Thread #2264479
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Those spoiled pre-searing brats have gotten yet MORE content.
https://wiki.guildwars.com/wiki/Feedback:Game_updates/20260225
We have a /vm/ guild that has been running near weekly events for over 3 years now with over 60+ logins in the last week in our alliance for anyone interested in doing endgame content, new players are always welcome and no prior experience is needed.
>>2248167 Covenant with Dhuum broken.
the ass prog continues, maybe. I don't know, I just post here. If you wanted guild announcements in your OP, you should have been awake when the thread went kill.
If you want to join guild, post your IGN.
Useful links
https://wiki.guildwars.com/wiki/Main_Page
https://www.gw-memorial.net/
https://gwpvx.fandom.com/wiki/PvX_wiki
https://wiki.fbgmguild.com/wiki/Main_Page
https://party.gwtoolbox.com/
https://kamadan.gwtoolbox.com/
https://ascalon.gwtoolbox.com/
https://hom.guildwars2.com/en/#page=welcome
>New player and not sure what profession to run?
https://www.youtube.com/watch?v=iSQQe_3P1P0
>Returning player from 2005-2007 era? You might have unobtainable valuables.
https://guildwarslegacy.com/forum/thread/11457-greens/
>GW Reforged Announcement Post
https://www.guildwars2.com/en/news/announcing-guild-wars-reforged/
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>>2264479
Post original screenshot
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fill 'er up
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Best place to farm cloth for a Melandru's character? Started in Factions and the entirety of Shing Jea produced about five bolts total, with Crimson Skull casters being the only potential reliable source. I'm not about to go fuck around with max level afflicted with 15AR gear, so I've unlocked Istan and Kryta for now for some options. I need like 200 bolts of it for max armor.
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Yoo where Kormir n Koss be at
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to the anon wondering about pugs and pubs pub just means public match ie not a scrim between two coordinated teams in a private lobby
you could be stomping pubs by grouping up with your coordinated team and playing against random shtters
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>>2264558
>>2264577
ahem
elementalist nerfed
that is all
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leddit has decided that letting you move the Enter Mission button wherever you want on your screen is LITERAL TERRORISM
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https://www.gw-memorial.net/maps/elona
>Interactive maps
Is there any way to download them or something? It takes a while to load or simply does not load for me at times.
It's completely random whether it loads the area super fast or not at all.
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buff reap impurities
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>>2264907
No, you just have the ability to use necromancer skills.
Your primary attribute, Expertise, defined your profession. It lowers the energy cost of your attacks, which is one reason why Warrior is useful (also has attacks) but Necro is aso useful because they have a bunch of touch skills (also reduced by Expertise).
You can change your secondary later so don't feel too locked up in it.
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>>2264947
this one works fine with all profs:
https://gwpvx.fandom.com/wiki/Build:W/A_Warrior%27s_Endurance_Daggers_ Hero
yes it won't do the dagger rotation correctly but heroes don't do any melee rotation correctly, it works fine.
this one works okay if the player is melee, kinda ass if the player is ranged:
https://gwpvx.fandom.com/wiki/Build:W/any_Hundred_Blades_Hero
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guild....wars?
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>>2264947
>>2264979
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>>2265196
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>>2265255
on your first run through the game starting at proph i'd suggest doing most of the side quests that give you skills early on, and later on the ones you want skills from or the ones that seem easy/quick. its a good way to unlock a lot of skills for two professions cheaply early on but its totally optional content if you find its boring or killing the pace of the game. you can always just unlock skills with gold or go back and do the quests if you want the skill it gives later on. the skill unlocks will be useful for heroes and alts later on.
i'd also avoid getting ran by other players and skipping parts of prophecies your first time through. some ppl may disagree.
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>>2265255
the skill quests will give you the skills from the next area's skill trainer a zone early (and free), so it's usually worth doing those, otherwise just do the ones that interest you
also the primary quests and missions will always lead into each other without interruption, if you finish a mission or turn in a primary quest you should always either be in the next mission outpost or have the next primary quest before moving on
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>>2265287
for first time through there won't be a point to getting run as they won't have the skills to build heroes to be effective anyway. might as well just use hench, especially if they're reforged mode so the hench are better at scaling level and have different skill bars but I don't know what bars the reforged mode hench even have so I don't really know.
I just know that rushing to unlock heroes on a first character wouldn't have a point.probably same with Melandru. You're just gonna be stuck with hench for a long time.
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>>2265315
>primary quests and missions will always lead into each other without interruption
Had a ""bit"" of trouble with this, but I figured it out eventually.
Also is there a way to have player names colored differently than npc names in a party? My monkey brain has trouble differentiating the two.
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>>2265364
>>2265394
join the dark side :^)
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My ranger feels a bit energy hungry
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>>2265682
ALL Ranger skills, but also attack skills, rituals, and touch skills.
So you can go Ranger with Daggers and your dagger chain will cost 2 energy each. It + Together as One are why Rangers can go secondary with other martial professions and actually do pretty good.
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>>2265682
Always remember that Guild Wars is an autistic game for autists.
Skills are what you put on your bar, skills also have other types such as "attack" or "spell" or "touch" etc.
If you're brand new it might help to turn off "concise skill descriptions" and read your skills carefully.
Most interactions are extremely literal.
Expertise affects exactly what it says it affects.
Similarly, distance language such as "adjacent", "nearby" or "in the area" also has a fixed, autistic meaning. This stuff used to be spelled out in the (physical) game manuals, but you can also /wiki [optionalsearchtext] in game to view the official wiki.
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>>2265639
>by making most ranger skills cost 10 energy rather than 5 energy like other martial professions
Most professions avoind 10 cost skills anyway. Energy regeneration should be 5 or 6 for casters to have those skills even be meta.
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>>2265726
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>>2265771
There's not much getting around the fact this game was designed with click-to-move in mind.
Attack is spacebar by default (and your character will auto-path toward the target). Press c to target closest, tab to cycle, and you can ctrl+space(or ctrl+skill use) to ping your party your target. It will also cause henchmen to prioritize that target.
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>>2265786
You can also use the space "do it" key for other targets as well. If on a friendly target, you will follow it automatically with path finding. If on an environmental item or loot, you run to it and attempt to interact with it or pick it up.
You can hold ctrl and press actions like attacks and numbered skill bar to "do it" while calling it out to your team so you don't waste time typing, and will also ping your target on everyone's compass. You can also ctrl click your xp bar to call out your xp progress, or ctrl click your weapon sets to ping everyone what gear you're holding. Speaking of not having to type, you can draw on the compass and click to ping places which will all show up for everyone.
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>>2265816
I forgot to mention when you are in an outpost, you can ctrl click your skill bar to ping your entire build to party chat. Clicking on the message will bring up an interface to let you view the build in detail and be able to save it to your PC.
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>>2265805
no I am, I was just doing the vanquish of the little mantid zone on shing jea and there were multiple monk mantids healing the drones and necros and other targets. I called target and attacked making sure I control spaced one of the monks, but my dps continued attacking the closest drone that was getting spammed with heals, until I locked their targets to the monks then they died in quick succession.
but before that? they'd have gone all day letting 3 monks keep that 1 target closest to them up.
The difference between calling and attacking a target vs manually locking is night and day.
I'm not sure calling does anything for their AI unless it's just calling on the closest thing.
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>>2265840
the real thing that slowed me down though was the fact that I forgot the last thing I did on my monk was comparing heals with UA vs Healing burst so I did not have my normal smiting build lol. I could do no damage.
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>>2265821
There are no armor drops.
In prophecies there are way more opportunities to upgrade than you'll probably want. Levelling is spread out over most of the campaign.
Personally I like to wait until Yak's Bend (an outpost) before bothering with new gear, then putting it off until whenever I feel too squishy again after that. But you should do what works for you.
Fun fact that is never explained, your armor is not totaled. Damage calculation is run based on the stats of whatever body part gets hit. Don't ask me how the game determines that, though.That's occult lore.
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>>2265824
Nice :)
>>2265826
Don't really know what's further at times, maybe based on mob levels. But I'll keep my eyes open. Pic rel.
>>2265835
This is huge :o
>>2265854
You seem to have a good approach to it. Also the fact that it is not totaled is quite weirdly unique.
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>>2265857
>progging prophecies totally fresh
Damn anon I hope you have fun. If I could selectively erase my memory and do that again I would.
Don't let the 20 years of hardcore grind and optimization influence you too much. Every mission is doable just by reading your skills and experimenting.
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>>2264979
It would be nice if there were some actual beginner hero builds with progressing and/or alternative skills.
On PVX https://gwpvx.fandom.com/wiki/Build:Team_-_7_Hero_Beginner_Team
Majority of these skills you need to have reached the main city, need EotN and some others need elite skill.
While leveling I found that putting Melonni or Sousuke as a minion master to be really good due to swarm tactic, yet I don't see any builds around it.
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>>2265875
>hammer monk
You'll end up playing KD+holy strike with some condi/hex removal for the most part. It's... fine.
I still haven't got around to capturing the new elite (it's all the way at the end of nightfall iirc) so I can't comment on that. Without it, you'll need Mo/W for hammer mastery anyway so the divine favor hammer is kind of superfluous.
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>>2265892
I have the skill and I like that it has the same cooldown as holy strike
it's just what else I fill in, strength of honor is a given and I'm sure that hitting myself with reversal of damage frequently will help with surviving and doing some damage, probably smite hex, Rit heroes are good at removing conditions for the most part.
So that's mainly Divine Favor + Smiting I mean I could drop some smiting and go into hammer for renewing smash maybe?
but considering the smite damage on holy strike is doubled over for smiting investment it might not be worth it, I might just throw whirlwind attack as my 1 "warrior" skill, and I guess... drunken master is probably my only option for IAS?
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>>2264844
Unpopular opinion, make wells and wards either 2X larger, or make them earshot range. This is the only way you can fix wells and wards. Hero's are too retarded to ever sit in beneficial wards/wells no matter how good they are, wards are primarily in earth and water magic which are attributes nobody plays on ele.
Their current range being so small means they are basically forgettable "oh no I am in well of silence, better take 3 steps to my left". Because of how wells are created, the enemy is either getting their ass kicked and it won't make a difference, or you are getting your ass kicked, and it won't make a difference. Not to mention wells already have to compete with minion masters and every necro NPC under the sun running Soul Feast.
