Thread #2188788
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Lü Bu is coming
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>>2199276
I almost missed you
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Suck it pasta whore
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>>2199527
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>>2199530
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>>2199533
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Who here buyin' the merch?
https://kidkatana.com/shop/for-honor
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>>2197436
He was a real person who played a crucial role in the Three Kingdoms period of Chinese history
he's like a minor deity of both spear combat and cavalry
btw Jiang Jun is also literally just the real life person Guan Yu (whose famously heavy glaive, the Guan Dao is what JJ uses) who was one of the most important heroes of the Three Kingdoms period
pic related is Guan Yu
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>>2199527
fuck yeah
stupid faggot bitch
>>2199530
good changes
now just make pommel strike usable in all 3 directions
>>2199533
giving Gryphon more anti-ganking tools that don't affect his 1v1 strength is good
giving Ocelotl hyperarmor on his stance attack (which is the only one he has) is good because sometimes I wonder what the point of his stance even is
>>2199540
warmonger needed to lose the medium hit reaction because of how it interacted with ledging
but she did not need her quick bash followup to chain into her hyperarmor heavy finishers
valk change is whatever
shaolin change is not really necessary, but it's pretty minor so w/e
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>>2199965
>>2197436
also a defining characteristic of Lu Bu was that he would betray people, but because he was such a combat god, people would take him into their service anyway even though they knew hed probably betray them at some point
thats why the new character's feats are all about throwing your allies under the bus
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>>2199540
blink is such horseshit to dodge even if you predict it 7 years in advance I've been mid roll sometimes and it ends my roll animation to cut to me getting kicked in the asshole that move has to just be bugged
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Funniest character when I'm playing him and most cancerous character when my teammate is playing him award
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Nice! my top 3 mains all got buffed and Ocelotl
>Warmonger
I would have preferred being able to bash after a heavy but really interested to see how WM plays now she can light bash light bash
>Gryphon
Chain extender is nice with some antigank versatility
>Valk
Undoing one of her rework nerfs. Will have to see if it actually does much
>Ocelotl
I have wanted this for so long. Stance has dodge properties on start up and I use it quite often. Now I can at least trade or jump into a fight and spam hyperarmor zones
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>>2202808
>see how WM plays now she can light bash light bash
no no it's just that her basic bash followup now chains to her finisher heavy
WM doesn't have finisher lights
so basically now what will happen is
>neutral or side bash (uncharged) > followup light > finisher heavy
instead of just stopping after the light
at least thats how I understand this
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>>2199527
>stance drains stamina
this should be applied to all full blocks
I dont understand how that fat retarded faggot JC doesnt understand that these are the same thing
>virtuousa standing still drains stamina
>kyoshin waving his weapon around like a retard doesnt drain stamina
bravo you worthless frog
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>new hero
>chinese
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>>2207591
as much as I hate the CCP, it is certainly true that China is one of the great civilizations of human history
figures like Guan Yu, Cao Cao, and Lu Bu are genuinely cool to learn about
the only knight I want at this point is a Landsknecht (specifically a dopplesoldner with a zweihander)
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>>2207984
Knights have two romans and a guy cosplaying as everything other than knights clogging up their roster. There's plenty they could do
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>>2208430
landsknecht hero...
