Thread #1709953
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Meimei is very hage
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Thanks for remaking!
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here's your reminder that this unit is farmable in the ranking dungeon and can be used for exchange material
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>>1720172
This pic's 7 months outdated and from reddit but should suffice.
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>>1720840
I don't have enough omnis and I don't have any namielles. I was just running a gouten bad badtz maru team. It's my go-to team for just about any dungeon. It hits for 96B in super gravity every turn, super easy to activate, has very high survivability, and can throttle back to stall. But the problem is there's almost no wiggle room for equips so it's incompatible with break focused farming. I'm looking into alternatives like Sora with VNoahs.
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>>1713603
Dang I forgot to do this.
also, Shonen Jump collab; WHAT??
Have a boring Reeche account that existed when she was no longer even relevant, have grinded a few collabs over the years. If "HE" arrives my wallet will not be safe even if he's outdated and sucks balls. I know it's not going to be in this collab sadly.
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>>1725254
>Shonen Jump collab
weekly shonen, not shonen jump
https://www.puzzleanddragons.us/single-post/weekly-shonen-magazine-col lab-arrives-250407
>If "HE" arrives
NA will never get this because the licence is to expensive
https://sanbon.me/en-jp/post/dragon-ball
>I know it's not going to be in this collab sadly.
any time a shonen jump property collabed with pad, it came individually, not as the whole magazine
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Omegamonfags were so butthurt about being dethroned that gamewith had to add a disclaimer
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bros...?
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>>1732932
>I wanna know what nips think about this
Here's some random vids in my sub feed about it:
https://www.youtube.com/watch?v=nM_hK7taBv8
https://www.youtube.com/watch?v=tLjmU3eHNN8
https://www.youtube.com/watch?v=l2D_Ha-I4Kw
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>>1732938
>condensed version of PAD, Cause og PAD is way too convoluted.
I don't think I'll find any negative views on youtube. Nips overall tend to be positive, it's only on X where they throw shit.
It would have been great to just get a fresh UI...
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>free
>on android
>in English
FINALLY a PAD spin-off I can actually play.
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>>1732955
One thing I've noticed is that nips are comparing it to Divine Gate 0 which led to Divine Gate EOS'ing. I'm sure PAD (JP) is safe realistically though. PAD is literally the only thing of value that Gungho has so it'll take the company going out of business for PAD to die.
They hyped up their secret 15 year anni project during JP's 13th anni, so I'm wondering if they have a true successor to PAD planned to release in two years.
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>>1733361
I probably won't play 0, but if the accounts migrate then I will. I just think the split with NA pad and JP is too big with missing/replaced collabs. NA might push harder for 0 to replace PAD so GH can try to create a unified server
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>still no Z Gundam
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>rolled first Kohaku within 10 rolls
fuck yeah, brehs
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>failed to get Phyllis
Guess Jasmine will have to do. Rozetta is busted btw. Omegamon is slowly but surely being pushed off of jap tier lists the same way that Gino was.
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>>1736428
Personally I don't consider tri-color true rainbow. A lot of the times these teams can get away missing 1 attribute. Quads usually can do this too but more often than not, they'll hit 5 colors due to BiS subs having that one off color.
Also I don't consider original Tasuya to be rainbow, despite people covering all colors to hit the latent activations. It is funny though
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I just remembered ordeal quest.
>clear GoT with ordeal
Not
>ordeal evolve Chinese girls
This is annoying. And I don't even want to start with the ordeal quest in general.
>Raijin
>ordeal trial
>TIP match 4 light or dark orbs
>Trigger TPA 3 times
So...
>be me
>rainbow TPA team
>see make 3 TPA
>make LDW TPAs
>fail
>thought I hooked an extra orb since I was using 7x6
>try again
>failed
Turns out that it wasn't a tip but a requirement
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Okay lads, who am I picking for the fest gift? I have three Themis' right now. I watched >>1734362 and it only helped a little. Should I go with Frigg to replace my NY Artemis (I don't have Ais), or Karkinos for his badge? I used to follow pad news a lot more closely when/padg/was still around, but since then I've just been hoarding stones...
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>>1739853
Frigg gives a physical badge and the crab gives mechanical. Both the badges and the monsters are mediocre, so just flip a coin. Honestly, having all 5 Enigma equips is probably a higher priority than Frigg and the crab.
