Thread #2225018
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Toys for boys edition
>World of Tanks 2.0
https://www.youtube.com/watch?v=FTEkzHeiafg
>What is World of Tanks
https://youtu.be/AxXqRjI1AlA?si=kbfInj2xMrdAKbQh
>Official site
https://worldoftanks.eu [EU]
https://worldoftanks.com [NA]
https://worldoftanks.asia [ASIA]
>Guides
1: Armor penetration:
https://www.youtube.com/watch?v=RqVfdeGCov4
2: Concealment:
Part 1: https://www.youtube.com/watch?v=rgEE7L7jXvI
Part 2: https://www.youtube.com/watch?v=pZVWmHQVuVI
3: Vehicle spotting:
https://youtu.be/En0pkMs41X8?si=MTZmmUT4LZ5SjOZ-
4: Damage blocking:
https://youtu.be/MdGD7w1_xOc?si=bDuamk--ZGY4KCsO
5: Introduction of Nations and Tank class:
https://www.youtube.com/playlist?list=PLLdX4uF0qNSfA6nXi3oH_QvkXyl2TJc eN
6: Crew guide for beginners:
https://youtu.be/7Epw9DvEKLA?si=OT9f5aFH4LYmfF2b
7: Game settings guide:
https://youtu.be/nbSS6WYfa94?si=6fVMe_Efg2JLWzoW
8: Bond tanks review
https://www.youtube.com/watch?v=yk6QFokQUjw
>Resources
1: Strategy planning tool, ideal for planning clan tactics:
https://stratsketch.com
2: Tank statistics and 3D armor models:
https://tanks.gg
3: Tanks and players' performance statistics:
https://tomato.gg
4: Tanks' rating and recommended pieces of equipment:
https://skill4ltu.eu
5: Unofficial game news sources, leaks:
https://thedailybounce.net [EN]
https://wotexpress.info [RU]
6: Official game mods portal approved by WG:
https://wgmods.net
7: Monitoring service for game servers, used for checking whether servers are down:
https://wgstatus.com
>FAQs
>How alive is the game?
The game still has a considerable playerbase, peaking during Christmas with over 1 million players.
>Is the game P2W?
You can rest assured that if you are good, you can beat other shitters reliably. Shitters can spend millions and still get owned by good players.
Previous: >>2028315
382 RepliesView Thread
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>>2225343
the steel wall medals are easier due to autocannons, but the blocking missions that require a # amount of blocked damage no
i had a hard time doing them during version 2.0 launch and that was when the game was filled with <50 battle tourists playing the tier 10 giveaways
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Weeeee
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>>2227325
traverse bugged
TL-7 was also in the first wave of tier 9 premiums so it's underpowered.
we're about to get hit with chinese new year lootboxes with busted tier 9 and 10s so i suggest passing this TL-7 sale at least.
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>>2227879
Meanwhile I'm running frontline with my premiums, having a great time, then going back to my garage and staring at the tanks I'm actually grinding before I just log out. Maybe I should just become a T10/T8 player
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i got bored and tried looking up tier 9 tanks in supertesting at the moment
holy FUCK
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>>2227893
Yeah, WG puts out a lot of premium tanks every year and with T11 I think we're shifting from T8 premiums up a tier to T9 premiums which see a full +2/-2 MM spread now. Expect to see a lot of these in lootboxes, but also expect to see quite a few just straight up available for cash or gold.
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General philosophies for medium and heavy tank equipment?
I’ve settled on running hardening + vstab/IRM (tier 7 and below) + rammer in heavies, and vents + optics + rammer on mediums, to lean into vision range. I’ve tried using turbos on slow heavies and I like the idea of it, but honestly I don’t notice any difference, it’s still a slow turd. And half of me wants to put hardening/vstab/rammer on mediums to brawl, while the other half wants to stick with the vents and optics to maintain good view range. I go back and forth on this a lot.
I suppose eventually after more grinding I’ll have multiple equipment setups I can swap back and forth, but in general, what are your equipment philosophies?
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>>2229876
The perfect (combat) equipment on any tank is rammer hardening turbo, deviating slightly if you want to fix gun handling a little with exp turbo or get more module hp with exp survivability, usually in those tanks prone to fires or racks.
Deviating from this trinity is done as a cope for bad gun handling, in which case you swap one of the above for vert stab.
And then there are edge cases where you deviate further because of exceptionally bad (or good) soft stats. The 703 for example gets almost no gain from vert stab, so you use aiming device instead to improve final dispersion.
And then finally there are tanks with abysmal guns that need strange things like fire control or IRM. Cobra for instance.
Vents are a meme and usually pointless unless you have bounty or bond and it's on a medium that can afford to waste the slot. Optics is for secondary loadouts for getting zoned into mali or prohk. CVS too.
When considering track hp try to get above 400 where possible. People will tell you to go left field mod and drop hardening on IS-7 but then that allows you to be tracked in one shot by tier 8s. Notably the kranvagn has 300 base track hp and can afford to diverge in field mod selection.
The last thing to consider is camo abuse with low noise exhaust. The 416 for instance.
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>>2229949
>Vents are a meme and usually pointless
You use them on autoloaders where rammer isn't an option - it boosts your DPM like a rammer would, and it also ups the rest of your soft stats too
It's not as good as a rammer, but because there's no option to mount a rammer you aren't dealing with that opportunity cost
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>>2229987
Shaving a few seconds off a long reload is usually inconsequential.
Autoloaders should have hardening turbo and stab. Hardening to have more hp to trade at the end of the game.
And then if you don't need a turbo you can use vents, or further fix bad gun handling.
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>>2229987
I’ve been liking vents in randoms because they help knock up view range to 445m and I feel the slight increase to my 5 skill crews and shot accuracy.
Rammer is whatever if you’re not playing something with 2700+ base DPM. The playing environment is full of autoloaders that will race your 7 second reload with their 2 second intraclip, permatracking is a dead concept and maps aren’t generally exposed enough anymore to farm people out of position like swamp or pre-reworked glacier/redshire.
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fucking weekends
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>>2232137
leaks are dead since the WG / lesta split
i only browse TAP for supertest and see what wot RU is cooking up because their tanks usually get ported over to global servers in 1 to 2 years
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this image is 9 years old
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I'm afraid to play more
I would have gotten a 3k average all with the ares 90 firing standard, if it weren't for the game where a platoon of KR1s intercepted me
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>>2233033
Yes, I was here for the forbidden magic. And the t5 KV-2 and the PzIV S meta.
Sadly I didn't get to be a beta tester but I did start playing not too long after launch.
Beta-tested WoWS and Alpha'd WoWP for what that's worth.
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>>2233083
When the beta was only Germany vs USSR it had a really enjoyable asymmetric balance feel to it
After they added the US, it threw a monkey wrench in the balance, but was still reasonable
Once they started adding other shit was when it went downhill, was the start of the powercreep
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>>2229876
>hardening/vstab/rammer on mediums to brawl
Sound
>vents optics rammer
Vents are placebo when Food exists. The Anti-Bush vision equipment is what makes you relevant for counter-recon and supporting Turret/Gun Depression heavies.
>Heavies
Higher than standard alpha heavies (e.g. Polish) can justify omitting rammer; fast Heaviums if you're going with mediums to overmatch open terrain flanks-- or if you're platooned with people you can rely on to cove reload pushes.
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>>2233193
2018 was when world of tanks jumped the shark
look at all these autoloading motherfuckers
https://thearmoredpatrol.com/2018/12/31/2018-vehicle-yearbook/#more-68 266
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>>2233942
defender was okay it still got punched through by the massive amount of TD players, barely anyone knew of the turret weakspot because the playerbase were conditioned to aim at massive cupolas and lower plate instead of the small slits on top
i forgot about patriot, that thing reigned as THE permatrack king for a while until caernarvon buffs and caern AX came a few months later
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>>2233952
when the defender was released, the lower hull had more effective armor than the king tiger's upper hull, the hull machine gun was a weak spot and you could set it on fire by shooting the lower hull
and this happened before gold ammo could be bought for credits, so the upper hull sides were immune to all T6 tanks
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>>2233962
actually i do remember getting HE spammed in my defender, i tunneled on skorp g players
i turned into a heavy tank apologist without realizing it
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>lakeville
>city won
>only half-health 279 and T110E5 at ~300 hp remaining for enemy team
>me ~150 hp, ares90 ~350 hp, artillery, grille and strv remaining on full
>enemies in the middle of valluey
>me, ares 90, grille in the enemy base
>artillery and strv in our base
>I start capping
>strv and artillery abandon base and start heading for the enemy base via the lake road
>ares and grille rush the enemy tanks in the valley
>die doing 0 damage
>strv returns to our base
>cap just as T110 came around the corner, destroyed by the strv
thank you for giving the 279 the highest damage game in his career, fucking retards
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the high explosive rounds for the ares are busted
I just did 2k damage shooting the roofs of kr1 and rats and that made them panic and shift their positioning to be destroyed by the rest of the team
if you hit an optic, you do the full damage
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New lootboxes
I'd be tempted to grab some, I have the filler tanks already and I'd want pretty much everything I don't have.
