Showing all 635 replies.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: 1759447325726762.png (2.3 MB)
Who here buyin' the merch?
https://kidkatana.com/shop/for-honor
>>
>>
File: file.png (280.8 KB)
>>2197436
He was a real person who played a crucial role in the Three Kingdoms period of Chinese history
he's like a minor deity of both spear combat and cavalry
btw Jiang Jun is also literally just the real life person Guan Yu (whose famously heavy glaive, the Guan Dao is what JJ uses) who was one of the most important heroes of the Three Kingdoms period
pic related is Guan Yu
>>
>>2199527
fuck yeah
stupid faggot bitch
>>2199530
good changes
now just make pommel strike usable in all 3 directions
>>2199533
giving Gryphon more anti-ganking tools that don't affect his 1v1 strength is good
giving Ocelotl hyperarmor on his stance attack (which is the only one he has) is good because sometimes I wonder what the point of his stance even is
>>2199540
warmonger needed to lose the medium hit reaction because of how it interacted with ledging
but she did not need her quick bash followup to chain into her hyperarmor heavy finishers
valk change is whatever
shaolin change is not really necessary, but it's pretty minor so w/e
>>
>>2199965
>>2197436
also a defining characteristic of Lu Bu was that he would betray people, but because he was such a combat god, people would take him into their service anyway even though they knew hed probably betray them at some point
thats why the new character's feats are all about throwing your allies under the bus
>>
>>
>>
>>
>>2199540
blink is such horseshit to dodge even if you predict it 7 years in advance I've been mid roll sometimes and it ends my roll animation to cut to me getting kicked in the asshole that move has to just be bugged
>>
>>
>>
>>
File: gryphon.jpg (1.3 MB)
Nice! my top 3 mains all got buffed and Ocelotl
>Warmonger
I would have preferred being able to bash after a heavy but really interested to see how WM plays now she can light bash light bash
>Gryphon
Chain extender is nice with some antigank versatility
>Valk
Undoing one of her rework nerfs. Will have to see if it actually does much
>Ocelotl
I have wanted this for so long. Stance has dodge properties on start up and I use it quite often. Now I can at least trade or jump into a fight and spam hyperarmor zones
>>
>>2202808
>see how WM plays now she can light bash light bash
no no it's just that her basic bash followup now chains to her finisher heavy
WM doesn't have finisher lights
so basically now what will happen is
>neutral or side bash (uncharged) > followup light > finisher heavy
instead of just stopping after the light
at least thats how I understand this
>>
>>
>>
>>
>>
>>
>>2199527
>stance drains stamina
this should be applied to all full blocks
I dont understand how that fat retarded faggot JC doesnt understand that these are the same thing
>virtuousa standing still drains stamina
>kyoshin waving his weapon around like a retard doesnt drain stamina
bravo you worthless frog
>>
>>
>>
>>
>>2207591
as much as I hate the CCP, it is certainly true that China is one of the great civilizations of human history
figures like Guan Yu, Cao Cao, and Lu Bu are genuinely cool to learn about
the only knight I want at this point is a Landsknecht (specifically a dopplesoldner with a zweihander)
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2212606
can infinitely chain basic lights, heavies, and chain bashes
but he also has charge versions of literally every move, including a charged GB (a grab)
charged moves end the chain
he has a lot of neutral 100ms hyperarmor
>>
>>
>>
>>
>>
>>
IT IS WORTH POINTING OUT
one of Juren's T2 options is Thick Skin, which is otherwise only ever available to more "nimble" characters like Peacekeeper, Shaolin, and Zhanhu (and VG also has it)
but he's the first character with this feat who has hyperarmor, let alone this much hyperarmor
if you want to trade like crazy and anti-gank, then Thick Skin is probably a better choice than No Friend of Mine
his T3 is genuinely amazing though
a passive that automatically buffs you when allies are dead is a great tool
>>
a Juren with 3 dead teammates is unkillable if people are trying to gank him
>is constantly healing with the T3 feat every time he lands an attack
>every time he gets revenge he heals 40 HP from Thrilling Comeback
I just watched a guy stall the entire enemy team for 5+ minutes
>>
>>
>>
>>
>>2215959
His t4 slot is pretty sad though. His unique is very situational and the other options are arrow storm *gags* and regenerate *retches*. His unique is actually really, really bad if you're defending in breach
>>
>>
Ubisoft is waaaaaay too fucking incompetent to pull it off, but can you imagine a For Honor action RPG?
>can find / unlock different types of weapons
>can unlock different moves for those weapons so that are pulled from different character's movesets
Like you could have a "polearm" weapon class, and could learn moves from Sohei, Lawbringer, Jiang Jun, Nobushi, etc.
>moves take up resources for a loadout
>the more properites a move has, the more resources it takes up
>over the course of the game you unlock a greater capacity for more moves with more properties
something like that
>>
>>
>>
>>
before Juren there were 3 characters with extended dodges in the game
>Jiang Jun - 900ms - 22 damage (large sweeping hitbox)
>Warmonger - 900ms - 24 damage unblockable (small hitbox)
>Tiandi - 1100ms - 25 damage (small hitbox)
but for some reason Juren has a weird unique timing on his and an unfortunate (for everyone else) hitbox and property pairing
>Juren - 866ms - 22 damage unblockable (large sweeping hitbox)
I don't know what the purpose of his dodge attack being 33ms faster than Warmonger and JJ (the most closely comparable)
and the fact that it's unblockable and has a large sweeping hitbox is some unprecedented strength
this makes him a MONSTER in crowded teamfights because the only way to properly punish this move is with a GB (good luck getting off a GB while antiganking, unlike with parrying where the enemy has to be patient or risk getting caught in a multi-parry chain)
he can pretty safely spam this while target swapping and dish out tons of nigh-unavoidable damage to multiple foes
even if you parry it, it only nets a heavy parry punish
if Ubisoft wants him to keep this hitbox and keep the move unblockable, then they need to nerf the damage down to something like 19 or 20
>>
File: fast executions.png (380.9 KB)
the fastest ki8lling universal execution is the That's Cannon, which kills in 2200ms and lasts7800ms
anything faster than 2200ms is automatically a unique strength, and having perks or feats that can boost that strength are worth speculating on
***this is only for 50 HP executions, which are the only ones that really matter
if an Orochi gets a kill in a teamfight, they can heal themselves 105 HP often before anyone can stop them
>>
>>
>>
>>2220426
Have you played post rework? He got a rework at one point that completely changed how he plays, namely giving him an infinite unblockable chain and lots of soft feints
>>2220824
people aren't used to his animations yet so when you see an unblockable you're thinking
>okay this his zone?
>is this his dodge attack?
>is this his neutral heavy?
>is this his chain heavy?
and yeah, you could say people are dumb for mixing up his zone and chain heavy
but you see that zone and think SURELY this is a feintable move
and people are also getting caught up by the timing as well
people dont realize how fucking slow it is
>>
File: 1760869694714852.jpg (82.9 KB)
>it's a teammate is ignoring the ram, rampart, banner, killing the enemy team, saving allies from ganks, and picking up boosts to soften up the guardian before the enemies steal that kill episode
>>
>>
>>
>>
>>
>>
>>
>>
>>
people hate the 400ms lights on highlander
I would like to see the following changes
>side offensive stance light attacks are now 600ms undodgeable "zone" attacks
>top offensive stance light attack remains unchanged
and give him the following extra move
>neutral 433ms bash that doesn't confirm any damage, but fast flows to offensive stance with frame advantage
oh and fix the hyperarmor timing on his neutral heavies
he currently only has a 100ms window of hyperarmor
>>2226059
>centurion
>gladiator
>knights
>>
>>
>>2226073
Offensive form lights just need to not be enhanced. That's it, that's the only change that needs to be made, neutral bashes can't be faster than 600ms for obvious reasons nor does Highlander need one since they can flow to offensive form easily.
>>
>>2226485
>neutral bashes can't be faster than 600ms for obvious reasons
am I misreading or misunderstanding what you're saying?
because that just sounds like a straight up lie
>Centurion
>Tiandi
>Orochi
>Sohei
>Gladiator
>Gryphon
>Shaolin
>Lawbringer
>Jiang Jun
>Black Prior
>Medjay
>Shinobi
>Jormungandr
>Warlord
>Zhanhu
>Juren
>Ocelotl
>Conqueror
>Varangian Guard
>Virtuosa
>Kyoshin
all have 433ms bashes you fucking liar
stop fucking lying
Highlander has almost zero viable openers
his only opening tool is his zone and it's not a super great opener at that
>Ubisoft are retarded fags who fucked up his neutral heavy hyperarmor frames so those are out
>Celtic Curse is just straight up reactable so it can't be used to open on opponents that aren't lethargic retards
>light attacks just parried because what else is Highlander going to open with? well it's not his zone so it must be a light
>just holding heavy to manually flow to OS just gets you GBd
giving him a bash that doesn't net any damage and fast flows would be a balanced way of giving him an opener
Highlander has PLENTY of trading tools and defensive tools, but if you just STARE at him there isn't really much he can do about it
>>
>>2227639
>am I misreading or misunderstanding what you're saying?
