Thread #2246668
/scg/ Star Citizen General, Xenothreat Was Right Edition Anonymous 02/18/26(Wed)08:36:01 No.2246668 [Reply]▶
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>Live Patch = 4.6
https://robertsspaceindustries.com/en/comm-link/transmission/20947-Alp ha-46-Lifeline-For-Levski
>Evocati/PTU Patch = N/A
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048? page=1&sort=last-activity
>Star Citizen Overview for New & Returning Players
https://rentry.org/guier/
>Compiled List of Useful Resources
https://rentry.org/rbrcz
>/SCG/ Referral Code Randomizer
https://docs.google.com/spreadsheets/d/15pvHtZOaXMmcmSJM4MW1sJVB1nvUOD OGbBCkn3UBZ3k/edit?gid=0#gid=0
Reply to the OP with your code to contribute. You can find your code here: https://robertsspaceindustries.com/referral-program
>Current Event(s)
>Red Festival
https://robertsspaceindustries.com/en/comm-link/transmission/20968-Lun ar-New-Year-2026
>Coramor
https://robertsspaceindustries.com/en/comm-link/transmission/20967-Val entines-Day-2026
>Alliance Aid
(see patch notes)
>Freefly
https://robertsspaceindustries.com/en/download
>Recent News
Patch 4.6 brings a couple new ships, LAMP (ship night-vision, fucking finally) and a new story mode grindan event with a wide array of largely useless but account bound rewards
>JPEG News
Newly flyable as of last month:
RSI Hermes: https://robertsspaceindustries.com/comm-link/transmission/20946-RSI-He rmes
Argo Moth: https://robertsspaceindustries.com/en/comm-link/transmission/20965-Arg o-MOTH
>Previous Thread
>>2137050
212 RepliesView Thread
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https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN /issues/STARC-175786
there is absolutely no fucking excuse for this stupidity, please contribute. it says starlancer but people are contributing for all ships. all means of egress from fighters are disabled specifically when you need them; in combat but before the ship actually explodes.
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Stop asking for realism because that's not the design vision.
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>>2247050
Everything "has" engineering at this point, but it's woefully undertuned to the point of almost being a non factor beyond ships not exploding anymore.
Even ships that don't have accessible physical components have had them placed within the hull.
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>TIL the armor size you wear has almost nothing to do with speed
>the difference between light and heavy is tenths of a second
>meanwhile the items you put on your armor weigh you down immensely
>having a full loadout of stuff stuck to your armor will weigh you down by full seconds extra compared to the type of armor you wear
These people are idiots.
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>>2246668
Previous threads
12/31/2024 https://archived.moe/vm/thread/1558494/
1/12/2025 https://archived.moe/vm/thread/1576668/
2/5/2025 https://archived.moe/vm/thread/1618260/
3/15/2025 https://archived.moe/vm/thread/1676744/
4/11/2025 https://archived.moe/vm/thread/1717580/
5/19/2025 https://archived.moe/vm/thread/1758495/
6/12/2025 https://archived.moe/vm/thread/1800159/
7/25/2025 https://archived.moe/vm/thread/1871638/
8/28/2025 https://archived.moe/vm/thread/1934008/
10/02/2025 https://archived.moe/vm/thread/1989636/
10/24/2025 https://archived.moe/vm/thread/2026905/
11/29/2025 https://archived.moe/vm/thread/2088260/
12/18/2025 https://archived.moe/vm/thread/2137050/
and
https://www.store-citizen.com/
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>>2247119
>chris roberts incorporates HI-SPEED LO-DRAG mechanics
A true genius and visionary. You try running around with 2x boomtube rockets strapped to your chest and 6x magazines. All while a handgun, knife, multitool, and collection of medpens dangle off your thighs. Although I do agree, armor weight class should have more of a bearing on speed than equipped items. Still going to stay kitted out and run like a slug so I can look like a badass space marine.
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>>2246962
>>2247448
>Vanduul use human slurry as building material and fuel
>Banu are running slave markets, Wikelo has a woman trapped in his collection
How is being anti-alien not a common sense stance in this universe?
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>>2247493
because the UEE is a decaying empire that has fallen into liberal democracy. it's supposed to mirror the fall of rome but it also mirrors the current day where tolerance that started as a political necessity for survival has become the goal in itself. the xi'an are literally china, the banu are literally our greatest ally. sometimes I think Haddock is trying to sneak in Fate of Empires lessons wherever he can.
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>>2247369
What's even more weird is that what you put in your backpack has no effect on your baseline speed. So no matter how much you have in your pockets your speed will never slow down. But as soon as you equip it on your body you will get a weight penalty.
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>>2246990
Oh shit so its official?
I thought this was just some exploration.
