Thread #58996229
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Is it possible that every new generation has a gimmick because of Ohmori or is it a wider series philosophy?
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>>58996229
>inb4 Ohmori didn't direct XY
yes but Megas were introduced initially to be more of a permanent evolution of the series and were featured in spinoffs and other parts of the franchise far more than anything afterwards
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>>58996236
>Megas were introduced initially to be [HEADCANON]
They were introduced specifically to tart up the old tired battle system for Gen 6 (because they knew they needed SOME flashy-flashy to distract how gflat battles wuld be otherwise). The fact they went and made something new for each gen since has proven none were ever meant to be permanent (ORAS existing meant XY2 was killed, the ORAS megas were planned for addition in XY2) but all were added as flavour to the battle engine in some manner. Never mind the fact they'd added them, while deliberately and specifically gimping their acquisition until post-game (most kids and casuals didn't play post-game, let alone comptarding them) ensured they told uis they were meant to sell toys and increase chatter, because they sure as fuck didn't make them as accessible as they began to make the gimmicks in every Gen since (48 ME's on Gen 6 as a whole, 808 pokémon able to use their own typing's Z move on top of any coverage type move they can learn affording that Z-move usage, Dynamax applying to all even if some change form under its effects, all types and pokémon within SV able to utilise 19 separate tera types)
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>>58996280
>e fact they went and made something new for each gen since has proven none were ever meant to be permanent
the teraleak proved this is wrong. Megas were made because game freak wanted to make it obvious which pokemon were the most important to Game Freak (and turn them into gods as well as make them immune to powercreep) and which ones were NPC fodder. That's why the very first megas made were the KANTOOOOOOOOO starters were the first megas design, and why CHARIZARD got two (its the mascot Game Freak wants not Pikachu).
the only reason megas disappeared in gen 8 was because CHARIZARD got a Gigantamax and they didn't want its megas to cannibalize attention from it. They also didn't appear gen 9 because CHARIZARD was supposed to get a unique Tera but Game Freak couldn't get it to work because they suck at coding, which is why SV is such a glitchfest.
With Champions they can have their cake and at it to, All of CHARIZARD's and the other shillmons' overpowered supasaiyan form can exist in Champions while CHARIZARD's newest form can exist in the newer games without having to compete with the previous CHARIZARDs.
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>>58996229
It is a series wide philosophy that allows generations to be easily remembered by young fans with increasingly shorter attention spans. l
With a new gimmick every gen, a kid can remember Sun and Moon as the game with Z-Moves and SwSh as the game with Dynamax. The gimmicks allow them to condense advertising, merchandise, and future nostalgia into easy, marketable taglines.
Remember Mega Evolution?
Remember Dynamax?
Remember Terastailzation?
It's far easier to get kids attached to these distinct, "in your face" sort of features. Compare that to a game like DPPt or RSE
Remember what happened on Spear Pillar?
Remember reading brail?
Experiences like these might stick with people for years but you're taking a chance there. With the gimmicks you know that you're giving each game a neon-colored sign that screams their names
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Given Masuda was the director for XY, it seems like it was a "to sell toys" thing and the later games are just continuing to capitalize on it. Like, look at whatever tokusatsu shit is on the air, and directly compare that merchandising style to Pokemon's gimmicks, down to having a toy of the power gizmo (I think it peaked in Gen 7 when it lit up based on feedback from the game itself). I don't think they were intended to be replaced constantly, that's definitely Ohmori's decision after Masuda's "everyone is here" philosophy was chloroformed with Dexit.
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>>58996496
That shit got culled when Japanese parents lashed back at the USM Z-Ring being utterly new, but with no justifiable excuse for the more expensive upgrade. While they still added gimmicks in GEns 8+9, they didn't also release toy versions of the gimmick trigger (though seeing as the dynamax band was a stylised sweatband, I'm unsure if no physical "dynamax" bands got made or sold as I could see printed DB's being sold as real life sportswear) with Gen 9's not even being a bangle/wristband trigger.
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>>58996229
Every nintendo game has a new gimmick, it's their *thing*. It's particularly funny when they try to retroactively do it like the trailers for the metroid prime 1 remaster focused so hard on samus' visors.
Hold on, let me think:
Metroid prime 4: psychic powers
Mario kart world: open world/Mario kart 8: anti-gravity
Legend of zelda echos of wisdom: copy ability
Tears of the kingdom: Building
Kirby forgotten lands: the half sucking objects like cars
Mario odyssey: hat possession
Mario wonder: drugs
Fire emblem engage: ghosts of past characters.
All nintendo games are built around some new gameplay mechanic.
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>>58996412
>Megas were made because game freak wanted to make it obvious which pokemon were the most important to Game Freak
Wow, Banette is more important than Mew, Celebi, Jirachi, Deoxys, Victini, Arceus, Genesect, Hoopa, Volcanion, The Legendary Birds, The Legendary Dogs, The Regis, The Lake trio, The genies, Lugia, Ho-Oh, Reshiram and Zekrom, Xerneas and Yveltal, and every Eeveelution. Neat.
