your at it.
But that would be pointless if theres nothing to do with them.
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Why are Angel Brass tags in particular worth so much more than other tags?
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Galnet Praxis skin on twitch for the interested.
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>twitch
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Undock on my Abaddon and do some pvp said by no one.
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>Not Apocalypse
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bros I found my acc from 2013, I didn’t play all too much, but I wanted to get back into eve so I dug it up.
I got like 3mil skill points, apparently 600mil worth of shit (all I ever did was mine and haul) and all my shit is in low sec and I have a faggot name and avatar because it was 2013 and I was/am a faggot
what’s the best way to just start fresh? I know there’s a link for 1mil skill points so thats already 1/3rd, can I just sell all my shit and give an alt the ISK?
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>>2172007
fpwp
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>>2211633
>what’s the best way to just start fresh?
Uninstalling this dead shit game.
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>>2211633
The best way to start fresh is to join a corp. For you? Probably something other than mining since that didn't stop you quitting last time.
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I just fucking love spaceships bros
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>>2212783
they're p. cool
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>>2212783
Same here bro
I wish spaceships were real
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>>2211633
There's zero reason play this game anymore.
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>>2213347
I wish space was real
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Is it true minmalets and gallencucks don't have enough cpu and cap to run a web II?
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fuck ccp
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gayllente
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>>2211633
If you want to start fresh and not hang out with cringelords then message Caleb seremshur
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>>2177616
not true. Eve has a completely separate dev team to frontier and vanguard. Eve's finances are isolated from the other two. In fact, frontier pours money into eve R/D
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>>2214721
>Eve has a completely separate dev team to frontier and vanguard
Sure but a lot of EO devs went into EV. It's pretty clear looking at EO patches these couple of years that EO is not CCP's main focus and is running on skeleton crew.
>frontier pours money into eve R/D
This is the only good thing about the whole thing. EO might get some trickle down benefits from EV. This is purely hypothetical at this point, though.
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>>2215327
eve online still has by far the biggest attachment of people at ccp. EO gets very little from vanguard, why would they? it is a separate studio in london on a different engine. EV really only got leadership hires from EO when they spun up the studio years ago, no teams pivoted to work on EV
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>>2217160
Meant to say EF(/EV). CCP clearly isn't working on EO so the manpower has to be somewhere else.
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>>2217805
The game entered maintenance probably about 2020. You would have noticed that pitifully little has been added over the last decade. Some new ships are nice but they're not breaking the back of an art and design team with 716 other ships in circulation. In terms of new systems, what have we had since abyssals were introduced?
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balance changes that would mostly fix the game do not require art departments and masses of dev time
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>>2217805
CCP has more people on Eve Online then Eve Frontier + Eve vanguard combined * 2. And EO are not in maintenance mode - that's the sad part - they just suck at delivering features.
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>>2218263
this is because the game designers at CCP working on eve online do not understand EVE in the slightest and can only grasp at straws on how to interest new players instead of delivering the best experience for people who like EVE.
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>>2218321
With the trouble in manufacturing, where margins have disappeared, I rate it as activities where players risk ships are not rewarding enough. Things like fw could do with more guaranteed deaths and a move away from static beacon campers. A 30km bubble where no warping out inside the complex is one way they can start. They already made the slide gate like 100km wide to stop niggers with blinged out installing curses from killing everyone trying to engage in the content intended for them. Next logical step is to say that fights over a complex = someone is much more likely to die. Dying is counteracted by having having an isk award given for completing sites. Dramatically increasing the number of pointing rats in belts, anoms and sites can also go a long way to beating the issues with local, d-scan and mjd giving so many layers of defense against engagements.
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>>2218321
Kek, imagine how much more content the game would have if they'd actually created new content instead of repeatedly doing pointless revamps of the tutorial stuff? Let's face it, anybody who will actually keep playing eve will read a wiki/watch jewtube videos instead of expecting to get spoonfed stuff by the client.
>>
>>2218362
EVE really just needs to get over the complete sandbox. Start making things like the shipcaster work as a matchmaking thing like the old abyss, using it waits for the opposing militia to queue up for it in the same way and then launches both sides into a complex where the last team standing wins. No escape until the enemy is dead either, you either kill the enemy team and earn your LP or you get podded and spawn back in your groups FW hub.

Players get cheap militia ships straight for LP specifically for this, all you have to do is fit them. It's just a huge slugfest of 5v5, 10v10, or 30v30, actually fly out and play the game. If you win, you get LP, if you lose, you lose nothing but a pittance of ISK for your fitting, not hull.
>>
Is having empires hostile to you worthwhile? Anyone been there? Read the rats aren't as strong as police and concord.
>>
>>2218821
What you are talking about is decoupling fw from the economy even more. The ability to print ships cheaply is precisely what's eroded the regular ship market to stagnation. Endemic cowardice isn't good for the game anywhere but in a quasi-instanced pocket based consensual pvp zone like facwar I think that pushing people towards dying more often and pressuring them to use fits other than fast locking catalysts would be a healthy first step. We can stop training everyone to be bitches by making death a higher certainty.
>>
>>2218821
Nah, arena PVP is not interesting.

What we really need is a new game in which you are constantly starving for basic resources to keep your small fleet of ships running. You should be forced to balance resource gathering and combat capability. Engaging in PVP would always be a calculated risk and even successful engagement should cost you dearly and success/failure should be more granular. Wielding modern 0.0 style megablobs of combat ships should be extremely hard and require painful in-space logi route that would be highly vulnerable to harassment. Obviously, CCP will never do this and we are stuck playing Foxhole, an actual interesting game, instead of Eve:an abandonded video game
>>
>>2218362
>>2218812
The people making decisions are either collecting a paycheck and disinterested in the game after 20 years of collecting director level paychecks, women who have never played a hardcore game and want to make the game more "accessible", or trannies more interested in injecting their ideas into the lore rewrites than making an interesting game. They literally do not give a fuck, BTW.
>>
>>2218840
Decoupling economic ramifications from death is pretty much exactly what's needed to get people to fight though. When abyssal arena was a thing it was dead as shit because anything cheap was a boring rock, paper, scissors duel and expensive stuff was too hard to throw away for most of the playerbase. No want wanted to throw their blaster Megathron into a fight only to go up against a double faction web Raven that's just going to slowly kite them to death.

Besides, it makes perfect sense. FW is set up as several alliances fighting it out between each other for sovereignty, it makes sense to make it similar to player alliances where you're given a doctrine ship for engagements by your bosses who profit off of you winning fights. You could even make industrial wings for the empires that fly out and harvest resources which are what eventually turn in to your FW handouts.

>>2219047
Arena PvP isn't great, but strategic warfare in EVE is 98% boredom for 2% of a great time. At least by forcing people to do or die, they're actually getting some action, which is going to be better for new players than having one massive fleet brawl every month.

