Thread #2247290
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Night of the Living Dead edition
>42.14.0 release
that's all the news folks lel
483 RepliesView Thread
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Retanaru video about a horsies mod
https://www.youtube.com/watch?v=nPwr3REqr5g
still waiting on the patch notes vid
reminder B42 debuted over a year ago and B43 is scheduled sometime after the singularity and the colonization of Mars.
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>be far future
>the entire universe finally collapsed
>survivor pod starts beeping
>PZ patch note
>"B43 unstable is out!"
>finally the NPCs we've all been waiting for are here!
>open PZ
>there's one NPC in the entire game and he just stands there doing nothing
>the game is completely broken and unplayable
>everything else got nerfed
>as I start to think this is terrible, receive a message from a different universe
>it's Lemmy
>"IT'S UNSTABLE!"
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>>2247387
>AGI will finish the game for them
I think you meant it'll produce the bicentennial news post for them explaining how they (it) spent the last 40 years adding grass growth mechanic (it's not in the game, it's just an hallucination)
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>>2247387
of course not. They used AI art in game, they used AI music for a trailer, they will absolutely use AI coding and never mention it.
Then lemmy will have enough to to dedicate to his passion of posting online about being a game dev
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>Check previous thread after not keeping up with zomboid for a few months
>"Build 42 will not have advanced crafting"
That's the entire fucking point of build 42. Literally the whole reason it exists. I know these fucks do zero work, but what the absolute fuck.
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>>2247995
what is advanced crafting?
we have actual workstations now, i thought that was it. is it going to be a multi-step process? am i gonna have to cast, forge, hammer and sharpen a goddamn sword?
would be cool if PZ's shit wasn't entirely menu driven.
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everyone could tell this was a retarded idea right from the start
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>>2248011
This is just a basic crafting tree that'd you see in any other game. If you broke a skill down into a tree like this, Runescape would have a similarly intimidating looking tree. I'm still pissed there's gonna be no quality system though.
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>>2248011
that looks horrible, i don't want this. i don't want to make 12 crafting stations when i am one dude squatting in some dead-guy-turned-zombie's garage
>oh let me go over the FLETCHING TABLE after the BOWYER TABLE
no, fuck off.
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>>2248011
i always thought the idea of making things completely from scratch in a post-apocalyptic zombie setting where you are the only survivor was retarded. it's a complete waste of a lone survivor's time to make a bow from scratch or smelt raw ore into ingots, for what? that's the kind of stuff you do when you have a large group of 30 people 10 years after the apocalypse and everything has literally been picked clean by other survivor groups to the point where doing that becomes almost a necessity. it's weird how they seemingly design the entire game around the idea that people will be on multiplayer and will be cooperating in groups of 5-10 by default but then again this game can go long stretches of time without even having multiplayer available.
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>>2248027
i've tried MP a couple times. this is how it goes
>spawn into a fucking war zone
>zombies everywhere
>zero loot
>get bored / die
>play SP instead
MP is a joke, but i have no real friends or even steam friends that play zomboid.
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>>2248060
>>spawn into a fucking war zone
is this why MP players want true innawoods? because i can't imagine going to into a city in MP except to loot it. i understand loot respawning is a thing in MP too.
as an SP chad i like loot not respawning, i world object and world permanence. though tbf sometimes i have a lot more loot than i know what to do with. i have like 6 duffles i need to sort.
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>>2248011
>we want the CDDA/Vintage Story audience
>no we dont even have basic wiring/circuitry and only way to get power is via loud shitty generators that need to be outside exposed to the elements outside
>no you cant make your own fuel
>but you NEED to have these specific items with single use crafted from these workbenches that you will use only for crafting that item
>oh and you actually need to find an item as rare as a sledgehammer that you cant craft yourself if you want to do leatherworking
>oh and bunch of other essentials are unobtainium too because there are only 3 spawns for an item you need in the entire map and you got unlucky
>but dont worry we will fix all of this.....eventually
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>>2248421
>can't make leather clothes without advanced metalworking
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>>2248421
The game is completely fucking retarded when it comes to tailoring.
One of the largest issues with tailoring IRL is having enough material to actually work with. Once you solve that issue you can sew together all sorts of shit.
You only need to experiment, use templates, etc to figure out how to make a shirt or whatever.
If you have access to a shitload of leather long-coats as you do ingame you could tailor just about anything you want.
Instead you can only turn them into 'leather strips' which are almost worthless.
Why the fuck can't I just double-up some leather coat material, and make bite-proof armguards with them???
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>>2248466
this is a story about how you died wearing fucking taped together magazines, retard.
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>>2248473
Sorry sweaty, official developer stance is that this is a realistic game for realistic men.
Oh lol except that everything 'realistic' ingame hurts the player, and everything that would help the player realistically is suspiciously left out...
Not spiteful mutants though, trust me, not at all! Tee hee.
>>2248471
>80% bite defence
Have these niggers actually tried biting clean through an entire magazine before?
Setting aside the point that human jaws suck at biting large flat objects like torsos, human jaws generally suck at biting through much of anything. It's why we cook food.
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>>2248466
>cdda lets you make armor from a wide range of materials
>can even line those armors with wool to make them warmer
>can reinforce them piecemeal
>pz you tape the fucking magazines together because you are a dumb fuck
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>>2248475
mind you you're not even laminating the magazine papers properly, even though there is glue in the game and laminated paper armor if a real thing, no you just grab a dozen issues of Crate & Barrel and tape it together like a filthy hobo.
oh yeah and this brilliant, revolutionary idea of TAPING SHIT TOGETHER won't occur to you unless you're almost fucking maxed out in tailoring, hopefully you read about hobo armor in a book first.
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>>2248476
>Dwarf Fortress has actual material values for weapons and armor calculated
>Armor layering actually matters as is the difference between hard plates (good against blunt impacts) and soft armor (less good against blunt impacts)
>Slapping on a bunch of wool/silk/cloth cloaks actually makes biting through any part of the body really hard unless it's something like a lion or huge troll or some shit
>In zomboid you can repair a shirt but only if you're a literal semi-master at tailoring
>>2248477
>Duct taping paper is only possible if you're literally nearly an absolute master of tailoring
What the absolute fuck is this bullshit?
Hell, wouldn't just wrapping duct tape around your arms make them pretty fucking impossible to bite through anyways? The stuff is pretty strong.
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>>2248477
It's like they looked at Abiotic Factor and went 'yeah, that's realistic'.
Even though the scientists there used frying pans and filing cabinets for the bulk of the armor and magazines as connective components or limb covering.
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>>2248475
a good leather jacket or duster would make you almost invincible to zombie bites and scratches. ever try tearing a denim jean leg? same shit.
though it is KY so it gets hot as fuck and probably humid as well... but in the winter you're golden.
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>>2248498
>Fire got a rework in B42 so they don't comically consume buildings like they used to
>Whoops lol except when microwaves/ovens explode it makes a constantly expanding ring of fire that military-grade napalm strikes would be envious of
>This will literally consume a considerable fraction of a town and burns right through concrete, asphalt and steel
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>Lol whoops sorry players but in our new patch fires can be invisible but still burn you! Haha!
>Why didn't you fix that before release, or hot fix it the day after? How do you even make fire-sprites not load in while fires are burning?
>S-SHUT UP! THE BUG WILL REMAIN UNTIL PLAYER LIFESPANS ARE SUFFICIENTLY LOW
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>>2248679
But that's what makes the crafting system so fucking stupid.
A clever game goes 'hey you can either find the shit to use as ingredients, or make the shit'. Convenience vs risk.
Tanning hides? No risk, can't get hurt/bitten that way.
Grabbing jackets? Gotta risk killing zombies.
A fair trade.
Lemmy is like some WEF nigger who tries forcing behaviors like a weirdo.