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yeah im adding this chinese faggot on my no-fight list
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>>2212235
wym the only ones on it are
>virtuosa
>beserker
>raider
>warlord
>valk
>shaman
>hammer fuck
>shinobi
>orochi
>single sword ronin dude
>axe samurai
>all the chinese
>all the 4th faction
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>installed the game after a while again
>play 2 matches
>remember why I quit last time
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>>2213687
this finna be me in 2 hours no cap
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>>2212606
can infinitely chain basic lights, heavies, and chain bashes
but he also has charge versions of literally every move, including a charged GB (a grab)
charged moves end the chain
he has a lot of neutral 100ms hyperarmor
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IT IS WORTH POINTING OUT
one of Juren's T2 options is Thick Skin, which is otherwise only ever available to more "nimble" characters like Peacekeeper, Shaolin, and Zhanhu (and VG also has it)
but he's the first character with this feat who has hyperarmor, let alone this much hyperarmor
if you want to trade like crazy and anti-gank, then Thick Skin is probably a better choice than No Friend of Mine
his T3 is genuinely amazing though
a passive that automatically buffs you when allies are dead is a great tool
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a Juren with 3 dead teammates is unkillable if people are trying to gank him
>is constantly healing with the T3 feat every time he lands an attack
>every time he gets revenge he heals 40 HP from Thrilling Comeback
I just watched a guy stall the entire enemy team for 5+ minutes
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>>2215959
His t4 slot is pretty sad though. His unique is very situational and the other options are arrow storm *gags* and regenerate *retches*. His unique is actually really, really bad if you're defending in breach
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Ubisoft is waaaaaay too fucking incompetent to pull it off, but can you imagine a For Honor action RPG?
>can find / unlock different types of weapons
>can unlock different moves for those weapons so that are pulled from different character's movesets
Like you could have a "polearm" weapon class, and could learn moves from Sohei, Lawbringer, Jiang Jun, Nobushi, etc.
>moves take up resources for a loadout
>the more properites a move has, the more resources it takes up
>over the course of the game you unlock a greater capacity for more moves with more properties
something like that
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before Juren there were 3 characters with extended dodges in the game
>Jiang Jun - 900ms - 22 damage (large sweeping hitbox)
>Warmonger - 900ms - 24 damage unblockable (small hitbox)
>Tiandi - 1100ms - 25 damage (small hitbox)
but for some reason Juren has a weird unique timing on his and an unfortunate (for everyone else) hitbox and property pairing
>Juren - 866ms - 22 damage unblockable (large sweeping hitbox)
I don't know what the purpose of his dodge attack being 33ms faster than Warmonger and JJ (the most closely comparable)
and the fact that it's unblockable and has a large sweeping hitbox is some unprecedented strength
this makes him a MONSTER in crowded teamfights because the only way to properly punish this move is with a GB (good luck getting off a GB while antiganking, unlike with parrying where the enemy has to be patient or risk getting caught in a multi-parry chain)
he can pretty safely spam this while target swapping and dish out tons of nigh-unavoidable damage to multiple foes
even if you parry it, it only nets a heavy parry punish
if Ubisoft wants him to keep this hitbox and keep the move unblockable, then they need to nerf the damage down to something like 19 or 20
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the fastest ki8lling universal execution is the That's Cannon, which kills in 2200ms and lasts7800ms
anything faster than 2200ms is automatically a unique strength, and having perks or feats that can boost that strength are worth speculating on
***this is only for 50 HP executions, which are the only ones that really matter
if an Orochi gets a kill in a teamfight, they can heal themselves 105 HP often before anyone can stop them
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>>2220426
Have you played post rework? He got a rework at one point that completely changed how he plays, namely giving him an infinite unblockable chain and lots of soft feints
>>2220824
people aren't used to his animations yet so when you see an unblockable you're thinking
>okay this his zone?
>is this his dodge attack?
>is this his neutral heavy?
>is this his chain heavy?
and yeah, you could say people are dumb for mixing up his zone and chain heavy
but you see that zone and think SURELY this is a feintable move
and people are also getting caught up by the timing as well
people dont realize how fucking slow it is
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>it's a teammate is ignoring the ram, rampart, banner, killing the enemy team, saving allies from ganks, and picking up boosts to soften up the guardian before the enemies steal that kill episode
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>>2225927
>Hoplite
>landsknect
>knights
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people hate the 400ms lights on highlander
I would like to see the following changes
>side offensive stance light attacks are now 600ms undodgeable "zone" attacks
>top offensive stance light attack remains unchanged
and give him the following extra move
>neutral 433ms bash that doesn't confirm any damage, but fast flows to offensive stance with frame advantage
oh and fix the hyperarmor timing on his neutral heavies
he currently only has a 100ms window of hyperarmor
>>2226059
>centurion
>gladiator
>knights
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>>2226073
Offensive form lights just need to not be enhanced. That's it, that's the only change that needs to be made, neutral bashes can't be faster than 600ms for obvious reasons nor does Highlander need one since they can flow to offensive form easily.