Yes you're confusing forward dodge bashes which have input delays of 100ms to 300ms with neutral bashes of which only: gladiator, afeera, virtuosa, black prior, and shugoki have. Shaolin, Virtuosa and Highlander have 500ms neutral bashes from stance only.
They can't be faster than 600ms because of frame advantage.
>>
>>
>>
>>
>>
>>
>>2229669
I do this because i'm a petty faggot. I report for offensive emblems, quite often I will get the "thanks we have acted on your report" pop up when I log in. Then I see trannies seething on reddit because their emblems got wiped
>>
>>
Juren is the best Dom hero overall, at least for big brawly team fights
>hyperarmor spam
>planet sized hitboxes
>shit ton of sweeping unblockables to external with
>T3 that passively turns him into a god so he can stall like crazy while still being offensive
>retardedly good at minion clear where he takes out half of the minions with his initial sprint attack
>140 HP
>full block but just so he can block externals
it seems the only thing they DIDNT give him was heavy perks
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
This game would be significantly more fun if it was a hard rule that you are never allowed to cancel the recovery of an unblockable attack under any circumstances.
>try to dodge attack the Juren's unblockable dodge attack
>he just goes full block and just takes chip damage instead
or
>perfectly space a BP's unblockable heavy
>they cancel the recovery with a flip and get to punish your punish
>there is no alternative because you arent able to GB if you're away from the BP
or
>roach lets their unblockable fly and you now have to make a second and third read on not only will they dodge recovery cancel or not but also on whether or not they will cancel the recovery with an empty dodge or a dodge attack
it's just not fun to play against
>>
>>
File: featuring freeze the no fun allowed nigger.png (1.0 MB)
>>2235269
>https://www.youtube.com/watch?v=yQc14LqIVqU
>mfw it's been 7 fucking years since the desoulification of the minion lane
>>
The devs need to address how dogshit GBs are in teamfights
Because these retarded French negroids keep designing moves / situations that are only punishable by GB
>two virtuosa's are ganking you
>if you try to GB either of them, the other just hits you with a heavy attack so are never allowed to punish the GB without trading (and usually you cant even trade, but instead just get hit out of your punish)
it's just retarded
landing a GB needs to instantly grant you like 80% base damage reduction (which can be further augmented multiplicatively with anti-gank DR as well as feat DR)
this wouldn't affect duels at all since if youve landed a GB in a duel, then your opponent cant attack you anyway
>>
>>
>>2239191
Old for honor looked better
>minions with faces covered
>heroes with faces covered
>no oc donutsteels in the roster
>top quality mo-cap animations
>actual exections instead of wacky fortnite looney tunes shit
>actual lighting and weather effects
Nothing ever gets better in this torture dimension it only gets worse, stagnation and decay is our only fate
>>
>>
>>
>>
>>
>>
>>2241026
actually let me append that
if you don't have easy access to frequent damage reduction, then you're fucked (when getting ganked at least)
>Thick Skin (25% DR for 3 seconds after getting hit)
>Flesh Wound (20% DR for 3 seconds after getting hit)
>Righteous Deflection (50% DR for 5 seconds after parrying an attack)
>VG gets 50% DR for 5 seconds every time she blocks an attack with her full block
with the caveat that you might not need the DR if you have easy access to frequent healing, which is harder to come by except on a small handful of characters
but holy shit if you have NEITHER then you're just fucked
unless the people ganking you are just retarded, you just wont survive the damage you take from the gank setups people can still do
>oh boy I got revenge with 15 HP left again
>the enemies all just instantly roll 20 feet away
>my character doesn't have good chase
>revenge ends without dealing any damage
>die
I just
fuck man
it's so frustrating
>>
>>
>>
LIST OF CHANGES THAT WOULD SAVE CASUAL DOMINION
>add an HP damage dealt column to the scoreboard (so that you can tell if someone is dealing lots of damage, but getting cucked out of kills)
*damage dealt to shields does NOT count
>add a revenge points given column (so you can more easily discern who is throwing or otherwise doesn't know how to gank)
Ubi would never dream of adding this though
>make it so that the entire team progresses their feats based off of a shared renown pool (stalling 3 enemies while not on an objective doesn't give you any renown, but is EXTREMELY strategically for winning a match)
>make it so that if your revenge meter is over 50% full, the progress becomes invisible to enemies so they don't know exactly how close you are
idea stolen from Slanderous
>>
>>2244494
>>add an HP damage dealt column to the scoreboard (so that you can tell if someone is dealing lots of damage, but getting cucked out of kills)
Useless metric in this game since damage doesn't correlate to anything. In OW, for example, being able to see damage and healing dealt lets you track ult charge.
>>add a revenge points given column (so you can more easily discern who is throwing or otherwise doesn't know how to gank)
You don't need this since you can visually see revenge meters and it's easy to discern who feeds.
>make it so that the entire team progresses their feats based off of a shared renown pool
No, since that would lead to huge snowballing, especially when it comes to whomever controls the minion lane.
>>
>>2244745
>useless metric
it's no more useless than the arbitrary rules for what counts as an "elimination"
>if youve touched an enemy within 5 seconds of their death, it counts as an elim
so you get retards running over to an enemy that you are about to kill and then get into a single bash, accomplishing nothing, just so they can get an elim
or hell
>did you apply a shield to someone?
>okay well now any kills they get while that shield is active will grant you an eilm
it's just silly
a damage dealt column would at least show who is actually contributing
>>
>>
>>
Here's a small thing that confuses me about Kensei, kit design wise
So if you get a heavy parry you can punish with 3 things
>zone
>neutral light
>forward dodge light attack
here's the thing
the neutral light deals 12 damage and only chains into chain moves, not finisher moves
meanwhile the forward dodge light deals 14 damage and chains directly to finishers
both the neutral light and the forward dodge light attack consume 9 stamina
just kind of weird
there is seemingly zero reason to ever punish a heavy parry with a neutral light
at least the zone has a purpose after heavy parry for anti-ganking
>>
>>
>>
>>
>>
>>
Juren's unblockable dodge attack needs to be slowed down
it's currently 866ms while Warmonger and JJ's are both 900ms
Tiandi's is 1100ms
I'd be in favor of slowing Juren's all the way down to 1000ms, given its properties and hitbox
give it extra i-frames to compensate if you must, but the gap between his regular side dodge attacks and his charged side dodge attacks is so small that you have to make a double read literally every time you force him to make a read
>>
>>
>>
>>
there is no making a "read" when dueling a Juren
there is only blind guesswork
this nigger character chains directly into
>a quick chain bash
>a charge bash
>unblockable heavy
>undodgable light
>hyperarmor chain heavy
Jesus fucking Christ
you are just so fucked when fighting this guy
if you arent a reaction god where you can just react to what he does, you're just doomed to gamble everytime he leaves neutral
FUCK
>>
>>2254773
pick 3 or 4 characters to try to main
preferably with each being a different """clas"""
and each being from a different faction
this is because there are orders which require
>play as a certain "class"
>play as a certain faction
>play as 4 different heroes across matches
and similar little semi-daily challenges
youll get more steel (the currency) this way
so you'd want something like
>Kensei (Vanguard and Samurai)
>Highlander (Hybrid and Viking)
>Conqueror (Heavy and Knight)
>Nuxia (Assassin and Wu Lin)
but that's restricting your choice in who you play a lot for a small amount of extra steel
>>
I wish they'd go the CS route of removing backfill bots
that is to say they should remove bots and instead give the smaller team a strategic bonus based on the number of missing players
something like
>faster renown gain
>faster objective capture speed
>lower respawn cooldown
something like that
anything would be preferable to bots who exist as nothing more than Revenge and Renown dispensaries for the enemy team
>>
i stopped playing this game when they removed the unique minion kill animations each hero had. they said it was because it wasnt fair that some heroes had faster kills than others but we all know its because they were too lazy to make new ones for the chinks
also doing face reveals for the heroes instead of keeping them as faceless captains was a mistake.
>>
>>
>>
>>2260355
>what if Aramusha could chain directly to an unblockable heavy after punishing a GB with a heavy?