You can't have meaningful interactions with a mechanic you can negate by walking 3 steps to the left or because the AI is too retarded.
Change Practiced Stance to instead be an elite /skill/ instead of /stance/, and have it both reduce recharge and boost your preparations AND stances by 300%. Every ranger needing to run Dwarven Stability (or Drunken Master) because all of their stances have a duration that is less than half of their recharge is retarded. (Whirling Defense 60 second cooldown 20~ sec duration, Lightning Reflex 30 sec cooldown, 11 second duration etc...)
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>>2265857
PROTIP: Head southeast from Frontier Gate toward the big round thingy. There's at least one quest which will give you skills on the way there, and there's an outpost which may have skills depending on your profession.
As far as your armor goes, get the highest you can in Ascalon City for no then consider the next bump at Yak's Bend when you get there.
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I.. kind of want to do something that will probably seem retarded.
I kind of want to do Mo/R instead of Mo/W since I'm not really using any warrior skills but am full Divine Favor + Smiting, and just.. charm a hound of Balthazar and use Never Rampage Alone as IAS rather than use consumables on my least played character.
It's a dumb idea right? It's a meme build anyway.
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>>2265911
Thanks for the tip on the skill quest, will take a look. And just did the armor upgrade in Ascalon too.
Also regarding skills, I can't "miss" them right? Like if I don't want to do a quest that gives me 200xp only for a single skill (if it isn't that mindblowing)? I can get them all from vendors later right?
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>>2265916
I'm ok with buffing enemies because in their current form they suck lol. Being able to negate whole mechanics by just taking 3 steps to the left is boring.
Wells can only be used after someone dies, either enemy is getting wrecked and a single well not going to make a difference, or you're getting wrecked and a well is probably least of your problems.
Wards in their current form are useless because the AI will run out of them constantly, but they are actually quite decent, especially if you buffed range. Something like ward against melee, and ward against harm could potentially replace an ST if it wasn't for fact that their current size will make them forever useless.
Seriously, unless you're willing to buff these things through the ceiling, and convincing 8 people to go along with your autism they will never see use otherwise.
>>2265940
PvX is always very far behind the actual meta and the people who run the PvX are extremely against adding new builds insisting what's currently there is """best""".
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>>2265929
well I wasn't going to be using any warrior melee attacks, since I wanted to use holy strike and so I'm using some smiting skills like smite hex and reversal of damage and strength of honor and castigation signet, I wouldn't be able to invest in hammer mastery making warrior hammer skills not worth it.
So I had kinda 2 ideas.
1. Ranger since that IAS is pretty decent but yeah it takes up 2 skill slots
2. Assassin for Death's Charge
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>>2265933
all skills available in quests are available from skill vendors too, but a small % of skills are in optional outposts that you could miss. the very last town offers every skill for sale across the whole game and is unmissable, but you're like 20 missions away from it
generally you want to do the skill quests though, because skill prices eventually ramp up to 1000 gold each and it gives you options
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REMINDER: We are continuing our assassin prog tomorrow at 2 PM EST, please try to be on time I can't stay whole session.
We'll be starting from Stolen Egg's quest, which requires you to have finished Befriending Luxons (THIS MEANS IF YOU DON'T HAVE 10K LUXON, GO OBTAIN)
>>2265933
As always if you want to join guild feel free to post IGN to thread can be nice sometimes to ask simple questions in alliance chat and see activity.
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>>2265940
Enough people left the community that PvX became one person enforcing his idea of what the meta should be. Nobody cares to do anything about it as the average build there continues to destroy all but the hardest content.
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>>2265978
Prep cast time is fine I think it's the duration that should go up.
I like the idea that a ranger would have to "prepare" for a fight that part is fine. just, once I'm in the fight if the fight lasts longer than 20s I don't want to take a knee to "prepare" again.
I think preparations should last until you're out of combat.
Wards are already in the area, so earshot? I don't know, like personally I'm not opposed but I doubt anet would do something like that.
Wells I think that might help, as there are areas where you just have no corpses to exploit, and so an already niche skill type has more restrictions preventing its use.
Even without exploiting corpses I'm not sure if they'd find much use, same as wards outside of ebon vanguard wards.
Why don't people use ward of stability? It seems like it'd be useful if knockdown is prevalent.
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>>2266001
i use ward of stability whenever i'm going to be running into giant stomp spam but wards are just a little too small for headless chicken hero ai and prot spirits are better and more braindead in every way so
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>>2266004
yeah, another aspect of hero AI that should be fixed. if a ward is on the ground they should leash to it, period, that'd be a really good way to control heroes come to think of it, make wards earshot and hard code heroes to stay within a ward that benefits them no matter what.
I doubt Anet would do it though, Earshot range is pretty large and they'll think in the area is large enough.
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>>2266001
>Even without exploiting corpses I'm not sure if they'd find much use
yes but at least i could build a team around it and make it work, even though it would not be better then the current meta
I also think nature rituals should just follow the player around, they already have moving nature rituals in the game so it shouldn't be that hard to implement
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>>2266021
well the issue with that is that most times you'll want to put a nature ritual out of combat. I don't want frozen soil to be right on top of me where white mantle/stone summit just kill it and then res spam their way to overwhelming me.
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>>2266008
The problem is ward/wells are already have a radius of "in the area", there's really no way to fix them without increasing the size.
Leashing in theory sounds like a good idea, but in practice a single savannah heat, maelstorm, or eruption or any AoE is just an instant party wipe. You can't really make them "just scatter if AoE" either because what if you're running ward against harm and the firestorm is only doing 3 damage per attack? In that situation it's better for them to just not scatter, because if they walk out of the ward, they lose their armor bonus and get instantly spiked by 200 damage mind burn.
You have to overhaul way too much of NPC AI to make it work, and in the end all you do is make it easier for mesmerway to wipe any enemy running wards because it keeps the casters all nice and bundled up in a perfectly sized AoE box for esurge/panic to delete.
I said earshot range mostly cause it's an easy to visualize range that's slightly smaller than aggro bubble, but honestly any size increases to wards/wells would be good. I just dislike how utterly ignorable and forgettable they are, I like them better as a sort of tiny nature spirit that affects local combat, but not the entire map.
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>>2266064
I don't invest heavy into wilderness survival so the spirit is really squishy, if say a melee chases a caster hero within range to detect the spirit it now becomes the priority target of the AI.
>>2266068
Well most of those dangerous AOE's target adjacent or nearby so there is some room to stay in the ward without being in the aoe but yeah earshot would make that idea work better.
and only Hero AI would leash to wards not enemies.
I was just thinking of it as being a way to regulate where heroes run off to. right now their leash range to flags is like a full aggro bubble around the flag, maybe even shortbow range. I've seen them run away from a flag quite a ways.
I think that unflagged heroes set to guard should never leave earshot of the player who owns them, and a flagged hero set to guard should stay "in the area" of that flag.
if set to "fight" then I guess they can have a longer leash range? I dunno, I don't like setting to fight specifically because they chase enemies that scatter or flee, dangerously, and it doesn't prevent them trying to kite if melee gets on them anyway.
"avoid combat" should be the only setting where they try to kite by default.
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>dropping wearying strike
death's charge doesn't really fit my playstyle or do much for me (cooldown too long to use every pull, already really used to clumping things without it)
but i am the strongest! is working really well for vanquishes. scythe aoe isn't causing the buff to drop very much as long as i precast it and its nice to have decent damage against bosses and single targets.
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how long do you guys think it takes for the bot to get banned?
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>>2265924
hound of balthazar works nicely with mark of rodgort too if you throw that on a hero, as does zealot's fire from smiting
main thing worth noting though is that if your pet dies, all your skills are disabled for a number of seconds, so if you don't rely on it for damage it's probably worth getting a tanky evolution for it
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>>2266507
You are only getting banned by automated system, which I assume are only running for very old bots that are being / have been used by a large amount of players. Other possibility is by being mass reported somehow.
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Is the expert salvage kit better than the normal one?
I'm guessing the rare material chance would be better so I can craft gear later on, right? (I'm still on the first island of Nightfall. Almost leaving it.)
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>>2266757
expert salvage kit is not always better, sometimes the basic materials are worth more than the rare materials so its better to use the basic salvage kit. for example, if i were to salvage this gold staff i would be hoping to get glittering dust (because its valuable due to being used for making consumable buff items) so it would be better to use a regular salvage kit than an expert one.
you can even take it a step further and use your expert salvage kit to pull a "measure for measure" inscription out of one item with an expert salvage kit and adding it to the one you want to salvage for materials. whenever you get an inscribable item with 100% chance of salvaging into dust (such as great conch, starfish focus etc) i recommend doing this. doesn't matter if the item's blue, purple or gold either.
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>>2266771
toolbox is simple to install and 2weeks has said they won't ban anyone for using it.
umod you don't really need to bother with until you go for gwamm/cartographer later on, unless you want to change how the ui looks.
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>>2266773
I got GWToolbox installed. Seems pretty useful, and the minimap shows where I can/cant move.
Thanks for the info. And I see that I have to click to salvage to see what it can give. I was going to say, it wasn't showing up for me.
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>>2266786
yeah some of the toolbox features are 'a bit much' but others like the minimap, seeing what items salvage into, and hero team loadouts are hard to live without once you get used to them.
>And I see that I have to click to salvage to see what it can give. I was going to say, it wasn't showing up for me.
there's a setting to make it always show somewhere in toolbox. prly in inventory settings somewhere?
>and the minimap shows where I can/cant move.
it lets you see further than the default one too. you can turn off all the range indicators you don't need btw.
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>>2266790
It looks like it always shows. I just changed areas and now it's showing. I guess it just needed a reload to do so.
>it lets you see further than the default one too. you can turn off all the range indicators you don't need btw.
Nice. Was wondering about that. Still going through options.
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>>2266746
>the right people
all of them have at least res signet I think, I mean sure you can just use up the signets and now they have no resses left after you kill the ones with permanent resses, but it's pretty annoying and can still overwhelm heroes with just sheer numbers that don't die off fast enough, even with BiP they eventually just start dwindling in energy.
