Thread #1845510
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New Umamusume clone just dropped
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>>1845510
Instead of horse races, you raise stats to fightHSR battles
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>>1845510
Wait a minute, this is by that same company that made CounterSide isn't it? Ain't touching another piece of their shit ever again after how much they fucked up with CS.
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>>1845512
>Fighting Uma
Hey that could be co-
>HSR battles
Fucking 0/10
If they wanted to make uma but fighting they should be making them actually fight like what Virtual Circle's trying to do
https://youtu.be/lgfx_0c8874?si=Y4xxqdR8p89c41BF
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>>1846952
All I know is apparently every character is based off some actual chink vtuber. Obviously means no men because>>>male vtubers. Think you can also infer how far it'll go off of that
I'm really hoping someone else steals the concept and uses it with OCs
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>>1848863
>shitty balance between PVP and PVE
>constantly powercreep OP characters follow with nerf
>shitty gear system
>PVP focus endgame while PVE is just more mindless gear grinding so you can PVP harder
>now throw in Uma training loops to min max your characters
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>>1846721
Thanks for sharing, i missed the news about this.
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>>1852893
>Real games have better gameplay
Yeah no shit. How retards never fail to bitch at games thats not even well regarded for pure gameplay reasons is beyond me. And they are actually better having auto mode for it than none at all.
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>>1853017
I compared it with HSR, the mediocre turn based and this game is lower.
Now, show me your CBT invitation before you talk about something that you haven't experience yet.
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>>1887435
Genshin only works because USUALLY it's one banner per 6 weeks. Even then it's extremely aggressive at anti shill, where if you don't have dev intended stuff you will really fucking suffer. So 60 pulls per patch ain't enough to get you everything regardless.
Credit where credit is due: Stella Sora's Earth team (0 limited chars) can deal with anything.. though it might've not been intended. But game is young. Genshin wasn't this shit early on either.
If Stella Sora keeps a 3 weeks per banner schedule, around 60 pulls/month is the bare mininum.
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>>1888385
Are you using phone? What kind of phone are you using? Because you need to get ready for the most unoptimized game experience you'll ever get.
Another note, there's a bug with character Trish where she'll be automatically converted to shard when you get her in gacha.
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>https://play.google.com/store/apps/details?id=com.studiobside.starMai n
the account I made with a fake japanese address to save money on top-ups made google believe I'm japanese kek
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So I actually wonder what they'll do for global considering everywhere else got it today. Releasing it like within a month of Asia launch sounds dumb, are they just gonna hyper accelerate for a month to get global caught up? On the flip side I don't think anyone will really care about the game anymore if it releases into next year, unless it ends up being really good or something.
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>>1889082
They will make it catch up in a few months. It's no biggie. Also Global releasing later is not a dealbreaker as you might think since it's another Big Event that people will look up to that they can capitalize on and promote the game again for more visibility.
Specially since they will likely be sponsoring a bunch of big name Vtubers and stuff and ride on the big Umamusume community that grew on the west.
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>>1889082
>are they just gonna hyper accelerate for a month to get global caught up?
100% they'll do that. I think they'll release it in January 2026 at most.
>On the flip side I don't think anyone will really care about the game anymore if it releases into next year unless it ends up being really good or something.
Nah. This is just plain wrong. The thing about the late release date is that they’re most likely to speed up the late server time and risk getting them shafted.
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>>1889641
Yeah, it’s sitting at a 2.0 on app store and complaints are about how expensive pulls are, requiring dupes to break level cap, too much loading, unnecessary special effects when interacting with menus that lags the game, and nothing special about gameplay.
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Notice Regarding Future Improvement Plans for Star Savior
Dear Captains, thank you for always playing SS
This is Ryu Geumtae, Executive Producer of Star Savior.
First of all, regardless of the reason, I would like to deeply apologize as the person in charge of this project for failing to deliver sufficient enjoyment and satisfaction to you.
As mentioned in our previous apology notice, the entire development team and I are currently making large-scale improvements across the entire game based on feedback received from our Captains.