>what if we made a character that CCs on literally every light attack, including finishers
and most importantly
>what if we owned the chuds by making the VG, an exclusively male historical viking unit, a female genderlocked character
niggersoft prank
>>
>>
>>
https://www.youtube.com/watch?v=iZi9RgO64PI
I was right about us getting a male knight (so long as they don't break the pattern) but I wasn't expecting them to go a year without an outlander. Looks like we're getting wmaf. Four skins in one season is crazy but my hopes for them not being reused asset crossover slop aren't high. Only one converted map is lame but it's better than none I guess.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
I wonder what that coinflip guy would think if he saw Juren
>yeah so we added a character where his chains force his opponent to role a d8 after every move
it's honestly crazy how poorly thought out this character is
>what if he could just do whatever he wanted at all times
>>
>>
>slow down almost every hold attack
>lower his damage across the board by 25%
>reduce the lifesteal granted by his T3 feat
>reduce the range he pushes opponents with his held bash (currently he is granted a shit ton of damage off of a heavy parry if his opponent is in the same zip code as a wall)
and now Juren starts to look like a somewhat balanced character
>>
>>
>>
>>
>>
>>
File: Golden Age Guts.jpg (157.8 KB)
>>2275755
what everyone (including me) wanted was just a Guts inspired skin
but Ubisoft are niggers (French) and thus have no taste
given the design they went with, the LEAST they could have done was give him a fur cape to go with the rest of his fur aesthetic
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
HERE IS MY PROPOSED HIGHLANDER REWORK
part 1 - offensive stance light attacks
>replace his side offensive stance light attacks (the 400ms ones) with 600ms undodgeable "zone attacks"
>he retains his top 400ms light attack
this addresses one of the pain complaints people have with highlander, which is 400ms omnidirectional light spam
part 2 - offensive stance forward dodge attacks
>forward dodge light attack - no properties other than being enhanced - ALWAYS COMES FROM THE SIDE, NOT THE TOP
>forward dodge unblockable heavy attack (cannot be feinted, but is intended more as a longer range rollcatcher for when people are trying to just roll away and sprint away from your moveset, WHICH IS A BIG FUCKING PROBLEM FOR HIGHLANDER)
the main purpose of both is to give offensive form highlander more chase pressure, because right now you basically have to just permanently stay in light attack range, otherwise people can just choose not to fight you until you've unlocked
part 3 - defensive form
>fix the hyperarmor frames on his neutral heavies (he currently only gets 100ms at the end of the move)
>slow down his finisher heavies because my man doesnt need 600ms finisher heavies jesus fucking christ
>give him a forward dodge bash that doesn't secure any damage, but fast flows to offensive stance
part 4 - celtic curse
>normalize the speed of the side attacks to 600ms for each (right now one side is completely reactable at 700ms, and the other one is the only one people use as a result so its very easy to parry)
>maybe lower the damage a bit to compensate
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: file.png (2.9 MB)
these are two scripters who were playing in a 4 stack
they were the only ones being blatant in their stack, but there was a highlander who seemed to have a script set up for instantly going into a grab from unlock
the highlander's script would be doing something like
>lock on
>initiate a heavy
>instantly feint the heavy to fast flow
>dodge forward out of the fast flow transition (which is something that Highlander can do)
>the dodge count as the start of the forward dodge grab
and all of these inputs would happen instantly where he would just suddenly being launching at you when not even half a second prior he was just sprinting around the objective
he basically used a script to give highlander a new overpowered sprint attack
the other two didnt have anything so fancy and would just parry all neutral lights (though not much else strangely enough, being very comfortable just letting heavies fly and hit them, including unblockables)
the 4th guy was obviously just some poor fool who wasnt scripting
>>
>>
>>
>>
>>
>>
Fuck the devs for making me grind this trash event mode. I cant even play vs ai. You have to play roughly 45 matches to finish the event pass. I have just been spawning in, let myself get killed, rubber banding the controller and going off to do something else
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2295793
Valk arguably deserved it as much as Aramusha and BP given how people play her in ganks
>sit at the edge in stance
>if the enemy does anything you bash and go into your sweep every single time
the bash is (supposed to be) unreactable and they usually can't punish the sweep
maybe nerf the stamin drain a bit, but definitely still keep the stam drain
Conq shouldn't be affected though
sitting in all guard is not how he ganks and it doesnt make him OP in 1v1s
Warlord SHOULD be affected, though the stam drain shouldn't be as punishing as it is for BP and Kyoshin
Juren should frankly have the change reversed and then INCREASE the stamina cost of entering his stance
he needs tons of nerfs, and nerfing his ability to hold his shitty all guard for more than half a second was not one of them
>>
>>
>>
>revenge still isnt passively superarmored or GB invulnerable
>if you throw an opponent in revenge and actually try to punish it, their teammate can just GB you after your punish and stunlock the rest of your revenge by throwing you into a wall and rolling away
>only heavy characters gets shields after revenge so you just die instantly after the 8 seconds is up
it's profound how dogshit theyve allowed revenge to be in order to jack off the niggersweat esport clows that play this game "competitively" (which just boils down to who can 100-0 gank more consistently)
GOD I fucking hate this game
>>
>>
>>
>>
three options
>reduce or remove the renown rewards for killing bots
>increase the HP of bots by at least 50%
>remove bots entirely and give the team thats missing a player a bonus to renown or respawn times or something
do SOMETHING because bots are currently worse than just not having a player
they are an active hindrance
>>
>>
>>
>>
>>
>>
>>
>>
Highlander Rework 2.0
offensive lights
>side offensive lights are now 600ms, undodgeable, and only incur a heavy parry punish
>sweeping horizontal attacks where highlander swings the sword out while holding it with one hand, like he does with parts of his regular zone
>side "lights" deal like 14 damage or something
>top light remains 400ms
offensive kick
>kick is no longer feintable
>kick is now 533ms
>no longer gurantees a heavv, instead only guaranteeing up to a side "light"
>still wallsplats which still grants a heavy
neutral bash
>433 ms bash with the same startup animation as celtic curse, but it it quickly ends with an upwards bash from the knee
>grants no damage, but fast flows to offensive stance with frame advantage
>feeds a lot of revenge to discourage highlanders from using it as a cheap interupt ganking tool
offensive stance forward dodge light attack
>500ms
>tracks well and covers a good distance, meant to catch opponents who try to roll away
neutral heavies
>have hyperarmor start at 500ms
celtic curse
>standardize boths sides to 600ms
>maybe lower the damage
finisher heavies
>slow them down to 800ms or 900ms (theyre currently 600ms)
>give them more forward movement because right now they basically make you stationary and people can just ignore you if they have another target to external dodge around
sprint attack
>replace the current sprint attack with an animation similar to a regular top celtic curse, with highlander lunging forward and bringing his sword down in a big chop
>>
>>
File: Asian Egyptian.jpg (199.8 KB)
How do I stop sucking mad ass at this game?
I actually think its a lot of fun, but I always feel like I'm fighting the controls to do what I want to do, while I watch people around me channel Bruce Lee and flow like water between lights, Heavy Feints, guard breaks, and any special moves they may have.
I just came back to the game after a long time, and I'm still having fun, but I'd like to be less dead weight, or even be able to consistently hold my own in 1v1s that aren't against players that aren't new.Especially in dominion. Its the mode my friend group plays the most but I'll be dammed if I can even hope to survive multiple people at once for more than 3 seconds on anyone that isn't Hitokiri or Warden.
>>
>>
>>2336499
pick a character and lab. actually learn their entire kit in the training room. DO DUELS (people skip this step and unironically expect to improve in just Dominion by going 0-14 for hours). watch yt videos of people who are good. continue this rotation until it "clicks" and you stop being a net detriment to your team.
also to get truly gud you will have to eventually learn the entire roster (like actually play them for a decent amount of time, not just read their tooltips or play against them) since a lot of the game is matchup knowledge, which is a little gay for newfags or long time returners because of how bloated the roster has become
>>
>>
>>2337597
Some characters have t-rex arms so you have to be mindful of range when attempting a gb, especially after blocking a hit from a character with long range like Kensei or Valk. Certain attacks have extremely low vunerability too like unfeintable forward dodge heavies so be mindful of that too.