And putting everyone in contention for basic resources is just going to double down on the problems we have in nullsec at the moment, where you're going to wind up with massive alliances who just make backroom deals between each other never to go for the throat. Groups will fly by space and murder some idiot's marauder or Rorqual, but the sort of war that actually sees sov changes is rare.
>>
>Decoupling economic ramifications from death is pretty much exactly what's needed to get people to fight though
fuck off retard
>>
>no argument
>>
handouts and consensual arena garbage
>>
>>2218826
>Read the rats aren't as strong as police and concord.
the rats are literally police
>>
>>2219246
Enjoy your nobody ever engaging without being sure in their victory then. Just don't fucking whine about it.
>>
that's how it gets when fights are pointless
>>
>>2214000
I like Minmatar cuz I can go fast and going fast usually means I dont need to waste time fitting tank either.
>>
>>2218263
This is just office worker laziness in general.
Out of a 7 hour work day (plus 1 hour lunch break and 30min lost in cigarette/coffee/water breaks) they get all of 20-30 minutes of actual work done.
The rest is meetings, huddles, teams, slack messaging and doing shit that isnt just coding shit for the game.
>>
>>2218826
They're like flying through trig/edencom systems. they're slow enough you can warp around in a cruiser or something and they dont catch you.
Region gates are spicy cuz they have a whole fleet parked there.

Worst case, there are agents for the different factions in opposite space. So if you have negative Caldari standing just run missions a bit in Minmatar space or something.
You could probably run the career agents or SOE as well if you're quick enough.
>>
>>2219076
>Decoupling economic ramifications from death is pretty much exactly what's needed to get people to fight though. When abyssal arena was a thing it was dead as shit because anything cheap was a boring rock, paper, scissors duel and expensive stuff was too hard to throw away for most of the playerbase. No want wanted to throw their blaster Megathron into a fight only to go up against a double faction web Raven that's just going to slowly kite them to death.

From your description then it sounds like arena was just too small for what it was trying to achieve. The AT is a much better format (but truth is that the average punter is too much of a pussy to fight anyway). FW as a concept is good but the fundamentals aren't solid and people will even run away from fights they can win. The timer not resetting after the original guy leaves is also a big problem, it discourages staying for a site. They should experiment with the site timer resetting on abandonment and in other sites it keeps counting down even when contested, to the Victor go the spoils.
>>
i am just fucking printing LP doing l4 missions after this apoc navy buff, and i can get so many burner missions because conflag does 1.5k dps. is the machariel a worthwhile investment?
>>
>>2220991
It warps around quick which is nice for some missions. I've been thinking of getting one too but iunno if I want to switch to Arties.
LP prices doubled over xmas after the expansion though so ppl been farming lv4s like mad.
>>
https://www.youtube.com/watch?v=tmHBcA4XTtk
https://www.eveonline.com/news/view/directors-letter-2026-and-beyond

What are we thinking?
>>
>>2221852
Focusing on empire space content because they fixed all the nullbear crying is a tacit admission that highsec players live in such low standards they can be counted on to show up regardless of any other circumstances
>>
tldr. balance when?
>>
>>2220991
What's your isk per hour with that? Don't forget to record travel time and time spent clicking UI prompts
>>
made an account, finished the beginner mission agents, and not sure what to do next. joining a nullbloc sounds lame and limiting. how's FW? are incursions fun?
>>
>>2222034
>are incursions fun?
no
>>
>>2222295
damn. i was told they're as close to themepark mmo raid/dungeon content as eve gets and that sounded cool
>>
>>2222302
They're end game content and we'll beyond your abilities as a new player. Most serious groups will perform some kind of vetting as well to protect themselves from spies and trolls. FW is definitely a better idea for you but ask someone to help you practice your combat skills first as many fw players are very experienced. Fights at the lower end tend to be quite predeterministic with certain ships generally only being fit a certain way due to restricted stats and limited effectiveness of small weaponry
>>
>>2222646
as much as i'd rather not do null, would you recommend it over FW?
>>
>>2172383
the heck is a mazed whale?
>>
>>2222022
i really havent paid much attention. if i don't get any burner missions, it might be between 40-60m isk/hr. if i luck out and get multiple burners in a row, it might push to 80-90m? im definitely caring more about the lp tho
>>2221112
shit, arties? i thought they used autocannons. in any case, i think im only finding 4(?) missions that are blitzable, and 1 of them, damsel in distress, i actually really like clearing all the way through for zor's implant thats worth 100m+ isk
>>
>>2222302
Other anon is retarded, look up the Eve Rookies incursion fleets. You can join in with just the 1m SP referral and they do handout ships.
>>
>>2222034
Incursions are ok. Vanguard Incursions, the entry point, is pretty much sit on a site and shoot rats on a list, not much thought involved. You don't really move during the site or do anything but shoot your assigned target and broadcast for reps when you're targeted. It's kind of dull, but not really any worse than L4 missions.

HQ incursions are a little more involved with needing to align or anchor or whatever, but it's nowhere near the type of raiding you see on other MMOs. The whole thing is too solved due to being out for over 15 years and not changing at all since. Incursions are mostly done because VG incursions pay out 100m ISK/hr and HQs can be between 200-250m ISK/hr depending on the fleet composition and player skill, so they print money in a relatively risk free way.

>>2222646
This is entirely wrong, EVE Rookies and Warp 2 Me take literal brand new players and teach them everything they need to know for VG incursions so long as they can sit in a Praxis with large guns. You can be flying incursions in two weeks of training or instantly with the recruit a friend skillpoints. You don't even need your own ship, you just get a loaner when you show up.

EVE Rookies will get you into HQ incursions pretty fast too, I'm sure W2M is the same. The only English speaking incursion group I know that vet people are TLA since they usually want people running 3-5 boxes and committing to longer runs.
>>
>>2222909
Personally, I don't really do incursions much. This is not because they're unfun, but they are kind of monotonous. They pay really well because the groups running them have turned things into a well oiled machine where not only is there very few deaths, but when they do happen, you have a safety net in the form of fleet SRP so anyone losing their ship due to logi disconnecting or non-pilot error just gets a replacement.

VG incursions outrank a lot of other activities in the game for ISK/hr. You're not really going to pull the same ISK doing normal L4s in high sec unless you're highly specialized for burners, and abysses don't scale with boxes as well since they're attention intensive. The drawback to VGs is that you have to fly around incursion groups' schedules (Which can be a problem depending on your timezone) or somehow fill a fleet of 10 characters to do them.

HQ incursions are one of the biggest ISK printers in EVE, so much that when Hawk was ending them early by sniping the raid boss at the end, there was something around 4t ISK less hitting the economy each month from them. I partially despise them because they turn other things like wormhole ratting obsolete for ISK generation unless you're living in a C6 farmhole. Sometimes I think about signing up with TLA because five boxing incursions would pay out 1.5b ISK/hr, but then I remember EVE is not a job and I should do things I enjoy. Except the things I enjoy pay like shit and are far more risky than incursions.
>>
Are wormholes truly the peak eve experience?

>No local so ratters are never truly safe
>mass restrictions prevent retard blobs from just throwing bodies at fights til they win
>no asset safety
>roaming wormholes lets interesting ganks happen when you dont expect it
>dont like your neighbors? roll the hole
>oh they are fighting to keep the hole open? thats called content go shoot them

CCP needs to do a full overhaul of low class wormholes tho, make C1/2s worth interacting with other than some carebears industry PI corner.