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>>2234461
>the udes 03 is based on the shitty tier 8 that gets autopenned everywhere instead of the tier 9/10 that autobounces everywhere north of the LFP
awesome.
ISU-122-2 looks annoying to play with its mediocre camo and 12 degrees of gun traverse + autopen lfp, ufp, and casemate. It does have a siege mode which doesn't show up on tanks.gg but I don't think I've liked siege mode on any tank so far.
The kanonenjagdpanzer 2 though looks really good with its absurd camo and profile.
The rest are all tanks I want. I'll probably buy a bunch of these and hope I get a little bit lucky since I already have a T-44-100.
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>>2234938
Despite the shitty armor profile, the Udes Alt 3 is a beast. It's really, really good; look up a few gameplay videos and you'll see what I mean. If it had the autobounce T9 hull it'd be gamebreakingly toxic and you'd only ever see it in black markets if at all.
I think the only duds in these boxes are the T-44-100 which most people probably have and is not particularly special or unique and maybe the ISU-122-2 which is at least an interesting double barrel gimmick TD if nothing else. But looking at it; it has a fast salvo time, an absurdly low lockout on nearly 800 alpha of damage, and very good gun handling for twin 122s.
I can't see myself upset with ANY of the tanks I'm missing from this box, maybe the Medved is a bit mediocre?
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>>2234978
kpz erich is extremely bad in ARES meta and the gun trolls harder than leo 1 gun
SPHT is also pretty much the erich gameplay but with an actual good gun and not HE pennable.
legitimately if you get the kpz erich from the jade CNY lootboxes you have a right to be mad
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I really like playing the 122 TM. Decent armor, okay hulldown, reliable (albeit low DPM) gun and people underestimate your surivability. A pretty cozy package that feels good when you're a shitter.
Any cheap tech tree tanks or cheap premiums that come close to this? Are the chink tech tree meds any similar to that playstyle?
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i bet nobody plays blitz and nobody cares, but it was my little victory with +3k base experience i was hunting for a while in some special game mode
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>>2236106
i was about to say i don't see the point in playing that over the free windhund but
>0.01 moving dispersion in siege mode
what the fuck?
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I was going to buy lootboxes but holy shit this game is SO FUCKING BAD
this MM is a fucking joke and the state of the game is so fucking atrocious, literally I could drive nails into my arm and it would be a more pleasant experience
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okay they've literally rigged the game against me today lmao
every single fully aimed shot misses
even my fucking DBV
fully aimed shot against Grille, miss
fully aimed shot against Grille, miss
fully aimed shot against T110E5, goes into the turret and does no damage
like the game is literally unplayable holy fuck
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>>2236413
It's just every tank I've played today
I can't even laugh anymore it's so fucking bad
15-0 2 minute matches non-stop with literal 20IQ teams that perform worse than the AI bots in PvE gamemodes
Like just give me braindead zero stress PvE at this point so I can just slop through matches
Another dogshit match - loaded up my DZT-159, pushed into a perfect hull-down position against T8 heavies that could do absolutely nothing to me. Fired 11 shots in the 3 minute blowout match, every single shot fully aimed. Four missed entirely, three failed to pen because they didn't hit weakspots. I even loaded HEAT and it still barely did anything for me. It's just frustrating, like every single shot I've fired today has been off the mark to the point it's hard not to believe in forced 50%. The four pens I did get were shots that literally could not miss, like it was not physically possible. I miss shots with 80% of the enemy tank in the reticle though.
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>>2236439
ok dzt-159 is a tank that definitely have shit gun handling and accuracy, especially if you are tryharding for hard stats by dropping vstab like the unicums do
what tanks are you driving? you might need to adjust your expectations and/or drive tanks with way better gun handling stats if you're getting tilted off a shit session
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>>2236443
my brother in Christ I could be playing a Leopard rn and it'd make no difference
I was playing Lion earlier and even at 0.28 dispersion with a full gun handling build (Exp Turbo T3, Bond Vstab, Accuracy Improvement T3) I'm STILL missing free, fully aimed shots on near stationary targets.
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>>2236445
consider ditching Accuracy Improvement T3 for bond IRM on lion.
Accuracy Improvement T3 gets better past 3 seconds, but for shooting opportunities under 3 seconds (aka majority of the time brawling or corner/ridge peeking), bond IRM gives a way better experience. i hated my lion too until i put on bond IRM on it.
IRM also gives you benefit on snap shotting and after firing dispersion. that experimental equipment you have on is dogshit option for nearly every tank except for FV4005 that actually has to consistently take the >3 second to aim in
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>>2236493
I took it so I'd have the minimum possible dispersion but maybe I'll consider IRM since I play pretty aggressively and try to get snapshots in where possible since the Lion has a great turret IF you don't give people time to aim at you.
>after firing
bit of a meme since Lion has such a long intra-clip
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>>2236559
I should slam more games onto lion once i get bored of driving the 279e
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>>2237000
The STRV S1 and 103B cheese wedges don't either, but what makes the KJGPZ 2 special is it doesn't have any moving dispersion which lets you creep forward on a ridgeline and fire with no penalty where an Strv would have to stop and take time to aim in again
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Surprising absolutely nobody, the new event gamemode is total dogshit
the best part is that people leave immediately, myself included, cause once you get your 800 damage mission done there's no point in playing that match further
just do your mission and go next, no need to actually try to play the game or win or engage with the event at all
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>>2236786
fuck it i redeemed
imagine passing up on SPHT to buy yet ANOTHER tier 8. put that clown makeup on me
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>>2237658
never mind the gonsalo is GOAT
210 HESH pen goes wild against tier 8s and the gun is way more tolerable than BZ-176 due to the incredible 0.08 turret dispersion
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>>2237717
credit income off a 4k battle game on standard account, 90k gross profit for credits
incredible tank and the playstyle fits like a glove
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How tf do you block twice your hit points on heavies?!!! I always get so close and then either die or there is no one to shoot at me anymore. Hate this shit so much. I completed a mission but there's another campaign mission which requires it. So annoying and it's so difficult.
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>>2237979
>>2237982
you read it wrong, it judges the performance of your last 100 battles against the entire server's performance within 14 days.
if you don't have 100 battles yet, then you are getting dragged down by zero damage games until you reach 100 battles
so if you have 70 battles, you are getting dragged down by 30 "zero damage games"
>>2238024
what mission? the answer depends on what tier you can attempt them at
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>>2238066
i only played cs-63 but the gun accuracy on the tank is dogshit, it only gets decent once you go all the way with field mods (300k exp that not going towards unlocking szakal).
from shooting against the CS-67 szakal, it loses the auto bounce upper plate that CS-63 has so it's incredibly squishy and prone to ARES 90C burst
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>>2238024
It's really hard in flashlight wot but you pretty much need to wait for a paid actor to appear who will willingly shoot at you when you're wiggling and angling.
Then you need to stop your team from killing him while you reverse farm him.
If you want advice on tank selection use the jap superheavies.
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Holy fuck, I'd always heard of it but didn't think it would happen to me. Got the fucking UDES out of my 2 free boxes. I am over the moon with this.
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>>2238296
>M*nes
The weird part to me of coming back to this map (was it ever reworked like some of the other old maps?) is that I know that objectively, one of the sides has a better position to seize the hill, but subjectively, regardless of which side of the map I'm on, maybe 85% of the time the enemy team seizes the hill and my team just ignores it.
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Was trying to explain to teammates today how winning actually doesn't matter in the Jade Emperor event and you just have to worry about completing your dailes, and they told me to stfu and that winning means you get the rewards faster. Really hit home just how retarded the average player of this game is, they don't actually read anything and just wait for dakillzor or whoever else their streamer daddy is tells them what to think.
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>>2239074
As soon as you've completed a mission, like doing 800 damage or ramming or doing damage to a spirit-holding tank, you get jade credit. So once you get that done, you leave the match and go next. You can do 800 damage, leave, and while everyone else is being retarded in the match you're in the next match getting another 800 damage mission done.