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>>2248679
I wasted time setting up a tanning station in multiplayer only to learn a bug in multiplayer prevents me from completing the tanning process and another bug prevents me from making myself or anyone else an admin so we just can't make leather.
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>>2248475
The average joe in the 90s was capable of chewing through 7 inches of steel with ease.
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>>2248466
I haven't tried tailoring since B41 but I remember getting materials was easy back then I would just break down all the zombie clothes, keep a stock pile also and just patch them up when I had downtime at my main base.
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>>2248471
the discomfort modifier is so fucking stupid, wearing protective items the right way makes you feel more comfortable because your safer.
I would feel far more uncomfortable if I was exposed while surrounded by rotting corpses who literally want to bite me
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>>2248870
I remember it lagging if the server had clothing mods because the context menu would show every single recipe, there was of course a very easy mod fix that simply stopped the context menu from showing the recipes.
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It's funny how farming is so irrelevant now. I see no point in trying to farm in the your first year. it's effectively an activity that has been pushed about 6 months after game start. Getting to 6 months is a fucking miracle, I have never made it more than 2 before getting permanently bored.
They should really just have the game start sometime in spring, like most games with seasonal farming. As it is I'll just stockpile seeds in the hope that maybe, possibly, I'll actually invest the couple hundred hours in a game before I can use a core game mechanic.
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>release a new roadmap
>2 years later
>still haven't moved from the first step
yep, it's going well
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>>2248959
1-2 years between builds, we can expect the game to be finished in *checks notes* 2038. The best forecasters predict ASI by 2036.
It will take TIS longer to finish their zombie fighting and scavenging game than it has taken AI to go from gobblygook to being better than the best human in all domains by an order of magnitude.
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>>2249054
>Do these "best forecasters" have a proven track record of accurately predicting the future?
Excellent question. Yes, at least one of them does.
https://www.astralcodexten.com/p/introducing-ai-2027
This was published last year, and they've pushed their forecast back since then. As always forecasting is imprecise, but this guy Daniel Kokotajlo got a lot of things right.
His original blog post, from 2021: https://www.alignmentforum.org/posts/6Xgy6CAf2jqHhynHL/what-2026-looks -like
You can read it yourself and see how accurate he was.
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>>2249255
that blog's author Scott Alexander is a liberal who leans right. he's not a hardcore progressive, and he's intelligent. i find the subjects he talks about interesting, and he does research his topics before posting something.
he ran another blog that was highly successful before the NYT threatened to dox him, now he's more or less open about who he is and what he does.
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>>2249275
I wasn't casting aspersions on whatever I might imagine his politics to be (I didn't really think about it); it's just that this post and its comments reminded me heavily of the"singularity" community in the 2010s, and this seems to be the spiritual continuation of that subculture.
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>>2249292
i'm unaware of that community. they've been predicting the singularity since the scientific calculator, it seems. with LLMs writing code, we might actually be on the brink of one.
i just wanted to clarify who he is. afaik he considers himself a Rationalist, and I know he's associated with Less Wrong. and he has a serious interest in AI, which he recognizes as a transformative technology.
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>>2248856
>wearing protective items the right way makes you feel more comfortable because your safer
no not all the time, snake boots are pretty fuckin uncomfortable after walking in them for an hour and a half but you do feel safe knowing if you randomly step on top of a snake they can't do shit to you, but they are definitely not comfortable.
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>>2249469
nta, but while it's true you wouldn't don a full suit of armor for extended periods of time, there's plenty of alternative solutions to making armor that need to be worn all day long.
The fact a full metal set of armor is the ultimate thing you can do with blacksmithing is kinda silly since it leads to your character just going
>this armor sucks ass
Higher level of blacksmithing, tailoring and the likes should focus on trying to make armor that'd be more comfortable to wear while still offering various kind of protection, like padded jackets, metal caps, vambraces, etc...
That is, if zombies weren't capable of somehow tearing through metal with their teeth.
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>>2249538
if we could make boiled leather armor that would be aces. metal is overkill when you're fighting what are basically animals.
and yeah a suit of armor, even a cuirass, is fucking awful to wear. you wear it because it can stop you from getting punched full of holes by sharp metal things.
discomfort > exsanguinating
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>>2249576
>was aluminum commonly available in 1993?
Anon, Aluminum has been commonly available since the fucking 50's.
Put a layer of denim under a cut-apart SODA CAN and you can't bite through it, it just does not happen.
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>>2249590
i wonder if this would work
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>>2249598
convince me to waste my time on this shit instead of playing the game.
btw this is free chatGPT so literally anyone can do this.
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>>2249606
Because they break mods every second patch for no reason, and it's the developer's job to make the game good.
Oh, also if you make a mod which treads on the toes of a popular modder they can and will permaban you from the workshop.
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>>2249608
>if you make a mod which treads on the toes of a popular modder they can and will permaban you from the workshop.
i gotta be honest, that sounds like horseshit. who are we talking about and when did this happen?
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>>2249620
>can't you appeal that?
No, lol. Steam community bans are handled by the developers, steam staff can't do a thing about fraudulent bans.
To be clear you can be banned for ANY reason by gamedevs, with no appeal being allowed.
So guess what happens when the developers are mentally unstable (and often drunk) leftist retards?
Go to half of the steam discussion threads and you just see (banned) next to every second user's name lol.
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>>2249623
thanks for the warning. i don't think i would publish on the workshop. but i would catbox it for anons.
i might make this aluminum plater jacket. no promises, i'm a lazy motherfucker, but i have always wanted to mod and chatGPT literally makes it a copy+paste job.
anyone other recs? ideas? i'll see what i can do about making it fit >>2249598
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>>2249641
Some retard e-beggar with a patreon/paypal link made a mod which let you repair 'most' clothing items in the game because heaps were missing repair/upgrade tags. But he left out a shitload of items for some reason.
I made a mod which made literally every clothing item repairable/upgradable and it was pretty popular because people liked the added flexibility.
So of course lmao I had to get banned.
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>>2249646
It's armor and it is literally biteproof materially. If it's not 100% protection that's retarded and you're just rolling RNJesus.
Zomboid's universe in medieval history must've been fucking hilarious, random peasants biting big fuckoff holes in knights.
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>>2249648
what about 90%. you cant plate the joints.
100% and it's literally broken, any good player is only going to get one or two accidental bites/scratches and if it breaks after a couple hits you can just make another.
a fully articulated set of metal armor would be 100%
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>>2249666
i don't think 10 soda cans taped to a fucking jacket is gonna make you impervious to attacks. and again, it's more about game logic than absolute realism.
zombies shouldn't be able to break down solid wood constructions either, let alone stone walls, or fucking sheet metal barricades. but there is zero challenge if you can lock yourself in a fortress.
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>>2249671
i hear you, because one bad bite is all it takes. it's a fault of the games logic.
still, 90% protection is really fucking good. it's not about "would this stop bites" of course it would. it's about gaps in the armor, bad luck, that sort of thing.
100% protection means never getting bit, which means you never die except by drag down or some shit.
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>>2249684
Not him, but the thing is that's not a realistic result. Gaps in armor exist yes, but you can cover it with all kinds of materials that are functionally or actually impervious to zombie bites, chainmail stops fucking sharkbites and historically small sheets of it were sewn in under the arms before sliding plates were developed; or the gaps are so small it's actually impossible for a zombie to slip their teeth in there in the first place to actually hurt you. Hell, even a few layers of regular clothing, like a sweater over a long sleeve, would be sufficient protection against being bitten.
All this is fine if you're going for a purely gamey thing, but if realism is your goal at all; any kind of logical armor would make you 100% invincible against zombies that don't drag you down.
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>>2249780
dude you are not getting it at all.
9/10 times you are not going to get bit.
unless you are shit at combat that is huge. i've killed almost a thousand zombies in my game and got bit twice, because i whiffed on a hit.
statistically speaking i probably wouldn't have gotten hit either time with a 90% bite defense.