Although improvement efforts will continue, I would like to share the currently confirmed changes as early as possible through this developer note.
1. Increase in Bonus for Sacred Light Stone Products
The amount of Sacred Light Stones in paid bundles was calculated based on standard summons and new character pick-up packs planned for future updates.
However, excessively high rates were applied during the adjustment process, resulting in prices that felt overpriced and did not meet expectations.
We take full responsibility and will revise the values as follows:
● Current: Highest-tier pack 4,800 + 1,300 = 6,100 Stones
● After Change: Highest-tier pack 4,800 + 2,800 = 7,600 Stones
Lower-priced packs will also receive increased bonus amounts.
Players who have already purchased these packs will receive the difference in Stones.
Further details will be announced separately.
2. Changes to Arcpoints & Extra Moment Acquisition
Ark Points and Extra Moments were designed to convey the appeal of each Liberator through special high-quality interactions.
However, due to high difficulty, it has instead led to disappointment.
To correct this mistake, acquisition conditions will change as follows:
● Before:
○ Unlock viewing/lobby placement after 3 limit breaks of the same Savior
● After:
○ Viewing unlocked at Affinity Lv. 10
○ Lobby placement remains 3 limit breaks
Unlocked content will be viewable anytime from a dedicated menu.
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>>1890453
3. Lobby Placement for Main Story & Journey Illustrations
Players have requested the ability to collect and display story illustrations.
We apologize for not providing this sooner.
We will enable lobby placement for illustrations based on story completion and character affinity.
4. Account Reset Policy Changes
Previously, account resets were restricted for server management and anti-abuse reasons.
However, this caused major inconvenience.
Therefore:
● Reset time reduced:
~14 days ~5 minutes
5. Nickname Policy Changes
Nicknames were required to be unique due to global PvP design, but this reduced player freedom and increased reroll friction.
Changes:
● Nickname changes will use a Nickname Change Ticket
● Stones previously spent on name changes will be fully refunded
● All accounts receive one free ticket
● Duplicate nicknames allowed
6. Tutorial Policy Changes
The current tutorial is too long and affects pacing.
Changes:
● Simplified structure
● Skip feature available after conditions are met
7. Early Game Progression Redesign
Focus shifted too much toward idle mechanics instead of story and characters.
To restore narrative immersion:
● Guide players to Main Story EP0 after Journey tutorial
● Unlock Operations after EP1
● Relax story unlock conditions
● Add prompts to encourage story viewing
● Provide natural introduction to Journey content on first play
8. Reduced Requirements for Liberator Icons
Unlock conditions remain too strict even after earlier adjustments.
Changes:
● Before: Affinity Lv. 30
● After: Affinity Lv. 5
All players will also receive materials required to reach Affinity Lv. 30.
9. Incorrect Material Costs for R-Rank Arcana
We confirmed incorrect upgrade costs for Moonlight Water and Gold.
Fixes:
● Correct required values
● Refund excess materials spent
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>>1890454
10. Battle Experience Improvements
Players feel combat lacks strategic depth.
Planned adjustments:
● Nova Burst reduced cooldown + increased damage
● Reduce excessive cooldowns for certain liberators
● Various new mechanics to increase strategy
● Rework buffs/debuffs
● Strengthen Break Skills (reduced cooldown, stronger gimmicks, PvE-exclusive effects)
More details will be provided in patch notes.
11. Shortcut Menu Improvements
Menu layout is confusing and will be reorganized for better usability in an upcoming update.
[Implementation Schedule]
Changes will be applied starting this week through patch updates.
New feature additions may take longer, and updates become difficult mid-December, but we aim to apply all changes by January.
This is not the final iteration—we will continue improvements based on your feedback.
Thank you for continuing to support Star Saver despite the inconvenience.
Ryu Geumtae
Executive Producer, Star Savior
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>>1890453
>Lobby placement remains 3 limit breaks
So you still have to mega whale to be able to put the character you like in the lobby screen, what a shit show. Imagine saving currency to roll a character you were looking forward to, spending 200 rolls, and not being able to set it as a secretary. Is there even another gacha that does this?