>>
>>
>>2337597
there are three states someone can be in with regards to GBs
>neutral, where they can counter-GB
>GB-vulnerabe, usually during the start of a move or immediatly after certain moves where you cannot counter GB
>GB invulnerable, during the latter parts or maybe even all of certain moves durations during which you will ignore all attempts to GB you
generally speaking a GB is "beaten" by bashes, light attacks, and zones
neutral heavy attacks all have larger amounts of GB vulnerability frames because GBs are supposed to beat parry attempts
>>
>>
>>
>>
>>
>>2344400
it more often than not, that if I do actually play a match with an enemy Juren, they will end the match with 15 to 20 elims and only 1 to 3 deaths
he's still a demigod
>best neutral pressure in the game
>best chains in the game
>if you let him get out of neutral you suddenly have to make a read with like 15 different possiblities
just awful to play against
a player has to be especially stupid and predictable for me to be able to fuck them up when theyre playing Juren
something that does help is frequently feinting to GB
Juren's know their UB dodge attack is overpowered as shit, so they like to overuse it
though this is completely useless if youre being ganked by a Juren since GBs are useless outside of 1v1s or when you GB a gank victim
>>
>>
>>
>>
remember when Ubisoft fixed ganking by adding damage resistance?
and then """competitive""" niggers complained that their ganks were ruined
and then Ubisoft made it so that damage resistance also reduces the amount of revenge received by the same amount, undoing all the benefit of the first change
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
WAIT WHAT THE FUCK
>blocking an Offensive light attack from Highlander now kicks him out of Offensive Form
they have gutted this character
what an awful way to go about nerfing Highlander light spam
the whole gimmick is that he has the worst neutral pressure in the game, but once he gets into the "zone" he's a monster
now you can kick him back to nuetral by literally doing nothing
>>
>>
>>2383321
after playing a dozen matches with these Highlander changes I genuinely may uninstall the game
I'm just constantly being kicked back to neutral when trying to maintain pressure
>Highlander lights? just block it
>Highlander does an orange?
people unlock rolling away from orange was bad before, but now it's awful
you have absolutely no tools to force people to respect your mixups now
I don't think Ubisoft realized how badly this one small change would rape this character
JUST INCREASE THE STAMINA COST AND NERF THE DAMAGE
FOR FUCK SAKE
GIVE IT BACK THE ENHANCED PROPERTY
I would rather have enhanced lights that deal 1 damage, than have unenhanced Offensive lights
>>
>>
>>2384947
>Caber toss is a roll catcher
it is not
if you INITIATE a roll as Highlander begins to touch you, then it MIGHT prevent the roll
and yeah
if someone rolls then you can catch them during the recovery after they've already stood back up from the roll
but no
it does not roll catch
also
I don't even want 400ms lights to begin with
I would much rather have 600ms undodgeable side heavies activated with a light input (basically an inverse of Storm Rush)
keep the top light as a 400ms light, but it makes it easier to parry because you KNOW it can only come from that direction
AND FOR FUCK SAKE
add a forward dodge attack that actually roll catches
I am so sick of people rolling away from my mixups
whatever
it will be another year or two before Highlander gets any changes, and when they do it will be more retarded shit that doesnt address his problems
he'll probably still have 700ms neutral hyperarmor in 2028
I'm so mad that this is what they do for Highlander while simultaenously doing NOTHING to Juren
>>
>>
>>2386992
I fuckin' hate it
at a glance I keep confusing the new Shinobi skin for a PK
the nigga skin for Shugoki genuinely looks awful
his animations were made for a big fat guy, so the nigga looks like a skinny guy wearing an invisible fat suit
>>
>>
>>
File: dude stop.jpg (37.7 KB)
I've started leaving any match with a Juren, even if it's only on my team
>watched a friendly Juren run away from every team fight after getting below half health
>runs to our spawn to farm our own soldiers to get back to full health
>we lose horrible, but he only has 1 death while everyone else has like 7+ deaths
I guess it doesnt matter if that useless faggot JC never nerfs Juren
because Im just never going to play this game with a Juren ever again
>>
>>
>>
>>
>>2399592
>he gets to do whatever he wants 24/7 and you have to make like 3 reads in order to punish him
>try to open him up and he trades with 100ms startup neutral hyperarmor lights
I'm just not gonna play the game with Juren anymore
I will just keep leaving matches
if Ubisoft ever starts punishing PC players for closing in Task Manager, then I will just uninstall the game at that point
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2405375
havent watched this vid yet, but I heard about the bug
doesnt really matter because all Juren's just use their hold dodge attack every time anyway
the only playstyle that works on Juren is feintable bash mixups
but if you're being ganked by him then you're completely fucked because good luck punishing a GB without taking damage from his allies
>>
Juren and Virtuousa have really highlighted a problem that For Honor has with guardbreaks and how you're expected to punish certain moves
>characters can really only be punished by GBing them
>but outside of 1v1s, GBs often don't mean anything because you'll just get interrupted out of you're punish unless you have a heavy with hyperarmor that starts at 500ms or earlier
like God damn
trying to anti-gank against a coordinated duo of two characters who are both defense stance characters is horrible
>they both just stare at you
>with the exception of certain moves, you have to GB them or bash them (virtuosa lol)
>if you do either, the other just hits you
some characters can deal with this a bit easier, but it's still rough
an easy solution that wouldn't effect 1v1s at all is introducing innate GB damage resistance
>if you land a GB you instantly gain base 50% damage resistance which stacks multiplicatively with anti-gank damage resistance and feat-based damage resistance
it doesn't have to be 50, but it needs to be SOMETHING
>>
>>
>>
>>2406703
that would add some great risk reward
>if you see that the gank victim is low health you might go for the punish
>but if you fuck up and misunderstand their current DR value, you might push them into revenge
>>
File: file.png (943.7 KB)
4 Highlanders versus 3 BPs (and a Law)
thanks for the 5 HP buff Ubisoft
I'm so happy that they nerfed this overpowered character by taking away the enhanced property from his stance lights
>>
>>
>>
>>
>>
>>
Honorfags need to rope themselves. Ive had at least one match a day for the last three where they have cost us the game. Refusing to gank only to be ganked by the enemy team. Or dying one by one fighting the last enemy (usually a heavy with full perks) while both teams are breaking.
Got a chat ban for calling them retarded faggots
>>
>>
>>
>>
>>
File: 20260502_135752.jpg (550.4 KB)
>played this game since beta launched and p2p disaster launch
>none of my characters are rep 100 even after 9 years playing this game
Still love this game to death, but holy hell, even grinding reps still bother me to this day.
>>
>>
>>
>>
>>
>>
How is it that no one knows how to gank in dom? I'm not even talking about advanced stuff like light confirming. I seem to be the only player in my region that will circle behind the enemy player and spam indicators. I will back light into unblockable finisher feint spam until I can get a guaranteed hit or kill without feeding revenge. While doing this i'll watch a teammate with a neutral bash like afeera or glad throw fucking lights at the enemy and not use their kit. I watched a nuxia throw continuous lights at an enemy that was locked on to me, just externally blocking them. Jesus christ. All rep 200-500 players as well.
Players also seem to be allergic to holding points in dom. As soon as they cap one, they run off to fight the enemy in the middle of nowhere. The amount of times ive seen an ally cap a point, then leave it, for it to immediately be capped by the enemy is insane. Life is unending pain as a solo queuer
>>
>>
>>
File: 1721191613688821.jpg (147.7 KB)
>Rep 98 Roach player does nothing but spam side dodge and front/zone spam
I hate these players with all my fiber. How are you so fucking ass yet have a 98 rep. No love for the game.
>>
File: mip.jpg (164.7 KB)
>>2430498
"easy mode" characters exist for the Target and Chipotle wagies
>spend all day as everyone else's slave
>stacking almost no paper and getting no bitches
so what do you do?
>come home and feel like you're fucking over other people with ease by playing one of the "meta" characters that Freeze or SolidSol told you is heckin' BUSTED (on god fr fr)
Orochi, in his current state, is for people who just want to win against other people
they don't really give a fuck about whether they're doing something stylish or skillful
>making reads?
>doing something your opponent won't expect?
NAAAAAH fuck all that
just keep mashing your shit and force your opponents to make double reads constantly in order to punish you
Pirate, VG, Orochi, and Juren exist in their current state to placate the vengeful 70 iq slave underclass
if there weren't any true easymode characters this game would slowly lose an important part of the customer base that still spends actual real money on this garbage
>>
>>
>>2432420
>what am I in for lads?
an overall better game, but with certain characters that are just going to push your shit in like crazy
if memory serves after marching fire they started adding characters that can "recovery cancel"
that is to say that they can end the recovery period of a move early using certain actions (almost always dodges or going into full-block)
so Orochi will let his unblockable finisher heavy fly and then he can dodge attack out of the recovery
and by the way that dodge attack is also how he does his deflects
so you'll correctly read that he was going to let it fly, but then you failed to correctly make the second read on whether he was going to
>not dodge out of the recovery at all
>dodge attack out of the recovery
>or empty dodge out of the recovery
you have to correctly guess a 50/50 and then correctly guess a 33/33/33
it's horseshit
and it's why characters like Orochi and Pirate fucking RAPE casual matches
or hell
how about Varangian Guard
>let's a move fly
>you dodge attack it
>she cancels the recovery into her full block which pins every move in the game except for bashes (including enhanced dodge attacks that would normally bounce off of a full block without guranteeing a punish)
the meta is highly favorable towards characters with a good recovery cancel tool
>Black Prior
>Orochi
>Varangian Guard
>Kensei
>Tiandi
>Nobushi
and others like them
>>
>>2433757
>>2432420
btw there is an OBVIOUS way to balance shit like this that Ubisoft just refuses to implement
either
>canceling a recovery makes your next action consume more stamina
or
>canceling a recovery makes you take more damage for a short amount of time
you could make the effects stack too in order to punish people repeatedly spamming recovery cancels
but nope
Ubi just ignores the problem while continuing to add more characters with recovery cancels
>>
>>
>>
>>
>>
>>
>>
>Ubisoft took away enhanced property from Highlander's lights in the same patch they gave enhanced property to all of Warmonger's lights
Highlander already has some of the worst neutral pressure in the game and Warmonger already has a neutral (feintable 50/50) bash
>>
File: 20241008_013316.jpg (16.7 KB)
Is the server currently shitting itself right now? I'm feeling massive lag spikes, my reads and input feels wonky and everything feels fucking slow. Even watching gameplay you can tell this game is massively slow. Am I going fucking crazy? I just bought a new wired controller and I STILL feel lag massive spikes. Blocking and parrying not going throw, it's fucking up my flow.
