Thread #2262344
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Ragna/v/ 3 is no longer being updated and the few people still playing are doing so in ccRO.
http://cc-ro.com/
Rates: 5x/5x/5x/10x - Pre-rebirth server where you collect every card in the game for permanent accountwide buffs. Has a seasonal (double rates) and Legacy (no-wipe) server.
https://rentry.org/ragnav
Ragna/v/ 3 - 7xEXP/3~10x Drop - Episode 14.3 Decisive Battle - Pre-renewal with rebalance changes and select bits of Renewal maps, monsters and items downported from Renewal. Running since August '24.
The server is no longer being updated but there are still people playing regularly.
>Resources
Database:
ratemyserver.net
divine-pride.net
Wikis and Calculators:
irowiki.org/classic/ (pre-re)
irowiki.org/wiki/ (renewal)
rocalc.com
Game Sources:
github.com/rathena/rathena
https://github.com/HerculesWS/Hercules
Doddler's Project(full remake in Unity):
https://www.dodsrv.com/ragnarok/db/index.html (Info on the RO Unity Rebuild Project)
https://github.com/Doddler/RagnarokRebuildTcp
Last thread: >>2199578
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>>2262639
Unfortunately we got a taste of our own medicine, when we got our group together Bio3 was already being hogged. (Full party and another like 10+ people in line to get a slot).
We're gonna try to get some bio done this weekend instead when it's back to being empty.
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They better come up with some "fix" for bio3 in CCRO if the server is gonna keep growing. Having 6 of the hardest cards to get(Compared to the other 437 cards) only drop 2 per kill(max) is really not good design, and has only worked out so far because the server was basically a dead clique-server until options season.
Thanatos also falls under this albeit it is not as bad.
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>>2263157
Make Loki work on minis via card and/or allow more adds to be trimmed. After getting normal cards it should be feasible to tank them with gear and safety wall cheese but right now you are required to wear Strong Shield otherwise tank will be pushed around by HW and Sniper skills.
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>>2263253
Loki might actually work on minis already given they are MINIs and lex divina works on minis like big bapho.Making Loki not apply to players at all might be a neat idea as well(on a non-PVP server like CCRO). You'd lose out on battle theme so it would still be niche.
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>>2263334
In this case just kill Sniper and, if possible, put performers behind a corner/wall close to tank. Fallback to Strong Shield if HW MVP.
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>>2263155
It simply isn't complete enough for that. It didn't even have 2nd jobs during the last test. His latest posts have been about creative ways to improve hunter traps.
If there are servers, I haven't heard of them.
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>>2263857
Flyff Universe really got it right that if you're gonna bother with an official server, you need a seasonal refresh where people can start from scratch with boosted rates. When the seasonal server ends, you get to transfer your characters and most of their stuff to a non-seasonal server of your choice.
People who played these older mmos are addicts looking a fix. Why the official ragnarok server doesn't try to exploit that, I don't know.
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>>2264092
I reached hardcore 99 on rv2 with two different characters you retard, doing areas like new world and thanatos
The truth is that a lot of endgame content, particularly mvps, is hard gated off from several classes when you play hardcore. If you're playing a dps class, you do NOT survive an earthquake, simple as. There is no "well ahkshually if you're skilled enough", you don't. Gravity designed this skill to kill people and the challenge is getting back on your feet and resuming DPS before the next EQ hits.
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>>2264477
around launch? no, it was okay. plenty of addicts rushing in and playing together.
but they did their part and eventually got around to selling solutions to problem they introduced and can't magically fix
it's still a shit game desu
recently they decided to hit the pservers. imagine what a flyff player who runs a pserver sounds like. imagine someone even more obnoxious and whiney.
now read this shit and prepare for a good time
https://wemadeflyff.com/
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One final stab at Bio3 / Rand / Ifrit / Etc for needers tomorrow, Sunday?
Gonna try to grab people at 16:00 server time-ish
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>>2263828
Deeeeeev, Rogue set bonus isnt working. Can't get Double Attack on other classes, come fix.
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>>2267074
>400
Boost month is coming up in a few days, so it'll be much easier. Just get someone to carry you through Scaled 12 for another drop rate boost and you can farm all the normals super fast. Then the remaining handful of easy MVPs is just down to your own skill and persistence. Don't forget Dark Frame card so to start doing @dailyboss asap
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>>2267079
Adding to this anons advice, you should at least have one class capable of soloing mvps. You have to kill most of them a few times over.
Monk is obvious, but if you want variety, Crusader is amazing for basically anything you actually have to beat.
Hunter can do ankle snare cheese. If it can be kited then Gunslinger can walk attack it. Wizard melts a lot of stuff while also deleting the minions.
Other classes work but these are the standouts.
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>>2267142
335 "Normal" mobs (excluding bio3)
5 cards bought from repeats
15 "Elites" which are respawning normals (excluding Bow/Sword guardian)
30 minis which can be gotten through @dailyboss (excluding Thanatos)
That already puts you at 385 while generously excluding the harder ones to farm
That leaves you with a pile of easily soloable MVPs to pick through like:
>eddga, moonie, maya, dracula, tao gunka, phreeoni, drake
for +7 to that total (392), all of those i've solo'd on an autoattack build with little to no healing items.
>atroce, evil snake lord, white lady, mistress, osiris
+5 more (397), others i've soloed with an autoattack build but required some specific gear or a safety wall slave for Atroce but you can also solo him on nearly any ranged character by kiting due to how he works.
The harder ones you can ask during MOTD in global if you can pay for a respawn for someone to carry you, or specialize in MVP killer classes to nab the slightly harder but still doable MVPs.
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That is it. I'm buying the entire village.
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What do people use this for? Is it really worth the % dmg multiplier you lose?
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>>2267994
>t.
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>>2266791
>>2266858
How would a Rogue possibly benefit from that?
Bows? Worse DPS than Double Strafe builds.
Swords/Axes? Inferior DPS due to abysmal ASPD.
So what's the benefit of commiting to 4 slots just to have a weaker build?
Make the set Bonus available for everyone.
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>>2268174
I agree but you're expecting sense from a guy who has a history of ridiculous changes and not listening to feedback.
>>2268190
One hand quicken for Rogues was a very common request for ages (when people actually played the server). But nah Rogue had to be left as even weaker than even super novice as some sick joke.
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>>2268000
It's stronger on classes with other inherent %aspd modifiers like smith, knight (but they can always frenzy to instantly hit 190), spear sader (lmao)
Weak on classes with no built in %aspd steroids but still want to attack fast (rogue, hunter)
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Rogue/Stalker has always been a meme job that is only good for farming zeny. Bad at dealing damage, bad at surviving, no party utility. Half of their skills are PvP or meme related (no idea why private servers haven't tried making the divest skills useful in PvE as well though)