Imagine a world where C1/2s are frigate/destroyer pvp hotbeds and 3/4s are cruiser/BC focused with 5/6s being battleship and caps. Maybe allow 2 or 3 bigger ships through a smaller hole before mass becomes an issue. Theres so many interesting ways CCP can improve wh space but they are too busy giving lowsecers more newbro T1 frigates to drop blops on
>>
>>2222945
>No local
Pretty great from all angles, attackers never know how many cloaked Lokis you have waiting for them either so engaging turns sour more often
>Mass restrictions
It's not just mass restrictions, it's also that you can't instantly respawn at your wormhole structure when you explode so you get less throwaway ships and more people flying something more durable
>No asset safety
Logoff freighters exist, so not really true
>Roaming wormholes allowing ganks
Only against capitals that have long siege times, everyone else just warps off when a new sig appears
>Rolling holes
Really great, only wish I had a way to keep a particular hole open a little longer when I have a good one

>Content
This is the biggest thing I like about wormholes. You get people who roll into you looking to fight, you fight them off, and you can close their wormhole behind them so you can get back to ratting or mining or whatever. It's not like null or lowsec where you can have a shitty cyno pilot hold in your system AFK with no counterplay for days just waiting to blops a fleet onto you. The worst that happens is some faggot randomly logs on in a deep safe and tries to engage, but as soon as he takes the bait and gets podded he's out and has to find his way back in.

I do have some complaints like people pulling surprise attacks while I'm out of the wormhole since it really just means I have to keep a stable of alts in the system that never leave, and I think a logoff freighter-like structure module should exist so that newbie corporations know that's a thing you can do, but overall wormholes are great. They're just really shitty for ISK making now outside of C6. Not even C5s are worth fighting over anymore.
>>
>>2222962
And I wouldn't hold your breath on CCP revamping low class wormholes for smaller ship combat. Mick Fightmaster is the current wormhole CSM and he's dead set on getting more capitals out into wormholes, no matter the fact that capitals are going to price out most newbies from even entering the space. He envisions a world of solo dread ratting, rorq mining, and constant honor brawls between 30+ man fleets and has no concept of fresh corps where a T1 battleship is a massive expense.

I agree though, C1/C2 wormholes should be redesigned for smaller ships. Not full on C13 "you can only fit destroyers through", but the sites should be designed around T1 cruisers for C1 and T1 battlecruisers for C2 at the biggest and bringing anything over that should cause a tarpit escalation where you're just wasting your time killing high EHP rats. Capping the sites and adjusting their pay would add a place in the ecosystem for them other than a smooth progression of more rats+more ISK as you move up classes, and it also reduces the cost of losses for newer corps.

More of the loot from each wormhole site should be moved to a boss rat too so that not having an MTU is viable. MTUs are 10m ISK each and slow enough you need at least two or three to be constantly looting as you go, which just tacks on more cost to do sites. Even if you could do sites in destroyers, the cost of an MTU negates that cheapness anyway.

Wormhole moons need to be revamped too, make it so that moons in C1/C2 give materials to build T3 destroyers, C3/C4 give T3 cruisers, and C5/C6 give T3 capitals. Remove the need for sleeper salvage for T3 shipbuilding, but still give it a unique niche.
>>
>>2222805
i mean you could use either. I like playing at range, plus a lot of the time when you're blitzing missions you just want to pop the mission objective and warp out and not actually fight the whole room.
The main reason people use the Machariel is eventually your mission running gets efficient enough that your align time and warp speed matters more than your actual DPS or tank or any other stat.

I fly an untanked nano Typhoon for blitzing my lv4s. Only reason I havent upgraded to a Mach is cuz eventually lv4s get to a point where you're not even trying to kill/clear them anymore, you just want the next burner mission and dont care about regular lv4s anymore.

> i luck out and get multiple burners in a row, it might push to 80-90m?
Way more than that. Your regular Anomic Team is like a 34mil payout not counting the occasional rare faction drop.
Burner Talos is 50-60mil plus any loot drops, which the drop pool can get you up to a Shadow Serpentis Damage Control which is a 330mil drop.
>>
>>2222034
honestly dont worry about any of that for now. play the game for a couple of weeks and learn, get comfortable, make some isk.
Then once you've tried a bunch of random shit and have some money behind you then you'll know roughly what you want to do.
>>
>>2222945
They should just remove all non-wh space.
>>
>>2222805
Worse than Ishtar ratting.
>>
>>2222034
Honestly, just quit. This game is not worth playing anymore.
>>
move wormhole space to its own server
>>
>>2223429
Yes. And then delete other servers.
>>
>>No local so ratters are never truly safe
every system is empty
>>mass restrictions prevent retard blobs from just throwing bodies at fights til they win
what fights? when has there ever been a fight in wormhole space?
>>
>>2222302
That would be abyss, just do some low abyss and see if you like the flow of it.
>>
>>2222967
>no concept of fresh corps where a T1 battleship is a massive expense
Because those don't exist.
>>
>Remove hud
>Take screenshot
It's that easy
>>
>uninstall EVE
>shitpost in /eog/
Get on my level.
>>
>/eog/
>>
How about instead of grinding L4s for money, you just do one hour of overtime at your job and get some plex instead?
>>
>>2223657
why does that projectile ship have energy weapons on it?
>>
but i dont get 4k isk/lp at work
>>
>overtime
lmao
>>
>>2223985
>salaryman doing unpaid homework for his manager detected
Sad
>>
>>2223950
Abaddon is a floating capacitor piggy bank.
>>
>muh pay
I'm not the one staying behind like a retard. Workhours end and bye.
>>
>>2224020
Bitch you grind for money in a video game, your spare time has no value
>>
you keep shilling plex for years, kys
>>
>projectile abaddon
how gay and retarded do you have to be
>>
>>2202333
>>2202379
This is what i do too. I love watching hi-sec ganks on my way to work.
>>
>>2223473
They crop up from time to time, make piss all from ratting worthless C1/C2 sites, and then get evicted by a bored multiboxer one day. None exist for long because the mechanics don't support them, which is exactly the purpose of trying to fix the game to allow newer groups to inhabit wormhole space.
>>
>>2223921
Honestly with that line of thought, might as well not play EVE and just grind your job more. Part of the fun is playing the game to make ISK.
>>
>>2223921
I don't have a job and no one will hire me.
>>
>>2223921
>paying taxes to Epstein listers
>>
This is a golden age of hisec piracy
>>
>>2223921
god forbid I actually have fun flying a spaceship in a game about spaceships
>>
Where do you think you are?
>>
>>2224450
>>2225504
>>2223985
Sound like you need to work more
>>
get rid of nullsec sov
>>
>>2225775
Get rid of cynos first. Empires are completely bloated with hundreds of empty systems
>>
>what is population distribution
>>
>>2225841
What is the downstream impact of decades of overpowered projection and the human resource consolidation it forces? The wars of the game are accepted as totally artificial, done only to keep the status quo in place. Horde disbanding the same way razor did is just icing on the cake to the root issues created by cynos
>>
even without cynos people wouldn't live in shit systems and pipes in some homogenous spread on the map.
>>
>>2225968
Ccp could fix that by increasing gate to gate connections. You increase the options for people to ransom trade routes like abhazon being eves equivalent of gibraltar
>>
>>2225968
What do you mean? There's people who live in C1 wormholes which are even shittier than the worst sov nullsec, but they do it because it's the closest thing they can get to a place they can call their own. These groups would absolutely take a nullsec system if they could, especially now after the sovhub changes.
>>
>>2225976
>>2225841
>>
EWAR modules (excluding scrams/points) should have a limit of one per ship. Only the strongest EWAR effect of a particular type should effect a ship, so if you hit a ship with a dampener from a Keres and from a Brutix, only the Keres's would take effect and the Brutix would have its module highlighted red to indicate it's doing nothing despite cycling on the target.