>>1890455
>Battle Experience Improvements
So instead of actually making the gameplay feel good, they instead buffed every character to make the gameplay feel easy instead. Not only that, they introduced "PvE-exclusive effects", so their focus is still going to be PvP, as expected of a KR dev.
Imagine actually playing this shit for more than a couple of days and being hopeful that the dev will make the game good, despite how counterside turned out.
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>>1890677
After seeing firsthand how they fucked up Cside I expected nothing and was still disappointed.
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>>1845604
Same. Fuck them for ruining a game I actually loved.
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>>1887478
Stella Sora isn't generous but it's way better than Genshin if you are f2p, I'm f2p, I have every limited character so far and I still have 55k gems, the rate for SSR characters is way higher in SS and there's a Spark at 120 that doesn't count towards the 100% limited character pity at 160.
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>No Naielle expy
DOA
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>>1891082
>>1891082
I honestly wanted to believe that they could learn their lesson after they fired the mongoloid PD that fucked up the Origin update but it seems everyone in that company suffers from terminal retardation. A shame, the game had top of the line characters even to this day
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>>1891956
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Koreans are on board with the new changes now.
It's going to end up being a case of KR and JP being the beta test for global as usual.
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https://x.com/StarSavior_EN/status/1991060961617457375
Was this global announcement stream the KR or JP stream earlier, or will there be a dedicated stream for us. If not then holy fuck this company sucks at marketing.
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Didn't start on day one because I (mistakenly) hoped that the global release date would not be far off.
But they revealed that global launch is 3-4 months from now.
Is it too late to start now?
also, I find it a bit weird that they not only don't do simultaneous release for KR/JP server and Global server in the big 2025 but also did not announce the release date on global account
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>>1892867
Global is an afterthought, the revenue of the west is usually 25% of the total (with JP/KR/CN being a distribution of 20 to 30% each). Its clear they aren't confident that the game is going to do well in the west, or they don't think its going to be worth the investment, better to put all their efforts on the local version and when they have some extra time to spare after stabilizing they can do global.
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>>1895439
I think the main problems are gameplay and optimization. Honestly I'm not expecting much from Korean for optimization issue and it's really hard to make something from broken parts than just create new thing altogether, so I don't think the gameplay can be "good" either. At least they acknowledge it though. ZZZ devs still won't acknowledge that they're making a boring button mashing game.
>>1895454
Yes. But be careful about Cosmic characters. They're usually work with different rules.
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>>1895501
>Yes. But be careful about Cosmic characters. They're usually work with different rules.
What do you mean? If the banner is a cosmic character then the pity wouldn't carry over? So I guess it's safe for me not to use the pity I got in the bunny girl banners?
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>>1895504
I think you know better than me about this. How does Nikke pilgrim banner works? Is normal banner pity can be used in pilgrim banner? Star Savior copy Nikke banner system to a T. So it should be the same. Though I think you should still only use your gacha currency in Cosmic banner.
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>>1895501
I already like the bits of the game I see from clips, I just didn't start immediately because apparently it was Day 1 WuWa/ToF level unplayable, which gets even worse since I'm on Android. As long as it's
>HSR but all women
I'm sold. So, is it?
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>>1895522
>So, is it?
Sadly, nope. It's worse. They've got great animation, but sadly the battle system sucks. The only limitation we have is cooldown and it's too fucking long. So you'll always want to use your Ulti then Skill, then forced to use Normal attack for at least 3 turns(non maxed skill will forced you to use it for 5 turns instead). They've acknowledge it and said that they will fix it, but I doubt it. On the other hand, I think the story and journey story is better.
TLDR; if you don't mind auto battler tier gameplay, then it's a good game.
>>1895528
Ur welcome. Unfortunately(or fortunately for us) they're flopping and I don't think they'll do another Korean moment. So I expect they won't stray from Nikke gacha system.
