Thread #12411461
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>Multiple motherboard revisions and even a redesign with the slim
>The video output quality remained awful
What exactly is the root issue? Why does the PS2 output such a bad image with what I would call a muted gamma?
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>>12411492
You can't even use 480p on all PS2 games
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>>12411461
hardware limitations and as others said 480 interlaced instead of 480p output. look at something like Halo Combat Evolved on the xbox and then compare it to Silent Hill 2, still beautiful but the resolution output is abysmal
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>>12411461
Both the N64 and PS2 share this super blurry motif that I always found oddly depressing.
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>>12411461
Is this relevant? Yoshinori Kitase on choosing higher resolution over color when developing FF10 for the PS2
>Even though the PS2 offered a big increase in power from the original PlayStation, there was still a limit to the hardware specs, so to depict the new graphical style, we had to choose whether to prioritize resolution or the number of colors.
>Initially, we thought it would be beneficial to use more colors – we thought that would help us really depict the world of Spira in a vibrant way. However, when we looked at the trends in other companies’ games released while we were working on development, it became increasingly clear that fans were hoping for higher resolution next-gen games.
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>video output quality
This zoomer revisionism is getting more insane every year. They are incapable of contextualizing technology.
Composite TVs was the most common tvs, especially in the early 2000s. Not VGA, not DVI and not HDMI.
The Dreamcast can 480p, but it has that "soon to be outdated" late 90s technology, which was not future-proof.
The Xbox can 480p through brute force, but at the cost of each console being sold at a huge loss.
Unlike Microsoft, Sony didn't have unlimited money thanks to a monopoly on computer OS and cheap indian labor.
Sony played its cards right and allocated resources to technology instead of brute force. The console was designed to be future-proof, offering video output on pace with the TVs consumers have at home.
Many later releases games and its best looking games can 480p. For example, Gran Turismo 4 can 480p/1080i and flawless 60 fps. There's nothing on the same level on the Xbox or Gamecube.
Lesson learned here: technology > raw powe. Otherwise you become obsolete fast, like the Dreamcast, or lose a lot of money on each console sold, like the Xbox.
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>>12411597
>>12411668
Did you get this joke from a guy off YouTube?
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>>12411461
https://www.youtube.com/watch?v=jgdv2dR9_sc&list=PLtrFzxrJq8HZmppBJjIG H2uZoVOzWWnaR
this looks very very good to me and it's not even in a trinitron or pvm.
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>>12411678
No, I used my 20/20 vision and triple digit IQ to conclude the PS2 is simply better looking than its competitors
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>>12411681
It's crystal clear what he's talking about, look at this post:
>>12411469
It wasn't a big deal back when people weren't using component cables and higher resolution TVs, but it's way more obvious now that 480i isn't as clear or clean looking as 480p.
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PS2 has the best interlaced signal.
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>>12411461
>>12411469
99% of people were playing these games on crts. Not even good crts
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>>12411850
It's better on Gamecube and Xbox. The PS2 was the lead platform too, one of the few times a multiplat actually cared to keep their assets before they were compressed to hell for PS2, then used them on the versions for superior hardware. Shitty western devs would never.
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>>12411837
>i dont like kino
every time
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>>12411689
I admit the ps2 does certain graphical effects better due to its architecture but overall games run and look better on xbox. I just played gta 3 on xbox for the first time a few hours ago and was impressed by how much better it looked compared to the ps2 version. the devs even added extra details to the map.
https://www.digitalfoundry.net/articles/digitalfoundry-retro-face-off- grand-theft-auto-3
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>>12411928
https://www.youtube.com/watch?v=U2QkbPN94uI
gta 3 on xbox brutally mogs the ps2 version
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>>12411638
>This zoomer revisionism is getting more insane every year. They are incapable of contextualizing technology.
Dreamcasts were shipped with a RGB cables in europe. Also your example even shows a tv with S-video
I'm getting tired of people who were stuck in their diapers back in 90s-early 2000s claiming that no such thing as enthusiasts or people with a disposable income existed.
