Thread #12419001
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How was it to play Half-Life for the first time back in the 90s?
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First played on ps2, still a good version of the game
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>>12419014
>>12419020
>>12419024
>>12419181
>>12419203
i hate this board
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>>12419001
when i played it, both half-life + counter-strike 1.5 / 1.6 were just becoming a big deal.
so anyone who played half-life at the time was also playing and getting into half-life deathmatch and counter-strike.
at that time pc gaming and counter-strike wasn't mainstream like they are now, and the game was mostly played by cool and genuine people, edgier nerds typically. there was a great community, you'd have your favorite HL deathmatch or CS servers and the regulars would always be there hanging out.
so all of the games kind of led into one another.
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>>12419001
Nobody actually played half life back then.
It was all about counter strike.
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>>12419001
It had a few wow moments, coloured lighting and graphics that were more than just shades of brown. Interactivity continued to improve from golden eye and duke nukem.
This ran pretty decent on a pentium 133 while basic PS1 ports like tony hawk needed a p 233.
The game I was really blown away from was Gran Turismo.
>>12419203
I had a christmas preview newspaper somewhere and even back then they mention how the ps1 still managed to impress despite being old.
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>>12419336
nta, but the
>what was X like in Y year?
>was this really what X was like in Y year?
>how mind-blowing was X in Y year?
>how was it to play X back in the day?
threads are spam designed to ruin the board.
everything they need to know can be achieved via a fucking google search.
>magazine articles
>old forum posts
>tv news broadcasts
>old trade shows like CES and E3
>etc
it's all there if you know how to type something into the google search bar.
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>>12419001
When Counter Strike came out, they were selling it as a stand alone game for nearly the same price as Half Life.
However, you can't play Half Life if you just bought the retail version of Counter Strike. But if you bought Half Life, Counter Strike was free since it was a mod.
Valve has always been scamming.
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>>12419001
Between-level load times were atrocious
It looked cool. I forget if I had an OpenGL card or not
One big thing it could do in software was translucent water. In Quake you needed, like, a Voodoo2 card for that
I went back and forth across the tentacle in the blast pit because I didn’t notice how to turn on one of its dependencies
It’s because of people like me that video games will have Alyx or a hey-listen tell you to push the button
Listening to Red Book audio spoiled me because the same music reused in HL2 is compressed way too much in MP3
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>>12420269
>y-you're insufferable
says the faggot retard spamming the same shit for over two years straight
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>>12420337
I don't give a shit if you're OP or not. This isn't /v/, we like actual discussion here. Meanwhile, spam threads like this are irrelevant time-wasting bullshit.
There's no way it's not a deliberate effort to make the board less interesting for the userbase.
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>>12419329
Fun fact: the first game with WASD+mouse controls came out in 1986.
https://www.youtube.com/watch?v=6U6v3XyrPLc
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>>12419001
at 640x480, which was more or less what resolution you expected a computer screen to have at that time, it looked like video of real life. some of the time - not the characters but lighting explosions, sparks etc., so if you had that hallway with a gas bottle you can shoot with a red emergency light that comes on in the uplink demo, it basically 'seemed', felt, like 'might as well have been' footage from a movie or life, just shown through a grid of pixels to go on a computer screen.
Of course, anybody playing now will look at it in higher resolution so it's completely clear that it's just polygons and flat gifs of explosion, will see the big staircase block shadows on walls, etc., It will look like some corny old computer game.
>how was it to play?
i dunno about that issue, because i was just running through like dumb kids do. I didn't notice until 25 years later that, for example, if you walk somewhere, zombies follow a scent trail where you went
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>>12420982
If you want to play it, go to https://infinitemac.org/ and choose All Releases and pick the System 4.0 one
You might need to use a different/better emulator because you want one that will capture your mouse pointer if you move it above where the mouse actually is
Like, you don’t want your guy to stop moving his arm up just because your mouse pointer ran out of room to roam in your emulator window
Probably best to play it full-screen
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