EWAR ships lose the strength bonus of EWAR modules and instead allow for more modules to be equipped. Still a limit of one effect per ship, so this just allows you to spread EWAR to more targets.

EWAR and tackle go into high slots now. Armor reps and active hardeners go into mid slots. Shield extenders and resist amps go to low slots. Low slots now include only passive modules, mid slots include active modules at effect the equipped ship, and high slots include active modules that affect other ships. Module layout per ship adjusted.
>>
kys
>>
EWAR that scrambles the ship's connection to its drones and makes them temporarily go rogue when?
>>
Ships losing skill bonuses when?
>>
wormholes have mass. if i bump it, it should move.
>>
>>2225836
so make those systems worth doing shit in
>>
Again. Things can't be evenly spread out just because you cry hard enough.
>>
except moongoo
>>
then deal with large empty swaths of nullsec
>>
there's too much empty space. delete half of nullsec and 80% of jspace
>>
delete eve
>>
>why isn't earth evenly spread layer of people on evenly spread layer of natural resources??? delete deserts!!!
>>
>>2226508
then make the empty space usable
>>
that would make things worse
>>
They should make the good space unusable
>>
explain the "things"
>>
too much space and resources per player. no need to fight over it
>>
those resources come from lowsec though
>>
instead of endlessly bitching that nullsec is empty, you can populate it with one simple trick.
its called undocking.
>>
I am currently undocked, it's awful
>>
what if we changed nothing but raised the monthly sub to $50/mo and got rid of PLEX
>>
What if we all met up at fanfest and had a little party.
>>
what if you're momma came over to my place and we had a little party?
>>
Making 15mil an hour mining what have YOU done?
>>
>>2226867
I made 500m/hr multiboxing clear icicle in five Hulks, it's great.
>>
>>2226517
>delete deserts!!!
>he doesnt know that they have the most resources
>>
>>2226637
>>2227232
I have personally spent weeks wandering around null, nominally doing exploration. Its 95% empty. The few people i do bump into are so bored they will pursue me for hours to stop me from running a few sites they were never going to do anyway. The rest are auto dock ishtar orbit bots. This holds true everywhere.... They dont even try to pursue me in places like impasse or cobalt edge because they cant even pretend sites matter at all. Its all just flyover turf under constant threat of cyno drops to stop people from, uh, making hardly anything anyway?
They havent even bothered to create a difference between data and archo sites in forever (loot tables aside)
>>
>>
inshallah eve frontiers is cancelled and they put their resources into EVE instead.
>>
>>
i decided to play again and haven't played since 2009. I have a caracal and 500 million isk for some reason what the fuck do I do
>>
>>2229068
Might want to look up all the changes since you quit, that's a long time ago.
>>
>>2229068
Message Caleb seremshur.
>>
>>2229068
Create and premium 4 other accounts so you can do anything. Have fun!
>>
>>2229068
Spend 500 dollars on a skin lootbox
>>
>>2229068
do explo or anoms/escalations while you re-learn the game.
once you're comfortable, try out some new shit like abyssals (3-room dungeons you can summon anywhere and run in frigs/destroyers/cruisers) or check out FW (got revamped a couple years ago)
>>
Haven't played since 2018, how is the game health?
>>
>>2230122
Ain't lookin good, chief. Can still have fun with the game though
>>
>>2230122
Same as it was multiboxes, multiboxes everywhere.
>>
I realized how off my perceptions of the game are yesterday. I was talking to someone about running sites and mentioned it was only about 400m ISK/hr which wasn't that great. Seems like most people struggle to break 100m/hr.
>>
>>2230754
400m per hour would be unusually high for any sector of space. Not to mention all the setup time and the dodging ganks etc that invariably follows.
>>
How good are the destroyer mining ships, an in between ventures and exhumers?
>>
mining sabre
>>
>>2231927
For ore, by yield, T2 crystals with Porpoise boosting:
>Venture 24 m3/sec
>Pioneer/Prospect/Endurance 35 m3/sec
>Procurer 50 m3/sec
>Retriever 58 m3/sec
>Covetor/Mackinaw 70 m3/sec
>Hulk 95 m3/sec
>>
>>2231927
Smallshit is only good for ninja huffing
>>
>>2230122
went up during covid, almost died completely after covid due to ppl having to go back to work and a bunch of shitty changes (we dropped to 9k online).
now its really healthy again after FW got overhauled, pirate FW got added, bunch of other new stuff, heap of new ships and null even got some random shit added. sits around 28-32k online these days, even Aussie timezone is around 20k online which is unheard of.
Game is still Eve though, so dont expect everything to be magically fixed if you had retarded complains about autistic specific thing.
>>
>>2231927
Worse at gas huffing and getting to safety than a Venture, but mines ore faster and has 3000m3 more hold than the Venture.
Venture is still the king of wh/lowsec but you see Pioneer everywhere in highsec now, specially cuz you can do a 3-mission Epic Arc to get a free one which is nice for newbros
>>
>>2232166
The range bonus on the Pioneer is pretty nice too, gives you Covetor/Hulk laser ranges and lets you reach pretty far.