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>>58996229
GameFreak recognized the importance of renewing appeal to new generations of children after the unique circumstances where Pokemon was briefly unpopular among Japanese children, spurred by their belief that Pokemon is an old fogey's franchise because of its reliance on nostalgia alone; Gen 5 was primarily causing this, since it was just "Kanto but different" in BW and then "HEY LOOK, THE OLD MONS ARE BACK!" in B2W2. New regions and characters, but the mons were just direct retreads or echoes of what Gen 1 already did, ergo, pandering to the oldheads.
This dip allowed Yo-Kai Watch to flourish for a few years, and sent GameFreak into total panic mode about how to keep the franchise evergreen with the revolving door of children, and this was an initiative they were working on prior to GO's monumental success.
Thus, Mega Evolution was made to make old Pokemon new to the current generation (special forms the old fogeys never got to use before, thus they got to say they had something they didn't), and then they followed it up with Z-Moves, Dynamax, Terastal, etc.
All gimmicks, yes, but ones that serve to make every game feel unique and belonging to the current youth with something previous generations never got to play around with before.
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>>58996607
The style is more like a system, much like the more real-time elements of ZA are a system. Gimmicks are essentially the same system but with different results. Like you could make a state machine of every gimmick and it would look exactly the goddamn same.
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>>58996563
This is the correct answer
Even back then Pokémon games had minor gimmicks (radio in Gen 2, Pokénav and contests in 3, the watch in 4 + HG/SS Pokémon Following and Pokéwalker, C-Gear in 5, PWT + Join Avenue in BW2) and the newer games since Gen 6 all just centralize around one huge gimmick now with a couple minor ones, rather than a bunch of minor or medium sized gimmicks.
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>>58996653
This is also why franchises like Star Fox and F-Zero lie dormant, they effectively peaked on their traditional formulas (Star Fox 64 and F-Zero GX) and no one knew how else to further iterate for improvements. And since experimental titles failed to turn good profit, they saw no reason to continue active development of those franchises.
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>>58996563
maybe this is true, but you're acting like these battle gimmicks aren't hallmarks of the modern era of Pokemon, what were the "gimmicks" of the early games like Ruby & Sapphire? or Diamond & Pearl?
The obvious answer is the new Pokemon and the new region to explore, both of which Gamefreak rly doesn't seem to have the same heart for these days.
Maybe you'd be inclined to argue that online was DP's gimmick, to which I'd ask if you'd consider Mariokart Wii to have included online as a "gimmick", did Gold & Silver include color as it's "gimmick," did Mario 64 include 3D graphics as it's "gimmick," etc.
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>>58996653
The oldest/most blatant example I can think of is majora's mask. It's a direct sequel that's built around a single gimmick that's not used in the next game. You could say the original zelda 2 for being a side scroller like, but I wouldn't call that a gimmick.
And you know, I'm generally surprised splatoon didn't do this, both 2 and 3 I'd describe as "splatoon 1... but again" both in a good and a bad way, but at no point are those game built around 1 new gimmick mechanic... maybe because they're so multiplayer focused.
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>>58996617
>>58996464
>>58996563
Pretty much this; it's a marketing tactic to justify the purchase of each new game despite the similarity of each installments.
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>>58996805
>>58996653
>>58996617
why are we acting like these games wouldn't sell just by having new pokemon alone, how many sales really came out of
>WOW, I can make my pokemon... BIG??
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>>58996703
Star Fox got no games because Miyamoto is a faggot squatter who just want to treat the franchise like some lame tech demo for kindergartners.
F-Zero however is understandable, it peaked at GX and the best they could do is a NSO exclusive of the first game but 20x bigger. The next possible F-Zero is going to be a complete reinvention that will alienate fans more so than Smash did unintentionally.
Why do you think the guy who creator the characters left Nintendo?
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>>58996820
New Pokemon alone aren't enough, especially when kids can recognize most of them are just expies of old formulas (starters, dragon legendaries, regional bird, regional rodent, Pikaclone, obligatory cat, obligatory dog, etc.) and are thus just recycling what the oldheads liked.
>>58996845
Not what I said. You're inventing a narrative that was never explicitly stated. But the point stands GameFreak took the "Pokemon is just a franchise for grandpas" belief very seriously, because they've already seen what happens when a franchise gets like that (i.e. Dragon Quest) and don't want to go the way of the dodo, thus they started investing in gimmicks to personalize each generation of Pokemon for that current generation of youth.