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>>1741108
No, but it's seriously suspicious that they're refusing to reveal any new information this close to release. From my understanding, there's not going to be any kind of gacha system at all. Instead, there will be ads and you will have to make a one time IAP to get rid of them. Another IAP to enable sped up animations. I'm not sure if this is even going to be a live service game, or just some watered down offline version of PAD with no events, collabs, or content updates.
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I don't know anything about PD. I only like this girl but she doesn't even have a lot of art.
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>>1742250
>t. スー
https://www.youtube.com/watch?v=HPMIb4GK6kI
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I sorely wish PaD didn't get absolutely fucked everywhere it went. I can never be bothered to get back into it because literally any site in English even resembling a wiki gets nuked from orbit. Learning to build teams with 10+ years of character creep is insane.
Or doing stages not knowing what insta-lose mechanic is waiting for you and losing a day's worth of stamina.
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>>1742440
It does piss me off how hard it is to find consistent information regarding dungeons. But this
https://mapaler.github.io/PADDashFormation/solo.html?s=en
is what I use to get information about cards. I really only use it to find equips that have awokens or actives I need and then look for cards I own in the results. It would be nice if the game let me do this within the game itself.
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>>1747829
I'm personally a fan of looping actives of specific mechanics. Most fungeons tend to have negative actives that override the good parts. If pad changed in a way where buffs and debuffs stacked, is considered the long active turns
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If you need Noahs for this farming team, you can get them from GoT1 (use egg drop boosting leads)
https://youtu.be/ztQpt6k1L9Y
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They fucked up the release date so PAD0 is available on iOS now, but not yet on Android. It was supposed to come out in two days.
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>did a 5 pull because I like pad academy
I don't think I could have asked for anything else, besides duplicates
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>>1752629
It does connect to something occasionally and there's a mail option for some odd reason but maybe.
>tfw no degenerate gambling mechanic
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Censored. Avoid like plague.
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It's pretty weird that team skills (leader skills) get introduced so late in the game. You need to reach stage 8 to unlock them. This also quadruples the number of teams slots you have, since each team skill type has its own slots.
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Full monster tree PAD0 has right now.
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>unique part-break material from dungeon that drops king tamas like candy lets you trade it away for one (1 (uno)) regular-ass basic bitch tamadra
Hello, gacha police? I'd like to report a scam.
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Why don't they just make PAD2 already? The number of people who have quit PAD for good is far greater than the current active player base. As time marches on, it becomes increasingly financially smart to cater to the ex-players. There is no change to PAD they could make to have these people reinstall. But many of them would come back to try PAD2.
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>>1754126
What do you mean PAD2? A new game? the oldfags will not like having progress reset
>carryover?
Likely impossible due to the number of dead licenses or collabs
Next how do you innovate PAD in such a way that it needs a "2"
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>>1754141
Completely blank slate. Introduce some new mechanics, but keep the core gameplay the same. Everyone starts from zero, no carryovers. Just like how Shadowverse is releasing a new game next month. Leave the old game in a state where old events and such run on an automatic schedule, but stop adding new content.
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>>1754126
PAD 0 interested me and I've been playing it often despite dropping the main game years ago. I have no idea if the whole "One shot or be one shot" thing still exists in the main game, but it's nice not having to deal with it in 0.
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Working my way through stage 3 and enjoying it for the nostalgiac value since I haven't touched PAD in some 9 years. Is it worth the $10 or so to get the full game? I have no idea what waits for me "endgame" and I do miss PAD quite a bit, no other gacha has come close in terms of complexity and just ease of access. Now they feel like full on games I have to sit down and play.
Or does this mean I should see if I can go and dig up my decade old account, it may have even been wiped for all I know. God I miss Anubis, hope he's in 0
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>>1754623
It depends on how much content they add in the future. I'm halfway through chapter 11 out of the 14 chapters currently available, and it's still very easy even with my half-assed tri-color team. I will say the boss HPs have started to ramp up in chapter 11, so I might actually have to build a better team soon. Overall, the difficulty curve of the main quest line is very, very, gentle. The endgame lies probably in the challenge dungeons, which I have only done a few. If future updates, let's say, double the amount of the content, then I think the game is absolutely worth $10 or $20. But as of right now, it will probably leave actual PAD veterans wanting more challenge.
