Thread #12409208
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Give me a compelling list of reasons why Resident Evil(1996) is better than the RE1 remake that everyone says is the defacto remake that replaces the original.
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>>12409208
It's just a tighter designed game with a better pace and less filler. I like the goofy tone more than the super serious mood of the remake. The FMV intro and endings are cool and it has a better soundtrack as well (the original release anyway)
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>>12409208
Its less stupid
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>Better pacing.
REmake has more forced backtracking, more long trecks through empty areas.
>Better adventure gameplay
The original has tons of different routes, scenes that differ depending on the player's actions. The REmake basically only has "Will you give the gun to Barry?"
Both of these above points also mean better replay value, even though the remake has the extra difficulties which are nice, it's more fun to replay the original and try out all the different routing without having to slog through all the forced slow shit that were designed to impress on a first pleasure, but which become chores on future replays.
>Better atmosphere
The original is more like The Shining or Psycho; the remake is a lot more generic (cobwebs and candles, so spooky!)
>Faster, more responsive combat
Longer animations for everything in the remake, shooting is slow
>More focused story
Trevor (and Lisa) stuff is unnecessary and was deleted for a reason: because it muddied the core story. They brought it back and surprise, it did just that.
Puzzles are arguable.
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>>12409257
>>12409210
>>12409257
>>12409276
Everyone thinks Lisa is a good addition
You guys are just being contrarian.
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I really like Remake a lot but I think it's more of a companion piece to RE1 that should only be experienced once you've played both Chris and Jill's scenarios on the PS1. I don't see Remake as a replacement for RE1 and it annoys me to see people suggesting that. I find it disrespectful to just how fucking good RE1 and it tells new fans not to bother with what is arguably the peak of the classic tank control series.
PS1 RE1 strengths:
>Extremely tight pacing, almost no filler even if it does dip a bit in the guard house.
>More branching routes and decisions
>Garishly colourful and surreal mansion.
>Amazing B-Movie FMVs
>Better soundtrack
Not to mention its just a milestone of gaming history and anyone who likes horror games should play it. It's really not that difficult or complex.
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>>12409298
>DEmake
>Massively improved segment with Neptune
>Added the scariest zombies in the series(crimson heads)
>Actually added new areas unlike the other DEmakes
>More and better puzzles
>Better costumes
>Better voice acting/cutscenes
>Better atmosphere
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>>12409308
>Massively improved segment with Neptune
>Added the scariest zombies in the series(crimson heads)
>Actually added new areas unlike the other DEmakes
>More and better puzzles
>Better costumes
>Better voice acting/cutscenes
>Better atmosphere
all of them sucked ass and inferior to the OG
well, voice acting is the only exception but now it's completely bland and unmemorable unlike the iconic OG voice acting
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>>12409208
It's not a really a remake of Resident Evil (1996) though. It's more a remake of the Director's Cut Arranged Mode.
>Beretta headshots
>fast zombies
>zombie Forest
>filthy gross lab
>early magnum
The overall progression and item locations are more similar too. I haven't played them back to back in a while so I don't remember every single one of them. One that I do remember is that Arranged Mode has a crest in the aquarium room instead of ammo like in the original game. You get the Wind crest that unlocks the magnum grave there in the remake. One of the other Crests is in the Greenhouse instead of the Armor Key, just like the Death Mask in the remake. Another one you get by solving the Painting Puzzle, you get a Death Mask for solving a different puzzle in the same room in the Remake.
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>>12409287
you could say the same thing about RE2
>Dr. Birkin takes away from the scariness of tyrant. Who cares about a retard with an exposed heart when a literal invincible eyeball monster is running around chasing you.
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>>12409360
>Another one you get by solving the Painting Puzzle, you get a Death Mask for solving a different puzzle in the same room in the Remake.
Actually scratch that one. I think that happens in the original game too. I've played too many versions of RE1. I know I've gotten ammo or a first aid spray there in one of them.
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>>12409208
You wouldn't get it.
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REmake proves that players will put up with nonexistent reactivity as long as the art is good
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>>12409316
"That was toooooooo close.... You almost became a jill sandwich"
Fucking classic.
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REMAKE is a piece of shit compared to the OG because of all the extra bullshit they added which does nothing but add more back tracking.
for example the Moonlight Sonata sheet music to open the secret passage way for a crest. instead of just finding it and progressing normally you have to do a bunch of other shit to find the 2nd piece. multiple puzzles are broken up like this in stupid annoying ways.
also a door knob breaks off so you have to go all the way around until the character secretly shadowing you gets his magic screwdriver out and fucks with the door knob to repair it at a convenient time.
crimson heads are completely fucking braindead as a mechanic, with a limited inventory space needing to burn them with kerosene in which the flask has 2 uses per fill is just over the top retardation. if it was added in for a nightmare mode only experience that would be a great twist but a standard run through its annoying AF, and nothing about the T-virus implies this would happen normally
the Lisa Trevor shit is all complete dog shit fanfic has nothing to do with the game. its less plausible that the regular original story which is fine as is. the Trevor shit adds nothing substantial to the story and the added monsters don't fit the original style.
"oh we trapped the architect of the house in here with his family and experimented on his family", like who the fuck gives a shit? this seems like a contingency some meth'd out or addy'd out tweaker would think up after playing resident evil over and over for 3 days straight without sleep.
RE1: Director's Cut (non-Dual Shock version!!!) is the best way to play it. and if you want to make it more palatable if you cant handle early psx graphics run it on duck station at 8x resolution. and if you want an easy mode hold right on the d-pad while arranged mode is highlighted. that gives double ammo
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>>12410314
>>12410324
The hate for the new soundtrack is so overblown. Plenty of it is good.
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>>12410576
Aside from the few meme tracks, it's okay, but the original OST is just better overall
But Rebecca's theme is actually good, which is why it got re-used as the save room theme in RE0:
https://www.youtube.com/watch?v=rSGhcDM_TlU
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>>12410579
I like this one a lot:
https://youtu.be/uYQdj-8yH3c?si=wlcc6hU0CKf_a55x
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>>12409208
I'd be willing to surrender all the points about the backtracking, crimson heads and needlessly expanded puzzles if the aesthetics were like the originals and the Trevor family subplot remained cut. I can't get over the cheesy gothic look and the nofseratu style tomb suspended with chains. It takes me out of it every time. It was a very empty, fake house used as a front for a lab. That's it.
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>>12411807
The remake is only good if you're jaded from years of beating every release of the original and curious for a different experience. Even the dual shock director's cut isn't without its only positive of pausing the gameplay clock in the inventory screen.
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>>12411879
You’re looking at it from a jaded modern day perspective. When REmake first came out in 2002, it was enormously impressive looking, especially considering the original game had only come out six years earlier. It’s still a great classic style RE even if you prefer the original.
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>>12409208
The only thing I like better about remake is the better aqua ring section that I think was done really well. I don't like crimson heads, the mansion looks like a haunted house rather than something more modern and believable mansion with a science lab in the basement. Like wtf is with the crimson head in a spooky crypt in a coffin that needs a bunch of spooky masks to unlock it. I don't hate the remake but people who call it a definitive version are assfucked redditors.
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>>12411891
It's still a distortion of the author's original intent no matter how you and paid reviewers slice it. It is not qualified to be on equal footing with the original, let alone "surpass" it. Even if you call it a secondary creation, the "original sin" of distorting/erasing/replacing the author's intent cannot be erased.
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>>12412147
sad how history gets whitewashed
https://www.youtube.com/watch?v=pnjUf0CG6wM
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>>12412201
and now you know why remake went for the ridiculous gothic haunted house aesthetic
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During development of Biohazard you moved to Breath Of Fire 3. What happened to prompt this move?
