Thread #58998121
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>"Too much water" jokes 2.0
>Extreme dismissal of the criticism over graphics just because SV's were below average (The ground textures of the cities look compressed, hiccups become especially notable with Gecqua's introduction where the shadows of entities behind it aren't even aligned correctly or don't show up for all parts of them), underlining how throwing a few nitpicked improvements like the water (Where the player will spend a big amount of time presumably traversing so it has to look appealing) can revive the hoards of fanboys
>(At the time of this post) 24-30 frames for the announcement footage despite being a Switch 2 title
>Claims being made of going underwater for the first time despite DS and GBA entries already doing that, either being a demonstration of people just forgetting shit while jumping the gun or intentionally lying about it.
Going by their track record, the first actual coverage of gameplay will also have issues but will also get glazed for one teeny tiny thing, giving the more notable and glaring issues a pass. For fucks sake, half of Gen 10's identity is already rooted in nostalgia and glazing of the earlier fuck ups rather than being able to stand on its own.
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>>58998121
>Claims being made of going underwater for the first time despite DS and GBA entries already doing that
This will become funny later because I know for 100% that the underwater parts will be barren like the overworld, while the earlier gens atleast made it from a movement standpoint more dynamic and rooted within their setting. Black and White's underwater temple even had a timer that saves you the trouble of having to go back on your own or waste an escape rope after a certain amount of tiles.
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>>58998141
>Black and White's underwater temple even had a timer that saves you the trouble of having to go back on your own or waste an escape rope after a certain amount of tiles.
That automatic kick also entices optimization.
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