Thread #12413159
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Why are some people so adamant about playing retro games in widescreen? I've even seen people refuse to emulate a game unless it has a widescreen patch
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Proud owner of a 4:3 monitor here.
It's an LCD, but one of the good ones.
It has a fluorescent backlight, very retro.
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For me, it's that I hate having black bars on my screen, wether they are on the sides or top and bottom like in pretentious movies.
I never have patched any game, though, and will simply only use the widescreen option if it is selectable ingame and I am playing on a modern screen.
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>>12413159
>Why are some people so adamant about playing retro games in widescreen?
Prey mentality. If the view doesn't cover as much as possible of their peripheral vision they get nervous they'll overlook potential predators.
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>>12413272
You're supposed to adjust your theater curtains to cover the unused parts
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>>12413159
A wide screen patch is going to modify the content of the game to actually take advantage of the extra space, not just stretch it. I personally don't care one way or the other, but a wide screen patch can be a valid enhancement. For example being able to see further ahead in a game like Sonic is nice.
People can play games however they want to. You can go to a museum and enjoy art without reading the context of the pieces or understanding the artist's intent, and even if a piece has had restoration work to preserve it. You can also enjoy derivative work that transforms the original.
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Black bars at the sides is Lovecraftian horror or something
Not when they're on top/bottom, that's le kino and cinematic even if they leave you with even less screen state. I'm a conditioned monkey.
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>>12413551
the worst part is that tv shows which were never intended to be viewed on anything wider than a 16:9 screen are now letterboxing themselves. everyone responsible for that shit deserves to be put in front of a firing squad
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>>12413272
>>12413551
I've seen people with this mentality stretching 4:3 content or zooming in. They'd rather lose the top and bottom of the image thanks to the zoom or see oval circles than see a black bar, it's weird as hell. I'd like to see those people watching vertical phone videos on a widescreen tv
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Same reason they make other horrible choices like, disabling dithering, increasing internal resolution, piles of “enhancements” without even noticing the ruined colors and fucked gamma. They don’t like retro games, they don’t know how they’re supposed to look, they don’t take it seriously and that’s why they can’t be bothered doing anything beyond downloading a free PC emulator program and just checkmarking anything that sounds fancy
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>>12413627
>they don't know how they're supposed to look.
Who cares, they're playing the game. These things don't affect the gameplay, they story, or largely the graphics outside of a few minute things that largely come down to preference. I'd rather hear someone's thoughts on the game itself rather than masturbating over how they played it.
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>>12413932
https://en.wikipedia.org/wiki/Anal_retentiveness
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>>12413929
Yes, as in hack directors like Nolan croping the top and bottom of the image they already have so that when they switch back and forth between (((wide))) and imax format in every cut you get epilepsy from those awful black bars flashing on and off at the top and bottom of your screen.
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>>12413929
(soul)fullscreen > widescreen
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>>12414942
>Yeah, we could do 16/9 ratio so that we would have the best of both but let's instead make it a fake widescreen so that the framing looks like ass and the character on screen touches the top of the frame.
True widescreen, like in Die Hard is okay but modern hacks like Nolan or Jackson faking it with those black bars just for le cinematique effect just suck.
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>>12413159
bigblur.glslp all the way.
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Have they considered the free real estate you can use for all your randomizer trackers?
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>>12423895
Its not about the technology. Its about the framing. A lot of "widescreen" films are not wide, they are just horrifically vertically cropped. Some "widescreen" films have such tight framing that even 4:3 tv shows had wider shots.
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>>12425635
It's not 3:2. Mathematically, it's 16:10. The ratio closest to the golden ratio.
5:3 is a second pick, and is far more common for films.
>>12414979
I found a 16:9 version on RuTracker that also fixes the colour grading from the Extended Edition Blu-rays, but it's inconsistent.
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>>12425635
>>12425910
My parents had a 16/10 monitor, it looked great despite the few UI bugs on a few games.
>>12423916
This anon gets it.