>"Yes, that's right, I was reluctant because I wanted to keep working on the Biohazard. It was probably around the end of 1995. Mikami-san told me he didn't like me acting like a director. He once told me "Ken-chan (his way of referring to me), who is the director? I am. Ken-chan deciding everything, coming to Ken-chan for questions, isn't that odd? I was talking with Ikehara about wanting you moved to Breath 3, won't you?"
>"At the time I considered it an excuse because I was the head of the scenario team. I was very disappointed and protested as there was a lot I left unfinished, but it was an order, and already decided. I made up my mind to leave the company but when I left the team I had finished most of the design, so I was relieved. Furthermore, I was erased from subsequent credits, I was an inconvenience for them. Mikami-san later apologized to me. I got scolded just after the release. He shocked me when he was heavily criticized by the chief editor of a certain magazine, and said that it was my fault!"
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>>12412210
>sources and citations will be ignored unless you take time out of your life to spoonfeed me something in your own words
drink bleach please. im beginning to think these threads are just bait and you're just looking for engagement
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>>12412212
I understand preferring the aesthetic of the original, but REmake is still a great horror game. That said, I think you guys are maybe exaggerating a bit. The original mansion still had bizarre puzzles and traps along with insane wallpaper color schemes. You guys act like it was a pristine modern space.
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>>12410657
>It was a very empty, fake house used as a front for a lab. That's it.
it was the backdrop for the hubris that drives the series. the clinical hightech bio engineering borne out of the antiquated notions of an early twentieth century robber baron, alchemy, immortality, and a master race.
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Anyone who prevents himself from playing both is woefully missing out, regardless of which particular version is their preference. They're different enough to offer a fresh experience from one another and they're both good. I prefer the remake, but I'm in the weird minority where I personally think the aqua ring section in the remake is weak and that Neptunes were better distinguished as an enemy variety by just taking place in waist-high water that you shared an open space with. In the remake, you basically B-line to the control room once and you're done with them. The lab cipher is also much more memorable and clever in the original compared to the X-ray lineup from the remake.
All this said, I'm forever irked that bonus modes from the remake are never weighed against the content offered from the originals. They're never brought up that I can see. Invisible enemy is an excellent extrapolation on the game's formula as a "memory game" during replays, remembering enemy placements and behavior in a fashion that echoes the recall of puzzle fixtures and pathing once familiarized. One Dangerous Zombie is...whatever. It doesn't add much, although there is a memorable scare when he pops up in the west wing safe area and you hear his approach on subsequent visits.
Real survival mode is, in my personal opinion, awesome. Really challenges that above-mentioned familiarity you may have built up from multiple prior playthroughs and forces a great deal of compromise, as well as a offering a great deal of variety in how you can viably approach it.
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While I appreciate the original more now, there's no putting the genie back in the bottle. If you want to play a horror game that is attempting to unsettle or scare you, you play REmake. There's some goofy ass shit in the original (like the Neptune depiction) that I seriously can't imagine terrified anybody even in 1996.
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>>12412271
Well said. The bonus modes in REmake were very well thought out for veterans that wanted a major challenge. All that plus the graphics were simply astounding at the time. Even the basic zombies were very scary looking.
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>>12412512
The remake is different enough to constitute a new experience, but it isn't so different that you could conceive of it being an outright bad game while holding the original on a pedestal. That's just retarded. The original trilogy as a WHOLE is similar enough that you're bound to like the others if you like one of them, let alone a straight remake.
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>>12412147
Iwao was the actual director of the original, not Mikami. Mikami is the one dude who wanted the game to be about cyborgs fighting ghosts and removed Iwao from development at the last stage.
Mikami didn't even feel he directed the original game; most staff went to Iwao or Fujiwara during development instead of him. He wasn't even supposed to work on the remake--he only joined development after getting drunk at a 2001 New Year's party and agreeing to do it.
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>>12412205
>literally facts from developer interviews
Interviews aren't facts, they are opinion. if I'm interviewed and I start to say about (You)
>actually anon is a fraud I did all his work for him also he's an asshole
Does it become a fact now?
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>>12409208
It's standard contrarianism.
From 2002 to 2014, the remake was generally agreed to be superior with basically nobody saying anything to the contrary.
But the remaster came in 2014, and then the series became super popular again, and more people talked about the remake, so the standard 4chan behaviour occurred, wherein people started saying the remake was actually bad because uh... people usually don't actually list any reasons.
They'll say buzzwords likes
>tight
or
>filler
But never elaborate beyond an occasional
>muh lisa
They'll never say why Lisa is bad. At best you'll hear someone give some canned reasoning about her being silly (ignoring the entire rest of the franchise being silly), and there's a funny element to all of this, wherein the people defending the original (who largely haven't played it as many will see in these threads) want to say all of it is better, but they have contradictions in their view.
Example- the mansion. They talk up how the original is more realistic or something, but because they use that reasoning crutch, they have to deflect whenever the comical voice acting or FMVs are brought up, and if they defend those, then they have to defend the mansion by saying "It shouldn't look like a haunted house bro".
It's honestly really funny.
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>>12412851
You can also say the same for Mikami's interviews; you are supposed to draw your own conclusions. But Iwao has been really diplomatic about it, so your attempt at false equivalency here is really silly.
>>12412950
>people usually don't actually list any reasons.
Pot calling the kettle black. People have posted plenty of reasons on this board alone; you being illiterate and making up some false narrative is a different issue altogether.
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>>12413202
>Pot calling the kettle black.
I'm not the one structuring an entire argument around one thing being better than the other.
> People have posted plenty of reasons on this board alone
And I responded to the vast majority of them within my post, because they are reasons that are very lackings.
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>>12413245
>I'm not the one structuring an entire argument around one thing being better than the other.
Yet your entire post opens with how the "common view" is that "REmake is seen as superior" instead of actually arguing anything of value.
>And I responded to the vast majority of them within my post, because they are reasons that are very lackings.
You didn't respond jack and are the one ignoring deliberately ignoring/reducing people's complains.
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>>12412950
>>12413339
I always thought the mansion looking sterile argument is weak. It's not something I ever thought about, playing the original RE1. The remake just looks straight up better
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>>12409208
I hate that REmake zombies don't pivot 90 degrees like in RE1. It looks silly but mechanically it makes RE1 zombies more fun to engage with in tight spaces. It means you can absolutely plausibly slip by the zombies without expending any resources at all and maintaining a high threat in that area if backtracking through it.
In REmake, that part of the enemy design is just removed, probably to railroad you into using the defensive items. And so now your ability to get through zombies unscathed is less governed by timing/positioning and more by having a specific item or not.
The defensive items don't even synergize with the inventory system because they're categorized out of the grid and don't have a strict carry limit.
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>>12409282
>Everyone thinks Lisa is a good addition
Lisa Trevor is just an older example in our entertainment culture of retards thinking that dark subject matter = well-written.
If you're playing RE1 and ever thinking the game would be improved by you being made to think about grim child abuse, then our brains are just different and I'll politely leave it at that. I've played RE1 a bunch more than REmake and I never think about Lisa Trevor.
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>>12413405
>RE3make and RE3make remove content
>We hate it!
>Re1make actually adds substantial amount of content
>We hate it!
Make it make sense. Also the dark subject matter makes sense here because it's a way to show the player how evil and immoral umbrella is to reach their goals
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>>12413409
Again with the false equivalency. The Lisa Trevor story is silly even by RE standards as >>12410314 pointed out, and her boss fight in that crypt is fucking retarded. She's an invention purely of the REmake, and nearly all of her additions weren't present in the planning of the original.
