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Guild Wars in the title Edition

We have a /vm/ guild that has been running near weekly events for over 3 years now with over 60+ logins in the last week in our alliance for anyone interested in doing endgame content, new players are always welcome and no prior experience is needed.

.>>2282897 Previous Thread

Our Assassin Prog is finishing up, we'll be doing a Deep/Urgoz run on the 28th and 29th, all are welcome to come, but priority slots will be given to anyone who can bring an assassin.

In other news next month the 21st anniversary starts April 15th, I will be giving away store codes in thread and ingame, anyone is welcome to claim them, more details in next thread.

If you want to join guild, post your IGN.

Useful links
https://wiki.guildwars.com/wiki/Main_Page
https://www.gw-memorial.net/
https://gwpvx.fandom.com/wiki/PvX_wiki
https://wiki.fbgmguild.com/wiki/Main_Page
https://party.gwtoolbox.com/
https://kamadan.gwtoolbox.com/
https://ascalon.gwtoolbox.com/
https://hom.guildwars2.com/en/#page=welcome

>Having trouble figuring out what is worth keeping?
https://youtu.be/CnBjJnxC-s0

>New player and not sure what profession to run?
https://www.youtube.com/watch?v=iSQQe_3P1P0

>GW Reforged Announcement Post
https://www.guildwars2.com/en/news/announcing-guild-wars-reforged/
+Showing all 810 replies.
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>>2314719
Also I have set up Bawwbuilds for us but it is an empty page, so for a thread topic if people could post builds they think we should put on there that'd be much appreciated.

Once again REMINDER: Deep/Urgoz March 28/29 2 PM EST
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>>2314725
is deep/urgoz assassin only
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>>2314762
no, but if you have an assassin you better bring one
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>>2314719
wwd after the sin shit, just anniversary ha
>>2314762
>>2314719
>Our Assassin Prog is finishing up, we'll be doing a Deep/Urgoz run on the 28th and 29th, all are welcome to come, but priority slots will be given to anyone who can bring an assassin.
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>>2314767
FA until our eyes bleed
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>>2314719
Now when the dust has...dusted?

Is GW really better than GW 2?
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>>2314855
>Better build system
>dual classing
>no yiff fags
>no erp fags
>no trans faggotry
>no faggots at all
yes that's better bitch!
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>>2314725
/u/
post THAT build
>>
We own a luxon outpost come buy your lockpicks

>>2314767
There's going to be a HM DoA run either next weekend, or weekend after that I haven't decided yet.

During Anniversary we'll be doing 2 special Deep/Urgoz runs like last year I'll post more details about it later, but prizes will include ingame items and store items, daily HA, and maybe I'll plan some other stuff, depends how burnt out I am feeling/if they do a sale I am tentatively planning a FoW heroway competition.

Also I just noticed, the wiki page for anniversary says it starts on april 15th on upcoming festivals, but the page says april 22nd. The 20th anniversary was on april 15th so I guess we'll see if the devs revert to the old date or stick with 15th.
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Just blew 1500 plat on lockpicks. Should I run Ice Cliffs and hope for good weapon mods to sell, or Raisu Palace and pray for a godly OS that will fund another thousand lockpicks?
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>>2315021
Go for Magmas
https://www.youtube.com/watch?v=VQPqmS5iGzY
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just boughted myself some lockpicks :-D
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So I haven't played since 2007 and got the bug last night. I logged in on my old ass char and I'm trying to get some cash together to fund a new character. Is this worth anything?
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>>2315068
i'll give you 3.5 ectos for it
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>>2315068
that is, in fact, ridiculously insanely valuable
don't sell to anyone making private offers
make an account on Guild Wars Legacy and ask for price check and/or organize an auction and never worry about money in-game again
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>>2315079
>>2315082
Sold it for 60a, think that should be enough for now. Thanks.
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>>2315068
why are you stealing people's screenshots https://guildwarslegacy.com/forum/thread/8452-kromp/
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>>2315179
That thread is making me weep
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>>2314725
>>2314882
As requested, here's my elite paragon build.
Equipment is a spear (preferably silencing) and a melee weapon (preferably anniversary daggers).
Spam the first two skills, Spear Swipe and Sneak Attack, off cooldown, then spam Extend Conditions on them. Use Anthem of Flame and "They're on Fire!" on cooldown.
If you're in the groove, you can catch a whole enemy blob with 100% uptime blind, dazed, and burning as well as 33+% less damage to your party from "ToF".
OQWjMwlDKT1UiiEhVY9YZAAhybA
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>>2315179
you must be fun at parties
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>>2315215
Correction: 100% uptime on Blind, "near" 100% uptime on Daze, 60% uptime on Burning alone and scales with more party members with attack skills.
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Is this enough lockpicks to survive the apocalypse?
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>>2314719
If we're changing that tatty guild cape for a more kino kool kape heres a design your own cape site
https://www.gw-memorial.net/guild-banner-designer/
also can we put this site in the op its a quite interesting pvp site
https://tolkano.com/
and this guy soloed all profs in prophs (no henchies or heroes)
https://www.youtube.com/@SerialExperimentsGW1/playlists
should be an official game mode badge
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>>2315250
I too dumped a whole stack of ectos into picks.
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>>2315383
we should have a plain black cape with the two crossed swords in red make it all Strasserist and shit since the guild is obviously National-Socialist
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>>2315426
>Guild Wars
>national socialist
Steadman is that you?
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>>2315426
We must secure the existence of our people and a future for Ascalonian children.
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>>2315430
>Hitler in the same sentence as Strasserism
why are burgers like this
Evola was right when he wrote "The Americans are the living refutation of the Cartesian axiom, "I think, therefore I am": Americans do not think, yet they are."
>>2315432
preach soul brother
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>>2315434
he was just a troll in the early days leading up to the launch of GW2, did this whole Nazi persona but with Charr
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>>2315068
req8 weapons should be made available again somehow
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>>2315480
you can still drop some max req8 items
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put about 250e into picks. could maybe find someone to buy stacks at 3a/ea i guess
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>>2315492
Okay?
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>>2315495
just letting you know, bro
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>>2315499
Thanks for this valuable piece of information.
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>>2315503
anytime
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How good is this weapon? Gifted by a veteran player. I'm at Frost Gate, level 11. How does runes works? I got one from a salvage item but apparently you have to use the Super Salvage Tool, rather than the regular one, so you can extract the rune?
Prophecies has been kinda boring so far, but I read it was slow, so I'll endure it. At least all the skills I've been unlocking have been useful, I was kinda expecting the early ones to be kinda filler. Well, some are.
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>>2315583
Its a max stat axe with a good inscription and kinda mediocre prefix/suffix. Nothing crazy in the grand scheme, but it's as mechanically good as you're going to get for a long time. Replace the prefix and suffix with more useful options as you find them.
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>>2315583
It's a good max-damage axe with good mods. It's not extremely valuable or anything though.

On your armor you can place Insignias (prefix) and Runes (suffix). You can salvage them with an Expert Salvage Kit.
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>>2315590
>>2315599
Thanks bros. Probably should customize it, right?
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>>2315649
Sure.
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I'm going to buy a dakimakura so I have someone to talk to while playing Guild Wars©
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reminder: deep in 30 minutes
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>>2315714
who are you deep in?
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your mom bro stfu
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>>2315383
>>2315426
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>>2315905
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>>2315923
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>>2315926
How do you guys call yourselves r9k and not have a frog represent?
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>>2315936
the guild predates the frog
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40kbros
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cool idea though if I had the texmod skills I'd do a Space Marine power armor for the Elite Platemail Warrior set and re-model one of the hammers for a power hammer
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>>2315714
How did the run go?
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>>2315952
impossibur
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>>2315978
kanaxai reached through the monitors and entombed them all in the jade, I barely made it out alive as the sole survivor
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>>2315923
>womb tat cape
bruh
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>>2315962
habsburgbros...
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>>2316193
its fine dude r9k respects women
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>>2315978
We had about 7~ people show up I think people forgot since today isn't a normal prog day so we're going to do Deep tomorrow at 2PM EST, and urgoz next weekend.
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why are the henchmen stealing my gold??
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>>2316438
they're henchmen, not slaves
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>>2316442
Where do I get slaves?
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>>2316438
Did you really think Cynn's services are free
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free use Cynn while Mhenlo watches from the cuck chair
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Cynn's panties
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>>2316468
sorrow's furnace or vloxen
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>>2316483
sooner or later this image would prove useful
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>>2316477
seek God dude please
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>>2316508
for making a joke when the anon above talked about Cynn's services being free?
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I like this. I also got level 10 and some new armor. I think I was using the starting stuff until now. Still in Ascalon, I really want a change of scenery.
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>>2316522
dude
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Just got my first of the profession drop ¯\_(ツ)_/¯
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>>2316619
oh I see what this is
well Mhenlo, if you're gonna make the girl wait while you run around Jamei and the twins, I'm gonna steal your fiesty blonde.
If you're gonna sleep on her I'm gonna sleep with her
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>>2316624
I got a wand wrapping of the warrior
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>>2316666
so sorry to hear
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Why isn't there a global chat? :[
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spooky door
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>>2316534
>>2316859
I can only assume you're new to Guild Wars. If you like taking screenshots then I'd suggest playing around with the FOV slider in F11 and gwtoolbox.exe has a /cam unlock command.
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>>2316534
first time you get out of the gray ash is great
I love all the mosaics in pre/post ascalon. I think that one's on the western edge of the map in pre
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I finally made it!

>>2316897
Thanks I'll check it out. I'd started to look at mods this afternoon but just kept playing instead.
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>>2316919
If you have the GPU overhead I would recommend using driver 8x MSAA with 8x supersampling to fix the nasty aliased foliage
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REMINDER, DEEP 2 PM EST TODAY
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>>2316919
Yak's Bend... home
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>>2316953
game has more soul with jaggies
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I haven't done my nick gifts in like 6 months
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you know, I like critical agility as a source of mostly sustainable IAS on my assassin
but that +25 armor actually causes some problems
>jump to enemy before my group catches up with me and try to attack them
>they're busy running towards my casters which even with armor insignias are still lower than my 95 AR
the aggro system in this game is pure shit unless you have obstacles to body block with.
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>>2317835
Are you bringing SyG somewhere in the party? That can help a lot.
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>>2317838
yeah, my illusion mesmer has it, but apparently doesn't use it right away I guess.
I thought initiating by shadow stepping while I already had a speed buff on to be a few steps ahead of my party would help keep things on me even if I'm in an open room
nope. They ignore me and go to the backline.
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>>2317835
use Flurry or Flail/Heart of Fury with a +5 Strength/Mysticism dagger mod
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deep in 20 minutes log on
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Why does this always happen
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>>2318066
Yo you weren't supposed to screenshot my goonerposts you fuck
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>>2318066
I've literally never had that happen and I make female characters all the time.
I've had people complement my character's designs (not that GW1 allows for much there) but never hit on me I'm glad for it just wonder why other people end up having to put up with it.
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I once fleeced some dude for some rare items because he was hitting on my character (wasn't even leading him on at all).
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>>2318222
where would we be without that fds
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>>2318066
all I get
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>>2318222
beat me to it. Our group of 9 assassins, 2 autistic assassins, and a ritualist who got lost and found our group managed to clear kanaxai NM in 41 minutes

Next week same time we'll try urgoz
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LA is doing a bunny adoption
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>>2318244
otw
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>>2318244
yus
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https://store.guildwars.com/en-us
Since the current 40% spring sale is running until April 16 now, and with the Anniversary allegedly moving up to start mid April, is it much more unlikely we're getting a 50% off anniversary sale now?
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>>2318268
just buy shit you cheap jew
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>>2318269
rude
gw is built on the backs of autistic econ shit
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>>2318271
he right
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Saw ectos were selling for 10-11k at vendor and sold a bunch for lockpicks. Have they been that high regularly since reforged came out, or is this unusual?
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>>2318278
they were like 3-4k a month or two ago, good time to cash out and picks are always the best thing to store gold in
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I never have freaks whisper me about my female characters
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>>2318306
same but I don't have female characters
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>>2318311
why
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>>2318306
I feel like the inverse is about to happen to me, their formation feels a little predatory
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>>2318363
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>>2318268
what sale
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>>2318448
The game sale ended a few days ago but the mtx stuff runs until April 16
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>>2318244
What's this? I'm leveling through Shiverpeak I might make it to LA tonight I want a cute minion
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I like this
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>>2318508
shiverpeaks are very cozy
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>>2318508
>>2318540
but what do they eat?
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>>2318543
there's bears
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>>2318474
FUCK
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>>2318543
yaks
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>>2318484
Are you online now?
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>>2318484
I'm not >>2318765 but I'm going to give away rabbits because I have four of these furry fuckers
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>>2318448
oy vey
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>>2318306
Not only whispering but sometimes they open trade and give me items for no reason
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>>2318765
I am now. I can idle in Frost Gate. Anna.
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*pops collar*
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A rolled a bag load of everlasting tonics and giving away most of it to new players. When I have to hand out Norgu to female mesmers I feel a little conflicted.
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>>2318938
What if we cuddled to stay warm? That would be gross haha
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bringing the bun along
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>>2318945
burying my face between my ranger gf's modest breasts that smell like damp earth and trying not to think about cynn
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Any base professions that get especially more fun in Factions/Nightfall compared to Prophecies? Just realized I've really only ever made characters in Factions/Nightfall as their campaign-specific professions, so I've never experienced the skill progression for the base professions in those campaigns. I'll be working purely with what's available from quests and at skill trainers.
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>>2319295
factions gives you every skill except elites once you get off shing jea, and has like 5 skill quests total. nf does stagger skill unlocks at trainers, but has no skill quests
so nf is your best bet, and the base professions are all about equal there, though fewer skills than para/derv. personally, I just take them through proph first to level-match and get skills gradually, then cap every elite I see in factions or nf and force myself to build around those. gives a similar feeling imo, and the campaigns are built to bring characters into with the way you get rushed to lvl 20 content
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>>2319295
Monk has all the fun elites in factions

Mesmer has lots of interesting NF skills.

Necromancer has a bunch of fun elite skills in NF

Ele is kinda weird, earth and fire magic tend to have the more interesting elites in factions, while water magic is best in proph. Air and energy storage are better in NF but I'm probably just biased.

Ranger sucks in proph imo, it has a much better skillset to pick from in NF/Factions.