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Wonder how much the wot plus pro is going to cost. So far a years premium and 12 months of wot plus costs €166.64 euro. The new wot pro plus coming out im 2.2 offers 35% extra credits, combat and crew exp but only for a single tank and can only be changed every 12 hrs. Also extra battle pass point and then a bunch of less interesting stuff. It comes with a 180 day plan or a 360 plan so I think it could cost at least 90 euro per 180 days. Super gay imo. Way too fucking expensive and unnecessary.
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>>2239815
I have permanent premium and WoT+ and I'm a whale with a career and I don't know if I'll bother with WoT+ Turbo Pro or whatever it is. The 35% thing is the only real feature it has to sell me on it, and it's really not that huge. At most I guess I'd use it for grinding a Tier 10 to 11, but playing T10 is the peak of the gameplay already so I don't really see the point in radically speeding the grind up.
Unless it's the BZ-75. I'd rather free exp the whole tank than do that grind again. But yeah, I'm not really seeing the value in this. I think I actually play too often to make it worthwhile. I don't need the credits, and I'm not really worried about battlepass points. I do appreciate the system of tagging a vehicle to make it a semi-premium, though. I've been thinking about that being a thing for a while... it's just that this isn't good enough for me to pay more for it. Maybe if it costs like 2 dollars more than regular WoT+ or something, and even then...
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Update on stat obsession: I turned off all the damage reports/records in-game and in the little session statistics thing in the garage. I also stopped looking at my profile stats. Not only did it work, but I am also playing better, or at least it feels like I'm playing better, and there's no evidence to the contrary, so. Seriously though, I think it made me a better player to do this.
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Wtf saw an account that joined in April 2025 and it already has 8257 matches played and has a rating of over 10k. That's on average 29 a day. He also has 11 XI tanks including black rock. Not sure how that's possible in so little matches.
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>>2240921
It has excellent camo, a low profile, amazing gun depression and good DPM as well as not having any moving dispersion.
But, it has two problems;
one; it doesn't have armor so yes it can't leverage forward/aggressive positions on small maps with narrow lanes. It also can't do what the STRV does where you laugh and autobounce smaller caliber guns
two; every match is a 3 minute blowout so you don't have time to sit back and stack up the damage from a concealed position, you either have to chase damage or your entire team is dead and you're about to get overrun
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Does it make any difference if I still wait a second or 2 after the reticle has fully aimed before shooting or does it not make any difference if you shoot immediately after the reticle has fully aimed? Anyone have any evidence that it does or doesn't make a difference?
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>>2242698
Only due to a slight delay between your client side reticle and the server side reticle. Server side, you’re still aiming for a fraction of a second after you’re fully aimed in client side. Should be significantly less than a second though.
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>>2242698
>does it not make any difference if you shoot immediately after the reticle has fully aimed?
if you're firing it immediately, you're never actually fully aimed in from the server side.
if you have client side reticle on, it's better to wait out half a second or so to allow the server to catch up.
another thing that causes inaccuracy when shooting: the tiny mouse movement when you click down the left mouse button to fire.
if you have a heavier mouse or a tank with small turret dispersion on movement it doesn't matter as much, but if you have a light mouse and playing something with shit turret dispersion bloom like grille 15 then you're gonna get shit on and getting "trolled by WG" everytime you fire
god forbid you if you're using a vertical mice
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>>2242774
to kind of back up what i was saying - these are "trolly gun" tanks that i remember others complaining about and/or have experienced for myself
the thing that makes them feel bad is the turret traverse bloom, and is why i go always looking at gun handling stats over the meme """dispersion""" stat
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>>2242861
You probably don't need to wait more than the slightest bit then. You can actually verify this yourself; either turn the server reticle on in settings, or use an Aslain mod to turn on both client and server reticle at the same time. Play a couple of games and you'll see a slight lag behind your actual movements.
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welp, researched the 90C, the last 10k XP were utterly shit
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>>2243324
I've come to the conclusion I'm mildly retarded because I can't play the Ares for shit. Only played the tier 8 but I'm dreading the tier 9 because people say it's worse, and I don't think the playstyle changes.
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>>2244352
In my experience, T9 is the worst of the bunch, gets much better in T10 and 11, the extra gun depression and workable armor is a godsend
Ran the T10 with hardening, stabs and vents and I hardly had a game with under 3k damage
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come on man, really?
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Anyone know where can I check what the average profit made per game for each tank is? Need to make some profit but all my tanks make dogshit profit even in victories and while being at least in the top five in exp. Need something that makes at least 40k credit profit without any credit boosts, just premium account and even if you have shit games. I would prefer something non-premium since I don't want to waste my x5 exp missions on prem tanks that are already fully upgraded.
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>>2246030
the thing better get some fat microbuffs that WG likes to do before sales day
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>>2246074
those dispersion values are almost 430u levels and everyone clowns the shit out of that tanks gun handling despite having access to vstabs
ashigaru needs 0.10 dispersions across the board JUST so it can be on par with current tier 10 mediums
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>>2246087
Ashigaru's weird in that it has a VERY good aimtime and a very good accuracy stat, so it should be able to make up for the poor gun handling to some degree. But it could still use better than what it has now.
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if i nuke my account resources i can get ashigaru "for free".
21 mil credits is technically farmable and i won't play enough to burn through all of it anyways
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Not sure I'm feeling the Ashigaru, I really did want to buy this thing but the dogshit mobility, the really lackluster 3D style, the lack of "micro"buffs... I'm tempted to just wait and see if this thing is better than we think and pick it up in a year or two if it gets rerun since Assembly shop reruns are a thing now.
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>>2247101
That's what I thought too. Compare it to the K-91 and it barely scrapes by.
The one thing that's going to define this tank is being really, really fucking annoying when it's 1v1/2v1 and your last opponent is an Ashigaru on a bushy map. Like the Strv but worse.
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>>2247997
I don't think it's going to be bad but I do think it's another low alpha high camo paper tank which requires a skilled player to get the most out of it. The Concept, K-91 and Leo1 do similar things but with different tradeoffs, and having high mobility on your paper tank is always good.
I think it'll be solid/good but that's not enough for me to buy it.
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>>2248009
If I have a complaint it's that it has similar weight and HP/ton as the Concept 5, a little worse, but the Concept 5 goes 65/32
Ashigaru has no reason not do to like 60/28 and that'd probably fix the biggest weakness the vehicle has.
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I don't think a single streamer I've watched has been happy about the Ashigaru.
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i climbed to silver E
i can still club pubbies no problem... but i really struggled climbing out of bronze in onslaught
when even the noobs know to stack e100 / type 5 heavy and assault meds like e50m / 430u it's hard to truly catch a noob off guard, while hoping your team isn't full of more noobsi am one too
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>>2248237
i know from prior experience that climbing is the worst when it's the weekend before the season ends
if you can, try to climb now during the weekdays. even then it's pretty hard since slackers like me are playing the mode now until onslaught ends
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>>2248239
Great.
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Started with 6 straight losses, bros. It might be over before it begins.
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>>2247736
After debating about it, I guess I will dump my free resources on ashitgaru despite not vibing with the playstyle
I don’t really have anything to use with my free exp, blueprints and credits anymore.
The upcoming tier 9 premiums looks ugly and even if I wanted them, they’re gonna be direct sale / marathon / lootbox only… >>2227893
>>2248456
GG. If you have a T57 heavy you could act like a rat and play to get carried
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Holy shit, the UDES15/16 might be the most overrated tech tree in the entire game
>hilariously slow, might as well be playing a heavy tank
>absolutely atrocious gun handling
>no standard pen at all
Honestly just pathetic, I regret wasting a tech tree skip on this thing
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i've been sitting here waiting for a decent number to show up. i'm not even planning on using the style, this is peak autism
>>2249616
i ditched the medium UDES line because it bled too much to arty hits
losing 300-400 hp on a single hit is devastating
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>>2249617
>bled too much to arty hits
not even the issue, they gave this tank the worst gun of any medium in the entire game in exchange for having a good turret, it's actually fucking sad
you have ZERO pen, so don't even think about wasting time firing standard ammo, and when you shoot HEAT your gun acts like it's a heavy's 155 so you're just pissing away credits flinging shells into the nether
Actually disgustingly bad
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>>2249637
yeah udes medium line came from an era where WG actually cared about putting some downsides to strong hulldown tanks with the shit pen and handling
even in the version 2.0 update they didn't touch udes 15/16 at all.
https://worldoftanks.com/en/news/general-news/update-2-0-rebalance/
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So unfortunately the CCs were right and the Ashigaru is complete dogshit
Slow as fuck, AWFUL gun handling, mediocre accuracy even with a cooled gun, it's just dogshit. You can't play it anywhere because it has no armor and no HP but also no speed, and you have terrible medium tank levels of pen on a 390 alpha gun that isn't even reliably accurate
I just missed a stationary Ares in the open with a fully cooled gun
I know WG never buffs assembly shop tanks post release but this thing needs the mother of all fucking buffs to even be playable
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>>2249669
the only advantage of ashigaru is being able to cheat in a psuedo medium tank into a sniper tank role while giving the enemy team a grille / strv. matching up against DBV is extremely rough though
the tank destroyer itself... yeah. the skill ceiling is severely hampered by the speed limit. it's really hard to put the DPM stat into practice
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>>2249702
I knew I was going to be playing a slow pseudo-med but I was expecting buttery smooth gun performance that'd reward every single opportunity I get to shoot and instead I'm playing a Grille that does 390 alpha
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>>2249669
I think it's interesting that CCs are saying that in good player hands this tank will be good. I have no doubt a good player can make anything work, but I cannot imagine how can you maximize this DPM, except 1 in 20 games where some zombies are rushing your position and you can farm them. You have no armour to trade shoots, no speed to rotate.
