Thread #12416183
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Fuck Rad Racer 2. Who thought putting pinball physics in a time trial racing game was a good idea.
2 more races and I'm done. Really got to hate those hard on purpose NES era games.
+Showing all 35 replies.
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>>12416183
RR2 is a shit sequel
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>>12416183
Man that looks cozy
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>>12416243
I should make a retro driving game where you just drive into the sunset forever and occasionally pass other cars.
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>>12416239
It's so hard for no reason. I cant believe anybody enjoy times so tight that I almost never pass a checkpoint within the time limits.
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Pinball mechanics... what are you talking about?

Also 2 is a lot easier than 1. inb4 you're not using the turbo because you're a braindead youngster with 30 secs attention span who'd sooner spend 3 hours blogposting about "I SUCK AT GAME SO ITS SHIT" than take 30 seconds to read the manual.

>Hard for no reason
Hard the reason that challenge was the definition of video games then and it's what everyone wanted in them. It's fucking written on the front of the box.
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>>12416306
Bro, have you even played the game? Bumping into a car on the side make you bump hard on either side of the road. I'm at 7-2 right now as my max. And reaching 7-2 is not easy.

I dont get why you are very aggressive about a game everybody agree is not good and unforgiving.
It's not fun to play. It's literally a luck fest hoping the pixels of a car dont make you crash or bump you into a tree randomly because you have to use Turbo all the time at 7-2 or you wont make it.
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>>12416267
Ok
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>>12416320
>cheevo hunter complaining game is too hard
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Duh huh shut up faggot!
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>>12417262
U OK bro
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>>12417262
>>12417282
imma kick your asss
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>>12417287
Ok
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>>12417287
>>12417282
NU UH!
MY DAD SEZ THAT SEGA CAN BEAT UP NINTENDO!
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>>12416320
>luck fest

There is a grand total of zero randomization in Rad Racer 1 and 2.
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>>12417345
shut uuuup
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>>12417359
NOW THIS IS A CLASSIC GAMING POST.
Keep it up, fagwad.
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>>12416183
There's a reason why it only got a USA release
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>>12417375
And that reason is the first game sold 10 times more in the US than it did in Japan, and mid 90 was the point when the Famicom started to get heavily saturated in number of releases, while at the same time the competition on other consoles was greater, so the sequel would have sold even less by defaults than the first game in 1987.

I wouldn't be surprised if the sequel was demanded by Square of US, which had just started becoming a thing. Every Square game before hand had been published by Nintendo in the US; and correct me if I'm wrong, but I think Rad Racer 2 was the first console game Square of US published.
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>>12417375
>>12417384
Just to clarify, when you look at the average non RPG sales on Famicom at that point, I estimate Rad Racer 2 in Japan would have sold between 30k and 50k units at the most. Not worth bothering with for Square when FF3 was selling above the 1 million.
Meanwhile in the US, even without the Nintendo marketing support the first game had, 2 had it chances to sell in the several hundred thousands from brand recognition alone; and Square of US needed all the help it could get to implement itself before they could release FF2 and 3 (they didn't know they wouldn't at that point).
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>pinball physics
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>>12417384
>>12417387
oh, and also let's not forget The Wizard had released 6 months before Rad Racer II, giving free advertising to the brand in the US.
Actually yeah the more I think about it, now I'm 100% convinced Rad Racer II was an idea of Square of US.
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>>12417256
I dont care about the cheevos. It's just a fun option to have. But the game IS too hard. For no reason. The times between checkpoints is really really tight to the point where on error = failing the race. Most of the time the timer runs out and I have to pray to reach the other side of the checkpoint line
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>>12417345
Cars are somewhat randomly placed after a while.
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>>12417394
Cars bumping into a cars should not send you 5 meters in the opposite direction. No. They are not a Pinball Bumper.
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>>12417375
Rad Racers 2 was literally focused on the US market because the first game did so well. And Rad Racers 2 is way harder than Rad Racer 1 due to a more aggressive AI and Acceleration lowered to make Power starting a thing.
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>>12417470
>Make claim that is either wrong or poorly worded (Rad Racer II was not developed in the US)
>sources: some fan sites that say nothing about the claim

Classic wikipedia.
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>>12417521
>poorly worded
I never said it was made in the US. I said it was focused on the US market and only released in North America. There is no European or Japanese copy of the game.
Also, Squaresoft Redmond opened the year before, so I'm sure they worked on it, yes.
And we know that Nasir Gabelli, the Iranian American dude who developed FF1,2,3 and Rad Racer 1 were all made mostly in California. So yeah, pretty sure the game who has no Japanese release and focused on the US market was probably made at least partially in Redmond or California where Nasir lived.
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>All it takes to handle the action is skill, reflexes and nerves of steel
>8 of the most challenging race courses ever!
>Test your skills
>perilous new challenges - including dizzing spinouts
>that makes Rad Racer II the most fun you've ever had behind the wheels!

I mean, it's pretty evident that was the selling point and the entire point of the game
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>>12417545
Except it's not fun hard. It's just overly hard. It's not normal that I cant finish a single course under the time setup by the game and have to pray that my car momentum is good enough that I slow roll to the checkpoint.
I cant see anybody having fun with 8 courses, 2 songs, 1 car and just pain. I just want to be done with it so I can erase it from my backlog.
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>>12417540
Nasir only moved to California because his VISA expired in the middle of the development of FF2, anything before that was made in Japan (including Rad Racer).

As for Rad Racer 2, Nasir had either no or very little involment. He was working on FF3 at the time and he is not credited for RR2 (even though credits were important to him, it's his name on the title screen of FF games) and the only clue we have that he may or may not have been involved is a dev documentent shown in a magazine ad which lets him know of the certification status of the game. The most likely reason is he was simply being let known because his code from the first game was being partially re-used; and I don't believe any of the known credited devs of Rad Racer 2 were part of the (very few) people who went to California with Nasir.

But even in the case of half the dev team being in California like for FF2, it's still only a half truth to say the game was "developed in America".

As for my complain about the wikipedia claim, there is also the fact that there is nothing in the sources that support the claim that RR2 was only released in the US "due to sales of the first game". What I mean is yes it's a likely assumption, and I've made the same one just earlier, but it's still only an assumption so it shouldn't be on wikipedia and the shitty fan sites "sources" do nothing to back this up either.

As for Europe, Rad Racer (1) was published there because of Nintendo (again, who published it in the US); Square wasn't implemented in Europe yet at that point so they couldn't have published RR2. It would have to be another European publisher picking up the rights which may have been a risk of pissing off Nintendo.
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Fuck that race. It's supposed to be the hardest in the game. So hopefully the guides didnt lie to me and 8 is way easier.
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>>12416183
the music is great though
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>>12416267
Neon drive already exists
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>>12418845
Only two song is insane for a racing game with only 8 races.
But they are good.
https://www.youtube.com/watch?v=3UEUzENWdL4
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Fuck you Ken. Fuck your bumpy physics. I'm done. Fuck.
Good music though.

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