Thread #12390169
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>one of the most unique, creative, adult and thought provoking RPG series in existence
>total flop in the West
Does this prove that normies are retards who are unable to engage with something beyond a surface level?
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It released on wii u what do you expect? It was number 2 only to splatoon on release, which was a brand new game. It was high on the chart for a good while. Easily one of the most successful NES games on the platform.
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>>12390169
>Does this prove that normies are retards who are unable to engage with something beyond a surface level?
No. People are stupid yes, but this doesn't prove that; it only weakly suggests it. People don't have to go out of their way to appreciate EVERY good thing in order to prove their enlightenment. It's allowed to skip some good things.
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In due time, the west fell in love with the series as well, to the point it's now impossible to not see it mentioned in lists of greatest games of all time
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>>12390616
>not prior to the internet
zoom zoom moment
people learned about vidya back then from chatting with other people and hearsay
not everyone was reading gaming magazines and only select few games appeared on TV commercials
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*are the best party members in your path*
nothing personnel, kid
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>>12390776
>word of mouth is the same as paid marketing
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Earthbound didn't make money in the West because they spent too much time and money localizing it and then charged way too much money for it.
Contrary to popular opinion, Earthbound is not some groundbreaking showcase of what the SNES or JRPGs can do/be. It is fundamentally not a Chrono Trigger or Final Fantasy 6. It's just a fun little quirky Japanese RPG, the kind that there are hundreds of, the kind that don't usually get translated because there would be no way to recoup the cost of translating them.
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>>12391161
skill issue
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>>12391167
the song "porky means business/cease to exist" is pretty impressive. not as impressive as "dancing mad" but it's up there.
giygas' fight is impressive.
the rolling hp meters are impressive.
insta killing weak enemies while on the map is impressive.
the sheer novelty of some mechanics like only poo having weird diet needs and condiments being used when eating is impressive.
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porky is one of the best villains ever
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>>12395408
tengus are also associated with pride and there's a saying involving them that means prideful. become a tengu/天狗になる。
i remember things in mother like teddy supposedly being able to take down the mcs with a pinky if he wanted. that along with his long nose just made me think "oh, maybe that's why they gave him a long nose".
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>>12390169
> Mother 1
Didn't even come out in the West to flop back then
> Mother 2 / Earthbound
Take your pick.
RPG at a time when Final Fantasy and Dragon Quest were also struggling with the western market till FF7 came out 3 years later.
Coming out at a time when GRAPHICS = GOOD and it was not exactly high end pixel art, it's a vibe now but back in late 1994, NOPE.
Big ol box and price tag led to stores ordering less due to higher cost/risk and shelf space, the retail market not buying a big box abstract RPG (see point #1) and the PRICE.
> Mother 3
Didn't even come out in the West to flop and by now everyone that wanted to play Mother 3 has already done so via emulation that it would only be niche collectors and speculators
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>>12397397
Final Fantasy was never struggling in the Western market, the first game was a best seller in America for years. Square even changed the titles of completely unrelated Game Boy games to include Final Fantasy overseas because the name had notoriety. It just wasn’t a blowout success, household name until VII.
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>>12390406
No, I don't think it does prove or even suggest that. I could point to all sorts of references but comic books and anime were popular then and much more niche than they are today. Or idk, Batman the animated series.
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>>12390169
this shit with random encounters was unpleasant. i was fond of magicant and the overall atmosphere of the game. just playing it didn't feel as good as earthbound, and eb also has its own charm.
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>>12398220
This place was the point at which my enjoyment of the game started to sour a bit. Not that it was really hard since I somehow managed to clear it all in one go, but I don't know why approximately half of all items you can find in the game are in this place specifically, and while you only have two characters. Not to mention having to heal after almost every Fireball encounter.
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I saw how people were talking about Mother 1 online
And I instantly had suspicions about what was going on. I figured that it would be a Metroid situation in which the first game is shit-on by moronic NPCs and sensationalist youtubers for being ""dated"" (meaningless criticism).
So I go and actually play Mother 1 and yep, just as I suspected. It's a maximumly soulful, intentionally designed, raw gaming experience. Same situation as metroid.
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>>12390169
>quirk chungus game with the most utterly braindead, repetitive combat known to man and some of the most dull, tedious, and obtuse overworld progression
Genuinely one of the worst games I've ever played in my life, it's dogshit even by jarpig's already low standards
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>>12398593
mother 1 is underappreciated but it is still archaeic and feels rough in comparison to other games of the era. we had final fantasy and dragon quest 3 by then.
but nowadays, it feels like people are speaking up more about mother 1 and sharing their love for it. so, sometime, it won't feel underrated anymore.
i see a lot of people prefer it over mother 2 these days.
