Thread #2314719
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Guild Wars in the title Edition
We have a /vm/ guild that has been running near weekly events for over 3 years now with over 60+ logins in the last week in our alliance for anyone interested in doing endgame content, new players are always welcome and no prior experience is needed.
.>>2282897 Previous Thread
Our Assassin Prog is finishing up, we'll be doing a Deep/Urgoz run on the 28th and 29th, all are welcome to come, but priority slots will be given to anyone who can bring an assassin.
In other news next month the 21st anniversary starts April 15th, I will be giving away store codes in thread and ingame, anyone is welcome to claim them, more details in next thread.
If you want to join guild, post your IGN.
Useful links
https://wiki.guildwars.com/wiki/Main_Page
https://www.gw-memorial.net/
https://gwpvx.fandom.com/wiki/PvX_wiki
https://wiki.fbgmguild.com/wiki/Main_Page
https://party.gwtoolbox.com/
https://kamadan.gwtoolbox.com/
https://ascalon.gwtoolbox.com/
https://hom.guildwars2.com/en/#page=welcome
>Having trouble figuring out what is worth keeping?
https://youtu.be/CnBjJnxC-s0
>New player and not sure what profession to run?
https://www.youtube.com/watch?v=iSQQe_3P1P0
>GW Reforged Announcement Post
https://www.guildwars2.com/en/news/announcing-guild-wars-reforged/
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>>2314719
Also I have set up Bawwbuilds for us but it is an empty page, so for a thread topic if people could post builds they think we should put on there that'd be much appreciated.
Once again REMINDER: Deep/Urgoz March 28/29 2 PM EST
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We own a luxon outpost come buy your lockpicks
>>2314767
There's going to be a HM DoA run either next weekend, or weekend after that I haven't decided yet.
During Anniversary we'll be doing 2 special Deep/Urgoz runs like last year I'll post more details about it later, but prizes will include ingame items and store items, daily HA, and maybe I'll plan some other stuff, depends how burnt out I am feeling/if they do a sale I am tentatively planning a FoW heroway competition.
Also I just noticed, the wiki page for anniversary says it starts on april 15th on upcoming festivals, but the page says april 22nd. The 20th anniversary was on april 15th so I guess we'll see if the devs revert to the old date or stick with 15th.
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>>2315068
that is, in fact, ridiculously insanely valuable
don't sell to anyone making private offers
make an account on Guild Wars Legacy and ask for price check and/or organize an auction and never worry about money in-game again
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>>2314725
>>2314882
As requested, here's my elite paragon build.
Equipment is a spear (preferably silencing) and a melee weapon (preferably anniversary daggers).
Spam the first two skills, Spear Swipe and Sneak Attack, off cooldown, then spam Extend Conditions on them. Use Anthem of Flame and "They're on Fire!" on cooldown.
If you're in the groove, you can catch a whole enemy blob with 100% uptime blind, dazed, and burning as well as 33+% less damage to your party from "ToF".
OQWjMwlDKT1UiiEhVY9YZAAhybA
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Is this enough lockpicks to survive the apocalypse?
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>>2314719
If we're changing that tatty guild cape for a more kino kool kape heres a design your own cape site
https://www.gw-memorial.net/guild-banner-designer/
also can we put this site in the op its a quite interesting pvp site
https://tolkano.com/
and this guy soloed all profs in prophs (no henchies or heroes)
https://www.youtube.com/@SerialExperimentsGW1/playlists
should be an official game mode badge
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>>2315426
>Guild Wars
>national socialist
Steadman is that you?
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>>2315434
he was just a troll in the early days leading up to the launch of GW2, did this whole Nazi persona but with Charr
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How good is this weapon? Gifted by a veteran player. I'm at Frost Gate, level 11. How does runes works? I got one from a salvage item but apparently you have to use the Super Salvage Tool, rather than the regular one, so you can extract the rune?
Prophecies has been kinda boring so far, but I read it was slow, so I'll endure it. At least all the skills I've been unlocking have been useful, I was kinda expecting the early ones to be kinda filler. Well, some are.
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>>2315583
Its a max stat axe with a good inscription and kinda mediocre prefix/suffix. Nothing crazy in the grand scheme, but it's as mechanically good as you're going to get for a long time. Replace the prefix and suffix with more useful options as you find them.
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>>2315383
>>2315426
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>>2315905
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>>2315923
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>>2315926
How do you guys call yourselves r9k and not have a frog represent?
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40kbros
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>>2316483
sooner or later this image would prove useful
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I like this. I also got level 10 and some new armor. I think I was using the starting stuff until now. Still in Ascalon, I really want a change of scenery.
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Why isn't there a global chat? :[
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spooky door
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>>2316534
>>2316859
I can only assume you're new to Guild Wars. If you like taking screenshots then I'd suggest playing around with the FOV slider in F11 and gwtoolbox.exe has a /cam unlock command.
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I finally made it!
>>2316897
Thanks I'll check it out. I'd started to look at mods this afternoon but just kept playing instead.
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you know, I like critical agility as a source of mostly sustainable IAS on my assassin
but that +25 armor actually causes some problems
>jump to enemy before my group catches up with me and try to attack them
>they're busy running towards my casters which even with armor insignias are still lower than my 95 AR
the aggro system in this game is pure shit unless you have obstacles to body block with.
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>>2317838
yeah, my illusion mesmer has it, but apparently doesn't use it right away I guess.
I thought initiating by shadow stepping while I already had a speed buff on to be a few steps ahead of my party would help keep things on me even if I'm in an open room
nope. They ignore me and go to the backline.
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Why does this always happen
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>>2318066
I've literally never had that happen and I make female characters all the time.
I've had people complement my character's designs (not that GW1 allows for much there) but never hit on me I'm glad for it just wonder why other people end up having to put up with it.
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LA is doing a bunny adoption
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https://store.guildwars.com/en-us
Since the current 40% spring sale is running until April 16 now, and with the Anniversary allegedly moving up to start mid April, is it much more unlikely we're getting a 50% off anniversary sale now?
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>>2318306
I feel like the inverse is about to happen to me, their formation feels a little predatory
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>>2318363
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>>2318268
what sale
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I like this
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bringing the bun along
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Any base professions that get especially more fun in Factions/Nightfall compared to Prophecies? Just realized I've really only ever made characters in Factions/Nightfall as their campaign-specific professions, so I've never experienced the skill progression for the base professions in those campaigns. I'll be working purely with what's available from quests and at skill trainers.
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>>2319295
factions gives you every skill except elites once you get off shing jea, and has like 5 skill quests total. nf does stagger skill unlocks at trainers, but has no skill quests
so nf is your best bet, and the base professions are all about equal there, though fewer skills than para/derv. personally, I just take them through proph first to level-match and get skills gradually, then cap every elite I see in factions or nf and force myself to build around those. gives a similar feeling imo, and the campaigns are built to bring characters into with the way you get rushed to lvl 20 content
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>>2319295
Monk has all the fun elites in factions
Mesmer has lots of interesting NF skills.
Necromancer has a bunch of fun elite skills in NF
Ele is kinda weird, earth and fire magic tend to have the more interesting elites in factions, while water magic is best in proph. Air and energy storage are better in NF but I'm probably just biased.
Ranger sucks in proph imo, it has a much better skillset to pick from in NF/Factions.
Warrior is weird. Hammer I like the Factions skill set better. Same with sword, proph sword just feels bad to play. Proph axe is kino unless you enjoy AoE axe more in which case factions is alright. Tactics is all proph. Strength I feel gets the best of it's skillset from NF.
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>>2319295
I think nightfall has a good skill progression for mesmer, and kind of okay for elementalist. Warrior is kinda retarded in a couple of ways though. Wild blow isn't available until fucking gate of torment, for example. Don't really know for monk ranger and necro. At a glance ranger seems okay, but I think factions is better for it. NF has pretty good elite progression for all the progression imo. Monk and ele maybe have a better time in factions.
Factions giving you everything at KC is nice if you're rushing but it also means your build is largely done outside of elites before even hitting vizunah. It's got really nice elites after pongmei though, but there's remarkably few elites in kaineng cause it's all the same 8 afflicted bosses.
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>>2319758
>Wild blow isn't available until fucking gate of torment
wow that's retarded. especially when you can soc it right outside kamadan, when all the other professions get their equivalent so early, and when there are 9 billion blocking rangers before that
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Anyone got one of these bad boys?
https://wiki.guildwars.com/wiki/Stygian_Spear
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>>2319877
Oh another retarded one, frenzy is only available at kodash, unless you're unlocking warrior secondary at the command post, where you get it from profession changer. So secondary warriors can get it earlier than primary. Can get it by soc in marga coast too but still, nf warrior is retarded
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>>2320355
>req10
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>>2314725
>>2312952
>>2313549
GW art uses that square/rectangle brush with the fuzzy sides.
Christian Young on youtube uses it to draw on MS Paint. You can use his videos or use the brush and try out some Bob Ross videos to get used to them.
For real paint, it'd be like Bob Ross using a stencil to scrape the paint.
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>>2322300
>debuff from farming the same thing over and over isn't real
>debuff from not partying only matters for whites and golds
>first enemies you kill do have debuffed drops, taking time to kill other enemies does increase droprate
>aoe mass kills do reduce drops by up to7x compared to individual kills (mostly in whites, blues, purples), but it can be so slow that the benefit is lost and you usually want golds anyway. possible lurking variable of time spent in map
>no data, but he believes other players farming the same mobs decreases drops, doubts changing characters or districts matters
>favor is good, probably doubles only gold rarity drops
>special event drops don't replace or remove other drops, just a bonus
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>>2322328
i believe all of this except for
>debuff from farming the same thing over and over isn't real
specifically regarding raptors. first few runs always get big drops and then it falls off a cliff after five or six. i swap two accounts when i'm farming them during favor or for events and it consistently goes like that.