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Game is barely even out and they're already doing back to back waifu dungeons.
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Is figure 8 pattern the best way of pushing through walls of orbs? Do you use it deliberately in any other situations?
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>>1754623
>Is it worth the $10 or so to get the full game?
it's just PAD without RNG, if you enjoy the gameplay and team building then yeah
you can't whale or gamble in this game is it might not have that addictive quality that actually keeps PAD degens coming back
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I never played PAD Story. The UI looks almost identical to PAD0. How was it different and how much content did it have compared to PAD0?
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>>1755480
Depends on your leader skill and/or awakenings. The 7/8 number is just how many combos are available on a given board. If you're going for a rainbow, then 5 or 6 can work because there's 5 attributes plus heal orbs.
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>>1755835
I was pulling your leg, I played 1 before, but I assumed there's only one team skill, so good to know you unlock more, thanks. Any idea how that works with that other 10 buck purchase that adds one more team?
By the way, on the topic of leaders.
I played mono-red Shiva 10 years ago, but I remember Byakko was the meta leader back then, and let's say my taste in women changed in that time so I want to build a team with her.
How does one build a tricolor team? What skills to look out for, what's the game plan, etc.
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>>1755841
>Any idea how that works with that other 10 buck purchase that adds one more team?
I think that IAP just gives you one team skill that isn't even very good. You unlock three teams skills for free after reaching 8-1 and like couple more later. Each team skill lets you save five different team comps to it.
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>>1755929
>more leader skills after clearing chapter 14
interesting, weird they are so late in
ex stages were really easy compared to the challenge stages, but my teams are awful and I need to build something good but have no clue what I am doing
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>no Phyllis
ACK
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PAD0's first challenge dungeon just kicked my ass. What a difficulty spike.
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A blast from the past.
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Meh, chapter 14 was easy too. Basically cleared the main quest line with this team I made early on. Only done about half of the challenge dungeons, so that's next, but I might make some new teams for those.
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Here's the team skill you unlock by finishing chapter 14. Notice the shorter than usual timer.
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>>1756916
Not really. There are so called "bonus dungeons" that can be played twice a day. They are easy and drop extra money and exp for your team, but nothing that can't be gotten from regular dungeons. If you buy the ad removing IAP, then the bonus dungeons are pointless because you can infinitely farm money and exp from anywhere.
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How do these awakenings work in combination? If I clear a row of water orbs, I assume the water damage is going to be 1.3x1.3, but do I get 1 or 2 extra combos?
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>>1756940
I think its 2 but I haven't been paying that much attention, I have 4 in total on my team and when I make a full board of water orbs I trigger the 5 combo damage reduction, but I also have other combo additions from specials and get skyfalls so it might have been other things getting me to 5 in those situations, I haven't been watching closely.
neptune dragon is really a good unit the pretty braindead blue row team that deletes everything.
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Do these skills guarantee that there is always at least 3 of each orb type on the board?
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>x350 atk for a single fucking rainbow
>doesn't even have to transform first
haha okay gungho
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>>1757731
Using Anubis was a meme, beating a single hard dungeon once with a double anubis was more like a test of stamina wasting than actual skill.
I think Ra was the one with good multipliers at 8+ combos, and that one was the proof of an actually skilled player.
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>>1757736
Ah, you are talking about the player that was clearing every single dungeon with a double anubis team.
That took dedication, differently from some people who would just clear something with a double anubis or a anubis+ra once and trying to claim to be a skilled player.
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Some of these animations are pretty cool.
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>>1757734
>>1757742
nah ra was the attack with 5 elements leader, who you decently often could not activate, horus was the 4 who you basically could always activate and had a much better special than ra's awful one.
the only combo leaders of the time were anubis and bastet, ironically enough bastet was seen as a noob leader for people who couldn't consistently make colors but she required consistent 4 combos to activate and scaled to 7 later and was probably the leader most used by skilled players as she could clear everything, had a good, useful special, and pretty much just relied on raw combo ability rather than getting orb screwed and struggling with hazards and mechanics.
was a really weird time in pad that looking back on made me really change how I approached a lot of games, I would force use horus on pretty much all content and often ran into a lot of barriers, while my friend who was a significantly worse at hitting combos at the time often just had no problem clearing a lot of stuff running bastet and I just refused to use the "noob" character as everyone called her.
