Thread #12417526
HomeIndexCatalogAll ThreadsNew ThreadReply
H
I only started playing Duke Nukem quite recently but i've been enjoying it just as much as Doom, i'd regard both these games as equals but what does /vr/ think?
+Showing all 95 replies.
>>
On top of everything else Duke 3D does, the jetpack changes the level design in a way no retarded Bloodfag will ever understand.
>>
The Doom community has set up shop here so they can shit on each others anonymously, what do you think the answer to your question is gonna be?
>>
>>12417526
Love both but the overall game feel when it comes to movement and combat I gotta give to Doom. Duke always felt a bit... slippery to me (don't know if that's the right word.) Great game tho
>>
>>12417534
I'm just curious, I think both of these games do things better than the other but i'm sure everybody here can give proper insight on what they like about these games, doesn't have to be a shitflinging fest of fiercly defending your favorite title and developers like console-war tier patriotism.
>>
>>12417526
I'm more attached to Doom for various reasons, but I still think Duke is one of the best games ever made.

>>12417556
During earlier development, Duke was looking more like it was going to be aping Doom a lot, but thankfully they went another direction and made a more distinct game doing its own thing.
I like that Duke is different from Doom.
>>
>>12418012
Thanks for your reply man, I definitely agree that i'm glad Duke is a game that has many distinctions making it more than just a "Doom look-a-like" in gameplay presentation, it has plenty of gimmicks that make it quite unique in the earlier first-person shooters.
>>
>>12418012
>During earlier development, Duke was looking more like it was going to be aping Doom a lot

I think the primary influence during dev was Dark Forces. There are many many elements in the game directly lifted from Dark Forces, and even more so during dev that were dropped (the biggest one being that at some point the first episode was the space one)
>>
>>12417526
If doom is a 10/10 game, I unironically believe Duke is a 1/10 game and it's made exactly for the nitwits who just casually play through games to see quirky animations and shit
>>
>>12418085
Really don't see how you can think that.
>>
>>12417526
Doom II has a more interesting enemy roster which provides better gameplay variety, Duke 3D has cooler weapons. I love Duke 3D myself but every enemy is either a hitscanner or just throws rockets at you. No Arch Vile, Pain Elemental, Revenant etc equivalents.
For me it's Doom II > Duke 3D > Doom 1
>>
>>12417526

Both serve different worlds. I prefer Doom but Duke was a fantastic game - only Blood was better.
>>
>>12417528
>blood mentioned for no reason
kek dukefags and their victim complex regarding the best build engine game will never not be hilarious
>>
>>12417528
>>12418271
This is not a feud which exists, both of you are mentally ill.
>>
>>12418357
there's a couple different posters in the FPS thread that have meltdowns any time blood is mentioned. something about the game just makes people to have aneurysms
>>
Doom walked so Duke could fuck

that said Duke 64 is the ultimate way to play Duke. The levels like Hollywood Hallocaust are expanded and better in the n64 version (like adding Duke burger) and the weapons are WAY better.

Especially the ultra dope dual Mp5k's replacing the gay sci-fi chain gun. pistol and shotgun look better, plus have bonus ammo (dum dums and explosive shells). plasma gun that turns the enemy into TV static is awesome

the only benefit of Duke 3d is some uncensored lines and the devastator. but the devastator seems like a hack/modded weapon almost. Saving the babes in n64 makes way more sense. and even in 3d you never see the strippers nips so even the "censorship" in n64 is overstated.
>>
>Great games that do different things need to be rated as being better or worse than each other this is a totally organic post
>>
>>12418156
no psx or n64 port makes blood an irrelevant game unfortunately. it looks insanely cool though
>>
>>12418480
>no psx or n64 port
good. every console fps port is gimped and inferior to their PC counterpart so it's good blood didn't suffer the same fate
>>
>>12418502
without a console port Blood is abandonware.
>>
>>12418427
No there isn't.

>>12418464
I like the Ripper Chaingun Cannon, but I also like the dual SMGs in Duke 64 (or Shadow Warrior).
Rescuing babes seems like a big oversight for the original game DESU, seems like it'd be an obvious thing to score you on for each level.

The censorship is still lame though, and the lack of music is a big shame, considering how good the music is in Duke 3D.

>>12418474
I'm not particularly fond of that rhetoric myself, but I think some people really just do want to make and discuss the comparisons.