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>>2322345
he did 2x60 runs of raptors
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>>2322345
I also disagree with this finding as if I farm say the Charr bosses in pre searing northlands, the first few runs each boss drops usually 2 items each.
But after about 4-5 runs, they only drop 1 item each and then they start dropping nothing, consistently, run after run.
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>>2322398
i've probably never done 60 in a row but i've done a lot more than two sets and i keep telling myself it's just bias and i'm seeing what i want to see, but it keeps happening. i'll do 20-25 runs in a row and they consistently drop half as much or less after the first five, then i switch accounts and it jumps right back up for another five runs.
would be really funny if there was a few sets of anti-farm code based on an account seed or something.
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>>2322439
That use to be the rumor. Of "lucky" or "jewed" accounts. Some people just get all the drops regardless while other get nothing. I honestly believe this theory as I have farmed pre for 20 years and have never received a charr mod over 12%. Meanwhile I know a person who has personally dropped multiple 18% for each weapon including hammer.
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i refuse to farm
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I failed The Frost Gate twice. Yesterday I overpulled doing the bonus and lost the npc and all of my party that had resurrect. Today I got the bonus done then could not kill the group right after with three fucking healers one being a named npc. I need to look at my skills and see if I can make some helpful changes. I quit and made a Nightfall character to check out the starting zone. It's nice here.
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>>2322677
Not tonight, thanks though. I'm going to sleep.
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>>2322675
>I quit
I didn't hear a bell
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>>2322675
Frost gate is the ultimate early game proph filter mission, don't feel too bad everyone has fucked that bonus at least once lol.
As recommendation don't talk to bonus NPC, instead clear that area out first so he doesn't die.
Don't run warrior henchmen on this mission, they tend to over aggro.
Flag your henchmen at the top of the hill, use your bow to try and attack a single enemy patrol and run back to top of hill leading the single patrol back to you and your flagged hench, you want to pull them the MAX DISTANCE you possibly can this might take a few attempts don't rush it, if they won't go back as far as you hope flag the hench a smidge closer. You may need to use yourself as bait and let yourself be smacked few times by warrior.
When combat starts, focus the warriors not the monk. The warriors need to get into melee range, which pulls them further away from the other monk patrols. If you focus the rider first, it may cause the other patrol monks to run over and heal them, this is not as likely to happen if you focus the warrior. After killing an enemy consider disengaging to regen energy if you're having issues, if your party starts looking rough don't be afraid to disengage and try again, if you accidently pull too many patrols don't commit to the fight unless you can get a kill just disengage.
It's a tough bonus that requires you to be very patient with your pulls.
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>>2322675
In addition to the advoce of the other Anon, keep in mind that Prophecies bonuses are tracked separately from mission completion. Now that you've done it z you won't have to do it again.
Another pro tip for Frost Gate: you won't have to remain standing next to the chains as they roll open, so feel free to back up if you've got them all started opening.
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neat get from the ice cliffs
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>>2323441
You can identify all unidentified items in your inventory with a single button press.
This will consume identification kits.
You can transfer all crafting materials in your inventory to your Xunlai material storage with a single button press.
neat
>Decreased cooldown for Smiter's Boon (PvP) by 1 second.
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>>2323445
does it consume appropriate numbers of ID kit charges when identifying a bunch of items at once, or eat an entire kit to do the mass id once?
anyway, great QoL features that were in GW2 too, very nice to see em backported
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>Devona can now be unlocked as a hero for characters in Reforged mode
>by completing the new pre-Searing dungeon
So this actually helps out on pre-searing world exploring.
What is this new captcha? Anime weeb testing?
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>they changed her description
"calling her a baddie is exactly like how GW1 writing always was"fags eat shit.
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>>2323492
>you can get her in Lion's Arch without reforged mode
We are so back!
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>gold weapons can drop in the presearing dungeon
What the fuck
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What do I need to do for this?
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>>2323712
nice
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>>2323763
>>2323779
you guys are so smart, nothing matters, the feelings and experiences people get from pre are a random inexplicable phenomenon that came out of thin air and will never end. add expert salvage kits and runes of holding to the pre ascalon city merchants, put in some xunlai chests, maybe tomes and elite tomes too, add a profession changer, move michiko in next to gwen while you're at it
it doesn't make any fucking sense, they added new content that you're intended to group up for, but your hero with access to every skill in the game is going to be better than anyone you add. they could've just made it melandru's style where you only have access to pre skills you unlocked
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>>2323735
I mean...
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>>2323694
>>2323743
do people really truly care about "balance" and "challenge" in the tutorial zone?
when you're level 19-20 in the zone there's no balance anyway.
Most people will still go through it not even getting Devona since they'll want to get into the rest of the game not stay in pre.
Perma pre is just bored vets.
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>>2323815
it has almost nothing to do with balance or challenge
either pre isn't special because of the limitations and what it is, in which case they would be focusing on shing jea and istan too (or anywhere else), or it is, and they're fucking with that in a way that doesn't fit the area. there's no middle ground where it's appropriate to add in a hero who can use elite rit skills
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all they had to do was make this the skill pool
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>>2323859
desu I was just using Devona to carry speed buffs, especially now that I see that after the first time through the dungeon it spawns level 18's so I'd level and lose my imp
so I'm not gonna continue to farm the dungeon, not as things are now at least, maybe if it's actually worth losing the imp
SoS is okay I guess on her but you lose aoe damage from the imp.and gain.. random single target damage.
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>>2324019
I was just staring at this and wondering how this works. That's the Charr staging area in GNW mission, where you see Bonfazz and he sends fifty kajillion Charr after you. Off to the West is the Hydra shithole tarpit, I think. Dragon's Gullet?
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>>2324015
althea dieded, and they're adding her ghost
google what afflicted yijo tahn looks like
>>2324035
watch your hp and f12-c out if you get low
if you do the 2nd one it's almost impossible to fail if youmove hard to the right as soon as you get into the catacombs, and the golem runs off on his own
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>>2324098
warrior
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>>2322675
I finished The Frost Gate easily today. My mistake yesterday was killing the guys at the ballistae here so the door opened and brought the named healer dolyak through and then I couldn't split these groups up and fight one by one.
I like this cave.
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>>2324192
I guess, I mean getting level 20, losing the imp, and replacing it with a warrior hero who takes half your loot and goes to single target damage doesn't seem like there's much reason for me to keep doing that dungeon.
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I'm so close!
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>>2324153
bunch of cavekino in proph
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>>2324214
Pre-searing's underground area has some really nice shots as well. I really love that area for the scenery.
Sucks horribly as a necro since everything is far and most mobs are undead so you can't army summon.
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>>2323685
and yet I get to play and have fun with the new content and you don't
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>>2324544
see >>2323792
you got bodied brother sit down
>>2324548
bonus weapons are blue, customized and have preset mods, dropping max (pre) fire staves and such is its own microcosm with a separate community that will be decimated if 2weekstourists won't stop, of course you fail to see it if you're not a pretard if they leave inscs in and don't rollback the bug that people could drop golds from the new dungeon chests they don't have the slightest clue what they're doing
https://www.presearing.com/weapon-mod-pricing look at the big red wording up top
also
>Important Note: Reforged Mode is currently in Alpha. When fully released, we intend to enable Reforged Mode for new characters by default and switch the option to "opt out." We will eventually retire the Reforged badge and introduce a new Veteran badge (or similar name) for characters not opted into Reforged Mode, applied retroactively. The Veteran badge will only appear on titles where all progress toward that tier was made without Reforged Mode. This approach allows us to release opt-in Alpha-level code for players to experiment with while we verify the tool pipeline. We continue to monitor adoption of Reforged Mode.
I'm just not getting vaxxed
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>>2324572
Honestly I can't tell if people are baiting for replies or if they're dead serious about "muy pre searing experience"
I genuinely have no idea what people are talking about when they say "it's ruining the pre searing experience". Brother anet ruined "muy tutorial zone" more than a decade ago when they added fire imp, and max damage /bonus weapons. The pre searing experience was ruined when they added vanguard quests.
The modern day pre searing experience prior to this update was you hide behind your /bonus fire imp while it solo's the game until you reach level 10 in which you spend 10 hours doing the farmer hammet quest until you are level 20. After that you sit in Ascalon all day trading black dyes while speculating on if coal will one day be the totally new legit currency that'll replace black dyes while occasionally going outside to one shot all the enemies with your max damage /bonus weapon.
If by pre searing experience you're referring to the pre 2011 experience, I will respect your opinion, but if you're a fag bitching and moaning because you think the "pre searing experience" from 2012 onward is now ruined, you're just a tourist newfag. It's been dead for years anon.
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>>2324560
>oh no a handful of gold weapons got into pre
Nobody tell him about the tomes still floating around from years ago.
That patch fixed the problem same day btw. At best there's a small handful of golds floating around and will likely just become new uber valuables as the economy adapt's to their presence. New things for the uber rich to throw money at.
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>>2324645
Running a hero is worse than imp, because hero steals your drops AND your XP. I can already 1-2 hit every mob in pre searing, what do I need a hero for? If you're running one for char bosses you're just sabotaging your own drops.
Hell the fire imp alone can solo most of the char bosses at a certain level.