Ra was seen as the leader for skilled players, but he was actually quite bad an inconsistent.
When the chinese sisters and three kingdoms stuff came out people changed very quickly, the 4 colors but including heart pretty much annihilated the egyption pantheon leaders from existence and with lu bu releasing as well and the start of tankier leaders with good multipliers you either ran the sisters as a combo player or you were playing lu bu and breezing through content.
Lu bu teams were pretty much the most fun I ever had with pad for a very long time. don't think so due to the game but probably due to having a lot of friends playing at the time and having pulled the best shit for the most cracked teams
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>>1758385
>and was probably the leader most used by skilled players
Bastet was easy as fuck. I sucked at the game and could consistently get 5~6 combos.
Being orb screwed was bad, but that's the whole strategy aspect of the game, if you only did combos all willy-nilly without considering what your board would look like next turn, you would get orb screwed, you needed to calculate how to do enough damage using as little orbs as possible.
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>>1758520
>Bastet was easy as fuck. I sucked at the game and could consistently get 5~6 combos.
yeah her consistency was a pretty big benefit, especially with how power level of the game was at the time.
idk why I wrote up all that autistic shit anyway.
embarrassing to wake up and see that I wrote all that
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I wish PAD0 worked in evolutions with the limit breakthrough system, but I guess all that extra L2D work would be more than the devs would want to do. Weird how only some units get to have multiple forms in this game.
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So, without padx, how do you guys play this game?
Do you guys just look up clear videos or just keep going at the dungeon and learning what the hell the enemy does.
Because I'm having this problem in pad0 that I have no idea what I have to bring to a dungeon and I'm not really in the mood for neither just spamming my strongest team, or just keep throwing a weaker team at it until it sticks.
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where do I find this missing crystal? I don't know if I missed some forked dungeon
>>1760520
must be because I'm not at endgame content yet but being forced to figure it out myself is part of the fun, the only thing I'm truly missing could be solved by some better UI, like showing you locations for missing mats even if you haven't unlocked them or showing you the future limit breakthrough mats for an unit that hasn't hit the level limit yet
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>>1760527
>being forced to figure it out myself is part of the fun
I don't really think that being one-shot because you didn't know when you had to activate your damage reduction skill is fun at all.
Meanwhile, there are some bosses that are programmed without any damage voiding skills and an awoken bind when you get it to 1 hp, so literally all you have to do is do any combo at all.
Also, that thing is found on 11-4.
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Skibidi rizz
>when you get it to
that's cool
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I think I have found a couple of bugs in PAD0.
>Damage Void Piercer doesn't pierce damage void by combo amount
>If an enemy is absorbing an element, it becomes immortal if you do even a single point of that element in damage regardless of how much damage you did with other elements
Also, does anyone feel like the crystal drop chance has reduced since the last update? I was farming Astaroth crystals, and I think I only got like 1 out of 4 runs.
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Considering the "gameplay" of PaD always boils down to the same thing - build a big combo, what makes it so enjoyable to play despite lack of apparent decision making?
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>Was able to recover my JP account
>Tried doing some dungeons
>Don't know what the fuck is going on
How fucked am I?
Is it even worth coming back?
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>got back for PAD0
>check stuff on padx
>padx is dead
I never noticed how much this game relies on the existence of metagame. Because fuck off having to redo the entire dungeon again because I didn't know I had to bring a {specific mechanic} remover.
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>>1761217
Shit like that is why I don't even bother doing the late game difficulty dungeons.
>oh you didn't bring a 100% shield active for this one floor's 50 bazillion damage pre-emptive? fuck you
>oh you brought a team with 25x HP but no shields? take this 500% gravity
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>>1761248
Most dungeons aren't worth running a lot. ASR3, AUN1, and MD4/AMD4 are pretty much all you would ever need. Latents, pys, XP fodder, and tamas. It would be different if you could gain farmable monsters worth something by running the difficult dungeons, but the overwhelming majority of the time if you can run the dungeon 100 times you never needed the thing you're farming in the first place.
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I didn't notice this earlier, but synchros can provide more than just raw percentage buffs in PAD0.