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>>2249783
lol
you are so weird. alrighty.
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>>2249786
Nigger the meta right now is to practically run around in the nude because heat=tiredness=less killing potential.
Lemmy has balanced the game in such a dogshit way that personal protective equipment is objectively MORE likely to kill you.
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>>2249793
Because if Lemmy wasn't retarded, armor would actually be useful ingame instead of being a hinderance because it's incredibly difficult to make armor ingame?
You need level fucking 8 tailoring to duct tape some magazines to your arms for fucks sake.
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>>2249796
yeah, that armor choices of offer are kind of retarded. except for the forged armor which is actually tremendous protection.
what you want is perfect protection, no downsides. is that correct? at that point why not just turn off transmission and enjoy the game.
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>>2249799
>the forged armor which is actually tremendous protection
At the cost of massive overheating, depression-maxxing, and eating up all your carry weight.
Which are all issues that make it completely worthless.
>what you want is perfect protection, no downsides. is that correct? at that point why not just turn off transmission and enjoy the game.
>What you want is protection that is realistic, as is the design ethos of the game
Yes.
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>>2249802
did you know football players get injured all the time? strange, they're wearing all that armor.
did you know knights got killed all the time? strange, they're wearing all that armor.
perfection protection is a fantasy. the fact that no armor except maybe a fucking iron man suit is perfect is reflected in those stat choices.
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>>2249789
That's not true though - I mean yeah, there's a downside to wearing armor, but the upside is that you're most likely not going to get infected if you fuck up and get bit
it's only "more likely to kill you" if you're playing like a total retard.
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>>2249805
Football players are 350 pound roidmonkeys tackling each other.
Zombies are normal sized people who are rotting and unable to walk properly let alone run.
Football players also don't try taking bites out of each other.
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>>2249807
thats what i dont get about his argument
normal clothing doesnt really protect you, they bite right through.
if a worn item is blocking hits to body parts 90pc of the time, with skilled play you are very unlikely to get bit.
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>>2249802
what if you wear the armor just to clear an area that is overrun
then - get this - you take it off. and you loot. you might still get jumped but one zombie is no problem. its the shitload of them and getting an unlucky bite that fucks you.
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>>2249821
>what if you wear the armor just to clear an area that is overrun
That's fair, but it's a pain in the ass as you then have to carry all that shit in a backpack/car, put it all on/take it off, and the overheating issue becomes a problem within a few minutes of wearing/swinging weapons.
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>Literal retards who haven't played the game are defending the armor mechanic which nobody actually uses
You retards would have an argument if a lot of players used ingame armors, they're sincerely so dogshit that nobody does though.
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>>2249831
they would eventually find his tasty, soft taint.
look man im gonna make this armor. and im gonna give it 98pc protection. just for you. because if you are getting hit 50 times you just suck at the game.
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>>2249832
I already said you could use whatever dumbass stats you want for it.
It's just that Lemmy is a massive retard and uses 'realism' whenever it suits his needs while being a complete cuck to his own game design methods when someone points out how fucking gamey the systems are.
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>>2249639
>>2249668
>they just tear the duct tape apart.
>i don't think 10 soda cans taped to a fucking jacket is gonna make you impervious to attacks
duct tape alone would be way more op than people give it credit for in a zombie apocalypse, if you add soda cans to it then it is quite literally biteproof. with enough layers of tape they're not tearing through that shit unless you're dead/unconscious and they get to gnaw at you freely. you can't really balance that without the concept of special variants that do more than just bite you, or like you said just make the durability super low so that it can only be useful for getting you out of a pinch
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>>2249887
Another reason why armor sucks dick ingame is that it doesn't prevent stunlocks.
A zombie latched onto your arm due to it being covered in cloth? Yeah that could be a pain in the ass to get away from.
A zombie that just glances off your arms due to metal/hard surface? No stunlock.
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>>2249884
jesus fucking christ ChatGPT had me putting things in the wrong folders, didn't acknowledge that the folder structure had changed. for funsies the example mod folder structure is still what it was before b42 so it wasn't until i checked a workshop mod i figured this out.
the free version is absolute ass at vibescoding. it doesn't help TIS isn't keeping their example mods folder up to date. what a fucking joke.
testing the mod now. could have it up very soon.
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alright chatgpt is pissing me off. here's what i got bros, for AluminumTorsoArmor. i made me own recipe, can someone check this for errors. chatgpt doesn't know wtf is going on.
module AluminumTorsoArmor
{
item Armor_AluminumTorso
{
Type = Clothing,
DisplayName = Aluminum Torso Armor,
Icon = Jacket_LeatherBlack,
BodyLocation = Jacket,
ClothingItem = Jacket_Normal,
Weight = 3.0,
ConditionMax = 15,
CanHaveHoles = true,
Insulation = 0.4,
WindResistance = 0.6,
WaterResistance = 0.1,
BiteDefense = 60,
ScratchDefense = 80,
BulletDefense = 5,
RunSpeedModifier = 0.96,
CombatSpeedModifier = 0.98,
}
recipe Make Aluminum Torso Armor
{
LeatherJacket,
EmptyTinCan=12,
DuctTape=1,
Hammer keep,
SheetMetalSnips keep,
MetalworkingPliers keep,
Result:AluminumTorsoArmor.Armor_AluminumTorso,
Time:300.0,
}
}
it's throwing an error when i try to look it up in item spawner. ignore the values, we can change those, this is just what ChatGPT gave me, it's obviously fucked something up.
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>>2249919
this is a screenshot of the error exactly as i see it when i open up item list
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I AM GOING INSANE
i've never felt more indian in my life than right now
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>>2250063
>plate armor
works
>fences
zombies dont walk around them
>barricading
simple context menu, or just slam a table in front of a door
>bladed weapon sharpness like lemmy wants
in, and whetstones dont break in a week
zomboid sucks simple as.
dont worry, you can go back to pretending to like zomboid right away. i will just post some webms over the next few days. i will even put "gsb" in my filenames so you can filter me, just for you :)
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>>2251066
The type is defined
>Type = Clothing,
so idk what i'm doing wrong here. i checked another mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3507919075&sear chtext=halo
this is exactly how they define Type as well.
I guess I'l try copying their entire code block and see if that works.
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>>2251216
i copied the relevant code from that Halo Armor mod, changed the name of course, i got the same error
i honestly have no idea how to proceed, the wiki sucks. its probably something really simple too but idk i won't spend hours on this shit.
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>>2251227
here is what i made
https://files.catbox.moe/fqdiv7.zip
if anyone wants to take a look.
i am officially done without guidance.
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Interesting that the opposite end of the spectrum (dev glazers) are beginning to get cranky
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>>2252129
It really is world's shittiest management, haha.
>>2252130
Technically it's not stable yet so they might fix it in 3 years when B42 is finished inshallah.
>>2252134
B42 or B43 might get the indie stone to realize that the gig is up and they should actually finish the game they promised they would finish. But that realization is probably gonna happen when its already too late in about 17 years
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>B42 is to introduce advanced crafting and a firearm rework
>Lol whoops firearm rework shitcanned before B42 even releases, we get a cut-down version that still doesn't do ballistic simulation (games in the 90's managed this BTW)
>At least advanced crafting is finally in the ga- Shitcanned until B43 now
What the fuck.
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>>2252161
>>Lol whoops firearm rework shitcanned before B42 even releases, we get a cut-down version that still doesn't do ballistic simulation (games in the 90's managed this BTW)
They were planning a firearms rework prior? I just thought it was halfassed balancing.
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>>2252169
Firearms were never supposed to be jerryrigged long-range melee weapons. Proper ballistics/raycasts were intended to be firearms.
Except B42 released and they were...Jerryrigged long range melee weapons with RNG...Whoops!
At least now they've been turned into laughably OP skill-based weapons, which fucks up the RPG abstraction layer though.
Now a level 0 aiming character can be a fucking john wick type marksman at any range.