How the fuck do they plan to make this happen I wonder, there is 0 ways of making 6dof == ww2 dogfighting. ESPECIALLY with fucking capital ships in the mix- what are capital ships in WW2? Zeppelins already got wrecked in WW1...
And even then, if this is their vision make it fucking work. Rebel Galaxy with 4 DOF has better space battles.
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>>2247493
The writing in the game is trash by trash people. I do like that there are darker aspects but consider the following:
Levski has existed for over 300 years, so longer than United States of America. They have a shitty planet with very little terraforming (done illegally by acciden) and a very shitty tiny station.
Rough And Ready gang split off from Headhunters 17 years ago.
They operate 6 stations double the size of Levski in a much more hostile environment and dealing with much more hostile people.
I could go on but that was, to me - one of the funniest writing blunders in the game.
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>>2247621
Is the medgun that good? I get into a lot of fps combat and from my experience I've found the medpens to be the fastest. I dive to cover, hit 4, stab myself, and then I'm back to 100. Multi-tool medgun used to not work for me until 4.6, now it works like a charm and I always have it with me now. Only time I ever use the medgun is to top up health outside of combat. I can see the dedicated medgun being good if you play as a dedicated medic
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>>2247501
>tfw inventory bug took my suit thrusters and left me stranded in space
>had to methodically calculate thrust vectors like a weird nerd
>it was really cool and fun and made me wish more of the game actually played that way rather than being zero effort magic positioning
https://www.youtube.com/watch?v=oIcCOGc3zmc
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>>2247623
I don't think the multitool can stabilize tier injuries can it? sometimes you get the shakes or go limp in a limb or can't pull the trigger and the medgun advanced mode can drug you up to counter that for a few minutes to reach a med bed.
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>>2247623
medgun is good, necessary for Lazarus and useful elsewhere too where you need to constantly tank.
However - its buggy as hell, multitool is less buggy.
>>2247641
It has some sort of "advanced" mode too but yeah- supposedly you cant fix injuries with it.
But last time I was doing vanduul pods months ago, my injuries just dissapeared when i was healing with it.
The main reason to have a multitool medgun instead of medgun is because the exploit where someone tractorbeams your weapon off, and you spawn with no weapon. Then you at least have a pistol left.
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>>2247647
As I stated here
>>2247654
Multitool also seems to heal injuries on some random way, since they just dissappear after a while.
I also forgot to mention
>Medgun has a lot of bugs
Everyone knows the self heal "B" bug where if you put medgun away while self aiming, next time you need to self aim twice for it to work...
That issue does not exist on multitool - at all. Multitool also reloads from backpack np.
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>>2247606
The most offensive thing I've found in-game is that the Glaciem ring in nyx doesn't have ice.
PYRO has ice. But the GLACIEM ring, the place with the latin name for ICE, doesn't have ice.
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>>2247606
Levski is great and internally consistent if they've been there for like 10 years tops. how long does a neon sign last? how long does it take to build a better more permanent one out of the materials that are abundant in your fucking refinery station home?
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>>2247795
Same could be askes about why every criminal location looks like ass and is filled with trash. Pyro stations are even on fire.
Are we ever going to get Yakuza/Organized crime places - which are probably more clean than your normal office?
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>>2247861
if ever they differentiate the gangs and the stations in Pyro that would be nice to see. XT run locations should be military-pristine and efficient, if still dilapidated, while headhunters can be shit pits of garbage and despair, and rough & ready can be somewhere in between, Levski-ish. likewise the private stations that are run as small businesses (dudley's etc) should look more like a small town garage than the depths of a city dump.
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>>2248681
>Amerimutts love this post apocalyptic garbage look.
Levski was always a bit of a nod to Firefly/Serenity even in the music tracks for the Levski themes.
In amerimuttland, the IRL equivalent would be an overpriced antiques store specializing in old car and garage signage, gas pump lamp decor, that kind of junk.
You should see the pyro stations that have permanent garbage and indoor fires in space.
Only in cities with very carefully tailored laws for the protection of violent criminals are things that bad in amerimuttland, where law-abiding citizens get to play armistice zone at Jumptown.
>inb4 politifact deboonking article that gets a bit fake newsy with their "pigger picture view for educated minds"
Removing gun-related homicides in Chicago, Detroit, Los Angeles, Philadelphia and St. Louis would drop the U.S. to 189th out of 193 countries in gun violence.
https://ghostarchive.org/iarchive/instagram/the.high.tower/32929940113 62019217
https://www.youtube.com/watch?v=FuqBMgneZrI
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>>2248805
Pyro stations look more like Skid Row or Favella gang territory than organized crime. And thats without going to the logistical impossibility of keeping the pyro stations operable if you dont give a shit about anything (like open fire)
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Driving around in the nursa has to be the worst experience I think I've had in any game. Ever. What a fucking shit show. Some rocks are no clip. Some aren't. Some bushes that are otherwise invisible are brick walls. Small cactus and other tiny plants are concrete tank traps. The nursa has the worst steering of all time and bounces around like a fat asian baddy slut on white dick and even worse the fucking thing will not turn above 10mph.