>>
>>
>>
>>2456319
the spikes at point A on the Shard were bugged and would kill you if you walked near them. they couldn't figure out how to fix it, so they just removed them. then removed the dividing wall, to make it look like they were improving the map instead of retards who cant fix the game
>>
>>
>>
>>
>>
>>2462470
beach head deserves to be one tier lower for no other reason than the minions having different densities based on which side you're on
one side has them all packed together, making them extremely easy to clear
the other side has them spread out as fuck, making it take far longer
>>
>>
>>
>>
>>2469580
I lost like 5 matches in a row against these guys
the Juren never had more than 2 deaths by the end of the match and was always in the upper teens for kills
he would run into our spawn after killing someone to kill them again
constant T-bagging
>>
>>
>>
>>2472647
they added a couple more heroes
one of which is an overpowered monster with 140 HP who can do anything at any time, some of which has 100ms neutral startup hyperarmor so he option selects several mixups
several older heroes have gotten a completely new set of feats
they've gone through and significantly decreased the amount of stamina that most zone attacks use
probably some other stuff that Im forgetting
>>
>>
>>2472687
>cent
just had a feat rework which some people are calling trash, but I think he's pretty good
>jorm
got HA back on hammer slam and the shield from hammer slam now lasts forever
>asians
still pretty cancer overall, though some of them have gotten some key nerfs
the most OP character in the game right now is literally just Lu Bu
>140 HP
>can apply a defense to everyone on the map for 20s (including allies)
>can gain a 40 HP shield for just activating a feat that reveals all your allies through walls and having an ally die
>T3 makes you completely unkillable because it grants 33% life leach on hit, which usually leads to the losing Juren just stalling out the match timer
>two different neutral bashes, one of which deals like 17 damage and feeds no revenge (STILL FEEDS NO REVENGE AFTER TWO WARRIORS DENS)
>two different chain bashes which can be used at any time
>infinite chains of lights and heavies, all of which have a "hold" version with extra bullshit
>has an unblockable feintable dodge attack with a sweeping hitbox
>neutral 100ms (the startup frame for the HA) hyperarmor unblockable zone attack for spamming in team fights
he is the single most overpowered character I have ever seen them add
and they're just refusing to nerf him
actually scratch that
theyve technically buffed him twice since release
>>
>>
>>
>>
>>
>>
>>
>>2478143
these guys are really showing why the revenge system needs a complete rework
you shouldn't be able to see a detailed meter of how much revenge your opponent has
once you have enough meter they just start turtling until you lose your revenge tag
and once you're low enough on health the revenge system stops mattering entirely
what is the practical difference between 30 HP and 5 HP when getting ganked?
as soon as you make 1 mistake you just eat 50+ damage out of nowhere even all they got was a heavy parry
>>
>>2478219
thanks again to JC for instantly reversing the ganking nerfs after 4stack discord trannies complained
>wtf we can't 100-0 people in casual dom anymore!!!! :(((
>JC REVERT THE CHANGE RIGHT NOW
holy shit
I hate this game
I hate the FH community
and I especially hate JC
>>
>>
this game makes me so fucking angry it's unreal
>getting 3v1 ganked
>get all of them down to less than 20 HP
>die before getting a kill
>team comes in and mops up
>I get absolutely NOTHING for doing all the work
>my teammates all collect an additional 3 elims
I want to keep enjoying this game
but holy shit
I need to uninstall it
it's NEVER going to stop being dogshit
those french faggots will NEVER listen to anyone's feedback except for a niche group of discord users
>>
>>
>>
>>
>>
>>
>>2478560
okay so first thing that you need to understand about Highlander is his main weakness, which is his neutral pressure (or rather his lack of neutral pressure)
Highlander has one (1) reliable opener, and even then it doesn't necessarily force a reaction from your opponent or gurantee more than chip damage
his only true opener is his zone, which gains hyperarmor at 500ms, is feintable, and chains into 2 subsequent zones with only 100ms gaps in the hyperarmor
even after Ubisoft RAPED his offensive lights last patch, one of his best neutral starters is
>zone
>feint one of the zones
>use the feint to fast flow
>immediatly perform an enhanced light to gain frame advantage (LMAO NOT ENHANCED ANYMORE)
>either continue to pressure with more lights or initiate a kick / UB heavy mixup
but of course this is now a gamble because if they block your light you are kicked back to neutral and will have wasted some stamina
most people will just block your zone instead of risking a parry
and usually if they are going to parry, they'll parry the first one
you can chain the zone into a finisher heavy (which can be chained back into the zone)
try throwing the finisher heavy from the opposite side and then feinting to GB
people really like to block all of the zones and then try to parry the finisher heavy at the end because of the slightly larger gap
you CAN use other moves to try and open your opponents up, but most of them are just to get you into OS or hyperarmor trade through what you think you're opponent is going to do
>celtic curse and its various feints
ALL celtic curse directions are completely feintable for anyone with above average reaction time and some patience
so using celtic curse to try and open up a decent opponent will usually just get you parried
his neutral side heavies gain hyperarmor at 700ms so they're basically useless as neutral openers in a 1v1, though they can be useful for unga bunga sweeping
>>
>>2478748
cont.
expanding on celtic curse
the main use for celtic curse is its CRAZY hyperarmor startup at 200ms
this makes it a great tool for opening into a TRADE, or just giving you a hyperarmor start to fast flow to offensive stance
at the end of the forward dodge you can either regular fast flow to offensive stance, or hard feint to fast flow to offensive stance
>wtf is the difference
there is a key difference, and that is that the feint-to-fast-flow can be dodged out of
after you use feint to fast flow, you can skip the recovery of the fast flow by forward or side dodging
this allows some goofy looking gap closing tech where you
>celtic curse
>hard feint
>fast flow from the hard feint
>forward dodge out of the fast flow
>use the forward dodge to initiate a forward caber toss
it is reactable, but will often catch distant opponents off guard because they don't expect this combination or for highlander to cover so much ground
you can also use the fast flow from celtic curse to get right into a kick mixup
however anyone who sees what you're doing will EASILY be able to interrupt you with a light attack
>>
>>2478767
cont.
there is LOTS of tech and niche mixups you can learn
and I am not going to go any further with talking about them
feel free to explore on r*ddit or YT if you want more Highlander tech explainations
I guess I should give a description of broadly how you're supposed to be using Highlander
>1v1s
use every opportunity to get back into Offensive Stance so you can keep initiating UB heavy or Kick mixups
your only true 50/50s are found in Offensive Stance
otherwise youll be getting most of your damage from trading in Defensive Stance or from parry punishes
parries and crushing counters are the """easiest""" way to """""safely""""" enter Offensive Stance from neutral, but that of course means you're relying on the opponent to do something, which makes you predictable
a lot of this is just going to boil down to matchup knowledge and knowing how certain characters are able to sidestep parts of your kit entirely
>team fights
UNGA BUNGA HYPERARMOR SPAM
no but seriously
you have a lot of sweeping hyperarmored heavy attacks
but perhaps a more useful way to team fight as Highlander is to hang out at the edge in Offensive Stance
if it's a kind of even team fight you can try to throw out some unblockable heavies (which have surprisingly large range, even more than you'd think)
if it's a gank, then just use caber toss to grab your victim after they get a parry
also just use caber toss to interrupt people's big moves in general
forward dodge caber toss is honestly pretty broken when used with a competent team
DO NOT ABUSE YOUR CRUSHING COUNTERS
good players will often start feinting heavies into a parry in order to punish overuse of crushing counters
if you use them too often you will be ROLLED by players who know how to do this
>>
>>2478790
cont.