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>>2250054
>>2250058
better than zomboid, keep posting
>>2249906
>>2249884
nigga it would be faster if you took 5 mins to look at a mod. That said, modding the game doesn't just work. i once made a 2 recipes mod to convert ammo. And it would crash the game if you enabled it via main menu instead of the save file, only on windows 10, no error given.
Your catbox is down, but my guess is to try changing "module" in line 1 to "module Base"
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>>2252293
PZ already has an ending
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>>2252278
i got it to not throw an error and i can spawn it in dev mode but that was after hours of effort and finally just looking up a video that basically said to do that.
then i looked up how recipes are formatted and immediately was against it again. god damn i just have zero desire to do this. i thought it would be fairly straightforward but it doesn't seem to be.
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>>2252318
like what the fuck does this mean. do i have to mod the translation file too? i consider myself pretty fluent in english but FUCK i just find it confusing.
anyway, it doesn't matter. i've very good and just giving up on things. we're all going into the ground eventually, none of this matters.
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>>2252293
scenarios sound gay, i want my sandbox. i just want the sandbox to be interesting.
ultimately it needs a little something more, idk what. npcs are gonna suck, are we really gonna have the chance to get instapopped by some military guy with a rifle in a permadeath game? or will the military be nothing but good guys who want to help the player? i don't understand what their logic is here.
i don't know what will make the game better. the inherent problem is everything is menu driven. building is not fun because it's simultaneously unintuitive, and when you figure it out it's literally just clicking a button with the right stuff in your inventory. it's hard to imagine a more boring way to implement the mechanic. watch your player carve shit, or read a book. it's like the sims but as a foreveralone incel. it's kind of awful.
the only fun, interactive thing is fighting zombies. everything else feels bad, plays worse. even looting sucks. i can't use a pallet jack? a hand cart? a goddamn plastic toy wagon? why are these options not in the game?
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>>2252539
Like two layers of leather at most across your body would make you effectively invincible.
Also the only thing armor stops you from doing mobility-wise is swimming, but we can't swim in this game anyway so it doesn't matter.
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Can you bite through plastic soda bottles easily? I mean actually bite through not 'tiny tip of a tooth making it through'.
Fucking plastic-bottle armor would be piss easy to make, a good sewing needle would go through it, especially if heated. And it'd barely weigh a thing.
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Added plastic soda bottle armor
9 tailoring
Gives you instant uncurable suicidal depression as soon as you put it on due to how uncomfortable it is
80% move and attack speed debuff
10% bite protection
20% scratch protection
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>>2252812
>Requires rare aramid/sinew thread
>Requires max level tailoring crafting table (requires level 5+ skills in pottery, metalworking, carpentry, masonry, etc)
>Accidentally weighs 5x more than it's supposed to, never fixed
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>>2252974
Zombies in general would have all kinds of problems with everything. With how they strain their muscles, probably rip tendons and get all kinds of minor cuts, bumps and fractures just shambling around or chasing after people; since they're not exactly alive enough to repair all that minor damage it'll add up really fast after a week or so.
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>>2252974
Zombies in general require some suspension of disbelief because IRL death tend to make a lot of very important things not work, and your brain being alive again doesn't really matter if your body can't support its own weight from neglect and injuries.
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why does this cause a crash to desktop at load? can recipes not be in the same .txt as an item?
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>>2252277
>"Armor isn't seriously encumbering"
>*snively annoying clogged nose voice* heh, yeah dude they're not BALLERINAS doing GYMNASTICS like you implied by saying the armor doesn't turn them into a mountain that walks 1 foot a year
Do people think this works or something?
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>>2252277
>armor is encumbering
Properly fitted armor is not restrictive at all and even people with very little training are barely affected, let alone someone who have to wear one regularly.
Hell, you can technically sleep in one if you really need (although it's not great).
It's not to say armor doesn't have downsides which worsen as you get tired:
>heat management is difficult, not from the outside weather, but rather your own body, as it gets harder for the heat to escape
>fatigue, armor doesn't tire you out just by wearing it, but inevitably add an extra weight to everything you do
>metal armor makes a ton of noise which would probably attract zombies in a wide radius
>wearing and removing armor is a fucking nightmare
>closed helmets make hearing more difficult and limit vision, especially vertically, and make it hard to breath, there's a reason closed helmets quickly came with the ability to open
That being said, in a zombie apocalypse, you wouldn't need a full suit of plate armor, guns don't care about plate, and teeth would struggle against even a thick jacket.
The point is, a gambeson, a padded coif, some boots and vambraces would be more than enough against zombies, plate is overkill.
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Should note that armor on the upper body generally has no long-term issues for people, but armor on the legs will in fact objectively limit your stamina IRL. Every pound added to your legs makes it harder to move for long periods of time, even if you can still break into a sprint.
Which is fine because zombies don't attack your legs ingame.
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>>2254185
Defending my safehouse from fucking what? All the zombies I killed in the weeks or months I spent living there building the infrastructure and resources and skills required to make the plate armor?
There weren't even any more significant zombie populations in the entire town by the time I had plate armor, there was nothing to defend against except the odd lone straggler.
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>>2254185
At least play the fucking game before you talk about it.
"Safe Houses" ingame almost universally have no zombies around it, especially so if you've grinded enough skills to get high end armor in the first place.
By the time I have BASIC metalworking set up, there's no zombies in a near kilometer radius around my base.
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>>2254185
>intended for defending your safehouse
Maybe you might want to play the game you're defending before saying something so fucking retarded.
Not only is this rarely an issue to begin with unless you're settled right in the middle of a town, you'll have cleared out the surrounding area clean long before you can start blacksmithing in the first place.
>obviously you should be situational with your equipment and not use it all the time
And there's no situation where you'd want to use it, period.
The buff is pointless, you don't want to get grabbed by a zombie to begin with because even if you don't take damage, being unable to move for several seconds is insanely dangerous if there's more than one zombie involved, but worse, the debuff literally negate the buff because the slower combat speed tend to get you grabbed a lot more often and make killing zombie so much slower that you start creating a blob of zombies in your location, which completely negate armor thanks to their ability to drag you down.
The only situation where you could use armor is when fighting a single zombie in the middle of nowhere, and if you're such in dire need of armor to be able to do so, you'll never survive long enough to make it to begin with.
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>Make convoluted liquids system where you can make abominations of alcohol, milk, soda, water
>Add 'auto-drink' system so players can still drink water automatically
>DON'T give option to auto-drink other fluids to players
Why is Lemmy so fucking inconsistent? Just make a 'if water > 50%, autodrink default' else 'autodrink optional' system.
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>>2254286
Because the liquid system was quickly slapped on top of the game without really any thought on what it should do or be used for, it's just a "feature" so that it looks like they're adding content.
They want it to be wide as an ocean at the cost of being deep as a puddle, but it's just wide like a really large puddle and they can't figure out how to pour more water in it.
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>>2256188
>who
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>>2252301
thats more or less a storyline that wouldve followed kate and baldspot. Mind you it's still meant to be expanded upon into a full campaign that will replace the game's tutorial but only post build 46 so..... If you care about that you can just wait about 20 years ish? roughly estimating ofcourse.
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>>2257634
>>2258042
>shooting rework (its just the old system but your character is more accurate and misses stun zombies now)
>ragdolls
>farming rework (new plants are cool but who the fuck asked for the rest of the nonsense like plants becoming "cursed")
>fishing minigame
>fluid system
>weapon parts/sharpness
>pottery
>all the random nerfs because the devs hate that players are able to speed up boring skill grind or outsmart brainless zombies (hordes being able to break tall fences is good, attacking sheet ropes and walking around knee-high fences is retarded)
W H O asked for this shit?