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https://x.com/StarSavior_JP/status/1995442478988611591
I think they'll pick the "generous and trust" route from now on. I just hope that they don't shaft Global, because it'll 100% make them dead in Global. Oh and also I hope that they'll fix every problem(app optimization and gameplay related) before releasing Global server, so that we'll be glad that this game release late so that we don't need to "beta test" it.
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>>1895550
Every game, even slop, gets to rank 1 during their first month, its nothing special.
>>1895549
They are probably going to "fix" the currency problems, but theres no way they fix the gameplay, its just a bunch of different systems copied from other games thrown together without any cohesion or thought put into why they work
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Using konpeito (as the nips call it) as a way to time-gate progression is a bit annoying since you get so little of them compared to other upgrading resources
Most features are from other (mostly) gook games so if you have played them before, it's pretty easy to figure it out
Not that I blame them of course. while some retards might say it's plagiarism, I think it's better that it's somewhat similar to other popular games since it helps the players adapt to the game faster rather than learning everything from zero.
It's like how most gacha have similar UI placements (though I don't know if it's fair to compare UI to gameplay)
I still think adding mini-uma gameplay is an... "interesting" choice
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>>1895919
Copied other games? Everyone do that nowadays so I don't think it's the real issue here. But they simplified everything so they can cram as many different systems as possible and the game ended up just being an uninspired patchwork of various popular games in the market. This is why people say the gameplay is just boring busywork with nothing stands out.
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>>1895929
>they simplified everything so they can cram as many different systems as possible
yeah, I see it now that you said it.
It tried to be too many things that it just end up feeling overwhelming
I think the game would've been more enjoyable if they took out mini-uma
I really don't get why it's there
gear substats autism is here too but I suppose it's expected from a gook gacha
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>>1895934
I am sure the uma training system was something that got added later during the game development, since the early PVs for the game didn't show any glimpse of it. At first it was probably planned to be another HSR with mix gender cast (there was a twink in the reveal PVs) but when the game was officially named Star Savior they removed that guy and showed the training system as part of the new gameplay system, they even proudly claimed that "we also have umamusume/gakumas at home" in the interview, so yeah some dumbfuck greenlit that idea and changed the game direction during its development.
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>>1895935
That shota(?) was turned into Bell, I think.
It was a good decision imho.
Should've stayed an HSR clone, though
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>>1895963
>Bside
>reputation
I can see their ultimate PVPslop endgame with constant powercreep and hours you have to spend in the training sim every time they drop a new one to perfect their stats. God bless if they even remember to update PVE content.
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>>1895986
>God bless if they even remember to update PVE content.
that was the best part of the apology stream, they said there were going to "give special pve buffs to make progression faster", meaning they design units with pvp in mind and pve is an afterthought if that
I can't believe anyone would be retarded enough to be exited for the global version
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>>1895765
what the other 2 Anons said but basically no one cares about the game enough in the West to even want to memepost it
Still waiting for global tho, played a week of JP but can't get into it knowing I'll restart
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arca whale gets a 6k usd refund:
https://arca.live/b/starsavior/155724045
KR on mass refund mode.
JP cord feedback (translated):
Dear Management Team Member,
Today, Brown Dust 2 and Epic Seven announced their upcoming update plans. Both plans clearly address the player's perspective, including creating new gameplay, reducing player workloads, and increasing benefits.
This contrasts sharply with the hollow, empty "update plan" announced by your company's producer a few days ago.
Whether a game is loved by players depends, first, on understanding its strengths and making the most of them. Second, on providing good "service" to players, identifying their pain points, and building a foundation for long-term management.
Your management team has not achieved even one of these two fundamentals.
Regarding your company's strengths:
Do you think that casually assembling various game systems is a "strength"? No. You yourself should know this.
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>>1897648
Currently, your only strength is your art (character design). That's why they're clinging so desperately to the most critical aspect from players: "Home Anime can only be unlocked through a complete breakthrough." They're afraid that changing it would mean they'd no longer be able to make money.