Really, ships like the Venture and Pioneer should be the standard for mining and the barges should be retooled to be more like them. As they stand, they're pretty much sitting ducks, most of them die to a pair of Catalysts in high sec and a solo Punisher elsewhere.
>>
Fuck people that whined about "lazy reskinned events".
They should be happening every other month. It's nice seeing players actually moving around systems doing stuff in their battlecruisers/battleships.
>>
>same picture every year
>>
>>2232163
>botfarms were unprofitable so we hit 9k
>botfarms are profitable again so we back to 20-30k
It is that simple.
>>
Jesus Christ I hate Core Bastions so much why the fuck do they exist.
>>
Burner jaguar done killed my garmur, two wrecking shots at 27km
>>
kill garmurs
>>
>>2232163
>>2232531
This is the case, you can look at the statistics for kills in various parts of the game and find that everywhere is down over the last year or so with only nullsec going up a little bit. The only thing the playercount is doing is helping CCP's bottom line, not actually getting people into the game.
>>
they should make a single player version of eve like freelancer
>>
>>2232575
should've used the cheap Comet fit
>>
>>2233838
X4 exists but the control scheme is munted.
Star Conflict was good and I miss the /v/ corp but game is like 100 players online now.
>>
>>2233838
https://store.steampowered.com/app/954870/Astrox_Imperium/
>>
>>2233669
My only focus has been to improve player activity. My corp like so many others is filled with guys who just grind PLEX and get autistically obsessed with making caps and other nonsense. I try and get the boys involved in FW and undock as much as I can but they're in a different timezone so it's an uphill battle
>>
>>2233838
That was basically the test-server wasnt it
>>
Clueless alpha newfag here, i fit a sunesis for <2 sec align to haul low volume but expensive goods. What can catch me in lowsec?
>>
smartbomb autists. some people say there's fags that can catch 2s align ships, but I haven't seen it
>>
>>2235506
sebo hics, lokis, dedicated schizo camps. I'd recommends trying to scan down direct LS-LS wormholes as shortcuts. The main lowsec pipes are too gay to travel through.
>>
>>2235569
yeah you need a remote sensor boosted stiletto that lives in the UK that gets lucky with server ticks, or some autistic level of shit like that.
its possible but if you have tacticals its pretty fucking difficult to catch.
>>
>>2235569
>>2235590
I've tried it from the US and can't get it anywhere near consistent where I feel like being locked in a sub-2s ship is a major concern. There may be people out there that have some esoteric knowledge I don't about it, but I just can't see it working with any amount of scan resolution.
>>
>reaction market crashing
welp there goes my income
>>
>>2236096
Sorry bro. It's why I'm always worried about buying inputs for long term, never know when someone's going to crater the price. At least produced PI will never leave you holding the bag.
>>
>>2236154
yeah i'm sure it'll stabilize eventually, i'm going to pivot to t2 ammo production instead, should be ok, i'll actually make more isk it's just gonna take a bit of effort to get the production line up and running
>>
>>2236155
Right now, it looks like all minerals are dropping in price, as is R4 moon goo. Isotopes are the only thing holding steady.
>>
>>2236161
yeah i don't really get what's going on with reactions but the profit margins are fucked and it swings wildly in short periods of time, never used to be like this
up until a month or so ago, i could reliably do the same reactions for a few weeks, now the market is so volatile i gotta switch gears every few days
>>
tactical shield manipulation v
>>
>>2236216
yes, its worth it
>>
>>2236207
People are always going to lemmings and switch to latest get rich quick scheme. Reactions are easy and only require time to perform.
>>
>>2236155
Modules, ships, ammo, rigs. Finished products especially ones that have a guaranteed consumption associated with them are great investments for a manufacturer. Even better if you pair it with regular fleets that focus on pvp and not krabbing so that you can generate turnover of items and ships instead of hoarding shit
>>
>>2236410
yep exactly, i'm gonna keep doing reactions, but i'm going to make t2 ammo, profit margins are pretty good and it's not too complicated

unfortunately with my living situation i can really only play the game solo, so i mostly just do industry and other low commitment content
>>
>>2236071
yeah I think the only actually ""uncatchable" ship is the 1sec align Hecate, but again i think it can still be caught with massive autism and bad luck.
>>
>>2235569
i got caught in a sub 2 taranis in abhazon, i was shocked
>>
all you have to do is fit a 100mm plate
>>
i really think CCP ought to make high sec ganking a bit more work/cost
it's pretty annoying when one guy with 20 accounts will gank you in an empty ship just to troll you, or the ones who will pod you if you're shuttle traveling, they get nothing out of it
i'm not trying to be a whiny faggot but there should be some incentive to choose gank targets that are at least profitable
>>
>>2237451
In theory, the money incentive would be enough to deter ganks against ships that have no value to the attacker, but a lot of the time gankers don't even care about losing money. They'll kill empty freighters, shuttles on autopilot, retrievers mining veldspar, all sorts of things that have no value whatsoever just because they can.

The worst part is they actively prioritize these targets just because they generate the most tears. No one's ganked a 30b ISK incursion ship in a long while because they know they're too hard of target and they make so much ISK it's a drop in the bucket to them, but they'll gladly blow up some guy's Rattlesnake in a mission hub for its 60m ISK in module drops.
>>
>Does it fit? *wink wink*
fucking weirdos
>>
>>2237451
They will never do anything about it because EVE caters towards whales multiboxing 20 accounts since 2005 and not random new players, the new players are only there to keep the whales interested by crying that their Venture got ganked
>>
>>2237451
>>2237745
>>2238268
yeah i wrote myself a macro for traveling that i run in a virtual machine/remote machine
honestly for a game with so much travel, and the autopilot being useless due to these gankers, it's a necessity
>>
>>2237127
i forget his name but there's some fucking turbo autist that catches instawarpers all the time
>>
I've been afk for years
What the fuck is Frontier. EVE but crypto??
Then there's vanguard that just looks like a worse version of DUST.
>>
>>2239704
Basically
>Echoes
Watered-down Eve on mobile.
>Frontier
As above but crypto and you have to paypig to do anything
>Galaxy Conquest
Eve Clash of Clans basically. Actually a decent game and you can play it on PC if you use an Android emulator.
>Dust514
Eve Battlefield but ded because Sony made CCP release it as a PS3 exclusive cuz they didnt want it to compete with Planetside 2.
>Vanguard
Like Eve Tarkov, actually not bad, it just has steep system requirements. Has a long way to go though and the Aussie servers had basically no other players so may as well have been a single player game.
>>
I challenge everyone in this thread to find a better visual representation of CCP's "Development" of Eve Online than pic related.
>>
>>2241821
space ozempic released in 2010
>>
these niggas still haven't fixed active engines in stations?
>>
>>2241884
Report station drift, Commander!
>>
How the fuck do u turn a profit doing industry, it’s totally raped in high sec
Please Help
>>
>>2243057
The money is in Unrefined Reactions.
Industry is particularly dogshit right now though, most prices of regular products just had an anal prolapse and almost nothing is worth selling.
Autominers raped the prices of minerals, especially T2 minerals which caused a cascade of panic selling, which is why some items go for as low as -40% profit margin.
>>
>>2243057
>implants
>maxxed blueprints
>get your minerals/materials cheaper than market price with buy orders and from friends/corpmates/retards
>use bonused structures
>dont sell to Jita, sell to minor hubs where ppl happily pay an extra 20%
>>
>>2243143
i’ll try to get implants but if i use player structures i’m afraid they’ll lock me out and or do something to steal all my stuff :v
>>
>>2243143
>implants
The money is not in manufacturing, it's in the actual blueprints.
>maxxed blueprints
Literally everyone has them. Having a set doesn't make you profitable on its own, it lets you past the basic floor required to participate.
>get your minerals/materials cheaper than market price with buy orders and from friends/corpmates/retards
You're better off just selling the minerals most of the time
>use bonused structures
Now we're actually getting somewhere, but it's only one step above the maxed blueprint - it lets you participate and the difference builds up over time, but it's not a huge thing.
>dont sell to Jita, sell to minor hubs where ppl happily pay an extra 20%
With how fucked industry is at the moment, you are better off buying it in Jita, moving it to a hub of your choice and reselling it.