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>>58996928
you said
>Pokemon was briefly unpopular among Japanese children, spurred by their belief that Pokemon is an old fogey's franchise
>This dip allowed Yo-Kai Watch to flourish for a few years, and sent GameFreak into total panic mode
>Thus, Mega Evolution was made to make old Pokemon new to the current generation
Yokai Watch came out in the same year as XY, 2013, they definitely created Mega evolution before then, and even more importantly, Yokai Watch didn't explode in popularity in Japan until 2014 with the release of the anime
But say you're right, that Gamefreak created these gimmicks to save them from the maw of irrelevancy, how does that explain the insane sales of games which didn't place emphasis on new forms like PLA and BDSP?
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>>58996951
>PLA and BDSP
They were Switch games. Near-everyone had a Switch. Everyone in general was buying Pokemon, not just children, so they were fulfilling niches so they weren't plowing through generational gimmicks on an every game basis.
PLA appealed to sweaty neckbeards who wanted Pokemon to do something different, and BDSP appealed to millennials who were now at the ripe age to be nostalgic consoomers for DP to either relive their childhoods or share their childhood with their own children.
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>>58996820
You see gimmicks are not what matters but it helps
Especially when it’s a very marketable gimmick
>Megas= extremely marketable
>Z Moves= not marketable, even had to have megas in the same game
>Dynamax= marketable because big pokemon/kaiju is cool, just implemented poorly
>Tera= the opposite of dynamax, cool gameplay but not marketable especially with how Tera is presented visually. Further proof of the lack of marketability is the return of megas and the fact megas and Tera will co-exist in Champions.
Basically if you want a gimmick that actually makes money it’s gotta look badass + form change
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>>58996928
>New Pokemon alone aren't enough, especially when kids can recognize most of them are just expies of old formulas (starters, dragon legendaries, regional bird, regional rodent, Pikaclone, obligatory cat, obligatory dog, etc.)
why even have new pokemon then? Just reuse the Kanto mons forever while occasionally throwing in the shillmons from other gens. Game Freak are lazy fuckwads so they should appreciate the significantly lower workload, no one they pander to would miss anything else and normies would cheer
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>>58996229
This thread made me realize that it's only a matter of time until there's a Legends game featuring a bunch of new Z moves. Or a remake that brings in new Z moves. Given a long enough timescale, everything seems to get added to this franchise eventually. There will eventually be a new round of gigantamax pokemon revealed and drip fed to us to advertise a new game, even if it isn't until gen 13 in 11 years or some shit. By that logic, most pokemon are going to get a regional form eventually. All you have to do is wait long enough, they have nowhere to go except to just keep adding new shit over and over again forever. Most of the pokemon you like will probably have a regional variant or a split evolution in 20 years.
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>>58997018
It's just a pisser most of the pokémon who got those megas were able to be caught and acquired in XY, isn't it? Almost as if XY2 was supposed to be an upper split like BW2 was and at the last minute, they pivoted to repurposing the megas for ORAS, huh? Being generous, there's only 10 megas they created specifically for ORAS (Fug, Kyogre, Groudon, Lopunny, Blaziken, Swampert, Sceptile, the Lati@s and Diancie). With everything else available in XY, it's kinda hard to definitively claim "they only happened bekuze ORAS", the shitmon were endemic to the region but the upper became vaporware and Game Freak do not fuck out good work from a bad project, so presto changeo. They don't deliberately desing this shit mid-gen, it's created at the start, then decided when to be added and implemented. Game Freak had started trying to offer a unique experience with uppers that weren't just "the same story and basic plot with some new routes and a different leggo as focus, BW2 was a sequel as well as a "let's retread the region but differently!". A new story with newly added megas ABSOLUTELY tracks with that mentality. That USM similarly went off-reservation from what SM did, despite also being a re-tread to SM is just more evidence in the shift in thinking at GFHQ when it came to upper versions (and then that was taken to its logical conclusion in Gen 8, ditching uppers, moving to DLC and being able to offer different places from base game and even entire different locations in the pokéworld to bugger around from Paldea in SV). Everything I see points to repurposed work after the upper project fell through. That Zyg-Complete was kept and added to SM and they even went back and did L: Z-A to finish that arc (and explain why it ended up in Alola and what the fuck happened it/what other powers it had) shows they valued the work done for XY2, even if they didn't value the project to see it completed so it's not out the realms of fantasy that they added it to ORAS instead.
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>>58996751
Nah what I was saying is: Every nintendo game for the last 10-20 years is based around a major gameplay gimmick and acting like it's unique to pokemon is silly. Now excuse me, I haven't finished luigi's mansion 3, which definitely doesn't have some silly gimmick mechanic like the ability to control a goo version of luigi!
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>>58997344
>most of the pokémon who got those megas were able to be caught and acquired in XY, isn't it?
72% of all Pokémon in existence in 2013 were able to be caught in XY; of course most new megas would be catchable in Kalos.
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>>58998006
Of course, which is why your assumption they were made specifically for ORAS is so retarded. Doubly so when we KNOW they TRIED to make XY2 first before then repurposing the work and shitting out ORAS in around a year and a half. Hoennniggers are hilarious whe they get main character syndrome.
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