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>final breakthrough is 20x crystals of that character
>drop rate is 1/3~1/4
>you need to do the character dungeon 60~80 times for each character
>a full team is 360~480 dungeon runs
So, they are going to sell us a 100% crystal drop rate back, aren't they?
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It took me until stage 12 to realize that the 6+ orb awakening doesn't actually need you to match rows.
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>>1763637
Neat :^)
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https://youtu.be/MMSvqVuv2qM
Official live stream later today. Description says that it will also include PAD0 information.
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>>1765004
Well, it's not a massive update, but new content is new content. PAD0 1.0.6 update comes out on the 19th, and bigger 1.1.0 update in July.
-Bugfixes and convenience features: Game crashes no longer force you to redo the whole dungeon, tutorials can be skipped, battery saving mode, improved indicator for skills that are ready to use
-New challenge dungeons past Ex3 (v1.0.6)
-New main quest chapters 15-18, clearing them will unlock a new team skill
-PAD0 original monsters that are not from PAD
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who's the one that I'm missing?
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>>1769759
>only shows up if you make it
nope
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You think that's bad? I literally can't make this bitch because one of the required mats doesn't even exist in the game yet.
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>>1770986
some of the more obvious elements are their appropriate colors (neptune is water primarily, artemis is wood primarily, zeus is light primarily, etc.) but, at this point, the active skills, leader skills, and play styles are seen in all attributes
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>mfw PAD0 Diamond REMdra unlock requirements
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Don't really understand why an offline game needs a login bonus system, but whatever. Here's the team skills that unlocks after day 50.
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>>1781782
Just buy the pass like a good boy.
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>>1781959
Is that in PAD0 or the normal game? If PAD0, I have no fucking idea, if normal game, just go to one of the tri-color dungeons with a 7x6 board, a leader that adds combos and an active that adds combos to get gorillions of combos.
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Holy fuck
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>>1781959
oh, that was actually super easy
go to 1-1 with a Combo team (for Combo orb chance) that has enough Skill Boosts, and pop Naga/Echidna skill. Not sure you even need any of the "X color more likely to appear" skills.
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Is EX5 gonna be tough? Everything up till now has been pretty easy.
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I'm struggling to clear the challenge stages, *6-X.
I managed to clear first two and get ADK and Echidna but it was a hard won victory.
Am I doing something wrong or are they meant to be tackled with something like level 50 team built specifically to counter their gimmicks?
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Is PaD playable without collab characters nowadays?
If I were to reinstall the game, I assume my account (if it still existed) would be absolutely dogshit, but can you run a decent team with dungeon drops and stuff like in the old days?
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Looks like they're still planning on adding updates to PAD0, because otherwise this would be impossible.
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>>1786206
It's the final boss of currently available normal dungeons. The damage potential seems pretty crazy because of the awakenings, but the skill certainly isn't for noobs.
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man
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we really need a separate pad0 thread at this point
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>>1790008
Agreed. I don't really want to run the same dungeon 20 times just to get crystals for the 40-50 limit break on my 6*, and I assume it's gonna get even worse with 7*s.
Anyone know what's the stat difference between a level 50 and 99 monster? I noticed that leveling has diminishing returns, where 40-50 is only like 15% more stats (plus the tertiary type), so if it's more of the same, I might not bother at all.
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>built a twin-pronged team on stage 9
>used combo team which often got my damage bricked by only getting 6 combos
>beat stage 14
>unlocked this team
holy smokes, now that is a good base for it
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>>1787983
>>1791693
I goofed up, there was only one katana. Either way it was Tsubaki.
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>>1792452
It hasn't been a problem in itself, since there's less things I need to do on each move with combo requirement now reduced, but I do find myself with junk leftover more often now and need to generate new orbs.
But I do have one skill with move time, mostly using it to clear debuffs.
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Aaah, you fucking bitch.
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>>1795056
I win.
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>>1795165
AAAAAAAAAAAAAAAAAAAAAA
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>bring mono-green prongs team to EX3
>get matched up with every single possible Fire-type enemy in that dungeon
This shit is rigged.
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>>1795166
Fuck this shit, I'm just going to uninstall.