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>>12398598
>feels rough in comparison to other games of the era
Mother 1 feels more advanced than other RPGs to me, what witt being able to walk in 8 directions on the map, auto battle, and something that was even impressive when compared to 16 bit AND later RPGs: the map is gigantic and there's no submaps for towns, it's all in the same big interconnected map.
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>>12402869
nah you just guard with them and they level up pretty quickly. magicant enemies don't give that much exp so you're just making it take longer by doing that. on the mountain you have an invincible robot that one-shots everything and a guaranteed escape move so that's also overblown
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>>12404859
That whole area was blatantly unrefined in the Japanese version, and they admitted as much. If anything it was the prototype localization that finally rounded out the ending, beginning with that final stretch of overworld between healer's hut and the cave.
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>>12402869
Going back to Magicant is easy, just be sure to get the Onyx Hook.
But as another anon said you don't need to grind much in Magicant for new party members, maybe a few levels but you can just continue the adventure and the new members will level up quickly since exp points are shared.
As for Mt itoi, use PSI Block and be sure to have both Franklin Badges. It's a challenging area but you have tools to overcome it. 4th d slip is also an option in heated situations
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>>12390406
Earthbound was never marketed as such in the US. The most it got for advertising was a shitty Nintendo Power gag about the game "stinking". Nobody could have known the game was mature or interesting unless they had actually played it.
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itoi is the goat in mature storytelling in childush games
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so ness and lucas are both naughty, right?
ness followed a barely clothed woman into a hotel room and liked checking out the elevator attendant's ass.
lucas tried to go in the shower room while kumatora was showering.
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>>12412903
damn I guess Smash Bros no longer exists.
Imagine how sad the life must be that gets into mother via some jewish twerp.
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>>12391182
>>12391203
Adventures of Hourai High School.
Cool as fuck game about a transfer student with outstanding music by Hitoshi Sakimoto.
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>>12414283
*forgot pic
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>>12412903
It was already glazed before the gay underground game, thanks to smash and the emulator scene gaining traction around that time. Most of the "I discovered earthbound through Undertale" niggas are literally the "I love earthbound but have yet to play it" crowd. You could say the same thing about a good bit of the smash crowd, but it's even more so with UTfags... and many smashlets don't play other franchises represented anyways
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mom sucks. it's utterly average wiring that people pretend is epic because of its setting. it's also written specifically to be nostalgia bait.
mom is actually really good because of all the little details and the neat combat. but people do not care about this.
this is the society we live in. fuck it. death to forcing cult status. death to earthbound inspired games (cash grabs btw). i'd say death to toby but that guy also ripped off brandish
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>>12395693
Cool it with the antitenguism.
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>>12415487
>wiring that people pretend is epic because of its setting
no one thinks the writing is epic, it's a funny coming of age adventure that's sometimes heartfelt, with great music. I will agree with you on earthbound "inspired" games though
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>>12412953
what's funny is the chosen 4 all bathe together in hot springs and so does the main cast in m3 so they've all already seen each other naked.
lucas trying to go in the shower with kumatora isn't shocking in the context of the later game when everyone's freely bathing with each other.
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another thing, people like to draw lucas as being shy in the hot springs with kumatora and paint it as an innuendo but he sees her naked on a daily basis. it doesn't affect him. he's seen it all before.
m3 cast is like family so they're allowed to bathe with each other and have it be normal. it's not sexual.
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The Magypsies are kind of meant to be marginal/outsiders, much like Tonkachi from Mother 2 (forgot his english localization name).
In fact, if you remember, there's a certain scene that's very similar between Tonkachi in Fourside and one of the Magypsies.
Anyway, I never thought the bath scene with the magypsie was meant to be sexual or awkward, just comedic.
The part that actually bothered me was the mermen oxygen machines, that was fucking evil, STAY AWAY FROM MY KUMATORA
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Most of the japanese fan art and official merchandise is Mother 2 from what I have seen.
Of course 1 is still a beloved cult classic too and I've seen it being referenced in japanese media but not sure if more popular than 2
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porky's the goat. he was told how he needed to be successful while ness was told he didn't need to be famous. ness took care of his younger sibling while porky cowardly left his on his own.
in m3 you play as the younger sibling who becomes brave while porky always remains a cowardly child.
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>>12390436
>>12391184
Basically this. The battle system and old school JRPG grinding never seemed to be worth the story payoff to me.
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>>12419180
I’ve never understood why Japs never reduced the difficulty for western localized JRPGs to make them more appealing in the same way that the JP version of Resident Evil for example is easier than the original NA release.
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>>12419187
The North American release of Final Fantasy IV was infamously made a lot easier in North America, and then there was Mystic Quest, an entire baby’s first RPG specifically made for Westerners. I’m sure there are other examples.
>JP version of Resident Evil for example is easier than the original NA release.