>adds substantial amount of content
It does not do such a thing, and what little it adds is made-up shit not approved or supervised by the original creators.
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>>12413409
Anon you can't tell me that you don't have 1 movie you like where the longest cut disrupts the pacing.
>Re1make actually adds substantial amount of content
We are disputing that things like Lisa Trevor are substantial in the first place. This statement by you means nothing to me. What I actually hate more than anything being discussed here is that REmakes of any kind exist. All of them are clearly distinct in gameplay from the original titles and I genuinely think the remade material is the most wasted potential in all of them. It doesn't matter if it's a "good" remake or not, it would've been better if it were a completely original game.
If REmake were instead a completely original 5th Resident Evil game, threads like this one, emblematic of a divided fanbase, would have no basis to exist and no one would be squabbling over one game just outright replacing another.
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>>12413530
Well #1 that has nothing to do with my point, which is that expanded content isn't inherently better. Alien's director's cut mainly sets itself apart for adding a single 4-minute scene and that's enough of a disruption for many to prefer the theatrical cut. That scene even expands the lore of the setting in interesting ways and a lot of us think it makes the movie worse on net.
#2 not everyone feels that way about the LotR extended cuts either.
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>>12409208
Sorry, but no one in right mind (without «old good new bad» delusions) can do that. REmake is simply better. But oldfarts here cannot fathom anything that wasn't a thing when that were still young and had hair.
I do believe that we really need a separate board for the people like this where they will be able to suck each other off over their nigh unplayable childhood favorites without going extra mile to «prove» that an inferior old game is somehow better than its superior modern version with «arguments» like «ugh pacing better» (highly subjective and cannot be measured) or «le reddit hurr durr» (just stupid but what do you expect from 40-something chronically online manchild?).
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Imagine movie buffs going like
>Yeah Psycho (1998) and Dawn of the Dead (2004) make the originals obsolete! Who would still want to watch those old shit they don't even have CGI lmao
Gamers really have no standards and by comparison, they really got suckered into "newer=better" marketing hammered in for 40 years
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>>12413562
It can go the reverse way as well though. Like even though remake one is objectively better than the OG I also think OG re2 and OG re3 are clearly better than the remakes. Also final fantasy 7 OG is clearly better than the remake.
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>>12413562
>doesn't interact with people's points
>ur old lol
Excellent contribution, really thoughtful stuff. RE1 happens to be slightly older than I am and I only got into the series in 2018. I prefer RE1.
>we really need a separate board
You're on that separate board.
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I will never forgive them for cutting Still Dawn and putting some utterly forgettable orchestral garbage over the end credits.
https://www.youtube.com/watch?v=Qn63tNImK-I
https://www.youtube.com/watch?v=qivWOZsOPW0
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>>12413571
As a fan of both, I look at RE 96 and REmake kind of like Night of the Living Dead 1968 and the 1990 remake. The 1990 version is more slick looking with more gory and detailed looking zombie effects and such.
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>>12413701
Alternately, REmake is reminiscent of those early 00s Michael Bay Platinum Dunes horror remakes like Texas Chainsaw Massacre 2003, which featured a much larger plantation style home compared to the regular medium sized farmhouse in the original.
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Resident Evil (Biohazard) ROMs
>PS1
RE1
https://myrient.erista.me/files/Redump/Sony%20-%20PlayStation/Resident %20Evil%20%28USA%29.zip
RE2
https://myrient.erista.me/files/Redump/Sony%20-%20PlayStation/Resident %20Evil%202%20-%20Dual%20Shock%20Ve r.%20%28USA%29%20%28Disc%201%29.zip
https://myrient.erista.me/files/Redump/Sony%20-%20PlayStation/Resident %20Evil%202%20-%20Dual%20Shock%20Ve r.%20%28USA%29%20%28Disc%202%29.zip
RE3
https://myrient.erista.me/files/Redump/Sony%20-%20PlayStation/Resident %20Evil%203%20-%20Nemesis%20%28USA% 2C%20Canada%29.zip
>WINDOWS PC (extract and play)
>If you prefer the original backgrounds delete the "hires" folder
RE1 (Biohzard (MediaKite) v1.01)
https://cdromance.org/windows/resident-evil-seamless-hd-project-mod-pc /
RE2 (Biohzard 2 (SourceNext) v1.1.0)
https://cdromance.org/windows/resident-evil-2-seamless-hd-project-mod- pc/
RE3 (Biohzard 3 Sourcenext v1.1.0)
https://cdromance.org/windows/resident-evil-3-seamless-hd-project-mod- pc/
Resident Evil Classic Bundle
https://www.gog.com/en/game/resident_evil_classic_bundle
>GAMECUBE
CODE:Veronica X
https://myrient.erista.me/files/Redump/Nintendo%20-%20GameCube%20-%20N Kit%20RVZ%20%5Bzstd-19-128k%5D/Resi dent%20Evil%20-%20Code%20-%20Veroni ca%20X%20%28USA%29%20%28Disc%201%29 .zip
RE1 REmake (2002)
https://myrient.erista.me/files/Redump/Nintendo%20-%20GameCube%20-%20N Kit%20RVZ%20%5Bzstd-19-128k%5D/Resi dent%20Evil%20%28USA%29%20%28Disc%2 01%29.zip
https://myrient.erista.me/files/Redump/Nintendo%20-%20GameCube%20-%20N Kit%20RVZ%20%5Bzstd-19-128k%5D/Resi dent%20Evil%20%28USA%29%20%28Disc%2 02%29.zip
>Myrient closing 31 March 2026
Get them while you can.
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>>12414175
Seamless HD is the biggest meme I've ever seen honestly, I don't get who this appeals to.
Give me a moment, I'll write up a 'definitive' list.
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Alright, definitive /vr/ RE list time. This will be JUST the games, supplemental materials in another post.
FIRST
>Resident Evil 1, 2, 3 PC Versions
https://biorand.net/
Biorand is a randomizer but their site has pre-patched copies of 1-3 included with the download. Just grab the one that doesn't have the HD Pack, marked as 6.0GB in size.
>Gun Survivor
https://cdromance.org/psx-iso/resident-evil-survivor-usa/
>Code:Veronica
First is the ORIGINAL RELEASE. It has subtle differences with the Code:Veronica X rerelease, and if your interest is the 'narrative' of Resident Evil, you shouldn't pursue this version.
But, it's also the pure, original intent.
https://cdromance.org/dc-iso/resident-evil-code-veronica-usa/
Code:Veronica X is an updated rerelease made for the game being ported outside the Dreamcast. Has a few changed and some new cutscenes, plus a couple character redesigns, but other than that, it's mostly the same. It was released on Dreamcast, PS2, GCN, and PS3/360 (HD Remaster), but I will just link the Dreamcast fan TL.
https://cdromance.org/dc-iso/resident-evil-code-veronica-x-usa-2/
>Resident Evil: Gaiden
Technically non-canon, but hey, it's here.
https://cdromance.org/gameboy-color-roms/resident-evil-gaiden-usa/
>Gun Survivor 2: Code:Veronica
An arcade port that is set directly after CV- in Claire's dreams.
https://cdromance.org/ps2-iso/resident-evil-survivor-2-code-veronica-p al/
>Resident Evil (2002) & Resident Evil Zero
They have Steam versions, and while Zero's is good, 2002's is quite shit. Really really shit.
https://cdromance.org/gamecube/resident-evil-usa/
https://cdromance.org/gamecube/resident-evil-0-zero-usa/
>Resident Evil: Dead Aim
The latest game in the timeline from this batch, set in 2002.
https://cdromance.org/ps2-iso/resident-evil-dead-aim-usa-2/
>Resident Evil: Outbreak Series
Read the game page.
https://cdromance.org/ps2-iso/biohazard-outbreak-english-patched/
https://cdromance.org/ps2-iso/biohazard-outbreak-file-2-english-patche d-2/
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>>12414229
Now to the supplemental materials. None of these are games, but they're connected in some way, and you honestly should try some of them if you like the 'storyline'.