From start to finish, you've never once considered how to improve the game, create new strengths, or extend its usefulness. All I can sense is your mindset: "Make as much money as possible now, while the novelty is still fresh in players' minds, and then fade away quickly."
Regarding player complaints (pain points),
You're well aware of this, too. How many streamers and video creators have pointed out that your training system and the RTA mode are starkly inconsistent?
Why is it that character passive skills can only be strengthened by randomly selecting multiple characters?
This is the biggest contradiction in a game that includes an RTA mode. You're well aware of it, too. Similarly, I'm aware that your gameplay sucks, and understand that your only way to make a profit is by relying on pay-to-win elements like this.
Let's compare them.
Compared to Epic Seven, your equipment system and RTA balance are crap.
Compared to Uma Musume, your training system is extremely stale and boring.
Compared to Nikke and Brown Dust 2, your employee benefits are a world apart.
While character design is your only strength, it's not unique enough to overwhelm your competitors.
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>>1897651
You rip off everything and make everything even more boring. I've played all of these games and paid for each one. However, the pressure to pay for them all combined doesn't compare to this one game.
Now, to the core issue. Why on earth should I play Star Savior?
Furthermore, is there any other game at this point that offers four featured summons (UP gacha) right after launching service and only distributes a small number of summon tickets? Do you think that distributing a few character fragments amounts to "giving a character as a gift"?
Let me be frank with you. From the start, your company never gave the slightest thought to making a good game or achieving stable profits over the long term. You simply created a product haphazardly, "copied" systems that other companies were making money from, crammed everything into one, and aimed to make a quick buck during the temporary frenzy at the start of service, without caring what happened to the game after that - this is your company's true objective.
So, if you continue to remain silent, make excuses, and gloss over all your "improvements" with minor details that are irrelevant to the core mechanics, namely:
Lowering the hurdle for unlocking home anime
Abolishing the passive skill unlock system that relies on character breakthroughs, or changing it to an easier method
Optimizing the "Uma Musume"-style training and support card system, which have been endlessly criticized by players
-- Without making any changes to these, you'll just keep as many players as possible hooked for the short term with small perks, squeeze as much out of them as quickly as possible, and then fade from player memory like Counter: Side. If you truly want this game to be a success, first optimize the game's core mechanics in a way that alleviates the pain points that players are pointing out.
Otherwise, you'll soon be reduced to a stray dog on the side of the road.
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>>1897648
wonder what they devs are gonna do
I doubt it's easy to completely overhaul the gameplay especially when it's after launch and they only managed to fix a couple of problems
Did they really think that gluing together features that aren't compatible with each other while also downgrading them will somehow make the game work?
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>>1897768
Games with no solid direction and just rely on feature bloat, trying to do many things at once are doomed to fail. Doesn't help that they seem to think they can survive in the current market with just a handful of whales grinding PVP like meth addicts in the same way as CS.
Either they take a bold move and shutdown the game to overhaul it or just accept its fate and continue to milk those suckers who still stick to the game for all it's worth.
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>>1897801
>shutdown the game to overhaul it
the global release is around march next year so if they're quick about it, they could announce a shutdown after the current ended to remove and improve features and re-release it alongside the global server
can't say much about other features but the uma training shit needs to go
it's a waste to throw away the animations and CGs but it has to go
arcana can be reworked into equipment like FGO's craft essence instead
I hate the gear substats autism too but I doubt they will throw that one away so it is what it is
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>>1897828
I had a bad launch because the rerollers can't reroll. Literally 90% of the 1* reviews in google back during the first days was they can't reroll. They loosened the reroll restriction and increased the SSR rates but they still lost a lot of hype during the first week.
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>>1897831
If you're retarded and ignorance, then yeah.
>>1897878
That's still not the core issue. If it's true, then all hoyoverse games will be dead by now.
The main issue is still optimization. MH Wilds and CP2077 got hit by this problem and flopped. To make matter worse, they can't release the steam/pc version simultaneously, so everyone(including the one with gaming phone) will still feel the lag.