>so what do I actually do to make money
Unrefined reactions, reprocess, turn into something else and sell fast because the price will drop if you're too slow.
The skill for reprocessing them is scrap metal reprocessing, but the margin is so good that you can get by without it.
>>
free minerals
>>
>>2243192
i’m afraid i don’t know anything about reactions :(
>>
>>2243213
That's one of the reasons why they are still worth doing.
>>
>>2243183
Yes, they will. Nullblocs do it constantly so you're forced to join them in order to do industry.
>>
>things that don't happen
>>
eve frontier is the future and its going to be huge
>>
huge stinker
>>
huge in India
>>
This things a beast.
>>
>>2245750
at what
>>
>destroyer dps
>>
>Stable
>>
>>2245750
Why are you using a devoter for PVE?
>>
Omen
>>
Who the fuck even plays this game anymore? The whole skill system and waiting for literal years to be competitive or paying a sizable amount of shekels for the privilege must deter most new people in current year (I have no idea how I stuck around even back in the day) and typical content in nu-Eve is absolute dogshit for any vet who played during the heyday of Eve.
>>
>>2245750
15km with conflag 600dps
65km with Standard
110km with Aurora 350dps
Without Frentix
>>
Zealot.
>>
>>2247786
just buy sp
>>
somehow I felt like playing eve today, I don't even have my main account anymore I quit when someone killed me
I have like 5 accounts filled with plex on the mobile game, eve echoes, maybe I should play that instead, but I'd have to set up a bunch of emulators to play it, I quit playing it because I had an i5-4690k and it lagged hard to keep all those vms up, but now I have a 5700x3d 64gb ram I can do it
>>
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>>2247786
>use external tools to create multi year long skill training plans
>spend 2-3 months training learning skills
>can't fly decent ships or use t2 weapons for at least a year because support skills were more important
>you vill exclusively fly ze rifter for 6 months and you vill be happy
>>
>>2247786
I think if you find a group of people to play casually with and do pve it's probably a fun experience, the progression and the social aspect are the only reason to consider playing and having a small group hits both targets, the problem is then having a commitment to play the game instead of playing when you feel like it, which sucks
>>
>>2248221
>learning skills
What decade is it? Those were removed in like 2009
>>
>rifter
no lol
>>
>get to an escalation 9 minutes before it expires
>all the ships just disappear instantly while I'm running it
>>
I now know how shared folders work! Manage to do my alts escalation. 3 shared folders online at a time sucks tho.
>>
The secret to outgunning blaster ships as Amarr with pulses is stacking resistances against them.
>>
just don't sit at blaster optimal
>>
any degen corps recruiting? i keep asking people if im allowed to be racist and they get upset.

returning (idk why) logi pilot with like 28m sp looking just for pvp small gang stuff
>>
>logi pilot
>>
>not logi
>>
how many km have you lost out on because a logi pilot decided you were not allowed to have fun with pvp?
They waste your time
they waste your ammo
they are horrible people IRL
They have the temerity to demand from CCP that they should be on kms but all they do is prevent good innocent people from getting their hard earned kms.
>>
shut up gay bitch
>>
who are you talking to
>>
will smith
>>
dog
>>
gimme a hug man
>>
>>2254797
Go do FW they're about to overhaul those systems and getting in early as a useful person can pay dividends
>>
>>
I've been looking at my docked ship for 40 minutes. I don't really want to do anything. I just want to have fun.
>>
wtf is wrong with people in vidya generals? everyone here is an insufferable faggot who tells anyone who earnestly wants to play to quit immediately

also you guys are unironically brain dead retarded and cant play the game. some retard screeching about manufacturing not being profitable when you can make at least 100k per job per hour making basic t1 shit. takes like 5 minutes to figure out.

tl;dr git gud
>>
>>2258730
It’s especially EVE players that have zero excitement to play their game after 20 years, but unfortunately there isn’t anything else like it.
>>
>>2258730
but you should quit playing eve.
>>
it's even more profitable if your minerals are free
>>
>>2258730
At the rate you give its 26.4 mil per day for all 11 slots. T2 manufacturing has a lot of derived income, it's really only good if you react your own materials from buy orders. Consequently you end up with hundreds of mil or even billions in materials lying around and/or on buy orders because you have to do it that way in order to make money. There are wacky too many alts running jobs in the background completely passively inflating the fuck out of every item. Marauders yield only 25-30% ROI which is laughable considering what we are talking about
>>
>only
>>
30% is a pretty common margin IRL so I dunno man.
>>
>>2259038
>>>"only"
30% ROI on anything is fucking incredible what are you smoking

Pic related is me looking around at items for a few minutes. One of the most basic bitch items in the game offers potentially 500k+ ISK/h per production slot. Seems like manufacturing is in a great spot to me. Even if you averaged 250k ISK/h per slot that's an easy plex per month.
>>
>>2259090
Are you high? T1 stuff can hover around negative roi and people making money with fitting bundles and scamming FW stations instead of actual raw profit on the goods alone
>>
broke even building sabres, 40m per hull.
just gonna mark them up on corp contracts, at least 100m each fully fitted. im not even gonna add paste
suckers going to buy it anyway.
>>
>>2258730
Because 4chan vidya generals are always people who dont actually play the game.
>>
>>
>playing eve in current year
>>
I've had insane fun these past couple of weeks killing freighters with torpedoes in Foxhole
>>
>>2259153
Yes good luck selling your 50,000 ancillary router rigs. And the extra 100k units you will build by tomorrow. If I can't sell ships, what makes you think rigs will sell? For your reference, I exclusively manufacture t2 ships and turnover is abysmal.
>>
>>2243234
totally true, i make like 4-500m a day from queueing up jobs, it's good money, that combined with occasional multibox ice making, i'm raking in like 30b a month and i don't play that much
>>
>>2260110
this
you'll see all kinds of juicy looking profits, but it doesn't amount to much per day because you can't move it fast enough, sure you can make 30-40% but good luck moving shit as fast as you can make it
basically you gotta do production runs, then switch to something else and sit on the stock until you can sell it for a decent price, which means tons of blueprints and tons of layover
it's manageable if you got tens of billions in the bank and don't mind waiting months for orders, sometimes it takes 3 months for my shit to sell
tl;dr industry is hard, i make great isk but it's in a few niches and it took a long time to set up systems that work
>>
i recently got ganked in high sec flying a cheaply fit marauder, so i started looking into the guy that did it
this guy no joke has AT LEAST 50 accounts, and he will gank empty ships
i've pretty much just accepted that it's the cost of doing business to occasionally get ganked, i use a warp to zero auto pilot script to mitigate it, but even if you're sitting there at your computer, there are some circumstances where there's just literally nothing you can do to not be ganked by people like this
i have mixed feelings on it desu, i feel like the cost of ganking has got to be higher or something, lunatics with 50+ accounts is just insane, it shouldn't even have to be something we need to discuss but yes some people are just that autistic
i can't imagine how many people played for a few months and quit cause of this guy lol
>>
>>2259153
you clearly have never done industry before, if you had you'd know this trap
when you use those calculators they're basing it on buy/sell orders, it doesn't take into account what the supply and demand volume actually is
i've tried many things over the years, it all looks great on paper, then you start making and selling and find out a variety of problems
>material market fluctuates, getting inputs gets hard or the buy/sell disparity is huge and movement is slow, sure the calc saw those buy/sell orders, but there aren't enough to feed the beast
>market is slow enough for said product that one day of production takes months to sell
>hauling is impractical, or cumbersome (you need a freighter and a webbing alt to do industry)
>you plan a manufacturing chain that will take a week or two, by the time it's ready for market the prices have changed substantially and now you are resigned to either sell at a much lower margin, or sit on it until the next price fluctuation while you may need that isk for other things
>someone dumps a bunch of shit on the market and fucks you over, completely screwing up your supply chain and having billions of isk stuck in outlays that could take months to realize
>sometimes markets crash and never comes back, or at least not in any realistic timeframe
the list goes on