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>>2266894
bot sellers should be the easiest to target since they're always in the same 2 cities and always post their message in the party finder.
but they only act when there's a report on it otherwise the same seller will be online for multiple days at a time, if you report them they might be gone for a day or 2 before they come back with another level 2-3 with a new way of breaking up "MMOgamersmarket.com" to throw off automods
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>70% party damage because theres undead
im really liking lyssa's. ty anon who made me start using it more. its great anywhere with a lot of anti melee blind/block/snare/miss hex spam, anywhere with mass energy denial or any map with undead. and its not that far behind pious if you miscalculate and bar it on a map that doesn't play to its strengths. doesn't feel like it requires alcohol either. the teardown ias gives you more aoe but alcohol and i am the strongest! gives you better single target pressure if you don't need to have iau on your bar.
>>2266814
don't report the bot in the gif if you know where it is, i wanna see how long it makes it. its been stuck on the stairs for 4 days now.
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Why did no one tell me this site existed
https://party.gwtoolbox.com/
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for your consideration, codex pve:
>new outpost that exits to unknown (but existing) explorable area
>inside that outpost you're limited to a random subset of skills that randomize once daily. all those skills are available to you, regardless of whether you've unlocked them
>signpost by the portal (or npc you use to enter) tells you the ratio of melee vs ranged enemies inside, their fleshiness, and what % of skills in the zone cause conditions, hexes, knockdowns, enchantments, blocking, exploit corpses, etc.
>one entrance to the map of the day that's the same for everyone, another that changes every time you enter so you could keep adapting or try for streaks with a versatile setup
>factions-tier henchmen available, so you're not forced to do full party builds (heroes available?) or group with people, but you're rewarded for it
>daily gives zcoins for beating it and has a challenge mission leaderboard, encouraging constant experimentation and discussion. maybe a new title for completing dailies, unless this would cause party-formation elitism
>unsure what the objective would be, maybe fight your way to map markers? is full vq too long? could just do missions but there are like 5x as many explorable areas as missions
>maybe a journey-to-the-north-style buff that gives you runes and weapons for the attribute your bar mainly consists of, so people don't get scared off by their gear autism
thoughts? changes?
I think it would be cool to have a daily that doesn't eventually become a brain-off repeat you've done identically 50x before, and between the skills and zones it'll never be the same twice. it gets people into buildcrafting and evaluating skills without leaning on the usual suspects, but it's low barrier to entry. shouldn't be the hardest thing for 2weeks to make either, lots of duplicated mechanics and almost no new art assets neededbtw on the 0.01% chance this goes anywhere, anet I renounce all ip, fiscal, etc. rights to this idea, pls make it
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>>2267276
there could also be some sort of madness mode, in which you have to vanquish a random area but all the foes are mixed up with level-adjusted, randomized foes of the same class. imagine doing e.g. a vanquish in kourna and suddenly you get shiroken warriors, jade brotherhood elementalists and dolyak monks in enemy groups.
then a title could be added for X vanquishes of that kind.
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>>2267321
That's the fun of it. Run might die early cause it's a bullshit comp. You'd have to do some sort of balancing around enemy attribute point totals but I think it'd be fine. Just the expectation is you don't actually know if you're gonna win at all
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>Let's make a "mode" out of this.
This is cringe as fuck, ngl.
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>>2267352
Reforged (Alpha) is Guild Wars' opt in private test realm, not the gold and xp boost itself
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>>2267352
it's a test.
They are testing various things like being able to make these buffs that function like title buffs, and seeing if they can alter instanced content based on having it, so that they can effectively create 2 versions of the same world based on a buff.
It's literally just testing what they can do with the tools they have dusted off that have not been used since like 2015 when the anniversary PVE skills were made that spawned a boss based on having an item in your inventory.
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>farming ettin humps
>WiK active so shadow and carlotta keep last-hitting ettins and stealing my rightful humps
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>>2267615
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>>2267882
The main thing the +1/20% is used for is the chance to get a 6th hit of splinter when at 16 channeling. It's not going to proc for signets or rituals so don't bother with it unless you're bringing splinter. Energy isn't that big of an issue with spirit siphon, but a 40/20/5sr would still work. The recharge isn't that big of a deal for your rit skills to justify a 40/40 but your PvE skills would benefit from the staff HSR. Could roll any suffix you want, really
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>>2267892
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>>2268189
Oh true. I thought it was limited to spells like the HCT/HSR mods. SoS only gains 1 damage, not even a level with it, bloodsong's a similar deal with +2 lifesteal. Painful bond and spirit siphon are marginally improved. It's technically more damage sure but I don't really think it's that big of a deal. 20% of maybe a 5% increase (21->22 is about what all of those do) is like a 1% increase on average. I'd take the SR to fuel ymlad or something over that.
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>>2267882
Honestly SoS Rit is the least dependant on your weapon build in the game I find.
You don't particularly need energy.
You cast few actual spells (but you may cast them from multiple attributes so I prefer staff for the global HSR) so you get less out of HCT.
You don't use enchants
It just doesn't matter.
I use a staff of the forgotten on my SoS rit purely for the aesthetic of going with my mummy armor. It's just +5 energy, +5 energy when over 50% health, and +30 health
You could find minor benefits I suppose out of 5 SR, or 5 expertise (reduces energy costs of your binding rituals by 1). None of the spells you use are over 2s so FC won't help.
So .. yeah.. 30 hp or 5 armor, or maybe mastery for the extra hit on splinter.
That's about it.
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>>2268214
Depends on the PvE skill, really. A spear with HSR+5 SR and a 1/20 focus with 10% HSR is really close to a staff's HSR. Net 19% vs the staff's 20. And a 20% chance for a marginal amount of damage doesn't seem worth giving up effectively the inscription+prefix. Going hp on the focus with energy on the spear would be fine if you're not using any spells but you're likely already using painful bond and summon spirits. If you're using evas, I'd likely go staff. Like the other anon says, a +20 energy staff with 5 SR and take essence strike over spirit siphon, probably is more actual damage.
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>>2268235
I don't even really feel like my staff is something I "recommend" to anyone I just named it to show how irrelevant it is and I went purely because it matches the armor the stats on it just don't matter, Energy is solved by spirit siphon, and I only ever cast Painful Bond (1s), Splinter weapon (1s), Summon spirits (1/4 second), EVAS (1s), Pain inverter (1s), and some niche shit like Alkar's Alchemical Acid if fighting destroyers (1s).
Realistically I suppose the best benefit would be HCT (10%) head, HCT (10%) inscription, on a staff (Global HSR 20%), and either health or armor wrapping.
but it really doesn't impact your play the way those mods would affect Ele or Mesmer which have 2+s cast times to work with, cast more spells, and don't have a spammable source of +16 energy restored to themselves)
SoS is just easy and beginner friendly not very gear dependant outside of shaman's insignias, you do want those so that they target your spirits not you, but that's about it.
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>>2268260
maybe
"Let the Memory Live Again" for spear
"Serenity Now" for the shield
for 10% HSR on both of those
Then spear grip of +defense, shield with +30hp
spearhead.. well, nothing will really matter maybe if you're using PVE skills that inflict cripple (YMLAD), deep wound (Finish Him!), weakness (You are all Weaklings!) or daze (Technobabble) you can be one of the few people that uses a spearhead for lengthening condition durations I guess.
But that's minmaxing for the sake of minmaxing.
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>>2268254
so sr is basically worthless on this build and i'm better off going for mastery or 30hp?
>>2268260
i was thinking shield and spear might be the way to go while running around with heroes, so that things don't aggro me and bip doesn't get wasted on me.
>>2268275
you are all weaklings! is highly underrated. i use it on my monk and derv sometimes, trivializes a bunch of the annoying 4man hard mode maps.
>>2268300
+1 channeling/30hp or 10hsr/30hp focus are probably best? i'm guessing i don't get much out of 20% hct channeling and its better to just go hp, right?
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>>2268300
You'd use a typical shield set, so the inscription for +10ar vs an type (usually fire or lightning, sometimes piercing), and 30 HP. Main hand likely shouldn't run defense as it stacks with stand your ground and the +25 bonus armor cap means it's only providing +1 in that case. Martial with 10% HSR with HP, or a 20/20 channeling wand depending on if you're using essence strike and ancestors rage. Just change out the shield based on what the threats are.
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>>2268304
>Heroes will always use this skill on spellcaster professions—regardless of what weapon they are wielding—and will reserve the use of this skill until a spellcaster ally drops to less than half of their maximum energy.
As a ritualist, holding a spear won't prevent the bip from casting it on you. If anything having lower energy means you're more likely to get it as it takes only a 15e skill to bring you to half
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>>2268304
yeah save SR for someone who needs it more. Spirit Siphon is crazy. 3s recharge, 1/4 second cast, Spirits have 31 energy, so they lose all of it, and you gain 16 at 16 channeling.
16 energy every 3s kind of mogs even SR.
Just make sure you move around so you're not attempting to tap the same spirit twice.
as far as shield, yeah I'd almost rather go with a spear/focus if you're not going staff.
I think for minmaxing SoS rit your options are 10 HCT/10 HCT +5 armor staff, or 10 HSR +5 armor spear with whatever condition you might use spearhead, and focus with 10 HSR and 20 HCT channeling or 10 HCT everything, or +30 hp focus.
Recharge for things like EVAS is more important than cast times for the spells you'll use.
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>>2268311
well, if you're running exclusively with heroes that give those skills I guess
but if you're running SoS chances are that's going to be one of your good farming characters for nick gifts and green weapons and stuff
so you can be on your own quite a bit.
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>>2268329
I typically finish eotn, and then do a few of the dungeons in both nm+hm for first time bonus ideally on a bonus week. Book turn in I never remember which is the best. It was either deldrimor or vanguard iirc.
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How the fuck do people finish this game multiple times and even go for multiple gwamms
I've been playing it on and off since proph release and only beat in once and still don't have gwamm
Like what the fuck is your typical day looks like? Sleep for 4 hours then play gw for 20 hours rinse and repeat?
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is someone botting black dyes again? the vendor's completely out.
>>2268318
reeee i thought the trick i use on ranger would work.