I really do not know what you're talking about when it comes to pre searing experience. Are you worried that the people spending 10 hours farming farmer hammet by rezoning every 30 seconds might be able to do it 6 seconds faster?
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>>2324648
1. The goal of pre (save for point below) is gearing. By introducing a 100% max drop at the end of the dungeon and inscriptions, you are breaking the dynamic completely. There is no difference to post where you can get your max weapon and desired mods in a literal (literal) minute. In addition to this change in the main incentive, you are also breaking the economy. This is inconsequential to the few people who are hoarding GH bug items and are RMTing for crazy $$$ - they will hoard the yesterday's gold drops the same.
2. The reason pre became what it is right now is that it is a parallel experience that is wholly barebones. Introducing heroes who can spam spirits breaks (1) the immersion in this setting - which is the reason you have a perma pre char in the first place - and (2) comes closer the shrinking the gap between pre and post.
I understand that to many here this makes no difference whatsoever and are totally dismissive of this. It's fine since you are not the target audience and are not autistic about this the way a sizeable community is.
Mechanically, it would work if the alpha testers (i.e. Reforged players) were put in a separate instance where they cannot trade with regular players. This would alleviate a portion of the first point. Question is if the changes from yesterday are ones that the current dev team intends to keep for good and roll-out globally, and if it is an indication of their vision for pre in the long run.
Ideally, they would test stuff on Shing Jea or Istan but we are way past this point. The silver lining is that they have learned how to create instances and we might in time see a new dungeon or an elite mission.
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>>2324658
1. Bonus weapons ruined gearing for 95% of the pre searing playerbase. My /bonus bow will kill enemies just as fast as the best 18% charr slaying bow you can find. Because in the end, it only takes 1-2 hits to kill every enemy in pre searing.
2) Just don't accept the quest reward if seeing devona be an optional hero is so offensive to you, play melandru mode so she's stuck using a build that does 0 damage. Using her in any capacity (while leveling or loot hunting) is a MASSIVE nerf to you because again, she takes half your XP and loot drops fighting against enemies that are already a joke to begin with.
Again I'm not understanding something here, you mention immersion but nobody is forcing you to take Devona into your party, hell doing so is a net negative.
If 1) Adding Devona breaks your immersion
2) She ruins your loot and steals your XP
3) Is not needed to beat literally all of pre searings content which is trivially easy
Then why would you take her to begin with?
If you told me I could run 7 hero mesmerway in pre searing, but the above 3 points still exist, I would not run mesmerway, because there's no benefit to running it. Can you think of ANY benefit to running Devona in pre searing?
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Devona does not ruin pre, unless you mean she ruins your drop rates.
Level 19 + imp > Level 20 + Devona
literally the only thing that could possibly be "ruined" is people being trade barons over good purples and 18% char killing mods that now might get mogged by the inscribable purples but who cares if you're perma pre there's really nothing to buy with all that money anyway.
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>>2324678
It's about the drop, not dps. This should be obvious enough (otherwise you wouldn't have a separate OS market in post too). If anything OS purples will be even more expensive now, time will tell.
For 2
>but how does this affect you personally
I did write that it may show the dev team's intention regarding future developments and I find it concerning. There were ways to make it less... chaotic but since they did not take any precautions I can only assume that they do not care - which in itself is a concern too. The overarching sentiment remains that it should be left alone and here they are adding heroes and shit and whatever. I see your point and there's nothing else to discuss.
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>>2324834
I think people are underestimating what a grind it is to level her to 20 to begin with. She starts at 5 and will only ever get half xp for everything because she always has to be with you. And you have to be fairly high level to do the quest to acquire her as well. She's first and foremost a fun toy to mess around with for people who already have LDoA, not something that makes leveling easier or lets you do something you couldn't already easily do before.
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>>2324864
yup, the hero is kind of a nothingburger, and the dungeon while it can have good drops will make sure you won't be able to run fire imp anymore so it's kind of a loss if you're farming things like charr kits and runes.
I barely ever do any farming on my pre character anyway I have a small stash of black dyes and like 20k gold I feel like I'm probably fine.
I only made the character because we were starting to get new shit for pre that I wanted to check out.
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>>2325031
If they could go through the effort of actually adding tutorial quests and skill progression through the campaign? Hell fucking yeah. Since everyone owns every campaign by default now, you should be able to make any profession in any campaign. Doubt the work needed to add that is within the scope or abilities of the current team though.
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>>2325045
I'd agree, but it's not to run paras in pre so to say, but more so we get some new faces/hairs for those classes.
There's only 1 non negroid face for Nightfall classes, and the lightest skin tone is still pretty tan. What if I want an Asian Dervish?
The only non negroid Female Dervish face is kinda shit.
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>>2325157
spamming semicolon space
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now I got stuck running to smite crawlers enough for today
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>miss 40% sale by one day
>i'll wait for the anniversary sale
>damn it's getting close i want at least one character ready to go for the anniversary skill grind, i'll just buy it now to be safe
>miss 40% sale by one day
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>>2325556
1) Weekly prog taking up our normal timeslot for doing stuff
2) We recruited a lot of people during reforged we've been regularly having 9-12 people show up to weekly events and it's hard to manage and ensure the group quality of 2 groups when I can only be in one.
There will probably be a DoA in a week or 2 from now like I've mentioned in previous thread, right now we're just finishing up post prog activitity - namely Urgoz this sunday.
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>>2325622
We only do fashion competitions now
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>>2325953
I get that that's the inventory screen which makes sense but why up by the armor/weapon and not by your bags? It's just an awkwardly placed and looking UI element
it'd be better if you could right click on an ID kit and have that option like toolbox.
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Update April 2, 2026
Hotfix:
Fixed dungeon scaling to properly align with lowest level party member.
If any member of the party is not in Reforged mode, the key to reach the second floor of the dungeon is not available.
Dungeon spawns correspond to the earliest quest in the quest chain. Players with quests further in the chain will not be able to complete their quests.
Boss key now appears on the ground instead of from a chest, which makes it available to anyone.
Legacy "enter mission" button now only shows for party leader.
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>try to farm a specific boss for a green item
>go there with hero team
>kill everyone except for the boss
>flag heroes away to kill boss solo
>heroes get stuck
>half of them die anyway
>healer stays back to heal stuck hero despite being flagged away
>all of them run into compass range again randomly
this is purely rage inducing
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thoughts on value here?
348 gold or more?
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I haven't been keeping up with the discussion, but I've been wondering what the endgame is with Reforged. It would be one thing to hire a taskforce to ensure the game keeps working with modern hardware and make it future-proof, but having a dev team even if small that makes new content and stuff sounds like a much bigger investment.
Speaking from ANet's pov, they expect to make a return from this but realistically GW1 is too old and niche now to make a profit from this, they could make a safer return on investment allocating this money pretty much anywhere else. So I've been coping, since we know GW3 is in the works, maybe they plan on having GW3 interface more significantly with GW1 to the extent they expect that when GW3 comes out or leading up to it they will drive people to get GW1 and not just for another HoM system, but something more significant?
I mean I'm happy to see they're supporting and expanding GW1 in 2026 but at the end of the day a business is a business and there must be an expectation to make their money back from these investments.
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>>2328670
I think you're undercounting how profitable it could be, and likely has been. Obviously we're not talking about AAA blockbuster money or anything, but the initial Reforged relaunch/rebranding seems to have been pretty gigantic relative to what it cost. I wouldn't be surprised if the first month of Reforged paid for like 1.5 to 2 years of a 2weeks-sized operation, and I'd bet that continued sales of character, mercenary, bank slots, etc is at least coming close to breaking even on month-to-month operating costs. I think that eventually, once the development tools are modernized, they could absolutely put out Mission Pack style updates that make back their money, and I don't think it's entirely impossible that they could actually do a small expansion.
Even if that's not the plan, though, I think there's a couple strategic reasons they might be putting resources into this: First, they're definitely making GW3, but I don't think they're going to stop making GW2 to do it, and would rather be a multi-game company the way that WoW Retail/Classic, OSRS/RS3, PoE1/PoE2, and so on are all actively being supported. If they're going back and supporting GW1, that gives them a lot more credibility against the inevitable "GW3 is coming, so GW2 is dead, stop spending money on it" headlines.
And second, one of the things they said when they were first announcing Reforged was that they wanted to use their improved logging software to see where new players were bouncing off the game, and what was making them quit. If GW3 is a little closer in style to GW1 than GW2, then having that data would be really useful for them - especially if they can gather it while getting some good publicity for the franchise and engendering some goodwill from their players.
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>>2328670
I imagine the current goal is to get back enough into the groove that they can start making and selling BMP-sized DLC and start getting stable GE1 profit again. ANet's and NCsoft's goals are likely to have all three GW games active in parallel, and showing that both GW1 and GW2 are still supported even when GW3 comes out in a year or two.
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>>2328718
slow pacing of proph is probably a major factor they already know about, hence all the focus on Prophecies in particular.
people do proph because they want "to see the story" but proph tends to bore people before they even hit Lion's Arch
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>>2328786
We VILL save Ascalon from the Searing, we VILL genocide charr to the last one,
and we VILL Make Humanity Great Again!
We even VILL allow elonians to ride on the front of the caravan.
(And now on a more serious note - there was a whole post Searing recreated in pre map leak and seeing how they can add new assets - like buildings etc. - there is a big chance to go alternate timeline)
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>>2328798
Imagine NOT enjoying post-apocalyptic scenery of Ascalon skulking around for quests and map exploration while weeping over destroyed kingdom.
Imagine NOT enjoying the sheer cold atmosphere of the Shiverpeaks while you're comfy gaming in your cozy room.
