Thread #12410494
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What are the worst retro PC ports?
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>>12410494
Mgs1 probably
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Grandia 1
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>>12410494
I played the shit out of this. I don't know what's so bad about it. Yes the graphics were downgraded, but it runs on any e-waste with windows xp.
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>>12410628
It's got about a billion bugs and issues compared to the later rereleases.
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>>12410628
I have a torrent of this version; it's unbelievably popular.
As I remember, they shipped it without lightmaps\vertex lighting, and some patch fixed it
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>>12410630
I didn't notice any.
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>>12410494
does anyone remember when pcsx2 made you mount the iso using shit like poweriso or daemontools so you could play the game? i remember trying to play re4 like that on pc before the 'ultimate hd' version came to steam in like 2013
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>>12410628
>>12410630
anyone still complaining about the OG PC port of RE4 is 100% a faggot parroting shit he heard on reddit and did not even play it
for the last 15 years or more no one played the PC port in it's original shitty state, the patched version completely replaced it you won't even find the unptached version on the vast majority of pirate sites
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>>12410685
>anyone complaining about the original shitty pc port is a faggot because it was patched
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>>12410494
That Ninja Turles port which is impossible to complete because of a long jump
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I was playing this version last night for a YouTube video I'm making and picrel is the probably the first time I've failed a Resi 4 QTE in like 15 years. You'd think "5+6" means you've gotta press that on the keyboard, but no. All the prompts have completely arbitrary bindings, like "3" is the Enter key and shit like that. It's a complete disaster.
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The complete lack of lighting reminds me of the interiors in San Andreas.
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>>12410691
>leaves out ''still''
dishonest faggot, go back to r*ddit
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>>12410727
Still doesn't change that statement in the slightest. The thread is about shitty retro ports. Them being fixed later on has nothing to do with it.
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>>12410494
>THIS
Idk if it's retro since it's 2007 and PS3 and Xbox360, but the PC port was really bad, I still played this game I got it in a magazine with Demos and installed the game played and found it both fun to play as a GOW clone but wow if the input commands were really bad.
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>>12410696
You're idiot, 5+6 = left and right shift, 1+3 = ctrl+Enter, this shit under your fingers if you don't install some retarded mouse look mod
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You're all faggots, you don't even know.
In the 80s nearly every DOS port was dogshit. There was zero effort put into them. Until EGA got affordable PC games were made for 4 color CGA and internal beeper - they looked and sounded better on fucking C64, ZX and Coleco. "Tower Toppler", "Barbarian", "Metal Gear", "Tapper" come to mind from the top of my head.
When EGA came out, it was still common to shovelware PC ports, because the platform was not seen as fit for gaming.
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>>12410494
I was a ok port for the time. There are way worse pc ports from the same time frame. Its known for being particularly bad because its resident evil 4
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>>12410685
I played the PC port 12 years ago. It had no mouse support. Unforgivable.
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>>12410727
Holy retard
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>>12410705
Yeah, if you look at models of characters in some model editor they look like trash because there's no lighting or shaders.
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>>12410776
Why would any dev working on a PC port of a 2005 game think that would be intuitive?
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>>12410696
I agree with you, but ditch the youtube video.
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>>12410494
>pic unrelated
http://re4hd.com
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>>12412616
Just because it was patched years later doesn’t mean it wasn’t a notoriously bad port on release.
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>>12412616
Not even the right port of the game.
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>>12412532
They made for some "standard" controller from that era with numbers instead of xbox-like layout, they were that shitty. So devs said real yakuza use controller and left everything as is for keyboard. But there was a mod that replaced those numbers with actual button icons
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>>12410727
Dude you lost the argument when you brought up Reddit
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The answer is and will forever be saints row 2.
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>>12410776
>>12412649
Welcome to the world of DInput and why - even for its flaws - XInput unfucked using a controller on the PC.
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>>12410776
Complete fucking nonsense.
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>>12410808
>terrible port of a terrible port of an excellent game
The thought of people playing this over the original hurts my soul.
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>>12410494
FF7
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>>12410494
>makes your 8800 kneel before a purple lunch box
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Playing RE4 with a mouse sounds kinda nice actually. I have to check it out.
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>>12410628
It didn't even have mouse support.
And it displayed fucking PS2 buttons during QTEs
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>>12412649
>english in cyrillic
so that's where he got the idea
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>>12412747
Only if you use RE4tweaks to get raw mouse input.
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>>12410694
DOS version
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DMC3 had a PC port that famously ran like complete fucking garbage. Something to do with the sound engine lagging every time it tried to load a new sound file or something, I dunno.