What the fuck are they doing?
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>>2249002
every ground vehicle feels like this, nursa is actually one of the least bad. the problem is less with the vehicles and more with the terrain generation which is hot garbage and insists on spreading fucking boulders over every potentially driveable surface. hopefully genesis tech will change this, we'll see when Nyx I drops. I hope to fuck they'll go back and do Stanton and Pyro with the same tech but we'll see. They'll probably have to make in an in-universe event with a fucking resource drive attached to it.
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>>2247635
if all you did to "methodically calculate" was use your human intuition in a video game to feel out how long you should press M1 and where then the game is working as intended. Chris just needs the ability for you to sit in a barrel with the extinguisher so you can call it a ship while you attempt to re-enter a planet's atmosphere.
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what is in the fucking water at CIG?
https://youtu.be/is7CtiqXrt8?t=2684
>we want everybody to be able to participate in the events so all boxes have to be 8SCU max, including the 3000SCU haul jobs
I'd like to see some metrics on how many people have done the large haul missions in a small cargo ship that can't handle bigger than 8 SCU boxes. in a Nomad for example where you could fit a few 8SCUs you're looking at around a hundred trips for one job. at what point do you look at this and say "nobody is doing these big jobs in a pisces, we don't need to accommodate that"? apparently never at CIG.
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>>2249499
Maybe they could just make the player be able to specify the container sizes when using the cargo elevator?
I can't believe how they still can't get inventory management right AFTER ALL THIS FUCKING TIME.
>>2249613
They better not fuck up my Starfarer that I've been sitting on since 2013. I'll never get over how they butchered my 350r.
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>>2249499
There's so much in this game that should be obvious and any other game would be in there by now.
The issue is 70% of the company is working on massaging CR's microcock making squadron42 which the obese turbo retard genuinely thinks it going to compete against GTA6.
There is a reason CR needed publishers to beat his ass constantly and get him in line or outright fire his fat fucking ass and get someone competent to finish his job on most of his projects before.
Not having those checks and balances is why this game has spiralled into this shit heap.
Most of that billion he's raised has been lavished on 80s actors from his childhood he's wining and dining and other gratuitous garbage while the actual game everyones excited for languishes at the bottom of the swimming pool.
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>>2249499
>we want everybody to be able to participate in the events
Ok, sure, nice.
Now show me why you can't make missions for each weight class with different size boxes?
Are we really pretending someone will haul 2000scu 8scu at a time?
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>Morozov scorched X variant
>rest of armor is heavy xenothreat
>only glowing part of the set two tiny red eyes and the syringes I have on my waist
Feels good having a heavy set that doesn't highlight your weak points.
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>>2251765
My heraldry is black and gold so thats what I have to try and get. I've seen a lot better ones but I paypiggied the latest one, sadly its gold is not a match with deathhead helmet.
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>>2251979
This is the best black and gold heavy armor I've seen. But I don't know where exactly to get it other than random loot and that sounds kinda rough.
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>>2252030
>Who?
NTA but here is the link to the thread.
https://old.reddit.com/r/starcitizen/comments/1r9wqdv/development_took _too_long_for_me_personally/?sort=n ew&limit=500
>Also vaxxed for sure so no wonder.
It is interesting to see the strange loud chat warriors in global who seem to think that the MRNA bluetooth-enabled cancer soup was a good thing to inject into humans.
I have read an opinion that suggests that eating Natto can detoxify from several types of unhealthy injectables, but a bit pricey if you do not make it yourself.
The overton window opens wider.
Also this for something completely random:
>Datacenters Behaving Like Acoustic Weapons
>https://www.youtube.com/@BennJordan
https://www.youtube.com/watch?v=_bP80DEAbuo
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>>2251998
I'm not the guy you're responding to.
The old one looks like a stripped down racer, a cockpit strapped to TWO massive engines, the entire selling point of the craft which cost $120 dollars when the base 300i was $60, when BOTH of those ships were only jpegs. That's what I pledged for in 2013, for $120, twice the cost of the 300i.
The old model looks like a cross between a Formula One race car and a drag race car. The new one looks like a fucking shuttle tram in a child's theme park. It has more similarities with the Orison Shuttle than a true race car.
It has ONE engine now, just like a regular 300i, and is in EVERY WAY like a 300i except it has LESS cargo and HALF the HP, and yes, it is JUST AS SLOW.