And lastly, imagine NOT enjoying seeing Kryta for the first time as you descend from the icy peaks to see the sandy beaches, turquise water and lush greenery land.
Fucking newgen I swear to Abaddon....
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>>2328816
it's the slow pacing, like you do go through all these explorable zones like 2-3 maps over to reach the next mission, and the xp gain feels low so it feels like you're spinning your wheels and not going anywhere, people buy runs in proph in particular just to skip past a lot of the boring areas with 4 party member caps and low level henchmen
Factions and Nightfall only have 2-3 missions and about 5 maps total before you're at max level with max party size
Proph you are only like level 12 (so only a bit over half way) to level cap with 6 low level low party size missions under your belt before you reach the main hub city, but then you go through another 8+ missions before you reach level 20 and 11 more misisons before you can have max party size, leaving only 2 regions of zones where you're at cap and with 8 member party.
It just feels slow and mission outposts are empty so people get bored.
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>>2328834
why would it feel better to hit level 20 and then never level again than to gradually level up across the campaign? the only reason factions and nightfall race you to max level is so you can play through them on a character from a different campaign
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>>2328786
There's a chance it's a prequel to gw1, and reforged is to have tie in material. I don't put that chance much higher than like 15%, since anet is a just outside of Seattle and it's likely full of retards who don't want to give up the sparkledog garbage setting they built with gw2.
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>>2328851
I don't know if there's really a perfect solution there. Prophecies exists in a really weird space where if you're just zooming in and looking at one specific mission then, sure, it's kind of cool to get the 'low-level D&D' experience of being challenged by three level 5 Charr, but then if you zoom out and look at the campaign as a whole, it's just paced SO slowly and the number of levels you gain feels way too low for how much stuff you actually have to play through.
If they keep working at it, I can see it turning into a thing where they go back and adjust the levels of post-Searing upward so that Ascalon is like levels 5-12, North Shiverpeaks is 12-18, and you're pretty much hitting 20 by Lion's Arch.
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>>2328876
I never bought into the "prophecies feels too slow" thing, I think it's great and you really have to take it slow and think about pulling, your bar, your party comp etc. Factions and Nightfall you're just zooming around without a care in the world. Sure it's put a character together with access to DoA and Deep/Urgoz in less than 20 hours if you know what you're doing, but for a new player Prophecies is the best way to understand the game. Casualizing it will bring nothing good - I'd rather have 100 real ass niggas than 20000 GW2 transplants.
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>>2328885
I think you're contradicting yourself there. Prophecies being "the best way to understand the game" entirely on the back of just being so slow that even a dumbass is going to absorb information by osmosis by the time they get through it IS "casualizing it." And Factions, at least, is infamous for having a huge difficulty spike for new players, not "zooming around without a care in the world."
I can understand liking the slow pacing just for the sake of enjoying slow pacing, but past that I think you lost a plot a little bit.
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>>2328918
>being so slow that even a dumbass is going to absorb information by osmosis by the time they get through
I think this is a good thing and I disagree that this is casualizing it. Prophecies was built with slow pacing in mind if they change it any further it won't feel right. Factions was indeed built with that spike in mind and feels right - I agree on the zooming part I'm speaking from my POV and not a new player's.
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>>2328875
Esurge is meta because heroes can't really fuck up using it, it always at least provides some benefit on use. either it's a solid aoe armor ignoring damage, or at the very least even if it does almost no damage the enemy is tapped out on energy and can't use a skill for about 5s.
There are better skills for players to use though
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>>2328862
but prophecies and factions don't feel exactly the same at all
what prophecies does well is gradually introducing everything (health and attribute points, skills, enemy complexity and difficulty, elites, armor, everything). it's a great first campaign for a character and a mediocre second or third one, which is what makes it strange that some people adhdrush to make it feel like a second campaign
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>>2328876
it'd be ideal to scale so that you're level 20 by Lion's Arch and 8 man parties, you can tune the missions from Lion's Arch forward to account for this but something about the crawl at low levels with small party sizes makes you burn out in Ascalon after your first time or 2 doing it.
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>>2328932
cause that only works for exactly your first character on your account
after that you're familiar with the basics of the game and just want to get to where you're capping cool elite skills that define entire builds and shit.
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>>2328932
I don't feel like Prophecies actually does that, though. It introduces things at a slow (but nice) pace through Ascalon and Northern Shiverpeaks, but then it just stops as soon as you get to Lion's Arch and doesn't really show you anything new until you get to the Crystal Desert where you start to see elite skills, the attribute quests, secondary class-changing, and a step up in overall difficulty.
If I imagine a version of Prophecies where you get to level 20 at Lion's Arch and then you've got elite skills to capture (and make builds around) throughout all of Kryta, all of Maguuma, probably more than just one single Elite per class through the whole Crystal Desert - THAT'S a much better campaign to play through for a first-time player, and even more of an improvement for a veteran.
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>>2328943
Things like condition removal (Antidote Signet, Plague Touch, Mend Ailment) start getting introduced alongside more dangerous conditions that you don't get hit with before then (burning, blind, dazed, etc.) as you get through Kryta into the Maguuma.
Same for hex (Smite Hex, Hex Breaker, Holy Veil, etc.) and enchantment stripping (Rend Ench, INspired Ench, etc.) which starts in the latter portions of the Northern Shiverpeaks and continues into early Kryta.
Kryta also introduces skill capture.
The Maguuma in particular is great for showing off skill combinations (devourer with Enfeebling Blood alongside Thorn Stalker with Stoning), complete enemy group compositions with the White Mantle, and held items (Vine Seeds, crystals).
Then of course you get to the desert which introduces PvP, Elite skills, secondary professions, etc.
Bascially, Prophecies is VERY carefully and particularly arranged with skills and enemies, which is why messing with it too hard will throw it off balance.
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>>2328994
>>2329001
and mind you I say all this because I watch noobs burn out in proph all the time.
You might appreciate the slow pacing out of nostalgia, but new players pick the game up from reforged hype or a sale or something and end up quitting early in the game cause it feels like they're not getting anywhere.
But they won't start in factions or nightfall because "I want to see the story"
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>>2328940
it works fine. if you get every skill after 2 missions like factions then you never get familiar with them. if you play prophecies doing skill quests you learn every prophecies+core skill for your profession
unless you're making duplicate characters, but I've never done that
>>2328943
enemy bars change, very noticeably compared to factions or nf where you get balls of 8 different professions that are harder to read and understand
I think they could've put some of the worse elites earlier, but I don't think they needed to flatten levels or party sizes
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Proph pacing is very malleable and depends a lot on how many side quests you do. Ascalon in particular is filled with them and if you only do the missions you can kinda speed through pretty fast.
Proph also has a lot of optional and "secret" stuff like the whole high level Kryta areas around ToA (special lvl 28 boss motherfuckers in the Black Curtain are so cool), The Falls and Totem Axes, alternate paths between regions (Majesty's Rest to Maguuma, Dry Top route to Denravi, Snake Dance/Lornar's Pass connector), or just huge optional zones to explore (80% of the Shiverpeaks in general).
It's a campaign that's as slow as you make it, pretty much.
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>>2329016
story is fine it's just that new players don't grasp that Guild Wars campaigns are not "expansions" and each one is written from the perspective of a player just starting out, self contained story
So they aren't "missing out" by not doing prophecies first.
So you could start in Factions or Nightfall just fine storywise.
Factions difficulty spike after fresh getting off Shing Jea might consider giving it a pass cause it was designed for people coming over with veteran charactres from Proph, up to and including Vizunah Square you might want some tuning changes, I dunno. I handle it fine now but everyone notices that it's quite a step.
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>>2328994
>Bascially, Prophecies is VERY carefully and particularly arranged with skills and enemies,
It's really not. I played in the closed test before Prophecies released and saw a lot of the iteration and changes they did there. I'm not suggesting that they rolled dice to design the game or that they weren't talented designers or anything, but Prophecies was not deliberately designed to teach players a consistent stream of micro-lessons on the game mechanics or anything like that; any perception that that was the goal is inventing patterns out of chaos.
Prophecies's length is because there was an initial assumption that people should have the same attachment and investment into every character that you'd get out of a full singleplayer RPG, if not an actual EQ-era MMO, and that that attachment would mainly come from a lengthy playtime. It was developed at a point where the idea was that there would be no such thing as a "PvP Character" and that GvG was going to be the centrepiece of the game as a proto-eSports title populated entirely by characters that people manually leveled, captured skills on, and geared up through the PvE campaign.
In a very general sense, yeah, things are meant to get more complex as you go, but the specific way it ended up was largely just "that was the most recent revision before they had to call that part of the game ready to ship." It's not meticulously balanced in any intentional way.
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As a heads up I'm making the executive decision to cancel tomorrow's urgoz run on account of me being a retard and forgetting it was Easter.
If we end up having a lot of people free tomorrow around this time maybe we'll do something smaller like a FoW or DoA run so I can get people to stop bitching about it lol. But no promises.
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>>2329054
the story focused missions layout of PVE is what ended up appealing to PVE players and made the game not the esports PVP game they initially desired.
Thankfully Anet decided to build around the audience they attracted to the game rather than be stubborn about it and try to force a PVP audience after you'd attracted a PVE audience.
It could have just killed the game entirely if they'd really tried hard to keep forcing an esports focus.
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>>2329066
time for your story installment honey, get in the "now we go here because I say so" machine
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>>2329323
The PvP is great, except that the population is low enough that most modes are only going at certain times the community sets up to play together. It still happens often, but you can't just hop into any PvP mode at any time.