Warrior is weird. Hammer I like the Factions skill set better. Same with sword, proph sword just feels bad to play. Proph axe is kino unless you enjoy AoE axe more in which case factions is alright. Tactics is all proph. Strength I feel gets the best of it's skillset from NF.
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>>2318972
soul
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>>2319323
>>2319324
NF necro it is, then. Kind of disappointing to learn there are so few skill quests though. I saw how many quests those campaigns have and assumed there were a lot of skill quests. That's something I wish they'd have preserved more.
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>>2319295
I think nightfall has a good skill progression for mesmer, and kind of okay for elementalist. Warrior is kinda retarded in a couple of ways though. Wild blow isn't available until fucking gate of torment, for example. Don't really know for monk ranger and necro. At a glance ranger seems okay, but I think factions is better for it. NF has pretty good elite progression for all the progression imo. Monk and ele maybe have a better time in factions.
Factions giving you everything at KC is nice if you're rushing but it also means your build is largely done outside of elites before even hitting vizunah. It's got really nice elites after pongmei though, but there's remarkably few elites in kaineng cause it's all the same 8 afflicted bosses.
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>>2319758
>Wild blow isn't available until fucking gate of torment
wow that's retarded. especially when you can soc it right outside kamadan, when all the other professions get their equivalent so early, and when there are 9 billion blocking rangers before that
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>>2319842
Yeah looking through the list, that was likely the most egregious case. Proph ele attunements being so far in also sucks, but both later campaigns clearly offer them and EA much earlier.
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>>2319856
>Proph ele attunements being so far in
at least there you have other elements to use and it's not mandatory (gole or whatever). if you play melee with no stance remove you just sit around and wait
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Anyone got one of these bad boys?
https://wiki.guildwars.com/wiki/Stygian_Spear
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>>2319877
Oh another retarded one, frenzy is only available at kodash, unless you're unlocking warrior secondary at the command post, where you get it from profession changer. So secondary warriors can get it earlier than primary. Can get it by soc in marga coast too but still, nf warrior is retarded
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>>2319903
seems like the devs never really considered people starting out from scratch with NF as their first campaign unless they were doing derv or para
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>>2320008
truly buck broken expansion
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LOG ON FOR ZB (RANDY IN DUNCANS) IN 15 MINUTES
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>>2320236
randy in duncan's what......
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>>2320237
funny guy over here

Mai come back I was alt tabbed
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>>2320304
yo I used to be in that ally
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this is what you get when you listen to Wawaa and log in when he says so
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>>2320355
Salvage it
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They should make an Elite version of Elementalist Ascalon armor.
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>>2320360
Done but it makes elementalist necks even longer
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>>2320365
They need it to look down at the lesser classes.
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WHY are the female necks so long!?!
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>>2320373
They need it to look down at the lesser sexes.
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>>2320369
Why do you how single out necromancer like that
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>>2320394
so only male monk manlets?
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>>2320355
merch it
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>>2320355
eat it
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>>2320355
>req10
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should I keep the purples I find as I level if I think I'll make more characters?
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>>2320725
nah low level gear really doesn't matter that much
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>>2320658
wangah
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>>2320835
I know it's q10 but those mods are basically perfect for a PvP axe.
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since it's free UW/FoW week, would anyone like to farm UW with duo trappers oldschool style? it's lotta fun
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>>2321199
I'd like to duo farm UW by standing around doing nothing while you do all the work.
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>>2321205
that can also be arranged but you have to be a tall ele lady with no armor on
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>>2321207
Damn, mine hasn't left Pre-Searing yet.
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https://youtu.be/yLRHd6eUcio
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April Fools tomorrow. GET READY

Maybe 2weeks will grace us with something fun. There's obviously going to be the Annihilator quests regardless.
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>>2314725
>>2312952
>>2313549
GW art uses that square/rectangle brush with the fuzzy sides.
Christian Young on youtube uses it to draw on MS Paint. You can use his videos or use the brush and try out some Bob Ross videos to get used to them.
For real paint, it'd be like Bob Ross using a stencil to scrape the paint.
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>>2321256
kinda kino
I wish gw gear swapping was easier, I don't keep an artificer's insig set on hand
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just saw two monks rezoning in toa and going back into uw to farm with 600 smite I wish I had a friend bros...
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babe wake up new peter kadarkino dropped
https://www.youtube.com/watch?v=GvxBBQrsaKU
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anti farm code DEBUNKED and FACT CHECKED by real HUNGARIAN guild wars players
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>>2322300
based
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>>2321541
Sad that previous april fools aren't on a cycle like everything else
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>>2322300
>debuff from farming the same thing over and over isn't real
>debuff from not partying only matters for whites and golds
>first enemies you kill do have debuffed drops, taking time to kill other enemies does increase droprate
>aoe mass kills do reduce drops by up to7x compared to individual kills (mostly in whites, blues, purples), but it can be so slow that the benefit is lost and you usually want golds anyway. possible lurking variable of time spent in map
>no data, but he believes other players farming the same mobs decreases drops, doubts changing characters or districts matters
>favor is good, probably doubles only gold rarity drops
>special event drops don't replace or remove other drops, just a bonus
>>
I'm getting fucked by the anti farm code right now 9 runs not a single obby shard
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>>2322328
i believe all of this except for
>debuff from farming the same thing over and over isn't real
specifically regarding raptors. first few runs always get big drops and then it falls off a cliff after five or six. i swap two accounts when i'm farming them during favor or for events and it consistently goes like that.
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>>2322345
he did 2x60 runs of raptors
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>>2322345
I also disagree with this finding as if I farm say the Charr bosses in pre searing northlands, the first few runs each boss drops usually 2 items each.
But after about 4-5 runs, they only drop 1 item each and then they start dropping nothing, consistently, run after run.
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>>2322398
i've probably never done 60 in a row but i've done a lot more than two sets and i keep telling myself it's just bias and i'm seeing what i want to see, but it keeps happening. i'll do 20-25 runs in a row and they consistently drop half as much or less after the first five, then i switch accounts and it jumps right back up for another five runs.

would be really funny if there was a few sets of anti-farm code based on an account seed or something.
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>>2322439
That use to be the rumor. Of "lucky" or "jewed" accounts. Some people just get all the drops regardless while other get nothing. I honestly believe this theory as I have farmed pre for 20 years and have never received a charr mod over 12%. Meanwhile I know a person who has personally dropped multiple 18% for each weapon including hammer.
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>ectos now sell for 12k
BOGGED AGAIN AAAAAAAAAAAAAAAAAAAAA
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>>2322472
I just sold 3 million plat worth at 9.5-10k.....
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>>2322493
i sold 275e at 10k
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>>2322439
write down how many drops you get in a notepad file, hit enter twice on new days or when you swap, and post here when you've done like 200 runs total
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i refuse to farm
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one of you farm me one of these >>2319902
*cracks whip*
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>>2322546
you actually want the green, not the gold?
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>>2322566
yeah the skin looks cool and i need (something like) it to run the ex-convict build
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>>2322300
I'm really glad he made this video, I've avoided talking about the anti farm code much because a lot of it has been myth and confirmation bias from people who do a handful of runs

>>2322546
>>2322578
Checked my bank of green weapons and I happen to have one if you want it
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>>2322504
perhaps
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I failed The Frost Gate twice. Yesterday I overpulled doing the bonus and lost the npc and all of my party that had resurrect. Today I got the bonus done then could not kill the group right after with three fucking healers one being a named npc. I need to look at my skills and see if I can make some helpful changes. I quit and made a Nightfall character to check out the starting zone. It's nice here.
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>>2322675
Do you want help?
>>
>>2322677
Not tonight, thanks though. I'm going to sleep.
>>
>>2322675
>I quit
I didn't hear a bell
>>
>>2322675
Frost gate is the ultimate early game proph filter mission, don't feel too bad everyone has fucked that bonus at least once lol.

As recommendation don't talk to bonus NPC, instead clear that area out first so he doesn't die.

Don't run warrior henchmen on this mission, they tend to over aggro.

Flag your henchmen at the top of the hill, use your bow to try and attack a single enemy patrol and run back to top of hill leading the single patrol back to you and your flagged hench, you want to pull them the MAX DISTANCE you possibly can this might take a few attempts don't rush it, if they won't go back as far as you hope flag the hench a smidge closer. You may need to use yourself as bait and let yourself be smacked few times by warrior.

When combat starts, focus the warriors not the monk. The warriors need to get into melee range, which pulls them further away from the other monk patrols. If you focus the rider first, it may cause the other patrol monks to run over and heal them, this is not as likely to happen if you focus the warrior. After killing an enemy consider disengaging to regen energy if you're having issues, if your party starts looking rough don't be afraid to disengage and try again, if you accidently pull too many patrols don't commit to the fight unless you can get a kill just disengage.

It's a tough bonus that requires you to be very patient with your pulls.
>>
peterchad clearing fow solo on derv CLICKING skills on the AMERICAN server
https://youtu.be/hVrmV-5WFLQ
>>
>>2322675
In addition to the advoce of the other Anon, keep in mind that Prophecies bonuses are tracked separately from mission completion. Now that you've done it z you won't have to do it again.
Another pro tip for Frost Gate: you won't have to remain standing next to the chains as they roll open, so feel free to back up if you've got them all started opening.
>>
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neat get from the ice cliffs
>>
>>2322933
>vow of silence, grenth's aura, vow of piety, aura slicer, reap impurities
CLASSIC peter
>>
https://x.com/GuildWars/status/2039357373417177260
Pre dungeon release soon!
>>
>>2323315
why would they put an announcement up like this... that people are actually waiting for.. on April 1
>>
>>2323321
they have a sense of humor
>>
>>2323330
yeah but because of this date I'm now disappointed like "oh so we're not getting a presearing dungeon, it's an april fools joke"
>>
>>2323332
that just makes tomorrow's patch even more a surprise
>>
>>2323338
true
can't wait for the mod merchant
>>
>>2323315
pre sear chads..
>>
i wish the weather being 90F were an april fool's joke
>>
>>2323338
and by tomorrow I mean RIGHT NOW
https://wiki.guildwars.com/wiki/Feedback:Game_updates/20260401
>>
>>2323441
You can identify all unidentified items in your inventory with a single button press.
This will consume identification kits.
You can transfer all crafting materials in your inventory to your Xunlai material storage with a single button press.

neat

>Decreased cooldown for Smiter's Boon (PvP) by 1 second.
>>
>>2323445
does it consume appropriate numbers of ID kit charges when identifying a bunch of items at once, or eat an entire kit to do the mass id once?
anyway, great QoL features that were in GW2 too, very nice to see em backported
>>
My UI scaling is far too large for deforged mode.
>>
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>Devona can now be unlocked as a hero for characters in Reforged mode
>by completing the new pre-Searing dungeon
So this actually helps out on pre-searing world exploring.

What is this new captcha? Anime weeb testing?
>>
>>2323474
tested it, it does indeed work correctly and only consumes kit charges as needed
>>
>>2323478
Azumanga is older than both this website AND Guild Wars, my new friend.
>>
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>>2323481
I only watched the anime over 15 years ago. I only remember "America Yeah" from it.
>>
>Devona is reforged only
Fuck off.
>>
>they changed her description
"calling her a baddie is exactly like how GW1 writing always was"fags eat shit.
>>
>>2323484
you can get her in Lion's Arch without reforged mode
also, you can toggle the mode on and off at any time
>>
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>>2323492
>you can get her in Lion's Arch without reforged mode
We are so back!
>>
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presearing has been kind to me
>>
>>2323484
Reforged Chads we won!
>>
>>2323491
Did anyone seriously think that description was gonna be the live one?
>>
so what's this mean for ghost Althea if Devona became an actual hero?
>>
>>2323533
she'll unlock from the post version of the dungeon
>>
>>2323533
>>2323556
>Razah will finally be free from Mesmer and stay a Rit like god intended
Nice
>>
>>2323530
People here were defending it. Probably tourists.
>>
>>2323491
the old description was better
>>
>>2323597
I just thought it was obviously a joke I thought they weren't even going to be real heroes just dev test heroes.
>>
>gold weapons can drop in the presearing dungeon
What the fuck
>>
>>2323638
this is gonna fuck the economy up
>>
>pre dungeon is reforged only
i will blow myself up
>>
>>2323650
just activate the badge, ass
>>
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[Baww] has the new dungeon on farm!
>>
>>2323651
no
>>
What do I need to do for this?
>>
>>2323662
run around to the left and pick up the crystal
>>
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pre-searing heroes was a mistake
>>
>>2323492
I think they changed it. I got her on some of my character when the update dropped but now I can't on the rest.
>>
>>2323653
then you don't get the new content
>>
>>2323671
that's stupid
>>
>>2323492
>>2323496
>>2323669
you _can't_ get her without reforged mode, but you can
>walk to the nearby shrine
>activate reforged mode
>get her
>deactivate reforged mode again
lol
>>
>>2323676
I don’t want the sanctity of my character to be fouled
>>
>>2323672
cry more faggot
>>
>>2322533
10k hours here and not a single one spent farming
>>
>>2323672
your stupid
>>
>>2323681
you are black
>>
>>2323668
wait wait
you can give devona all skills? awesome
SoS spirit spammer is the strongest warrior hero build
>>
>>2323690
>you can give devona all skills? awesome
no it breaks pre completely they should just add cons to pre and xp scrolls while they are at it fucking idiots
>>
I just went out of town the for week and they release a new dungeon wtf REEEEEE
>>
How long til autists start doing speed clears of new dungeon?
>>
>>2323694
isnt the whole idea of presearing that you just sit there and do nothing after you've completed the same quest over and over again until you are level 20? whats there to break?
>>
Are pre-searing items supposed to be able to have inscriptions?
>>
>>2323709
no
>>
>>2323712
nice
>>
>>2323707
Like 2 hours
>>
>>2323718
wtf prophesies as well as factions shouldnt though?
>>
>>2323441
>>2323478
>Note: Reforged mode is still in Alpha and there are some known issues, most notably being able to take both the hero and henchman versions of Devona into some missions.
wtf lol, how did they forget how to do the "shining blade necromancer," "luxon ritualist" duplicate shit
>>
>>2323731
I got it from the dungeon chest while my friend got a diamond. Maybe the recent hotfix fixed the chest dropping non-pre stuff.
>>
>>2323684
my stupid
>>
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>>2323718
I got one of these earlier
>>
>>2323668
oh my fucking god 2weeks are retarded
>>
>>2323743
I hope you didn't expect anything else from ANet or those involved with it.
>>
>>2323735
from what i've heard GW1 is one big spaghetti code
>>2323743
what does it matter?
>>
>>2323743
oh no not the hecking comfy chungus tutorialino zone!!!11!! the balance of farming level 2 bandits is completely broken!!!!!
>>
>>2323743
I want more
>>
>>2323783
i want to vanquish pre searing
>>
>>2323763
>>2323779
you guys are so smart, nothing matters, the feelings and experiences people get from pre are a random inexplicable phenomenon that came out of thin air and will never end. add expert salvage kits and runes of holding to the pre ascalon city merchants, put in some xunlai chests, maybe tomes and elite tomes too, add a profession changer, move michiko in next to gwen while you're at it
it doesn't make any fucking sense, they added new content that you're intended to group up for, but your hero with access to every skill in the game is going to be better than anyone you add. they could've just made it melandru's style where you only have access to pre skills you unlocked
>>
>>2323638
it got patched out fast
oh well at least I can have speed buffs in pre now, I'm giving Devona the bonus spear and some para shouts, I don't think there's much other use for her on my pre char.
>>
>>2323679
>>2323672
imagine being so permanently contrarian as to die on this hill
>>
>>2323735
I mean...
>>
>>2323694
>>2323743
do people really truly care about "balance" and "challenge" in the tutorial zone?
when you're level 19-20 in the zone there's no balance anyway.
Most people will still go through it not even getting Devona since they'll want to get into the rest of the game not stay in pre.
Perma pre is just bored vets.
>>
Just got home from work
Okay so only neets and yuropoors get Devona in LA without red cuck badge? How is that FAIR
>>
So now that presearing is ruined, what is left to do in this game
>>
>>2323838
>turn on cuck badge
>get devona
>turn off cuck badge
Why wouldn't this work?
>>
>>2323838
Devona is for European Chads only.
>>
>>2323840
I'm 99% sure that once the cuck badge stains that character, it will forever be cucked out of the future veteran badge
>>
>he had to use the cuck badge to get Devona
She will never love or respect you.
>>
>>2323708
yes that's the idea, don't touch it
>>2323779
>>>/vg/gw2g
>>2323792
TRVKE
>>
>>2323815
it has almost nothing to do with balance or challenge
either pre isn't special because of the limitations and what it is, in which case they would be focusing on shing jea and istan too (or anywhere else), or it is, and they're fucking with that in a way that doesn't fit the area. there's no middle ground where it's appropriate to add in a hero who can use elite rit skills
>>
all they had to do was make this the skill pool
>>
>new accounts can't trade for 24 hours
goddamnit
>>
>>2323839
wait for izzy to buff a random ranged class beyond mesmers and watch as the hero meta shifts
>>
They say there's going to be a post-searing version of the new dungeon. I'm guessing that'll be how we unlock Althea's ghost.
>>
>>2323859
We should get a LDoSJ and an Aeson hero actually.
>>
>>2323859
desu I was just using Devona to carry speed buffs, especially now that I see that after the first time through the dungeon it spawns level 18's so I'd level and lose my imp
so I'm not gonna continue to farm the dungeon, not as things are now at least, maybe if it's actually worth losing the imp
SoS is okay I guess on her but you lose aoe damage from the imp.and gain.. random single target damage.
>>
>>2323978
>Aeson
yijo tahn
>>
>>2324001
Does he get to keep his explode on death ability?
>>
>>2324001
Nigga got flicted
>>
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like geographically this makes zero sense but its still mind blowing that they opened up the area behind piken
ive only ever explored this zone with free cam in the past
>>
>>2324019
I was just staring at this and wondering how this works. That's the Charr staging area in GNW mission, where you see Bonfazz and he sends fifty kajillion Charr after you. Off to the West is the Hydra shithole tarpit, I think. Dragon's Gullet?
>>
I'm too scared to do the annihilator quest, I'm still working on survivor and I had no idea this quest is filled with level 20s
>>
>>2324015
althea dieded, and they're adding her ghost
google what afflicted yijo tahn looks like
>>2324035
watch your hp and f12-c out if you get low
if you do the 2nd one it's almost impossible to fail if you move hard to the right as soon as you get into the catacombs, and the golem runs off on his own
>>
>>2324019
Ah, yesz the lost Sea of Surmia.
>>
warrior or ele for melandru + dhuum?
>>
>>2324098
ele
>>
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>>2324098
warrior
>>
>>2322675
I finished The Frost Gate easily today. My mistake yesterday was killing the guys at the ballistae here so the door opened and brought the named healer dolyak through and then I couldn't split these groups up and fight one by one.