The second most important issues is gameplay. The gameplay is just boring and braindead. Now, it won't be that big of a problem because the skill animation is good and you can leave it on auto. But because the stupid optimization, you can't even enjoy it.
Because of these problems, people become critical and nitpick everything.
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>>1898197
You can believe whatever you want little bro, but the fact of the mater is that rerolling is a HUGE part of the fun asian players and players simply aren't going to stick with the game if it doesn't let them have their fun (rerolling until they get the unit they want)
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>>1898209
Everyone was coping by claiming "they are going to adjust it for release!", at the time people thought the game could be fixed simply by moving some numbers around.
This isn't uncommon for betas, OP stuff and glitches are sometimes found months after release.
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I actually like the game so it's too bad that only JP can help them since they're not as vindictive. At this point KR is actively trying to get it to shut down for some reason and there's no way this game will amount to much in Global.
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>>1898641
>it's too bad that only JP can help them since they're not as vindictive.
Sadly they earn much more from KR and that's saying much(they're flopping in JP)
>At this point KR is actively trying to get it to shut down for some reason
I agree about this. Though on the other hand, we got many freebies and improvement because of this reason.
I've said it and I'll say it again that the major problem of this game is with their optimization, but KR become too critical and nitpick everything.
>there's no way this game will amount to much in Global.
With how much they made, I don't think global will be that insignificant. Sadly I can see them shafting global(To be fair, delayed release date is them shafting us already). I expect minimum of 1 cosmic selection ticket and I won't paid anything if they don't give this.
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>>1898822
>To be fair, delayed release date is them shafting us already
Global is gonna miss out on those random 5* they gave out in mail as compensation on top of selectors with cosmic units. I'll probably just be a f2p leech in this game if they do shaft global. Knowing Bside they're probably gonna shaft global FIRST then issue an apology and hand out gibs for global.
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>>1898918
I don't care about random *5 as long as the game is "fixed". I just want that *5 selection(inc. cosmic) even if the game is fixed. On the other hand, if the game is still broken, then we do deserve what KR & JP get.
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>>1899752
>Gacha change and high rating attracted more people to try the game
>These people realized the game is dogshit because of shit optimization, bad business model, boring gameplay etc
>Put more 1 star rating so the score dropped again.
Something like that.
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>>1899752
It went up to 2.5
Personally i think it's good that people are being vocal and the devs aren't trying to hide it by manipulating the ratings.
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>>1900055
I guess gpg has a different rating.
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>>1901950
Loli trash when
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arca refunding and dooming as usual:
https://arca.live/b/starsavior/156387318
also schizo posting
owari da Kim Bside
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>>1901950
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KR livestream user stats
up to the package = whaling
fold = dropping game
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>>1902105
Cross server RTA, JP and KR gets a nearly 4 months head start if global launches on time (March 26). Aka global will be perma 4 months behind on idle resources
Source: AGF interview/livestream
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>>1902106
Yeah this game can't be any deader.
If there is one thing gacha players hate, that's being left behind while other people got head start advantage. I really can't fathom which fucking idiots are making these insanely stupid decisions for Bside.
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>>1902105
>hopeCHADS outnumbering doomtroons
Based, i'm hopeful too.
Let's see what they can do in 4 months.
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>>1902233
Goes to show that people still have expectations for the game.
>BUT SAAR THEY NOT PAYING
Good, show those jaded devs that you're smart enough to not fall for their scummy practices.
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>>1902222
The big whales and spenders are quietly refunding and probably didn't vote in the poll after livestream/AGF. There were also refund guides in Arca but they probably got taken down by mods at some point.
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>>1902271
>probably
>probably
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>Flopped hard in JP
>KR players are doing everything to sink this game
>Bside are unintentionally sabotaging Global release by sheer incompetence
Maybe the CN server will save this sinking ship, since I honestly can't see a way for them to survive the odds
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>>1902302
I don't think StudioBSide has the financial capacity to do that. Even Kuro had to push an unfinished game out because they couldn’t afford to let Wuthering Waves stay in development hell any longer, even with Tencent backing them. Only companies like Mihomo, Cygames and Hypergryph can operate at that level.