hmmmmm what else
OH YEAH FEATS AND PERKS
he's got heavy perks
it's not a hard choice
>Bastion
>Vengeful Barrior
>Bulk Up or Last Stand based on preference
as for feats
>T1
Rush if you know how to manage you're stamina
Fast Recovery if you're having trouble with managing stam, or just REALLY like clearing minion lane
>T2
they are ALL good
Winner's Advantage if you don't trust randoms
Inspire if you do trust randoms
and oh man
oh man
MY FAVORITE
Bear Trap if you want to clip farm ( I will elaborate bellow )
>T3
Second Wind if you hate fighting PK, Nobu, or Shaman
Long Bow for boosting the damage off of wallsplat or grab punishes
Fury for boosting T4 feats or for anti-ganking
>T4
Spear Storm is bad now
it's just bad
I can't think of a situation to use where Fire Flask isn't just better
Fire Flask if you want to nuke a team fight at the end
Champion's Aura for completely shutting down nail bombs, fire flasks, and other DoT spam in late game fights
I usually run Champion's Aura
NOW
to talk about Bear Trap
Bear Trap has a unique property (or is it a bug?) where Highlander can FAST FLOW after activating bear trap and instantly dodge out of it
this cancels the recovery of the bear trap
this allows a super high risk, high reward mixup
>opponent is standing at kind of a distance
>place bear trap to hopefully bait out a forward dodge heavy or something like that
>immediatly lunge into a forward dodge caber toss
>you are now throwing the opponent into the bear trap and getting a heavy
so that's an automatic 25 + 26 damage punish
BUT SOMETIMES YOU CAN GET THE JACKPOT
if you space it correctly you can grab the opponent far enough away from the trap where they don't land in the trap, but are still close enough that when you land the heavy after the grab, they stumble backwards into the bear trap LETTING YOU GET ANOTHER HEAVY
it's so fucking evil
and takes a hard read and perfect spacing
but oh man it's the most satisfying thing in the game
>>
>>2478860
cont.
aight this is the last I'm gonna post
LONGBOW
longbow CAN be dodged on reaction, but Highlander is probably the best hero in the game for guranteeing a hit from it
you can gurantee a hit with the longbow after kicking someone into a wall or landing a caber toss
you are actually unsafe after they wakeup from the caber toss because of the longbow's recovery, but a wallsplat off of a kick is usually safe
uuuuuuuuuh
that's about all I can think of for now
there is more niche matchup knowledge, but that's stuff you'll learn by playing
>>
File: file.png (264.6 KB)
>>2478890
>>2478560
one last bonus piece of advice
there are certain heroes that you will just SUCK fighting
namely characters with great neutral pressure and good neutral hyperarmor
fighting Warlords just sucks
their hyperarmor is better than yours
and they can option select some of your moves by just bashing you
my only tip I can offer is go for parries and try to keep your spacing and throw out neutral kicks when you have just enough distance
fighting Conq is also pretty bad for you
and Valk
actually yeah the characters who can punish with a quick bash off their full block can fuck you up if you arent careful
fighting Orochi and Pirate also sucks, but that can be said for most of the roster
Tiandi RAPES Highlander
>enter offensive stance
>get instantly blued out of it
Highlander is actually pretty GREAT against Shinobi
I think HL might actually be one of Shinobi's worst 1v1 matchups
because kick to caber softfeint grabs them out of their side dodge bash
the same used to be true for Shugoki, LB, and Conq, but Ubisoft buffed the shit out of the side dodge bashes so their i-frames beat your mixup
Shugoki also rapes Highlander pretty badly for the same reasons as Warlord
I know what I'm talking about
I have played a LOT of Highlander
>>
>>
>unlock khatun and smash dominion and duels for 2 days sucking ass
>seriously my lowest k:d hero of any I've ever tried I just eat dick in almost any fight without help or knowing the other hero extensively and all their options
>finally feel like its time to drop her
>mfw finding out you can dodge cancel out of the fullblock dash
>mfw finding out you can dodge cancel out of the pin
it was like living in a smoke filled cave for my whole life and then finally being allowed to breathe open air. she actually makes sense now
>>
>>
File: 20250607_050537.jpg (533.4 KB)
I've come to an conclusion that I should play strictly breach vs AI. It feels such a damn chore playing pvp on breach, especially the commander section. Maybe that's why none up my characters is rep 100
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
I just had a duel versus a Warlord as Highlander
he just stared at me
I was the only one who ever tried to open
if I didn't do anything he would just stare at me
THANKLS FOR TAKING AWAY MY ENHANCED LIGHTS
THIS IS SO MUCH FUN
I LOVE NEVER BEING ALLOWED TO LEAVE NEUTRAL
>>
>>2490305
get a parry
get a crushing counter
enter when far enough away from the enemy so they cant interrupt you
start up a heavy or zone and then feint it into a fast flow
AND BECAUSE THEY TOOK AWAY THE ENHANCED LIGHTS
the only thing for you to do now is try to throw a kick
but that will get light interrupted
>>
>>
>>2490342
Highlander has no viable openers against warlord
he USED to because a turtling Warlord is something you could keep in check with enhanced lights to make room for a kick
BUT NOT ANYMORE THANKS TO THAT FAT RETARD
FUUUUUUUUUUUUUUUUUUUCK
this is so unfun
>>
if the next Warrior's Den doesn't revert the Highlander nerfs I think I'll just drop the game indefinitely until they enhanced property is added back
it's been kind of neat at times trying to find new ways to mix people up, but a vast majority of this patch has been pure pain
>>
>>
>>
>>
>>
WEEEEEEE
let's give Warmonger enhanced on all of her light attacks so she never has to think about anything ever again
BUT OH NO
can't let Highlander have enhanced
no no no
HE MIGHT SPAM LIGHTS TOO MUCH
>Warmonger's playstyle is now just mashing light light bash over and over and over and over and over and over again while randomly throwing the ol' "slightly charge the bash" mixups
HOLY SHIT I HATE THIS GAME
I HATE JC
I HATE THE PEOPLE THAT PLAY THIS GAME
>>
>>
>>
File: 20260521_023358.jpg (230.2 KB)
>Breach vs AI with no players for some reason with enemy bots not being braindead
>last remaining bot just fucking Afked after wasting tickets as attacker
Holy fuck, breach is indefinitely the most obnoxious game mode ever. Let's fucking give the commander a bomb, revenge and unblockable with everyone camping with the commander. Fuck lol
>>
beginning to really believe that for honor makes a lot of money because of chinese warrior fetishist in china who dump actualy money on steel for equipment rolls or some retarded shit which is why juren is so retarded
>>
>>
>>
>>
I AM ONCE AGAIN SHILLING MY IDEAL HIGHLANDER REWORK
neutral bash
>similar startup animation to Celtic Curse
>quick left handed punch
>same speed as all the other unreactable neutral bashes
>doesn't guarantee any damage, but does fast flow into Offensive Stance with frame advantage
Offensive Stance light attacks
>add enhanced property back to the Top light and leave it at 400ms
>the side lights become enhanced 600ms undodgeble sweeping attacks that only incur a heavy parry punish
this solves the issue of omnidirectional 400ms enhanced light spam
it's okay if the damage on top attack is reduced to something like 6
it's okay if the side attacks dont deal very much damage
Celtic Curse side attacks
>standardize the speed of both directions to something like 533ms or 567ms because the 600ms speed is a too reactable
>lower the damage of the side attacks to compensate
Offensive Stance forward dodge heavy attack
>forward dodge heavy attack is an undodgeable top heavy attack very similar to Warmonger's
>the forward dodge heavy doesn't chain into anything, but is useful as a gap closer and a rollcatcher
Offensive Stance forward dodge light attack
>forward dodge enhanced light attack for quickly closing a gap
neutral heavy attacks
>change startup hyperarmor on all of neutral heavies to 500ms
- - THIS WOULD ALL MAKE HIM STRONG AS SHIT SO HE WOULD NEED NERFS - -
standardize his side heavy attacks with his top heavy so he loses his 27 damage light parry punish (though now he can punish a GB with any of his neutral heavies)
slow his finisher heavies way the fuck down
they shouldn't be 600ms
even after playing 1000+ hours of Highlander I still think that's retarded
MAKE HIS KICK GB VULNERABLE
it's so cheesy that Highlander can just start another kick to beat the GB attempt on the first kick
probably go ahead and just lower the damage of all his finisher heavies so that he doesn't get as much damage from Defensive Stance
>>
>>
>>
>>
>>2497810
>have to GB either of them
>if you GB one of them the other hits you for full damage before you can land your own heavy
>can't even cancel out of the GB to parry the other guy even though you know 100% what hes going to do
guardbreaks are such a dogshit mechanic in dom
they are nearly worthless outside 1v1s
>>
>>
File: highlander inspiration.jpg (1.2 MB)
>>2497899
because huge swords are cool as hell
and his playstyle is stylish as hell
oh hey
if you're gonna learn to play highlander
you should learn to wavedash
even though theyve nerfed it pretty hard, it's still doable
>>
>>
they should replace Highandler's current running attack with a running overhead chop
and make it unblockable
OR
alterantively
speed up the current sprint attack and let it chain directly into Highlander's zone attack
>>
>>
>>2500297
so it used to be that in Offensive Stance, changing your guard direction after a dodge would cancel the recovery of the dodge, allowing you to almost immediately dodge again
this was before Offensive Stance had a dodge attack of course
theyve also made it so that whenever you dodge in Offensive Stance it changes your guard direction to the direction you dodge (you used to keep your guard direction through the dodges)
you actually used to be able to forward wavedash fast enough to almost keep up with unlocked sprinting players
but Ubisoft killed that part of wavedashing with the guard direction changes
you can still wavedash to the side during a fight which can be really useful for quickly putting distance between you and an enemy by locking on to another enemy and external dodging away from the one who is attacking you
>dodge to the left
>immediately change guard direction to the right
>dodge to the left again
that's pretty much it
you USED to be able to wavedash quickly enough to dodge through chain light spam, but not anymore
can still be used to for occasionally escaping an attack by the skin of your teeth that would have otherwise forced you to parry or something
>>
>>2500361