I like this cave.
>>
>>2323985
so this update is cucking imp farmers? sheeeit
>>
>>2324192
I guess, I mean getting level 20, losing the imp, and replacing it with a warrior hero who takes half your loot and goes to single target damage doesn't seem like there's much reason for me to keep doing that dungeon.
>>
I'm so close!
>>
>>2324153
bunch of cavekino in proph
>>
>>2324205
yeah but arent the drops better in there
>>
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>>2324214
Pre-searing's underground area has some really nice shots as well. I really love that area for the scenery.
Sucks horribly as a necro since everything is far and most mobs are undead so you can't army summon.
>>
>>2324216
not really if you're only getting half by having a hero with you rather than a summoning stone
>>
>>2324216
you can get max-stat purples out of the end chest
and there's two bosses (level 14 and level 12) that can drop charr boss loot
>>
>>2323685
and yet I get to play and have fun with the new content and you don't
>>
>>2324413
do we really have black people in the guild
>>
>>2324400
>max-stat purples
they either stop fucking it up or put restrictions on trade between badgies and purebloods otherwise they might as well just add mesmerway to pre already
>>
>>2324529
see >>2323779
>>
>>2324529
people can and do already use max damage bonus weapons. I fail to see what makes this new change a big deal in that regard
>>
>>2324544
see >>2323792
you got bodied brother sit down
>>2324548
bonus weapons are blue, customized and have preset mods, dropping max (pre) fire staves and such is its own microcosm with a separate community that will be decimated if 2weekstourists won't stop, of course you fail to see it if you're not a pretard if they leave inscs in and don't rollback the bug that people could drop golds from the new dungeon chests they don't have the slightest clue what they're doing
https://www.presearing.com/weapon-mod-pricing look at the big red wording up top

also
>Important Note: Reforged Mode is currently in Alpha. When fully released, we intend to enable Reforged Mode for new characters by default and switch the option to "opt out." We will eventually retire the Reforged badge and introduce a new Veteran badge (or similar name) for characters not opted into Reforged Mode, applied retroactively. The Veteran badge will only appear on titles where all progress toward that tier was made without Reforged Mode. This approach allows us to release opt-in Alpha-level code for players to experiment with while we verify the tool pipeline. We continue to monitor adoption of Reforged Mode.
I'm just not getting vaxxed
>>
>>2324560
nooooo not the tutorial zone market that's been stagnant and ran by orrian bankers for the past 15 years!!! game is DEAD I'm gonna kill myself my black dye savings are worthless noooooooooooooooo
>>
try harder
>>
>>2324572
Honestly I can't tell if people are baiting for replies or if they're dead serious about "muy pre searing experience"

I genuinely have no idea what people are talking about when they say "it's ruining the pre searing experience". Brother anet ruined "muy tutorial zone" more than a decade ago when they added fire imp, and max damage /bonus weapons. The pre searing experience was ruined when they added vanguard quests.

The modern day pre searing experience prior to this update was you hide behind your /bonus fire imp while it solo's the game until you reach level 10 in which you spend 10 hours doing the farmer hammet quest until you are level 20. After that you sit in Ascalon all day trading black dyes while speculating on if coal will one day be the totally new legit currency that'll replace black dyes while occasionally going outside to one shot all the enemies with your max damage /bonus weapon.

If by pre searing experience you're referring to the pre 2011 experience, I will respect your opinion, but if you're a fag bitching and moaning because you think the "pre searing experience" from 2012 onward is now ruined, you're just a tourist newfag. It's been dead for years anon.
>>
>>2324560
>oh no a handful of gold weapons got into pre

Nobody tell him about the tomes still floating around from years ago.

That patch fixed the problem same day btw. At best there's a small handful of golds floating around and will likely just become new uber valuables as the economy adapt's to their presence. New things for the uber rich to throw money at.
>>
>>2324621
>Nobody tell him about the tomes still floating around from years ago.
I'd struggle to find a single person at this point who doesn't know about the gh glitch fiasco
>>2324616
I look like this but say the exact opposite
>>
>>2324616
Pretty much this. If you ever used the imp, a bonus weapon, or ever did a single daily quest in Pre, you have absolutely no right to be complaining about this new update.
>>
>>2324636
>it was made shittier so I have no qualms about drowning it in shit
reductio ad absurdum is retarded and so is acting like a bonus weapon is equal to a hero with _scaling_ armor and post skills
>>
>>2324645
Running a hero is worse than imp, because hero steals your drops AND your XP. I can already 1-2 hit every mob in pre searing, what do I need a hero for? If you're running one for char bosses you're just sabotaging your own drops.

Hell the fire imp alone can solo most of the char bosses at a certain level.

I really do not know what you're talking about when it comes to pre searing experience. Are you worried that the people spending 10 hours farming farmer hammet by rezoning every 30 seconds might be able to do it 6 seconds faster?
>>
>>2324648
1. The goal of pre (save for point below) is gearing. By introducing a 100% max drop at the end of the dungeon and inscriptions, you are breaking the dynamic completely. There is no difference to post where you can get your max weapon and desired mods in a literal (literal) minute. In addition to this change in the main incentive, you are also breaking the economy. This is inconsequential to the few people who are hoarding GH bug items and are RMTing for crazy $$$ - they will hoard the yesterday's gold drops the same.

2. The reason pre became what it is right now is that it is a parallel experience that is wholly barebones. Introducing heroes who can spam spirits breaks (1) the immersion in this setting - which is the reason you have a perma pre char in the first place - and (2) comes closer the shrinking the gap between pre and post.

I understand that to many here this makes no difference whatsoever and are totally dismissive of this. It's fine since you are not the target audience and are not autistic about this the way a sizeable community is.

Mechanically, it would work if the alpha testers (i.e. Reforged players) were put in a separate instance where they cannot trade with regular players. This would alleviate a portion of the first point. Question is if the changes from yesterday are ones that the current dev team intends to keep for good and roll-out globally, and if it is an indication of their vision for pre in the long run.

Ideally, they would test stuff on Shing Jea or Istan but we are way past this point. The silver lining is that they have learned how to create instances and we might in time see a new dungeon or an elite mission.
>>
>>2324658
1. Bonus weapons ruined gearing for 95% of the pre searing playerbase. My /bonus bow will kill enemies just as fast as the best 18% charr slaying bow you can find. Because in the end, it only takes 1-2 hits to kill every enemy in pre searing.

2) Just don't accept the quest reward if seeing devona be an optional hero is so offensive to you, play melandru mode so she's stuck using a build that does 0 damage. Using her in any capacity (while leveling or loot hunting) is a MASSIVE nerf to you because again, she takes half your XP and loot drops fighting against enemies that are already a joke to begin with.

Again I'm not understanding something here, you mention immersion but nobody is forcing you to take Devona into your party, hell doing so is a net negative.

If 1) Adding Devona breaks your immersion
2) She ruins your loot and steals your XP
3) Is not needed to beat literally all of pre searings content which is trivially easy

Then why would you take her to begin with?

If you told me I could run 7 hero mesmerway in pre searing, but the above 3 points still exist, I would not run mesmerway, because there's no benefit to running it. Can you think of ANY benefit to running Devona in pre searing?
>>
Devona does not ruin pre, unless you mean she ruins your drop rates.
Level 19 + imp > Level 20 + Devona

literally the only thing that could possibly be "ruined" is people being trade barons over good purples and 18% char killing mods that now might get mogged by the inscribable purples but who cares if you're perma pre there's really nothing to buy with all that money anyway.
>>
Give me perma shing jea
>>
>>2324678
It's about the drop, not dps. This should be obvious enough (otherwise you wouldn't have a separate OS market in post too). If anything OS purples will be even more expensive now, time will tell.

For 2
>but how does this affect you personally
I did write that it may show the dev team's intention regarding future developments and I find it concerning. There were ways to make it less... chaotic but since they did not take any precautions I can only assume that they do not care - which in itself is a concern too. The overarching sentiment remains that it should be left alone and here they are adding heroes and shit and whatever. I see your point and there's nothing else to discuss.
>>
>>2324846
doesn't work the same way, shing jea has xunlai chests, it's not self contained like pre is.
>>
>>2324678
the only one I could possibly think of is using her for speed buffs to reach the cauldron or dungeon entrance faster, and then flagging her out of range for leeching drops
>>
>>2324834
I think people are underestimating what a grind it is to level her to 20 to begin with. She starts at 5 and will only ever get half xp for everything because she always has to be with you. And you have to be fairly high level to do the quest to acquire her as well. She's first and foremost a fun toy to mess around with for people who already have LDoA, not something that makes leveling easier or lets you do something you couldn't already easily do before.
>>
>>2324854
Just fuck my chunc life
>>
>>2324864
yup, the hero is kind of a nothingburger, and the dungeon while it can have good drops will make sure you won't be able to run fire imp anymore so it's kind of a loss if you're farming things like charr kits and runes.
I barely ever do any farming on my pre character anyway I have a small stash of black dyes and like 20k gold I feel like I'm probably fine.
I only made the character because we were starting to get new shit for pre that I wanted to check out.
>>
assassins, rits, dervs, and paragons should be added to pre
>>
>>2325031
If they could go through the effort of actually adding tutorial quests and skill progression through the campaign? Hell fucking yeah. Since everyone owns every campaign by default now, you should be able to make any profession in any campaign. Doubt the work needed to add that is within the scope or abilities of the current team though.
>>
>>2325045
no + you have AIDS
>>
>>2325045
I'd agree, but it's not to run paras in pre so to say, but more so we get some new faces/hairs for those classes.
There's only 1 non negroid face for Nightfall classes, and the lightest skin tone is still pretty tan. What if I want an Asian Dervish?
The only non negroid Female Dervish face is kinda shit.
>>
>>2325065
chad ascalonian paragon taking the fight back to the charr would be dope
>>
>>2325111
the one white man face for Paragon is pretty Chad, I'm not disappointed in that like I am my fem derv face.
>>
>>2325031
those classes were a mistake to begin with. keep them out.
>>
secondary profession changer should be added to pre
>>
They should allow elonians to time travel back to pre, actually
>>
>>2325157
ya and when they leave pre they wake up in kamadan as normal
>>
>>2325157
spamming semicolon space
>>
>>2325162
Shieeet
>>
>>2325150
This and also a Xunlai storage chest
>>
maybe a good thing all the autism in this thread gets directed toward game changes instead of each other
>>
I don't have enough deeps to out damage a 5 group with two shadow monks, help
playing regular vosilence
>>
>>2325205
pop your legionnaire stone
>>
>>2325210
I don't have one -_-
>>
>>2325215
commit /resign and whirling farm
>>
>>2325181
pre should have its own storage just for ease of transferring stuff between characters so a single pane would be fine
>>
>clear everything around rastigan
>clear toc
>that one group with two monks won't break and they gang him at the tower gate
fuuuuuuuuuuu
>>
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now I got stuck running to smite crawlers enough for today
>>
anyone wanna do gates of kryta hm
>>
>miss 40% sale by one day
>i'll wait for the anniversary sale
>damn it's getting close i want at least one character ready to go for the anniversary skill grind, i'll just buy it now to be safe
>miss 40% sale by one day
>>
>>2325380
I used the -40% sale for an anti semitic name change
>>
As a reminder on Sunday at 2 PM EST we're going to do an Urgoz run bring assassins like last week
>>
really wish diamonds and onyx gemstones weren't 90% of the loot out of dungeon chests
>>
>you will never ever again run DoA with [Baww] again before the irl Searing
>>
>>2325528
why isn't [baww] doing doa anymore?
>>
>>2325556
1) Weekly prog taking up our normal timeslot for doing stuff

2) We recruited a lot of people during reforged we've been regularly having 9-12 people show up to weekly events and it's hard to manage and ensure the group quality of 2 groups when I can only be in one.