if you're doing industry, you need a fuckload of characters, do all the industry autism math, and also constantly be watching markets
it's a huge fucking pain in the ass until you can find a niche that works for you
>>
>>2243076
stop telling people
though to be fair 99% of people are too lazy to figure reactions out so it probably doesn't matter
you doing fluxed condensates?
>>
>>2260137
i say we find out who he is IRL and force his hand into a hamburger maker before brutally chopping him up into 50 pieces.
>>
>>2260292
that's pretty hardcore
i don't know what the solution is, but i think any reasonable person would consider this type of gameplay gay
this guy has so many accounts he'll do it even in 1.0 sec
i also don't see any way it's possible he's not using input broadcasting or something to do it
>>
>>2260306
The solution is to stop playing this dog shit game.
>>
>>2260318
personally it's the only game i still like...
>>
>>2260306
if this fag is paying 1k usd per month to instantly destroy ships in a video game he absolutely deserves torment. my monthly expenses are 700-800 usd total including food.
>>
>>2260330
u think if this idiot was plexing with isk he would get instabanned?
>>
>>2260306
Multiboxing is probably one of this games worst evils. It has created a fucking slave economy right under the hood of the market. We are talking about hundreds of thousands of accounts that don't have any special motives apart from plexing to survive.
>>
>>2260365
yeah... and where do you draw the line? personally i feel like a limit on accounts would be reasonable, it could even be quite a high number, but people shouldn't have 50 fucking accounts
and like i said, these guys with 50 accounts MUST be using input broadcasting
honestly they could fix the ganking bullshit by banning like 10-20 guys
>>
Yeah, I'm sure CCP will ban their best customers just because you can't compete.
>>
>>2260412
that would amount to like 1000 accounts, hardly a drop in the bucket
when people see a game where you can do shit like this, it will make them out of pocket dismiss the game as being fucking retarded, and i don't blame them
honestly even as a person who loves the game, seeing there are faggots with 50 accounts makes me kinda hate the game too
>>
lmao highsec
>>
>>2260428
everyone uses highsec retard, how do you think the economy works?
>>
>>2260435
I just go to staging and buy whatever I need :)
>>
Player uninstalls as it finds the game it was playing a pale shadow of its former glory.
>>
its former what
>>
>>2260306
I fix that problem by just not hanging around Lanngisi.
>>
>Ammatar
Thukker Large Cap Battery
Thukker Large Shield Extender
>>
>>2260137
How does it make you feel when he can just rotate through accounts to sustain ganking.
Motherfucker has another 40 accounts in null as well plexing the whole thing.
And all ccp would have to do to fix the most obnoxious ganking is fuck your security starus so hard youd need to plex 400 accounts to maintain the pace. Im sure some autist would do it, but regardless, the devs encourage it because lol edgy.
>>
>>2260137
I've never been ganked in HS since 2015. Only had two retard catalysts trying to hop on my abyss gila.
>>
>>2260415
New people will dismiss the game because the basic premise of having to wait months to be on an equal footing with people who started playing years ago (even in basic shitter frigates) is deeply flawed. Random tanks that don't really even target noobs in shitter boats are completely inconsequential.
>>
>>2232345
Again the roadmap is mostly pointless copypasta pve trash and Vanguard stuff. I would be ashamed to call the maintenance patches "expansions" myself.
>>
Stop doing non-blitzing missions.
It’s safer to blitz because you’ll just be jumping systems constantly so you’ll know way ahead of time when the locust swarm gankers are getting set up and not caught off guard.
>>
>get that itch to mine some rocks with my little multiboxed fleet
>mine for 15 minutes
>remember why it sucks
its fun to vibe for an hour and listen to eves music while mining but i cant shake off the feeling that im wasting my free time. the fun per hour is not here it feels like a job instead.
and thinking about the amount time i wasted in eve just waiting for shit to happen is probably staggering. you can have half a day go wasted on waiting for shit in this game. fucking fleet forming for 2 hours to then stand down or get blueballed, well too bad, there goes your whole saturday bro.
>>
How is skill extraction nowadays it used to be able to almost keep your account plexed ages ago
>>
>>2261207
The devs encourage ganking because it represents turn over of goods and materials. Do you look at the MER? Do you see how over time the accumulated wealth of all the games characters is rising way faster than incomes? That is happening because nothing is dying
>>
>>2261318
This is just not true. In one month you can have all of the 4 racial frigs trained to 5, another month after that you have all the racial small guns trained to 5 and all specs to 4. The barrier to entry for this game is extremely low and you can tell by the amount of pvp occurring in FW space where it's basic catalysts using amateur tactics and being successful. Learning to play well takes years, chances are you will never fly that capital you spent years skilling in to. Thats the big joke. The majority of the games action happens at the lower end, not at the high end
>>
how much you guys got in your wallet?
84B here
>>
>>2261422
Not as good, you need to also do PI or research or something to cover Omega
>>
alright i drank my quafe zero, i got my agility implant in, and i'm in my 0.99 align warp core stabbed hecate
let's see if ahbazon can stop me
>>
>>2262188
green apple i mean
>>
>>2262188
You gonna get ganked
>>
>>2262197
i really wanted to test the fit, but there was no camp other than a guy smartbombing one of the ganks which was no issue