Other way around, the Jap release was the original release, it was made harder for Americans (based).
>>12419201
Working Designs did not have a monopoly on Jarpig localizations, practically all their notable work came after FF VII already made the genre more widely accepted in the West. Before that, they only translated some Turbografx CD/Sega CD/Saturn games who only a handful of non-Japs played at the time, and pretty much all of the Westerners who did but them then would have already had a strong interest in the genre.
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>>12419221
>EarthBound
>learning curve
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>>12419226
Maybe not nowadays with guides, save states and rewind features, but I can absolutely understand a kid in 1994 being turned off by the early parts of the game when it’s just Ness. If I were Nintendo localizing it for a western audience, I would’ve definitely reduced the amount of grinding.
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>>12419238
That’s great, but it’s not hard to see why EarthBound didn’t find a wide audience at the time. Chances are you were already into JRPGs back in 1994. Try looking at it from the perspective of a kid who had never played one before. The early parts of the game aren’t very user friendly.
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>>12419249
Hence my suggestion to make the early parts less grindy to appeal to a broader western audience. It’s not hard to see why kids unfamiliar with JRPGs would be turned off by tedious grinding right up front.
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>>12419252
But you're a retard, and you probably have brown skin. Children have the option to grind because they aren't developed enough to strategize. Your grown ass having 75 IQ isn't a good reason to make games dumber for White and Japanese children.
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>>12419262
Your line of thinking is why EarthBound flopped in North America. It was silly of Nintendo not to tone down the frustrating JRPG grinding for their western kid audience if they wanted the game to succeed.
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>>12419267
I don't think grinding had anything to do with why it flopped. That's never really brought up as an issue. Poor marketing, simpler graphics, and I think the big box with extras it came in made it more expensive, those are bigger reasons why it flopped.
I don't remember having to grind much anyway. Early on you might have to return home a few times when you run out of healing options, but that seems more like almost a tutorial aspect where the battles slowly get a bit harder and more complicated. Plus probably some story thing about wanting to stay close to home and being reluctant to really leave. You get sustainability pretty quickly and once Frank is defeated I don't really remember ever having to go through areas multiple times unless everyone happened to die or too many were diamondized or something.
The game seems pretty anti-grind with things like weak enemies running away, instant wins against enemies, the caterpillar enemies, etc. M1 was definitely more grindy but it seemed like they mostly tried to tone that down for EB. I hate grinding but never really felt like I was being forced to do it in EB. Some people just don't like EB's gameplay though which might be more of your issue.
>>12419321
I played Chrono Trigger and tried FF but didn't really enjoy playing them as much. I was a fan of the rolling HP, even it doesn't become more important until a bit later in the game it gave it a unique feeling compared to a lot of other turn based games.
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>>12419428
>I played Chrono Trigger and tried FF but didn't really enjoy playing them as much.
Well, I was more saying that those games would’ve been seen as a lot more visually dynamic and next gen looking to a kid in 1994 compared to EB, which looked dated and had a less visually exciting battle system.
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>>12390169
I honestly think a remake of Earthbound using the visual style from the Link’s Awakening remake and Echoes of Wisdom would be quite nice looking.
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>>12420501
>>12420537
Neither DQ nor Pokemon have 8-way movement on the map, not visible enemies on the map, or the ability to sneak behind them, or auto-wun when it's low level enemies.
Mother 2 did a lot right, even compared to RPGs today.
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>>12421024
>Hello Earfbound fans, than you for welcoming me into your fandom. I will now draw Ness brown and ambiguously gendered just like Kris from Undertale
Yes. Tourists
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>>12421051
Are these "tourists" in the room with us right now?
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>>12390169
> The quirky rip-off of Spielberg's nostalgia-laden film.
> Gameplay is less boring than JRPG fare.
> Supposedly innovative.
How? In what way does this game innovate anything? The non-retro rip-off is much better than Earthbound and is unique.
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>>12419951
I've thought that since I first saw footage of the LA remake. A claymation-esque artstyle in the vein of the EB manual models would be very charming. To this day I don't understand why they made the LA remake
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is giygas the best final boss?
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>>12421857
i think it was more emotional in m1. he's just an all powerful being. he's too strong to beat.
but you sing his mother's lullaby to him and he remembers her. and it's stronger than any attack you could do to him. his parent's love is stronger than all else.
mary's whole plotline is pretty emotional too.
whereas in m2 you just pray to your friends to help you. the emotional ties to giygas aren't there. he's just a scary eldritch being your friends save you from.
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then m3 has the final fight be more emotional again. claus doesn't even really feel all powerful and unbeatable because you beat him prior. but the power of love does still have to come in and save the day because lucas won't fight him.
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>>12421841
>>12421857
not much of a boss either time, tho
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