Name a single person that went "Oh damn NPCs are nice and all but i would really love to have the PZ dev team focus on this feature first"Lemmy doesent count
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>>2258051
>farming rework (new plants are cool but who the fuck asked for the rest of the nonsense like plants becoming "cursed")
You forgot 'massively insanely higher growth times and SEASONS'
Just what the game needs, plants which statistically cannot be grown because the fucking season changes and all the plants die even if you plant at the start of the good season.
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>>2258051
>all the random nerfs
I tested out B42 when it came out, one of the first things I see, most low encumbrance stuff like ripped sheets and nails have had their weight multiplied by 5 or 10. Shills will then come here and say it was necessary and they cannot revert it because changing a float you just changed back to its original value cannot be done because it just can't you heckin chud.
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>>2258085
>Cows (literally 1-2 million calories of meat/fat/muscle) only giving 2000 calories on butchering
>This has been an issue for literally 14 fucking months
>It's not even a balance issue as fish regularly give out like 2k+ calories and are easily caught
>It's just done out of sheer spite for no reason
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>>2258051
See, I was into the crafting stuff like weapon parts, sharpness and pottery, etc. Because I was naive enough to think it would be used to make something cool and fun like a quality system and making the durability system more interesting. But nope, it's all dogshit.
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How we feeling about the new patch, boys? My double barrel shotgun no longer double shoots by accident so its a buff to me. Its even easier to justify now that the pump was nerfed.
Also, maybe its just a placebo effect, but the patrol revolver is surprisingly handy now. Doesn't consistently 1 shot headshot, but close enough.
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Yo holy fuck is zomboid saved????? I can floss now bros
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>>2258877
unironically I really enjoyed the old B41 mod that added the sims UI and functions like brushing your teeth.
It adds way more depth to the game. I forgot the mod series name since it's been awhile but I remember the creator had a ton of awesome mods that added the sims stuff and a superior in-game hair/makeup changing menu.
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how the fuck am i supposed to move this heavy bitch? i can't even put it into my inventory so i don't think i can load it into a car trunk either.
jesus christ TIS add fucking handcarts/dollies to the game pls.
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what happened here? what does the letter say?the wallet has 2 dollars in it btw
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has mccoy logging always had loot like this? half of these crates have at least one box of nails as well as an assortment of tools.
i used to cum in my pants when i found a box of nails.
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>>2258847
I felt that way, but in 42.13, I constantly had problems because the gun would sometimes need to be reloaded after 1 shot. Pretty sure john zomboid slides both shells in the same reload animation instead of one at a time. So its either I'm wrong and I accidentally interrupt my own reload somehow, or the gun shot 2 shells in one pull.
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what is the lore reason for houses visually disintegrating?
>>2259751
i found no seeds but i found a shitload of what you see in my bag.
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>>2260865
Gameplay abstraction; this happens in real life, it just takes a lot longer. Like 20+ years. I actually like the erosion system a lot, but I prefer to play the game with fast days (20 minute cycles) and a max erosion of 1 year.
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>>2260865
>what is the lore reason for houses visually disintegrating?
American plywood houses, the bricks are just a coat of paint.Building decay happens unrealistically fast, similar to tree growth, neither really needed, and the latter is just a stealth nerf since it's very likely for a tree to pop on the road.
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>>2261006
>average crop takes 60-90 days
>a day is an IRL hour long
>if you were to play the game 12 hours a day, it'd takes between 5 and 8 IRL days to see a single crop grow
>some crops would take as much as 20 IRL days to grow
>can't really leave your base because you have to water crops almost every few hours for 5 to 20 days
Holy pointless busy work Batman, doing all that just to get a ton of perishable food that barely feed you, most of which will be lost unless you've bothered bringing a dozen fridges with a dedicated generator.
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>>2261144
once you get past the initial phase of clearing/looting/building the game essentially becomes sitting around conserving calories for the winter. a find myself fast-forwarding a lot more as i grind skills and read books.
also, days are 90 minutes now.
you don't have to water them that much anymore. it does rain.
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>>2261147
Even then, it's pointless busy work that really just going to nail the fact the late game really doesn't have anything to do.
Also consider that you can't fast forward in multiplayer, and often servers with friends won't play for as long as singleplayer.
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>>2261149
I don't play multiplayer, but yeah the no FF thing in MP sucks.
The only thing to do in this game is survive. Figuring out how to do that is the game. The game needs more stuff, a sandbox is only as interesting as the toys in it. But it's never going to be anything more than a survival game at it's core. The purest sort of survival game. Survive hunger, survive zombies. Survive boredom.
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>>2261377
He said he was working on it in a twitch stream, but obviously he has limited incentive, and I don't blame him. He said other things pertinent in his streams
>their tendency to fix a problem only for an old problem to re-emerge
>the fact they are constantly changing how things happen/are simulated in the woods without documenting a damn thing.
So some point you just have to shrug and assume it's almost wasted effort trying to keep up with TIS's schizophrenic patching process.
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https://projectzomboid.com/blog/news/2026/02/press-q-to-say-hi/
cautiously optimistic about this one
management has clearly been PZs biggest issue and he seems to have his head on straight compared to king lemoid based on what he talks about here
Godbless having a non european to actually make guns immersive and not retarded (hopefully)
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>>2261956
>actual ex-military outdoors survival/camping guy directing things
holy shit, could be revolutionary.
>Moving forward, one of my big priorities will be consistency across both the game world and how the player interacts with it. There are a lot of very rewarding and complex game systems in PZ, but many of those systems were developed by different people and at different times, and this has led to disparate presentations which creates frustrations for players. This will be a long-term process focusing on unifying systems, UI, terminology, and more; always keeping in mind that PZ is a game about experiencing the story of ‘How You Died.’
hahaha, yes... YES!
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>>2261956
He seemed cool as fuck and then I got to
>Sometimes, “realism” is a good guideline, such as increasing the number of firearms existing in 1993 Kentucky, or ensuring the propane tank design is American, not European. But we also don’t want to add “realism” for realism’s sake when it’s just a pain in the butt, for example your generator pull cord randomly breaking would be realistic (mine has a few times), but doesn’t add much to the “fun.” This may seem like minor wordplay, but it is an important foundation to set.
If he can actually follow through and get results, PZ is going to be improved big time
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>>2261973
He has military experience. That is alone is a HUGE upside, and not just because of the stuff he learned. It's the entire disciplined mindset: making plans, executing them, following through. It's one of the last institutions where discipline is not prioritized but a core mission objective of it's own.
Compared to Lemmy's regularly meltdowns and temper tantrums... I guarantee this guy has never flipped out because of some bad words online.
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>>2261981
>He has military experience
Means jack and fuck, honestly. Zomboid isn't a hardcore operating game with combined arms tactics, it's a zombie survival game. Any serious survival shit you learn beyond bare minimum basics is stuff you pursue on your own in the military. This isn't even getting into all the pitfalls about how a lot of soldiers rarely have expertise, very few infantryman actually know how their firearms work, the history behind it and the skills of exceptional marksmanship.
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>>2261993
Did you read beyond that first four words, buddy? That was not the thrust of my argument at all.
It's about his mindset, not specific skills. And I doubt he served as MP without being a very grounded, rational dude.
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This gave me hope for the game for the first time in awhile
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>>2262224
yeah idk they were fine for like a month but then i checked them and it said they were starving. but they do eat grass in a trough so whatever, crisis averted.
i found some dried wheat, what can i do with it? i can thresh it for seeds with right click but i don't see any cook recipes that use it, i'm guessing i need to process it into flour? any ideas how one does this?
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>>2261981
>He has military experience
Doesn't mean anything, ex-army types range massively in ideology. You get those weirdos who go 'nobody needs to own a fully semi automatic ayyy arrr, dats ASSAULT RIFLE for you uneducated types, fith teenz!'
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>>2261956
This feels like a bit of a bad news sandwich.
>Good:
PZ has a new passionate member on the team.
>Bad:
Much in B42 will remain unfinished with no real info about when it will be finished.