>>12418480
>>12418507
Insipid attitude.
>>
>>12418541
its true. without psx and n64 ports Duke would not have had near the impact that it did. until retro boards or even "retro gaming" became a thing I didnt think Duke was very popular, despite the Duke ventrillo harassment classic videos

but it turns out a lot of people did play duke 3d/64. if blood had a psx port or even a DOSbox conversion or some type to easily play it on a modern pc/Mac with a controller or an anbernig handheld, I'd be all over it.

the closest thing there is is a modern Doom/Doom II port having a Blood mod. its just extremely inaccessible for most people.

and RE: dual SMGs yeah both shadow warrior and Duke 64 had great dual SMGs. mp5's for duke and Uzi's for Shadow Warrior

the real cool thing would be a mod to make a Duke 3d weapon patch with the dual mp5k's and then also import the textures for the uzi and katana and let you have an uzi + katana which I dont think you could do in shadow warrior. but it seems familiar. I think red steel for the Wii had that as its main gimmick.

or its like a scene from Matrix 2 where Morpheus shoots up an escalade truck with an SMG and then cuts it in half with a katana. that was peak early 2000's action cinema.
>>
>>12418582
>its true. without psx and n64 ports Duke would not have had near the impact that it did
By 2002, Duke Nukem 3D had sold 1.2 Million copies on PC alone, in addition to making big rounds as a free demo, just like Doom and Quake did.
The total sales numbers is 3.5 Million, so those ports sure sold damn well too, but 1.2 Million sales alone are quite big numbers for that era (most of this number would have been in the first year or two), and it's because of Duke being a big seller on PC that the ports were in big demand.

The game wasn't exactly struggling, with console ports being some desperate last Hail Mary.
>>
>>12418507
>2 re-releases in the past decade
>abandonware

>>12418541
>No there isn't.
yes there is, i've seent them with my own 2 eyes.
>>
>>12418541
>I'm not particularly fond of that rhetoric myself, but I think some people really just do want to make and discuss the comparisons.
Of course. My point was more that we see these bait topics every single day like a kid having army men fight one another, and the majority of the responses take the bait instead of actually discuss the games.
>>
>>12418628
well it was news to me you can play Blood on switch and XBONE. but $30 is beyond ridiculous for that old of a game. I think the most I've spent on a game in the last 5 or 6 years was buying Resident Evil 2 remake brand new when it came out. Or Final Fantasy pixel remaster for switch which I think was only $30 from wal-shart. I dont remember.

$30 for an all-digital release of a mid 90s game is a pretty high ask
>>
>>12418758
>but $30 is beyond ridiculous for that old of a game.
of course, but it's not abandonware. in fact it's probably one of the most "in-tact" remasters that i can think of.
>>
>>12417526
Duke Nukem is too hard, I prefer Doom's difficulty level.
>>
>>12418758
>but $30 is beyond ridiculous for that old of a game
People who bought Fresh Supply could buy it for $20, but then Nightdive changed their minds, so even if you bought Fresh Supply before, you not only paid money for a broken and unfinished port, but now you get to pay even more money for the more fixed up port.

>>12418859
Doom isn't very hard, but it gets more spicy in Final Doom, which I feel hits a very good equilibrium of challenge.
>>
>>12417526
Duke is 20x better
>Jump
>Duck
>Fly
>Aim up and down
>More than one type of fucking door
>Mirrors
>Moving sectors (gears, trams, conveyor belts, earthquakes, destructible environments)
>Interactive environment
>More weapons
>Weaponry that can be used to set traps (pipe bombs, trip bombs)
>Freezing/shrinking enemies and stomping/shattering them
>Inventory system with cool shit like the holoduke, night vision goggles, etc
>Varied level design including sectors over sectors like in tier drops and lunatic fringe
>Realistic cityscapes
>Swimming / underwater sections
It's really no contest
>>
doom is a dry competently put together combat simulator. duke is the big sloppy adventure game toybox. depends on what you want.
>>
>>12419097
Duke has stronger weapons, but Doom 2 has stronger monsters, I'd say that's their biggest differences in gameplay.
>>
>>12418093
It's a deranged schizophrenic troon with no consistent views
>>
Duke Nukem levels are too complex for their own good. Having rooms above other rooms makes it too hard to find your way around.
>>
File: file.png (548.1 KB)
548.1 KB
548.1 KB PNG
>>12417526
>>
>>12418427
Yes, they become spastic at the mention of Blood.Some have even admitted they don't like Blood because they feel it is unfairly difficult.I just ignore them.Blood is one of the best games ever made.
>>
>>12417526
I've been going through all of Duke 3D and the levels are fucking annoying as hell. I like how intricate the levels are, but I don't think I've enjoyed playing this game at all.
>>
>>12418474
>>12418696
It's literally just a starting point conversation, if you fight over them when I wanted to talk about what good both these games share mutually then you didn't get the point of the post, it's not bait.
>>
>>12417526
Influence: Doom > Duke
Consistency: Doom > Duke
Enemy Roster: Doom 2 > Duke > Doom
Gameplay/Controls: Doom > Duke
Replayability: Doom > Duke
Level Design (Artistically): Duke-like Doom sourceport wads > Duke > Doom
Level Design (Gameplay-wise): Doom > Duke

