Thread #12417526
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I only started playing Duke Nukem quite recently but i've been enjoying it just as much as Doom, i'd regard both these games as equals but what does /vr/ think?
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>>12417534
I'm just curious, I think both of these games do things better than the other but i'm sure everybody here can give proper insight on what they like about these games, doesn't have to be a shitflinging fest of fiercly defending your favorite title and developers like console-war tier patriotism.
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>>12417526
I'm more attached to Doom for various reasons, but I still think Duke is one of the best games ever made.
>>12417556
During earlier development, Duke was looking more like it was going to be aping Doom a lot, but thankfully they went another direction and made a more distinct game doing its own thing.
I like that Duke is different from Doom.
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>>12418012
Thanks for your reply man, I definitely agree that i'm glad Duke is a game that has many distinctions making it more than just a "Doom look-a-like" in gameplay presentation, it has plenty of gimmicks that make it quite unique in the earlier first-person shooters.
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>>12418012
>During earlier development, Duke was looking more like it was going to be aping Doom a lot
I think the primary influence during dev was Dark Forces. There are many many elements in the game directly lifted from Dark Forces, and even more so during dev that were dropped (the biggest one being that at some point the first episode was the space one)
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>>12417526
If doom is a 10/10 game, I unironically believe Duke is a 1/10 game and it's made exactly for the nitwits who just casually play through games to see quirky animations and shit
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>>12417526
Doom II has a more interesting enemy roster which provides better gameplay variety, Duke 3D has cooler weapons. I love Duke 3D myself but every enemy is either a hitscanner or just throws rockets at you. No Arch Vile, Pain Elemental, Revenant etc equivalents.
For me it's Doom II > Duke 3D > Doom 1
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>>12417528
>>12418271
This is not a feud which exists, both of you are mentally ill.
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Doom walked so Duke could fuck
that said Duke 64 is the ultimate way to play Duke. The levels like Hollywood Hallocaust are expanded and better in the n64 version (like adding Duke burger) and the weapons are WAY better.
Especially the ultra dope dual Mp5k's replacing the gay sci-fi chain gun. pistol and shotgun look better, plus have bonus ammo (dum dums and explosive shells). plasma gun that turns the enemy into TV static is awesome
the only benefit of Duke 3d is some uncensored lines and the devastator. but the devastator seems like a hack/modded weapon almost. Saving the babes in n64 makes way more sense. and even in 3d you never see the strippers nips so even the "censorship" in n64 is overstated.
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>>12418427
No there isn't.
>>12418464
I like the Ripper Chaingun Cannon, but I also like the dual SMGs in Duke 64 (or Shadow Warrior).
Rescuing babes seems like a big oversight for the original game DESU, seems like it'd be an obvious thing to score you on for each level.
The censorship is still lame though, and the lack of music is a big shame, considering how good the music is in Duke 3D.
>>12418474
I'm not particularly fond of that rhetoric myself, but I think some people really just do want to make and discuss the comparisons.
>>12418480
>>12418507
Insipid attitude.
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>>12418541
its true. without psx and n64 ports Duke would not have had near the impact that it did. until retro boards or even "retro gaming" became a thing I didnt think Duke was very popular, despite the Duke ventrillo harassment classic videos
but it turns out a lot of people did play duke 3d/64. if blood had a psx port or even a DOSbox conversion or some type to easily play it on a modern pc/Mac with a controller or an anbernig handheld, I'd be all over it.
the closest thing there is is a modern Doom/Doom II port having a Blood mod. its just extremely inaccessible for most people.
and RE: dual SMGs yeah both shadow warrior and Duke 64 had great dual SMGs. mp5's for duke and Uzi's for Shadow Warrior
the real cool thing would be a mod to make a Duke 3d weapon patch with the dual mp5k's and then also import the textures for the uzi and katana and let you have an uzi + katana which I dont think you could do in shadow warrior. but it seems familiar. I think red steel for the Wii had that as its main gimmick.
or its like a scene from Matrix 2 where Morpheus shoots up an escalade truck with an SMG and then cuts it in half with a katana. that was peak early 2000's action cinema.
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>>12418582
>its true. without psx and n64 ports Duke would not have had near the impact that it did
By 2002, Duke Nukem 3D had sold 1.2 Million copies on PC alone, in addition to making big rounds as a free demo, just like Doom and Quake did.
The total sales numbers is 3.5 Million, so those ports sure sold damn well too, but 1.2 Million sales alone are quite big numbers for that era (most of this number would have been in the first year or two), and it's because of Duke being a big seller on PC that the ports were in big demand.
The game wasn't exactly struggling, with console ports being some desperate last Hail Mary.
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>>12418507
>2 re-releases in the past decade
>abandonware
>>12418541
>No there isn't.
yes there is, i've seent them with my own 2 eyes.
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>>12418541
>I'm not particularly fond of that rhetoric myself, but I think some people really just do want to make and discuss the comparisons.
Of course. My point was more that we see these bait topics every single day like a kid having army men fight one another, and the majority of the responses take the bait instead of actually discuss the games.
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>>12418628
well it was news to me you can play Blood on switch and XBONE. but $30 is beyond ridiculous for that old of a game. I think the most I've spent on a game in the last 5 or 6 years was buying Resident Evil 2 remake brand new when it came out. Or Final Fantasy pixel remaster for switch which I think was only $30 from wal-shart. I dont remember.
$30 for an all-digital release of a mid 90s game is a pretty high ask
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>>12418758
>but $30 is beyond ridiculous for that old of a game
People who bought Fresh Supply could buy it for $20, but then Nightdive changed their minds, so even if you bought Fresh Supply before, you not only paid money for a broken and unfinished port, but now you get to pay even more money for the more fixed up port.