Concerns players rightly had about the scope of B42 aren’t being internally understood as failures of scope management, they’re being understood as setbacks in response to player feedback.
No commitments around future improvements of communication, just the same vague notions that they’re exploring new ways of communicating we had last post.
>Good:
B42 is coming out of unstable soon.
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>>2262434
What about those other fuckers, Binky and MashedPotato? Are they gone or do they still work at TIS?
Someone appointed this guy, if it wasn't Lemmy that means it was someone else with enough authority to override Lemmy.
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>>2262455
>Good news
It'd be good news if the game was actually fucking fixed for a change.
You might recall they hired the NPC modder and people rejoiced that NPC's will be showing up any minute now?
And then they put him onto fishing minigame duties?
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>>2262541
>Alright team lets get this game working good again! First thing's first, lets boost the calorie counts of foods to their real values, and make player calorie costs reasonable too!
>Huh?...Oh...I can't do that? Lemmy says so? Okay fine uh how about we make it so zombies can't magically leap 5 feet while crawling?
>Oh...Can't do that either? Something about player retention and lifespan shortening? Well what the fuck can I do?
Lemmy wants players to die in the first couple of weeks, in a game designed for multi-year-long lifespans
Yes, that is contradictory
Yes, that is retarded
No, Lemmy does not give a fuck
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>Our game is a realistic zombie game for realistic manly men!
>This is why when you bump into a person, you completely lose control of all motor functions for a solid four seconds
>As you know, the human body is incapable of remaining conscious after bumping into a person, this is simple science!
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The real question is how much a new "director" will actually be able to change.
The spaghetti code is completely fucked and they would be better off starting from scratch. And how many of his decisions will get vetoed by lemmy?
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>>2262740
>The spaghetti code is completely fucked
This was always mega-cope. Modders fixing most issues is proof of that.
The vast majority of fixes this game needs are literal variable alterations and minor refactoring for methods/functions.
For any programmer who actually works with the engine, this should be a month-long fix at MOST.
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>>2262741
>Modders fixing most issues is proof of that.
Modding is not the same as working with the engine itself, it overwrites parts of the engine, and it's a slow process.
>why don't they just do this as well then?
Because that process have an impact on performances, and if you have to do it everytime you start fucking with a feature, the game is going to run like shit, if it'd run at all.
It's difficult to explain how a game have shitty code and how it impacts development, especially to people with no experience, but it's very obvious when you see how they do things that behind the scene they're directionless and struggling with the engine.
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>>2262823
adding items should be really fucking easy but because the modding documentation is fucking garbage it's actually not.
literally just a text file, i'm like a MENSA genius and i got fucking filtered. i guess you have to join the modding discord to get anything done.
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>>2262841
it doesn't help that wordzed or whatever they call their syntax is proprietary; without documentation it's like learning Java without a reference book. just guess and hope the IDE clues you in? no chance with a proprietary format.
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>Foraging has a debuff as you gain tiredness
>This is not actually shown in the foraging calculator menu
>Also it gives massive debuffs even before you hit your first moodle
Yeah I remember that time when it was about 6pm and I was wandering the woods, and I couldn't see twigs or pebbles in front of me.
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So this is where the survivors gather?
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This may have been the most pointless loot run I've ever done in the gameis been a while ok, don't judge me
>>2263123
>from B41
I didn't play then, but I can tell you farm animals and a bunch of the new stuff has been significant
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>>2262821
Come the FUCK on. we have claude literally writing code better than 99% junior devs and accelerating the work of senior devs by like 100 times at least
Solving the code is not the problem.
It it literally not that hard anymore to get AI to make the documentation for any fucked code they have right now. While already fixing most broken shit they can find at the same time
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Sup; kinda interested to play this game, any mod that let me do pic related ?
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>>2263898
The fact we still don't have a blowerr operated furnace/smithy pisses me off so much.
Electrical fans basically make forge-building a joke IRL, you can make a forge with kitchenware and bricks and shit using them.
And why the hell are anvils so hard to make ingame? It's just a flat metal surface, for fuck's sake that's almost anything. Why are our characters so fucking retarded?
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>>2263958
are they hard? looks simple. all the difficulty is getting the forge and materials in the first place.
the really stupid thing is the idea there is just one anvil already made in the entire county. there are probably blacksmith hobbyists all over. what about museums? hardware stores? having to literally make an anvil is ridiculous.
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>>2264110
That's the issue, you need to have an existing forge, pottery system, charcoal, etc.
All of these sound simple until you realize each of these items has their own fucking tree of requirements to the point it gets silly.
You know what also works as an anvil? Big fuckoff rocks, big metal objects. Anything durable enough to get another piece of metal smacked on top of them.
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>>2263896
maybe lemmy is checked out and this guy is taking over. lemmy just cashes the checks.
if i got all the hate he did (some of it justified) i would do that same thing. anyone remember this dork? he pretty much vanished after the dust had settled.
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i'm wondering, is it possible to clear and base out of the LV mall or expo center? like if you kill all the zombies and barricade all the entrances can it be done? or are they simply too large for the game to recognize them as a contiguous building.
related question: will a generator placed inside either still kill the player? because that would be hilarious.
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>>2264200
You can clear and base out of any location. Zombies might sometimes show up but that happens anywhere outside of the literal-woods.
A generator in any 'inside' tile/room will kill you, even though a huge mall would make this a non-issue.
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>>2264215
Zombies won't spawn in any cell you've visited for the past 3 days, and even then only respawns 10% of the population per day after that (13 days=Cells totally refilled)
So as long as you visit your base and wander around once every 3 days you're fine.
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>>2263958
>>2264110
The primitive ones are easy to gather fairly quickly to get you started, there are already anvils, blower, and forge stuff in the game spread out, they only need to become useful
What is really bad is making the forging system just the same as any other crafting, it deserves a proper UI to make things interesting, not being able to make charcoal in just 10 seconds, heating up the forge, adding stuff to the crucible and etc...
but my guess is that everything up to now is still just make shift to get shit started, and then a proper system is planned out down the line (like everything else)
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>>2263220
>I didn't play then, but I can tell you farm animals
Interacting with animals is done via the clunkiest menu possible, rats destroyed your car for an entire year (and still damage it), an entire cow still has less calories than a bag of chips, we still don't have bows to hunt animals... B42 is dogshit, animals are clunky, and the crafting part of the crafting update has been cancelled
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>>2264745
i was really surprised when i slaughtered a boar and i got 4 poor cuts and 2 regular cuts. all told it was like 1000 calories.
an entire pig.
i mean... this can be changed so easily. literally just buff the values, now. WHY is this still like this? it's been a year! a whole fucking year! just buff the values already! make animals worthwhile or no one is going to fucking bother, and then no one will give you feedback.
i think i'm just gonna go back to the fishing meta. fishing and chickens are worthwhile. larger animals, absolutely not. i'm not going to be making leather clothes or some shit, so i have no use for them unless they provide meaningful nutrition for the time and effort spent raising them.
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>>2264849
stop it, TIS might actually believe this.
i sincerely hope military guy is going to fix this for the stable release. this has got to be a priority. it's a few hours to fix, it's incredibly important to thriving in the apocalypse.
I WILL NOT USE MAMMALS IN THEIR CURRENT STATE and i know i am not alone in this.
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>B41 spears broken as fuck
>B42 releases, nerfed and no longer craftable from planks/branches
Okay fine, they were OP, at least allow us to bind two branches to make a spear then
>Saplings only, a single sapling per entire fucking tree if you're lucky
I guess it's okay if they're so hard to make, given that they are also really fucking powerful if super fragile?
>B42 also removed 1 hit KO crit and all-round damage nerfs
Oh great, another entire aspect of the game made redundant via nerfs. Who wants to use a difficult to craft weapon type that also hits like a wet noodle while breaking immediately? Fucking retarded.