This is what we'll call the 'FLAGSHIP' era of RE, which is the name of the writing studio its lead writer established in this time to contribute to every title from 1997 to 2004.
POST RE1
>True Story Behind BIO HAZARD
This contains a prequel story about Chris, alongside the Trevor Files, which serve to setup the greater idea of Umbrella and introduce Lord Spencer.
>The Tragedy of Makoba Villaga
A sound drama about Jill, set before the events of the game.
https://www.crimson-head.com/translations/machova-village
>The Development of Bio Hazard
A definitive document compiling the complete history of development for the game, including notes on a scrapped side title that would've returned to the mansion.
https://www.projectumbrella.net/the-development-of-bio-hazard.html
POST RE2
>The EX Files
N64 exclusive files that setup later titles and add backing context to the work.
https://gamefaqs.gamespot.com/n64/198457-resident-evil-2/faqs/7026
>The Doomed Raccoon City
A series of sound dramas set within the town, during the outbreak, written before RE3.
https://www.projectumbrella.net/bio-hazard-drama-album-the-doomed-racc oon-city-vol1.html
https://www.projectumbrella.net/bio-hazard-drama-album-the-doomed-racc oon-city-vol2.html
https://www.projectumbrella.net/bio-hazard-drama-album-the-doomed-racc oon-city-vol3.html
>The Little Runaway Sherry [Non-Canon]
A sound drama set after the events of RE2 about Sherry's escape, rendered non-canon by RE3.
https://www.projectumbrella.net/biohazard-2-drama-album-the-little-fug itive-sherry.html
>The Female Spy Ada Lives!
A sound drama set after the events of RE2 that follows on from one of the EX Files, it explores Ada's relationship with Leon.
https://www.projectumbrella.net/biohazard-2-drama-album-the-female-spy -ada-lives.html
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>>12414235
POST RE3
>The Epilogue Files
Complete the game eight times on hard to get all of them! Or just read them here:
https://residentevil.fandom.com/wiki/Epilogue_Files
>Jill's Diary
Collect all the in-game files in numbered order to unlock it- or just read it here:
https://gamefaqs.gamespot.com/ps/198459-resident-evil-3-nemesis/faqs/6 796
>The Wicked North Sea
A novella that explores some thoroughly retconned Umbrella/Ozwell Spencer lore, but we're talking about /vr/esident evil, not some /v/ shit.
https://www.projectumbrella.net/bio-hazard-the-bewitching-beast-of-the -north-sea.html
POST CV
>4D Executer
A short film depicting an Umbrella squad and their attempt to extract a scientist from RC.
https://www.youtube.com/watch?v=ugdW2MY4pHA
>Wesker's Report
A short film recapping the events of the series from Wesker's perspective- and alluding to future titles.
https://www.projectumbrella.net/weskers-report-i.html
>Gun Survivor 2 Files
Fulfill certain conditions to unlock them. Or don't.
https://gamefaqs.gamespot.com/ps2/540785-resident-evil-survivor-2-code -veronica/faqs/13888
POST ZERO
>Wesker's Report II
A series of documents on Wesker's past with Umbrella.
https://www.projectumbrella.net/weskers-report-ii.html
>To The Liberty
A novella set in the UK about the seeming return of Jack The Ripper.
https://www.projectumbrella.net/biohazard-to-the-liberty.html
>Rose Blank
A novella set in Guatemala about a t-Virus carrier from RC who didn't succumb to the virus.
https://www.crimson-head.com/translations/biohazard-roseblank
>Diary of a Madman
A special preview of the upcoming Resident Evil 4, showcasing Leon's descent into madness.
Image rips are only on r*ddit, so find those yourself.
https://residentevil.fandom.com/wiki/Diary_of_a_Madman
>Outbreak MP
Use the files I gave, and then use this site to figure it out if you really want to.
https://obsrv.org/
You have no reached the end of the FLAGSHIP era.
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Wouldn't Director's Cut non-Dual Shock on Playstation still be the definitive way to play RE1 for having substantive extra content and not fucking up the music yet? From what I saw, the PC versions don't include Arrange mode. Or is there a mod that adds it?
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>>12414235
Isn't there a Jill radio drama set right before RE1? I remember reading a translation of that once. It's kind of dumb and doesn't exactly mesh with the game but I really liked the idea of some random dummies getting zombified from fucking around with mutated wildlife.
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>>12414250
>Wouldn't Director's Cut non-Dual Shock on Playstation still be the definitive way to play RE1 for having substantive extra content and not fucking up the music yet?
The added content is Advanced Mode, which is something one would (and should) only play after clearing the initial set of scenarios. Obviously bonus modes exist in RE games, but these aren't the core of the games, they're something that someone who truly likes the title would pursue.
Here's a quick rundown of exclusive features for anyone that cares.
>Resident Evil
Advanced/Arranged Mode -> Director's Cut/DualShock Versions (PSX)
New Music -> DualShock Version (PSX)
Battle Game -> Saturn Verion
Rebirth Mode -> Deadly Silence (DS)
>Resident Evil 2
EX Battle Game -> Every version beyond the original black label PSX release and N64
Randomizer -> N64
EX Files -> N64
>Resident Evil Zero
Wesker Mode -> HD Remastered Version
That's about it for substantive changes. Everything else is typically aesthetic.
PC versions are listed for the simple facts of convenience, accessibility, and having the overall highest quality presentation of any release.
>>12414270
That would be Tragedy of Makoba Village.
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The way it's all canned animations after canned animations. Push X to do the thing and watch the animation that was pre-animated really irks me. I don't know how nobody seems to see this. It's like mini-FMV snippets over and over again. It's fucking tiresome. The games are not dynamic at all. But this seems to be industry wide. They could program dynamic enemies and reactive elements but they don't. All canned bullshit. Fuck these games. People have been dumbed down to cows. If you like this shit, WAKE THE FUCK UP.
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Uhhh, bros?
You told me the remake was bad
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>>12414314
They want you to forget about the old Resident Evil games. The remakes are their replacements.
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>>12414217
Seamless HD got eclipsed by RE Enhance in terms of AI slop quality. I think RE1 kinda looks CGI because of the lighting but I really like the look it has for RE2. Overall if I'm going to be playing them at high resolution, I'm probably going with the AI backgrounds, otherwise low res and a filter.
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>>12416416
yeah i dont personally like them either
maybe if they were able to tank a shotgun blast and still get to you but without that they still just crumple if you use anything but a pistol
ontop of that my very first crimson head i ever met i got a lucky crit on my first pistol shot so i got a horrible first impression
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>>12416476
Nope. Not every time anyway. They might just go into brief hitstun. I think the assault shotgun improves headshot %? That's just my impression from my own gameplay, I'm not aware of the numbers there. Or maybe it has something to do with the raw damage attributed to the spread, where the ordinary shotgun's is wider thus requiring shorter range to do full damage, and the assault shotgun's is more focused leading to more reliable headshots. Not sure.
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>>12416496
i always hated the assault shotgun
felt like such a waste to add a new weapon but make it something both characters already have so chris is stuck with a pistol and two shotguns until you magnum dump the tyrant
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It's a bit of a bummer that Mikami said in interviews that he didn't get why people liked the OG RE game, considering it wasn't his original vision.