Doom wins
>>
>>12418464
growing up on both interchangeably, i think that duke 64 is better than base duke 3d in every way except the devastator, and also removal of spin cycle/tier drops

also current duke3d port solves the problems of duke 64 such as switching your alternate ammo back and forth which is annoying as shit in duke 64 because a lot of the time you want to save your alternate ammo and just cant. like you cant shotgun anything unless you deplete your explosive shells, and because they blow you up you cant shotgun anything in your face

overall duke 64 level re-designs are improvements. not being able to shrink mini battlelords is an improvement, and also genuinely playing the game without music is an improvement. the atmosphere of duke 3d is great, especially lunar apocalypse
>>
>>12419612
>Duke-like Doom sourceport wads
If you start doing this we can start talking about Duke custom maps also, or games like Ashes2063 which is "doom engine" but half the textures and visuals are pulled from doom.
Roch maps and Red1//Red2 come to mind, as far as Duke levels go
>>
>>12419052
Seriously this
>>
>>12417526
I never liked how Duke played. The guns and enemies felt "off", while I enjoy Doom a fair bit.
Credit where it's due though, the Build Engine straight up allows for some cool shit and Duke is a fun character.
>>
>>12420072
sums it up
doom/doom2/plutonia/tnt/heretic is probably better at actual gameplay and combat and enemy design
Duke/Blood/SW has a lot more cool shit because the engine is so much more advanced. Only hexen and maybe strife started approaching that level
>>
>>12418480

It can be played on an old PC or via a port. It's a bit too much for those old consoles... maybe some of the talented hackers may produce a version at least for the N64.
>>
If you want to replace everything good with low effort slop for retards I think you should stay on /v/ honestly
>>
>>12419612

Agreed
>>
>>12420072

The enemy design in Duke sucked for the most part - bad artwork with a few exceptions.
>>
>>12418085
Another retarded post from the shitclear troon
>>
>>12419484
I'm not fighting anyone, but you can't be oblivious to how this shit would have (has) caused nonstop shitflinging.
>>
>>12419739
Far fewer for Duke vs Doom, and Ashes clearly falls under the Doom umbrella
>>
Doom has better enemy and weapon variety
>>
I preferred Duke3D as a kid, but these days my opinion has flipped. The gameplay in Duke now feels off and the weapons feel weak. The real world inspired maps were amazing at the time but after decades of real world shooters I prefer Doom's abstract maps.
And so many of Duke's maps are a chore to play. Duke3D peaks 2 levels in and it's all downhill from there.
>>
>>12421023
>Duke3D peaks 2 levels in and it's all downhill from there.
The Chinese restaurant one and Duke Burger are fun
>>
>>12420986
doom II does but not the original doom.
>>
>>12420713
This is /vr/, it'll cause shitflinging regardless.
>>
Level design is terrible in Duke, just awful. I quit after 3 levels. Doom's level design is great until the atrocious third episode.
>>
>>12421834
>I quit after 3 levels
I can't believe that. The first 3 levels are the best in the game.
>>
>>12419052
Yeah comparing a 1996 game to a 1993 is pretty asinine. Doom is a classic but technology progressed quickly back then.
>>
>>12422204
Well Doom fans always called Duke a Doom-ripoff or copy, so what's so insincere about comparing the two?
>>
>>12421834
lmao what
>>
>>12422328
Duke levels are too complex, it's impossible to find your way around.
>>
>>12422429
maybe on planet retard
>>
>>12419052
>Insipid
getting shrunk and using that as part of the level design was pretty cool for the time (and still is). so it definitely has a lot of originality (in other ways too but im not typing all that)
>>
>>12420315
when I was a kid I thought the enemies were pretty wild. The big fat nasty alien floating around shooting missiles saying "SUCK IT DOWN" was creative. and the face huggers were all interesting (I hadn't seen Alien when I got the game as a kid).