There will probably be a DoA in a week or 2 from now like I've mentioned in previous thread, right now we're just finishing up post prog activitity - namely Urgoz this sunday.
>>
>>2325556
baww isn't doing shit anymore it's over
>>
>>2325622
baww cleared the new dungeon!
>>
>>2325622
We only do fashion competitions now
>>
I put gw on my work laptop for travel this weekend but it looks like ui settings are stored on anet servers?? pain in the ass to move everything around. very sad.
>>
>>2325467
Subsay is Easter
>>
>>2325734
2005
>>
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can this chill
>>
>>2325909
you had me thinking sell prices were 15k, it's only 11k
anniversary in <2 weeks might drop prices
>>
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why is the identify all button located there of all places and it's not even aligned
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>>2325953
I get that that's the inventory screen which makes sense but why up by the armor/weapon and not by your bags? It's just an awkwardly placed and looking UI element
it'd be better if you could right click on an ID kit and have that option like toolbox.
>>
Update April 2, 2026
Hotfix:

Fixed dungeon scaling to properly align with lowest level party member.
If any member of the party is not in Reforged mode, the key to reach the second floor of the dungeon is not available.
Dungeon spawns correspond to the earliest quest in the quest chain. Players with quests further in the chain will not be able to complete their quests.
Boss key now appears on the ground instead of from a chest, which makes it available to anyone.
Legacy "enter mission" button now only shows for party leader.
>>
monkchads we are back
https://youtu.be/asCPmEA7zw0
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>>2326303
real 2006core music too
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>>2325752
fugg I forgot what this weekend was

this may affect our plans lol.
>>
>try to farm a specific boss for a green item
>go there with hero team
>kill everyone except for the boss
>flag heroes away to kill boss solo
>heroes get stuck
>half of them die anyway
>healer stays back to heal stuck hero despite being flagged away
>all of them run into compass range again randomly
this is purely rage inducing
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>>2326774
I feel like hero AI has gotten even worse recently, peeling off to nuke spirits in slaver's from half the floor away is annoying.
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thoughts on value here?
348 gold or more?
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>>2327011
probably 348 gold, strength shields aren't super rare like Leadership shields are.
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>>2327011
single mod, so it's worthless even if the mod wasn't useless
>>
https://youtu.be/G0CXgaLeykI

peterbros we are live
>>
>favor on
>clear toc and some battlefield
>zero shards or golds
>clear chamber and all smite crawlers
>zero ectos or golds or anything
fucking gay nigger game
>>
>>2327053
Some people like the +1/20% mods and it's a q9 new skin, but I agree single mod makes it worthless.
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>>2325380
third worlder?
a character slot is dirt cheap either way
>>
>>2327472
yeah im american
>>
i just took halls lol
>>
again
>>
>>2327472
it's about the principle
>>
r8 hero here desu
>>
>>2327748
>wolf /rank niggas bragging
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>>2327754
omw r9 doe
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>>2327673
Why didn't you bring me
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>>2327815
no one is online
>>
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do you think he is jewish or arab
>>
https://www.youtube.com/watch?v=ZyBgb00jw-c
holy kino
>>
>>2328489
or Ukranian
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>>2328616
there's no war in ukraine though
>>
>>2328623
>Day 1500 of the 2 day Special Military Operation to Denazify the country led by a Jew
>>
I haven't been keeping up with the discussion, but I've been wondering what the endgame is with Reforged. It would be one thing to hire a taskforce to ensure the game keeps working with modern hardware and make it future-proof, but having a dev team even if small that makes new content and stuff sounds like a much bigger investment.
Speaking from ANet's pov, they expect to make a return from this but realistically GW1 is too old and niche now to make a profit from this, they could make a safer return on investment allocating this money pretty much anywhere else. So I've been coping, since we know GW3 is in the works, maybe they plan on having GW3 interface more significantly with GW1 to the extent they expect that when GW3 comes out or leading up to it they will drive people to get GW1 and not just for another HoM system, but something more significant?
I mean I'm happy to see they're supporting and expanding GW1 in 2026 but at the end of the day a business is a business and there must be an expectation to make their money back from these investments.
>>
>>2328670
I think you're undercounting how profitable it could be, and likely has been. Obviously we're not talking about AAA blockbuster money or anything, but the initial Reforged relaunch/rebranding seems to have been pretty gigantic relative to what it cost. I wouldn't be surprised if the first month of Reforged paid for like 1.5 to 2 years of a 2weeks-sized operation, and I'd bet that continued sales of character, mercenary, bank slots, etc is at least coming close to breaking even on month-to-month operating costs. I think that eventually, once the development tools are modernized, they could absolutely put out Mission Pack style updates that make back their money, and I don't think it's entirely impossible that they could actually do a small expansion.

Even if that's not the plan, though, I think there's a couple strategic reasons they might be putting resources into this: First, they're definitely making GW3, but I don't think they're going to stop making GW2 to do it, and would rather be a multi-game company the way that WoW Retail/Classic, OSRS/RS3, PoE1/PoE2, and so on are all actively being supported. If they're going back and supporting GW1, that gives them a lot more credibility against the inevitable "GW3 is coming, so GW2 is dead, stop spending money on it" headlines.
And second, one of the things they said when they were first announcing Reforged was that they wanted to use their improved logging software to see where new players were bouncing off the game, and what was making them quit. If GW3 is a little closer in style to GW1 than GW2, then having that data would be really useful for them - especially if they can gather it while getting some good publicity for the franchise and engendering some goodwill from their players.
>>
>>2328670
I imagine the current goal is to get back enough into the groove that they can start making and selling BMP-sized DLC and start getting stable GE1 profit again. ANet's and NCsoft's goals are likely to have all three GW games active in parallel, and showing that both GW1 and GW2 are still supported even when GW3 comes out in a year or two.
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>>2328670
They want to drum up interest for Guild Wars 3, it's so obvious!!! Totally not a new timeline :^)
>>
>>2328718
slow pacing of proph is probably a major factor they already know about, hence all the focus on Prophecies in particular.
people do proph because they want "to see the story" but proph tends to bore people before they even hit Lion's Arch
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>>2328786
We VILL save Ascalon from the Searing, we VILL genocide charr to the last one,
and we VILL Make Humanity Great Again!
We even VILL allow elonians to ride on the front of the caravan.
(And now on a more serious note - there was a whole post Searing recreated in pre map leak and seeing how they can add new assets - like buildings etc. - there is a big chance to go alternate timeline)
>>
>>2328798
Imagine NOT enjoying post-apocalyptic scenery of Ascalon skulking around for quests and map exploration while weeping over destroyed kingdom.
Imagine NOT enjoying the sheer cold atmosphere of the Shiverpeaks while you're comfy gaming in your cozy room.
And lastly, imagine NOT enjoying seeing Kryta for the first time as you descend from the icy peaks to see the sandy beaches, turquise water and lush greenery land.

Fucking newgen I swear to Abaddon....
>>
>>2328636
>day 25 of planned 4 days of the operation Epstein's Fury
Americans are elonians of the wooorld
Yes they are... think about it...
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>>2328636
two thumbs up buddy keep up the good fight
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>>2328816
it's the slow pacing, like you do go through all these explorable zones like 2-3 maps over to reach the next mission, and the xp gain feels low so it feels like you're spinning your wheels and not going anywhere, people buy runs in proph in particular just to skip past a lot of the boring areas with 4 party member caps and low level henchmen
Factions and Nightfall only have 2-3 missions and about 5 maps total before you're at max level with max party size
Proph you are only like level 12 (so only a bit over half way) to level cap with 6 low level low party size missions under your belt before you reach the main hub city, but then you go through another 8+ missions before you reach level 20 and 11 more misisons before you can have max party size, leaving only 2 regions of zones where you're at cap and with 8 member party.
It just feels slow and mission outposts are empty so people get bored.
>>
>>2328827
go look at a listing of all the Iranian leaders that have died in the past month.
compare to the stalemate in Ukraine
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>>2328827
Hit him with the
>Ukraine in 48-hour ultimatum to east's pro-Russia activists
and he's gonna have a melty
>>
Will Baww ever see the inside of Domain of Anguish again before WW3?
>>
really cool if you guys could cut the /pol/ and GW3 talk and log on the motherfucking game I swear
>>
>>2328834
why would it feel better to hit level 20 and then never level again than to gradually level up across the campaign? the only reason factions and nightfall race you to max level is so you can play through them on a character from a different campaign
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>>2328847
because the fun part of Guild Wars isn't leveling, it's being at max level with your max attributes and making builds.
Making low level builds with really low attribute spreads isn't very appealing
>>
I do think the Reforged changes are going a little too far. I did Fort Ranik with a Reforgie and my henchmen were level 8... against a group of three level 5 enemies?
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>>2328786
There's a chance it's a prequel to gw1, and reforged is to have tie in material. I don't put that chance much higher than like 15%, since anet is a just outside of Seattle and it's likely full of retards who don't want to give up the sparkledog garbage setting they built with gw2.
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>>2328786
It's totally coming, bro! Check out these vague job listings :)
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>>2328840
I am at work ;(
>muh /pol/
NIGGER THERE IS NO BOOGEYMAN HERE, IT'S NUCLEAR FUCKING HOLOCAUST YOU'RE GOING TO DIE!!!
>mfw Earth will have its own Searing
Zozzle
>>
>>2328857
I'll die happily knowing I never opted for the mark of satan (badge)
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>>2328850
Levelingfags get excited for +1 number but don't process that enemy gets +1 number so everything's the exact same. The fact that this game doesn't fake gameplay by having scaling is exactly why I like it.
>>
>>2328857
>say nigger
>monitor everybody else to make sure they don't say nigger
main character job
>>
Wait enemies have better energy regen than players? No fucking wonder esurge is meta as fuck.
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>>2328851
I don't know if there's really a perfect solution there. Prophecies exists in a really weird space where if you're just zooming in and looking at one specific mission then, sure, it's kind of cool to get the 'low-level D&D' experience of being challenged by three level 5 Charr, but then if you zoom out and look at the campaign as a whole, it's just paced SO slowly and the number of levels you gain feels way too low for how much stuff you actually have to play through.

If they keep working at it, I can see it turning into a thing where they go back and adjust the levels of post-Searing upward so that Ascalon is like levels 5-12, North Shiverpeaks is 12-18, and you're pretty much hitting 20 by Lion's Arch.
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>>2328876
I never bought into the "prophecies feels too slow" thing, I think it's great and you really have to take it slow and think about pulling, your bar, your party comp etc. Factions and Nightfall you're just zooming around without a care in the world. Sure it's put a character together with access to DoA and Deep/Urgoz in less than 20 hours if you know what you're doing, but for a new player Prophecies is the best way to understand the game. Casualizing it will bring nothing good - I'd rather have 100 real ass niggas than 20000 GW2 transplants.
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>>2328885
I think you're contradicting yourself there. Prophecies being "the best way to understand the game" entirely on the back of just being so slow that even a dumbass is going to absorb information by osmosis by the time they get through it IS "casualizing it." And Factions, at least, is infamous for having a huge difficulty spike for new players, not "zooming around without a care in the world."

I can understand liking the slow pacing just for the sake of enjoying slow pacing, but past that I think you lost a plot a little bit.
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>>2328862
yeah low level cap and a lot of the game spent at max level just making builds is why I like it
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>>2328918
>being so slow that even a dumbass is going to absorb information by osmosis by the time they get through
I think this is a good thing and I disagree that this is casualizing it. Prophecies was built with slow pacing in mind if they change it any further it won't feel right. Factions was indeed built with that spike in mind and feels right - I agree on the zooming part I'm speaking from my POV and not a new player's.
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>>2328875
Esurge is meta because heroes can't really fuck up using it, it always at least provides some benefit on use. either it's a solid aoe armor ignoring damage, or at the very least even if it does almost no damage the enemy is tapped out on energy and can't use a skill for about 5s.
There are better skills for players to use though
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>>2328862
but prophecies and factions don't feel exactly the same at all
what prophecies does well is gradually introducing everything (health and attribute points, skills, enemy complexity and difficulty, elites, armor, everything). it's a great first campaign for a character and a mediocre second or third one, which is what makes it strange that some people adhdrush to make it feel like a second campaign
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>>2328876
it'd be ideal to scale so that you're level 20 by Lion's Arch and 8 man parties, you can tune the missions from Lion's Arch forward to account for this but something about the crawl at low levels with small party sizes makes you burn out in Ascalon after your first time or 2 doing it.
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>>2328932
cause that only works for exactly your first character on your account
after that you're familiar with the basics of the game and just want to get to where you're capping cool elite skills that define entire builds and shit.
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>>2328932
I don't feel like Prophecies actually does that, though. It introduces things at a slow (but nice) pace through Ascalon and Northern Shiverpeaks, but then it just stops as soon as you get to Lion's Arch and doesn't really show you anything new until you get to the Crystal Desert where you start to see elite skills, the attribute quests, secondary class-changing, and a step up in overall difficulty.

If I imagine a version of Prophecies where you get to level 20 at Lion's Arch and then you've got elite skills to capture (and make builds around) throughout all of Kryta, all of Maguuma, probably more than just one single Elite per class through the whole Crystal Desert - THAT'S a much better campaign to play through for a first-time player, and even more of an improvement for a veteran.
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>>2328863
I'm white&based&ascalonian&chud after all ;^)
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>>2328943
Things like condition removal (Antidote Signet, Plague Touch, Mend Ailment) start getting introduced alongside more dangerous conditions that you don't get hit with before then (burning, blind, dazed, etc.) as you get through Kryta into the Maguuma.
Same for hex (Smite Hex, Hex Breaker, Holy Veil, etc.) and enchantment stripping (Rend Ench, INspired Ench, etc.) which starts in the latter portions of the Northern Shiverpeaks and continues into early Kryta.
Kryta also introduces skill capture.
The Maguuma in particular is great for showing off skill combinations (devourer with Enfeebling Blood alongside Thorn Stalker with Stoning), complete enemy group compositions with the White Mantle, and held items (Vine Seeds, crystals).
Then of course you get to the desert which introduces PvP, Elite skills, secondary professions, etc.

Bascially, Prophecies is VERY carefully and particularly arranged with skills and enemies, which is why messing with it too hard will throw it off balance.
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>>2328994
I think each dole out of those things gets a bit long in the tooth.
like it should maybe be 1 mission for each thing rather than 3.
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>>2328994
>>2329001
and mind you I say all this because I watch noobs burn out in proph all the time.
You might appreciate the slow pacing out of nostalgia, but new players pick the game up from reforged hype or a sale or something and end up quitting early in the game cause it feels like they're not getting anywhere.
But they won't start in factions or nightfall because "I want to see the story"
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>>2329003
I have a growing hatred for storyfags in vidya. I put a lot of the blame for the current state of the industry on their asses.
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>>2328940
it works fine. if you get every skill after 2 missions like factions then you never get familiar with them. if you play prophecies doing skill quests you learn every prophecies+core skill for your profession
unless you're making duplicate characters, but I've never done that
>>2328943
enemy bars change, very noticeably compared to factions or nf where you get balls of 8 different professions that are harder to read and understand
I think they could've put some of the worse elites earlier, but I don't think they needed to flatten levels or party sizes
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>>2329016
>ROLE playing game
>I hate stories and shit
bro?
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>>2329026
role playing game where the role you play is "pawn"
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>>2329026
Nigga so focused on the first word that he can't read the last one
>>
Proph pacing is very malleable and depends a lot on how many side quests you do. Ascalon in particular is filled with them and if you only do the missions you can kinda speed through pretty fast.

Proph also has a lot of optional and "secret" stuff like the whole high level Kryta areas around ToA (special lvl 28 boss motherfuckers in the Black Curtain are so cool), The Falls and Totem Axes, alternate paths between regions (Majesty's Rest to Maguuma, Dry Top route to Denravi, Snake Dance/Lornar's Pass connector), or just huge optional zones to explore (80% of the Shiverpeaks in general).

It's a campaign that's as slow as you make it, pretty much.
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>>2329016
story is fine it's just that new players don't grasp that Guild Wars campaigns are not "expansions" and each one is written from the perspective of a player just starting out, self contained story
So they aren't "missing out" by not doing prophecies first.
So you could start in Factions or Nightfall just fine storywise.
Factions difficulty spike after fresh getting off Shing Jea might consider giving it a pass cause it was designed for people coming over with veteran charactres from Proph, up to and including Vizunah Square you might want some tuning changes, I dunno. I handle it fine now but everyone notices that it's quite a step.
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>>2328994
>Bascially, Prophecies is VERY carefully and particularly arranged with skills and enemies,
It's really not. I played in the closed test before Prophecies released and saw a lot of the iteration and changes they did there. I'm not suggesting that they rolled dice to design the game or that they weren't talented designers or anything, but Prophecies was not deliberately designed to teach players a consistent stream of micro-lessons on the game mechanics or anything like that; any perception that that was the goal is inventing patterns out of chaos.
Prophecies's length is because there was an initial assumption that people should have the same attachment and investment into every character that you'd get out of a full singleplayer RPG, if not an actual EQ-era MMO, and that that attachment would mainly come from a lengthy playtime. It was developed at a point where the idea was that there would be no such thing as a "PvP Character" and that GvG was going to be the centrepiece of the game as a proto-eSports title populated entirely by characters that people manually leveled, captured skills on, and geared up through the PvE campaign.

In a very general sense, yeah, things are meant to get more complex as you go, but the specific way it ended up was largely just "that was the most recent revision before they had to call that part of the game ready to ship." It's not meticulously balanced in any intentional way.
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>>2329028
maybe you're RPing a pawn all my characters are stone cold killers
>>2329040
game? yes I do
>>
As a heads up I'm making the executive decision to cancel tomorrow's urgoz run on account of me being a retard and forgetting it was Easter.

