Thread #12413693
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Post games and characters that have wasted protentional and explain why?
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I think the main flaw with this game is the way the power scaling works. With every new weapon you pick up, it comes with a new special dialed in combo (and only one usable combo per weapon, they don't share combos.) In the early game, your normal attacks and the combos aren't too far apart from each other in power, but as the game progresses the combos start to outscale the normals by such a wide degree that the normals become about as deadly as a nerf bat and you just spam the one combo your most powerful weapon has that does way more damage than anything else. The game would be so much better if the combos and the normals scaled at a closer rate and you retained all the combos you learned from older weapons so they were more about combat utility than damage output. This seems like it theoretically wouldn't even be too hard to fix by just adjusting some numbers around with weapon damage and enemy health in a mod or something, too bad I'm a skilless hack and will never do it myself.
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Would have been a 10/10 if it had free movement and wasn't on rails slop.
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>>12413693
I tried Enclave recently and it's pretty close to how I like games to be designed. I like the mission structure, customizing your loadout, being able to choose from multiple characters, secrets to find. I thought the story was a little boring but it wasn't terrible. The combat was just so unsatisfying all the time though and nothing really seemed to make it feel better to actually play and I ended up really trying to enjoy it because I liked so much of the other stuff but I couldn't.
>>12413720
Severance is one of my favorite games and I think you're sort of right. At least with some weapons it can trivialize combat for a while because the specials are so strong. Though if you're not careful you can still quickly lose a lot of health and the game doesn't really give you a way to recover very well if things get too hard and you run out of potions. And I think part of the issue is how many enemies have tough shields later on so you're kind of forced to use your combos to break them faster otherwise you just get blocked and counter hit too much.
>The game would be so much better if the combos and the normals scaled at a closer rate
If you play Tukaram this does kind of happen for a while at a certain point. When you get the doom axe it has such a high attack rating that your normal attacks are powerful enough to be more useful and you don't really need to use the combo as much. I thought it would've been neat for him to have his combos all be more difficult to use but his normal attacks be more damaging than the rest of the characters. That seems like it would be easy to mod as well but I haven't really looked into it.
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>>12413734
You are right and they did their research
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>>12413734
Which you prefer?
https://files.catbox.moe/n2397v.JPG
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>>12413916
Enclave has terrible melee combat, but ranged is fun, especially the archers, you get a lot of arrow types and there's a mechanic that lets you nock more arrows to loose them all at once for a shotgun like blast. This is for Huntress/Assassin, as for the mages, there are 2 archetypes in each campaign, the slow one (Wizard/Lich) and the fast one (Druid/Sorceress), you want the latter. IIRC the Druid is best player with her default staff, it shoots homing birds and can summon minions (hold the button), whereas the Sorceress is OP with the poison staff. Play the archers first though, they're the best designed by far. They get fire arrows, sniper arrows (with body part specific damage), all that good stuff.
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>>12423920
Yeah I ended up playing archer more and that was more tolerable. I tried the druid and it was strong but not really how I wanted to play. But with the archer it seemed like your arrow were still not really going where you aimed which didn't feel great with small and fast enemies. Plus in some levels there were still things that could feel like random deaths and then having to start over with a penalty kind of sucked.
Just too bad because it was like a 6/10 that could've been an 8/10 if the combat was just slightly better.
Also there's some bug on the PC version where turning your mouse while jumping makes you slam down to the ground. Seems like it also speeds up your movement so it was a kind of pseudo bunnyhopping thing lol.
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>>12421626
what's wrong with Oni's controls?