plus there was bosses. Doom didnt have bosses just reskinned enemies like cyber demon knights. duke 64 had giant bosses
>>
>>12422308
Because its like comparing super mario bros to super mario world. Smb is a great game but mario world is on a completely different level.
>>
>>12422308
doom-clone was the standard term for a first person shooter in the 90s before "first person shooter" became a genre unto itself (with the proliferation of games like. Duke, Blood, Goldeneye, etc)
>>
Zoomer pretending to be boomer answer: Doom
Actual boomer answer: Duke
>>
Anyone notice how someone is trying to replace discussion of everything good with slop? Halo is the best fps now. Shitty build engine games that put pulp presentation over actual game design are the best "boomer shooters". Mega Man 8 is the best Mega Man apparently. Sonic the Hedgehog is better than mario somehow. The pinnacle of game design is cinematic rail shooters and outdated rhythm games people don't even play even more because theyve been replaced by better games. Bethesda is the pinnacle of atmospheric game design. Mortal Kombat is the best fighting game.

Maybe everything old isn't good.
>>
>>12422440

The floater in duke was awesome - most of the game's enemies aren't that well designed / drawn. Albeit I did not like the Alien it looked pretty good.
Doom's Baron / Knights are artistically beyond what Duke has to offer.
>>
>>12422502
Literally all you play is movie game RPGs
>>
>>12422506
https://youtu.be/xbpj6oCYapQ
Literally 2 days ago dude
>>
>larping zoomers get called out
>the most egregious one instantly appears
>>
Better gunplay=Doom

Better level design= Duke nukem 3D
>>
>>12422484
*Trannies: Doom
>>
>>12422520
How does Duke Nukem have better level design lol
>>
>Troonm is good because of... tranny wads
>>
>how is this game good
>UHHHHHH TRANNY TRANNY TRANNY TRANNY
>>
>>12422526
they are more expanded like city areas, canyons, plus interior buildings, being on a space station. going to their nest type area.

doom is all interior stuff that looks really same-y
>>
>>12422538
I wouldn't call that good level design. Like the geometry of doom is really good, there's a lot of varied encounters within that geometry that makes levels consistently different, engaging, and fun to optimize. That doesn't happen in Duke. Duke is the dark side of game design, where you make the same crappy levels over and over and just give them different theming. It's nitwit stuff. You aren't special for looking back at the past and obsessing over quirky b-tier games without even understanding why they're b-tier.
>>
>>12422502
>Sonic the Hedgehog is better than mario somehow.
He is.
>>
>troonhou
>>
>>12422546
I used to like sonic so much when I was a kid that I was on a sonic fandom proboard and had a donut steel, and I can still recognize that he is not.
>>
>larping zoomer tard thinks Duke is b-tier
>>
>>12422551
Nice try randy, Duke is shit
>>
>>12422543
yeah thats patently false. and a lot of the levels are dynamic and can be modified like Hollywood Holocaust blowing up the building, the button to reveal the sign saying DUKE MUST DIE

or starting out in a submarine and swimming out (which that area has hidden water and cave areas) into a manufacturing facility.

there is a lot variability in Duke's level design. to say its not sounds like you never played it
>>
>>12422561
He hasn't even played Doom, just tranny wads
>>
>>12422561
>blowing up the building, the button to reveal the sign saying DUKE MUST DIE
You're listing gimmicky cinematic set pieces, not level design. Maybe you really are randy pitchford if you don't know the difference.
>>
>>12422564
sounds very plausible from their replies
>>
Doom babies takes on Duke are always so pathetic. This is the same people who won't play Build games unless they're ported to some lower tier Doom sourceport, who disable hitscan in Blood and complain that the game sucks because all they know to do is run around like retards in plain sight using the shotgun at long range.
>>
>>12422502
>tranime image
>cripplingly autistic
>seethes at others liking things they don't
tale as old as time
>>
>pressing a button and a silly thing happens is level design
This board is cooked.
>>
>>12422582
yeah in 1996, in a 3d game especially, that was novel. you zoomoid retard. go back to Fortnite
>>
>>12422589
It's not 1996 any more and games don't age to begin. If a game is a series of shallow novelties its crap. Doom didn't age, it's still a good game today. It doesn't need bonus points for being old.
>>
>>12422550
Whatever cope helps you sleep at night.
>>
>>12417526
the drones from duke are much less fun than cacos even with the door trick

Reply to Thread #12417526


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)