they caught me in a 1.79 align interceptor a few weeks back, these guys must be in the UK i don't know how the fuck they managed to catch me, so i'm curious is the sub 1 hecate will be uncatchable
>>
>>2262202
>i don't know how the fuck they managed to catch me
gotta be in the UK and there are some other weird niche mechanics too like "resetting" your position in the targeting queue by warping off/on grid a few times, autistic shit like that.
>>
>>2261422
1.16bil loss if you spend 500 plex for a month
500mil loss for 3 months
340mil loss for 12 months
With in-game store deals:
640mil gain after 12 months (2700 Plex)
1.8 bil gain after 24 months (5280 Plex)
Skill extraction profit is in a good spot, basically enough to cover their cost with deals but you actually have to PLAY with the account to make the profit. It'll never be very profitable again now that so many people are sitting on dormant thousand+ accounts ready to crash the price.
>>
>>2261772
>This is just not true.
>proceeds to confirm my argument
You also forgot about all the support skills that take several months to cap.
>>
>no you NEED cloaking V
>>
>it's okay for you to have -33% to all stats because you didn't start playing this competitive PvP game 10 years ago
>>
retard
>>
tsm v
>>
>gets btfoed
>starts calling others retard
>>
>retard who thinks eve is a rock paper scissor stat check thinks he btfoed anyone
>>
The argument was about being on an equal footing which isn't true in any sense. Thus, you got brutally btfoed.
>>
equal footing doesn't exist
>>
>Any turret and launcher
>Warming up effect
>Turrets actively firing for protracted periods of time progressively get an increase in damage, up to 10 to 15 percent.
>>
we already have trigs
>>
>>2262895
not even true, stfu
>>
>>2262895
WAAAAAHHH I WANT TO BE ABLE TO USE A SHIP I DON'T KNOW HOW TO FLY NOR CAN I AFFORD WITHIN A MONTH OR TWO OF PLAYING
>>
Yes, wealth and player skill should be the limiting factors, not lack of SP.
>>
>>2263760
you literally won't have the isk to fly those ships anyways retard
like it or not, the most unique thing about eve is the economy, and everything in the game is built around it
>>
>>2263760
>wealth
you can buy SP
>>
Started playing up a bit mainly to do trading and manufacturing and then remembered the game is 99% using outside tools and spreadsheets.

What tools do you use for inter-station trading (Jita -> Dodixie) and finding manufacturing profits? I used to use everspace.trade but that's broken and I use fuzzworks for manufacturing but that's painfully slow, you have to copy and paste individual items.

Has anyone figured out how to use spreadsheets to auto-pull prices from EVE.
>>
I'm a retard and a faggot
I think I'm gonna start playing this game
Is it easy to make friends?
>>
Gallentean women are thirsty.
Thirsty for that Brutor stud
>>
Why are eve players so bad at eve?

Does this game just attract brainlets or are mouthbreathers the only people dumb enough to keep playing it in 2026?

Genuine question cause I came back recently and it seems like everyone I talk to doesn't understand basic math or shit that's been in the game for 20 years.
>>
>>2264788
Play Foxhole instead. It's fairly similar and, unlike eve, actually good.
>>
>>2265888
Read playing solo is insufferable, and discord circlejerks control everything. How is that even good.
>>
>>2265894
None of that is true or at least much less so than in eve.
>>
>>2265828
Welcome to EVE Online as a day one alpha clone let me introduce you to this SICK FIT that will carry you through T0 abyssals where you will make 10 billion ISK per hour so first you just mine your way to 5 million then use the money to buy this SICK FIT in the description to hull tank in a frigate while using MWD the whole time and you might die a few times and lose everything but that's just how EVE goes!!
>>
>>2263778
Yeah this.
Its actually depressing to see how purposefully bad other MMOs markets, auction houses and economies actually are when you compare them to Eve's.
Like how the FUCK did WoW get so popular when you consider how fucking awful its market is.
Ragnarok Online you had to lvl up a class that could afk vendor stuff for you, but you had to be logged on with your PC burning power to sell stuff.
even FFXI you could only list 7 items at a time for sale and the silent auction bidding system was just actually awful to use.
Like Albion is the only other MMO with a not completely garbage and thats simply because some old CCP devs worked on it.
>>
>>2265828
>Why are eve players so bad at eve?
Because for 90% of them Eve is semi-afk missioning/mining/hauling in highsec.
>>
>>2266080
>but you had to be logged on with your PC burning power to sell stuff.
you had servers with autotrade
>>
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fuck you mark you stupid fucking cunt
>>
>>2266429
this is also probably my last run. I've made maybe 10b in the last month or so buying shit on the market, haranguing people like this, or accepting contracts in Odebbein/Konora. I invite anyone to go there and fuck up touble man's business, fucking pussy idiot frog bitch.
>>
The abaddon is a space city.
>>
>>2266080
Most people don't care about pointlessly amassing virtual pixel money like a kike. Eve gameplay is boring as fuck for most and requires insane time commitment both with actually building up your toonies and with actually doing anything cool with them.
>>
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>>2266666
>QUINTS
CHECKED
>>
wow this place seems welcoming... . Ive just been doing cosmic signatures in herons till now and amassed around 50mil. Its getting a bit tedious, and i wanna ask what else i could be doing. Only notable ship i have skills trained for is a drone focused tristan
>>
>>2267021
Go for medium drone and missile skills while saving up for a Gila to do L4s. Build for passive shield tank.
>>
>jila
>L4s
>>
>>2267021
First thing is to train a destroyer, they're much more capable vessels. 50 mil could put you in a cruiser but your risk is the extra damage taken due to tracking formula etc. Destroyers also carry over your fit from frigate as they share the same module sizes
>>
>>2265828
Training for people is essential as the game has some very complicated maths involved. Eve frontier does the job a bit better by actually locking your ships thrust to your orientation thus making it closer to real ships. Under the hood, Eve is just weird spherical vectors with mass attached. They function more like balls on a tarpaulin than real ships
>>
>>2266156
Nowadays yeah, but for most of the game's history that wasnt a thing.
You had to burn $2-3 a day in electricity bills leaving your PC on while you're at work/class/asleep to sell shitty cards you found while lvling.
>>
>Your Omega subscription expired on 22 February 2015
Nothing like logging in after a literal decade
>>
What exactly do you do with a ship with no neut highs and 2 mid slots?
>>
>find a combat site in highsec while doing something else
>fuck it may as well run it
>combat probes on me 5min in
>2 Vargurs and a Nestor land in the site.
>Vargurs target lock me while the Nestor burns for the next acceleration gate
Highsec is fucking weird man
>>
put lasers on it
>>
>>2267865
Should've just continued. If they shoot you, they get concorded.
>>
>>2267021
Train for good drone support skills, medium drones, shield tankin skills and Vexor (Gallente Cruiser 4+) then train basic missile supports and light missiles and Caldari Cruiser 4+. After this you can fly the two relevant t1 Cruisers (Caracal, Vexor) and more importantly, the best overall noob ship in the game, Gila. Build your wealth with Gila and then do whatever you want until you realize this game is not worth playing.
>>
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EVE Uni's tranny leader Laura Karpinski is having a troon meltdown atm and is self mutilating the EVE University corporation.
He's kicking out a sub-community and not even keeping them in the EVE University Ivy alliance.
>>
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>>2268349
>>
>>2268349
i noticed lately too eve uni got completely deindexed from google, i assume the tranny is to blame for that too?
>>
Eve uni has always been proof that those who cant do, teach.
just join a real corp.
>>
troons are a god damn plague
>>
>the best overall noob ship in the game, Gila
this game is a joke
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>>2268718
what do you mean?
>>
Gila isnt a noob ship, its like 200m
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>>2268718
are you the guy who keeps showing up to whine about training? if you just started, you won't be able to afford or know how to fly a gila, and even then, it's what, a month of training to get all your skills to 4?
if you don't want to play the game then fucking don't, if you don't like small ships, you won't like bigger ships any better

the training rate already well outpaces how long it takes to learn the game and make isk
>>
no. I have something like 250m sp

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