I should add that you should be throwing in some offensive light attacks between dodges every now and then to keep your enemy on their toes
if you see them using an orange move then you can just dodge attack as part of your wavedashing
>>
>>2500297
>>2500361
skip to the last 5th of this fight
https://www.youtube.com/watch?v=rD7Z0oblkOI
this guys uses it to dodge a bunch of chain lights
the loss of wavedashing is still mourned by long time Highlander mains
cool as hell
>>
>>
File: kingdoms.jpg (69.8 KB)
>>2188788
https://www.youtube.com/watch?v=Y--wsCwak-Y
https://www.youtube.com/watch?v=YiJlramRRB0
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: fireprior.jpg (624.2 KB)
I wanted to git gud with an all guard hero and started playing VG because I like the shield and axe combo. Cant seem to get the timing down for the all guard to catch externals, or as a recovery cancel. People just wont attack me when the 'should'. Switch to BP because very similar. People are attacking me when they 'should'. Start flipping people multiple times a fight using bulwark as a recovery cancel. I don't get it are people that scared of VG's all guard? its objectively worse than bulwark
>>
>>
>>2511460
>I don't get it are people that scared of VG's all guard? its objectively worse than bulwark
holy fucking shit
no, people are terrified of VG's all guard and for good reason
that thing CHEATS the rules
it's just Aramusha's full block, but it still pins people even if they used an enhanced move (enhanced moves wont get bounced by aramusha's full block)
her all guard is complete horse shit in team fights because you will barely clip a VG with an external zone and suddenly you're eating an entire wombo combo punish
she is one of the most oppressive gankers in the game because she can just continuously shut down the victim with her pinning all guard without actually feeding any revenge
also because of how scary her all guard is, people know that VGs love to use it so they'll frequently feint moves or delay attacks in order to avoid giving the VG an easy all guard
best time to use VG's all guard is to punish a dodge attack after letting your finisher heavy fly
I also reccomend trying to read when people are going to feint to GB and instead throw out a neutral bash
>see finisher heavy coming
>anticipate the feint to GB
>bash into the heavy which lands as they feint it
throwing a light does the same thing, but extremely good players will just feint and parry your light interrupt
>>
File: 1574.jpg (520.9 KB)
>>2512884
Its objectively worse because your punishes are not guaranteed. I'll pin an enemy do heavy punish and get lighted out of it by their teammate. Ive pinned 2-4 players multiple times and done the zone (which is designed specifically for that situation) and its just fucking misses all of them. Where as bulwark counter you have hyperarmor and cant miss unless you get cucked by wall collision.
>I also recommend trying to read when people are going to feint to GB and instead throw out a neutral bash
I know about light checks and interrupts. I am not using her all guard in 1v1 unless they are super aggressive and love to zone/light from neutral or as a recovery cancel to catch dodge attacks.
Just got done playing. All matches with VG did ok to good. Play one round as BP to compare and go 12-1 and win a 1v3. I like VG's aesthetic but she just isnt as good
>>
>>
>massive teamfight going on.
>fighting a warden as highlander.
>light attacking the sides.
>he keeps blocking but is not attack afterwards.
>just keep doing it for the lulz.
>he keeps blocking for the lulz.
>end it with us doing the, "quickly switching between left and right stance," bit.
The little things.
>>
>>
>>
>>
>>
File: Screenshot 2026-05-28 022644.png (155.4 KB)
>playing as highlander.
>make red cross emblem because I am lazy and unoriginal.
>cover my highlander in crosses.
>go up against a gladiator.
>notice he has a star of david on his shoulder.
>then noticed he has star of davids all over his body.
>we are both respectable to each other and wait for 1v1's.
>won them 3-0 but they were all very close and could have gone either way.
>ubisoft servers crashed before I could get a screenshot of him
>>
>>2517036
Did you only read the first sentence of my post? Or do I have to specify during team fights, while I'm talking about enemies interrupting her all guard punishes. If you actually read the info hub you will see the punishes don't have hyper armor and you can be interrupted or knocked out of her punishes by your allies and enemies in a TEAMFIGHT or 1vX
>>
>>
>>
>>
>>
>>
>>
>>2518312
I don't know if you can do this, but if you're expecting an interrupt, then instead of going for a punish you should see if you can parry the light since you know theyre going to do it
or do you mean using it in the middle of a huge chaotic 2v2 or more team fight?
>>
File: 1581.jpg (494.2 KB)
>>2520523
You have a few options in a 1v2/3/4 you pin an enemy and expect their allies to interrupt (with an attack not a bash) you can:
Try and time the superior light to external the none pinned enemy
Light punish then go back into all guard and pray they aren't going to throw a heavy and feint to gb
Heavy punish but feint it to parry/all guard
Zone attack which has a 360 hitbox but fuck all range and misses a lot
In team fights or ganking its common for me to get interrupted by enemies or my team mates.
My original posts point was in comparison to BP, where you just press button and get punish. No extra thought required and cant be interrupted, bar some weird bash interactions or wall collision.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>Playing Dom soloQ
>Fighting Conq for zone control
>Fucker parries every follow-up attack I throw out when I punish his bash or
>Like every single one, no matter what direction
>Think this is bullshit
>Post-match other all teammates call him out for scripting
Scripters deserve to have their fingers removed
>>
>>2518690
It really fixes everything wrong with Pirate design wise
>Actual pirate lol
>Fits the kind of sluggish way Pirate walks because he is a bulky dude
>No more chinese screeching
It's what Pirate should have been from the start
>>
>>
>>
>>
>revenge still doesnt grant passive superarmor
>revenge still doesnt have a stamina drain aura around it so that anyone who rolls away instantly gets put out of stamina
>you can still be put into 4s long parry punish cutscenes while in revenge (looking at you, Warmonger)
>your revenge bar is still visible in full detail to the enemy team so they know exactly how much more they can gank you and when it's safe to wail on you
trash
>>
>>
>>
>>
>>
>>
>>
>>
File: IMG_3111.png (2.4 MB)
>Zhanhu hero fest going on
>Always thought Zhanhu was cool-looking but kinda weak
>Decide to try him out while he's free
>Fun, but not getting it yet
>Zhanhu flow state hits, achieve enlightenment
>Turns out he's actually really good and fun if you're not dogshit
I've bought him yesterday and now I'm already up 2 reps since getting him. He's so goddamn fun to play and once you get into the flow state you just start roflstomping motherfuckers. It's like the hero I never knew I needed to play
>>
>>2530270
Once you really get Zhanhu's flow down you will 100-0 people for the cost of your stamina bar. After you get a heavy from GB, go straight into your forward dodge bash. The enemy is frame negative after the heavy and have to read the bash. They cannot dodge on reaction. Dont use your dodge attacks defensively because they are extremely GB vulnerable. Instead use them offensively as part of your mixup, instead of always going for the finisher heavy/lights
>>
>>2530270
Zhanhu has every ingredient for being a complete bastard, but he doesn't pull shit out of his ass like Pirate and Orochi so he is generally tolerated and respected
>fast neutral bash
>that mid-chain undodgeable zone
>dodge recovery cancels after most of his attacks
>those delicious dodge ripostes which you are usually getting after dodging out of a recovery
>unblockable LIGHT finishers
he's just good
his feats could use a rework though
he doesnt lean far enough into his fire gimmick
>give him a T4 that briefly lights his sword on fire so that he inflicts burnining on all his attacks, giving him continuous use of his T3 for a limited time
>replace his T3 longbow with the fire bow from Aramusha
>change his T2 fire bomb so that instead of dealing 30 burn damage over 4 seconds, it instead deals that same 30 damage over 6 or even 8 seconds
because honestly right now you're better off ditching the fire shit completely
it's better to go with
>Bounty Hunter
>Thick Skin
>Longbow
>Regenerate
>>
>>
>>2530991
That's the one thing that bothers me about Warmonger. I feel like it would have made sense to have a male version by now since there's male Warmongers in the lore. That or give Warden the Commander armor from Breach
>>
>>
>>
It is a little disappointing that Warden only has 3 pieces of real plate armor. I hope he gets more, the Triumphus set is cool but the gold trim and it being so clean kinda gets in the way of me using it with more stuff
>>
File: file.png (1.7 MB)
this felt REALLY good
I swear to God if Ubisoft ever removes Bear Trap from Highlander I'm going to uninstall
>holding an objective
>Jorm runs on to point
>we fight a bit
>I place down a bear trap in the middle of the fight
>he avoids it but ultimately dies and it's pretty close
>he respawns comes right back
>he's failing every read
>soft feint a heavy into a caber
>he lands just outside the bear trap
>hit him for 26
>he stumbles backwards into the bear trap and takes 25 from it
>land another 26 damage heavy
GOD DAAAAAAMN
it's so filthy
HE KNEW THE BEAR TRAP WAS THERE BUT HE NEVER EXPECTED TO BE GRABBED LIKE THAT AND THROWN INTO IT
>>
>>
>>
File: everyone was kneeling out of respect.jpg (190.7 KB)
>>2531316
watched him start up his top heavy finisher then side feint it to the side hyperarmor heavy AND THEN he read when his opponent would dodge attack the soft feint and got in a side dodge deflect on their dodge attack
>>
>>
>>
>>
>>2532505
>Virtuosa
all I can say is go for frequent GBs because that is the ONLY thing that can pull her out of her stance (other than an undodgeable)
try to be patient because they like to use their directional soft feints, but if you wait you can react to it
if you have a feintable bash you can bait them into dodge attacking, which is kind of easy to punish because her dodge attacks got slowed down (because they can come from any direction regardless of which direction she dodges in)
>>
>>
>>
>>2532505
>khatun
learn to block 400ms lights, be prepared to predict the bash kick, remember that if the Khatun goes into deflect stance off a light finisher then you can light them out of an unblockable since its frame disadvantaged, they can only safetly go for lights.