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>>2226485
>neutral bashes can't be faster than 600ms for obvious reasons
am I misreading or misunderstanding what you're saying?
because that just sounds like a straight up lie
>Centurion
>Tiandi
>Orochi
>Sohei
>Gladiator
>Gryphon
>Shaolin
>Lawbringer
>Jiang Jun
>Black Prior
>Medjay
>Shinobi
>Jormungandr
>Warlord
>Zhanhu
>Juren
>Ocelotl
>Conqueror
>Varangian Guard
>Virtuosa
>Kyoshin
all have 433ms bashes you fucking liar
stop fucking lying
Highlander has almost zero viable openers
his only opening tool is his zone and it's not a super great opener at that
>Ubisoft are retarded fags who fucked up his neutral heavy hyperarmor frames so those are out
>Celtic Curse is just straight up reactable so it can't be used to open on opponents that aren't lethargic retards
>light attacks just parried because what else is Highlander going to open with? well it's not his zone so it must be a light
>just holding heavy to manually flow to OS just gets you GBd
giving him a bash that doesn't net any damage and fast flows would be a balanced way of giving him an opener
Highlander has PLENTY of trading tools and defensive tools, but if you just STARE at him there isn't really much he can do about it
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>>2227639
>am I misreading or misunderstanding what you're saying?
Yes you're confusing forward dodge bashes which have input delays of 100ms to 300ms with neutral bashes of which only: gladiator, afeera, virtuosa, black prior, and shugoki have. Shaolin, Virtuosa and Highlander have 500ms neutral bashes from stance only.
They can't be faster than 600ms because of frame advantage.
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>>2229668
report them anyway
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>>2229669
I do this because i'm a petty faggot. I report for offensive emblems, quite often I will get the "thanks we have acted on your report" pop up when I log in. Then I see trannies seething on reddit because their emblems got wiped
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Juren is the best Dom hero overall, at least for big brawly team fights
>hyperarmor spam
>planet sized hitboxes
>shit ton of sweeping unblockables to external with
>T3 that passively turns him into a god so he can stall like crazy while still being offensive
>retardedly good at minion clear where he takes out half of the minions with his initial sprint attack
>140 HP
>full block but just so he can block externals
it seems the only thing they DIDNT give him was heavy perks
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>reporting every taunt spammer for griefing because I know ubi sissies would unironically punish someone for that
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>>2234188
not really
the customization is too limited to faithfully recreate anyone unless your hero is already inspired by them or closely related
though I would like to see someone make a White Beard out of Jiang Jun
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This game would be significantly more fun if it was a hard rule that you are never allowed to cancel the recovery of an unblockable attack under any circumstances.