>>2268325
>yeah save SR for someone who needs it more
ill prly keep it around for "break in glass in case of mesmer rape"
>>2268329
dont bother going past rank 5 right now. the next double eotn faction week is in 14 days.
>>2268345
>the absolute state of my warrior's inventory
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>>2268367
Doesn't take me that long to finish factions, nightfall and EotN if I'm focusing a character. Maybe around two weeks of ~2 hours a day, a little more on weekends. But I've got the thing routed well and I'll usually take some runes+weapons from other characters to juice my heroes+mercs at the start.
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>>2268372
I at least keep the staves and shields in the bank, since they're generic running staves and typed armor shields used by anyone. The other stuff is just from having a vos build and a PR build, with a meme SR scythe I'm fucking with. Only like three alternate armor pieces, two of which are headgear. My ele is easily way worse despite me not playing them much. A headgear, 40/40, high energy, and a 40/20/20 for three and a half elements, two anni axes, a prot staff + bonder gear. It's retarded.
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>afker at start of mission
>st is basically afk and lagging behind too
>5/8 members of the group hang back and clear out the cliffs while healing seed keeps saurus alive
>3/8 decide to rush the gate then scream that they aren't getting heals and rez
>some of them forgot to turn on rebel yell
>try again
>no afker and new st's brain is actually present
>make a point to tell the group to stay together, clear the cliffs and i'll keep the saurus alive beforehand
>5/8 members of the group hang back and clear out the cliffs while healing seed keeps saurus alive
>3/8 decide to rush the gate then scream that they aren't getting heals and rez
>burn 12 candycanes to complete mission
why do i punish myself instead of just doing it with heroes?
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>>2268458
I'm over 30 making over 100k/year and I hate RMTers.
What I like about farming is the dopamine of getting a good drop and seeing big numbers.
I have too much Guild Wars currency anyway so I don't really need more.
Fuck third worlders btw.
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>>2268475
speaking of which, what do we have planned for the 24th? it's the 10 year anniversary
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>>2268449
>>2268473
>and then it was the easiest clear ever, no one except the puller's health going below 90%
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feel like the healing bar with unlimited energy, 2 spike heals and the rit version of guardian is probably pretty good on the mission where things usually go wrong when some retard stands out of position and gets shot by all the rangers but thats just me
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>>2268571
we just mean that PuGs can be hit or miss. Sometimes it can be fun if you get good people otherwise it's a pure disaster.
Heroes are consistently mediocre, they're bad but in ways you can usually predict and compensate for.
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>>2268458
>>2268479
>>2268467
once you break the seal and rmt in a video game where all the prestige rewards are tradeable, it sorta kills the fun. i can see it maybe being fun if you are some kind salaryman in the exact sweet spot of disposable income level where you get a dopamine drip but can't just instabuy everything you want. but rmt just kind of sucks at both extremes of the disposable income scale.
every time ive rmt'd in a game its made the game less fun and starts a nihilism reductionist death spiral where the game inevitably feels pointless to play.
some rmt is fine but i try to avoid most of it. i'll do stuff like buy fomo dota skins i missed out on, and i used to chuck all the items i'd pk or risk fight for on runescape at the sand casino then rmt the gold and go have a weekend if i won. i trained like 40 max pures/meds without ever using vennys/services but im a multiboxer, if i wasn't autistic i would have prolly just paid a third worlder to train my accounts.
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>>2268615
i bought this game for the bpd goth gf
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new GW3 job listing
https://job-boards.greenhouse.io/arenanet/jobs/7584409
>Contract Senior Gameplay Animator (Unannounced Project)
>You will play a critical role in helping to define the look and feel of the game by building a range of character combat and movement animations
>Create AAA animations for gameplay and locomotion, with a focus on combat for a variety of characters and creatures
>Collaborate with Design to achieve clear and expressive action gameplay animations that feel responsive to player input
>Strong understanding of UE5 animation systems and workflows
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>non sequitur
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>>2268813
it's a complete non sequitur
what does the age of the game have to do with cheating devaluing your experience and accomplishments? it's true of games that came out yesterday or 20 years ago, multiplayer or singleplayer. you're pegging your time-value in game to that of a 24/7 bot or a venezuelan, you break the illusion that anything matters and all you get out of it in gw are meaningless cosmetics
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>"NOOOO, HOW DARE YOU UNDERMINE MY COSMETIC CHEEVOS OF FARMING A 20 YEAR OLD INSTANCED GAME BY BUYING YOUR OBBY ARMOR AND VOLTAIC SPEAR THROUGH G2G!!! YOU CHEAT I SAY, REEEEEEEEEEE"
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>>2268849
I said it's bad for you, not me. it doesn't affect me any more than if you cheated in a bunch of money in skyrim
you're hiding from the question because rmt is the same thing as hex editing your money in a single player game. unless the game is poorly designed, it fucks up the experience
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>>2268866
I learned this in practice 15 years ago. bought 100k and felt like a god but quickly realized the whole point of playing is actually earning the rewards yourself. 100k is nothing though so I burnt through it in like a week, then tried to buy more and got scammed. I'm grateful because I've never trusted anyone enough to try it again
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>>2268831
I've "been there, done that" and if I were to go to just buying shit I'd be doing my least favorite thing to do in the game (spamming Kamadan to buy shit) rather than playing the game.
Maybe it's a blessing that spamming to buy and sell is so miserable that I want to log off and do anything else that prevents me from RMT.
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>>2268849
you can do whatever you want.
I just find no enjoyment out of just buying things I want from players in this miserable trading system so I'd rather do content, gives me a reason to play the game.
RMT would instead give me a reason to stop playing at all.
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>>2268831
>virtually all of us "been there, done that". What content is there to do?
is this about farming or playing gw at all? learning different uwsc roles for an eternal blade is interesting, challenging, and something the average player itt hasn't done for once
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>>2269014
it's more like
once you've bought an eternal blade from RMT
why would you go back and do UW?
need ectos? just RMT them
want a Dhuum scythe? RMT
you'd have to go to FoW to buy new obby sets but that's the only time you'd ever have to do any content whatsoever once you start just buying. things.
so you never get an Eternal Blade to drop, it gives you a reason to keep doing UWSC.
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>>2269014
>I'm from reddit and here's my analysis of the roi on spamming the chest for pvpers to gamble between queues
I said learning to do speedclears is fun and a new experience. I don't play games for other people to "know or care" about me, do you?
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>>2269042
GWAMM is quite a lot of content. Why can't a character be completed/finished after GWAMM?
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>>2268458
Yeah I've been learning a couple of farms I regularly do Kathandrax and DoA solo's it's relaxing and I enjoy learning the runs + rolling for drops even though my account has about 10 stacks of ectos and 10a~. It's pennies at this point and I have all the wealth I'd ever want to do just about anything.
I like to earn stuff for myself, sure I could spend my ectos and just instantly finish wisdom title, but what's the point? Same reason why I spend 500e trying to roll for an EL ooze tonic, rather than just buying one from kamadan for 15e. Same reason I ran UW 50+ times to get my DSR when I earned enough from 10 runs to just buy it.
For me it's the end goal. RMTing doesn't really bother me much. Video games are inherently a waste of time even if there was no RMTers spending 4 hours farming to make 20e in a game that peaked 20 years ago is still a waste of time. If you are doing something you don't enjoy you are wasting your time. Most stuff in this game is not that expensive/difficult to grind for, if you don't enjoy the grind, I don't think being able to click a checkbox to display your title, or a set of cosmetics you barely look at will increase your enjoyment much. Your endless pursuit of optimization is a defining feature of an MMO player (or a german), but it's that same mindset which makes it difficult for you to simply just find things you enjoy doing. I can admire the mindset and the mental willpower to spend hours doing something you don't enjoy for a greater goal, but this is often the largest defining factor to why people have problems enjoying GW1, they attempt to play as optimized as possible, can't risk failing on a mission and trying to overcome it with strategy, I need to find a guide, can't risk wasting money setting up a potentially bad build, I need to check PvX, can't waste time with hench because mesmers clear faster.
I'm saying this as someone who is making 100k+ a year, working 12 hour shifts (but fortunately I'm not over 30 yet!).
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>>2269068
Selling almost always takes longer, and selling ectos is usually the slowest I'll do. I don't really sell ecto via trade chat often though. I have enough that I'm usually watching the material trade price like a hawk and selling a couple hundred when the time is right. I will stand around to buy ecto though, but that's usually at christmas/canthan new year boardwalk.
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>>2269067
>100k+ a year, working 12 hour shifts (but fortunately I'm not over 30 yet!)
Please for the love of god have a plan for your money. Good on you for getting your bag, but it's not something you're going to want to do forever.
Have an exit strategy.
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>>2269272
I've got a few offers lined up so hopefully I'll have a new job, by this summer. The 12 hour shifts aren't so bad, it's the rotational swapping between day and night shifts which is killing me and making it difficult to plan stuff with both real life friends, and run a guild.
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>>2269067
>>2269327
how do you guys even get jobs?
the jews have me on some sort of blacklist, i think for posting about them on 4chan so much. i've never been able to get work other than self employed contractor work. i'll land these high paying tech jobs then get called in by hr and fired for vague reasons a day or two in, and my ex was some sort of mossad honey trap who was in the epstein files. its getting close to the point i'm thinking about living in the woods and hunting humans for food.
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>>2269391
Systems engineer for critical systems, they need a team of engineers monitoring hundreds of systems constantly for any problems so they can be fixed or escalated. Every month I swap between day and night.
>>2269397
It's not the jew posting, I have a whole folder of jewish memes. The getting fired by HR within a day or 2 is really weird though. Are you sure you have social skills?
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>>2269327
>rotational swapping between day and night shifts
I swear to God it wasn't a thing in my reality but then I got transported into your dimension of horror, what in the mandela is this shit
I remember jobs having night/day shifts schedule, night owls working nights, normies working days, everyone being happy. Hell, I worked a bunch of very different night shifts only jobs
Then I left the job market for like 10 years and when I came back this schizo rotating swap is everywhere. I wouldn't last a month on a job like this, it would actually kill me.