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>>1902344
>Mihomo, Cygames and Hypergryph
None of them actually pushed out a flop and had to remake to fix it, so it's not really the same. Staying in development hell or endless beta is still better than shutting down and remaking the game after launch, the bad rep and words of mouth would be enough for people to avoid the game even with 2nd attempt.
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>>1902402
Well Cygames considered it's a sequel rather than a remake, and even so it managed to last for a year and half, which was considered normal for a mobage back then when they were more or less just throwaway cash grab projects for many companies.
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lolige
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>see clip of cute bunny girl dragon with a cute butt and cute tail
>look inside
>total gacha death
what the fuck noooo
she looked so cute
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>>1903603
almost everyone has it but so far there's no easy way to look it up
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>>1902357
>Mihomo
>None of them actually pushed out a flop and had to remake to fix it
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>That ankle and leg position
bwis I don't feel so good..
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https://www.reddit.com/r/StarSavior/comments/1pvskjs/review_of_star_sa vior_1_month_in/
>In fact, a lot of people are super concerned at the moment because the recent banner is super OP, meaning that powercreep is about to start for the game only a month in, highly dupe-dependent, while also being a Cosmic (only 1% per pull instead of 2%) when it had no reason to be one, making it super suspicious of being a cash-grab and that the devs have given up on the game's long-term health. The new banner is also a variation of an existing character (Waltz Asherah v. Asherah), and is full of recycled assets.
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>>1916444
>arca is full of people posting their spark screen just to get her first copy
You know how fucked the rates are if this happens, on top of that they never mail an apology, a survey, or any random gibs in general unlike other kr devs.
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>>1916485
They won't bother posting a screencap of them using their points with a huge "NOT OBTAINED" if they're not pissed. I know because i'm close to 200 myself and haven't gotten that much ssr let alone a single fucking cosmic.
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>>1916491
You really believe the people in arca are posting in good faith and that they really all didn't get anything in 200 rolls? They literally have been trying to bring the game down since release so I bet a lot of those are just trolling and didn't actually have to roll a lot.
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>>1916488
I understand why people are voicing concern(as they should) but unlike some doomsissies itt i have the firsthand experience
>>1916493
Good for you. Unfortunately the lucky few don't make up for the majority of the playerbase and they need all the goodwill they could get as they're leaving in droves.
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>>1916492
It's objectively worse than Nikke even if its identical (which imo is a generous gacha) because it's far more expensive for a couple reasons: Support card banners alongside character banners, and dupes are required unlike Nikke where characters function at their full potential without dupes. Just imagine how awful your pity stock would feel, if you can even afford one, if they add limited character banners. The standard banner also doesn't have a wishlist, while Nikke had one on launch.
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>>1916444
>In fact, a lot of people are super concerned at the moment because the recent banner is super OP, meaning that powercreep is about to start for the game only a month in, highly dupe-dependent, while also being a Cosmic (only 1% per pull instead of 2%) when it had no reason to be one, making it super suspicious of being a cash-grab and that the devs have given up on the game's long-term health.
Bro Nikke had Modernia in their first New Year Banner just a bit longer than a month after release with the same powercreep and the same lower rates because she's a pilgrim. I never saw anyone complain about that back then.
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>>1916495
Oh i'm 100% sure, the game copied nikke's gacha rules while not giving the same amount of gibs. I had to exchange for a red hood in nikke as a latefag and still got a lot changes afterwards. Whatever they're working for the global update will decide the fate of the game or even the company itself.
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>>1916507
>>1916510
I never had scarlet until she's been reduced to a mere pvp/tower slave so alice was my only option yet the progression still feel a lot better than ss, the break mechanic in this game sucks and heavily catered towards cosmic characters, it's probably better to remove it all together for pve contents.