The people who pledged for the 350r pledged for the old model. How many are pledging for the new one? Would YOU pledge for it? I did in 2013, and what we have now is not what I pledged for.
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>>2252473
Damn you typed all that out and I'm never going to read it.
The old one looks like garbage ass. It looks dogshit. Maybe 20 years ago it'd have been fine. But it's not 20 years ago unc.
No one wants this trash garbage in their game except people obsessed with eating their own shit ie: you.
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>>2252675
99% of other people think the new one looks better. The retarded viewpoint is your own. No one wants some low poly trash ship. Everyone was pleased with the 300i model upgrade. The only person who has an issue is you ie: a person who consumes his own fecal matter.
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>>2252367
>Not to spur you on, but I doubt natto or.. anything can really save you from lipids.
I understand it is a very difficult battle that the injector victims have been duped into injecting into their bodies, but I choose to try to give hope even if their chance of avoiding lifelong suffering and expensive useless medical "care" for "rare" diseases may be low.
>Maybe unironically Ivermectin or something, anything that attacks the runaway molecular structure of a lipid.
It is funny how antiparasite drugs seem to have a beneficial effect, almost like the Hydra Vulgaris parasite theory were true or something.
It is also funny how all the fauci-narrative-supporters seem to think that their opinion is the only opinion fit for human attention.
Scary weapons technology was used to make the MRNA+nanomachines soup poison, somehow as bad as everything attributed to star trek borg with a new way to assimilate people every single season.
>Install this update to resolve issues in windows
WHAT ISSUES? STOP UNSUPPORTING MY OLD SHIT!
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>>2252219
That's just sad, I don't really give a shit if the dude is a turbo vaxxed leftist or whatever.
People dying before they have had a long life is always sad to see, unless they are black or brown or Jewish then it's just the way things go.
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>>2253469
>unless they are ...[group i dont liek]... then it's just the way things go.
Unless people are destroying the economy, destroying my IRL or videogame worlds, or otherwise helping the epstein global policy blackmail network, I really prefer a pro-life outlook on humanity.
>since everything related to the real world is said to be related to "polly" now, why not share another link?
https://www.thefocalpoints.com/p/mrna-injections-confirmed-to-stay
>Try the phoenix protocol maybe.
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>>2254984
Idris are a problem because they have main weapons tied to the pilot's seat. Krakens are just floating warehouses without PDC or any middle finger weapon attached.
Getting killed by four torpedoes outside the range of a station's no-fire zone is fucking disgusting.
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>>2255263
>Did they give a reason why there wasn't a citcon IRL in 2025?
Camural struck fear into they/their hearts and there is no QA team except the players, who are vulnerable to the banhammer on spectrum and reddit.
>4.6 CIG we can talk - CIG removing my videos from Spectrum
https://www.youtube.com/watch?v=ZSZWQHcOm4A
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>>2254371
I'm with you. The new 350r looks like some generic ass cockpit with what looks like some AI concept of futuristic spaceship fuselage and wings that looks like they'll just flutter and shake the ship apart in atmopshere. And the headlights look like a boring clone of what every sports car has. Old one had peak design with that bubble canopy but instead it's just some smooth flat object. Boring and lazy as fuck modeling. Other guy saying the new one is better is high.
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>>2254371
>SHOWE ME! SHOE MEE!! OMMMG!! HOW OLD ARE YIOU! HOW MUCH MONEY HAVE YOU SPENT!!!
Hahahaha!
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>>2255412
>everybody was paying out the ass for terrible food and bar access.
I can't stand foods cooked with vegetable oil or popular emulsifiers, even though I stopped going to restaurants I still need to look out for gut-fucker ingredients at the grocery store, and that bill gates "Apeel" crap they spray on fruit.
>bar access
booze is so cheap compared to bars and other drunk establishments, you don't even need to brew it yourself (though that stuff is way better and unpasteurized).
>>2255417
>inb4 old mustang again.
so sad, all of it.
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>>2255492I have a kraken and I seriously don't know how I'm going to use this thing until crew NPC's are implemented. Because as soon as I pull it from storage, there will be undoubtedly be a legion of fags ready to park their ships on my landing pads, break into my ship, and fucking kill me.
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>>2255452
>>inb4 old mustang again.
>so sad, all of it.
AAHHHHHHHHHHHHHHHHHHH
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>>2255773
how are you going about it? you have to select it in the map, and thanks to the weird districting of planets and moons into quantum neighborhoods you might have to be in the local area before it works. I dropped a prospector in the aaron halo and burned back to it with a caterpillar full of spare ore bags for my collections missions in the alliance aid, worked for me multiple times.
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>>2255868
What I've usually done is drop it a few hundred kilometers from the place I'm going to mine. But when I try to QT back to it, it instead sends me to the last known location it was at before arriving at that point.