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>>12411928
>>12411962
am i missing something? cars have extra details but the xbox has a vasoline filter over everything. and xbox lacks the dynamic lighting effects under the streetlights and stoplights. xbox cars are shinier but it doesn't seem like a big difference.
is the framerate more consistent on xbox?
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>>12412000
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>>12412018
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>>12411461
The root cause is you’re a retard that doesn’t use a CRT
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>>12412034
>>12412034
PS2 interlacing is out of this world
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>>12411638
>Composite TVs was the most common tvs
In the United Sharts maybe. Every TV here in the UK from the late 80s onwards had an RGB SCART socket, and that's what most people used. Sorry that you lived in a backwards shithole, fatty.
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>>12412042
"most people" just used a composite adaptor because they didn't know any better. I'm pretty sure it even came with the ps2
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>>12412023
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>>12412058
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>>12412048
Nah, only the special needs kids used those. The PS1 came with a fucking RF adapter in the box initially, but nobody actually used it. Real SCART cables were ubiquitous from the PS1 era onwards.
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>>12412067
What time? Certainly not the mid-90s. The PS1 doesn't even support component video. Component was a thing in the UK too come the 00s when SCART was finally nearing the end of its useful life. I had component cables for my original 360, before they added the HDMI port. I also had a VGA cable for my Dreamcast many years before that. The only console stuck with shitty composite video quality was the N64 because Nintendo were too fucking cheap to give it any decent video output options.
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>>12412018
>>12412023
>>12412058
>>12412061
>"Ya see, RFK? Autism has always existed"
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>SONY fags are trying to gaslight everyone into believing Ps2 doesn't suffer from horrendous interlacing(very evident in menus) and weak colors
The only logical explanation is that they only emulate and dont play on real hardware
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>>12412065
not true. plenty of old 70s/80s tv's, and newer cheap tv's, that were rf only in the 90s. my playstation has the modchip in pic
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I'm tired of this larp. They all looked about the same quality on a CRT unless you had some rare top of the line 480p compatible one (barely no one did). Like yeah I get it, emulating PS2 games suck because of the 480i, but get real. You keep making this thread every few weeks, which reeks of console warrior. You're trying to change history, like your ilk always try to do, revisionism, revisionism until it sticks. But it will never change the fact that you're a dork and you look like this.
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>>12412118
Uh huh >>12412034
The only one with history revisionism are people that emulate on modern screens
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>>12412098
>gaslight
Everyone agrees that the PS2 was the biggest graphical leap from previous generation, and its games look incredible on the TVs of its time.
Gran Turismo 3 was a mind blowing experience for everyone who had in 2001, yet another fact
https://www.youtube.com/watch?v=UgS5KHu3sA8
Zoomer revisionism is the only gaslight.
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>>12412000
europoors had to care more about video standards than americans and japanese. getting a slower sonic the hedgehog broke you motherfuckers. no normal person in america cared about video output until 2006.
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>>12412441
NTSC composite is worse than 50Hz. I remember back in the day, when I had an option to select 60hz mode on my ps2 for one specific game. I selected 60hz, which on the ps2 is ntsc, then I vomited because it looked like shit, and immediately switched it back to 50hz.
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>>12412580
> that means it was your TV
Our tv at the time was a professional video monitor. And I have seen NTSC on numerous other tvs over the years. Its bad. You obviously grew up with NTSC so you think looking like complete ass is normal. PAL composite is really good, as in we don't even bother with RGB over here since PAL composite is pretty much as good.
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>>12411461
? The video encoding on the PS2 is very strong, not as sharp as the Dreamcast but it's generally very high quality. The issue with the PS2 is resolution. Most games are 512x448 for some reason instead of 640x480. I think it was just down to a rendering mode most developers used to keep VRAM usage for the framebuffer low. The PS2 could also do 32-bit colour so you got less banding artifacts.
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werks on my tv!