I really like the idea of high DPM on paper. But knowing how wot games play, I don't see how to make it work.
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>>2248232
I was stuck in silver for some time, climbed into gold, but now there are many games with legends and those guys in their fully purple equipment tanks, perfect tank choices and positions. It's hard to keep up. I can win 10 games then lose 10. It's over for me.
I also don't have a good tank selection. I need to buy t5h and foch b for next season. On some maps they are just better.
Also fuck sand river. I probably have 2% WR on this map. I have no idea where or how to play there to carry my team...
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>>2249844
i ended up getting the ashigaru
for me, i know i'm not good enough to use all the DPM so i was thinking about speccing into HP instead of rammer and go all in on acceleration or something
i don't see myself in situations where i can unload 2 shots in quick succession without getting shot back. have to wait for the queue to be free of other ashigarus first
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>>2249850
I'd take IRM over Spall, and really I'd take experimental T3 over Turbo if you have one for the extra gun handling. Fuel is a waste - the tank has very good power/weight and accelerates to top speed incredibly quickly, it just lacks a top speed. Going uphill on Himmels I hit like 34km/h though, it does not lack for PW/accel at all.
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>>2249838
>Also fuck sand river. I probably have 2% WR on this map. I have no idea where or how to play there to carry my team...
Same. I never have any idea where to go, might just have to play a medium and pick a hill
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>>2249853
>>2249853
yeah i'll need to fiddle around in game first. i just know for sure that i'm not taking rammer so i have a third equipment slot to think about
for IRM i think you're right. i plugged it into tomato.gg and even at a glance the ashigaru gun handling curves out significantly better. i just wrote it off initially because the hull increase from IRM / exp turbo doesn't work on wheeled vehicles (but clutch braking does...)
https://youtu.be/M1tndro4l3U?si=YD8CZAaQ7rOZFgRw&t=126
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>>2249869
fuck it whatever i'm going max gun handling
the accuracy curve is so different when you put on all the gun improvement equipment. putting on smooth ride and the directive helps a ton too
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First night of onslaught: 680 points
Second night: 860 points
Been playing like an absolute clownlord with the aggression and 75% of the time it works, 25% of the time I die 1v3 or 1v4. If I was more aware and less retarded it'd be going a bit better, but you do what you can with what you have.
Hoping to hit silver in the next couple of days but even if I don't, I'll try to get the 30 missions done. I don't even want a 60TP, I just want a shiny thing that says "Ashbringer". Worst case scenario I take a day of PTO on Sunday...
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My thoughts on how I'd fix the Ashigaru
Mobility; top speed increased to 60km/h
reverse speed increased to 30km/h
Firepower;
105mm gun dispersion buffed
moving from 0.24 to 0.10
tank traverse from 0.24 to 0.10
turret traverse from 0.14 to 0.06
same values as the Concept 5
Uncooled gun accuracy from 0.31 to 0.29
Alpha damage of 105 increased to 420, reloaded increased to keep DPM the same or maybe 100 DPM less than current
Game changing idea that I stole from a CC;
15cm gun added, tank can swap between 105 and 150 guns.
Alpha of 650. Effective DPM of 2850~ compared to the effective DPM of 3589 on the current 105
Dispersion values of 0.22/0.22/0.12
Two degrees less gun depression because it's larger and takes up more space in the turret, same 8 degrees Concept 5 gets
Now you have a highly mobile wheeled TD/medium hybrid that can either focus on delivering constant high DPM very accurately like a Concept 5, or can focus on hitting hard like a proper TD while leveraging mobility to reposition quickly.
>it'd just be a better Concept 5 with these buffs
it should be, assembly shop tanks should be a little bit broken since they're expensive and rare
not to the level it breaks the MM and makes the game unenjoyable but to the point it's a bit better than a tech tree equivalent like how the DBV-152 is clearly vastly superior to the Grille but hasn't made the game unplayable
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>>2249928
I DOUBT they'll actually buff it, since it's not actually a horrendously bad tank and it probably won't underperform that much
I also can't think of any other assembly shop tank that got buffed after sale
But it's definitely underwhelming and imo assembly shop tanks should be a little broken/pay to win since they're expensive and super limited
They can easily control the number of Ashigarus in the game, even moreso than something like the BZ-176 or EBR because they get to decide exactly how many get sold and there's no obligation to ever inject more into the game.
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https://store.steampowered.com/bundle/68626/4in1_Wargaming_Publisher_S ale_2026/
For Steam players/steam-linked people, you can get a T26E3 Eagle 7 for like $5 if you somehow don't already have it from the token store.
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>>2249881
settled on this equipment setup
the easy way to play ashigaru is taking snipe shots in the backline for 4-5 minutes until teams whittle down on both sides for cleanup
bond binocs help you self-sustain and activates faster than regular binocs. i found that IRM wasn't really needed when sniping / cooled off barrel and not needed in DPM situations (aka close-mid range)
tried T3 experimental turbo and changed for bond turbo. the extra 1 km/h is noticeable, the extra horsepower makes the tank turn faster and was the difference between getting 40 to 43 km/h inconsistently or keeping at a steady 45-46 km/h on slightly bumpy terrain. it really, REALLY wants a 5+ skill crew at minimum.
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>>2250198
>in the backline
What maps even have backlines at this point, they have been removing TD sightlines from every map in the game
It's fucked, we've gone from a meta in which armor is useless to a meta where if you don't have 300mm of armor you might as well not even be playing the game
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>>2250252
idk there's at least half of the map pool that i can create sightlines out of render range or behind a bush. worst comes to worse you brawl as a paper medium
having a turret gives you flexibility to do shit, it's not like you're playing a narrow arc casemate TD like blysk or foch 155
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Can't decide if I want the White Dragon
I've wanted the Kpz for a while, but at this point - I don't really need a German medium crew trainer, and I don't even know if I'd play it that much in Frontlines since I have a pretty stacked stable; I can play my AAT60, AMX AP30, CS-52 Lis, Prototipo 6, Progetto 46 or even ShPTK-TVP if I want a mobile, high DPM tank
And that's before it has to compete with my Bourrasque or Skoda T56 or any of my other stupidly good heavies/TDs
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>>2250393
i have the unskinned version and it's a pain in the ass to make work with the unreliable gun
4 second reload sounds good until you realize that you're facing off against more modern medium tanks that autoload you back faster as retaliation in 2 or 3 seconds. the 90 HE pen is kind of whatever, because if you wanted total paper tank death the czech light tanks and ARES 75 exist
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>>2250438
The Squall is actually so fucking underrated as a tank, stupidly good if you know the routes to take and play with an appropriate amount of aggression
>b-but le heckin ELC 90 outspots y-you!
Yeah that does him a lot of good when I figure out a route that lets me dive his bush without eating shit from the entire enemy team and he takes his entire HP pool in a few seconds from my HE
>okay but that doesn't happen
it does more often than not with the average ELC monkey who has no idea where to position aside from "bush"
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Is there any mods to show much time I spent playing games and also how much my game has been open for? Want to see how much time I'm spending playing matches in total in a single day and then also how much my game is open for even if I'm idle.
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>>2251263
Yeah, they made too many available and the thing is grim
People are looking at all the available videos, looking at the stats, and realizing without any FOMO because there's still a ton left, that it's simply not worth it.