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>>2264888
they need to make saplings obtainable in some other way. chopping the biggest fucking tree for exactly 1 sapling is completely nuts. you also need them for drying racks.
either make it so every tree drops one, or better yet, make the baby trees drop a sapling. because that's literally what they are.
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>>2264892
The issue is that you don't get 'saplings' on trees in real life, a sapling is just a small tree. Of which you generally can find fuckloads in a forest.
It's especially stupid as the game has 'large branches' which drop less often than the regular sort, THOSE should also turn into spears.
The game portrays a world where apparently humankind invented tree-felling before inventing the spear...
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>>2264847
>WHY
Because they are either too incompetent or too lazy to add meaningful stuff to do or survival challenges, so their entire philosophy on B42 is to nerf you on every single action you do so you need more time before getting to the "I won, now what?" boredom phase. It's just stretching out the already existing content by just making you slower, weaker, and resources less common and less effective. Just look at the insanely petty evil shit like nuking all traits and multiplying the weight of nails and ripped sheets by 5.
I haven't even played the game since a few days into B42's first unstable release, it's that dogshit and pointless.
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>>2264890
i cloud live in a cave with internet access and still find accurate food values.
i asked ChatGPT to do some number crunching and it estimates that a fully grown sow (500lb) after dressing and butchering (244lb) would provide 260,000 kc.
not 2,600. not 26,000. 260,000 calories.
biggest pig in zomboid from Retanaru's video is 171kg, or 375lbs. 500/375 gives us .75, .75*260,000 = 195,000kc.
i would take a quarter of that, 50kc, and consider it acceptable. even if it's FAR BELOW what a pig would actually provide. because it's still FAR, FAR better than what pigs currently provide. but realistically, you should be able to survive for like a month on a pig.
this is just ridiculous. it took me like 5 minutes to figure this out.
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>>2264910
I unironically didn't mind the muscle strain because I believed it would be balanced by deep crafting mechanics that allow you to mix and match tons of things to easily craft decent weapons, bows and arrows, animals giving realistic (aka an absolute fuckton) calories, an actual stealth system (why the fuck to this day do zeds check 500 times a second if they detect you or not)... but in the end, all we got was nerfs with nothing to compensate for it.
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>>2264924
They had a perfectly good mechanic for getting used to exercise that they could've applied to weapon skills (call it 'technique' or something) to lessen muscle fatigue.
But no, instead my max strength lumberjack can't swing a fucking axe to save his life, past a few zombies.
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>>2264909
encumbrance values
box of nails = 2.0
100 nails (1 box) = 5.0
a sledgehammer = 6.0
something is fucked here.
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I have several questions:
1. How did someone get to adulthood without learning what a sapling is? I suppose you could think that trees drop them because of Minecraft, but Minecraft saplings don't look at all useful for making spears.
2. How did those strange people all congregate at TIS such that no one said "hey, saplings are juvenile trees, not whatever you think they are"?
3. Just what do TIS think saplings are, if not baby trees or large branches?
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>>2264934
here's a sledgehammer from home depot, 10lbs.
i could balance this game for realism in a day with a search engine.
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>>2264934
Encumbrance is also a unit of volume, so a shitload of feathers technically should 'weigh' a lot ingame.
But there's no fucking way 100 nails should even be close to a 2 handed sledgehammer in ease-of-carry or weight.
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>>2264935
>How did someone get to adulthood without learning what a sapling is?
Lemmy seriously doesn't go outdoors often, like...At all...He doesn't really research anything for the game either. He basically just uses information from the top of his head and little else.
Its how we have 'motion sickness' which gives you a fever.
Lemmy, and I am not fucking around when I say this, thinks that motion 'sickness' is like an actual pathogen that can cause serious harm.
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>>2264938
with the handle, maybe 12lb? 13?
assuming 12, that would mean "encumbrance" might be "kg" but >>2264939
encumbrance is poorly defined. it really should be two values, weight and volume.
even fucking CDDA has this. it's really embarrassing when a free game steps all over your commercial product.
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>>2264943
>encumbrance is poorly defined. it really should be two values, weight and volume.
You can have a system be abstracted and remain sensible and balanced.
Zomboid just fucks up the 'sensible and balanced' part.
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>>2264945
well CDDA goes the extra mile, defining individual pockets, the biggest item that can fit, the max volume and weight... i mean it's just breathtaking.
i would be satisfied if in PZ, containers had volume, and max weighr was determined by your strength/fitness. pretty simple to put that together. it's just a tedious task of determined the weight and volume of things, but again, a search engine is sufficient.
if i wanted to be really autistic i could go to Home Depot, grab a tape measure off their shelf, measure things, and weigh them on a scale there. they would probably let me do it to.
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>Hey lets have an isometric game with abstracted firearm aiming!
Not a bad idea, there's no fucking depth perception and the zombie heads are fucking tiny on higher resolutions. Also means our character actually gets better at aiming over time.
>Oh whoops lmao lets update the game so now it's a player-skill based system because fuck you!
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>>2264956
easy to fix
>level 1 aiming: pinprick reticle; must exactly place your shot
>level 10 aim: big fucking circle reticle; as long as the head is within it you get the headshot
TIS, hire me. i have no experience in game design. i fill fix your fucking game. 40k salary i'll do it for you.
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>>2264961
I don't think that a complete newbie to firearms should be nailing headshots on swaying targets outside of pretty close range.
But on the flipside anyone who actually knows how to use a gun worth their salt, should be able to KO zombies trivially.
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>>2264967
at least my method weds actual skill with the skill system. it's hard to abstract totally, unless you just draw a ray from the player to the zombie and then calculate headshot% from skill level or something. failure gives you a useless torso hit or a miss.
and with a rifle and scope i am reasonably confident i could kill zombies from a distance. i have very little shooting experience. even without a scope, if they were massed up in a mob, just shooting into the crowd should give me a fair amount of headshots. aiming with iron sights even better.
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>>2264914
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>>2264977
i think the biggest impediment for a civilian would just be how scary the situation is. hand trembling, vision swimming, inability to concentrate. i can see someone magdumping and getting zero hits with a handgun at 20ft.
but yeah, assuming you keep your cool, have a decent shooting stance, and take your time, it should be trivial to get hits on Romero-style zombies.
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>>2264956
the previous aiming system was dogshit and I do not miss it, literally no gun was worth using other than the shotguns unless you had high level aiming skill
with the current iteration handguns and rifles are much more accessible for everyone, plus popping heads feels very satisfying now
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>>2265003
if the goal is a hardcore rpg, i would say yeah you're right. but it's not a hardcore rpg. it's kind of arcadey. they should make guns rewarding and fun to use, to balance their liabilities in sound and ammunition.
this Chris guy, i hope he buffs ammo a LOT. like 10x what we are finding, at least. taking a gun store should be incredibly valuable, and players should be able to find boxes of ammo everywhere. it's fucking kentucky. good ol' boys are the best.
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>>2265015
>n-no you can't do headshots in an isometric game!!!
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>>2265027
I get plenty of headshots in B42, the issue is that you get dumb shit like other body parts getting in the way of your target, and because there's no actual simulated projectile you can shoot behind you, and other weird abnormalities that could be avoided if they went for a CHARACTER skill system.
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>>2265017
it should be default. based on year and geographic location. this was before columbine and everything else. ammo should be very, very common.
i worked in a walmart 15 years ago, sporting goods. we sold shotgun, rifle and handgun ammo. we had loads of the stuff, and this was during the obama years. according to the guys i worked with and sold to, there used to be a LOT more.
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>>2265036
>TIS loves coming up with interesting mechanics but completely half-assing the execution and then leaving them to rot for years without any balancing or fixing
I think this is my biggest issue with the game other than the obvious developer time, is there a single game mechanic that isn't halfassed?
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>>2265038
>Uhm actually chud all the ammo was looted, that's why the stores are all low in stock!
Not a problem, so zombies in the crowd should be stacked full of ammo?
