Thread #12419492
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Since nowadays most people seem to like this game, what made it such a failure on its release? I think it became appreciated a tad bit to late.
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>>12419498
Considering what the original concept art for the character was, i'd say the final product isn't to bad.
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I think it makes sense that it became more appreciated later on.
Back then games like Sonic were kind of UFOs on Megadrive, casual platformers did exist on Megadrive but for the most part it's not what the audiance wanted on the platform. On one side they wanted "hardcore gamers" games, on the other side, sports games; not kiddy looking platformers. Ristar is also lacking in terms of challenge (except from the final boss), challenge being one of the selling points of the Megadrive.
Nowadays it's the contrary. Players are alien to the concept of challenge, or pretend 'challenge was never good or wanted', and as a result kiddy platformers become le HIDDEN GEM for youtubers and their braindead viewers. Ristar and also Pulseman are good examples of that since they have a completely inverse popularity now.
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>>12419506
As I said yes it was a thing, but generally speaking children weren't Sega's target audiance. This becomes very obvious the second you open a period Sega centric magazine vs Nintendo Power. In fact it's one of the reasons the Saturn did so poorly: because Sony established itself on the exact same market share (teens, young adults and hardcore gamers) in 94-95.
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>>12419687
The contemporary magazines seems to reflect that, too. The game was very liked but a lot of people just had little to no interest in Genesis games.
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>>12419492
The Genesis was more or less on it's way out at the time. It was marketed as a bit of a Sonic successor but the character is pretty lame and the game, while not bad at all is not nearly as good as Sonic.
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>>12419492
In my opinion it was just a little too safe. I think it's one of the better Mega Drive games for sure but despite it's clearly very high production values it really doesn't do anything substantially different from what every gamer back then had seen a million times over the past several years at that point. I think 1995 was just way too late for such an orthodox platformer to make a big impression, something like Vectorman, as was already mentioned ITT, would turn a lot more heads due to how unique it looked. Had Ristar been released 3 years earlier I believe it would have been a big hit.
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I tricked myself into believing it was made by, or in part by, Treasure.
Like the grappling mechanic (which Treasure is borderline obsessed with) and the graphical style...
But it was all a damn lie by my own fruition...
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The GG version is fine too
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