If we end up having a lot of people free tomorrow around this time maybe we'll do something smaller like a FoW or DoA run so I can get people to stop bitching about it lol. But no promises.
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>>2329066
But anon you the game
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>>2329054
the story focused missions layout of PVE is what ended up appealing to PVE players and made the game not the esports PVP game they initially desired.
Thankfully Anet decided to build around the audience they attracted to the game rather than be stubborn about it and try to force a PVP audience after you'd attracted a PVE audience.
It could have just killed the game entirely if they'd really tried hard to keep forcing an esports focus.
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>>2329066
time for your story installment honey, get in the "now we go here because I say so" machine
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>>2329083
Keep bitching and log in tomorrow. Got it!
>>
Thinking about buying it, I really like that the combat looks like Lineage 2, will I enjoy the PvP?
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>>2329323
The PvP is great, except that the population is low enough that most modes are only going at certain times the community sets up to play together. It still happens often, but you can't just hop into any PvP mode at any time.
You're also going to be playing with people who have been doing this for 20 years... upside though is that you can still make a wacky build and fuck with people in new and exciting ways,
Anniversary is coming up in a couple weeks so we're going to be doing one PvP mode, Hero's Ascent, every day during it.
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>>2329368
Just bought, made an assassin, should I just focus on leveling to 20, is it necessary I get some of the addons like 'eye of the north'?
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>>2329696
nah you can play that campaign as its own thing all the way through, I'd beat it before moving on
the things you shouldn't miss are the attribute quests and armor. after both your first 2 missions (minister cho's and zen daijun) there will be an npc who gives a quest that says "15 attribute points" as a reward, and you really need those. then buy armor in seitung harbor or get some from collectors, it makes a big difference
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>>2329696
You don't need Eye of the North any time soon, if at all. The base GW Reforged game already comes with three full campaigns that all have a ton of shit to do and things to explore, and you could probably play a couple hundred hours before you really started to run out of stuff you haven't seen.
If you want to get it because it's on sale and it's cheap, then it's not a terrible idea. You'll be able to get some extra skills, more Heroes, and EotN has a whole fourth campaign that's entirely made for max-level characters (though to note, the Factions campaign is like 80-90% max-level content, Nightfall is probably like 75% max-level, and even Prophecies is like 30% max-level).
But I'd probably wait and see if you still want more stuff to play after you're done with at least one of the base campaigns.
>>
>>2329696
Eye of the North is the only expansion.
Prophecies/Factions/Nightfall are all individual campaigns with their own story that you can start any time.
>>
>decide to do new pre dungeon
>Level 11 solo the entire thing to get devona
>End chest drops 200g
Seems about right.
>>
three hundred and seventy four damage invoke lightning
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>>2330277
shidded on em
>>
Good morning I hate the infinite favela, the ministries, and chinks in general
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>>2330293
Tengu hands wrote this
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>>2329696
As always feel free to post IGN for an invite to the guild.

Of the 3 campaigns Factions is one of the more difficult ones to start with because it ramps up in difficulty pretty quick, I wouldn't worry about EotN until you finish the 3 primary campaigns.
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>>2330342
the roost is part of the favela, fuck that place
>>
this game can actually make someone hate getting diamonds
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>>2330349
To be honest I completed most of the quest and I'm now level 7, I dont know where else to quest.

Abby Valkard (not a women)
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>>2330385
>(not a women)
sorry pal girls ONLY
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>>2330384
Blame the stupid Vabbi set and it counting as its own one point towards the HoM.
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>>2330385
>not a women
not yet at least
just kidding, this is not guild wars 2
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>>2330384
for real this game can make a nigga hate gettin iced out for real for real
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>>2330393
no sapphires and rubies are great.
diamonds are near worthless.
nobody likes making destroyer weapons (even though they're a point on HoM too, people just like Vabbian armor for their looks), and diamonds have like a 40% drop rate on dungeon chests, onyx gemstones another 40%
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>>2330409
bust down edit of the prophecies box art warrior when
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>>2330385
gw has an almost completely linear story you follow, consisting of consecutive primary quests at the top of your quest log (L) or missions which show up with a different, blinking icon on your map and which you start with a button on your ui in that outpost
you should've done the quests for your primary profession, then talked to togo and done the ones for your secondary, then been brought to minister cho's estate for your first mission. if you got lost somewhere in that chain, you can find the missing link in https://wiki.guildwars.com/wiki/List_of_Factions_missions_and_primary_quests#Shing_Jea_Island
>>
have you guys ever seen this before? I just noticed passing by
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>>2330444
yeah, they stand next to the other option for their respective class.
and Cynn's murderously jealous of Mhenlo talking to other women
>>
>>2330444
>>2330447
and if you go to Umbral Grotto there's a 3 way argument with Cynn standing between Mhenlo and Lina
>>
Longeye Ledge has Cynn looking at Mhenlo talk to Devona, and she sulks
Rata Sum has Eve, Herta, Lina, and Devona all spamming /pickme while looking at Mhenlo, while Cynn is being sulky while he's trying to console her.
>>
>>2330461
I would like this kind of subtle storytelling and visual variety and charm retrofitted back into the campaigns. That one dev must've had fun implementing these.
>>
>>2330385
You've probably unlocked Minister Cho's Estate outpost, the campaign has multiple instanced mission outposts sort of like dungeons where if you die, you wipe. Go to the outpost and look at the top of your screen for the Enter Mission button. Sent you a guild invite as well
>>
>>2330481
seems like they only really did it in EotN outposts, I don't notice anything like it in Factions at least
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>>2330793
The henchmen don't "interact" but they have things to say if you talk to them.
>>
>>2329696
Prophecies was the first campaign. It ramps up to level 20 slowly over most of the campaign. Factions and Nightfall coming later meant they rush the leveling phase so that most of the game is level 20 to accommodate players dragging across campaigns.
In Factions, you'll probably be around level 16 by the time you get off Shing Jea, and you will be thrown into a total meat grinder on the mainland. Just make sure you upgrade your armor at Seitung and again on the mainland and the henchmen will carry you the rest of the way as you get to lvl 20.

BTW suggestion is to make a new character for each campaign or you'll miss the lower level stuff (skipping campaign from Factions into Prophecies is especially bad, drops you half way through into level 12 content).
>>
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>>2330799
in some outposts, but not all, and a lot of it is pretty generic.
I just think by the time they reached EotN stuff they'd had enough Cynn/Mhenlo jokes baked into how all the women seem to go after him and Cynn's jealousy that they just ran with it
I think it's funny that even Devona, who you'd think would know better being that she's traveled with Mhenlo since Ascalon is doing it.
>>
not that I ever used hench in EotN but I kinda wonder why they picked just the handful they did for EotN. Only Herta from Elona, 2 warriors (hammer and sword/shield), 2 eles (fire and earth), 2 monks (healing and prot), 2 rangers (just dps and an interrupter), 1 mesmer (illusion), 1 necro (blood) I'm surprised no rits but I guess they only wanted core professions.
But why only 1 from Elona? Why 6 from Proph? They could have used Kihm instead of Lina for a prot hench
>>
>>2330816
The others are clearly just messing with Mhenlo and Cynn.
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>>2330837
I used hench back in the day before 7 heroes
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>>2330904
no they had sex
>>
so i now bought like 5 new character slots just because of the updates and badges
is the new pre searing content any good?
>>
>>2330943
yeah sure I guess I can't even remember which 4 I'd have used though, Cynn and Herta I'm sure but who else? I know I wouldn't have used the warriors and rangers so I guess Lo Sha and Eve
>>
>>2330837
>why only 1 from Elona? Why 6 from Proph
are you actually asking why devona, aidan, mhenlo, eve, cynn continued to be in every single campaign? they were in elona too
>>
why is Factions almost entirely escort quests/missons
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>>2331143
no those 5 yes.
but Lina is the one that makes me wonder why her, she was a rando in proph
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>>2331145
those are 5 of the >6. there's 1 proph exclusive henchman, 3 factions, 1 nf
also obviously people will care less about the henchmen from campaigns with heroes
>>
>>2331153
I guess if you want to see those 5 as "core" maybe and then Lina's just only 1 from proph, now Factions seems like the one with too many exclusives, we could have traded one of the factions hench for a 2nd proph maybe. Herta's all the Nightfall we need I guess. Ditch Lo Sha and bring in Durham, or ditch the Tengu and bring in our boy Little Thom
>>
>>2331145
>but Lina is the one that makes me wonder why her
Lina clearly slept her way to get the job promotion
>>
>>2331086
I was a retard back then so I thought warrior hench were good, and talon was my favorite hench so he definitely was there
>>
>>2331180
yeah I may have brought Talon too thinking "I need a tank"
>>
WE ARE DOING FOW NOW 6/8 LOG ON
>>
>>2331335
didnt we get our asses handed to us by a bunch of plant bois last time
>>
>>2330461
Cynn tracks down Mhenlo and makes him marry her at the end of WoC Hard Mode
>>
>>2331364
log on
>>
>>2331371
I only went through WoC HM on my Rit years and years ago and the dialogue isn't on Wiki so I don't know when I'll ever see it again. WoC HM is just not fun when you're dealing with babysitting NPC's for some of the missions.
Maybe my HR
>>
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this dude is wild
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>>2330837
Because everybody likes Lina and nobody knows who Kihm is.
>>
>>2331995
>everybody likes Lina
nobody ever talks about her
people talk about the 5 core hench, cause they're actual characters, people talk about Talon Silverwing cause he looks cool occasionally. Zho has that whole thing of getting the black moa pet and chick minipet. Herta has big tits.
never really hear people mention Lo Sha or Lina They're both kinda literal whos and at best Lo Sha is a simp for Mei Ling and talks himself up too much.
>>
>>2332006
>nobody ever talks about her
Whatever makes you feel better.
>>
>>2332128
only time Lina's been mentioned in this thread was from talking about the EotN henchmen "skits" in each outpost involving Mhenlo
>>
people need to talk about chiyo's TOES more
>>
the real question is why my nigga kai ying doesn't get more
>>
>>2332339
because Herta got big fat tiddies son
>>
>>2332339
He dicks down kisai
>>
Aidan and Zho always together in EotN
do they hook up or what?
>>
temple of the ages italian district is absolutely swarming with bots if someone wants to do some good samaritan work
>>
>>2332365
>>
>>2332387
i'm going to dinner with my mommy :)
>>
>>2331667
that guy again lmao
>>
https://wiki.guildwars.com/wiki/Extra_Life_2025_Pet_Rewards

>those names
disappointed no one from the thread donated to get the name "Sneed" in the game
>>
New to the game. Do I really have to start with Prophecies? I'm having a lot more fun in Nightfall
>>
>>2332534
Nah. I started with factions way back, and only bought proph after eotn came out cause money was tight back then. you'll be fine
>>
>>2332534
No you absolutely don't have to the 3 main campaigns are all self contained storywise.
>>
>>2332534
you can play any campaign independently, nf just has some spoilers for the earlier campaigns and heroes that rely on skills you unlocked on other characters
>>
>>2332534
I think nightfall is a good starting point too. We personally prefer people start with proph because proph has a much slower difficulty ramp, and it has a lot more thoughtful game design involved in how it slowly gives the player more power and access to more skills in addition to how it teaches mechanics slowly.

The other reason to not start in nightfall is nightfall uses the hero system, when you unlock a skill on any character, you unlock the skill for your entire account, so we like to recommend making a character for proph, making one for factions, and then play nightfall, because at that point you should have 2-4 professions worth of skills unlocked to play around with so if you played warrior in proph, you now have a ton of skills you can put on Koss. Skills ramp up in cost so it can be quite difficult for a new player to afford buying skills for their heros in addition to setting themselves up.

This is just why we don't recommend starting NF, but I think as far as the new player experience goes, it does a good enough job. My one recommendation to you is don't be afraid to use henchmen, a lot of new players tunnel vision into only using heros and will run monks with no elite skills, no gear, nothing rather than using a henchmen monk who has all of that and a competent bar.

As always feel free to post IGN to join guild.
>>
>>2332534
this >>2332549
>My one recommendation to you is don't be afraid to use henchmen
is a good rec. nightfall henchmen will have elite skills and give you space to experiment with a few heroes. odurra, cynn, herta, eve are all safe picks
>>
>>2332549
Imo NF just expects you to buy some okay healer skills to kit out dunkoro and tahlkora. odurra is unironically top tier, and cynn and herta do well enough for NM. By the time you unlock the profession changer+kaineng/LA, you've got access to decent monk bars if you're willing to put a few skill points. Can definitely get things to work between those two heroes, and those three henchmen. NF was only ever planned around 3 heroes, with some swapping around for mission requirements. Don't need runes or anything really, just /bonus.
>>
>>2332549
that slow progression has literally filtered people out of the game though. I started in proph, and I enjoyed it, but I can also see with subsequent characters how it can drag on and maybe someone gets bored of it even on their first character.
So I think no pressure on starting campaign is good, let new players pick whichever campaign they find most interesting, you you can still advise using henchmen in a new nightfall start, but just make sure your heroes are present when you do quest turnins so you can level them, and keep an eye on their build as you go.
it's another form of character progression, so that can be fun to some.
or with anyone doing a new factions start, might be sure to warn them maybe offer help for that difficulty curve after you leave shing jea.
There's pros and cons to each campaign really.
Proph pro: Ease you into game mechanics, lots more hours played to maybe feel more attached to a particular character.
Proph con: Can drag on sometimes
Factions pro: Short campaign, rapid advancement, access to a prof that is beginner friendly to play once it gets SoS.
Factions cons: It's more difficult at an earlier point in the campaign for new accounts, almost everything is an escort mission iwth a "must survive" NPC
NF pro: access to heroes, inscription system expands gearing and allows for more custom fit weapons, pace is somewhere between Proph and Factions, with it not getting at all difficult until you start doing some of the last areas of Kourna, or the garrisons.
NF cons: Rep grinds, the entire fucking desolation

I'd pick proph myself, but because I've seen people fall out because proph was slow and boring to them.. might as well let them try faster paced options and if they weren't sold on it, they can try another campaign before burning out. Where proph they might burn out early.
>>
>>2332625
yeah my advice is always try prophecies, if you feel like you're washing out because it's too slow and easy, go to factions
>>
Factions should be recommended just so I hear about newbies getting CHUNG'd more often
>>
>>2332646
double damage from bosses is a big reason why factions feels like such a jump in difficulty having come out of proph. You weren't used to getting hit for 300 in a single hit by a boss lightning orb
>>
>>2332625
Throwing people into the deep end with nightfall has also filtered people out. There's really no perfect spot we don't pressure people to start somewhere but if asked "what campaign should I start with" my answer is always proph. Nightfall if you're interested messing with heros, and factions if you're feeling bored.