>N-No they uhh...Got away! Through 1000 fucking zombies somehow! Promise!
Oh okay so there should be heaps of ammo in various houses, or on specific zombies away from the place then?
>S-SHUT UP CHUD!
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>>2265038
you need to understand that realism doesn't play a role in regards to loot distribution
Apocalypse is meant to be the difficulty where you should be avoiding fightining and instead rely on stealth (which literally doesn't work), with this in mind they obviously won't shove 10 stacks of ammo into every armory locker so you can become a terminator and wipe every town clear
if you want to play with guns, up the ammo and gun loot rates, don't rely on TIS retarded idea of balance and tune your game to how you want it to be
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>>2265049
A game by default should have a sensible design ethos. Sure you should be able to mod things to your heart's content but the game itself has to have some sort of consistency at play.
And that's the issue, TIS has no fucking consistency.
>Why is rain deadly and why can't I find a fucking rock in the middle of the woods?
>REALISM!
>Sure okay so why are police stations devoid of police items? Why is there endless 5.56mm ammo but no M16's or civilian versions?
>LOOK CHUD IT'S JUST A GAME OKAY!?
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>>2265053
Project Zomboid is not a good game, its only saving grace is being able to mod/sandbox all the retarded shit out of it
vanilla Zomboid will never be good, all complaints will fall on deaf ears, all you can do is mitigate the damage yourself
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>>2265060
i refuse to concede defeat. and with the new guy, now is the time to strike. push for more. push for balance, push for better loot. be bold, fearless.
i will not stop advocating for better default settings. then i will adjust things in sandbox when we have a good stable.
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>>2265077
You are not advocating for anything, you are complaining on a cambodian cave painting website. Go say any of this somewhere the devs might actually see it and see what happens. Many have tried before, but surely you'll be the one.
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>>2264967
>>2264992
>I don't think that a complete newbie to firearms should be nailing headshots on swaying targets outside of pretty close range.
It's not that hard. Hitting the head is only hard in real gunfights because people shoot back and you're worried about getting shot or stabbed. A shambling zombie might up your adrenaline, but you're not going to be useless like in a gunfight. It'll be more like a near miss from a car accident or playing sports in terms of being able to handle it.
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>>2265126
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you can tell this guy is new because he still has hope the game will get better
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>>2265134
i made my account on TIS forums a decade ago. made several posts, suggestions, never got banned. stop posting when i stopped playing. apparently they don't even use the forums anymore, it's all discord. i'm not a discord tranny.
i get it though. 4chan is filled with maladjusted people. and i am sorry you guys are like that. you definitely deserve to get laid, maybe smoke some reefer. chill out. the game will get better. it's already way better than it was 10 years ago.
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yeah dudes just wait until we get more green bars to stare at, that will surely make the game better
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>>2265149
i'm sure it runs both ways, but i would bet dollars to donuts that it's 4chan and steam idiots sperging out that is the majority of the friction. probably like 70% of it.
that fact you guys are soooo defensive just confirms it for me. a rational person would walk away at this level of frustration, but you guys cannot stop talking about the game in the most negative terms. i wonder how many of you actually play often.
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>>2265162
ill pray for u
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I have zomboid on steam and wanted to try multiplayer
I clicked the server browser, but only 5 servers exist according to it, with only one having decent ping
I don't believe that is actually the case, how do I reveal the secret servers?
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>>2265313
if i get banned or some shit for contacting TIS through official channels, i will be the first to admit it here. total honesty.
what i won't do is needlessly heckle them or get emotionally invested in the proposals.
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>>2266038
https://www.reddit.com/r/projectzomboid/comments/sgnee8/how_does_one_g o_about_mod_theft_and_reporting_it/
Tl;Dr
Salty retarded modder upset his e-begging was at risk by someone just making a mod which does more than his.
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>>2247387
zomboidtards went from
>2 more weeks until lemmy fixes the game
>trust me bro
>2 more weeks until AGI fixes the game
>trust me bro
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>>2266173
PZ have some odd people
>the anon who really want sprinters to be canon because of one challenge map
>the anon constantly rambling about communism/leftists (originally he was calling Lemmy a communist/leftist but now it's literally anything negative)
>the anon who keep saying how AI will totally finish the game
Who else am I missing?
I guess there's a special mention to the schizo who got bullied on a /v/ server once and tried, at least 2 or 3 times, to get the game banned on /v/ by spamming PZ threads.
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>>2266213
>the anon who really want sprinters to be canon because of one challenge map
No, not that I want them to be canon, but that they are canon.
Everything ingame is canon according to the developers. Don't bitch to me about what they have to say about the game. There is no canon difficulty/settings.
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>>2266242
>NOOOOOOOOOOOOOOOOOOOOOOOOOOO YOU CAN'T JUST MAKE A MOD WHICH LETS YOU UPGRADE AND REPAIR CLOTHING!
>I ALREADY DID THAT AND THEREFORE I OWN THIS ENTIRE CONCEPT TO MYSELF!
Modding post 2010 is fake and gay, it's literally just faggy cliques of discord troons somehow monopolizing free game modification.
I miss when modders understood they were making shit for free and thus had zero fucking ownership of the shit they make.
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>>2266246
When did modders become trannies again? The last time I was involved in any sort of modding community was like a year or two after skyrim released and you didn't have tranny schizos filing DMCAs and lawsuits over additional fix patches.
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>>2265141
>it's already way better than it was 10 years ago
>Game is better after a literal decade of waiting
If the game wasn't better than it was 10 years ago, they'd have to just outright not work on it at all for a whole decade lmao. What kind of retarded logic is this?
The game is in a worse state than it was 5 years ago, they went BACKWARDS for almost 33% of the game's development cycle.
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>>2266726
I don't know about anyone else, but getting prime cuts is like 4x~5x less "hunger" than poor cuts,
the thing is I'm not sure if that means more calories as well, as you're still limited in how you use those parts in cooking
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>>2266784
There used to be project sexoid but the modder got tired of lemmys shit and didnt bother to keep it updated
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>>2266725
Yes but is it 25x as much? Otherwise butchering mammals it still 100% not worth it.
They can't put cows and pigs into their realism game and then just say "ah but you know it's bad for balance if you can kill an animal and live of it's meat for three weeks".
Balance works both ways. The game already has enough shit working against you, especially with the farming nerfs.
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Over five kilograms of beans/lentils/etc for only 500 calories is a fucking joke. Since when the fuck would you have to eat TWENTY KILOGRAMS for a daily calorie intake?
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>>2268036
lol yeah the pot cooking stuff is messed up but I think its counting mostly water weight from the cooking
ie: I actually cook beans irl and only 200g of beans are used to make a 1+kg of beans (stew)
and even then, 112 carbs are quite a lot for a meal, you just need to get more fats in there
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>>2268077
>>2268104
the hunger thing has absolutely nothing to do with nutritional values.
>hunger: you should eat something right now BECAUSE
>nutrition: what actually determined whether you lose or gain weight
you can have a very hungry moodle and still be gaining weight like nobodies business if you eat a ton of high-calorie, high-fat foods.
i base in muldraugh and dipped into WP for some stuffs, i was scarfing everything i came across since i couldn't carry it and even though i killed 200 zeds in melee there, i left with double chevrons.
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im unironically starting to hate this game. i have like 1200 hours in b41 and prior and its played out for me. and everytime i try b42 theres some obscure change from the last version that ruins it for me. i just dont get what the fuck theyre doing. or maybe im retarded i just dont seem to care anymore. ive also never had a single multiplayer experience that wasnt a complete nightmare so i dont even fuck with it anymore
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>>2268559
at this point B42 is so buggy it's not worth playing
If you really get in the mood to play set up a B41 folder and never update.
Last time I tried to play b42 I got it all set up with decent mods and had fun but then it patched a day later and ruined everything so I stopped caring about B42.