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>>2269440
I work 3 on, 3 off, then 2 on, and 2 off so basically I work 15/30 days per month. So I'm working on average 24-60 hours per week. The reason it's rotational is nobody wants to be full time night shift which is 7PM-7AM hard to have a functioning life like that. I've told them repeatedly I'd be happy to work only nights (I get paid more for less work) but they never got back to me on it.
Could be worse, few years ago at this same job they were swapping shifts every 2 weeks. That's psychotic. .
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>assassins that spam block stances
>rangers that spam block stances and traps that knock down
>enemies that do a pbaoe that takes off half your health on death
Anybody that says factions is the best campaign has brain damage
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>>2269927
https://wiki.guildwars.com/wiki/Wild_Blow
https://wiki.guildwars.com/wiki/Wild_Strike
https://wiki.guildwars.com/wiki/Irresistible_Sweep
Skillbar issue
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https://wiki.guildwars.com/wiki/Rigor_Mortis
https://wiki.guildwars.com/wiki/Warrior%27s_Cunning
https://wiki.guildwars.com/wiki/Expose_Defenses
https://wiki.guildwars.com/wiki/Way_of_the_Fox
https://wiki.guildwars.com/wiki/Fox%27s_Promise
https://wiki.guildwars.com/wiki/Guided_Weapon
https://wiki.guildwars.com/wiki/Anthem_of_Guidance
https://wiki.guildwars.com/wiki/Seeking_Arrows
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>>2269958
I have never said I want heroes or PvE skills removed. I want PvE skills tuned a bit but I actually like the idea of the limit of 3 slightly better than regular skills. 4 minor skills, 3 major, and 1 superior. Also I wish the eotn ones weren't mostly common skills, and were tied to the professions.
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>>2269746
That's the way it goes. Melee is the strongest in this game, so ANet gave most enemies at least one form of incredibly annoying melee hate to force their team to back them up. It doesn't end with Factions.
Bring Wild Blow or Wild Strike for stances. Warriors get a few mediocre elites that strip stances.
You're not meant to reliably counter knockdowns in this game but you can bring Balanced Stance until you get I Am Unstoppable or Dwarven Stability from EotN.
All you can do for the explosions is to carry strong prot and healing. Assassins will die a lot anyway.
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>>2269970
okay so you're not the CHIEF Autist who does call for those things, who's brain went through some sort of freeze in 2006 and wants everything to be exactly like 2006 forever.
I kinda do wish some of the PVE skills were prof dependent like several Asura skills should be mesmer (PI, Air of Superiority, Technobabble, Mental Block, Mind Bender), and many Norn skills either warrior or paragon.
Maybe originally they were designing them like that but then they ran out of ideas on how to get enough skills for each faction for each prof so they just lumped them all together.
I dunno, seems like they initially were going
Asura = Mesmer/Necro
Norn = Warrior/Para
Ebon Vanguard = Ranger/Assassin
Dwarf = Rit/Monk?
kinda leaving Ele/Derv without anything
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>>2269971
for me I'm fine with the block stances but I don't like the death explosions, especially in Winds of Change where they strip enchantments. Playing Earth Ele in WoC kinda killed my idea of wanting to play tank Ele with PBAOE because of getting Enchants stripped constantly.
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>>2269979
Dwarf skills don't feel like they fit those two. Mostly thinking dwarven stability and drunken master. There's a lot of adrenal melee there too, and a few shouts and spells. Even a ritual. It's the most all over the board. I got no clue what they were thinking with that one
>>2269984
WoC is an entirely different beast from main campaign. Probably the have with the strongest anti-player built skillbars and enemy composition. It's not meant to be a cake-walk at all.
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>>2269989
yeah that's why the question mark, I was thinking of the fact that it has a group heal, a weapon spell, a defensive enchantment.
but it also has a trap (so ranger), a few adrenal skills that seem warrior, a PBAOE and a few enchants (Derv)
I feel like either they didn't have enough options for each prof, or they decided that since some of the skills have specific functions they wanted available to everyone (the 3 blessings used in story quests, Light of Deldrimor for dungeons) they just decided to make them not prof based.
To be fair I am kind of glad light of deldrimor doesn't require say Dervish secondary to use.
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>>2270064
The Am Fah is a fucking sausage party. I'm joining the Crimson Skull.
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>>2269746
>complaining about melee
i think some of you guys are just bad at playing melee and your complaints are 100% a personal problem. you can't face roll braindead afk difficult content as a melee like you can as a caster. you have to use your brain and think about where you position yourself and what you attack.
i dunno man i just did woc hm on two melee professions with mesmerway and consistently did way more damage than the mesmers.
skill issue.
>block stances
just switch targets? you know aoe spills over and goes through the block stances right?
>struggling to play melee
dervish is the most forgiving melee profession to learn on. you would probably like it because most of your damage ignores block stances and blind, and you can still do big damage while largely ignoring anti melee mechanics.
sin is probably the hardest melee to get good at. your attacks are a combo chain that gets raped by blocks/blind and sin can't play around the newly buffed quickening zephyr (which is worse than woc) as well as other melee profs.
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call me crazy but if we're strictly talking about solo play with heroes i think melee is stronger than caster. the hero ai works better and does stupid things less often when the player is melee & the melee support version of mesmerway is better than the non melee support version. all the spells you substitute for the melee support spells when playing a caster are filler.
>>2270165
it makes a lot of energy based builds non functional. before the buff you could just kill the spirit at the start of the fight. now you're being permanently zephyred by the next pull or through a wall.
its most annoying for sins. every other melee prof has a bar they can switch to which largely ignores zephyr.
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>>2270191
Idk i have plenty of energy on assassin, but I run zealous SR daggers and typically use shadow theft. Worst case is I auto once or twice. Never had an issue with it on PR derv either.
QZ isn't even in that many places. Icy stalagmites in eotn dungeons, rangers demons in realm of torment, margonite city which is entirely based around heavy energy denial, and parts of old ascalon.
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>>2270202
>Idk i have plenty of energy on assassin, but I run zealous SR daggers and typically use shadow theft.
done any of the eotn dungeons with stalagmites everywhere since the qz buff?
>Worst case is I auto once or twice.
i didn't say its game ending for sin. i just said sin has less ability to play around it than other melee professions. relative, not absolute.
other profs can just switch to adrenal builds or w/e and completely ignore qz which is > autoing and running out of energy
>Never had an issue with it on PR derv either.
pr is really bad under qz: you net lose energy when you use pr, you can't spam pious+mystic fury to trigger aohm, and the areas with qz tend to be full of enemies that block/blind and force you to use irresistible or asuran scan both of which further strain your energy.
i don't really consider doing half your normal damage and getting carried by the heroes "working"
i've been spamming frostmaw's for tentacle scythes (i like getting my own items as drops>buying) for a while and the fall off in damage before i switched from pr to lyssa's was huge and noticeable. its not that the content became ~difficult~ after qz buff, its still easy but it became a slog with pr.
>QZ isn't even in that many places
that's more maps that are annoying for melee than there were prior to the patch. its not the end of the world but its undeniably a nerf. its like the same amount of maps that shut down 7ws being added to the list of maps that already shut down all these energy based melee builds. its a nerf you can feel on energy based melee bars.
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i like the qz buff by the way, not complaining. i thought spirits were too easy to play around and ignore in pve encounters prior to the range buff. now you actually have to consider them, and it gives you more reason to switch your skill bar from the standard one you usually run everywhere else.
i just think its more annoying for sins than other melees because they get slightly less tools to play around it.
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i think people who don't like melee probably just have low mental adaptability and an intolerance for uneven engagement. yes i am moralizing over disagreements on taste in video games on the internet, no i cannot be reasoned out of this stance.
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>>2270242
agree melee is way more engaging and rewarding if you adapt to whats going on. i don't use death's charge so i'm always thinking about how i'm going to use terrain to pull and ball things or how i'm going to position and lineback the melees off of my casters if its a pull i can't ball up. im constantly adapting my positioning based on aggro, maximizing my pbaoe damage, maximizing my pseudo aoe weapon attacks, avoiding damage, and minimizing distance to my next mob once the one i'm fighting dies at the same time. then you also have to play around the standard anti melee stuff anons in here are always complaining about. etc etc.
when im playing caster i just kinda click evas on stuff and face roll its a lot less enagaging.
but melee professions reward the gameplay. i can't consistently do 150-200% as much damage as my mesmer heroes on spell caster profs.
disclaimer: ive played every class EXCEPT mesmer to endgame
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>enemy blocks
>click tab
>attack the guy standing next to him
>blow up the guy whos blocking with splinter weapon and aoe's
its really not that hard........
>>2270294
that's partly why i don't use death's charge 90% of the time. if im gonna take the time to set up spirits to not get myself blown up i may as well take the time to just bow pull and use right wall or corner blocking to ball the mobs. i was already used to pulling with a bow before factions came out anyways. being able to ball monsters in open areas is really nice but it doesn't usually justify the skill slot for me because the cooldown is just slightly long enough that you can't use it every pull without waiting.
but i get why some anons like it. its a good skill, just playstyle difference.
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>>2270274
I don't think outdamaging heroes matters as much as overall party effectiveness, and focusing on that metric isn't as informational as you'd think. An example would be heroic refrain. HR paragon clearly will never outdamage its mesmers but it absolutely is clearing faster and with higher reliability.
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>>2270310
agree but melee feels like it has way more control over fights than midline dps.
you can make a case for backline too because you can clutch things out when heroes tard out and stand in aoe's but it comes with the downside that their targeting/ai is retarded if you aren't attacking things.
>>2270318
why do people even sperg about that? i like all 3 campaigns about the same.
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>>2270302
I mean bow pull too, if the enemy's attention is on you at the opening you get all the melee hate.
It's why I like using EVAS cause it eats the melee hate first but melee classes using both EVAS then deaths charge is.. pretty hard on their energy pools.
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maybe I need to just throw a high energy staff or something with a "of the elementalist" just to cast evas then death's charge and then swap to melee weapon during the aftercast
at least for pulls that have a bunch of say skeletal wizards, or mesmer or Necro enemies that will put all that anti melee on you.