A few days ago I was mining ice for the event. Took a golem + polaris + fifteen extra golem bags. Parked the polaris, warped off with the golem, came back with a full load, and the beacon was all the way at fucking Ruin station.
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>>2256391
statin drugs will kill anything to death, same as 99% of the prescription drug allopathic quackery.
It's better to risk death than go on the drug side-effects more drugs more side-effects lingering death treadmill of suffering and fear.
Just a warning from a friendly spaceman.
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>>2256877
The most dangerous places in SC aren't in dead space, but at spaceports and stations. Higher population, higher chances of borders.
CIG was smart to finally make it so that stowaways would get booted out of the ship once you undocked from space stations. But people can still get inside your ship if they find a gravity panel that allows them to cling to the outside, like the rearmost airlock of the Hull C.
The Idris is good because it doesn't have any ledges that someone can EVA over to and squat on while waiting for you to QT. But the Kraken is literally just one large landing zone.
When the Kraken finally releases everybody will want to take a look at the new ship. Which means once you start leaving a station or climbing out of atmo they will try to land on your pads and hitch a ride. Unless CIG gives it a button to turn off the gravity plates or something similar.
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>>2256877
with long term server stability and working jump to owned ships/friends, parking a cap ship out in the deep to use as a base it actually totally viable right now and it's fucking sick. don't really know if the system deliberately prioritizes a server where you have live assets or what but I tend to get the same server for weeks at a time currently. markers start to pile up of ships I used for one way trips and abandoned wherever. you don't think of yourself as one of those people contributing to the mess and then you see one of those and remember "oh yeah, I did ghost ride a cutter into that asteroid base and never claim it"
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>>2256960
>CIG was smart to finally make it so that stowaways would get booted out of the ship once you undocked from space stations
whaaaaat I wasn't aware of this, so what, you get the hangar repositioning? that's lame
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>>2257434
>with no bugs
where do you think we are? that said, yes, I bedlogged in my catrpillar and woke up to my prospector still sitting outside out in the halo. it was quite cozy. I wouldn't trust it 100% and probably note your server name on login and make sure you're getting the same one.
I had an issue with my ship full of collected ore to refine sitting outside MIC L5 when the station was absolutely wigging out and refused to give me a hangar, and had to log about 5 times to get back to the server it was on
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>>2258117
Most hobbies are 10x more expensive, desu. Also, people spend an exorbitant amount going out drinking (maybe not zoomers). Perhaps most stupidly, people spend an EXTREME amount ordering doordash/grubhub/etc. Also, you probably got friends that have tattoos (also stupid). Going out to eat and paying for a group is like 100 freedom dollars or more.
You're good, limey-bro.
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>>2258117
The krakenfags in scg threads (4ish of us) have spent like 1400 dollars on that ship alone. I cant represent all of us, but i can say from my own part that every single dollar over the cheapest pledge is wasted and you really shouldn't.
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>>2258191
That makes sense. Justifying 350 on a game though feels a bit difficult now I've done it. But I used to play warhammer so I guess it's not so bad in terms of hobbys.
>>2258161
>spending more than the cheapest pledge is wasted
Yeah I definitely agree on that. Especially since LTI is a smallish convenience now.
>>2258195
HOLY
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>>2258191
me
>>2258195
>>2258239
Picrelated is mine. + dumb skins
In my defence the small pledges are all utilitarian with the cope that they will be much more annoying to retain ingame in the future...
Otherwise, the only pledge I have actively had to regret so far is Perseus.
>Sorry Perseusfags.
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>>2259035
>>2258553
I guess ill elaborate, I am one of the people who think Polaris is much better than Perseus, and if we dont go to the bickering about pvp, its pretty objective. Polaris is a moving base and Perseus is a big combat ship.
So the only reason to use Perseus is because I need to use something smaller than Polaris, but why would the logical step be Perseus? 3 manning polaris is just fine, and if I need to solo then Perseus aint the ship anyway. So I'd jump to the Corsair.
I got Perseus on 2 things, Cockpit where it should be and it was supposed to be an armored gunboat - so something you would happily take to do all kinds of activities. And its not armored, and I am better off taking Polaris in most cases. Or If I must have a smaller ship - Corsair.
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>>2259046
"""""When""""" fighter repair comes to ship hangars, Polaris will be much more desireable on that regard too. On top of every other perk it has.
Now I did not do the combat tests like I thought I would, mainly because a french org I know already did it before engineering - and Perseus can flare 4 salvo 8/10 times. Now would 8 salvo change it? Probably - but the Perseus flare is exactly same as Idris flare so its gonna get fixed eventually and I can test it then and just agree perseus is better in pvp.
I still do kinda wanna test if Deadbolts can oneshot perseus since on paper they can.