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>>1916518
So your issue is only due to BSide? Then why bring up cosmic, powercreep, lower rates than non-cosmic characters and all that shit then since Nikke did those first? Just say it straight that you hate Studio BSide and be done with it.
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>>1916520
It's simple, it's because of their BM, which is still the #1 problem with the game. Modernia doesn't need dupes, everyone and their grandmother owned her after launch. Nikke also handles powercreep fairly well in comparison, and New Years then became a trend for Pilgrims so its no longer unexpected. Meanwhile BSide seems to be shitting out 1% Cosmics before rebalancing the game, that require dupes and recycled assets, like it doesn't matter. No shit their players are gonna hate it.
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>>1916752
The sad part is that I don't think people realize how significant the problems are and that Global release might not change enough to fair any better. Look at what happened on KR/JP side: they Doubled the gacha rates (to match Nikke btw) and players are still pissed off. That's insane to think about.
The game was built around the BM, not vice versa, which means the entire game would have to be rehauled from scratch. That's not possible to do in 3 months and would cost them more money than they could afford. Not only that but it completely fucks over anyone that has already whaled (which isn't a first offense BSide has done). So they have to somehow salvage this mess without jeopardizing any of that? Good luck.
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>>1916998
They should simply do the trickcal strat; unrelease the game, sell the directors house, and use that money to make the game playable, shouldn't take more than 12 to 18 months of crunch.
Its either that or EoS in less than 6 months
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I have been really interested in this.
I tried umamusume, like the raising elements but couldn't keep playing because the whole horse girl thing never really did it for me, nor did the racing theme.
So I have been looking forward to this since I also actually like turned based games
So what's with all the drama around it, can I get a rundown? It probably is my most anticipated upcoming gacha at this point so the reception being bad is quite disappointing.
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>>1919758
Greedy, out of touch devs led by a clueless idiot thinking mixing a bunch of game system together would create the best gacha game ever. Turned out it wasn't that easy.
Read those long posts in this thread if you want to know in detail what's actually going on with this game.
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>no monthly resets
>no mails
>only overpriced molds that don't include cosmic and newer characters
lisette a cute
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>>1922774
>Q. With so many great games in 2026, why bother with SSE?
>A. We still have SSE users, so improvements are necessary.
I'm not feeling so good about Star Savior
I get that they're scrambling and people are complaining about almost everything but the attitude screams make as much profit as possible before we inevitably have to pull the plug.
>ceo is rubbish at games
What a surprise.
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>>1922774
we've said this a million times, but they need to unrelease the game, funamentally change the gameplay for it to make sense, and re-release it with a different name. They have only applied bandaid fixes that one cares about, the population of the game keeps decreasing and the JP server might as well be dead
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>>1922936
>Ability cost
Nope. Cooldown. And that's the reason why the gameplay is shit. The game is too limiting that there's no strategy available. I've said this before, but HSR gameplay is a masterpiece if you compare it to this game.
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>>1923438
Cooldowns are stupid but they can at least still achieve E7 levels of strategic depth with that. Which isn't much at all but hey it managed to convince a bunch of retards that it's good enough for a pvp eSports scene
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>>1936427
Fucked. The game entered the death spiral, it keeps loosing players, and the ones left aren't spending, so it disincentivizes devs to improve the game and it keeps loosing players.
The devs have implemented some minor QoL stuff, but the core gameplay its fucked and they are avoided talking about it, they clearly don't want to put in the effort to remake the game.
At this point it would be better to cut their losses and shut it down, or send it back to the oven for 18 more months (like trickcal did), but there are rumors that the devs borrowed money with less than legal means, and if this game doesn't do well their other game is also fucked.
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>>1964070
I mean, girls in counterside are all shipped with other males, I don't understand why would they release them in this game. Counterside players don't want to play star savior, and star savior players want nothing to do with counter side.
The collab will bring in zero new players, and global players will actively avoid the game when its very first event is the counterside collab.
This is clearly because no other company wants to collaborate, and it doesn't cost money.