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>>2270339
>swap during aftercast
do NOT do this it produces nerve gas
>>2270341
female warriors are peak sex, male warriors always looked a lil' too chunky to me in most of their armors
Silver Eagle and Elite Templar are absolutely fucking sick on male warriors, however, and some of the leaner stuff like Ascalon armor looks OK. honestly hard call.
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>>2270339
Just pop IaU and deaths charge. Mesmers are running shatter hex, and if you have sos, you'll have like 7 spirits for both copies of MBaS to fully cleanse everything each time. Run ascan if there's shit preventing you from hitting.
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>>2270356
I dunno I've done that and still found myself with VoR or Empathy, Soul Shackles, Clumsiness, Ineptitude etc on me.
or like, shadow step into a group of roaring ether and have yourself at half health and 0 energy.
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>>2270362
I mean, roaring ethers are a pretty special case, and need a lot of care. Some of the only mobs I'll actively flag out heroes and precast spirits for in all cases. Most times I reserve that for specific pulls, but I'll do that for nearly every pack of those guys in hm.
There's usually not many hex heavy packs in the game that can overload more than the 3 shatter hexes can handle, and I just take the personal L in those cases. Most times, it's degen/DMS stuff, and I'm not that limited by it if I have shadowsteps and ball correctly.
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>>2270383
if it's a mesmer heavy group (is that why everyone hates mesmers? finding that just like player meta groups enemy groups stack the same profession a lot?) , they can pile on a lot of hexes at once. That's why again i like EVAS as the first thing I do to pull because then it gets all that crap and I don't.
So I think I'll do that I'll have to see what "of the elementalist" things I have I know I have a bow grip and staff wrap I might have more
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>>2270329
>>2270339
i was comparing using evas on a caster profession to using death's charge on a melee profession. i wasn't suggesting to use evas on a melee, but i'm not gonna stop you either.
>>2270341
hardest profession to choose. both have some of the best looking armor sets in the game imo. male warrior gets better looking helms over all. pick based on which sex looks the best with your fave armor set imo. don't sleep on the warrior non elite sets.
>>2270398
evas is probably the best skill in the game for "facerolling"
i think people get used to it, grow complacent then suddenly finding themselves having to learn how to deal with all these game mechanics when they pick up a melee profession.
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>>2270430
well when I step in or pull and find myself with more hexes than my mesmers can clean me from, it's frustrating.
I just .. stand there because I've all this melee hate hex on me where if i swing my weapon I'll do more damage to myself than I do to the enemy (especially if it's clumsiness)
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>>2269408
huh, I didn't think that did anything but toggling it now renders an even worse model
why are some sets so gnarly? it's not just quality improving over time because every profession has at least a few sets that look like this
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>>2270445
Are you running in before your mesmers are in casting range? Between mistrust, cry, pdrain, and shatter hex, I really struggle to think they're not covering most of that. Do they have enough fast casting and 40/40s? I'm just asking cause I've primarily played melee and it's never really been my experience to get hexed into oblivion
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>>2270464
I'm running ahead then shadow stepping, it is better for me to get the hexes than them, but it's a lot of times too many hexes for them to clear, it depends on how many mesmers are in the group. Something like Margonites is not a problem since it's maybe 1-2 mesmers in that group or Wardens, or Jade Brotherhood where it's 1-2 hexes in a group, but if you have a pack of monoliths they'll hit you with clumsiness crippling anguish and Phantasm. The anguish and phantasm will get cleared off but you'll still have clumsiness if it gets cleared it gets reapplied.
or well, roaring ethers.
But I guess what I'm really remembering is torment demon/margonite packs that also had Graven Monoliths.
So you get all the water hexes from the rain of terror + all the anti melee hexes from monoliths+faintheartedness from margonite warlocks.
it's not often but when it happens you're just like "well this sucks I guess I just stand here"
and the aforementioned Roaring Ethers. you eat all the energy denial skills and just stand there.
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>>2270475
Yeah if you're running away ahead, they can't rupt anything, and then only have the three shatters, which might be getting delayed for the esurges+rupts they didn't get to cast. I tend to not run deaths charge for that reason. It's marginally been slower since they're not balled up, but I don't get shut down and blown up as much, and at the end of the day, it's about my fun as a player, not raw clear speed or efficiency
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>>2270497
oh I'm not getting blown up
you might be misunderstanding me there. I'm surviving it, just standing there twiddling my thumbs not really able to do anything cause my Energy is 0 or I'm slammed with Clumsiness, Faintheartedness, Crippling Anguish etc.
which leads to the "fun" aspect of it.
I can clear things just standing there while my mesmers didn't get hit with all the hexes and esurges.
It's just not fun.
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>>2270445
that's why i like bow pulling into minions/spirits and don't usually take death's charge. same reasons the other anon said.
>>2270514
have you played pr or avatar dervish yet? half your damage is pbaoe teardown effects so you still blow things up with anti melee hexes all over you. you might find it more fun than other melee's.
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>>2270514
try playing a lyssa's dervish. its really not that far behind pious teardown for general usage and viability and its very agnostic to actually being able to hit things with its weapon or not. it still does its thing either way. snares can even sort of be played around to an extent because your pbaoe damage is pseudo-ranged if you are using teardown ias over alcohol. disenchants are annoying but you can either just wait until the fight's already started to cast aohm, have it off cooldown before the fight, or switch to a pious bar.
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or maybe if I knew I was doing something where I encounter a lot of mesmer anti melee hate that'd be when I run HEV on mesmers instead of Esurge.
doubles hex removals, while also doing damage. Really do need the shadowstep though as without it they bust their nut early and you only hit 1 enemy each.
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>>2270598
i feel like a lot of people probably don't optimize their mesmerway to their specific build as much as they could be when playing melee either. the pvx guide covers most of the generally good melee support stuff but doesn't tell you what's good or include all the skill substituions that can be really good with specific melee skillbars or really good but only if you micro etc. don't think mof or eh are even on there as optionals, are they?
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>>2270598
>Really do need the shadowstep though
yeah places where its all wide open terrain and packs of casters death's charge is very worth it. i just don't main bar it like some people itt (who also tend to be the ones complaining about melee) do.
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>>2270598
>Really do need the shadowstep though as without it they bust their nut early and you only hit 1 enemy each.
What's more fun, your heroes vaporizing the enemy while you're shutdown, or going slow but playing your profession?
>>2270613
Yeah it seems slightly tuned to a dagger spammer assassin. Not a lot of adrenaline support that boost scythes really nicely
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If you are stacking dom mesmer heroes, then standing next to enemy balls and getting hexed while doing nothing else probably provides more value than most midline bars would anyways because of how retarded shatter hex is. Not very fun, though.
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>>2270619
i just want to understand why people cry about melee all the time and maybe help them enjoy it more bc the game doesn't really ever teach you how to play it right and the modern game balance has some difficulty cliffs like the aforementioned graven motherfuckers.
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>>2270627
just having a human playing melee probably has more indirect value than most midline dps builds when playing with heroes you are right. especially if you don't have legionnaire summoning stone. a spirit spammer rit with spirit wall skills can probably do the job even better than a melee & maybe some niche caster builds but generally speaking melee fills that role which hero teams w/ player as midline dps lacks. the way i see it the less the ai kites and does stupid stuff the better the build is.
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>>2270620
>equip potato quality set through toolbox armory
>go to char select
>high quality texture
>load char
>still shit in game
it's not, there are better textures in the game files somewhere, it's just not loading them
my only theory is maybe you only get the hd version if you've actually owned the set on at least one character
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>>2270686
>>2270683
You're both talking about me, actually.
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>>2270714
Yes that was the post I was talking about. You tried to restart an argument from hours ago while complaining about people who start arguments and jumped on the first person who replied to you accusing them of starting the original argument so that they would argue with you.
By your own words that means that somebody should kill you.
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>>2270735
how did I try to restart an argument or shit up the thread with one when I didn't even say which it was?
there's someone itt who's about 90iq with too much free time and they post a ton of retarded shit every day, not just the one topic. I want them to feel some shame and remorse for shitting up the thread. hopefully learn some impulse control too
if they have some social self-awareness I think it's pragmatic to use about 5 posts now to spare me 100 more daily forever in back and forths
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>>2270706
I'm mostly normal but the one thing that makes me have an autistic fit is people trying to rewrite history to claim that the C stood for "cooperative" or that it was intended to stand for either.
I don't know why it bothers me so much. Objectively it really doesn't matter.
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>>2270681
worst one is the guy who starts an argument, you explain to him why he's wrong then he does the "acting like the dialogue that just happened never took place jelly in your hands" at first he was only a little annoying but gradually i began to hate his posts.
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>>2270962
i get all the advice i need from claude thank you very much. trained on only the finest of redditor opinions.
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>>2270964
I genuinely wanna see the ai trained off the 4chan archives. There's a non-zero chance they just categorically didn't use the archives because "sites racist" but past the shitposts, this site has some good discussion. If these threads are anything to go by, the ai would likely be WAY more autistic and belligerent, but also less retarded
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>>2270968
im sure half the posts on some of the boards are already ai. https://en.wikipedia.org/wiki/GPT-4Chan
speaking of archives have you noticed they're getting way more censored and the search function doesn't work as well as it used to on many boards' public archive sites? some archive sites are fine but a lot of them have been getting as bad as discord search lately.
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>>2270978
I mean I don't want to be a doomsayer but the end of the internet really seems to be coming. "Muh protect the children" is spreading and laws are being coordinated internationally, it seems like the next target is ID requirements at the operating-system level instead of per site. Meanwhile everything is flooded with bots, creating context for getting normies on board with tighter control.
Hell, I'm sure more than a few people have been dreaming of moving all meaningful compute into data centers for a while now, AI or no. Imagine the control! Imagine the RENTS we could charge! Oy vey!
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>>2271005
all i said is i think its silly pious is considered better than 7ws
>>2271094
when the time comes i will disconnect and play retro single player games for the rest of my life or until i run out of old video cards.
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>>2271098
I think a lot of people jump to conclusions about statements made here.
You say something like "I like 7WS scythe better than PR Derv because in some places energy denial fucks over PR Derv" and people think you mean "I HATE DERV GRRR!"
someone says they find anti-melee hate hexes annoying and people think you mean you die and can't play melee
like people assume the only reason you might not like something is because you can't do it.