You're also going to be playing with people who have been doing this for 20 years... upside though is that you can still make a wacky build and fuck with people in new and exciting ways,
Anniversary is coming up in a couple weeks so we're going to be doing one PvP mode, Hero's Ascent, every day during it.
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>>2329696
nah you can play that campaign as its own thing all the way through, I'd beat it before moving on
the things you shouldn't miss are the attribute quests and armor. after both your first 2 missions (minister cho's and zen daijun) there will be an npc who gives a quest that says "15 attribute points" as a reward, and you really need those. then buy armor in seitung harbor or get some from collectors, it makes a big difference
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>>2329696
You don't need Eye of the North any time soon, if at all. The base GW Reforged game already comes with three full campaigns that all have a ton of shit to do and things to explore, and you could probably play a couple hundred hours before you really started to run out of stuff you haven't seen.
If you want to get it because it's on sale and it's cheap, then it's not a terrible idea. You'll be able to get some extra skills, more Heroes, and EotN has a whole fourth campaign that's entirely made for max-level characters (though to note, the Factions campaign is like 80-90% max-level content, Nightfall is probably like 75% max-level, and even Prophecies is like 30% max-level).
But I'd probably wait and see if you still want more stuff to play after you're done with at least one of the base campaigns.
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>>2329696
As always feel free to post IGN for an invite to the guild.
Of the 3 campaigns Factions is one of the more difficult ones to start with because it ramps up in difficulty pretty quick, I wouldn't worry about EotN until you finish the 3 primary campaigns.
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>>2330393
no sapphires and rubies are great.
diamonds are near worthless.
nobody likes making destroyer weapons (even though they're a point on HoM too, people just like Vabbian armor for their looks), and diamonds have like a 40% drop rate on dungeon chests, onyx gemstones another 40%
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>>2330385
gw has an almost completely linear story you follow, consisting of consecutive primary quests at the top of your quest log (L) or missions which show up with a different, blinking icon on your map and which you start with a button on your ui in that outpost
you should've done the quests for your primary profession, then talked to togo and done the ones for your secondary, then been brought to minister cho's estate for your first mission. if you got lost somewhere in that chain, you can find the missing link in https://wiki.guildwars.com/wiki/List_of_Factions_missions_and_primary_ quests#Shing_Jea_Island
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have you guys ever seen this before? I just noticed passing by
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Longeye Ledge has Cynn looking at Mhenlo talk to Devona, and she sulks
Rata Sum has Eve, Herta, Lina, and Devona all spamming /pickme while looking at Mhenlo, while Cynn is being sulky while he's trying to console her.
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>>2330385
You've probably unlocked Minister Cho's Estate outpost, the campaign has multiple instanced mission outposts sort of like dungeons where if you die, you wipe. Go to the outpost and look at the top of your screen for the Enter Mission button. Sent you a guild invite as well
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>>2329696
Prophecies was the first campaign. It ramps up to level 20 slowly over most of the campaign. Factions and Nightfall coming later meant they rush the leveling phase so that most of the game is level 20 to accommodate players dragging across campaigns.
In Factions, you'll probably be around level 16 by the time you get off Shing Jea, and you will be thrown into a total meat grinder on the mainland. Just make sure you upgrade your armor at Seitung and again on the mainland and the henchmen will carry you the rest of the way as you get to lvl 20.
BTW suggestion is to make a new character for each campaign or you'll miss the lower level stuff (skipping campaign from Factions into Prophecies is especially bad, drops you half way through into level 12 content).
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>>2330799
in some outposts, but not all, and a lot of it is pretty generic.
I just think by the time they reached EotN stuff they'd had enough Cynn/Mhenlo jokes baked into how all the women seem to go after him and Cynn's jealousy that they just ran with it
I think it's funny that even Devona, who you'd think would know better being that she's traveled with Mhenlo since Ascalon is doing it.
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not that I ever used hench in EotN but I kinda wonder why they picked just the handful they did for EotN. Only Herta from Elona, 2 warriors (hammer and sword/shield), 2 eles (fire and earth), 2 monks (healing and prot), 2 rangers (just dps and an interrupter), 1 mesmer (illusion), 1 necro (blood) I'm surprised no rits but I guess they only wanted core professions.
But why only 1 from Elona? Why 6 from Proph? They could have used Kihm instead of Lina for a prot hench
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>>2331153
I guess if you want to see those 5 as "core" maybe and then Lina's just only 1 from proph, now Factions seems like the one with too many exclusives, we could have traded one of the factions hench for a 2nd proph maybe. Herta's all the Nightfall we need I guess. Ditch Lo Sha and bring in Durham, or ditch the Tengu and bring in our boy Little Thom
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>>2331371
I only went through WoC HM on my Rit years and years ago and the dialogue isn't on Wiki so I don't know when I'll ever see it again. WoC HM is just not fun when you're dealing with babysitting NPC's for some of the missions.
Maybe my HR
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this dude is wild
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>>2331995
>everybody likes Lina
nobody ever talks about her
people talk about the 5 core hench, cause they're actual characters, people talk about Talon Silverwing cause he looks cool occasionally. Zho has that whole thing of getting the black moa pet and chick minipet. Herta has big tits.
never really hear people mention Lo Sha or Lina They're both kinda literal whos and at best Lo Sha is a simp for Mei Ling and talks himself up too much.
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>>2332365
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>>2332534
I think nightfall is a good starting point too. We personally prefer people start with proph because proph has a much slower difficulty ramp, and it has a lot more thoughtful game design involved in how it slowly gives the player more power and access to more skills in addition to how it teaches mechanics slowly.
The other reason to not start in nightfall is nightfall uses the hero system, when you unlock a skill on any character, you unlock the skill for your entire account, so we like to recommend making a character for proph, making one for factions, and then play nightfall, because at that point you should have 2-4 professions worth of skills unlocked to play around with so if you played warrior in proph, you now have a ton of skills you can put on Koss. Skills ramp up in cost so it can be quite difficult for a new player to afford buying skills for their heros in addition to setting themselves up.
This is just why we don't recommend starting NF, but I think as far as the new player experience goes, it does a good enough job. My one recommendation to you is don't be afraid to use henchmen, a lot of new players tunnel vision into only using heros and will run monks with no elite skills, no gear, nothing rather than using a henchmen monk who has all of that and a competent bar.
As always feel free to post IGN to join guild.
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>>2332549
Imo NF just expects you to buy some okay healer skills to kit out dunkoro and tahlkora. odurra is unironically top tier, and cynn and herta do well enough for NM. By the time you unlock the profession changer+kaineng/LA, you've got access to decent monk bars if you're willing to put a few skill points. Can definitely get things to work between those two heroes, and those three henchmen. NF was only ever planned around 3 heroes, with some swapping around for mission requirements. Don't need runes or anything really, just /bonus.
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>>2332549
that slow progression has literally filtered people out of the game though. I started in proph, and I enjoyed it, but I can also see with subsequent characters how it can drag on and maybe someone gets bored of it even on their first character.
So I think no pressure on starting campaign is good, let new players pick whichever campaign they find most interesting, you you can still advise using henchmen in a new nightfall start, but just make sure your heroes are present when you do quest turnins so you can level them, and keep an eye on their build as you go.
it's another form of character progression, so that can be fun to some.
or with anyone doing a new factions start, might be sure to warn them maybe offer help for that difficulty curve after you leave shing jea.
There's pros and cons to each campaign really.
Proph pro: Ease you into game mechanics, lots more hours played to maybe feel more attached to a particular character.
Proph con: Can drag on sometimes
Factions pro: Short campaign, rapid advancement, access to a prof that is beginner friendly to play once it gets SoS.
Factions cons: It's more difficult at an earlier point in the campaign for new accounts, almost everything is an escort mission iwth a "must survive" NPC
NF pro: access to heroes, inscription system expands gearing and allows for more custom fit weapons, pace is somewhere between Proph and Factions, with it not getting at all difficult until you start doing some of the last areas of Kourna, or the garrisons.
NF cons: Rep grinds, the entire fucking desolation
I'd pick proph myself, but because I've seen people fall out because proph was slow and boring to them.. might as well let them try faster paced options and if they weren't sold on it, they can try another campaign before burning out. Where proph they might burn out early.
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>>2332625
Throwing people into the deep end with nightfall has also filtered people out. There's really no perfect spot we don't pressure people to start somewhere but if asked "what campaign should I start with" my answer is always proph. Nightfall if you're interested messing with heros, and factions if you're feeling bored.
>>2332646
I'll never forget our prog where we had someone who wanted to get ele attunement from this guy and he full wiped our group like 4 times until we had to resort to spamming revives faster than he could lightning hammer one shot people.
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>>2332534
Nightfall has spoilers for the first two campaigns, but otherwise I'd mostly self contained. I still recommend doing a different character for each of the other two campaigns instead of dragging your NF character into them
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>there are guildies that dont have perma pre searing characters
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>>2332940
I think the first 3 zones of Kaieng city and Vizunah Square should be tuned around level 16-18 characters rather than level 20
cause it is kind of a jump when some people won't be level 20 yet getting off Shing Jea and it really compounds the difficulty for a new player.
There's enough quests in these zones to easily reach level 20, and all skills for the campaign available, and max AL armor though, so after Vizunah Square the training wheels can come off.
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>>2333421
i have 6 perma pre sears
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>>2333738
I have a fresh melandru working on legendary survivor who needs to make it to the end of Factions for anniversary and I have no clue how I'm going to pull that off
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>>2333946
I'm going through Kurzick side I just want to get my Elite armor.. still have Sunjang District and Eternal Grove.. they really walled off the campaign unless you use glitches like that. one of the reasons I'm not fond of the campaign. Proph you can skip almost everything, Nightfall is semi-open you aren't gated off from most explorable zones by mission progress outside of the ones that take you to the next Region, But once you get into a region it's all open.