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it's time
3 boxes for 1 dolla
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>>2252043
not bad
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The Skoda T56 has to be the most overrated POS in the entire game by far
>no hull armor at all, reliant entirely on a turret with a huge weakspot
>literally the worst gun in the entire game, terrible gun handling and accuracy with less pen than the average LT
>if you somehow hit your target, and you somehow penetrate them (you will ricochet 80% of the time even against paper mediums) you only roll for 380 alpha
Just a tremendously overrated piece of shit, easily the least enjoyable premium I own
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>>2250198
ashigaru update again
the more i play with it the more okay it seems. it's held back by high entry requirements via 5+ skill crew and pink bounty equipment needed to push the tank past its undertuned characteristics.
the gold shell is whatever but the regular shells is quite strong at 280 AP pen and 1400 m/s shell speed. you can lean into it as an economic tank, as long as you penetrate 70% of the shots fired you will break even on standard account due to somewhat cheap credit costs for the damage (1080 credits)... though it is kinda of weird to play a whale tank like this economically.
i overlooked the aim time stat at 1.40 seconds, it negates the shitty dispersion stats. uncooled gun accuracy is usable and i haven't got any of the accuracy field mods yet. i'll be playing this more often due to how decent it functions without food.
>>2252247
https://tomato.gg/maps/EU
sort by duration and add 30 seconds for countdown timer. some people confuse duration and lifetime stat together so filter accordingly
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>>2252352
i had to do a battle to keep my silver E ranking and the one battles i did there were 4 people holding their shots to get the last kill
it's going to be a shitfest of people last minute climbing ranks and people wanting to do their weeklies only
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Couldn't do it lads. Got from 860 up to 960 with 3 straight massive wins followed by something like 12 straight losses down to 860, won a few games back up to 900+, and finally fell back down to... uhh, 921. I guess I won my last 2 games somehow.
A far sight from the consistent point gains I was getting the last 2 days, and fucking abysmal games in my E5. Might have to pull an all day session to hopefully get this done, and be less afraid of playing my mediums.
On the bright side, 18/30 missions.
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>>2252499
i don't think t110e5 is good for this season
the accuracy changes hurt it more than it helps (people don't bounce on troll hull, accuracy was already good and doesn't improve much) and too many 4000 HP type 5 heavies to chew through. it also doesn't feel like it gets role points so on a bad loss i found myself bottom 3 players due to teammates farming their role points with autoloaders and superheavies
i played 6 games before i said fuck it. compared to my other tanks i was not getting as many role points so i was never on the top half of the team
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>>2252510
It's not good, heavies in general are too weak.
If you want to trade you can play e4 or foch and be better at mitigating damage.
If you want to carry you can play e50m or 140 and have massive dpm or team dpm off the rip.
It's funny type 5 gets mentioned but if you see a type 5 in onslop you should always just ignore them and kill their team. The worst thing you can do when you encounter one is waste several minutes dpm trying to kill them.
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>>2252510
I wanted to grind my E5 since I don't have the T11 unlocked and do have the KR-1 unlocked, but I think I'm just gonna have to full-time the IS-7/Type 5/STB. I have a T57 but I'm too retarded to play it. Ironically, I can play the 50B fine, or at least I did last season.
>>2252530
I am not good enough at onslaught to leverage most mediums. At best I can play hull down in an STB.
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>>2252610
It's really not that hard to play e50m. You just watch minimap, 1v1 any player that isolates themselves, kill them because your dpm allows you to just all in and kill anything that can overextend, then collapse on their team.
It's a very good tank to climb out of wood league with just because players at these ranks will isolate themselves a lot.
You can take the 430u and almost do the same thing, but you will be easier to deal with because it's not as flexible.
140 or any of the inspire meds like the steeb are much harder to play because you need to land an initial shot at match start to charge and use inspire, and doing this without eating a horrible trade is very tricky.
Being a coward and not charging inspire for the initial engage is a throw.
Being too aggressive and getting focused is a throw.
Meanwhile e50m just turns brain off and goes and kills their light or their cs or whatever.
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>WG portal shills maus model
>"hey that looks pretty decent"
>$565 DOLLARS
what the FUQ. guess i'm going to do the giveaway and hope for the best
https://worldoftanks.com/en/news/merchandise/first-legion-figurines-ma us-feb-2026/
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>>2252665
Well, we have the base kit that costs 80 to 100 dollars + the flak cannon which is 20 + paints, pigments, washes, varnishes and cement for another 20 + misc materials like nets, drums, jerrycans and beams to make ladders and frames
I wouldn't exclude the option for additional details like PE or metal/3d printed tracks which is at least the cost of the kit
I assume the entire logistics network to ship these across the us isn't free, and WG has to take their cut
There is absolutely no way that one of these will be made in under a week by a good modelist, one of these takes about a month to complete
t. knower
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>>2252688
Thanks, both of these tanks are about 60% finished, they have to be postponed due to a sinus infection
Scale model tanks are cheaper and better build quality than warhammer
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I'm sick and tired of carrying, guys
I want to have a nice, relaxed game where my teammates aren't poised to lose in a 7v4 situation
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How do I play the British wheeled medium line? What sort of strategy in general? They don't really seem to be good at anything except driving in a straight line, even the usual gun depression you rely on for Brit vehicles is missing.
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>>2252773
Same way you play leo 1 or the tanks preceding it.
Them going fast in a straight line is useful because it allows you to rotate positions and sweat your tits off so you can get as much damage as a 1k wtr heavy player.
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RRRRAAAAAAAAAAAAAAHHHHHHH WE'RE ALL GONNA FUCKIN MAKE IT
SHOUTOUT TO THE ANON THAT SAID TO PLAY THE T57 THAT THING IS INSANE
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>>2253903
good shit anon
t57 heavy is a socially acceptable version of fv4005
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>>2254204
I had to actively resist my brain telling me to push forward or to hold a flank alone in my heavy tank. But onslaught is the damage vulture mode so it worked eventually. You even have some hp to share around if needed. I wish I had the Stinger now
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>>2254314
team game when teammates are unreliable in bronze
i like to make plays and support team so it's absolutely maddening when stuff happens like
>no one focus firing or willing to share HP to save a one shot teammate nearby
>the 2500 hp maus / T5H / canopener enjoyer that doesn't want to get scratched and humps a rubble all game until the hp advantage is gone and the whole team is dead
>ego players that hate being commanded / chat disabled
>regards shooting regular ammo against superheavies multiple times
>ally covering your back flubs an easy shot and now you have foch b or 140 / e50m DPMing your ass
had to really change my playstyle to be play like a bitch and had minimal fun
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Thought;
Release Ares line as the newest broken FOMO line, getting people to fxp/blueprint it and farm. Drives up engagement, etc.
Drop assembly shop shortly after, people have to spend more since they spent fxp/blueprints on the Ares line (would work better/hold more water if they released actual whalebait)
Let the Ares stomp for a few months and firmly entrench the concept that the line is broken in people's heads - then nerf it to a state where it isn't gamebreaking.
Here's the big conspiracy - finally release the Ares MTB, which is usually released BEFORE the tech tree line to drum up hype and sell an exclusive early access to the gameplay. Stealth nerf it to shit like the rest of the line so it isn't another toxic BZ-176 situation that ruins the game forever, but lie by omission and tell nobody and schmucks buy it purely off the mental image they have of the Ares line.
Or if they're really desperate for money, just drop it into the game without any nerfs and create another hyper toxic pay to win pubstomper now that the tech tree has been neutered.
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Want to get the Yong ping but I would most likely have to buy 200 boxes since it's the most unlikely one to drop and I would most likely get the 3 of the other tanks that I don't have yet and I don't really want to spend money to get them(medved, isu-122-2 and kjpanzer 2). Anyone know how much it would cost to pay for it if it came out sold separately or is it one of those tanks that won't come out for years?
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>>2254892
It feels like it might end up being sold mostly in lootboxes although it should probably be available eventually.
I think the Obj 752 was about $52 on Black Friday? Probably closer to $65 for a T9 premium at full price.
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>>2255071
Now that the medicine has worn off and I actually can read the question, my personal preference is the E8 Sherman, as you can bring the reload down to 2 seconds and the T7 bong wheely, it is stealthy, fast and has amazing gun stats
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>NA server
>numbered styles for ashigaru didn't sell out with 2 hours left
is this the biggest flop in recent memory
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How do I get better at the game? How do you stay consistent? I feel like there are average players with little over 52% and then good players with 60+% wr. The gap is huge and I don't fully understand how to cross it.
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>>2256247
what i did back then was follow CC streamers and asked question about their thought process at times
should still be a good way to bridge the experience gap somewhat quickly by vicariously living through a unicum POV, but it requires you to breathe WOT in your free time
personally i'm of the opinion that games are the most fun when you aren't as knowledegable, so don't be in too much of a rush. this game isn't going anywhere or changing as much for better or for worse
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>>2256250
also if you're a gigantic nerd, you can look at map guides
https://wotmapsbyyaya.com/maps
pub meta and unicums already more or less follow the pathings here, so you can learn by following them in-game generally. this is more for in you want to dip your toes into light tank / paper medium gameplay (please don't with the meta like this atm)
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>>2256247
You need to realize this isn't a conventional shooter, it's a game about geomancy and leylines.