>>
>>
>>
File: 20260531_200851.jpg (172.5 KB)
So uh.... What's stopping us from reviving /fhg/ on /vg/.We outlived Destiny 2,Mordhau and other live service game, and soon our 10th Anniversary coming up next year, why must we remain here in /vm/
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2533817
like Tiandi except he trades omnidirectional blue moves, neutral hyperarmor, and feintable dodge attacks for unblockable finishers
he plays like Orochi in the sense that you can spam dodge attacks, but it's not as potent
>>
>>
>2 Jurens ganking you
>one throws a light and then chains into the pinning bash
>the second juren throws a light to pile onto the first pin
>and then immediatly follows with their own pin
>this continues until you die and you never get revenge
>>
>>
>>
Jesus fucking Christ why does no one go to zone B? The team I was playing with a minute ago won but we could have won way fucking faster if anyone had the brain capacity to go to zone B so the enemy team doesn't keep fucking rallying. I saw motherfuckers RUN PAST it to go get more kills when we could have locked down the win easier with the buffer zone. It to mention how it gives you as many points as a boosted zone just for having it so you can gain more points over the course of the match as long as you have someone watching mid-lane from time to time. Holy shit my head hurts from how stupid my team was, like yea they could fight but FUCK
>>
>>
>>
>>2537860
only about 20% of players actually know how to play dom. most treat it as an extended deathmatch game. hardly any players know that on most maps C is closest to B. all you have to do is defend C and rotate B to win.
>>2538994
they are all playing juren now. i didnt believe huge amounts of people play meta heroes, until orochi's omni undodgeable storm rush got nerfed. almost overnight orochi went from multiple every game, to one every now and then
>>
>>
>>
>>
>>
File: 1733937044953592.gif (349.6 KB)
I just came back to this game, havent played in years, i had a bunch of questions
1. How is Orochi right now? I wanted him to be my favorite back then but he was very bad, he didnt have anything good other than 400ms second lights so he was pretty useless against people good at the game. These days it seems like he got a kick and unblockable and storm rush and all that shit, i was wondering how good he is now in 4v4 and 1v1. and any tips for him??
2. Zhanhu seems fun but i was wondering about these unblockable light attacks. Back when i played, they were basically suicide. In the current day, how easy is it to tell them apart from the heavy attacks? How likely am i to get parried and eat shit if i throw out one of these after doing several unblockable heavies?
3. is it just me or do dominion games end way faster now
4. is it humanly possible to get a good match in breach or deathmatch?
>>
>>2433757
this entire post sounds fucking retarded
>so you'll correctly read that he was going to let it fly, but then you failed to correctly make the second read on whether he was going to
>>not dodge out of the recovery at all
>>dodge attack out of the recovery
>>or empty dodge out of the recovery
is this casually completely ignoring the existence of parrying?
>yeah but the feint to guard break
but then you didnt read him correctly. And most characters could do a dodge attack instead which avoids both of these options but eats shit when he feints to neutral.
>>
>>2544621
1. Orochi is extremely good right now, so long as you have stamina you can spam ub/ud mixups with dodge cancels like an ape.
2. Zhanhu's ub lights are fine if you don't use them like a retard, though it does depend on your elo.
3. I don't know.
4. No.
>>
>>
>>
>>
>>
>>
>>2545559
>you can spam ub/ud mixups with dodge cancels like an ape.
i dont feel this is exactly very strong, trying to go ape mode has some skewed risk/reward sometimes
orochi depends on his light attack followup for the damage of a lot of his punishers/openers, which means in vast majority of circumstances, they can light attack you out of storm rush.
the only side where storm rush is undodgeable is specifically the one that is completely reactable because of the animation
theres a lot of heroes where their dodge attacks are faster than forward dash -> top storm rush when they try to dodge the kick
maybe im missing something but i always found orochi's offense somewhat limited and kind of easy to deal with in 1v1. Storm rush is a genuinely more interesting/complex thing for him to depend on which is cool as fuck but kind of shafts him because of it. Other heroes have a much higher damage kick x undodgeable mixup in a chain that cant be interrupted for example. Outside of landing your unblockable heavy, going into storm rush in a chain almost always has a lot of risk
>>
>>2544621
>How is Orochi right now?
has been in the top 3 strongest duelists for the last 5+ years
I dont think theres been a season where he wasn't S+ tier in quite a long time
he is often banned in comp tourneys because he ruins the game
>>
>>
>>
>>
>>
kenseis pretending that their character is bad when they have the best 500ms zone in the game and a 32 damage unblockable heavy finisher is absolutely wild
they have a neutral bash and a 500ms zone
how can any of them complain about a lack of neutral pressure
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2551329
>>2551322
that infinite is far nastier than it first appears
>ok I'll just block the blue and then either parry or dodge attack the unblockable
but you forget
if you block the blue it puts you in enough hitstun that you cannot dodge the unblockable and are forced to parry it, making the read waaaay easier for the BP
>>2551412
the only characters in the game with a dodge unblockable are Warmonger and Juren
and both of them have extended GB vulnerability windows on those moves so theyre really easy to GB
>Can you guard break dodge bashes
nope
thats part of why theyre so good
in order to punish a dodge bash you have to see it coming and then dodge out of the way of it and then either GB or make the dodge a dodge attack
and guardbreaks are just an underpowered shitty punish tool in general so it only compounds
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2557843
He doesn't need anything crazy
Maybe using his now completely useless shield bonk after parry as an animation for a soft feint bash from a neutral heavy. BP has that too so maybe not the most creative thing but fuck it
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: 1726588763428118.jpg (20.5 KB)
(�/�c6��Zs= 3
�:x��`ښ�h)s�}-��Q�q>�'g��Q�N�x�;G�輗:"<2֫iu���>�I���-��_�2fS3�?�x`G`�+T淅yr� ; G��c���M�;��QG?G7fx߸���ѝ\H鶝�a�4)s� ���[5���ٳo�>2�O�Ib4��9|1�5��u�j�qDr�-�?$+wxm�c�f�� ���b6�W&=�}*C�;M��dz�Hb� ��G��Po ޏ�2UXO`�i"���s�Q
M�i.1fF+��y��"��}�2�!2�Q0�C�Ƚ��S�_��ҩUm�^�f��������_Ry�Vj�7qnrTʯG�p"
>>
>>
(�/�c6��Z>e ��Yh]�s���ɔl��pu�M�����Z��Cn�U�jm�lO�K��t[��=[����C��S�L"B��R�ŕ�SZU7�a�%��E��l�Z�x��h8�+�$���Y�f�}%l��HS�����J������%��ކQS(�����U��p+(]��? D;E��^^�����=�L� hO"^D�1��6����1}ٻu�����H�`, �n�� if�HL��U��<
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>