>try to dodge attack the Juren's unblockable dodge attack
>he just goes full block and just takes chip damage instead
or
>perfectly space a BP's unblockable heavy
>they cancel the recovery with a flip and get to punish your punish
>there is no alternative because you arent able to GB if you're away from the BP
or
>roach lets their unblockable fly and you now have to make a second and third read on not only will they dodge recovery cancel or not but also on whether or not they will cancel the recovery with an empty dodge or a dodge attack
it's just not fun to play against
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>>2235269
>https://www.youtube.com/watch?v=yQc14LqIVqU
>mfw it's been 7 fucking years since the desoulification of the minion lane
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The devs need to address how dogshit GBs are in teamfights
Because these retarded French negroids keep designing moves / situations that are only punishable by GB
>two virtuosa's are ganking you
>if you try to GB either of them, the other just hits you with a heavy attack so are never allowed to punish the GB without trading (and usually you cant even trade, but instead just get hit out of your punish)
it's just retarded
landing a GB needs to instantly grant you like 80% base damage reduction (which can be further augmented multiplicatively with anti-gank DR as well as feat DR)
this wouldn't affect duels at all since if youve landed a GB in a duel, then your opponent cant attack you anyway
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>>2239191
Old for honor looked better
>minions with faces covered
>heroes with faces covered
>no oc donutsteels in the roster
>top quality mo-cap animations
>actual exections instead of wacky fortnite looney tunes shit
>actual lighting and weather effects
Nothing ever gets better in this torture dimension it only gets worse, stagnation and decay is our only fate
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>>2241026
actually let me append that
if you don't have easy access to frequent damage reduction, then you're fucked (when getting ganked at least)
>Thick Skin (25% DR for 3 seconds after getting hit)
>Flesh Wound (20% DR for 3 seconds after getting hit)
>Righteous Deflection (50% DR for 5 seconds after parrying an attack)
>VG gets 50% DR for 5 seconds every time she blocks an attack with her full block
with the caveat that you might not need the DR if you have easy access to frequent healing, which is harder to come by except on a small handful of characters
but holy shit if you have NEITHER then you're just fucked
unless the people ganking you are just retarded, you just wont survive the damage you take from the gank setups people can still do
>oh boy I got revenge with 15 HP left again
>the enemies all just instantly roll 20 feet away
>my character doesn't have good chase
>revenge ends without dealing any damage
>die
I just
fuck man
it's so frustrating
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LIST OF CHANGES THAT WOULD SAVE CASUAL DOMINION
>add an HP damage dealt column to the scoreboard (so that you can tell if someone is dealing lots of damage, but getting cucked out of kills)
*damage dealt to shields does NOT count
>add a revenge points given column (so you can more easily discern who is throwing or otherwise doesn't know how to gank)
Ubi would never dream of adding this though
>make it so that the entire team progresses their feats based off of a shared renown pool (stalling 3 enemies while not on an objective doesn't give you any renown, but is EXTREMELY strategically for winning a match)
>make it so that if your revenge meter is over 50% full, the progress becomes invisible to enemies so they don't know exactly how close you are
idea stolen from Slanderous
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>>2244494
>>add an HP damage dealt column to the scoreboard (so that you can tell if someone is dealing lots of damage, but getting cucked out of kills)
Useless metric in this game since damage doesn't correlate to anything. In OW, for example, being able to see damage and healing dealt lets you track ult charge.
>>add a revenge points given column (so you can more easily discern who is throwing or otherwise doesn't know how to gank)
You don't need this since you can visually see revenge meters and it's easy to discern who feeds.
>make it so that the entire team progresses their feats based off of a shared renown pool
No, since that would lead to huge snowballing, especially when it comes to whomever controls the minion lane.
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>>2244745
>useless metric
it's no more useless than the arbitrary rules for what counts as an "elimination"
>if youve touched an enemy within 5 seconds of their death, it counts as an elim
so you get retards running over to an enemy that you are about to kill and then get into a single bash, accomplishing nothing, just so they can get an elim
or hell
>did you apply a shield to someone?