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>>2271128
yeah, stance removal isn't that much of a problem, or just picking a different target
but I find anti-melee hexes annoying and you guys think I must be dying.
I'm not but that's the assumption people had.
you thought I was saying
>It's too hard!
when what I was saying was
>Waiting for clumsiness to expire is irritating and they just put it right back on me, oh well they're dead now but I didn't do anything
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>>2271144
I mean, it was multiple people talking. Just about melee in general. 1 person complained about blocking stances and death explosions in Factions.
I (a different person) empathized with the death explosions hate.
people assumed the same person and that we can't use stance removal skills
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>>2271186
I'm confused why you were running this with 0 water magic in range heavy areas. The health regen at 0 is worthless, and if you're using it on NON ELE casters who don't have overcast, it's basically just a self 50% block skill that lasted 5 seconds and cost 10 energy. Per person. With a 15 second recharge.
For that same cost with 0 stat investment you could:
Run 3 Aegis for party wide blocking for 5 seconds each.
Run 3 shroud's of distress for 75% blocking for 30 seconds.
Run 3 shield's up for party wide +60 AR vs projectiles for 5 seconds each.
If you're using it on an ele caster with overcast you could just invest 5+1 points into it and get same value out of it.
Or you can do the sensible thing and run displacement.
Or if you were playing mesmers you could just go 5+1 and run distortion or ruin physical resistance for +40 AR vs physical damage.
Or if you were playing ritualist you could just go weapon of warding and as long as you had some spawning power, you can make it last 5~ seconds.
There are so many ways to deal with this problem, what made you decide running 0 water magic swirling aura was the best one?
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>>2271344
How it's supposed to work is other players in outposts have basically half res armor textures while your character is always full res. The checkbox which came a bit later forces everyone to have full res armor.
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Does restricting skills on Heroes or not giving them a full bar effect how often they use them? I'm trying pretty hard to get the hang of DIY hero teams and I don't think I have a good grasp on how they determine what types of skills to use and how often.
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>>2271147
i explained this to him a few threads ago its pious utility that makes it op plus the insane damage look at this bar 30% of a teams damage fat self heals remove 3 hexes from yourself aoe snare that last 18 seconds stats 12/12/12
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>>2270681
>>2270932
for me its arguing from a made up vague standpoint i can adjust whenever someone proves me wrong
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>>2271696
Yeah it's that bar really needs only skills 12478 from that image. Having three slots to flex around is nice. My usual is wearying, ascan, IaU, but I'll run irresistible+capture, or occasionally eremites. Twin moon+PR is a lot of self heal and it's let me lineback really nicely
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>>2271696
doing 30% of the team's damage is pretty cool but 35% is even better.
the main advantage pious has over 7ws is being able to do teardown damage when you can't hit with melee, and the self heal imo. pious renewal is probably pretty cool but i hotkey shatter hex so i don't really find hexes to be that big of a problem personally.
>>2271943
pr has 3 flex slots? are you not taking an ias or something?
both builds have the same amount of utility slots. pr has more utility choices but its not because it has more slots. its because it doesn't depend on asuran scan as much, can use dervish teardown skills, and its secondary prof is free to be anything. which most notably gives you the option to take death's charge or signet of pious restraint for pulling.
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>>2272029
no coffee yet im half awake.
it really comes down to pr: more utility, more agnostic to melee hate, more susceptible to caster hate, less dependent on melee support.
7ws: less utility, more instant damage, harder damage packets to prot against, higher damage ceiling, benefits more from melee support & can exploit adrenal support.
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i don't like the point i was making earlier that there's less maps that shut down 7ws than pr. while it is true, both professions can always just switch to a different build so its really doesn't impact gameplay if you pass the knowledge check at the outpost or /resign.
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>>2272048
The idea of a one-size fits all build is kinda... idk. One of the strengths of GW is adapting your build and skillbar to the current challenges. One bar being unga bunga i never change it is kinda w/e to me. like it's fine but its not really a pro either
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>>2271998
i've started taking iats! whenever its an easy map where you don't need the utility slots. being able to have way better single target pressure is actually really nice sometimes.
>>2272053
same hard agree but its how pvx ranks pve builds and how most people, unfortunately, see the game these days.
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>>2272053
I like changing my own build to fit different challenges but I don't like changing hero builds for it. Ideally heroes should kind of just be in the background, as if you were playing with other players so you aren't having to micromanage them or deal with their build you just play your character.
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>>2272289
part of it is the standard melee builds of IAS+IaU+ascan+generic damage elites+core attack skills is pretty one size fits all. Only cases where it breaks down is if you're relying on enchantments or would get very fucked by stance removal. A standard WotA assassin bar hardly ever needs to change anything, and will almost always perform adequately (assuming no pilot issues)
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>>2272335
Honestly, yeah I feel it. only places I really feel I need it is those with a fuck ton of lightning touch spam (skeletal wizards or those FUCKING monkeys). Most times I just sorta ape. It'll even be on my bar and its just not needed cause heroes cleanse fast.
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Just did some testing
At 14 Mysticism, Quickening Zephyr makes Pious Renewal cost 3 energy for a net gain of 2 energy. That is the same net gain of energy as 13 Mysticism without Quickening Zephyr, which is the recommend Mysticism rank so probably the one most people run the build at.
At 13 Mysticism, Quickening Zephyr still makes Pious Renewal cost 3 energy but with only 4 energy returned you have a net gain of 1 energy. This is the same as 12 Mysticism without Quickening Zephyr which the build is perfectly playable at as I used to play the build it at rank 12 Mysticism for a long time just to see if how it felt.
In conclusion:
Quickening Zephyr does not counter Pious Renewal. Especially if you are playing at 14 Mysticism, which you should as it is far more comfy regardless of Quickening Zephyr.
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>>2272346
I have had HUGE gripes with the pvx PR build recommending 13 mysticism. For a long ass time, they've always been afraid of suggesting general pve builds that run sup+major of anything, but i really think it's worth it. And if they don't want to run that much health loss, the default suggestion should be double major instead. 14 mysticism is genuinely that good.
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>>2272388
That's a slightly more nuanced case, and slightly depends on having SoH. With SoH, you'd get the +15, but it'd drop to +10 in those moments right after the teardown, and if either AoHM or SoH get stripped, which is common in kourna or other places with a lot of strip enchantment necros, you're likely to have less than the +10. I'd still generally recommend windwalker, but that's more for having more shared pieces with a VoS build over niche cases of +/- 5 armor.
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>>2272425
Rune bots have been on since reforged launched. The markets been very weird for the last 6 months. Sup vigs hit below 20k, ecto is 10k+ in march, prodigies and other big meta pieces are tanking, other than shamans iirc?
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>>2272426
I think so too, I'm not sure but it does seem like sometimes when the runes are OUTRAGEOUSLY priced they might suggest a budget option first.
Because while windwalker is optimal in a vacuum it does have some shortcomings that can make it really questionable when we're talking 8.5k or higher rune prices
I remember buying them at around that and I'd seen them spike like 15k at one point.
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>>2272515
>>2272429
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>>2272532
oh so a bug
if the bug gets fixed it'd have that weakness though right?
but anyway now with how cheap it is the number of times you'd ever get stripped down to +5 even with the bug fixed it'd be worth running windwalkers over blessed unarguably, and with the bug and how cheap it is there's no reason at all to run blessed.
I always ran windwalker but I was just thinking maybe they suggested it because there were times you could get stripped down to +5 and blessed wouid be 1k tops and windwalkers like 15k at one point, yeah I'd probably run blessed then.
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>>2264947
>>2267112
>Koss
I now have to bring him to a bunch of quests after I got him back, just because I now have better party members.
I gotta find a useful build. Doing some cheap Paragon build so he has some range and does a bit of support.
I got my first 2 captured elite (monk/necro). I did want to try that Ritualist spammer, but I don't have that one signet or most skills.
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>>2272582
>did want to try that Ritualist spammer, but I don't have that one signet or most skills.
if this is your first time doing heroes or nightfall, just play without looking up references and shit, unless you're really beating your head against a wall. it's designed so you can bumble through a bit and be fine
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>>2272346
your ias and attacks cost energy, and you also lose the dps from spamming your ias off cooldown to trigger aohm. your dps is lower under zephyr. 7ws warrior literally ignores zephyr. but lyssa's exists so its really just a knowledge check to switch bars.
go fun frostmaw's with pr then run it with lyssa's after you'll do like 10% more damage.
>>2272351
its annoying that most builds on pvx outside of the trials section arent optimized at all for of the necro. its sort of irrelevant to the derv vs war thing but consider how much of the necro has impacted a class like monk which went from having trash-tier to perfectly fine energy management and the implications it has on builds.
the build pages especially team build pages are also very arbitrary about which player-profession dependent optionals they do and don't list. and a lot of build pages just generally have a shitty outdated list of optionals, or 3x as many as the page realistically needs. check out how many energy management options are on the aura of faith page when only 4-5 of them are even remotely relevant in the most niche of niche scenarios and half are just obsoleted by others
>>2272426
the 7 hero offensive mesmerway page was telling people to put blessed insigs on their st rit instead of shaman's up until a few weeks ago lol.
>>2272611
having more hp can make prot work worse too. but +hp can be opportunity cost to use higher level runes in your armor.
and don't undervalue that little sliver of health. i stopped a zb wipe today because i was able to spike heal some guy who stood out of position. then we wiped a minute later because the other mesmer was out of position.
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>>2272626
>the 7 hero offensive mesmerway page was telling people to put blessed insigs on their st rit instead of shaman's up until a few weeks ago lol.
That's kind of a toss up too. If your ST loses all their spirits, +10 armor from blessed is gonna be REALLY useful. Or in the cases where ST still has charges but they're still putting them up, or whatever. But i also don't think it'll save a wipe if your shelter+union just got bodied all that often. Enchantments are more likely to be ripped, too. I can easily see why they recommend either, and in most cases, either bonus would be active, so its a bit of a moot point
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>>2272639
you aren't supposed to wait for pious fury to expire to recast it you should be spamming it off cooldown to trigger aohm for more damage.
>>2272650
>ascan
>energy attacks
>under quickening zeph
>mesmers and disenchants and shit too
have you ever actually tried doing it in game before? you don't think you run out of energy?
frostmaws takes like 30min do a run and report back.