So it was accidental pure soul all around.
If they ever remake it again, they better return to the creepy ass camp.
https://www.youtube.com/watch?v=iJYvCHm3Ov4&list=RDiJYvCHm3Ov4
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>>12412201
Mikami had been badmouthing other Capcom projects openly, even the good ones.
So it tracks.
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Simple
>RE1 looks like a polished mansion to mask the dark secrets underneath
>RE1R looks like le spooky dilapidated haunted house
>RE1 had natural, bright colors of a dated mansion design
>RE1R had everything this putrid greenish/greyish/brownish look
>RE1 didn't have crimson head
>RE1R had crimson heads, which resulted in more backtracking to get kerosene
>RE1 had great shitty voice acting
>RE1R was more polished and thus boring
>RE1 didn't need to explain the origins of the mansion
>RE1R had the dumb Lisa Trevor story which was tied into the origins of the mansion
Anyone who likes RE1R over RE1 is a fucking retard.
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>>12419149
>How did no one ever notice a mansion with a heliport in the middle of the forest prior to the events of the first game in either version?
Who said they never noticed it? It was a mansion on the outskirts of town.
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>>12419260
>The S.T.A.R.S. team members appeared to be completely unaware of its existence.
You mean a bunch of local cops didn't know about the mansion deep in the woods? I doubt the mansion was on their patrol routes and Umbrella kept it low key for years. Of course city officials, and any locals that had to go to the mansion for whatever reason (some delivery, etc) knew about it.
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>>12409257
>REmake has more forced backtracking, more long trecks through empty areas.
Waaaaaah I cant manage my inventory optimally waaah
>The REmake basically only has "Will you give the gun to Barry?"
Retard
>The original is more like The Shining or Psycho; the remake is a lot more generic (cobwebs and candles, so spooky!)
Actually retarded
>Longer animations for everything in the remake, shooting is slow
Play resident evil 6 zoomie
>Trevor (and Lisa) stuff is unnecessary and was deleted for a reason: because it muddied the core story.
Or cut because they ran out of time/limitations/budget
Being a faggot creating issues only you have does not make you cool
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>>12419515
>Yeah thats better then actually waiting for him to get a fucking rope
Wait for the rope was one of the greatest, smartest moment in RE1. Just like being able to trick the Spider boss into destroying its own webs (another thing remake didn't do), it's a test of the player's intellect and the fact that it's there also shows the devs were smart and were trying to go beyond players expectations.
Meanwhile "give the gun to Barry?" is the dumbest moment in REmake, even dumber than the other additions (everything about Lisa) and changes (so now Bravo team is waiting DAYS and not just HOURS after Alpha team disappearance...)
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>>12419519
>Or cut because they ran out of time/limitations/budget
You should educate yourself before talking out your ass and making a fool of yourself. The Trevor files were literally in the game a couple weeks before going gold. Do I have to also explain what going gold means to you?
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>>12419524
Do I have to explain to you how to manage your inventory to lessen the backtracking? Did you get raped by the new crimson head enemies while backtracking for an item you forgot because youre retarded? My dick is still attached to my body so im not gonna sperg out about cut content being added, doesnt matter the reason it was cut.
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>>12419524
@grok
Lisa Trevor was not technically "cut" from the original Resident Evil (1996) in the traditional sense of a completed asset being removed; rather, she was a character concept from the backstory that was not implemented due to limitations, only for her to be added later to the 2002 remake to expand the narrative.
Key reasons Lisa Trevor was not in the 1996 original include:
Development Limitations and Time Constraints: The 1996 version was developed over a limited period (roughly 14 months) and was originally intended to be a more straightforward, almost entirely first-person game before shifting to third-person. Ambitious plot elements, like the detailed Trevor family background, were considered but dropped.
Backstory Cut to Supplementary Material: The story of the Trevor family (George, Jessica, and Lisa) being held captive was originally created for the game's lore but was cut from the final in-game content, with some of it later appearing only in a supplementary booklet for the Sega Saturn version.
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>>12419523
>S.T.A.R.S. weren’t just normal cops though.
Even worse, they were only brought into special occasions/missions like SWAT.
>It makes no sense that local law enforcement in general wouldn’t know about a mysterious mansion in the forest
If they never had a reason to go out there, they never would.
> but some delivery guy does lol
You are acting like the mansion is some huge secret. It literally isn't. It's just some rich guy house in the middle of nowhere to those who even know about it.
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>>12419529
I've beaten RE1 and RE3 knife only, I've done every difficulty/game mode in REmake with every character without saving including Real Survivor (and not with the cheat camera centric controls of the remaster).
All of this has nothing to do with any of my original points. You can't make the difference between game design principles and a player's skill, the fact that you're attempting to move the goalpost towards the later shows you have zero argument regarding the actual topic at hand.
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>>12419538
>But if it wasn’t a big secret, lots of local kids would be going out there to break in.
So local kids were going into the middle of a dense fucking forest to break into a mansion that was being used by an evil corporation (they didn't know that of course, but they would have seen activity). Remember the STARS team took a helicopter to get there so it was clearly a hike.
> I also don’t buy that S.T.A.R.S. had never flown helicopters over Raccoon Forest before the mansion incident.
I'd have to look at a map, but if there was no reason to, why would they?
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>>12419549
You keep altering your wording. Is the mansion deep in the forest, or fairly easily accessible 'on the outskirts of town'? >>12419251
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>>12419551
>Is the mansion deep in the forest, or fairly easily accessible 'on the outskirts of town'?
You are a literal fucking faggot. Both "in the middle of the woods" and "on the outskirts of town" can mean the same thing. It's clearly a part of Racoon City, but on the border (or just very far away from the main population hub) and in a dense forest.
Fucking retard
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>>12419556
>I wouldn’t refer to something deep in the forest as on the outskirts of town lol
What a retard you are
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>>12419559
>I don’t think park rangers generally have their own private search and helicopters lol
Why would they? They would do their searching on foot or by jeep. STARS needed the helicopter because the mansion was far from the police station. Fucking retard
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>>12419568
No, what you’re saying doesn’t add up. The gas station that Leon/Claire stop at on their way into Raccoon City at the beginning of RE2 is on the outskirts of town. A building located deep in the forest is not the outskirts.
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>>12419574
>The gas station that Leon/Claire stop at on their way into Raccoon City at the beginning of RE2 is on the outskirts of town.
OUTSKIRTS = ON THE BORDER you fucking retard.
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>>12419575
>Nah that’s just silly.
You think an elite anti-terrorism special tactics unit is looking for lost hikers? Fucking retard
> They would be called in to fly their choppers over the forest in the event of a rescue mission in their jurisdiction.
Again, park rangers would handle this on foot or with their jeeps.
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>>12419581
>Local law enforcement assists in searches all the time.
STARS is an elite unit. They don't send SWAT teams to a fucking forest to look for hikers you fucking retard. They would send local cops if it was necessary.
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>>12419586
>But they would still commonly use police helicopters to get an aerial view.
How could you find a person in a dense forest with a helicopter you fucking retard? And even if they did (maybe it's winter and the leaves are off the trees) STARS wouldn't be involved.
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>>12419592
>Easier to spot smoke and such from the air.
Fair enough.
> Why wouldn’t the Special Tactics and Rescue Service be involved?
This is the last time I'm telling you. They are an elite anti-terrorism unit. They won't be involved for the same reason the CIA won't be involved.