>okay well now any kills they get while that shield is active will grant you an eilm
it's just silly
a damage dealt column would at least show who is actually contributing
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Here's a small thing that confuses me about Kensei, kit design wise
So if you get a heavy parry you can punish with 3 things
>zone
>neutral light
>forward dodge light attack
here's the thing
the neutral light deals 12 damage and only chains into chain moves, not finisher moves
meanwhile the forward dodge light deals 14 damage and chains directly to finishers
both the neutral light and the forward dodge light attack consume 9 stamina
just kind of weird
there is seemingly zero reason to ever punish a heavy parry with a neutral light
at least the zone has a purpose after heavy parry for anti-ganking
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Juren's unblockable dodge attack needs to be slowed down
it's currently 866ms while Warmonger and JJ's are both 900ms
Tiandi's is 1100ms
I'd be in favor of slowing Juren's all the way down to 1000ms, given its properties and hitbox
give it extra i-frames to compensate if you must, but the gap between his regular side dodge attacks and his charged side dodge attacks is so small that you have to make a double read literally every time you force him to make a read
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there is no making a "read" when dueling a Juren
there is only blind guesswork
this nigger character chains directly into
>a quick chain bash
>a charge bash
>unblockable heavy
>undodgable light
>hyperarmor chain heavy
Jesus fucking Christ
you are just so fucked when fighting this guy
if you arent a reaction god where you can just react to what he does, you're just doomed to gamble everytime he leaves neutral
FUCK
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>>2254773
pick 3 or 4 characters to try to main
preferably with each being a different """clas"""
and each being from a different faction
this is because there are orders which require
>play as a certain "class"
>play as a certain faction
>play as 4 different heroes across matches
and similar little semi-daily challenges
youll get more steel (the currency) this way
so you'd want something like
>Kensei (Vanguard and Samurai)
>Highlander (Hybrid and Viking)
>Conqueror (Heavy and Knight)
>Nuxia (Assassin and Wu Lin)
but that's restricting your choice in who you play a lot for a small amount of extra steel
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I wish they'd go the CS route of removing backfill bots
that is to say they should remove bots and instead give the smaller team a strategic bonus based on the number of missing players
something like
>faster renown gain
>faster objective capture speed
>lower respawn cooldown
something like that
anything would be preferable to bots who exist as nothing more than Revenge and Renown dispensaries for the enemy team
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i stopped playing this game when they removed the unique minion kill animations each hero had. they said it was because it wasnt fair that some heroes had faster kills than others but we all know its because they were too lazy to make new ones for the chinks
also doing face reveals for the heroes instead of keeping them as faceless captains was a mistake.
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>>2260355
>what if Aramusha could chain directly to an unblockable heavy after punishing a GB with a heavy?
>what if we made a character that CCs on literally every light attack, including finishers
and most importantly
>what if we owned the chuds by making the VG, an exclusively male historical viking unit, a female genderlocked character
niggersoft prank
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>>2260269
reminder than you can make a viking as black as soot in this game, but you can't make medjay any paler than an Indian man from a lower caste
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>this game is STILL +110GB
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https://www.youtube.com/watch?v=iZi9RgO64PI
I was right about us getting a male knight (so long as they don't break the pattern) but I wasn't expecting them to go a year without an outlander. Looks like we're getting wmaf. Four skins in one season is crazy but my hopes for them not being reused asset crossover slop aren't high. Only one converted map is lame but it's better than none I guess.
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My kingdom for a girl Kyoshin
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>>2261922
>new kn*ght
>not new viking
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>>2262645
eat shit viknigga
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>>2262686
Kn*ggers need to go back
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>>2262693
perhaps you should go back to fucking trees
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>>2262716
Go back to your shite filled streets and eternal war with the french
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>>2262722
im surprised your unwashed ass even knows what street is
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>>2262724
I'm surprised you even wash your asses.
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>>2262729
tough words from someone who's highest level of plumbing is a fucking river
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>>2262732
You quite literally dump your poop onto the streets, no plumbing whatsoever. Literal street shitters, at least we return it to mother nature.
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>>2262735
>wow your car is dirty, we are much better because we dont even have cars for them to become dirty
go bang your sticks together or whatever you cavemen do
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>>2262738
"Yummy, I love the smell of poop on our streets! Disease?! Not my problem."
>>2262739
>Chinaman
4000 year history of jobbing to the monguls, LOL
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>>2262750
>yummy, I love the smell of poop on our EVERYTHING
you literally sleep where you shit vigger
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I wonder what that coinflip guy would think if he saw Juren
>yeah so we added a character where his chains force his opponent to role a d8 after every move
it's honestly crazy how poorly thought out this character is
>what if he could just do whatever he wanted at all times
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>slow down almost every hold attack
>lower his damage across the board by 25%
>reduce the lifesteal granted by his T3 feat
>reduce the range he pushes opponents with his held bash (currently he is granted a shit ton of damage off of a heavy parry if his opponent is in the same zip code as a wall)
and now Juren starts to look like a somewhat balanced character