>>2332646
I'll never forget our prog where we had someone who wanted to get ele attunement from this guy and he full wiped our group like 4 times until we had to resort to spamming revives faster than he could lightning hammer one shot people.
>>
I can't even manage to finish the first level of the dungeon with my Melandru's warrior and Devona
Anyone has tips?
>>
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>>2332821
It was a magical time
I remember getting hit for 436 or some equally insane amount by that orb
>>
>>2332534
Nightfall has spoilers for the first two campaigns, but otherwise I'd mostly self contained. I still recommend doing a different character for each of the other two campaigns instead of dragging your NF character into them
>>
>>2332534
You think you're having fun, until Kormir orders you to go get 400 more good boy points by grinding kills.
>>
>>2333006
Yea the best way to play nightfall is to create a character in Cantha and move to elonia asap, you won't have to do this shit
>>
>>2333006
only buck broken dervs and paras should have to endure it
>>
>>2333266
Yeah fuck that bug grass nigga
>>
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>there are guildies that dont have perma pre searing characters
>>
>>2332821
>>2332940
>Chud the Attuned
billions must die, after all
>>
>>2332940
I think the first 3 zones of Kaieng city and Vizunah Square should be tuned around level 16-18 characters rather than level 20
cause it is kind of a jump when some people won't be level 20 yet getting off Shing Jea and it really compounds the difficulty for a new player.
There's enough quests in these zones to easily reach level 20, and all skills for the campaign available, and max AL armor though, so after Vizunah Square the training wheels can come off.
>>
>>2333357
Nah, newbies VILL eat ze Mind Burn from afflicted elems or RoJ from monks
And zhey VILL like eet
>>
>>2333357
canthans need to be punished for not being born in ascalon
>>
>>2333394
But which sugary blue (white) drink enjoyers are allowed into the Hall of Heroes?
>>
>>2333348
Why would I bother
>>
>*Fozzy Voice* AH MASTER TOGO!
>>
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>>2333421
i have 6 perma pre sears
>>
>>2333430
Should have known it'd be the "le you wouldn't get it" meme. Every permaprefag is the same
>>
>>2333437
based non getter
>>
Damn, doing factions kinda sucked, I fell my assassin hits like a noodle
>>
>>2333437
I have a perma pre, but it's only because they're releasing new pre content I want to check out
>>
what's the best way to farm skree wings? VOS hasn't worked well because too many of them are ranged
>>
>>2333503
Killing skree, I'd imagine
>>
>>2333522
with what build solo though.
the areas are too open to ball up the ranged enemies.
>>
>>2333542
Maybe try speedballing them?
>>
>>2333547
never gotten that to work, doesn't help that like I get 40% packet loss about 3 hops away from me in traceroutes, so I rubber band like crazy
>>
your favorite martial profession and why?
your favorite caster profession and why?
>>
>>2333621
Assassin because I like the crunch sound of crits, and shadowsteps are fun.
Mesmer because rupts are cool and I like having my casts not fail because the enemy died before my castbar filled.
>>
>>2333621
Ranger because it's the most flexible.
Elementalist because it's the most flexible.
>>
>>2333621
Warrior because they look very good and can be played in many different ways
Prot monk because it's a really interesting and unique playstyle
>>
>>2332940
tbf I think I still had at least 1 piece of starter armor in that pic
>>
>>2333621
derv cuz lots of numbers
mesmer cuz shutdown
>>
Tahnnakai Temple fucking sucks
>>
>>2333738
haha yeah...
>>
>>2333740
I was there when we wiped 5 times in a row
>>
>>2333738
I have a fresh melandru working on legendary survivor who needs to make it to the end of Factions for anniversary and I have no clue how I'm going to pull that off
>>
>>2333908
you can get a runner to cavalon from kaineng
>>
>>2333917
some sort of gate tricks?
>>
>>2333944
yeah but im not sure the exact method, just did it recently because i wanted some stylish shoes there
>>
>>2333946
I'm going through Kurzick side I just want to get my Elite armor.. still have Sunjang District and Eternal Grove.. they really walled off the campaign unless you use glitches like that. one of the reasons I'm not fond of the campaign. Proph you can skip almost everything, Nightfall is semi-open you aren't gated off from most explorable zones by mission progress outside of the ones that take you to the next Region, But once you get into a region it's all open.
Factions is never really open it's gated everywhere.
>>
>>2333968
i think devs hated that people would skip content in prophecies yet they designed like 75% of the map to be traversable without playing missions so i dont know what they expected
>>
>>2333621
Dervish because it's versatile (tons of damage, running, farming, etc.)
Monk because playing heal/prot backline is the only thing that keeps me coming back to this game.
>>
>>2333976
I think Nightfall got the balance right. like once you get to Kourna all of Kourna is open but you can't regularly get to Vabbi (there is a way for runners but it involves a lot of jank in knowing how to traverse sulfur on foot) without missions, and traversing desolation normally requires a mission to be able to use the wurms, and getting into Realm of Torment requires a mission.
but once in Vabbi it can be fully explored, once in Desolation and have access to wurms it can be fully explored, etc.
Factions they gated off almost as bad as post-fusion Metroid games.. unless you know the glitches to sequence skip
>>
i wanna try to get into warrior in pve
what are the best builds?
also take fun into the consideration
>>
>>2334020
Charging Strike wammo fueled by Balthazar's Spirit
>>
>>2334020
Best warrior builds usually use daggers or scythes
>>
>>2334020
sws
>>
bodied some freak 0-20 in the pvp arena you do after you leave pre searing
>>
>>2334035
holy based post bar
>>
I just evolved my pig into an aggressive evo after some meticulous exping, making sure it dealt a lot of damage without taking any(or very little) every level up to 11 when the first evolution happens.
There's like no real clear info on how it actually works, but from this limited testing I was able to succeed by "banking" 8-10k dmg done by the pig while I was tanking easy lvl 3 mobs. and then went to northlands to kill bandits until it leveled. Repeating the dmg dealt banking after each level up.

question remains if you need to do this every level, or if only the last level leading up to the evolution matters.
I might test this if I get the energy to do so.
>>
>>2334036
i was even playing with 2 henchies instead of 3 because i tried bringing Devona but she dissapears in the arena
>>
>>2334042
i like wammoing in pre sear so I can give them the ol bane signet
>>
>>2334042
bro went beast mode on they ass fr fr
>>
>>2333621
Dervish because it has fun mechanics and is strong with lots of utility
Necromancer because my Necromancer is cute (pls buff)
>>
>>2334055
guy was level 3
i was level 12
might have helped
>>2334051
i just like pets
>>
URGOZ ZB NOW!!!
LOG ON!!!
NOW!!!
>>
>>2334088
Oh so you're just gay
>>
>>2334098
i'm trans btw so its okay if you are gay >>2334088
>>
>>2334020
Unfortunately, daggers and scythes are considered better than warrior's own weapons. Axe is the next best option with a number of viable elites.
>Fun
Hammer builds and weapon swap builds. These are more useful in PvP than PvE, but it doesn't matter for the vast majority of the game. Melee characters have to go out of their way to be weak.
>>
>>2334105
and with daggers you mean the usual boring combo? i'd rather use a cheese grater on my balls to be honest
>>
>>2334152
yes, unfortunately everything else is too long of a cooldown and the fact that daggers need to be used in a chain so if your target dies you have to have that lead attack up again to start your chain fresh is the #1 thing that kills use of daggers for me and I won't use them on anything other than my assassin where it at least fits the profession
>>
>>2334155
Dagger skills do need a rework. Death Blossom spam is so boring but no other dagger skill is worth it
>>
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Who here uses clear/glass/aero type UI mods?
Pic not related just a doodle for now
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>>2334190
How is your transition going, xir?
>>
>>2334152
Yup. Daggers really only work with specifically those three skills, cause everything else has horribly long CDs, and is generally entirely single target. Scythe is at least a more adrenaline based and less teardown focused compared to typical meta derv bars, so there's some cross profession variety at least No I don't wanna talk about onslaught
>>
>>2334173
It should have leads having all low CDs, off hands having middle CDs, and duals having high CDs, with damage that increases with each step. Bonus damage that might be conditional should be higher than "lmao it's free nigga fuck it its even AOE"
>>
>>2333452
samesies i even lucked out with a neat name
>>
How's Tyrian Cartographer compared to Canthan/Elonian? I'm so tired of hugging walls...
>>
>>2334299
there's a lot more leeway
>>
>>2334273
maybe Assassins should have ''flash'' enchantments and hexes
or maybe have all assassin hexes not be hexes but a different type of effect like signets
>>
>>2334340
I think flash enchantments should stay dervish's thing. Assassin just needs a lot of rethinking, cause it's strong, but really only due to a very small handful of skills. Namely the jagged fox blossom combo, shadow form(+deadly paradox), AP, and some running things. Its probably the most lopsided profession in the game, because it IS strong as fuck, very meta in a lot of cases, but also has the highest number of just dead skills where there's a strictly better choice you could make with a build. IDK if it's that they were afraid of it in pvp, but there's a lot of "clearly made for pvp" skills that are also just dogshit in pvp.
>>
https://wiki.guildwars.com/wiki/ArenaNet_talk:Skill_feedback/Monk/Smiter's_Boon_(PvP)
man what a fun read
>>
>>2334299
entirely possible to skip a whole area
>>
what if pre searing was gw3 all along
>>
>>2334396
>Izzy needs to fucking resign, or be shot. 80.193.1.106 20:30, 21 August 2008 (UTC)
Crazy writing this on the developers' own wiki
>>
wow that's a lot of red flowers this guy wants me to get. just wow.
>>
>>2334502
pack is 100% worth
get that ass running in and out of ashford abbey
>>
>>2334505
yeah i got a bunch from just exploring and doing sidequests but now i'm running out of ashford abbey to grab the one that pops up on the right lol.
>>
>>2334505
>>2334508
I used to rezone ashord abbey, but a quicker way is to rezone the catacombs entrance in wizard's folley, it mostly spawns 1 flower with a chance to spawn more than 1 and it's a short walk
>>
>>2334491
the IP seethes across FIVE posts lmao
>>
almost done collecting all these opium flowers since i want the mask for some reason too
>>
>>2334603
0 need to do that unless you stay in presearing because the armor's instantly obsoleted, desu it's not even the fun kind of grind and soured my memories of pre for a bit
>>
>>2334608
its too late man i'm like 8 flowers away from that ITS TOO LATE. it looks kinda nice at least
>>
>>2334608
>>2334613
Pre-searing headgear is not useless because it has +1 attribute. You don't get +1 headgear in post until way down the line.
>>
>>2334649
Okay nevermind I'm a retard you do get access to +1 headgear in post-ascalon from OTHER armorer, but they're fixed to the attribute
>>
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Hmm...?
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>>2334666
Reminds me of national elections
>>
still can't believe the amount of gay chores nightfall characters have to do
>>
>>2334666
wtf you guys had scrims and didn't mention it itt?
>>
>>2334742
From the looks of it, they had an argument here then literally went 1 on 1 me faget
>>
>>2334748
based
we should do a 1v1 tournament (3 builds and /roll so you can't just counterstrat)
>>
I would totally participate in blind 1v1
>>
>>2334748
>>2334750
>>2334872
I'll consider it. Cups wanted to see if the healing from mark of protection would trigger scourge healing, it didn't.
>>
>>2334748
was it the PR vs 7WS Scythe warrior?
>>
how do you make hammer warrior fun without Drunken Master + Consumables or 7WS + some gap closer?
Without IAS it just swings too slow and charges adrenaline too slow, and without at least a good IMS getting to targets is slow. Without IAU you get crippled faster than you can get cleared of it and spend a lot of time on your ass unless you want to self root which is defeating the purpose
like it feels like you MUST use IAU, Scan (cause enemies hex you with miss chance frequently faster than you can get cleared) and either Drunken Master and 7WS + Death's charge
there's gotta be other ways but it feels without those skills critical things are missing.
>>
>>2335179
DBS and don't be a IMS fag
>>
>>2335179
Holy fuck just play mesmer at that point you pansy
>>
>>2335179
How do you have fun when you've preemptively decided that you're not going to allow any enemy skills to counter you in the game that's about everything having counterplay?
>>
>>2335194
getting shut down by those counters is not fun.
spending all the time on the ground from knockdown? How is that fun
Whiffing constantly because you're hexed with blurred vision or blind all the time, how is that fun?
Being snared to shit and limping across the ground trying to get to a target that's somehow "fun"?
>>
>>2335203
Just play mesmer nigga you clearly can't handle counterplay
>>
>>2335205
I'm using the skills that counter those things and you are saying 'don't use those skills, just eat knockdowns and whiff and be snared it's 'fun'"
>>
>>2335212
balanced stance? wild blow? your hex/condi clearing party members? knock them down before they can do shit to you? do i have to spell things out for you?
>>
Please don't feed the SWS warrior autismo.
>>
>>2335218
balanced stance means no IAS, swing slow, charge adrenaline like molasses
wild blow only really helps with blocking stances, its not much good against miss chance hexes or blind
hex and condi clearing from party members is never enough. They'll end up clearing some hexes but I'm always left with blurred vision or blind
>>
>>2335236
Then play cuck Warriors endurance bar, use burst of aggression, use energy skills, ascan+iau+dc, and fuck off.
>>
>>2335242
I'm just saying it always feels like there's something missing, and when you have to take all those skills then you're unable to sustain energy or unable to build adrenaline quickly
Always 1 thing missing like if you're using scan and IAU to deal with being shut down
then you need:
>IMS or a gap closer
>IAS + FGJ for adrenaline
>a knockdown + renewing smash
>energy management (either auspicious blow or WE)
>a source of conditions to fuel yeti if that's your KD (which I want it to be)
I just always feel 1 skill slot short of covering all bases
>>
>>2335179
Frenzy? Flail? Dwarven Battle Stance? Never Rampage Alone (I like it with Battle Rage)? Critical Agility? Even Heart of Fury, with Dwarven Stability. Just slap any quick recharging IMS cancel stance on there too (Dash is perfect)
>>
>>2335330
You should just play Path of Exile or Diablo or something that's designed to do what you want. Guild Wars is fun because you're supposed to be 3 or 4 skill slots shy of being able to do everything you want and you have to actually pick and choose what your capabilities and weaknesses are going to be. It becomes a less fun game once you're a single skill slot away from being able to stomp through everything completely unimpeded, and it would get even worse if you were able to mitigate that one final remaining weakness away.
>>
>>2335337
is Never Rampage Alone even sustainable on a warrior? That's a pretty high energy skill for their pool.
I was trying YMLAD as a primary instant knockdown to feed into Renewing smash and then yeti smash (for more renewing smash) but was finding it unsustainable due to YMLAD's cost even with WE.
>>
>>2335347
That's why I like it on a Battle Rage build where it's the only energy skill on your bar (besides Comfort Animal ofc). 15 energy every 25 seconds is equivalent to just under 2 pips of energy regen, so even a warrior can maintain it. You could even run an Expertise mod on your weapon to chunk 3e off its cost if you wanna use other energy skills.
>>
>>2335358
so then how are you dealing with KD/Cripple/Blind/Miss Hexes?
>>
I'm wondering if Hammer monk will do better what I'd like to do which is be able to use 2 knockdowns to feed renewing smash, a frontloaded and then building up to Yeti and being able to chain more renewing after.
The YMLAD + Renewing + Yeti + Renewing was cool but unsustainable energywise (even with WE) was the problem.
but then monk is squishy
>>
>>2335363
my team has condi and hex removal, KDs I facetank like a boss unless it's a zone with fucktons of em (Shiverpeaks) in which case I just use IAU or Don't Trip
>>
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>>2335330
That's exactly why i say you're going to have to run WE. Heavy ascan usage on warrior just can't be maintained by anything else. If you want IAS on top, you're now looking at either drunken master (with or without alc) or with WE, burst of aggression. IMS means again either DM or taking deaths charge. Needing IAU on top means you're only left with three skill slots to do any damage. Wanting yeti smash in there, WITH the condition being self sufficient too is just plain too greedy, especially with an aversion to consumables. If you're wanting a bar that has very few counters, with IAS, and some mobility, you're going to be incredibly limited on skills.