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>>12419595
>Why would a small midwestern town have a group called the Special Tactics and RESCUE Service that is solely used for anti-terrorism stuff lol
So you're a retarded zoomer that never heard of
>Oklahoma City bombing
>Ruby Ridge
>Waco
FUCKING RETARD
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>>12419597
>Just saying it’s not really the way people would use the term 'outskirts of town'.
Because you're an autistic retard. And a zoomer to boot, so you're even stupider than most according to recent education data.
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>>12419602
>I don’t think the members of S.T.A.R.S. were just sitting around waiting for major events like that to happen lmao.
Yeah, they weren't doing surveillance, busting funding operations, etc.
Based on your logic FBI counter terrorism units are looking for lost hikers because there hasn't been a terror attack since 9/11.
FUCKING RETARD
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>>12419606
The difference is that S.T.A.R.S. were a department within the RCPD. They weren’t a separate entity like the FBI. Just seems hard to believe they never would’ve caught wind of a mysterious mansion in the area, especially if like you said, they’re routinely getting deliveries out there on the 'outskirts' of town lol
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>>12419609
>The difference is that S.T.A.R.S. were a department within the RCPD.
So what?
"As Raccoon City expanded its size in the 1990s, and in the wake of a number of domestic terrorism attacks in the 80s and early 90s, there emerged an increasing need for better policing to maintain law and order. Indeed, amongst the violent crimes plaguing the city was now the looming threat of domestic terrorism"
https://residentevil.fandom.com/wiki/Special_Tactics_and_Rescue_Servic e#Founding_(1996)
They had a specific purpose. The local cops and park rangers handled lost hikers.
> Just seems hard to believe they never would’ve caught wind of a mysterious mansion in the area,
Why would they if they never were called out there. And Wesker controlled the team and of course he knew about the mansion, so he was able to direct anything about it away.
>especially if like you said, they’re routinely getting deliveries out there on the 'outskirts' of town lol
So a delivery from the local laundromat = elite anti-terrorism unit knows about it?
RETARD
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>>12419613
>It’s the damndest thing, I got a grocery order for this place on the outskirts of town, and it turns out there’s a huge fucking mansion in the middle of the woods on the outskirts of town!
Pretty sure the locals would have conversations about it.
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>>12419614
>>It’s the damndest thing, I got a grocery order for this place on the outskirts of town, and it turns out there’s a huge fucking mansion in the middle of the woods on the outskirts of town!
STARS aren't locals. They are ex military
"The Raccoon Police Department itself lacked the appropriate funding or personnel to counter this phenomenon, and the local government looked elsewhere."
You are so fucking stupid and keep embarrassing yourself. STARS was also formed in 1996 (RE 1 was 1998).
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>>12419618
>Jill’s apartment in RE3 is in the middle of town. They appeared to live there.
Let me re-phrase: STARS members haven't been there for decades like most of the Raccoon PD. They are a newly formed group that is 2 years consisting of military people from outside Raccoon City.
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>>12419619
Still seems likely they would be out and about and hear rumors of a mysterious mansion in the woods. Hell, things were clearly getting bad out there in the weeks/months leading up to the mansion incident which is what Bravo team took their helicopter there in the first place.
"Bizarre murder cases have recently occurred in Raccoon City. There are outlandish reports of families being attacked by a group of about ten people. Victims were apparently... eaten."
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>>12419621
>Still seems likely they would be out and about and hear rumors of a mysterious mansion in the woods.
You are so retarded. You act like this mansion is the most important thing in town. For all people know it's some rich assholes summer place. The STARS members have been their 2 years, you think word would have gotten to them if someone made a delivery? You are autism personified.
>ell, things were clearly getting bad out there in the weeks/months leading up to the mansion incident which is what Bravo team took their helicopter there in the first place.
Sure, but it doesn't mean anything.
"On 23 July, Bravo Team was sent out into a section of the Arklay Mountains northwest of Raccoon City, where it was theorized the killers were based. Suffering from an engine failure, Bravo Team was forced to land near the Spencer Mansion located on top of the laboratory.["
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>>12419626
Yes, most definitely. A mysterious mansion in the middle of the woods outside Raccoon City which was described as a small midwestern town in the original game would be the topic of lots of local speculation.
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>>12419629
>Yes, most definitely. A mysterious mansion in the middle of the woods outside Raccoon City which was described as a small midwestern town in the original game would be the topic of lots of local speculation.
You are so retarded. Why would Raccoon City residents care about some rich assholes summer house?
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>>12419630
https://www.evilresource.com/resident-evil/files/scrapbook
Pretty sure locals who had been to the mansion in order to make deliveries would start speculating once the local newspaper started reporting on the murders. A small midwestern town would most certainly be curious as to who would own a huge mansion out there.
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>>12419634
>Pretty sure locals who had been to the mansion in order to make deliveries would start speculating once the local newspaper started reporting on the murders.
And if they did, who would they be telling? Their wife and dog? The city switchboard was probably overloaded with phone calls about rumors, gossip, supposed citings and tips, etc.
> A small midwestern town would most certainly be curious as to who would own a huge mansion out there.
So now you are saying they would care AFTER the murders started? By that point it was too late for STARS to hear these mansion rumors, they were already gearing up.
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>>12419639
>I thought you said S.T.A.R.S. didn’t help with that sort of thing?
Nope, I said they don't search for LOST HIKERS. By this point the city was under siege from zombies and they were used in an Urban warfare/anti-terrorism capacity.
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>>12419649
>That’s a pretty big mistake.
I got my timeline of outside events mixed up at almost 6AM....you are such an autistic retard.
So to you
>STARS WOULD CLEARLY SEARCH FOR A LOST HIKER IT'S TOTALLY THE SAME AS A DEAD BODY THAT WAS HORRIBLY MUTILATED WITH NUMEROUS MONSTER CITINGS
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>>12419671
>I’m going to need your source on where the mansion was located being within park ranger jurisdiction by the way.
Uh, NO. The mansion is in the FOREST/MOUNTAIN area and that is park ranger jurisdiction (along with local cops). STARS are elite ex military that don't search for missing hikers.
>I meant to bring that up earlier.
ZOMG WHAT A BLUNDER I WON! See how dumb that sounds? That's how dumb you sound.
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>>12419673
>Why would be the entire surrounding forest be within park ranger jurisdiction?
Yeah, because park rangers aren't normally in forests and mountainous areas. They are in busy cities busting criminals right? Fucking retard.
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>>12419678
>So no actual source from the game then. I provided mine
Where's your source in the game that says STARS searches for missing hikers? Ex-military units on elite teams that were specifically recruited don't do that.
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>>12419680
See >>12419634 and >>12419639. No mention of the park service being involved. Just local police and S.T.A.R.S. being brought into help search for 'lost people' after the murder reports started coming in.
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>>12419683
>No mention of the park service being involved.
Uh, why would they BE? We are talking about a hypothetical MISSING HIKER.
>>12419552
> Just local police and S.T.A.R.S. being brought into help search for 'lost people' after the murder reports started coming in.
Yes, they are being called in for a murder with monsters. STARS isn't called in for a missing hiker.
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>>12419689
S.T.A.R.S. is being called in to help search for 'lost people' after bodies started showing up unconfirmed reports of supposed monsters being sighted in the mountains and forest near the mansion, which most likely isn’t within the boundaries of a state park, but rather a large piece of land owned by Umbrella.
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>>12419692
>S.T.A.R.S. is being called in to help search for 'lost people' after bodies started showing up unconfirmed reports of supposed monsters being sighted
Yes, this has never been denied. I said this.
>which most likely isn’t within the boundaries of a state park, but rather a large piece of land owned by Umbrella.
I never said otherwise.
Doesn't change the fact that STARS would NEVER go look for LOST HIKERS. The WOULD go look for people in the midst of a murder and monster citings.