If you stand in a position with invulnerable feng shui, you will be invulnerable. If you go to a map location with ruinous feng shui, you will explode and return to the garage.
Good players always go to powerful positions.
Learning the good and bad positions should get you to middle 50s winrate, and then the gap is made up by other skills like aim and other kinds of meta knowledge like tank matchups and weakspots.
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>>2256247
First you need to actually want to be good at World of Tanks. This is the hardest step.
Then you can start watching guides from iyouxin. Stuff like where to go as a light tank, etc. Just knowing "where do I go on a map in this tank" is a strong starting point.
There are several problems with teaching people to be good at tanks, though, and one of them is that you simply can't impart that much knowledge onto people using words. It's a game with a lot of micro bullshit involving tanks, positions, map situation, etc.
One general tip is that if you win a flank you should check the map and decide whether to go help the other flank immediately. Pushing forward into base-camping TDs is often the road to a quick suicide.
>>2256257
Also all of this is true. If you want to experience bad feng shui try pushing into the pit on Ghost Town.
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>try to grind through the IKV 103 because I spent all of my fxp
>bot match after bot match but the enemy team gets sealclubbers in broken meta tanks and I'm stuck trying to play a howitzer with 10m/s shell velocity and a non-existent gun arc for 1000 exp per match because every match is a loss
I hate this fucking game so much
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holy fuck the 25TP is so fucking funny
what a hilarious decision this thing was, what if we gave a T5 tank a 300 damage machinegun that reloads basically instantly so you can't even punish it "on reload"
surely that's balanced, a 3000DPM medium at T5
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>>2256292
Dude I had the exact same experience lmao. Playing that line, specifically, at tiers 4-5, cemented my decision to whale on christmas boxes so I never had to play low tier again. You can even see where I gave up. From now on I'll never play below T7.
Actually speaking of low tier, another way to "boost your stats" is to not grind tech tree tanks. My stats always peak when I just play my tier 10s.
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>>2256325
Don't blame anyone for this desu these shitboxes were a nightmare to play and I ended getting them done by stacking optics and exhaust on them and spotting so I could have a sub 60 loss rate.
And that was years ago, the ares tanks were just a mote floating in satans scrotum I didn't have to think about.
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>>2256325
I spent some Swedish blueprints on the Udes so once I get through the Ikv 65 I can just fxp the gun on the Ikv 90 and skip it entirely
Then I have to spend even more fxp to get the actually decent gun on the Udes but after that the line SHOULD be smooth sailing
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>decide to play the Ikv 65
>hilariously long reload for a paper shitbox with 240 alpha, like comically long
>absolutely zero camo at all
why does WG absolutely love making T4-6 completely comically unbalanced?
Some of these lines are unplayable fxp bait and some are just destroyers of worlds
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I'm actually starting to fucking seethe
WG keeps putting me on LITERALLY SUBHUMAN teams
Over and over and over
my WR this session is like 20%, every single match is a 1-10 stomp and the single kill is me before I get 1v5'd because my teams are literally worse than bots
no wonder they're giving new players T10, the game is literally unplayable below T8
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>>2256433
Prior to the Ares patch I decided to grind the T20 from zero in advance. I won 11 games straight and was finished in one session. I think that was effectively repayment for my horrific loss streaks in lower tiers. Unfortunately it never happened when I actually needed it, like at tier 5.
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>>2256489
a lot of tanks ruin 2d styles by having these ugly ass scrape marks that makes your tank look like battle-scarred shit from counter strike 2.
it's why i usually slap on a coat of paint for heavies or the GuP styles if the tank really needs the camo boost.
the 2% camo boost really doesn't matter for heavy tanks.
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>>2256553
Chinese New Year
I kinda wish they'd toss this in an event or a lootbox or w/e so I could pick up a few more copies.
Genuinely one of the best styles for Chinese tanks and I'd love to use it on more than just my DZT.
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>>2256601
i saw this coming a mile away which is why i never touched the ARES line
i learnt my lesson when the french wheeled line got clobbered. too unique
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>>2256621
The turret face is annoying when you're trying to trade them as a medium
You poke out, ricochet a 390 shell off the tiny turret, and he trades 220 into you (best case scenario) while you pull back.
If you penned his turret that'd be an okay trade.
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>>2256601
also this seems like a popularity nerf for ARES 90.
the stats are eerily close to WG's reasoning for progetto 65 nerf in the past.
if the ARES line remains a problem after, the true gutting will come in the 2nd wave of nerfs like the AMX M4 mle 54 and Object 268 version 4.
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>>>2256247
>First you need to actually want to be good at World of Tanks. This is the hardest step.
That's true, sometimes I don't care and just want to drive around and shoot. My issue is when I actually want to try harder, I still get clapped. One time because I was too aggressive and didn't get cover from my team or the other time when I just can't break the flank, because pushing into 2 Ares hull down is not really an option.
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In my unending hatred of the Ikv 65 I decided to compare it to most of the other tech tree TDs at T6
>240 alpha is one of the lowest of the pack, most other TDs do 240 up to 390
>TDs with 360/390 alpha (Bassotto/SU-100) have MORE DPM
>there's a TD with the same alpha and DPM - it's the Hellcat, that gets a fully rotating fucking turret goes 72 to the 60 of the IKV, is arguably better armored thanks to the turret's armor, has way better view range at barely any camo cost
I genuinely can't think of anything this barely armored HE magnet shitbox has going for it. It's not low profile like the Jg Pz IV/Bassotto, it doesn't have good DPM, it doesn't have good alpha, it's not particularly accurate, the camo is okay but if you compare it to the SU-100, Bassotto and Jg Pz IV it's not impressive, I guess it's fast but that's not really enough to make up for all the flaws and the Hellcat is faster anyways.
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So much seething over a tank because it punishes you for isolating yourself or poking broadside on like a retard. Another case of WG nerfing a tank because the top% of players make it work and your average shitter would rather complain on the forums instead of learning to not poke broadside on to the low pen high burst tank.
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>>2257674
no reason for x25, there's barely any modeled weakspots like viewpoints anymore, tanks rock back and forth at like 20 km/h with all the mobility enhancing stuff and armor flashlight already tells you if the spot you are aiming at is green penetratable
>how do I make it so that once I shoot a tank it zooms out automatically
that's just people using the shift key to exit sniper mode instead of using scroll wheel
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I was a beta tester... Havn't played in at least 7 years. Was a unicorn back in those days, with a 63% win ratio over the course of 25,000 games.
I used every mod I could to give myself an advantage. The greatest mod you could give yourself would be to add lazers to the end of other players cannons, so you knew exactly when they were pointing their gun at you. Probably still possible.
Funnest tank was the tier 5 chaffee when tier 5 was the highest light tank you could get. Would always run out of ammo, it was insanet.
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>>2257864
Do you remember aligning with RDDT for the m60s, by fucking around in Greenland?
I was in RDDT calling battles, and I hated 4chan at the time; don't really remember why tbqh. I remember your clan leader had a pure white cat as its avatar in teamspeak, and that there was some guy named timberwolf who would bounce back and forth from RDDT to NTR. Got my M60 though so I was happy.
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>>2257953
Are you sure you're not thinking of PBKAC? I think the pure white cat was that guy's avatar. I'm having trouble remembering (no shit), but our leader was Zazie with our subcommander Apparent, and our caller OhSlowpoke. I mostly remember fucking around in Africa in our IS-7s to get reward tanks we definitely didn't deserve because Zazie was a tournament player and was friends with PBKAC and -G-'s top players.
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>>2258068
What's the price increase like?
Having the boost to BP progression and being able to make any tank I want a premium for faster grinding (12h cooldown is short enough to play a different tank each day) is cool but if it's a significant price hike it's a no
They should've just rolled it into "core" Plus imo and maybe it'd be enough to get a few new subscriptions, I doubt that many people actually play for Plus since I rarely see TS-54s.
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>Maneuvers
How many people are there even in clans, doing maneuvers on NA? It says the top 2000 are eligible for a vehicle and I'm half wondering if being in an active clan and just playing regularly wouldn't be enough to coast to 2000th place.
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>>2256247
Average is closer to 48%
Go to places that confer map control
Hold down R-Mouse to fix the turret and zoom out to look around in third person often; point the gun toward the enemy at all times.
HP exists to trade. You're expendable as bottom tier, so trade up for your own top tiers.
LOW IMPACT damage farming late and from losing team positions only is/looks good for Marks-- more damage more better SOONER. Figure out how to win and the damage will come. Marks % FOMO < Win Rate.