Run something like OQcTE5J/HKsQowoA3hm8tswyuA if yeti is crucial, or OQcTE5J/HKsQowoIOim8tUV0uA and have a hero bring weaken armor, withering aura or something. You could try fitting "You Are All Weaklings" but then you're really hurting for adrenaline if burst of aggression is kept, or IAS if not. The real answer is adjust your build to the encounters you're going to face, because not every zone has massive amounts of blur AND KD AND cripple AND all that shit. Take wild blow if it's just stances that are a problem, take ascan if its more than that. If you don't expect cripple but do expect KDs, consider balanced or dwarven stability. If soothing images is a consideration, adjust to more energy denial. Trying to have a one size fits all build is antithetical to the game's core design philosophy.
>>
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>>2335374
Another decent option with more hammer stuff but less energy for heavy ascan is OQcTE5J/HK8JsIOS8Jxhm8tUVE
Enraged+crude is 5 adrenaline on a single target, and more per additional target hit with crude. 2 targets is enough to fuel yeti>renewing, and if you catch a moving enemy with enraged, you can renewing off that too. Still needs external condi support for yeti, but frankly other professions are just better at that than you are. Bring a withering aura/weaken armor necro, a bsurge ele, an inept mesmer, or something with good aoe condition application. Skip alcohol if you're stingy, the +15% is still pretty good.
>>
>>2335374
yeah, I guess, though I'm not a fan of wiki'ing every mission and every enemy on there. If I go in blind what usually ends up happening is that missing "thing" ends up being the problem for that mission and my heroes just clear it and I feel like I'm just watching because I spent more time with blurred vision and crippling anguish than without or something like that.
On casters I pretty much don't have to worry about that sort of thing but I'm trying to play my warrior and trying to have fun with it but one of these melee hate things gets in the way everywhere. if not one then another.
like when I vanquished magus stones
I didn't know how I was going to deal with all the hexes from wind rider packs.
I gave up and my answer was to just deaths charge into the middle and have my mesmers use hex eater vortex to delete the packs while I stood there useless after stepping in.
does it work? yeah.
Is it fun? no.

like if it's blocking stances I actually like to use forceful blow, that feeds in really nice to yeti smash, and also makes sure auspicious blow can't be blocked. But that's if I remember that a bit of content has a ton of rangers or something like that so I remember to bring it.
But a lot of times I don't really remember a mission cause it's been awhile so I go in blind and usually don't have what I need, my heroes end up clearing it it's just not fun for me.
>>
>>2335393
Enraged Smash might be something I just need to use more often and if I can catch a moving target that's a knockdown to feed into renewing smash I guess
>>
Really enjoyed the OST, didn't know the guy who did Morrowing OST did this as well
>>
>>2335401
Wind rider packs are notorious for being just "no fun allowed" guys. They can shut down basically everything, even a full team of casters. And sometimes, taking on the hate so your party can do damage is just the job of melee. But not every zone has them, and the entire zone isn't wind riders. There will almost always be some pack of mobs somewhere across the entire game that will hard wall any given build. You just take the L on those if you're not willing to adjust your build. If you're going in fully blind, you're gonna have to give up something as you're now bringing in counters for skills that aren't in the mission, wasting bar space.

The big thing I'm seeing that's costing you space is the IMS/shadowstep. All three of the "great" pvx hammer builds are better than the three I posted, but they're all de-prioritizing IMS, and usually relying on withering aura or weaken armor. You're asking for the moon here, and it's not gonna happen. You're gonna have to make concessions somewhere.
https://gwpvx.fandom.com/wiki/Build:W/any_Warrior%27s_Endurance_Hammer
https://gwpvx.fandom.com/wiki/Build:W/any_Seven_Weapons_Stance_Hammer
https://gwpvx.fandom.com/wiki/Build:W/any_PvE_Earth_Shaker
>>
>>2335424
SOULE
https://www.youtube.com/watch?v=9FBuxs6oxZ4
>>
>>2335427
yeah I guess, it just kinda sucks that you have a vision for what might be fun but something throws a monkey wrench in it.
I've been doing all the EOTN missions on my warrior today and like each thing has had 1 little hangup in something.
Some I outright should not have run hammer for (Curse of the Nornbear almost everything is immune to knockdowns)
Elusive Golemancer I forgot to bring IAU and really regretted it forgetting that every golem has a knockdown on their first hit + shock from elementalist golems. But I didn't feel like restarting and running back across a zone filled with wind riders.
So I just had to spend time on my ass.
>>
>>2335454
personally, out of IAU, Ascan, and IAS/IMS i'll almost always pick to have IAU. Ascan isn't needed nearly as often as you'd think, and when it is it can be very taxing on energy. IAS/IMS are both nice to have but they're hardly needed for a build to function. They're "win more" kinds of buttons to me, especially IMS. Yeah i'll end up chasing some enemy warrior who's chasing a caster but that's at the end of the fight when the threats are taken care and we're just cleaning up. The threats I care about taking out are always casters that don't really kite.
>>
>>2335462
right which is why for me it's IMS OR a gap closer I don't need to have both, but having one or the other is helpful in reaching the backline at the beginning of a pull, and having a gap closer like DC really helps if you get slammed with a water hex or illusion hex that makes it so you can barely move.
I find Scan is usually the thing I'd be willing to drop but then I end up running something where I'm like "I really wish I'd kept scan" raptors with their blocking enchant that I can't just strip off myself, blurred vision, blind, etc.
But then when I have it I end up barely using it.
>>
>>2335467
Tarnished coast is one of those areas I generally will run ascan. For me its the simians that spam lightning touch. Also anywhere with skeletal wizards or those incubus things. Getting hexed as you're running in does suck, but I don't think IMS helps in those cases, personally. I like playing ST assassin for that reason though, but it does require that I think about what the areas threats are, and I'll need to adjust my bar depending on how much miss/block there is, how much enchantment or stance removal there is, and if there's heavy cripple spam. If its all of that shit, like kaineng, i'll run WotA or do without IAS, but most places there's a counter they're not using against me.
>>
>>2332549
If I play maybe twice a week would I still be allowed in?
>>
>>2335499
>allowed in
where do you think you are
>>
>>2335499
yeah post IGN
>>
>>2335499
There's no requirement. We just fill up guilds in the alliance.
>>
>>2335499
we got niggas here that log in once a decade
>>
>>2335424
Since it's the same guy (and released a year later), the Oblivion OST sounds like an extension of the Guild Wars soundtrack to me, and gives a weird sense of nostalgia even though I've never played oblivion.
>>
>>2335471
I'm thinking part of my solution will be to change out a mesmer for a necro, on both my warrior and dervish since they profit from enemies having certain conditions (or any condition for the derv), withering aura is one idea, and I can use like icy veins and putrid bile and putrid explosion for damage (and to clean up corpses so enemies don't use them), can put some points into curses for weaken armor and enfeebling blood instead of withering aura maybe, could also change up my illusion to use a condition spreading/fragility build
>>
>>2335592
honestly being a fan of both Guild Wars and Elder Scrolls it can bleed over and I'll sometimes hear it in my head and am like, frantically searching for whether it was on GW OST or one of the elder scrolls games to hear it cause I can't remember which it was
>>
>>2335597
IMO, probably better to drop SoH from the Rt/Mo and take /N for withering, rather than make bigger changes. Dropping a dom mesmer means less rupts meaning more hexes go on you (not to mention big aoes chewing through shelter) and less hex removal, which again means more hexes on you. Fragility kinda just sucks unless the WHOLE team is built around it. and even then it's not that great. I don't think i'd change up the illusion mesmer much, since they're the primary anti-melee you have, so without it your backline's gonna be a lot more squishy, and more shelter/displacement charges will be used on them. SoH damage is a small price to pay imo compared to all of those other tradeoffs.
>>
>>2335609
true I suppose (and here I was thinking it was great to have a +15% while enchanted hammer)
>>
>>2335609
>>2335617
but do I go withering or do I go curses and do weaken armor (cracked armor would be nice)?
>>
>>2335641
I'd run withering if using something like reap impurities or heavy blow, but run weaken armor in areas with annoying amounts of enchant removal. I guess if I had to default I'd pick weaken, since that'd be a damage increase and would offset the loss of SoH somewhat.
>>
>>2335658
yeah I think weaken armor will work better, I'd just be having to watch for condition indicators rather than giving them myself. That takes care of the "one missing thing" as best as I can hope to do, similar to hexes and conditions in general I'll just have to rely on heroes and probably not always get what I need out of it.
>>
>>2335662
or maybe not because the fucker never uses it
>>
>>2335523
I'm used to MMOslop that begs you to log in daily so I just wanted to make sure.

>>2335536
I'll post it when I get home, I don't remember right now.
>>
>>2335424
>>2335428
He also did total annihilations ost
https://youtu.be/ZDiZV8lenBA?list=PLrwWaT3GWAEdMVCnJr-Q-TVwRtKm8GQ9M
>>
>pre-searing is just being turned into post
?
Weird, shitty changes. Why the hell would I care about staying in Pre-Searing anymore when it's just exactly like the rest of the game? By September we'll be seeing tomes, and by December we'll be seeing Elonian & Canthan refugees in Ascalon teaching people to be Dervs/Paragons/Rits/Assassins

Whenever I see people celebrating these changes I just laugh, if you folks like this you will absolutely love Post-Searing
>>
>>2335808
perma pres are about to realize there's a whole 3 ass campaigns and lose their shit
>>
>join a pug for urgoz last night
>"non-sc with sc builds"
>people keep pulling aggro off tank
>no one uses ebon escape and people have no fucking clue whatsoever
>bonder doesn't bond tank so my seed on him is useless
>run takes exactly 57 minutes
I hate LGiT man
>>
>>2335813
woman behaviour
woman is the nigger of gender
>>
>>2335814
the real secret to bawwway is just not being a fucking retard
>>
https://youtu.be/B1FM4bb0c0U
cool concept nerds get in here
>>
>have a fucking dream that I'm playing ExCon build
>ok fine time to try it out
>have to learn how to interrupt for one entire skill after 100000000 hours of para cruise control
>>
>>2335824
wtf is excon
>>
>>2335827
exmilitary like the death grips album
>>
>>2335808
It's to be expected. Look at the state ANet left GW1 in before initially abandoning it all those years ago, or all that they have done to GW2 from the beta to today.
>>
>>2335808
only reason I have a pre character is because they're adding new stuff to it.
Otherwise I couldn't care less about pre
collecting black dyes gets pretty boring pretty fast if I'm honest.
>>
>>2335861
pre tourists out of Ascalon
my culture is not your costume
>>
>>2335816
I tried to imagine this comic's scenario in reverse but outside of an organized raid that just doesn't happen
>>
>>2335869
maybe i'm crazy autistic but I genuinely cannot wrap my head around what this scenario looks like in reverse.
>everyone cramped in tiny space
>mass exodus with some staying behind
>those who stay behind claim the old space as their own
>eventually things become delineated and it all begins again
bros... give it to me straight. am I just too autistic for this?
>>
>>2335874
I'm sorry bro the results are in and it says you are autistic you will never get any hoes bro I'm sorry bro
>>
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>>2335878
fuck
>>
>>2335867
the autism of collecting black dyes is that deep or you?
>>
>>2335911
*for
>>
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some of the drops from new dungeon you can also get triple modded stuff from it
>>
>>2335914
waoh
>>
>>2335861
yeah but this is the type of shit gw2niggas say about gw1 because of hom, and I don't care what they'd want gw1 to turn into
>>
>>2335821
cool but feels a little underbaked, like there's something it could be doing with the attribute points, or it could be me/p
>>
>>2335499
You'll be fine, we don't even run events every week lol guild is chill, we have people who join who don't say a word or join for any events and that's ok with me. We recruit pretty much exclusively from 4chan

Sometimes if we're tight on space I will kick people who haven't been on in a year+ and who didn't really ever join for any events/talk at all, but I've been beefing up FUN lately as our secondary guild so I've not had to kick anyone last few months. It'd be nice to one day have an alliance of 10 4chan guilds.

>>2335814
That's honestly the biggest problem with pugging in GW1. You get a mix of people who are either SC or know SC tactics and try to do those tactics, and then you get people who've never done the dungeon before who have no idea what you're doing. So the SC people start doing risky strats that make the run 20 seconds faster, but 4X more likely to wipe and then the people who've never done it before try to copy them but fuck it up. Meanwhile you could just do the run normally or do some sub optimal tactics that make the run nearly retard proof, and we finish faster with 0 wipes.

>>2335958
>noooooo you can't add an optional level 5 warrior hero to pre searing it's destroying pre searing.
Just don't use the hero, you don't even need it. It doesn't meaningfully change your ability to complete content (at level 20 you oneshot everything anyway), it doesn't meaningful change the level up experience. And it makes farming 2X worse. You literally nerf yourself using this.

Preniggers are exhausting. I would respect you more if they added a Dye trader and you were annoyed by that. Arguing about "muy immersion" nigger, just don't add the hero to YOUR team and nothing has changed, if seeing it bothers you so much just don't turn the quest in.
>>
>>2335914
Ain't no way golds are still dropping
>>
>>2335986
watching the tears from them adding a dye trader would be incredibly based
>>
>>2335993
the people who've spent the last 2 decades predicting coal would be the new currency of pre searing would be vindicated
>>
>>2335499
Okay but make sure you play on Sundays
>>
>>2334666
Orrian bankers fund both sides btw
>>
>>2335986
I don't even play pre past 1 ldoa I did years ago I just mean the mindset. I wouldn't be happy if they added mounts and glowing cash shop armor and charr engineers or whatever to gw1 and someone told me to ignore it and not think it's a bad sign
>>
>>2335914
what's the third mod?
>>
>>2335914
q7 dual mod? wtf
>>
>>2335999
But that's not what's happening, nor what they've said they were doing, nor what they are doing. On a base level, sure I can agree with your sentiment., but having to make logical fallacies to try and prove a point does make your point true.

I've yet to see a single person explain to me how the level 5 warrior hero is "destroying pre searing" other than "muy immersion", again, if it was a glowing police car tonic in outposts I'd agree with you, this is a hero no one will see, that is optional to bring, that is only in instanced areas.
>>
>>2335914
I thought golds were gone
>>
>>2335958
big difference between the tutorial area of the game having new optional content, and an entire game, that is vastly different from GW2
Presearing is meant as just a tutorial you do in an hour or something and move on, the fact that a community formed in it was a surprise for the devs and so they did things with it.
as the other anon said, using Devona nerfs you, and running the dungeon too much will level you to 20 and actually make you do worse because imp doesn't steal loot, Devona will.
>>
>>2335999
we literally have cash shop costumes
they literally added the ability to summon a character from GW2 in GW1 more than a decade ago.
any "integrity" to presearing was removed when they added vanguard quests, and any "challenge" essentially removed with the addition of the fire imp summoning stone like 2 years after the game came out.
>>
>>2336010
>having to make logical fallacies to try and prove a point does make your point true
now who's exhausting to talk to
I was responding to someone who only cares about pre if they add new stuff to it. is just 1 measly insignificant irrelevant level 5 warrior hero enough to make you interested in pre or not? and how do you know what they're planning on doing?
>>2336033
who cares whether devona affects your farming power level
also are you guys not implicitly saying this is a poorly thought out addition that doesn't fit the community that's the reason pre got dev attention in the first place? why defend it so hard if it's useless and out of place and a bad use of dev time
>>2336042
you know what I mean
>>
>>2336063
because I'm just glad to see new content. Admittedly it's not great content, but it's something, and them doing it in Pre with an optional character flag keeps it contained while they figure shit out.
They wanted to do a dungeon in pre but how do you reward completing the dungeon? Anything they could have done would have changed how Pre works. I think having a hero that most people will likely not use because it will negatively impact their farming is about as safe of a reward as they can give where it still feels like you're being rewarded, but most people won't use her outside of like, slapping her with incoming and fall back to run to nick gifts every day then removing her again
>>
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pre searing chest reward scales now with the difficulty of the dungeon
>>
>>2336111
I've been procrastinating doing the dungeon, and the longer it's been out the less I want to do it because they keep nerfing shit.
>>
>>2336115
well it really only affects farmers so if you are just there to enjoy the content you cant go wrong
>>
>>2335536
>>2335728
Po Papoe
>>
>>2336063
The burden on providing proof is for the one making the claims. Because otherwise we can spend all day screaming to anet "STOP TURNING THIS GAME INTO A FIRST PERSON BATTLE ROYALE FORTNIGHT SHOOTER" when that's not something they have said they would do, or even hinted at.