Some people used to put up with it anyway just because you could mod that version of the game pretty easily, but I don't think anyone cares anymore.
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>>12410494
>worst retro PC ports
That list will be DOMINATED by Crapcom
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>>12410494
Resident Evil 1-3 were total dog shit. I don't care about the Windows or Sourcenext versions. The extra content is not worth it.
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>>12410504
all the sound effects in pc mgs1 sound like someone took a tape recorder next to their tv speaker while playing the ps1 version
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>>12414340
In all my years, this is the most apt description lmao
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>>12411767
you were supposed to play with controller.
it was fine like that.
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>>12410628
>but it runs on any e-waste with windows xp
lmao
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onimusha 3
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>>12414004
DMC3 OG port ruined and killed my keyboard

>>12414020
Anon, Alone in the dark and Flashback 2: Fade to Black had the same controls, same goes to Men in Black and Tomb Raider games.
ur just a fag.

>>12414019
Surprisingly the PC port of SSF2T by Eurocom was good as the soundtrack.
https://www.youtube.com/watch?v=m_9s5gbr-U4
Even the damn world warrior theme for PC was stupidly supreme
Arcade https://www.youtube.com/watch?v=7Aeg4ANodjI
PC https://www.youtube.com/watch?v=QHCME-NkKGc

The problem was that capcom lacked tard wranglers courtesy of Inafune's primadona attacks over every fucking project and he cockriding on sony's microdick so hard thank to the yens infused into capcom that they forgot everything else.

Then you have Megaman X3 Port on PC that is stupidly good, when 4 and 5 are meh.
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>>12416184
dumb retard
controls were never the issue. ports destroyed the art direction. they fucked up the prerendered backgrounds, stretched 4:3 framing, re-encoded FMVs, weaker audio mix.
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>>12410494
>worst retro PC ports?
all the console ports to Win95. Silver is still buggy as fug on modern PCs AFTER patching.
but MAYBE they worked better on a real Win95 rig.
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>>12412714
No. That's a case of the game being retarded. Dinput allowed for any array of unique and inventive control devices.
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>>12410494
The PC port of Sonic Adventure DX is an unplayable mess without mods. Even the GCN version was already in many ways a downgrade, but SEGA outclassed themselves and somehow made the PC version even shittier.

If it isn't obvious, picrel is supposed to take place during nighttime.
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>>12416501
>baww this port is bad because it doesn't run on a fundamentally different OS released decades later well
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>>12417584
They didn't even work back then you stupid nigger. And if they did work, then they were missing a ton of graphical effects that the consoles could do at the time.
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>>12410494
the only version of re4 I've played is the port with no mouse support and I still enjoyed the game a lot
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>>12416501
>>12419213
this game?
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>>12410494
Just close your eyes and pick one from 6th gen to PC. DMC3. Silent Hill 4. MGS2. Call of Cthulhu. GTA:VC and its fucked up 60fps mode and other beta-tier glitches. All the PS2 GTA games with their lack of post-processing.

SH2 and 3, while flawed, were masterful ports compared to picrel and the above.
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I don't know if there was a single, solitary 6th gen port that preserved all the shading and post-processing in its PC conversion. Silent Hill 3, maybe.
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>>12420782
Mayyybe Splinter Cell: Chaos Theory which may have been enhanced beyond Xbox too? Escape From Butcher Bay, also.
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>take 32-bit console game
>port it to 16-bit computers
absolute fucking clownery
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>>12416531
And how would the devs know how they will be mapped? DInput has no predetermined layouts it only reads inputs.
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>>12416501
>>12420748
The PC version of Silver was the original. It was ported to Dreamcast after.
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>>12417580
The world you're standing on being bright but the rest of the world being dark is KINO
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>>12420983
Silver on PC is stupidly playable, mainly because gog tists managed to find out why the game was crashing like a motherfucker.

All i hope now is that nightmare creatures is next since 3dfx is unplayable
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>>12410494
Battle Area Toshinden, its runs horribly slow on the pc's of the time and they removed a lot of detail in the backgrounds. The Saturn version has more detail.

>>12417580
I've been able to play it but it never felt right. Even on the intro and menu the frame rate doesn't look right. Its still playable and nice to play it in high rez. Crazy Taxi which may have been ported the same way doesn't even have analog controls but there is a patch for it.

>>12420773
For me it was just a couple of bits where you had to turn on 30 fps but I liked the much longer view distance you could do with a patch.
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Sonic R was bugged, couldn't play its own music soundtrack
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>>12410808
Shit, even well into the VGA era, you had a lot of subpart ports. Not as many or as shitty as what came before, as there were now actual options for good sound and the graphics could actually look nice and detailed, but clearly it was still sort of the afterthought platform for ports. That only changed once the PC got its own killer app must-have games, making it a legitimate platform from which ports to other systems were made.
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People here always seem to complain about lightning or effects missing (or worse textures) in certain ports but I never seen any evidence towards such things
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>>12424041
There is a DF retro video on this port. Most problems got patched and later improved with mods
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>>12421237
>Battle Area Toshinden, its runs horribly slow on the pc's of the time and they removed a lot of detail in the backgrounds. The Saturn version has more detail.