Drive relevant vehicles and not mid or worse ones (know what match ups favor you, AND your allies; carry that over to evaluating if matchmaker favors your team or theirs on the map)
Break rules as required to account for how your team distributes itself
>>2256250
Dakillzor & iyouxin do the explicating thought process well.
>>2257674
Settings option to not-reset zoom upon zooming out. The 80 MOA Airsoft ballistics can't justify higher magnifications and rangers.
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>>2257956
Oh yeah, it was or must have been PBKAC...
I don't know why I thought that was 4chan...?
1. Do you remember when Purple got created, and how it completely collapsed after declaring war against -G-?
2. Do you remember M60 Jesus? The guy who accidentally got the reward tank when support gave him the wrong tank back?
3. Do you remember trolling people by riding light tanks, finding a newb running a light tank, and then driving right into him until he turned blue and was able to be team killed?
4. Do you remember a user named "Rosepetals" who used to ragebait
>reported
>enjoy you're ban
[ that was me ]
5. Do you remember that swamp level, komarin with the island in the middle that they took out? It was one of my favourites. Constantly pissed off that pubbies complained about being bad and blaming it on the map.
6. Do you remember platooning in tier 2 and just dominating the game?
7. Do you remember that player "Marxist" or something like that, that had like 25,000 games in a T26 tier 2 tank?
8. Do you remember "Garbad"?
9. Do you remember being able to clip into the water on seigfried line, before physics came out?
10. Do you remember being able to push tanks onto ledges and using them to spot?
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>>2256247
7 years ago when I played, I was 63% win rate, doing about 50% solo which at one point was around 4th or 5th on the entire server.
>how?
There is so much.
The game has changed a ton, and its probably hard to dominate now than it was then, but here are some things I imagine have stayed consistent:
>Tank Wiggling: If you encounter someone head on, and you are reloading, and your opponent is about to fire, wiggle the turret and tank side to side and you will get way more bouncing, as well as make the player take longer to fire.
>Constant random movements to frustrate Arty: You just kind of have to almost always assume artillery are gunning for you.
>Relocate after disappearing: Once you know you are no longer seen, change positions if your tank affords that sort of flexibility.
>Patience: Use the time.
>On defense, anticipate your next area to run away to.
Unique Stategies:
I played pretty heterodox. What worked for me:
>Trolling & ragebaiting at the beginning. Telling people they are being reported at the beginning of the match just makes them play bad for some reason.
>Central Bushes with Binocs and camo nets, so central that they need to be super rushed at the beginning of the map.
>Blind Fire Bushes ( with mod that tells you if you hit things )
Mods:
Get every mod you can.
>Gun pointing mod
>Tank Reload Timer Mod
>Gun Penetration Mod
>Bullet Hit indicator for invisible tanks
>Last Position on map
>Transparent bushes
^ I guarantee you all unicums were likely using all of these, though some are just really good.
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>>2259622
>1. Do you remember when Purple got created, and how it completely collapsed after declaring war against -G-?
lol yes. Classic shit, the global map didn't have enough good drama because diplo took precedence since we all just wanted our free gibs. -G- was full of unicums with experience, so go figure they wiped the floor with some freshly established group of purple clowns. Honestly, in retrospect, I give them credit for wanting to mix things up.
For anyone who doesn't know, the global map used to give your clan gold for holding territory, so being on the map was a big deal. Africa had the lowest income, so that's where us shitters hung out. The big boys occupied Europe.
>2. Do you remember M60 Jesus? The guy who accidentally got the reward tank when support gave him the wrong tank back?
Yes. We used to drive our M60s into the lake on Lakeville and drown in his honor, praise be. Speaking of Lakeville, it's hilarious to me that the valley is now the most important area on the map. I took a break from 2014-2025 so I don't know when that happened, but wow, things change.
>3 & 4
Unless you were some huge personality I probably don't remember. I played 2012-2014, then quit until September last year.
>5
I miss Dragon's Ridge the most, honestly. That map was fucking stupid but I have fond memories of being obliterated on it by an IS in my T-28 back when tier 4s could see tier 7s.
>6
My friends and I didn't play low tier much but I did buy one of those tier 2 german premiums, the Pz38 H. That tank was pretty funny with its 40mm armor all around. Apparently I played 38 games in it.
>7
Vaguely. I remember that other guy AutismSpeaks a lot more
>8. Do you remember "Garbad"?
Honestly, how could I forget. I was a regular on the WoT forums so I always saw him since he had some sysadmin job that meant he sat around posting all day. Even now people use his talking points about arty without knowing it.
>9/10
Yes. Old physics was a trip.
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>1 Respect to purp
Yeah they did legit challenge em. -G- was something else though. Calm, collected, and professional. Purple was more about statpadding posers. When you came across them, you could tell they just played the tanks that would drive up their stats like nothing else. I remember the E-50 being like that.
>huge personality
Nah just kinda infamous and annoying. When I left and came back, I discovered that RDDT when I was there all hated me so much, had left all these memes in their teamspeak about me directing matches and them being horrified with ptsd, but never said anything to my face. Thats kinda when I started to realize what reddit was funnily enough.
>2 baptism of m60s
kek
>5 Dragon Ridge
That was a goofy one. I don't remember ever developing any particularly interesting strategy for that one, but I found this funny:
>Located on Ladder Rice Paddy in China, Infamous for its confusing map layout and players often get lost and/or fall down to cliff and dies. Removed from game in patch 8.4
>Pz38 H.
I would shred those with my T28. Otherwise those things would totally dominate, and could literally just drive straight to the flag poll and cap. It was fun because eventually the stat padding players would realize I was an actual threat, and started playing strategically with theirs, and those games would get extremely dicey.
>AutismSpeaks
Dont remember him
>Garbad
It was him and xXx_IForgetTheName_xXx that were like the two most infamous players. Played a fair bit with Garbad in Team games.
>old physics
Remember rushing a cliff at full speed, then immediately stopping, just so you could aim your gun down at the last remaining player?
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>>2259700
>Remember rushing a cliff at full speed, then immediately stopping, just so you could aim your gun down at the last remaining player?
lol I was going to list this specifically but ran out of character count. That was my favorite thing about the system, driving full speed "off" a cliff to point your gun down.
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>>2258634
>>2258957
do you guys have the tank roster pool to keep on playing CW matches though?
maneuvers is a 7v7 clan system that requires people to swap out tanks as they get knocked out in battle, until the whole clan gets their vehicles knocked out and reset tank wrecks and points winstreak.
if you don't have the tanks anymore, you will get sidelined for someone else that does.
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>>2259781 (You)
i played maneuvers like a year ago in a mid-level clan but generally these tanks should be accepted still, depends on your caller.
this is sorted by class, not power levels.
i have no idea what the maneuvers scene is after dravec and ARES release, but generally fast, high DPM tanks are preferred.
if you don't have like at least 10 tanks from this list you're not gonna stay on the team long enough to get points needed to break into the free tank bracket, unless you're in one of those super populated clans that have 3+ parties going at a time
you will also need to have a mic, and be willing to join teamspeak or discord servers depending on how modern your clan is.i forgot CS-63, THE metafag medium... gonna kms
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ARES armor changes are up.
ARES 90C lost a strip of autobounce armor which is huge for flat ground fighting.
turret is now merely semi-reliable against standard rounds, and hulldown performance hasn't changed significantly as what was impenetrable remains so and was already buttered by gold rounds on live server anyways
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>>2260022
ARES 90 turret on flat ground is now soft against tier 10 standard rounds, but can still shrug off tier 9 standard shells
the turret remains good against standard rounds when hulldown, and is a way smaller target to hit when used properly compared to ARES 90C.
Hull did not get nerfed so the 90 is still full of autobounce ricochet angles.
These changes are honestly kind of softball and didn't hit the mobility, penetration, spray burst consistency, heat generation per shot or armor vs standard rounds enough. These tanks will still club randoms so ARES meta continues
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>>2260117
It looks pretty solid if you angle the turret a bit and keep your lower plate protected, the cupola doesn't seem particularly large or easy to hit considering the height of the vehicle.
I was going to shill you the VK 100 P like I've heard many times in the past but I looked at it and the turret face is basically tissue paper against gold rounds (and angling it just makes it easy to pen in the side) so they must've nerfed the armor on it or I don't know why it was always the go-to rec
I'd be tempted to shill the Canopener line - they do have cupolas (although the Canopener barely has one) and a comfortable 10 degrees of gun depression that if you're able to use your turret is basically invulnerable.
