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What do we think of the Lufia series?
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I liked the first one a lot due to how behind the times it was, it's basically a DQ2 clone like you'd see on Famicom.
I like how the game at least attempts to be well balanced and actually is in the first half of the game, though it falls apart later on once you're swimming in supply items.
I also really appreciated how enemy types and their numbers in encounters are semi randomized, something they took from DQ2 and which helps keep combat engaging and less repetitive, but which few JRPGs do. Although there isn't as much randomization as in DQ2/3/4, it's nice that there is some.
By comparison I thought 2 was a disappointment. It's way too easy, combat is boring. For the puzzles I liked about half of them, but the other half, the one that feel completely out of place, really broke the immersion for me. Like you have to stop to solve a puzzle involving disappearing colour gems or flipping coloured blocks and none of it has anything to do with the dungeons or the themes of the game, they really feel like they come out of nowhere. The other kinds of puzzles, like the one that involve manipulating enemy placement, were nice though.
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Lufia: The Legend Returns is very underrated. It has the best battle system of the series. Its only flaw is that every single floor of every dungeon is exactly the same, because they're """"randomized"""" (but not really).
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>>12417920
1 was good but the difficulty spikes a couple times early in the game, the 3 towers part is confusing and a chore, so is the bridge building part. the back half of the game goes very quick though and without any issues.
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I played 2 and it was pretty neat I think and I got to the infinite cavern or whatever and I tryharded it until I beat it and got all the gigaloot and it just make me fucking sick of the game so I never Beat It(tm)
fuck shitstain procedural roguelite filler
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Lufia 2 was one the last SNES games so it benefited from having cutting-edge 16-bit artwork and refinement. Lufia 1 was extremely clunky but charming. It's funny how even diehard fans of Lufia 2 never got most of the references in the game since they never played the first one and they think the ending is a huge shocker even though it's the prologue of the first game.
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>>12417920
i disliked 1 and didnt finish it. lufia 2 is one of my favorite games of all time though.
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>>12419494
>as if dungeons themselves make ANY kind of sense in a world.
That very much depends on the game and its will to make sense of them. You could say this aobut anything in RPGs, like how some come out of their ways to explain why there are monsters and how NPCs aren't at ease because of them, and other games don't give a fuck and the monsters feel completely out of place. It's the same with dungeons.
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>>12417920
based
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>>12419508
>like how some come out of their ways to explain why there are monsters and how NPCs aren't at ease because of them
semi related when I played the first Eiyuu Densetsu game I remember thinking it was really cool that after you cleared a chapter in a region, which involved stopping monsters from coming through a sci-fi device, the monsters would actually stop appearing in the overworld in that area. I think the second game has you going across the entire world and there are 0 monsters at the start which makes sense for peacetime. Its a great touch and good worldbuilding.
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>>12418017
one thing I thought was cool about 1 was finding ultra powerful curatives like X potion behind homes, in fountains and so on, and hidden items were reasonable to find because you couldn't walk over them. That and in some parts of the games you're not forced to progress towns in order, like before going into ancient cave you can trek to a faraway castle, get money through selling the x potions and overpower the story content with uber gear.
It's still there in 2 and 3 to some vestigial extent.
Also insane in 1 is the user friendliness for its time, you press X and get in game tooltips for spells and items (dummied out in the localization for insane reasons, but a patch restores it. Highly recommended plus the double walking speed https://www.romhacking.net/hacks/2744/ )
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>>12420445
Yeah that was cool, I also enjoyed the optional 6th floor dungeon you can go back to with each floor unlocking as you progress through the story. Cool concept because they were very rewarding and if you go to each floor as early as you can the enemies are generally tough.
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>>12420403
What did Raile mean by this?
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>>12419282
Gades is cringe