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>>1795610
This was the team I used to beat that dungeon. The third slot is a flex pick, I brought Rushana for the blind resist and to cleanse RCV debuffs, but I often bring Ganesha when I'm farming things for the drop rate boost.
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>>1795966
Cool, thanks.
Here's what I've been doing. I'm trying Zela and Inahime now.
ADK for main damage with his 3 awokens.
Bacchus feels like the best damage buff, has bigger number and shorter CD than most others. But not a cute girl.
Dessy gives combo and board change.
Eva gives move time and orbs for the extra attack, but I kinda no longer need that timer buff so I'm trying Zela cause I hate clouds.
Alynna gave a lot of extra healing/RCV but she couldn't heal regular binds. Inahime has bind and blind res so she's the new cleric.
Last is flex, I might try Kaede in the team, but I like how it feels right now.
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>>1795671
It was not worth the effort. Would not recommend.
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>>1801479
most notably gacha is removed (every creature is unlocked by killing it once and then crafting with drops), but stamina is still in UNLESS you pay 10 dollars to remove it permanently
it's also a somewhat simplified version
roster cut down from 12000 to 400 (no collabs)
leader skills are more generic (not restricted to specific color/type)
less awoken skills per character but they're stronger
skill and enemy CDs are a lot shorter
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Finally beat EX5. I do not look forward to farming it.
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cancer
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PAD0 1.2.0 update is dropping this Friday. Once you clear normal dungeons, you unlock "Ura" (hidden/backside) dungeons that are more difficult versions of the original dungeons. Monsters in ura dungeons have + drops you can farm (I presume). Also, even more new characters are being added.
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There's a new Remdra hidden in H3-5 and H3-6, easy to miss if you don't get lucky.
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Cute!
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>>1822400
There's a pink one too.
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Ura 14-10 finished. Was much easier than expected. I hope the dungeons 15-18 will be harder.
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Might be a bit off-topic, but are there any good match-3 games you guys know about?
I'm looking to see what is possible in this genre, what cool gimmicks and mechanics you can make, so I'm willing to play shit like Candy Crush if they innovate and make engaging levels.
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Is Bastet still good?
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Finally beat EX6. It wasn't that bad after all, but the last boss was tanky as hell. Here's the team I used, but probably gonna need to build another team to farm it easier.
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How is the game going? Stopped played back at the beginning of 2024 but have been itching to comeback, however I took a look a the discord and r*ddit and didn't really like what I saw.
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Wait a minute, that boss...
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>>1854342
*GASP*
WHAT A TWEEEEEEEST
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Getting cards to +891 is such a slog.
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PAD0 is still not completely dead. Next update adds an Endless Corridor dungeon.
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Ain't got shit for Patty and Cecilia.
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200 million rank xp for maid colosseum is really good. I'm probably going to push to 1200.
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Uuh hey darlings is there a tutorial or something to get puzzles and dragons/monster strike working and in english? Are pad0 reviews right? Only being able to play like 1 hour and having to wait 10 to get back sounds awful
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>>1892015
PAD still has English version unless you're in EU
MS is still simple enough that you memorize words and muscle memory through it (there's gimmick pictures now in unit info iirc, been a few years since I played). Either that or read translated spreadsheets on the Cord, no English options.
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Managed to make a team with 12.6M (15.6M on Floor 10) effective HP by loading up 5/6 Kaiju#8 cards with the improved tag and utilizing the new stat boosting equip super awakening. Finally I have an answer for some of the end game dungeons that have been wrecking me for so long.
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so i started over and got two blackgreymons
is there a team i can make with them?
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Are people still playing PAD0? I guess it's a tough sell for "invested" players, but as a new player a $10 game with no gacha sounds nice.
I'm surprised there doesn't seem to be any big wikis/guides/sites etc - is all info hidden in discords or something? Or am I just not finding anything because it's impossible to search for PAD0 without getting a load of normal PAD results?
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Could you guys give me some general tips on patterns etc for the game? Or team building, too? I'm playing PAD0 and I am kinda struggling to make a good team. I got a purple/green team where everyone is both (one member is pure purple). I'm in world 12
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>>1959601
There's a bunch of combo guides on Youtube, most of them are old but the fundamentals of the game haven't changed. I haven't played PAD0 so I can't be much help with teambuilding.
https://www.youtube.com/watch?v=tLku-s20EBE