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>>2259046
>Polaris is a moving base and Perseus is a big combat ship.
isn't this exactly how they were marketed? in combat with the polaris my experience was the crewmen sit around and watch the pilot and the torpedocuck down in his basement eviscerate targets from afar, half the time it wasn't worth even finding a turret to man, while in the perseus the pilot is mostly just lining up shots for the big guns that are doing all the work. this seems totally inline with how they were pitched
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>be cig
>implement mothership gameplay according to anon in this thread
>idris ramp is bugged and cannot be opened from the ground anymore
>can't load idris in extra large hangar, the only place that is reliable to load it
>if you attempt to load at dock, ship will automatically store because you took too long
>spectrum reports of docking also being broken in case you still wanted to try
Bravo, CIG!
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>>2259517
it's actually really funny to me, how accurately they represent 'luxury' brands with Origin. subpar product, way overpriced, sells out immediately anyway. all it's missing is shills in the comments talking about how we're just too poor and jealous to 'get it'
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>>2259530
>all it's missing is shills in the comments talking about how we're just too poor and jealous to 'get it'
That slop is already on reddit a bit.
That is statistically a potentially effective use for slop bot tech, however the supply of suckers may dwindle with the sloppening of the hype and the increasing visibility of the epstein economy where only those hungry for (minimum wage) work need apply..
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>>2259771
TwitchyBuggy is a tomboy bugtuber that plays a bunch of SC, her boyfriend Sekigema also plays a decent amount. Moonshine Kim has a pretty large crew that routinely plays and quite a few of them are vtubers as well.
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>>2259530
>>2259517
Its odd to me how badly they botched the origin ships. There are some really cool ideas there and the main idea could be something like: "You pay overprice and get the best in market ship sure to keep your CEO safe" however they cant swap components or such plebian activities.
Instead, cig just doesn't know what to do with them - like always.
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>>2260005
they're just deprecated like all the ships of that era; made before they had any idea what they wanted to do with them long term. they might be saving them for last so they actually are the best in 1.0, the most recent designs taking all the actual, real build game systems into account. or they might just be cynical money grubbers who don't care because they already got paid.
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>>2260267
I think the answer to your implication is pretty obvious.
I don't know when it has happened but its pretty clear CIG is monetized purely by the current thing now. Gameplay teams bend over backwards to create justifications to new ships to sell - and when they dont, the ships dont sell.
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>>2260375
Imagine taking an early 2000's iPod and turning it into a ship line.
What would you get is Origin.
>rounded edges to prevent retards from hurting themselves
>limited ways to interact with it
>colored chrome and/or sterile white
>impossible to open up, upgrade and repair, forcing you to take it to a repair dock to do all of these things
>fucking hates you for thinking it can do anything else except be a 'luxury' spacecraft
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>>2259255
>chekt
However, do you know how stupid and time consuming this is? Loading ships into the Idris in the extra large hangar is the most time efficient and least buggy method, but even that takes a bit. Also, an open Idris in open space is an open invitation.
>>2260002
The rear ramp has an invisible floating button at the back rear right landing strut, but it's bugged and there are spectrum posts about it being bugged, on top of docking being bugged for the Idris as well.
Other anons, how is stability this patch? So far, I've only logged on to check out anons claim in this thread about abandoned ships persisting and being able to qt to them, even between multi day logout. Also, I still have all my credits and full inventory this patch, so no wipe.
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>>2261427
Cig let it slip that they will only wipe auec so i bought all the ships and vehicles and weapons and modules in the game with my money. I still have 14 billion.
I was told ingame that if you have over 2bn auec you cant refuel ships, turns out its true. Cig doesnt know what a double precision float is.
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>>2261608
interesting, the absolute state of bugs in this game.
Someone gifted me 1bil, and after I bought everything I was interested in or rebought stuff I lost in past wipes, I've just been gifting people 1-10 mil to tell me their most offensive jokes in global chat.
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>>2261950
>player friendly
Are you serious? No they're never going to add a paint picker. It will always be p2w slop. CR and CIG are in serious financial trouble. They're a billion in with no games finished. Investors are putting pressure on him which is why they've given this 2026 hard deadline for SQ42 which they are obviously going to miss. Shit is bad and they're not going to give us anything.
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>>2262683
All their Devs are working on Chris's retarded video game movie before they get sanctioned for missing their deadlines. I can't believe everyone seems to be fine with Chris siphoning off all the money everyone has pledged just so he can create a garbage movie game instead of actually making star citizen. It's like some collective retardation.
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>>2262830
>I can't believe everyone seems to be fine with Chris siphoning off all the money everyone has pledged just so he can create a garbage movie game instead
I don't know the thoughts of the diehard fans, but from what I've seen it seems like there is an unspoken agreement among devs and among most players that the game is better off with CR wanking over SQ42 so SC actually gets made.