Factions is never really open it's gated everywhere.
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>>2333976
I think Nightfall got the balance right. like once you get to Kourna all of Kourna is open but you can't regularly get to Vabbi (there is a way for runners but it involves a lot of jank in knowing how to traverse sulfur on foot) without missions, and traversing desolation normally requires a mission to be able to use the wurms, and getting into Realm of Torment requires a mission.
but once in Vabbi it can be fully explored, once in Desolation and have access to wurms it can be fully explored, etc.
Factions they gated off almost as bad as post-fusion Metroid games.. unless you know the glitches to sequence skip
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I just evolved my pig into an aggressive evo after some meticulous exping, making sure it dealt a lot of damage without taking any(or very little) every level up to 11 when the first evolution happens.
There's like no real clear info on how it actually works, but from this limited testing I was able to succeed by "banking" 8-10k dmg done by the pig while I was tanking easy lvl 3 mobs. and then went to northlands to kill bandits until it leveled. Repeating the dmg dealt banking after each level up.
question remains if you need to do this every level, or if only the last level leading up to the evolution matters.
I might test this if I get the energy to do so.
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>>2334036
i was even playing with 2 henchies instead of 3 because i tried bringing Devona but she dissapears in the arena
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>>2334020
Unfortunately, daggers and scythes are considered better than warrior's own weapons. Axe is the next best option with a number of viable elites.
>Fun
Hammer builds and weapon swap builds. These are more useful in PvP than PvE, but it doesn't matter for the vast majority of the game. Melee characters have to go out of their way to be weak.
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>>2334152
yes, unfortunately everything else is too long of a cooldown and the fact that daggers need to be used in a chain so if your target dies you have to have that lead attack up again to start your chain fresh is the #1 thing that kills use of daggers for me and I won't use them on anything other than my assassin where it at least fits the profession
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>>2334152
Yup. Daggers really only work with specifically those three skills, cause everything else has horribly long CDs, and is generally entirely single target. Scythe is at least a more adrenaline based and less teardown focused compared to typical meta derv bars, so there's some cross profession variety at leastNo I don't wanna talk about onslaught
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>>2334173
It should have leads having all low CDs, off hands having middle CDs, and duals having high CDs, with damage that increases with each step. Bonus damage that might be conditional should be higher than "lmao it's free nigga fuck it its even AOE"
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>>2333452
samesies i even lucked out with a neat name
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>>2334340
I think flash enchantments should stay dervish's thing. Assassin just needs a lot of rethinking, cause it's strong, but really only due to a very small handful of skills. Namely the jagged fox blossom combo, shadow form(+deadly paradox), AP, and some running things. Its probably the most lopsided profession in the game, because it IS strong as fuck, very meta in a lot of cases, but also has the highest number of just dead skills where there's a strictly better choice you could make with a build. IDK if it's that they were afraid of it in pvp, but there's a lot of "clearly made for pvp" skills that are also just dogshit in pvp.
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>>2334396
>Izzy needs to fucking resign, or be shot. 80.193.1.106 20:30, 21 August 2008 (UTC)
Crazy writing this on the developers' own wiki
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how do you make hammer warrior fun without Drunken Master + Consumables or 7WS + some gap closer?
Without IAS it just swings too slow and charges adrenaline too slow, and without at least a good IMS getting to targets is slow. Without IAU you get crippled faster than you can get cleared of it and spend a lot of time on your ass unless you want to self root which is defeating the purpose
like it feels like you MUST use IAU, Scan (cause enemies hex you with miss chance frequently faster than you can get cleared) and either Drunken Master and 7WS + Death's charge
there's gotta be other ways but it feels without those skills critical things are missing.
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>>2335194
getting shut down by those counters is not fun.
spending all the time on the ground from knockdown? How is that fun
Whiffing constantly because you're hexed with blurred vision or blind all the time, how is that fun?
Being snared to shit and limping across the ground trying to get to a target that's somehow "fun"?
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>>2335218
balanced stance means no IAS, swing slow, charge adrenaline like molasses
wild blow only really helps with blocking stances, its not much good against miss chance hexes or blind
hex and condi clearing from party members is never enough. They'll end up clearing some hexes but I'm always left with blurred vision or blind
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>>2335242
I'm just saying it always feels like there's something missing, and when you have to take all those skills then you're unable to sustain energy or unable to build adrenaline quickly
Always 1 thing missing like if you're using scan and IAU to deal with being shut down
then you need:
>IMS or a gap closer
>IAS + FGJ for adrenaline
>a knockdown + renewing smash
>energy management (either auspicious blow or WE)
>a source of conditions to fuel yeti if that's your KD (which I want it to be)
I just always feel 1 skill slot short of covering all bases
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>>2335179
Frenzy? Flail? Dwarven Battle Stance? Never Rampage Alone (I like it with Battle Rage)? Critical Agility? Even Heart of Fury, with Dwarven Stability. Just slap any quick recharging IMS cancel stance on there too (Dash is perfect)
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>>2335330
You should just play Path of Exile or Diablo or something that's designed to do what you want. Guild Wars is fun because you're supposed to be 3 or 4 skill slots shy of being able to do everything you want and you have to actually pick and choose what your capabilities and weaknesses are going to be. It becomes a less fun game once you're a single skill slot away from being able to stomp through everything completely unimpeded, and it would get even worse if you were able to mitigate that one final remaining weakness away.
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>>2335337
is Never Rampage Alone even sustainable on a warrior? That's a pretty high energy skill for their pool.
I was trying YMLAD as a primary instant knockdown to feed into Renewing smash and then yeti smash (for more renewing smash) but was finding it unsustainable due to YMLAD's cost even with WE.
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>>2335347
That's why I like it on a Battle Rage build where it's the only energy skill on your bar (besides Comfort Animal ofc). 15 energy every 25 seconds is equivalent to just under 2 pips of energy regen, so even a warrior can maintain it. You could even run an Expertise mod on your weapon to chunk 3e off its cost if you wanna use other energy skills.
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I'm wondering if Hammer monk will do better what I'd like to do which is be able to use 2 knockdowns to feed renewing smash, a frontloaded and then building up to Yeti and being able to chain more renewing after.
The YMLAD + Renewing + Yeti + Renewing was cool but unsustainable energywise (even with WE) was the problem.
but then monk is squishy
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>>2335330
That's exactly why i say you're going to have to run WE. Heavy ascan usage on warrior just can't be maintained by anything else. If you want IAS on top, you're now looking at either drunken master (with or without alc) or with WE, burst of aggression. IMS means again either DM or taking deaths charge. Needing IAU on top means you're only left with three skill slots to do any damage. Wanting yeti smash in there, WITH the condition being self sufficient too is just plain too greedy, especially with an aversion to consumables. If you're wanting a bar that has very few counters, with IAS, and some mobility, you're going to be incredibly limited on skills.
Run something like OQcTE5J/HKsQowoA3hm8tswyuA if yeti is crucial, or OQcTE5J/HKsQowoIOim8tUV0uA and have a hero bring weaken armor, withering aura or something. You could try fitting "You Are All Weaklings" but then you're really hurting for adrenaline if burst of aggression is kept, or IAS if not. The real answer is adjust your build to the encounters you're going to face, because not every zone has massive amounts of blur AND KD AND cripple AND all that shit. Take wild blow if it's just stances that are a problem, take ascan if its more than that. If you don't expect cripple but do expect KDs, consider balanced or dwarven stability. If soothing images is a consideration, adjust to more energy denial. Trying to have a one size fits all build is antithetical to the game's core design philosophy.
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>>2335374
Another decent option with more hammer stuff but less energy for heavy ascan is OQcTE5J/HK8JsIOS8Jxhm8tUVE
Enraged+crude is 5 adrenaline on a single target, and more per additional target hit with crude. 2 targets is enough to fuel yeti>renewing, and if you catch a moving enemy with enraged, you can renewing off that too. Still needs external condi support for yeti, but frankly other professions are just better at that than you are. Bring a withering aura/weaken armor necro, a bsurge ele, an inept mesmer, or something with good aoe condition application. Skip alcohol if you're stingy, the +15% is still pretty good.
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>>2335374
yeah, I guess, though I'm not a fan of wiki'ing every mission and every enemy on there. If I go in blind what usually ends up happening is that missing "thing" ends up being the problem for that mission and my heroes just clear it and I feel like I'm just watching because I spent more time with blurred vision and crippling anguish than without or something like that.
On casters I pretty much don't have to worry about that sort of thing but I'm trying to play my warrior and trying to have fun with it but one of these melee hate things gets in the way everywhere. if not one then another.
like when I vanquished magus stones
I didn't know how I was going to deal with all the hexes from wind rider packs.
I gave up and my answer was to just deaths charge into the middle and have my mesmers use hex eater vortex to delete the packs while I stood there useless after stepping in.
does it work? yeah.
Is it fun? no.
like if it's blocking stances I actually like to use forceful blow, that feeds in really nice to yeti smash, and also makes sure auspicious blow can't be blocked. But that's if I remember that a bit of content has a ton of rangers or something like that so I remember to bring it.
But a lot of times I don't really remember a mission cause it's been awhile so I go in blind and usually don't have what I need, my heroes end up clearing it it's just not fun for me.