Yeah, but it could run on a 486 without a GPU. Pretty impressive for the time.
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>>12410735
>>12411781
>>12412676
concession accepted
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>>12424139

x2
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Most Rockstar Games ports like GTA, Manhunt or Bully were far from ideal
I also heard this one was pretty bad
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>>12412649
This was a weirdly common feature of Capcom ports of the era. RE4, DMC3, Chaos Legion, and even Megaman Legends all did this shit with the DirectInput button numbers that never ever matched a single controller anyone has ever seen.
The worst part is the horrible button rebinding where for some reason like half the keys on your keyboard can't be bound to any action, so you're limited to whatever the devs felt like allowing.
Older PS1-era ports like Bust-A-Move 3, Raystorm and Dino Crisis made you bind the buttons based on their PlayStation buttons, so instead of you binding Enter to the Action Button, you were binding it to X or Square and it was up to you to know what the PS1 buttons actually did.
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>>12424801
The most broken version of that game is on gamecube. It actively divides by zero and has a special exception handler to capture the faults.
Source: dolphin blog
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>>12410696
>zoomers making youtube videos on retro vidya
very sad

Before Xbox every PC controller had unmarked buttons. They would just be called 1 2 3 4 5 6 etc when you configure your controller in-game, and there was no standard layout, it could be anything with however many buttons.

Here's a Thrustmaster I had as a teen.
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>>12424915
thats new york that has the utterly disastrous gamecube version that the pc version is based off of
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Not only is a different game as a whole, but also very shitty and linear, I'd know, i grew up with this shit
https://www.youtube.com/watch?v=pOU6HVSL6a8
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>>12412616
RE4 HD Project is for RE4 Ultimate HD Edition (Steam) which is not the same game as OP, young one
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>>12410494
Literally all PC ports pre-2010
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>>12410494
I forgot most of them but there were several DOS ports of platformers that were unbeatable because of impossible jumps. I think Superfrog and one of the Mega Man games
>>12425757
AM2 ports like Virtua Cop and VF2 were pretty good
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>>12424801
Anybody know if they ever patched that softlock in the tutorial mission of Manhunt? Wouldn't be surprised if it never got fixed given Rockstar's track record with ports of their earlier games. Crazy they were allowed to even be sold in the state that they were in, honestly,
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>>12425037
It's easy to remember the numbers. Not a big deal even for a zoom zoom.
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>>12425037
I used a thrustmaster on your mom
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>>12425037
some games did have native support for specific gamepads
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>>12412649
The real thing looks even stupider
https://www.elecom.co.jp/news/200704/jc-ub12gn/index.html
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>>12425394
There must be have been people who heard spiderman 2 game was the hottest shit and they asked for/bought the pc version.
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>>12416174
It was really trash, as a lot of Capcom ports of the era. Awful default controls, no graphic settings (at least it ran decent on my old rig) and crashed the entire thing while playing.
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>>12426865
for me it ran slow motion at some points on a pentium 4 3.4ghz and radeon hd 4670
eons more powerful than ps2 no reason for that
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>>12420792
The Splinter Cell ports suffered from using obscure shit older nVidia cards could perform and that newer hardware can't replicate without issues. Pandora Tomorrow has issues with shadows to this day.
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dmc 3
not retro but saints row 2
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>>12420960
in pretty much all PC games you could reassign any action to any button or axis; fixed button layouts just weren't a thing, really
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>>12426890
the recent digital port finally fixed that
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I put a lot of hours into the original PC port of re4 it had a SHIT TON of mods with all new weapons and fun stuff like that like you could turn the tommy him into an ak47
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wasn't as pretty as the GameCube version but it wasn't terrible looking either
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>>12411767
By "12 years" do you mean before or after the current Steam release, and if after, why the fuck?
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>>12428326
that port did actually have horrible mouse support until the first patch
i remember having a lot of trouble with the shooting gallery i think it had a ton of acceleration or something
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>>12428539
The classic controls have huge amounts of negative acceleration. The modern controls have positive acceleration, but the amount of acceleration is less than the classic has in negative.
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>>12428545
seem to recall that port also launched with a bug in mercenaries that caused enemies to just stop spawning
specifically i had a bad problem getting max rank on the castle stage i would run around in circles with 30 enemies to go and could go a full 30 seconds without seeing a soul
was probably a framerate thing
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>>12428549
>was probably a framerate thing
60fps is pretty broken in the game in general.

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