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>>2272663
I'm just saying that every single one of your talking points from the last two weeks has been from the layering of icy stalagmites, jotun mindbreaker/bladeturners, and stormcloud incubi. The hex bombarding with instant re-upping on clumsiness/blurred vision, eternal QZ, all that shit. It's all making sense now.
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>>2272665
>Of course you keep your IAS up
wrong. reading comprehension.
if you are only casting pious fury as often is required to keep your ias up, that means you are casting pious fury every 12 seconds if using pvx build = misplay
you should be casting pious fury every 10 seconds whenever it is off cooldown because:
>Pious Fury
>Stance. Remove 1 Dervish enchantment. For 1...6...7 second[s], you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.
you want to use it every 10 seconds the second its off cooldown because
>Remove 1 Dervish enchantment.
triggers
>Aura of Holy Might
>Enchantment Spell. For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment.
>whenever you lose a Dervish enchantment.
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>>2272672
I get that. Frostmaw's kinda rough for certain builds, but the challenges it gives aren't nearly as prevalent in the rest of general PvE. I REALLY think you're over emphasizing quickening zephyr cause that shit is literally only arms of torment and icy stalagmites in 90% of all cases a player interacts with the skill.
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>>2272673
Basically, the game was designed for only have three heroes at a time. Using any more was never intended.
If your heroes suck, you're going to eat shit. The Henchies have good builds which will your your shit-ass heroes to shame.
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>>2272582
this build here is easily reachable if you're in Kourna. very basic but koss will do his job as a damage dealer. just give him an axe and a shield (doesn't matter if tactics or strength), and have a healer in your team.
The code is OQkTEV5W15pEVIKXF+KXJeLAA
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>>2272674
didn't your dad ever teach you to never leave gains on the plate?
>>2272675
getting zephyr'd through walls sucks.
think of it this way.
getting qz'd through walls is very annoying on pr, dagger spam sin etc. its mostly just eotn dungeons and desolation and a few other zones.
but theres really only a tiny handful of zones with enough stance removal that you cant just precast 7ws before you pull.
there aren't many zones that qz is super annoying in but relative to 7ws war, its more zones than shut down 7ws. its undeniably a nerf. you can't say getting zephyred through the wall now isn't a nerf to energy builds.
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>>2272686
relative/absolute. pr is not as good in as many zones as it was before the skill update. even if its not a very big nerf it is a nerf. when we're comparing it to a build only a tiny handful of maps shut down and most of them are 4man istan maps you can caravan then in relative terms a tiny nerf can affect how the build positions against others similar in power.
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>>2272709
>Yes
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>>2272673
>following that heroes beginner guide on PVX. Helping out nicely
yeah no shit
if you end up playing the game long term, that team is basically what you're gonna use every single time in the hardest content in the game. live a little and experiment
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i used 10 cons sets today and didn't kill aaaaarrrrrrggghhh
>3 melee's in a row who don't know how to do doa
>teach the third one and give him a longbow
>things are going fine
>caster stands out of position and wipes group
>lets try again
>things are going fine
>different caster stands out of position and wipes group
>some people leave and group reforms
>lets try again
>things are going fine
>different caster stands out of position and wipes group
>some people leave and group reforms
>lets try again
>things are going fine
>different caster stands out of position and wipes group
>some people leave and group reforms
>lets try again
>things are going fine
>different caster stands out of position and wipes group
>some people leave and group reforms
>lets try again
>things are going fine
>different caster stands out of position and wipes group
>some people leave and group reforms
>lets try again
>things are going fine
>different caster stands out of position and wipes group
at least the ironman party leader refunded my cons sets...
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>>2272726
Welcome to foundry of failed teams. This place is miserable to pug and I've seen literally every way people can fail it. You're lucky you didn't get to final room only to have your whole group wipe because a member of [LGiT] ignored your 5 messages saying "don't talk to NPC's" and ran off like a squirrel to talk to NPC in middle of a fight resulting in full group having to resign because NPC died.
Always found it extremely funny that whenever we do DoA/Foundry runs they go extremely smoothly even though half the party has never done DoA before and we're all running retarded non meta shit.
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ok everybody STFU the fuck up and listen to me
WHAT IF
shut up and listen
WHAT IF WE ALL GATHERED TOGETHER ONE LAST TIME
i know i know anon is just talking his wild crazy ideas again
WHAT IF WE ALL GOT TOGETHER
AND WE RAN
>DOMAIN
>OF
>ANGUISH
>HARD MODE
BEFORE THE WORLD GETS BLOWN APART
just saying lol ex dee
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>>2273052
I've been trying to plan a full HM DoA run for a while but reforged got announced and our alliance surged from 6-8 active players to 12+ showing up to weekend events between that and the prog it's been a bit awkward to plan stuff, but rest assured it's still in the plans.
We'll likely do a full HM DoA run sometime before 21st anniversary. No idea on date yet, perhaps late this month.
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>>2273070
yeah I think what's happening is my Illusion mesmer is casting Ineptitude while the melee is running up, and it only lasts 4s so it times out and none of the raptors are blind. I wait for them to get close then cast while there's like 4 of them trying to rape Livia and they get blinded and are dealt with easy.
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>>2273051
its amazing how some people can join a foundry group but never look at their minimap.
>>2272958
ya cause i genuinely don't understand why you guys struggle so much with melee hexes/blinds/blocks. just don't face pull or use death's charge? learn how to use your minions/spirits to absorb the spells when you pull?
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>>2273129
>macro
i think you've been able to make a target self and a hero x use skill y key since the game and nightfall came out respectively.
dunno what to say its very easy to micro shatter hex, enduring harmony, mark, etc.
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>7ws is bad!!!
ok if that's the case how come i'm 40% damage meter every pug and i've only been out damaged twice since reforged came out both times by mesmers on maps with anti melee terrain and mobs you can't hit.
we should just run a zaishen together i promise i'll outdamage your dervish.
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>>2273129
>minions
don't exist in that team
>spirits
will probably be behind the line unless you're sending your SOS forward, precasting and I guess bow pulling and then running your whole team back so they get on the spirits first?
But I know if I bow pull and stay, they get on the casters and it becomes uncontrolled panic by the casters. So I'm more willing to jump in so that my casters can do their job, but, you do get shut down a lot cause you eat everything.
If there's more than 3 enemies in a pull that can hex 3 shatter hex isn't enough, I guess if you slow roll in rather than jump they can block some things with mistrust and cry of frustration.
But, that also opens them up more to getting aggro and now you've got ineffective mesmers trying to kite.
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>just use toolbox!
when are they going to fix the soft lock when you alt tab and try to come back?
I literally can't use toolbox because of that.
I can't play in windowed mode since windows 11 since it causes microstutters, but in fullscreen mode, Toolbox crashes the game constantly, so I can only load it up if I'm checking markets or previewing armor or something I can't play with it just on all the time.
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>>2273227
>will probably be behind the line unless you're sending your SOS forward, precasting and I guess bow pulling and then running your whole team back so they get on the spirits first?
ya
i bow pull everything and i spirit wall, precast prot spirits and spread heroes if i know its a hard pull.
>But I know if I bow pull and stay, they get on the casters and it becomes uncontrolled panic by the casters. So I'm more willing to jump in so that my casters can do their job, but, you do get shut down a lot cause you eat everything.
a lot of places w/ anti melee (not elite areas) the ideal pull is getting the melees to aggro you and the casters to aggro your heroes.
>>2273237
what do you like?
>>2273239
nta, every single time an item i want is posted on there i catch it when the listing was just posted and the person is never online.
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>>2273278
I usually precast ST spirits but they're further back so they don't get aggro.
I don't tend to precast SoS spirits since he can't move them and they'll need to be in range in combat.
I worry that I'll precast, and the fight will end up being forward out of their range or something.
I bow pull but then things slip off me and harass casters.
It can depend on terrain if I have a good corner to use or a door or bridge or some other chokepoint sure.I can put the spirits at that and pull to it.
But if it's a wide open area it can be difficult for me to ball them up without a shadow step and going in before they even know the rest of my party exists.
I've never been able to get that whole speed boost reset thing to work in a party. Solo sure, but in a party they just drop from me and harass the casters.
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>>2273282
>I don't tend to precast SoS spirits since he can't move them and they'll need to be in range in combat.
>I worry that I'll precast, and the fight will end up being forward out of their range or something.
i only really do it with the heroes anchored/spread when i'm intending to pull back into them.
>I bow pull but then things slip off me and harass casters.
its all about anticipating the pathing and making sure you get initial aggro like you're playing football. melee enemies glue themselves to their initial target harder than ranged/caster enemies do.
>But if it's a wide open area
i just cope with a bit slower of a clear, don't bother with balling, and instead i just drag around the melees so that i'm either aoeing as many of them as possible or creating the least amount of space between me and the next target if they're all spread out and ranged. when im attacking things im thinking about my positioning 5, 10 seconds into the future and i'll circle mobs i'm attacking and put myself on the best side of them so i don't get kited as much running to the next target. i notice its sort of rare to see other melees doing this when i'm in pugs, especially players who only use mouse movement. its all small but it adds up to more time hitting things = more damage.
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its also probably why i don't feel as affected by stuff like snares as much as other anons seem to. get an enemy to cast a snare on you then see how long it takes it walk through its hitbox. im already doing that movement by circling before the mob dies, which when you have a snare on you, significantly reduces the time walking between mobs. small and barely noticeable difference when you are unsnared but it can be massive when you are.
obv don't do this when you have stuff balled up nearly, just when you don't.
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before someone says it i know its not the "optimal" or "best" way to play the game and clear maps the fastest. i like to take things safe and slow. when im playing with heroes a lot of times i go afk between pulls to do stuff irl, shitpost, talk to friends, smoke weed or eat food while im playing, watch anime on another screen etc so setting up and bow pulling isnt a big deal. im not going for speed clears.
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Finally got me some max armor on my Melandru's gal. Acquiring cloth is such a pain in the ass compared to leather or iron. At least silk can be farmed from spiders relatively easily...
Now to cap some of those fun elites from the Realm or Torment and I can finally start playing the game.