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Why are some people so adamant about playing retro games in widescreen? I've even seen people refuse to emulate a game unless it has a widescreen patch
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>>12413159
You hang out with these people?
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the person you're describing doesn't exist
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Proud owner of a 4:3 monitor here.
It's an LCD, but one of the good ones.
It has a fluorescent backlight, very retro.
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>>12413159
They have the mentality "I paid for this much screen space, I'm going to use it!".
There are others who believe (incorrectly) widescreen is the superior aspect ratio.
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>>12413159
You didn't stop to ask yourself "damn it would be cool to see more content at once!!" and just, you know, stop making this post taking up space...?
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For me, it's that I hate having black bars on my screen, wether they are on the sides or top and bottom like in pretentious movies.
I never have patched any game, though, and will simply only use the widescreen option if it is selectable ingame and I am playing on a modern screen.
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>>12413159
redditors aren't people
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>>12413272
For me moving the game window all the way to the left and having an overlay take up the empty space on the right seemed to have a transformative effect.
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>>12413159
>Why are some people so adamant about playing retro games in widescreen?
Prey mentality. If the view doesn't cover as much as possible of their peripheral vision they get nervous they'll overlook potential predators.
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>>12413301
That... kinda makes sense
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4:3 makes you go crosseyed and blind, almost as bad as vertical phone aspect ratio
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>>12413272
You're supposed to adjust your theater curtains to cover the unused parts
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>>12413159
A wide screen patch is going to modify the content of the game to actually take advantage of the extra space, not just stretch it. I personally don't care one way or the other, but a wide screen patch can be a valid enhancement. For example being able to see further ahead in a game like Sonic is nice.
People can play games however they want to. You can go to a museum and enjoy art without reading the context of the pieces or understanding the artist's intent, and even if a piece has had restoration work to preserve it. You can also enjoy derivative work that transforms the original.
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>>12413264
I don't see things in terms of "content".
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>>12413337
Playing Mario 3 the way Miyamoto nintended
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>>12413264
Oh I love seeing culling and t-posing models in the corners of the screen
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>>12413404
Anon... what do you think patches try to fix?
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>>12413465
try is the right word lol
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>>12413272
Completely and utterly niggerbrained.
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Black bars at the sides is Lovecraftian horror or something

Not when they're on top/bottom, that's le kino and cinematic even if they leave you with even less screen state. I'm a conditioned monkey.
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>>12413264
I'm trans btw
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>>12413551
the worst part is that tv shows which were never intended to be viewed on anything wider than a 16:9 screen are now letterboxing themselves. everyone responsible for that shit deserves to be put in front of a firing squad
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>>12413272
>>12413551
I've seen people with this mentality stretching 4:3 content or zooming in. They'd rather lose the top and bottom of the image thanks to the zoom or see oval circles than see a black bar, it's weird as hell. I'd like to see those people watching vertical phone videos on a widescreen tv
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Same reason they make other horrible choices like, disabling dithering, increasing internal resolution, piles of “enhancements” without even noticing the ruined colors and fucked gamma. They don’t like retro games, they don’t know how they’re supposed to look, they don’t take it seriously and that’s why they can’t be bothered doing anything beyond downloading a free PC emulator program and just checkmarking anything that sounds fancy
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>>12413627
>they don’t know how they’re supposed to look
For me it's when they use CRT shaders with the internal resolution cranked up to 4K. Always a good laugh.
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>>12413627
>they don't know how they're supposed to look.
Who cares, they're playing the game. These things don't affect the gameplay, they story, or largely the graphics outside of a few minute things that largely come down to preference. I'd rather hear someone's thoughts on the game itself rather than masturbating over how they played it.
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>>12413159
It's probably because of the black bars.
It's one thing to play on an actual 4:3 screen and another thing to play with a widescreen with black bars bookends.
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At least they're using a patch to do widescreen properly. The true fiends are the "people" who stretch a 4:3 image to fit a 16:9 screen.
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>>12413657
>Game has a heavy reliance on atmosphere
>Ruin the atmosphere with your own choices
>"It doesn't matter, it has no effect on the experience"
You're wrong.
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>>12413676
>The true fiends are the "people" who stretch a 4:3 image to fit a 16:9 screen.
but they still beat the game, unlike the ones who patch it in
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>>12413306
Retarded zoomer
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>>12413781
Doesn't ruin the atmosphere one bit unless you have extreme autism. You aren't playing the game at that point. Figures.
You're wrong.
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>>12413828
>Doesn't ruin the atmosphere one bit
Hard disagree.
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>>12413174
"people"
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>>12413212
My nigga Dave!
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>>12413272
>like in pretentious movies
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>>12413828
>caring about composition is autism
>calling anything you dont understand autism
Low IQ
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>>12413551
Imagine playing Darius on that
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>>12413932
https://en.wikipedia.org/wiki/Anal_retentiveness
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>>12413929
Yes, as in hack directors like Nolan croping the top and bottom of the image they already have so that when they switch back and forth between (((wide))) and imax format in every cut you get epilepsy from those awful black bars flashing on and off at the top and bottom of your screen.
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>>12414938
we already know you don't understand framing, there's no need to keep telling everyone that you're a retard
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>>12413929
(soul)fullscreen > widescreen
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>>12414942
>Yeah, we could do 16/9 ratio so that we would have the best of both but let's instead make it a fake widescreen so that the framing looks like ass and the character on screen touches the top of the frame.
True widescreen, like in Die Hard is okay but modern hacks like Nolan or Jackson faking it with those black bars just for le cinematique effect just suck.
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Imagine, some redditor posts a game stretched on wide-screen as a joke and some third worlder on 4chan seethes about it for 2 decades. I wonder what that feels like.
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>>12414979
oh, it's an epic troll. have a good night, anon.
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>>12415001
You do seem tired. Come back when you are fully rested and able to think.
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>>12413159
depends on how retro is the game
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>>12413159
bigblur.glslp all the way.
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>>12413159
They don't have OLED and giant gray bands on the sides of the screen are ugly.
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Have they considered the free real estate you can use for all your randomizer trackers?
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>>12413568
That doesn't matter.
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>>12418643
I'm proposing
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>>12413196
i wish
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My sister loved widescreen on her gba sp for pokemon red
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Some people play snes games with pixel smoothing anon
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>>12414979
Anon, the widescreen parts in Nolan's films were shot on either anamorphic (like Die Hard) or on widescreen 70mm film.
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>>12423895
Its not about the technology. Its about the framing. A lot of "widescreen" films are not wide, they are just horrifically vertically cropped. Some "widescreen" films have such tight framing that even 4:3 tv shows had wider shots.
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>>12413159
The perfect aspect ratio isn't 4:3 it's 3:2.

Your brain needs that small peripheral vision in order to immerse itself.
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>>12425635
It's not 3:2. Mathematically, it's 16:10. The ratio closest to the golden ratio.
5:3 is a second pick, and is far more common for films.

>>12414979
I found a 16:9 version on RuTracker that also fixes the colour grading from the Extended Edition Blu-rays, but it's inconsistent.
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>>12425635
>>12425910
My parents had a 16/10 monitor, it looked great despite the few UI bugs on a few games.

>>12423916
This anon gets it.

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