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>>2258195
Are they going to put forth the
>Endeavor Master Set LTI
again for the big sales? I may have missed it last year, but the version with all the attachments and shit. Long ago I remember when they were doing the different variants like the Hope-Class which came with the hospital and docking bay modules etc. Or is this something where if you get the base Endeavor and are Concierge an upgrade to the mega pack shows up?
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>>2261950
I talked to a dev at one of the CitCon Bar Citizen official meetups last year and he said it is planned. Basically the "paint sets" you buy in game are sort of prefab "enough color X to paint ship Y" kits, but like many other things they'll make them available in game through play, with the exception of a handful of designs/liveries like Record Breaker (ie anyone who backed it before 5M I think or something similar.) or the CitCon specific designs etc
>>2261957
People have been repeating this for ages and then just move onto the next thing to complain about. Its basically like tourists claiming everyone's going to die of the vaxx in 2 more weeks and to trust the plan.
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>>2263382
>>2261962
>>2262020
As long as they're not exclusive to payment, I think its not necessarily a problem, but I do think that much like ships themselves, gear, components etc.. they're eventually going to have to cut off selling shit directly or else it will fuck up their in-game economy. You can't have a game where the price of certain ore from which a certain rare paint (be it pure white/black, or something like color shifting 'maziora' which would be neat to see) can be processed and eventually manufactured, is contending with an infinite number of players just opening their wallet and buying enough paint for them to have a giant purple/titanium shifting Idris floating around out there - it just doesn't work from an in-game economy point of view. The same way that allowing players to purchase ships outright post launch / 1.0 doesn't work without fucking up the economy
>Oh wow, it costs 3x the amount it used to to buy a Constellation in credits, because there was some shortage of components and raw materials, so the prices are now higher. However the real money price is just the same as ever, so I'll go buy one with cash and either keep it or flip it by charging only 2.8X the price and give people 'a deal' in terms of credits.
which becomes a whale driven hellscape that ruins the game.
The smartest things CIG has done since the beginning has been to push back against exclusivity and P2W style bullshit at a time when other crowdfunded MMOs were advertising that if you didn't back the game at $500 or more, you'd never get a certain sword, or plot of land, or whatever the fuck. I'm worried that the long dev arc and zoomoids being hired will normalize shitty monetization, but we need to push back and ensure that Roberts original autism stands in this regard. Hell, they even did some good things like
>Even the Subscription items start to drop freely in game after 3 months
so there is potential for paint/skins to be sold there too
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>>2263404
SC isn't going to have a free market player driven economy like EVE. 1 in 10 human entities you see in the verse will be NPCs doing things like trading, mining and running missions. There will be no worry of players consolidating resources when CIG can change things on the fly.
I'm not worried about P2W for that reason either. A bunch of Idris owners flying around? Conflict zones will be instanced. There may be tens of thousands in the game universe but I'll only see one of them at any given time.
Incidentally, I just realized that the hangar entrances which say 'employees only' and 'medical' are for NPC crews specifically.
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>>2263928
>1 in 10 human entities you see in the verse will be NPCs doing things like trading
this is the goal. look at the state of NPCs and tell me with a straight face they will ever achieve it. the current status quo of devs tweaking the economy monthly for events and the occasional bug or oversight causing most of the interesting emergent gameplay (jumptown, dupree etc) will continue indefinitely.
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>>2263333
Master Set goes for sale every year during Citizencon but since it costs over $1k you can only see and buy it if you're Concierge. On the flip side you can buy it with store credit and it'll have LTI because it costs over 1k.
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Do these ever respawn?
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>>2264752
NTA but its 100% clear.
>SQ42 middling reviews
Some months of frantic bugfixing to try and reclaim CR "honor". SC money starts to dry up. SQ42-2 development begins.
EITHER: Same old continues and suckers keep paying for CR wanking
OR: Money starts to seriously dry up, others forcing CR to play in SQ42 with a few veteran devs while everyone else develops SC frantically trying to get back income.
End result is the same, SC slowly fizzles as players and payers lose faith.
Studies will be written about the scam game of the century.
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>>2264752
looking at the shown off citizencon footage from various years sq42 doesn't look like a fucking miracle in comparison to SC and it doesn't seem like some god team of devs are making it that can swoop in and solve all the PU's problems (most of which are network issues, and they're building a single player game). if any improvements come I can only imagine it would be from having the man hours and not some mythical A team that's been absent.
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>>2263928
>>2264664
Everyone knew that NPCs were going to have a role in the economy but the point was it was all part of the same economy as the players. So if there was a shortage of X mineral necessary to make Y, some NPC faction may put out more contracts for mining X, while another may put out hauling contracts to take refined Y to Z component manufacturer etc. There's a difference between CIG changing certain parameters around the periphery and having players (or CIG) on the outside simply letting players spend real money in a way that steps around the in-universe economy.