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>>12419693
>Doesn't change the fact that STARS would NEVER go look for LOST HIKERS. The WOULD go look for people in the midst of a murder and monster citings.
Why not, just because you said so? If a family got lost out in the forest, it stands to reason that an RCPD group like S.T.A.R.S. would help with aerial reconnaissance.
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>>12419696
>Why not, just because you said so?
AGAIN
>YEAH, EX MILITARY MEMBERS WOULD JOIN AN ELITE ANTI-TERRORISM UNIT TO BE PARK RANGERS LOOKING FOR HIKERS
Are STARS dog catchers as well?
>If a family got lost out in the forest, it stands to reason that an RCPD group like S.T.A.R.S. would help with aerial reconnaissance.
Nope. Same reason SWAT teams wouldn't do this either. Local police + Park rangers would handle it.
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>>12419702
>The Special Tactics and Rescue Service would probably aid in the search for lost hikers since they have helicopters, yes.
Sure thing retard. You think STARS is going to stop their anti-terrorism/urban crime tasks to be park rangers and local cops (when park rangers and local cops already exist). And how do you know only STARS has helicopters?
And AGAIN, STARS has only been in Raccoon City for 2 YEARS. There might not have even been any missing hikers in those 2 years.
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>>12419706
Here’s a different example: If urban crime had gotten so bad in Raccoon City that they needed to form an elite specialty unit, it seems to me that they’d probably be flying over the surrounding area searching for suspects that fled into the surrounding forest. You know, seeing as the forest is on the outskirts of town and all(lmao).
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>>12419714
>Here’s a different example:
Meaning you know you've lost your current example.
>If urban crime had gotten so bad in Raccoon City that they needed to form an elite specialty unit, it seems to me that they’d probably be flying over the surrounding area searching for suspects that fled into the surrounding forest.
Why would they be WASTING RESOURCES flying over a FOREST/MOUNTAIN AREA when they are there to stop URBAN CRIME (as in on the paved streets, shopping districts, car jackings, etc). RETARD
>You know, seeing as the forest is on the outskirts of town and all(lmao).
Outskirts = border, there is clearly lots of forest/mountains.
You lost so badly that you had to create a "different example".
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>>12419714
>be flying over the surrounding area searching for suspects that fled into the surrounding forest.
YOU said they used helicopters to look for SMOKE >>12419592
Now you think criminals are running into the forest and STARTING FIRES?
AHAHAHAHAHAHAHAHAHAHAH
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>>12419721
"The overall idea was to form a team combining tactically sound soldiers with scientists, allowing the team to operate in both anti-terrorism and increasingly-potent urban crime scenarios"
You do realize a terrorist on the run, or some STARS suspect might jack a car, right? RETARD
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>>12419729
>Confusing post.
Sounds like another BLUNDER from you!
>Helicopters can be used to spot things from the air like buildings (a huge mansion would be highly visible) where suspects may be hiding out
How would the helicopter see through dense forest? And since STARS needed a helicopter to reach the mansion it seems highly unlikely you can get there by foot, so it's clearly a good distance away.
RETARD
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>>12419736
>The mansion would be in a giant clearing in the forest and would be highly visible from miles away by aircraft.
Again, they wouldn't use a helicopter to chase. And AGAIN, they've only been there 2 YEARS. This missing hiking, carjacking scenario, etc might not have even happened because their time in Raccoon City was very limited.
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>>12419741
>Why wouldn’t they use a helicopter to spot manmade structures
What manmade structures are they looking for? They don't know about the mansion
>r vehicles by air when looking for a terrorist suspect?
Forest covers the car.
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>>12419748
>Okay so then there is a road which means you can get there by foot or car.
I never said otherwise.
I said by foot = very far.
>How else would they have been able to build it in the first place?
You're lost. I never once said there weren't roads. I said there was long distance.
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>>12419757
>If crime was so bad in Raccoon City that they needed to form an elite anti-terrorism unit, they probably would’ve been busting some criminals in those two years.
I never said otherwise. But in those 2 years it's possible none of them made some deep forest chase (same with a missing hiker that might not have occurred in those 2 years)
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>>12419756
Probably all sorts of cabins and such in the surrounding mountains. Wouldn’t it seem kind of ludicrous that the only structure for miles around would be a huge mansion that would be easily spotted by aircraft?
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>>12419760
>Probably all sorts of cabins and such in the surrounding mountains.
Where is your source on this? POST IT. And according to you Umbrella owns the land in the surrounding area. Why would Umbrella want to build a secret lab with some log cabin neighbors nearby? RETARD
>. Wouldn’t it seem kind of ludicrous that the only structure for miles around would be a huge mansion that would be easily spotted by aircraft?
Uh, no.
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>>12419764
>What I’m saying is the mansion would be in a huge clearing that would be highly visible from miles away by aircraft,
Wrong. The mansion is deep into the forest far away from the population center (so no reason for a helicopter to go that far) and the mansion is elevated on a mountain.
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>>12419771
>According to you there are park rangers in the area, so why wouldn’t there be cabins?
Again, I never said that. I said park rangers would be brought in to look for a missing hiker. And their command center would be closer to the treeline so they would be nearer to the population center.
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>>12419772
>Your definition of the outskirts of town continues to get stretched lol
Still with this losing argument? You just reject definitions and maps like a retard.
You seem to be off the STARS = PARK RANGERS argument at least.
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>>12419776
The mansion can’t be that far from town if local hikers are going up into the foothills and encountering monsters on the loose. Any sort of helicopter would be able to spot the mansion seeing as it has a landing pad.
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>>12419781
>The mansion can’t be that far from town if local hikers are going up into the foothills and encountering monsters on the loose.
You are so retarded. HIKERS go far (the are equipped as such)
" Since she was wearing a hiking boot on her remaining foot, it has been determined that she was attacked in the Arklay Mountains and fell into the river. They are hurrying to identify this woman."
Criminals on foot that aren't hikers wouldn't fare as well.
And they never say the girl died at the mansion. The monster could have killed her anywhere out there and she fell in the river.
>Any sort of helicopter would be able to spot the mansion seeing as it has a landing pad.
Only if it went in far enough to do so.
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>>12419786
Right, but if hikers keep getting reported missing in the air, rescue searchers would certainly use helicopters to look for them. They’d most certainly notice a mansion with a landing pad where said missing hikers might have gone for shelter.
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>>12419787
>Right, but if hikers keep getting reported missing in the air, rescue searchers would certainly use helicopters to look for them.
Only 1 was reported missing. And I already said what you are saying. STARS wouldn't care about a MISSING HIKER. They would care about a DEAD HIKER and MONSTER CITINGS.
>They’d most certainly notice a mansion with a landing pad where said missing hikers might have gone for shelter.
By that point they were making their landing on the mountain (and it was dark so they couldn't see the mansion) and found it when running from the dogs.
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>>12419796
>No that doesn’t add up. If the mansion had electricity and a helicopter landing pad, they would’ve seen the landing lights.
No. They were clearly dropped off a running distance from the mansion. And how do you know the landing lights were on?
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>>12419798
>No, there’s a big difference between day hikers going into the foothills with a water bottle and some granola bars versus thru hikers who are prepared for long distances.
Not really, but it's irrelevant. The hiker walked a hiker's distance, ran into a monster, and was killed and fell in the river.
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>>12419802
>They found Bravo team’s damaged helicopter near the mansion, which means there was a large enough clearing for them to land there in the first place.
I never said otherwise. You can clearly see the STARS members running around on a big field that a helicopter could land on.