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>>2335401
Wind rider packs are notorious for being just "no fun allowed" guys. They can shut down basically everything, even a full team of casters. And sometimes, taking on the hate so your party can do damage is just the job of melee. But not every zone has them, and the entire zone isn't wind riders. There will almost always be some pack of mobs somewhere across the entire game that will hard wall any given build. You just take the L on those if you're not willing to adjust your build. If you're going in fully blind, you're gonna have to give up something as you're now bringing in counters for skills that aren't in the mission, wasting bar space.
The big thing I'm seeing that's costing you space is the IMS/shadowstep. All three of the "great" pvx hammer builds are better than the three I posted, but they're all de-prioritizing IMS, and usually relying on withering aura or weaken armor. You're asking for the moon here, and it's not gonna happen. You're gonna have to make concessions somewhere.
https://gwpvx.fandom.com/wiki/Build:W/any_Warrior%27s_Endurance_Hammer
https://gwpvx.fandom.com/wiki/Build:W/any_Seven_Weapons_Stance_Hammer
https://gwpvx.fandom.com/wiki/Build:W/any_PvE_Earth_Shaker
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>>2335427
yeah I guess, it just kinda sucks that you have a vision for what might be fun but something throws a monkey wrench in it.
I've been doing all the EOTN missions on my warrior today and like each thing has had 1 little hangup in something.
Some I outright should not have run hammer for (Curse of the Nornbear almost everything is immune to knockdowns)
Elusive Golemancer I forgot to bring IAU and really regretted it forgetting that every golem has a knockdown on their first hit + shock from elementalist golems. But I didn't feel like restarting and running back across a zone filled with wind riders.
So I just had to spend time on my ass.
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>>2335454
personally, out of IAU, Ascan, and IAS/IMS i'll almost always pick to have IAU. Ascan isn't needed nearly as often as you'd think, and when it is it can be very taxing on energy. IAS/IMS are both nice to have but they're hardly needed for a build to function. They're "win more" kinds of buttons to me, especially IMS. Yeah i'll end up chasing some enemy warrior who's chasing a caster but that's at the end of the fight when the threats are taken care and we're just cleaning up. The threats I care about taking out are always casters that don't really kite.
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>>2335462
right which is why for me it's IMS OR a gap closer I don't need to have both, but having one or the other is helpful in reaching the backline at the beginning of a pull, and having a gap closer like DC really helps if you get slammed with a water hex or illusion hex that makes it so you can barely move.
I find Scan is usually the thing I'd be willing to drop but then I end up running something where I'm like "I really wish I'd kept scan" raptors with their blocking enchant that I can't just strip off myself, blurred vision, blind, etc.
But then when I have it I end up barely using it.
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>>2335467
Tarnished coast is one of those areas I generally will run ascan. For me its the simians that spam lightning touch. Also anywhere with skeletal wizards or those incubus things. Getting hexed as you're running in does suck, but I don't think IMS helps in those cases, personally. I like playing ST assassin for that reason though, but it does require that I think about what the areas threats are, and I'll need to adjust my bar depending on how much miss/block there is, how much enchantment or stance removal there is, and if there's heavy cripple spam. If its all of that shit, like kaineng, i'll run WotA or do without IAS, but most places there's a counter they're not using against me.
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>>2335424
Since it's the same guy (and released a year later), the Oblivion OST sounds like an extension of the Guild Wars soundtrack to me, and gives a weird sense of nostalgia even though I've never played oblivion.
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>>2335471
I'm thinking part of my solution will be to change out a mesmer for a necro, on both my warrior and dervish since they profit from enemies having certain conditions (or any condition for the derv), withering aura is one idea, and I can use like icy veins and putrid bile and putrid explosion for damage (and to clean up corpses so enemies don't use them), can put some points into curses for weaken armor and enfeebling blood instead of withering aura maybe, could also change up my illusion to use a condition spreading/fragility build
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>>2335592
honestly being a fan of both Guild Wars and Elder Scrolls it can bleed over and I'll sometimes hear it in my head and am like, frantically searching for whether it was on GW OST or one of the elder scrolls games to hear it cause I can't remember which it was
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>>2335597
IMO, probably better to drop SoH from the Rt/Mo and take /N for withering, rather than make bigger changes. Dropping a dom mesmer means less rupts meaning more hexes go on you (not to mention big aoes chewing through shelter) and less hex removal, which again means more hexes on you. Fragility kinda just sucks unless the WHOLE team is built around it. and even then it's not that great. I don't think i'd change up the illusion mesmer much, since they're the primary anti-melee you have, so without it your backline's gonna be a lot more squishy, and more shelter/displacement charges will be used on them. SoH damage is a small price to pay imo compared to all of those other tradeoffs.
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>>2335641
I'd run withering if using something like reap impurities or heavy blow, but run weaken armor in areas with annoying amounts of enchant removal. I guess if I had to default I'd pick weaken, since that'd be a damage increase and would offset the loss of SoH somewhat.
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>>2335658
yeah I think weaken armor will work better, I'd just be having to watch for condition indicators rather than giving them myself. That takes care of the "one missing thing" as best as I can hope to do, similar to hexes and conditions in general I'll just have to rely on heroes and probably not always get what I need out of it.
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>pre-searing is just being turned into post
?
Weird, shitty changes. Why the hell would I care about staying in Pre-Searing anymore when it's just exactly like the rest of the game? By September we'll be seeing tomes, and by December we'll be seeing Elonian & Canthan refugees in Ascalon teaching people to be Dervs/Paragons/Rits/Assassins
Whenever I see people celebrating these changes I just laugh, if you folks like this you will absolutely love Post-Searing
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>join a pug for urgoz last night
>"non-sc with sc builds"
>people keep pulling aggro off tank
>no one uses ebon escape and people have no fucking clue whatsoever
>bonder doesn't bond tank so my seed on him is useless
>run takes exactly 57 minutes
I hate LGiT man
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>>2335813
woman behaviour
woman is the nigger of gender
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>have a fucking dream that I'm playing ExCon build
>ok fine time to try it out
>have to learn how to interrupt for one entire skill after 100000000 hours of para cruise control
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>>2335869
maybe i'm crazy autistic but I genuinely cannot wrap my head around what this scenario looks like in reverse.
>everyone cramped in tiny space
>mass exodus with some staying behind
>those who stay behind claim the old space as their own
>eventually things become delineated and it all begins again
bros... give it to me straight. am I just too autistic for this?
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>>2335878
fuck
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some of the drops from new dungeon you can also get triple modded stuff from it
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>>2335499
You'll be fine, we don't even run events every week lol guild is chill, we have people who join who don't say a word or join for any events and that's ok with me. We recruit pretty much exclusively from 4chan
Sometimes if we're tight on space I will kick people who haven't been on in a year+ and who didn't really ever join for any events/talk at all, but I've been beefing up FUN lately as our secondary guild so I've not had to kick anyone last few months. It'd be nice to one day have an alliance of 10 4chan guilds.
>>2335814
That's honestly the biggest problem with pugging in GW1. You get a mix of people who are either SC or know SC tactics and try to do those tactics, and then you get people who've never done the dungeon before who have no idea what you're doing. So the SC people start doing risky strats that make the run 20 seconds faster, but 4X more likely to wipe and then the people who've never done it before try to copy them but fuck it up. Meanwhile you could just do the run normally or do some sub optimal tactics that make the run nearly retard proof, and we finish faster with 0 wipes.
>>2335958
>noooooo you can't add an optional level 5 warrior hero to pre searing it's destroying pre searing.
Just don't use the hero, you don't even need it. It doesn't meaningfully change your ability to complete content (at level 20 you oneshot everything anyway), it doesn't meaningful change the level up experience. And it makes farming 2X worse. You literally nerf yourself using this.
Preniggers are exhausting. I would respect you more if they added a Dye trader and you were annoyed by that. Arguing about "muy immersion" nigger, just don't add the hero to YOUR team and nothing has changed, if seeing it bothers you so much just don't turn the quest in.
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>>2335986
I don't even play pre past 1 ldoa I did years ago I just mean the mindset. I wouldn't be happy if they added mounts and glowing cash shop armor and charr engineers or whatever to gw1 and someone told me to ignore it and not think it's a bad sign
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>>2335999
But that's not what's happening, nor what they've said they were doing, nor what they are doing. On a base level, sure I can agree with your sentiment., but having to make logical fallacies to try and prove a point does make your point true.
I've yet to see a single person explain to me how the level 5 warrior hero is "destroying pre searing" other than "muy immersion", again, if it was a glowing police car tonic in outposts I'd agree with you, this is a hero no one will see, that is optional to bring, that is only in instanced areas.
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>>2335958
big difference between the tutorial area of the game having new optional content, and an entire game, that is vastly different from GW2
Presearing is meant as just a tutorial you do in an hour or something and move on, the fact that a community formed in it was a surprise for the devs and so they did things with it.
as the other anon said, using Devona nerfs you, and running the dungeon too much will level you to 20 and actually make you do worse because imp doesn't steal loot, Devona will.
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>>2335999
we literally have cash shop costumes
they literally added the ability to summon a character from GW2 in GW1 more than a decade ago.
any "integrity" to presearing was removed when they added vanguard quests, and any "challenge" essentially removed with the addition of the fire imp summoning stone like 2 years after the game came out.
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>>2336010
>having to make logical fallacies to try and prove a point does make your point true
now who's exhausting to talk to
I was responding to someone who only cares about pre if they add new stuff to it. is just 1 measly insignificant irrelevant level 5 warrior hero enough to make you interested in pre or not? and how do you know what they're planning on doing?