If the dev time required to add a pre existing henchmen as a hero reward is significant enough to be of consideration to you, then you don't have to worry about them adding new armor, skins, or mounts because they clearly do not have the resources lol.

I don't think it's a poorly thought out/bad reward, but I also don't think it's a "great" reward either, it's a very much "this doesn't really meaningfully change anything" reward which is why I'm ok with it's inclusion, because at the end of the day, had they added something that would meaningfully change pre searing or a more impactful addition people would be here complaining about that too.
>>
>>2336191
Imagine not playing this game in first person though
>>
>>2336191
I don't think there is anything they could truly add as a reward that would really change much aside from Xunlai chests and traders
even gold shit I mean the content is already trivial
the only reason why chests would ruin things is by allowing easy transfer of wealth from one place to the other, and traders would devalue the current substitute currency (black dyes) and completely destroy the other higher tier substitute currencies (coal, steel). It'd completely wipe out everyone's wealth (not that I understand a need for wealth in Pre economy), and people would deal in ectos and armbraces in pre, it'd all kinda suck because there'd be nothing you could actually get with any value as a commodity there. Runes you could get to drop would have almost no value, charr kits and bags (bags are already almost worthless) would be near worthless
That'd destroy any reason whatsoever of staying in Pre outside of getting LDOA

But anything short of that simply doesn't matter, since it's still a self contained ecosystem and economy
Even if superior runes were dropping from the chest, you'd still need charr kits to extract them and it'd just give a temporary high value item to trade between players.
If anything the dungeon scaling and having high level enemies just created a reason to group with other players in Pre.
>>
Okay withering aura was the way to go, even though losing SOH damage kinda sucks, being able to crude swing and then AOE knockdown with Yeti consistently was an upgrade to play experience even if damage is not as high.
>>
>Gold with 20% mod
>worth ectos
>Gold with 19% mod
>vendor trash
>>
>>2335374
>>2335393
get rid of energy management and bind target self + bip key on your necro you lazy fucks
>>
>>2336312
toolbox softlocks my game when I alt tab so.. I can't really run it. Just long enough to check markets or preview an armor set.
>>
>>2335808
Did you also complain when LDOA stopped requiring deathleveling?
(I agree that Devona shouldn't get post skills, but it's still a great update for non-autists)
>>
>>2336344
I just don't think it matters. warrior heroes don't do much. about all you can do is throw SoS on them
>>
>>2336347
You can use "Charge!" on her too, which is great in the new dungeon (and everywhere I guess, movement speed is important)
>>
>>2336312
I mean yeah that's if you're gay and playing with heroes like a loser
>>
>>2336083
I just feel like they could be adding new content anywhere else instead. I get that presearing's contained and low-risk but they could make something like a prophecies challenge mission or a bahdok type area safely
>>2336191
what claims
I think you misunderstood an analogy and freaked out
>>
>>2336352
well yeah, but I mean for actual combat. I'd use her for run speed buffs but it's pretty much only for traveling around, if I'd want to farm anything I'd have to ditch her so she doesn't nerf drops
>>
>>2336355
I think the primary reason they're doing it in pre-searing is because it's self contained, and because they can gate content with an opt in tag they can self contain any changes they make even more.
I think they're not confident in being able to add new content and are still learning and modernizing the tools. But what we got is a start at least, they'll gain confidence with building things and eventually we may get some cool things maybe even some new DLC if they ever feel like they make something worth actually selling.
But right now they're clearly doing baby steps so they want to focus on pre-searing, though prophecies in general seems to be getting monitored. I think they've looked at a lot of logs seeing people burn out in Prophecies in particular.
>>
>>2336000
that particular shield doesn't have three mods but it does have two mods in the inherent/inscription slot, so presumably a third mod in the suffix slot could technically roll on the same item
>>
>we now have hard rez in pre thanks to Devona
Heh, warrior monk with all attun/radiant gear kinda works

GIVE ME EVE AS HEROOOOOO!!!!!
>>
a ploy of anet to shittify pre and then sell oldschool pre you heard it here first
it's true also if you look a few threads back I predicted the pre dungeon too
>>
Factionfags seething that Pre-Searing exists will never not be funny.
>>
>>2336524
pre is almost post by now
>>
>>2336220
I can at least sympathize with people who don't want gold shit or anet to greatly mess with pre searing economy even though I think something like adding normal tomes at a 1/200 drop rate would be potentially a cool reward.

>>2336355
You asked "how do you know what they're planning on doing" to which my reply is, I don't, but I'm also not someone who's bringing up mounts, cash armor shop skins. Perhaps I read into your statement a bit too much, but you wouldn't even be the first person this thread to mention some random extreme that "well if anet added a level 5 hero they may as well add mounts, xulnai chest, dervs etc to pre searing and turn it into post searing"
>>
imagine if the game didn't have eotn pve skills
>>
>>2336444
henchies should be phased out of the game and should all be converted into heroes
>>
>>2336522
you can literally disable reforged mode if you want the classic pre searing experience
>>
>>2336614
I don't think golds would wreck the pre-searing economy.
It'd devalue people's current BIS purples they might have but it's not like their purples wouldn't still do what they do right now and outside the dungeon everything is already trivial.
Only thing is what I mentioned, bringing in systems that allowed easy transfer of items from post to pre
even though I mentioned bringing in traders as potentially ruining pre-searing, it would be fine if the traders only traded commodities sourced from pre-searing.

It's not exactly what items drop in pre-searing or what skills can be used in pre-searing that is the issue, it's that everything in Pre comes from pre itself. Shing Jea and Istan have similar items drop from them but because you have access to traders and banks that connect with the entire rest of the game, you can't have that self contained effect and so everything that drops from Shing Jea and Istan is just junk because you have access to so much better.
>>
>>2336834
and toggle on Melandru mode if you want to grind for even longer
>>
>>2336740
Imagine no PvE skills at all
>>
>>2336845
pre was ruined with /bonus weapons
>>
>>2336872
kind of and kind of not. they're not tradable so there was still a market for BIS purple weapons, but the market is decreased for caster weapons because they don't desire charr slaying mods for them.
Because there's still an established and persistent pre-searing community even after bonus weapons, even after fire imps, even after vanguard kinda shows that those things never ruined pre.
To ruin pre you'd really need to bring in banks or traders that connect to post's supply and pricing, now it's just Shing Jea or Istan which there's no permanent Shing Jea community.
The sole thing that makes pre special is that it's self contained. That's it.
as long as you can't go back to pre-searing once you've left it, pre remains isolated and a community will stay there.
>>
the problem was people wanted to stay in pre and get to level 20 but getting to 20 in pre required autism. now it’s not as autistic
>>
>>2336890
Perma Pre was only pure autism for about 5 years. After that with vanguard normies could get their LDOA. Most the normies left after getting LDOA and most will continue to.
>>
>>2336834
they said reforged mode is beta testing and whatever is reforged be rolled out for gw proper are you that daft mate
>>
>>2337066
nobody is making you play the new content so go death level
>>
>>2337074
concession accepted
>>
>>2336740
We made it work back then
>>
>>2337066
>When fully released, we intend to enable Reforged Mode for new characters by default and switch the option to "opt out."
>option to opt-out
>>
>>2337109
id only be missing ebon escape because mesmers cant heal themselves for shit
>>
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>>2337137
seems like the opposite though, it seems like it's post searing players making pre searing characters enjoying content while dedicated pre-autists are calling us tourists and kicking and screaming about new content
>>
>>2337158
I'm a pre autist with multiple LDoAs and I fucking love the new content
>>
>>2337158
ive been pre searing since we could buy character slots and I think everyone should have multiple pre sears
>>
>>2336740
Eotn was a mistake
>>
>>2337194
Glad to see I'm not the only person doing this
The only profession I don't have in pre is mesmer
>>
Me? I'm permanently kaineng. Sopa de tengu, uma delicia
>>
>>2337179
no you're a pre enjoyer not a sperg pre enthusiast
>>
>>2337202
i like running Me/Mo in pre
>>
What’s the easiest profession to achieve LDoA? Elementalist? Ranger?
>>
trying a hammer build on monk based on what I learned worked on warrior yesterday (withering aura + crude swing to fuel yeti smash), and I have to say judgement strike is some SMACK
>>
>>2337179
You ever played Post? I think you would love it there. Lots of dungeons, heroes, new professions, skills etc. even brand new continents.
>>
>>2336614
>I don't, but I'm also not someone who's bringing up mounts, cash armor shop skins
so you misunderstood an analogy then freaked out
also if you don't mind heroes and toming nf skills then what's the problem with dervs?
>>
how big would you have to be for Jora to feel you
>>
>>2337686
bear or human form
>>
>>2337716
her normal Norn human form
I was just dedicating her statue on an alt and noting how big she is compared to the other girls
>>
>>2336880
Like I said in the post you're quoting, I don't have a personal problem with tomes but I can sympathize with the people who wouldn't want that. Because that'll have much larger impact on the economy and how pre searing plays.

I don't sympathize with the people against heros, because they ultimately do not change the pre searing experience for anyone other than the person adding it to their own team.

But there's no point in fear posting about dervs, tomes, xulnai chests etc... when that's not something they've suggested or even hinted at. It's easy to misunderstand your analogy when you're not even the 3rd person to doompost this thread about stuff anet has not said they would do.
>>
>Classic Prophecies loot drops as pre-Searing dungeon chest rewards have been disabled. These items would sometimes drop with extra modifiers.
>In a future update, these items will be modified or removed and classic Prophecies loot will be reintroduced as a dungeon reward.
https://wiki.guildwars.com/wiki/Feedback:Game_updates/20260408
>>
>>2337762
>In a future update, these items will be modified or removed and classic Prophecies loot will be reintroduced as a dungeon reward.
lmao get owned
>>
>>2337686
who cares if she feels it or not sheeii
>>
>>2337753
in more ways than one. By the time you complete any new content in pre searing they add it will likely be the most difficult content you can get in pre searing at all. Which means you'll have done everything else in pre searing already. Even getting Elite skills in Pre would be whatever, because you'll have already exhausted all the classic pre searing content
>>
Any tips on Elementalist in Nightfall? I have no idea what I am doing and I feel like I have zero spells that actually do anything.
>>
>>2337858
get intensity from the sunspear hq
proceed to rape
nightfall has like 50 great ele elites, plus the stuff to facilitate earth or air or fire. don't know what issue you're running into
>>
>>2337858
use the attunement associated with your chosen element, and be aware that some enemies will be vuln to one element and resist to another
use intensity just before the biggest spell you have on a single target in a single hit, you can cast intensity mid cast on your other spell
that's pretty much the basics
after that you'll want to add glyphs enchants and hexes
and then secondary class applications
>>
>>2337858
cap master of magic in the consulate docks mission
>>
>>2337935
Cap sig isn't until after that.
>>
>>2337945
oh, gay
>>
>>2337946
They could just rerun it, or get it from jahai. Elemental attunement is in marga coast too. Vabbi gets invoke and searing flames which are also pretty great.
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>>2337950
master of magic is nice early because you can just slam all your points into ES and then use whatever spells you have unlocked
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>>2337956
Yeah and NF is kinda bad for non elite elementalist progression. I'd actually lean towards a SF build until GoT if I had to stay entirely within NF. SF, GoLE, glowing gaze, fire attunement, aura of resto is fun
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>>2337753
>fear posting about dervs, tomes, xulnai chests etc... when that's not something they've suggested or even hinted at
responding to someone who only plays pre because of current and (n.b.) future changes, I said I imagine the people who already liked pre probably want it to stay the way it is, just as I wouldn't want clumsy changes to gw1 to appeal to gw2 players. that's all I said
you butted in to write an unrelated essay at me, said I was a bad faith actor like 3 different ways, at no point understood what I was saying or stopped to think, then said it's all reasonable because someone else said some other random shit and you were in a bad mood or whatever
would you enjoy that experience if it happened to you?
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>>2338073
"An unrelated essay". It was about 100 words, this message I am replying to is even longer than what I posted.

And you wonder why I consider you "bad faith" lol. I best not make this any longer so I don't write anymore essays for you to read.
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>>2337858
go to factions and get second wind
>>
I want the rest of the map added to pre searing. We should be able to visit Orr in their full glory before they asploded themselves.
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>>2338073
>dude ESSAYS
Which post-2016 year did you find 4chan.org?
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>>2338605
Reminder that orr canonically had a temple to kormir pre-searing
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>>2337945
You simply go to la to get a cap sig, and olias, before the docks mission.
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>>2338664
At that point just buy everything you need from michiko
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>>2338458
man
I explained it exhaustively because you ignored the like 3 times I tried simply. the problem isn't that I have ADD, it's that you wordvomit from a dialogue tree instead of actually talking to people, i.e. "unrelated." you'll go back to calculate a word count, but not to realize you were saying basically random shit to me this entire time and started by calling me a nigger for nothing
I wanted you to see that you should stop being so aggro and inconsiderate in what's usually a nice thread, but that might not be a choice you're making, you might just be dumb as rocks
>>
is deathnovajaggedbonesing fun or just hero bait?
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>>2339000
hero bait and not even good once people started using soul twisting for their prot rather than monks, minions in general eat into your prot spirits too much
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I really hate how many zones have enchantment removal
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>>2339052
what covers do you run?
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>>2339068
Aura of resto for ele, but it's more I'm annoyed at how it makes protective bond just unfun to try to maintain on people. Strip enchantments being on every kournan oppressor and chilblains being chilblains is so unfun for builds that rely on them.
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>>2339073
Improvise. Adapt. Overcome. Name of the game buddy boyo.
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>>2339076
My adaptation is just don't run those builds, and ultimately I don't play ele that much because of it. Their enchantment strip is up faster than my own enchantments so there's no point
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anyone wanna do Selvetarm it was yesterday's zb
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kino
I was thinking about doing this with a foul feast d/n and fragility on a hero
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>>2339201
https://www.youtube.com/watch?v=gsWlUDvx-k0
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>>2339206
I guess the condition cleanse and transfer don't matter in nm nuking conditions. still think it's a waste to not put it on an a 16 illusion mesmer though
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the weakness from withering aura applying before the hit is kinda nice for yeti smash, so it'll always knock down if you yeti smash with withering aura on you, provided they can be knocked down
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>>2338664
You buy a signet of capture from your guild hall way before LA
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>do heart of the shiverpeaks for EotN story completion
>finish the dungeon, countdown timer starts
>decide to try /resign instead of waiting it out
>ports back to Eye of the North
what fucking niggers. You have to wait through the stupid timer for 3 minutes or you have to slog back through trash.
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>>2333621
Ranger, I like pet classes and it's extremely chill.
Necromancer, again, a pet class, but also very comfy. Just wish minion management was easier and that all enemies could be raised.
I do want to try playing a Mesmer one day. I don't have EotN so I'm missing some skills for most builds.
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>>2339698
we need BawwBuilds to help this guy out
builds by campaign is a must
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>improvise
st prot
>adapt
st prot
>overcome
st prot
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>>2339846
Unfortunately yeah. I like E/Mo more but it's just so much more ass to play.
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>>2339830
I'm still waiting for people to submit more builds

also god damn, we're page 10 already I should probably make a new thread
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>>2339476
once you've done EotN once, you can exit from the Central Transfer Chamber directly into the Battledepths
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>>2339973

NEW THREAD

>>2339983
>>2339983
>>2339983
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>>2339974
yes but the first time I do the story on a new character, I have to wait out the timer, or slog through trash to get back.
it's dumb, either time timer should be like 20s, or /resign should take you back to Jalis' camp

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