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>>12412018
>>12412023
>>12412058
bbut /vr/ told me nobody knew about svideo and rgb
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>>12413636
yeah that's fair and seems true. it's just a damn shame about the dreamcast's controller not having dual stick.
i never really noticed though because i only had a ps2 back in the day. i have both now but haven't compared the same games myself.
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>>12413646
>cherrypick a low tier port
Why are you like this?
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>>12413652
i just googled ps2 vs dreamcast images, lmao.
looks like dreamcast is consistently better
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Holy fuck are the 7th gen versions awful
https://www.youtube.com/watch?v=H0oKzAcaB9Q
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>>12413684
ok fag
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>>12412042
I keep seeing this cope, but every European I've personally known on the internet (including a French guy) has mentioned that they didn't see ANYONE using anything other than RF until the 2000's, while even the poorest, oldest American Millennials I've known grew up using Composite A/V.
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>>12413757
>(including a French guy)
Sounds like fake history since the French SECAM NES & SNES do not even offer RF as a option
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>>12413767
Even the cheap ass MasterSystem II was only RGB in France.
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>>12413757
I grew up in France in the 90s in social housing.
We had a TV with a SCART connector.
My first console was an Atari 7800 with a SCART connector, and then a SNES. All SNES consoles in France came with an RGB cable.
Plus, our TVs were cheap brands, like Konka or Grandin.
The problem with those TVs was that they weren't NTSC compatible, nor 60Hz, so imported content was, at best, black and white. Then we got a Samsung in 2001 (still a CRT), and that's when I was able to run my Dreamcast at 60Hz and play NTSC games.
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>>12411461
The way it handled interlacing was different to other 6th gen consoles, often resulting in a lot of motion blur because it blended frames together.
Also it ran games at lower resolutions than other consoles. Average res for a ps2 game was 512x448 while every other system ran at 640x480.
It had other issues too, poor textures, severe aliasing (magazines and websites ran features explaining what "jaggies" were at the time purely because of how bad the ps2 image quality was). etc
>>12411638
Most tv sets had component or svideo at minimum by the 6th generation.
>>12411745
lol
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>>12411754
most xboxes have dodgy video encoders that compress all 480i output to the bandwidth of composite, and there's a heavy flicker filter enabled on all games by default
unmodded xbox 480i is always going to look a bit soft
but if this is a 480p capture then he just fucked up the capture
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>>12414305
???
It's just a deinterlacing filter. They did it because 480i flicker was considered unappealing and sharpness was the tradeoff. Conexant and Xcalibur filters have tradeoffs in picture quality and capacitor health impacts clarity.
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>>12414313
is it really that hard to understand?
Sony didn't bother to fix the "problem" after each motherboard revision because there was no problem at all. It was designed that way, as already mentioned, because the average person had a standard CRT TV (not PVM, not top tier trinitrons). Xbox, PS2, and Gamecube come with the standard AV cable in the box for the same reason.
Try connecting your Xbox, PS2, and GameCube using a composite cable and play the same game on all consoles. All those differences in video output quality are irrelevant
Again, all these "PROBLEMS" are created by retarded zoomers who are unable to contextualize. Similarly, they joke about the 8MB Memory Card but fail to realize that, back then, portable nand flash memory was still expensive.
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>>12416982
>Try connecting your Xbox, PS2, and GameCube using a composite cable and play the same game on all consoles. All those differences in video output quality are irrelevant
Again with the poor fag and uninformed argument. So tiresome
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>>12418405
indeed
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>>12418410
>nobody what was into video games had a disposable income to buy something better than some shitty daewoo 14" set and purchase a cable sold separately
>everyone was brain dead fucking retarded and couldnt notice things either
t:/vr/ fake revisionist history
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>>12413802
>>12413767
Can confirm, there never was any RF console in France.
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>>12413767
What's the video quality on this like? I've never heard of anyone going apeshit for French NESes so I doubt the console is actually generating an RGB image instead of just converting composite to an RGB signal or something.