>>2336033
who cares whether devona affects your farming power level
also are you guys not implicitly saying this is a poorly thought out addition that doesn't fit the community that's the reason pre got dev attention in the first place? why defend it so hard if it's useless and out of place and a bad use of dev time
>>2336042
you know what I mean
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>>2336063
because I'm just glad to see new content. Admittedly it's not great content, but it's something, and them doing it in Pre with an optional character flag keeps it contained while they figure shit out.
They wanted to do a dungeon in pre but how do you reward completing the dungeon? Anything they could have done would have changed how Pre works. I think having a hero that most people will likely not use because it will negatively impact their farming is about as safe of a reward as they can give where it still feels like you're being rewarded, but most people won't use her outside of like, slapping her with incoming and fall back to run to nick gifts every day then removing her again
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pre searing chest reward scales now with the difficulty of the dungeon
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>>2336063
The burden on providing proof is for the one making the claims. Because otherwise we can spend all day screaming to anet "STOP TURNING THIS GAME INTO A FIRST PERSON BATTLE ROYALE FORTNIGHT SHOOTER" when that's not something they have said they would do, or even hinted at.
If the dev time required to add a pre existing henchmen as a hero reward is significant enough to be of consideration to you, then you don't have to worry about them adding new armor, skins, or mounts because they clearly do not have the resources lol.
I don't think it's a poorly thought out/bad reward, but I also don't think it's a "great" reward either, it's a very much "this doesn't really meaningfully change anything" reward which is why I'm ok with it's inclusion, because at the end of the day, had they added something that would meaningfully change pre searing or a more impactful addition people would be here complaining about that too.
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>>2336191
I don't think there is anything they could truly add as a reward that would really change much aside from Xunlai chests and traders
even gold shit I mean the content is already trivial
the only reason why chests would ruin things is by allowing easy transfer of wealth from one place to the other, and traders would devalue the current substitute currency (black dyes) and completely destroy the other higher tier substitute currencies (coal, steel). It'd completely wipe out everyone's wealth (not that I understand a need for wealth in Pre economy), and people would deal in ectos and armbraces in pre, it'd all kinda suck because there'd be nothing you could actually get with any value as a commodity there. Runes you could get to drop would have almost no value, charr kits and bags (bags are already almost worthless) would be near worthless
That'd destroy any reason whatsoever of staying in Pre outside of getting LDOA
But anything short of that simply doesn't matter, since it's still a self contained ecosystem and economy
Even if superior runes were dropping from the chest, you'd still need charr kits to extract them and it'd just give a temporary high value item to trade between players.
If anything the dungeon scaling and having high level enemies just created a reason to group with other players in Pre.
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Okay withering aura was the way to go, even though losing SOH damage kinda sucks, being able to crude swing and then AOE knockdown with Yeti consistently was an upgrade to play experience even if damage is not as high.
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>>2336355
I think the primary reason they're doing it in pre-searing is because it's self contained, and because they can gate content with an opt in tag they can self contain any changes they make even more.
I think they're not confident in being able to add new content and are still learning and modernizing the tools. But what we got is a start at least, they'll gain confidence with building things and eventually we may get some cool things maybe even some new DLC if they ever feel like they make something worth actually selling.
But right now they're clearly doing baby steps so they want to focus on pre-searing, though prophecies in general seems to be getting monitored. I think they've looked at a lot of logs seeing people burn out in Prophecies in particular.
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>>2336220
I can at least sympathize with people who don't want gold shit or anet to greatly mess with pre searing economy even though I think something like adding normal tomes at a 1/200 drop rate would be potentially a cool reward.
>>2336355
You asked "how do you know what they're planning on doing" to which my reply is, I don't, but I'm also not someone who's bringing up mounts, cash armor shop skins. Perhaps I read into your statement a bit too much, but you wouldn't even be the first person this thread to mention some random extreme that "well if anet added a level 5 hero they may as well add mounts, xulnai chest, dervs etc to pre searing and turn it into post searing"
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>>2336614
I don't think golds would wreck the pre-searing economy.
It'd devalue people's current BIS purples they might have but it's not like their purples wouldn't still do what they do right now and outside the dungeon everything is already trivial.
Only thing is what I mentioned, bringing in systems that allowed easy transfer of items from post to pre
even though I mentioned bringing in traders as potentially ruining pre-searing, it would be fine if the traders only traded commodities sourced from pre-searing.
It's not exactly what items drop in pre-searing or what skills can be used in pre-searing that is the issue, it's that everything in Pre comes from pre itself. Shing Jea and Istan have similar items drop from them but because you have access to traders and banks that connect with the entire rest of the game, you can't have that self contained effect and so everything that drops from Shing Jea and Istan is just junk because you have access to so much better.
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>>2336872
kind of and kind of not. they're not tradable so there was still a market for BIS purple weapons, but the market is decreased for caster weapons because they don't desire charr slaying mods for them.
Because there's still an established and persistent pre-searing community even after bonus weapons, even after fire imps, even after vanguard kinda shows that those things never ruined pre.
To ruin pre you'd really need to bring in banks or traders that connect to post's supply and pricing, now it's just Shing Jea or Istan which there's no permanent Shing Jea community.
The sole thing that makes pre special is that it's self contained. That's it.
as long as you can't go back to pre-searing once you've left it, pre remains isolated and a community will stay there.
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>>2337137
seems like the opposite though, it seems like it's post searing players making pre searing characters enjoying content while dedicated pre-autists are calling us tourists and kicking and screaming about new content
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>>2336614
>I don't, but I'm also not someone who's bringing up mounts, cash armor shop skins
so you misunderstood an analogy then freaked out
also if you don't mind heroes and toming nf skills then what's the problem with dervs?
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>>2336880
Like I said in the post you're quoting, I don't have a personal problem with tomes but I can sympathize with the people who wouldn't want that. Because that'll have much larger impact on the economy and how pre searing plays.
I don't sympathize with the people against heros, because they ultimately do not change the pre searing experience for anyone other than the person adding it to their own team.
But there's no point in fear posting about dervs, tomes, xulnai chests etc... when that's not something they've suggested or even hinted at. It's easy to misunderstand your analogy when you're not even the 3rd person to doompost this thread about stuff anet has not said they would do.
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>Classic Prophecies loot drops as pre-Searing dungeon chest rewards have been disabled. These items would sometimes drop with extra modifiers.
>In a future update, these items will be modified or removed and classic Prophecies loot will be reintroduced as a dungeon reward.
https://wiki.guildwars.com/wiki/Feedback:Game_updates/20260408
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>>2337753
in more ways than one. By the time you complete any new content in pre searing they add it will likely be the most difficult content you can get in pre searing at all. Which means you'll have done everything else in pre searing already. Even getting Elite skills in Pre would be whatever, because you'll have already exhausted all the classic pre searing content
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>>2337858
use the attunement associated with your chosen element, and be aware that some enemies will be vuln to one element and resist to another
use intensity just before the biggest spell you have on a single target in a single hit, you can cast intensity mid cast on your other spell
that's pretty much the basics
after that you'll want to add glyphs enchants and hexes
and then secondary class applications
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>>2337956
Yeah and NF is kinda bad for non elite elementalist progression. I'd actually lean towards a SF build until GoT if I had to stay entirely within NF. SF, GoLE, glowing gaze, fire attunement, aura of resto is fun
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>>2337753
>fear posting about dervs, tomes, xulnai chests etc... when that's not something they've suggested or even hinted at
responding to someone who only plays pre because of current and (n.b.) future changes, I said I imagine the people who already liked pre probably want it to stay the way it is, just as I wouldn't want clumsy changes to gw1 to appeal to gw2 players. that's all I said
you butted in to write an unrelated essay at me, said I was a bad faith actor like 3 different ways, at no point understood what I was saying or stopped to think, then said it's all reasonable because someone else said some other random shit and you were in a bad mood or whatever
would you enjoy that experience if it happened to you?
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>>2338073
"An unrelated essay". It was about 100 words, this message I am replying to is even longer than what I posted.
And you wonder why I consider you "bad faith" lol. I best not make this any longer so I don't write anymore essays for you to read.
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>>2338458
man
I explained it exhaustively because you ignored the like 3 times I tried simply. the problem isn't that I have ADD, it's that you wordvomit from a dialogue tree instead of actually talking to people, i.e. "unrelated." you'll go back to calculate a word count, but not to realize you were saying basically random shit to me this entire time and started by calling me a nigger for nothing
I wanted you to see that you should stop being so aggro and inconsiderate in what's usually a nice thread, but that might not be a choice you're making, you might just be dumb as rocks
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>>2339068
Aura of resto for ele, but it's more I'm annoyed at how it makes protective bond just unfun to try to maintain on people. Strip enchantments being on every kournan oppressor and chilblains being chilblains is so unfun for builds that rely on them.
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kino
I was thinking about doing this with a foul feast d/n and fragility on a hero
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>do heart of the shiverpeaks for EotN story completion
>finish the dungeon, countdown timer starts
>decide to try /resign instead of waiting it out
>ports back to Eye of the North
what fucking niggers. You have to wait through the stupid timer for 3 minutes or you have to slog back through trash.
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>>2333621
Ranger, I like pet classes and it's extremely chill.
Necromancer, again, a pet class, but also very comfy. Just wish minion management was easier and that all enemies could be raised.
I do want to try playing a Mesmer one day. I don't have EotN so I'm missing some skills for most builds.
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>>2339974
yes but the first time I do the story on a new character, I have to wait out the timer, or slog through trash to get back.
it's dumb, either time timer should be like 20s, or /resign should take you back to Jalis' camp