As far as instancing, we'll see how it grows but the intention has always been to have server expansion sharding capable to allow interaction between multiple players in the same universe and only split into true instances in certain specific flagged or unusually dense redundant areas temporarily. Otherwise, the whole "You can drop a bunch of random stuff from your wreck out in space, die/be rescued/ otherwise evacuated to another system, and - assuming nobody picked it up or you waited so long there was a cull - you can fly back and pick it all up" won't work and it will end up like traditional MMOs in trying to make sure you get into instancec XXYYZZ of that zone i but since you joined a friend who was in XXYYYY flagged , now you by default go to that version, and can't get to the one where your crap is anymore.
There's nothing wrong with having NPCs of varying sorts or there being some sort of instancing, but the primary design is around a unified economy and backend server work designed to ensure players have the appearance of a game universe that's continuous.
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>>2264664
>look at the state of NPCs and tell me with a straight face they will ever achieve it.
12~ years ago I thought SC was a scam because I bought an aurora that couldn't physically leave the hangar module. I could open the door on the side, play around with an impossibly bright holographic model, and shoot a turret attached to a high chair.
I'm convinced now that you can do literally anything with enough autism and money.
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>>2265458
>You can do anything with enough autism and money
This is the bet that The Chairman made 40 years ago and has been working on ever since. I want him to succeed and with ever step he takes, it seems like he might just do it.
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>>2265229
>There's a difference between CIG changing certain parameters around the periphery and having players (or CIG) on the outside simply letting players spend real money in a way that steps around the in-universe economy.
I think the community is needlessly fretting about the scale and scope that players will be able to impact the in-game economy.
I am a retard that doesn't know anything about game design, but all of the things I've wanted to buy in the store (sans ship skins) I've been able to find in-universe through loot boxes. That indicates a good-faith attempt not to gate anything behind a paywall.
Once player looting of armor and ship titles come into play I assume it will get even easier.
Their plan for instancing seems like actual witchcraft, so I can't argue that point.
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>>2265095
>OR: Money starts to seriously dry up, others forcing CR to play in SQ42 with a few veteran devs while everyone else develops SC frantically trying to get back income.
>End result is the same, SC slowly fizzles as players and payers lose faith.
OR, they can give the backers what they promised from the start, a single-player mode (ideally with optional co-op). There are enough players just randomly friending people as to help them look for the lowest population shard to indicate there is a sizable player base that wants a single-player mode (again, ideally with optional co-op).
CIG can still monetize by selling ships, skins, and content via DLCs, because God knows the community at large won't create stuff that's up the par, and those who could will paywall them anyway. The "Train Simulator" business model would work with the number of autists paypigs in SC (an example being people who solo their Polarii and Idrii everywhere, the 890J being sold-out, AGAIN).
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update on van life in game, logged into my stocked caterpillar, noticed my stuff had slid off the table into the shitter, other than that was all fine and functional, small amount of frost on my armour from lifesupport struggling? idk. took a mission, flew there, rolled out the fury and killed a 100i, moved to the next point where the mission broke anyway, refilled the medgel in the nursa, put my shit back on the table and bedlogged for at least the third time in that ship consecutively.
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https://youtu.be/wo1ukaB5wGo
Anyone noticed the mild decline in the quality of interiors for Newer ships? first started noticing it with the Polaris, a bunch of minor issues that easily could've been fixed but wasn't, now this
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>>2262830
isn't this literally what he did when he ran a hollywood production company? Just apply for government tax credits while siphoning off the majority of the money for "consultancy fees" except now the government tax credits have been replaced with gullible retardswith even less oversight or authority who want to live their spaceman dreams.
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>>2266029
the polaris layout is awful and you can tell it was phoned in over covid.
don't believe me? just look at the engineering section on the polaris and how it's larger and more overbuilt than even the idris like it was scaled for a ship twice as big. then look right next door at the cargo/torpedo bay and how torps magically need to travel through the front elevator shaft to get to the tubes from the rotary magazines.
the entire interior is a complete clusterfuck of poorly reasoned design choices, not 'minor issues' and it was done to meet an arbitrary IAE deadline to prove to retards they weren't just jerking each other off with over a billion dollars of backer money.
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>>2267397
Or how there is no button to rotate a magazine for manual loading
Or how the Perseus racks are made for tractor beam loading, but make no sense otherwise due to the wasted space.
CIG is still pretending like ammo is going to be delivered to guns by hand...
I guess we have to wait until the feature comes to get notified that its impossible and it will just take it automatically from cargo grid..