>>12418859
Doom isn't very hard, but it gets more spicy in Final Doom, which I feel hits a very good equilibrium of challenge.
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>>12417526
Duke is 20x better
>Jump
>Duck
>Fly
>Aim up and down
>More than one type of fucking door
>Mirrors
>Moving sectors (gears, trams, conveyor belts, earthquakes, destructible environments)
>Interactive environment
>More weapons
>Weaponry that can be used to set traps (pipe bombs, trip bombs)
>Freezing/shrinking enemies and stomping/shattering them
>Inventory system with cool shit like the holoduke, night vision goggles, etc
>Varied level design including sectors over sectors like in tier drops and lunatic fringe
>Realistic cityscapes
>Swimming / underwater sections
It's really no contest
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>>12417526
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>>12418474
>>12418696
It's literally just a starting point conversation, if you fight over them when I wanted to talk about what good both these games share mutually then you didn't get the point of the post, it's not bait.
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>>12417526
Influence: Doom > Duke
Consistency: Doom > Duke
Enemy Roster: Doom 2 > Duke > Doom
Gameplay/Controls: Doom > Duke
Replayability: Doom > Duke
Level Design (Artistically): Duke-like Doom sourceport wads > Duke > Doom
Level Design (Gameplay-wise): Doom > Duke
Doom wins
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>>12418464
growing up on both interchangeably, i think that duke 64 is better than base duke 3d in every way except the devastator, and also removal of spin cycle/tier drops
also current duke3d port solves the problems of duke 64 such as switching your alternate ammo back and forth which is annoying as shit in duke 64 because a lot of the time you want to save your alternate ammo and just cant. like you cant shotgun anything unless you deplete your explosive shells, and because they blow you up you cant shotgun anything in your face
overall duke 64 level re-designs are improvements. not being able to shrink mini battlelords is an improvement, and also genuinely playing the game without music is an improvement. the atmosphere of duke 3d is great, especially lunar apocalypse
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>>12419612
>Duke-like Doom sourceport wads
If you start doing this we can start talking about Duke custom maps also, or games like Ashes2063 which is "doom engine" but half the textures and visuals are pulled from doom.
Roch maps and Red1//Red2 come to mind, as far as Duke levels go
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>>12417526
I never liked how Duke played. The guns and enemies felt "off", while I enjoy Doom a fair bit.
Credit where it's due though, the Build Engine straight up allows for some cool shit and Duke is a fun character.
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>>12420072
sums it up
doom/doom2/plutonia/tnt/heretic is probably better at actual gameplay and combat and enemy design
Duke/Blood/SW has a lot more cool shit because the engine is so much more advanced. Only hexen and maybe strife started approaching that level
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I preferred Duke3D as a kid, but these days my opinion has flipped. The gameplay in Duke now feels off and the weapons feel weak. The real world inspired maps were amazing at the time but after decades of real world shooters I prefer Doom's abstract maps.
And so many of Duke's maps are a chore to play. Duke3D peaks 2 levels in and it's all downhill from there.
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>>12420315
when I was a kid I thought the enemies were pretty wild. The big fat nasty alien floating around shooting missiles saying "SUCK IT DOWN" was creative. and the face huggers were all interesting (I hadn't seen Alien when I got the game as a kid).
plus there was bosses. Doom didnt have bosses just reskinned enemies like cyber demon knights. duke 64 had giant bosses
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Anyone notice how someone is trying to replace discussion of everything good with slop? Halo is the best fps now. Shitty build engine games that put pulp presentation over actual game design are the best "boomer shooters". Mega Man 8 is the best Mega Man apparently. Sonic the Hedgehog is better than mario somehow. The pinnacle of game design is cinematic rail shooters and outdated rhythm games people don't even play even more because theyve been replaced by better games. Bethesda is the pinnacle of atmospheric game design. Mortal Kombat is the best fighting game.
Maybe everything old isn't good.
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>>12422440
The floater in duke was awesome - most of the game's enemies aren't that well designed / drawn. Albeit I did not like the Alien it looked pretty good.
Doom's Baron / Knights are artistically beyond what Duke has to offer.
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>>12422506
https://youtu.be/xbpj6oCYapQ
Literally 2 days ago dude
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>>12422538
I wouldn't call that good level design. Like the geometry of doom is really good, there's a lot of varied encounters within that geometry that makes levels consistently different, engaging, and fun to optimize. That doesn't happen in Duke. Duke is the dark side of game design, where you make the same crappy levels over and over and just give them different theming. It's nitwit stuff. You aren't special for looking back at the past and obsessing over quirky b-tier games without even understanding why they're b-tier.
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>>12422502
>Sonic the Hedgehog is better than mario somehow.
He is.
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>>12422543
yeah thats patently false. and a lot of the levels are dynamic and can be modified like Hollywood Holocaust blowing up the building, the button to reveal the sign saying DUKE MUST DIE
or starting out in a submarine and swimming out (which that area has hidden water and cave areas) into a manufacturing facility.
there is a lot variability in Duke's level design. to say its not sounds like you never played it
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>>12422561
>blowing up the building, the button to reveal the sign saying DUKE MUST DIE
You're listing gimmicky cinematic set pieces, not level design. Maybe you really are randy pitchford if you don't know the difference.
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Doom babies takes on Duke are always so pathetic. This is the same people who won't play Build games unless they're ported to some lower tier Doom sourceport, who disable hitscan in Blood and complain that the game sucks because all they know to do is run around like retards in plain sight using the shotgun at long range.
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