The problem is also that nowadays with armor flashlight and just the general knowledge/sentiment of the playerbase, most people won't even waste their shells trying to go through the Canopener's turret face, they just reverse and go to a different flank (or stare you down doing nothing if they have enough turret armor that you can't farm them)
Stuff like the Maus or Taschenratte are honestly pretty good, but they suffer from the problem of having massive inflated HP pools.
The Canopener has 2250 so you need to block 4500 without hardening, the Tiger Maus has 1950 so you need 3900 without hardening, the Maus has 3000 so you need a whopping 6000 without any hardening (Type 5 suffers a similar fate with 2900 base or 5800 blocked)
It's not like the tank is incapable of that but it's rare to have enough stupid people shoot you in these turbo matches to block 5800-6000 damage.
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>>2260303
This. I'm a heavy player with solid stats, recently played through the 1001p and it was fucking shit. To add insult to injury to playing an oversized sack of farmable hitpoints, the gun isn't even good or reliable.
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>>2260844
Really depends what you mean by 'worth'. If you mean "valuable addition to your garage" there aren't any.
AMX 30B if you want the Leo1 but shit
AMX 30p if you want the PT/A but French
113 if you want the IS-7 but shit
T-62A if you want the 140 but shit or if you want to see what 2014 felt like
Jumbo Sherman if you care about T6 tanks
JpII and the Hetzer if you're a huge wehraboo
You can buy the T10s if you're just desperate for more T10s, but I really don't recommend it. If you do buy a T10, make sure it isn't the 113.
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>>2260844
>UK IV TD (derp, fast)
>US VII Light (big auto clip)
>IV TD German Toaster (fast, high pen 88 & 105)
>III Chinamen TD (57mm, high dpm/pen, bad dispersion, but the ROF makes pushing your bush suicide)
French Meds are worth it if you have zero interest in grinding to the Leopard(s), and/or the Americans. Same thing for T62 and the Obj 140, if that and other Soviet Countries Meds don't hold any interest for you.
113's frontal fuel tank and weak ammo rack are corrected by Hardening, and it's faster than IS-7 (without doing some retarded build, especially since they took out Speed Governor from the consumables) ... but there's the Premium Berlin Opera for Bonds version as well, with a perk crew.
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>>2261060
>lol, is that true?
yup enjoy collector shit
T71 DA was actually pretty useful for dravec missions that require playing two separate tanks but the T71 CMCD with all its buffs comes out ahead now
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so, is this game doable right now for new players? my previous old computer could run the game but it was a pain in the ass sometimes, and now i got a good computer for nearly all the games
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>>2260854
>Collector tanks didn’t age well it’s missing out from the tech tree hp buff from version 2.0 so you’re down 200-300 base HP from your peers
>>2260864
>Really depends what you mean by 'worth'. If you mean "valuable addition to your garage" there aren't any.
>T-62A if you want the 140 but shit or if you want to see what 2014 felt like
Bummer. I'd been looking at a couple of dinky low tier tanks for fucking around in, shit I remember being fun back in the day like the SU-26 and Hetzer. 2014 was probably the last time I played this a lot. RIP memory lane tanks
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>>2225018
No one mentioned it yet but new crew perks coming in update 2.2 for world of tanks. personally, i am looking forward to mag mastery from loader
https://worldoftanks.com/en/news/general-news/crew-perks-expansion-202 6/
bunch of QOL updates too like turning off skill activations in battle, crew books in premium vehicles, changing perk reset from 200 gold to 100k credits.
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>>2261483
i recommend vstab > rammer > vents but it depends on what tanks you have. what's your garage?
if you are triangle TD main, vstab wouldn't do shit for you and if you play autoloaders often, gun rammer doesn't help you
most tanks can get boosted vents by slotting a regular one into their boosted equipment slot
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>>2261474
I think a lot of people are underrating point blank.
5% maxroll is 2.5% average, and 2.5% penetration on crappy 60TP heat with 317 pen boosts it up to 325 pen.
It might be niche to brawl tanks with crappy heat but it should see use.
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>Saryuda for BP
This thing seems kinda insane.
The big weakness is it has fucking NO camo at all, like if you don't build any camo and take the last field mod you can get the moving camo down to 0 (negative on tanks.gg lmao)
But it has respectable armor for a T9 DD, not incredible but enough to bounce some of the lower pen guns at the tier off the turret.
The other weakness is only -7 gun depression, but you have pretty okay gun handling for a double-barreled tank that has 1000 fucking alpha. It does have a nasty 3s charge and an awkward 4s lockout but that's kinda necessary to counter the fact it has a turret and usable accuracy so this thing will absolutely peak around a corner, ricochet AP(CR) rounds off the turret and then put 1000 into you before trundling back around the corner with a decent reload on the 500 alpha gun(s) too.
I'm honestly not sure this thing is going to be great for the MM. On top of all that it's not even that slow, base of 38 if you want to run something like experimental turbo and engineer on it you're looking at 44km/h for a 255mm turret face and 1000 alpha doubles. Yeah it has a cupola but you can play around that and you're not gold immune anyways so it's not that big a weakspot. Also disappears if you do use all of your gun depression, e.g. you're bullying T7s that can't go through your turret with gold.
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>be me
>BT-7
>slap a turbo on
>oh yeah, it’s gaming time
>Mines
>welp, know where I’m going
>easily seize the hill
>enemy Luchs and Stuart in hot pursuit
>we do laps around the hill chasing each other
>Stuart goes the opposite direction and ram tackles me, babby tank on babby tank crime
>our team kills the enemies and clears the hilltop
>guy who helped me asks for help in the village
>I affirm, and briefly consider flying off the edge at full speed before reconsidering
>gingerly dismount down the side of the hill
>do a barrel roll, ram Terra for 2/3rds my HP, and ammo rack myself for good measure
>mfw
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>>2261474
mag mastery I'm split on as a skill
on one hand loader kinda lacks useful skills after you take intuition and shell tuning, but on the other hand Mag Mastery is a 100% must take skill on autoloaders (and useless on non-autoloaders)
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>>2261218
>Honestly yes but low to mid tier is fucking suffering
wait, really? how come though? i remember WoT was really fun in the early tiers
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>>2261656
if you are a giga WOT boomer, tier 6 and 7 is the closest snapshot to old environment
barely any premiums released in these tiers outside of anniversary awards and GuP tanks
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>>2263435
you could find some detailed penetration indicator inside a modpack like aslains but meh. it only shows unecessary details before firing and you will still have the same problem of why you didn't penetrate an enemy when you bounce something
battle hits is generally enough when you want to sus out why some shots didn't go through with 90% accuracy. it's client sided so it's not the best but extremely useful nonetheless
https://wgmods.net/5912/
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>>2263436
Nasal doctor says most likely a tooth issue since it was only confined to the right side, but I don't have any teeth troubles and nothing conclusive was shown in both x-ray and CT imaging
Will go to a dentist after the swelling drops
Went through a mild cold before that
So, if your nose is runny for 2+ weeks, better go to the doctor and not wait until your snot turns into brown slime seaweed
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>>2263627
if you have heavy tanks you can ditch camo for paint and decals instead
you won't really notice losing 2% base camo in a meaningful way
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I'm getting tired of this game because so many pussies play it. 80% of the playerbase no matter what the vehicle just want to hang back in a bush in the back third of the map and treat the game as if they're a stationary gun turret.
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>>2265576
Bloc 15?
The two easiest are probably tank sniper and confederate.
But you can combine any two, so top gun + high caliber is valid, pascucci's plus anything else is valid, steel wall plus anything is valid.
Play tanks that overperform at the tier between tiers 6 and 10.
Any of the jp super heavies starting at the o-ni, the stb-1 to try to get a big carry, or the e50m.
E25 is ideal if you have it, or the zwilling.
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started doing the windhund missions last week, the vanguard and ambush missions are all complete, but I can't do the first mission for the LT because I am not matched with artilleries
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>>2266566
what tiers are you playing at?
if you play LT good, you can send a platoon invite to the arty on your team it will help guarantee 1 on the other side when you do eventually match into oneor ask clan mates if you are in one
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What is considered the best dpi for mouse when playing wot? I changed it from 2050 to 600 and it feels super slow, moving the mouse is so difficult now. I messed up my dpi big time since now it feels weird going back to 2050.
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>>2266918
Low like cs, it's more or less the same game in terms of aim.
With the added consideration that you don't want to snap, because fast mouse movements bloom your cursor and flub the shot.
The way everyone does this game is they halt their cursor where someones weakspot will be and fire when it's under the cursor.
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>>2267348
turn up for the annual GuP collab this week too
>>2266918
>>2266926
yeah turret dispersion blooms your aim on micro movements so setting the DPI too high is pretty bad unless you're playing one of those crackhead DPM tanks like k-91
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