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>>12419803
A day hiker generally follows a marked trail (to avoid getting lost), which means the mansion was located in the general vicinity of outdoor recreational areas. So it couldn’t have been all that far from town.
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>>12419805
>A day hiker generally follows a marked trail (to avoid getting lost),
Headcanon. She could have been anywhere in that forest and ran into the monster that killed her.
>So it couldn’t have been all that far from town.
Again, headcanon.
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>>12419804
So not only does the mansion have a helicopter landing pad, it’s located on a giant clearing in the forest. This would be highly visible from the air. Helicopters like the one Brad was piloting have very bright search lights.
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>>12419809
>This would be highly visible from the air. Helicopters like the one Brad was piloting have very bright search lights.
As I said, they dropped off the team a distance from the mansion. If you don't know where the mansion is (it's dark) you won't know where to point the very bright search lights.
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>>12419813
>If the mansion is so deep into the forest like you’re claiming, how would said hiker get there?
AGAIN
>Hiker goes 1/3 way into the forest
>very far from the mansion
>a monster (probably one of the dogs) finds her and attacks her)
>she falls in the river
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>>12419817
>There are outlandish reports of families being attacked by a group of about ten people. Victims were apparently... eaten.
This had to have come from somewhere. Families in the area being attacked by a group of about ten people, not dogs.
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>>12419815
>But the mansion has electricity. They would’ve spotted the lights from it by helicopter.
They were too far away. And it looks pretty dark to me.
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>>12419819
>This had to have come from somewhere. Families in the area being attacked by a group of about ten people, not dogs.
I was talking about this one from the site you posted:
"May 20. Around 10 PM a 20-year-old young woman's body was found by a passer-by on the left bank of Marble River in the Cider District of Raccoon City."
"Raccoon police assume it to be a grizzly or other animal's doing because there are teeth marks along her mutilated arms and left foot that show considerable power."
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>>12419823
>And yet when they go inside, the whole place is brightly lit. Doesn’t make sense.
Look at the windows on the first floor where they go in....THERE ARE NO WINDOWS
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>>12419829
>They were approaching the mansion by helicopter where they could see the entire structure,
It was dark. The pics prove there was no light coming out it. They landed a running distance away so it wasn't visible. You lost.
>Any man made lights would’ve stood out from the surrounding dark forest.
2nd floor had some dark rooms with the lights out. First floor was lit but clearly there are no windows on the 1st floor.
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>>12419831
>In fact, at one point in the game, you can look out a window (I think in the library) and spot the helicopter pad.
From the exterior pics the helipad is nowhere to be seen so clearly the helipad is BEHIND the mansion.
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>>12419839
>Okay, but they were in a helicopter, not looking at it from the ground. They would’ve been able to see behind the mansion.
Not likely. If the mansion is directly north of them and they are approaching from the south (and the helipad is on ground level with any lights being blocked by the large mansion in front of it) they wouldn't see it.
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>>12419845
Yes, essentially they were. They were searching the surrounding forest for further missing people. Now if you take Resident Evil 0 into account, there was also a nearby railway passing through Raccoon Forest. All of this would be well known to local law enforcement.
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>>12419848
>Yes, essentially they were.
HAHAHAHAHAHAHAHAHA
>They were searching the surrounding forest for further missing people.
AFTER a murder and monster citings. If there was no murder or monster citings, STARS wouldn't have been involved, retard.
>Now if you take Resident Evil 0 into account,
I don't.
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>>12411879
It's a very good game on its own right. >>12411894
I understand that you view it as a distortion, but still doesn't mean that it's a bad game.
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>>12419857
>You keep saying monster citings [sic],
YOUR SITE
https://www.evilresource.com/resident-evil/files/scrapbook
"MONSTERS IN ARKLAY MOUNTAINS?
Some people claim they've seen monsters in the Arklay mountains."
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>>12419863
>Yes, but local law enforcement wouldn’t initially believe they were looking for literal monsters and zombies.
Fair enough. STARS still wouldn't have gotten involved if there was no dead body. Dead body + numerous odd reports = STARS involvement.
Missing hiker without dead body and numerous odd reports = NO STARS involvement.
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>>12419149
anything you reee about can be explained away by irons helping keep it on the down low
any police calls to the area could be circumvented by him and then wesker being on the research team too would have no reason to let anyone get close to the area until he wants to test the BOWs with STARS
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>>12419869
>new enemy type crimson heads
>zombies you already killed come back to life as a new enemy
>The original won't work with this mechanic because you won't need to re enter rooms as much and the games shorter
WHY DID THEY ADD SO MUCH BACKTRACKING WHAT THE FUCK??? THE CRIMSON HEADS ARE COOL BUT FUCK THE BACKTRACKING BRO!1!1!1
Are OG resident evil shills this retarded?
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why in the remake did only joseph and kenneth have body cams
and how come kenneths cam only had 4 seconds of his death on tape and not anything else that could be used as evidence against umbrella
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>>12409208
Tighter Pacing: Original's 5-6 hour run avoids remake's tedious backtracking and filler.
Tank Controls & Fixed Cameras: Force vulnerability, amplifying pure survival horror dread over remake's safe aiming.
Campy Voice Acting: Iconic B-movie cheese like "master of unlocking" is quotable gold; remake's polish kills the fun.
Deadlier Foes & Atmosphere: Faster Hunters, low-res fog create unmatched claustrophobia vs. remake's brighter, easier design.
Replayability & Legacy: Rank unlocks, branching paths, and genre-defining innovation make it eternally replayable—the true blueprint.
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The original RE was made at a time where pre-rendered backgtrounds were comprised of stock texture assets but you've got fart-huffers in this thread acting like it was meticulously curated. I do like the original mansion's aesthetic quite a lot but everyone talking about "authorial intent" ITT is a hipster retard.
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>>12419515
>Yeah thats better then actually waiting for him to get a fucking rope.
Waiting 10 seconds for a rope is better than
>Hey I know you ditched me at the elevator and just pulled a gun on me, but now that the monster is dead um I guess I'll just go on ahead and check out the rest of this cavern we won't address any of this also gee I wonder who the traitor is this is weird
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>>12420608
Even the Enhance mod that is now on moddb follows the same spirit since they made it to look like a 1998/2000 release on par with riven's cg pre rendered stuff, 2 and 3 were the ones that used proper assets.
https://www.moddb.com/mods/reenhance-re1
Funnily though, the sourcenext release of 3 is possibly the best release of the classic trilogy due to higher res assets, though capcom obviously lost the vehicle renders since they were stuff from RE2.
I kinda wish that someone was autistic enough to do the same the 1HD remake and zero
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It's really weird that Barry shoots the first zombie in the remake and it just gets up and shuffles back through the door instead of coming for him and Jill. Why not just let him blow its fucking head off like in the original?
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>>12420869
>1HD remake
https://www.nexusmods.com/residentevilbiohazardhdremaster/mods/102
>zero
Doesn't need it. Capcom actually kept the assets for Zero so the backgrounds were re-rendered for the HD release. They already look excellent in the Steam version.
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>>12420919
Isn't that literally what this mod is?
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>>12420946
Sharty and resetera are raiding this place non stop to doompost RE9 becauseLeon Married Sherry Birkin whom is 9 years younger than him, which is common in nipland, and RE9 is the first japanese written RE game in years
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>>12421176
>Sharty and resetera are raiding this place non stop to doompost RE9
I don't get you're autistic narrative here, because I was in the early RE9 threads, and the biggest defenders of it were resetera leakers and an obvious shartyfag who kept posting Jiren.
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>>12421176
>>12421210
Also
>and RE9 is the first japanese written RE game in years
It's not. It has the same writer as Shadows of Rose.