Thread #12421556
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It was considered a masterpiece when I was a kid. What changed?
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>>12421628
>You mean hi fidelity graphics?
No they're just really noisy and overly-detailed to its detriment, it has the visual problems of Oil Ocean throughout the entire game.
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HOT CHICK HEAVEN
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Barely anyone owned the megacd/segacd so it gained this unwarranted status of being this great game and hidden gem amongst a sea of interactive movie quick time games that had little to no replayability.
Once emulation became commonplace and people got to play it without the elitist bullshit it became clear that it is a completely mediocre game.
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It's really simple actually. You just see more discussion about it in general.
It's not like Sonic CD was completely lacking in criticism before 2011, and it's not like it's now derided as some complete kusoge either. More people have played it and can talk about it and air their complaints about it, that's all.
Compare/contrast Knuckles Chaotix, which was even more obscure and hard to play than Sonic CD, and has had what reputation it had fall into the toilet.
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>>12421556
As soon as Gems Collection came out it became accessible, and everyone could see it for what it was rather than what it promised on paper: A lot of interesting ideas executed horribly. Vast levels focused on exploration, but with nothing to find of value and terrible level design focused more about wasting the player's time rather than challenging them. Time travel mechanic with Past, Present, and Good/Bad Futures that the player influences, with their own soundtracks even. And yet none of it matters and isn't interesting enough when you're actually playing the game.
The robot teleporters and Special Stages are at odds with each other since you don't need to go for both, most will simply go for the Special Stages since it's more straightforward and you get rewarded the same either way. If you're going for the teleporters you have to hunt them down in every single Act, and your reward is that you can go to an enemy-less Good Future for that Act... but this is so time consuming and annoying, requiring jumping even more between time periods through the clunky sign system, that the brief reward never feels worth it.
Sonic 3&K would go on to refine the exploration concept into something that worked, so it's not as if the game is a total loss. No time travel means all the Giant Rings are simply in one cohesive level that's designed to be navigable by human beings, and said Rings simply take you to the Special Stages which is what everyone wants anyways. There are multiple Rings per level and you're not punished for missing some of them since you only need to hit 7 per half of the game and the rest serve as retries or Super fuel. If you miss a teleporter in CD you have to run back and re-scour the entire Act or miss out on the Good Ending... unless you just go for the Time Stones. Again, people will go for the path of least resistance and enjoy playing CD's fun Special Stages instead. But because of this, the entire rest of the game's design falls apart.
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Finally one that seems to think Sonic CD is excellent but he doesn't say much and likes everything
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>>12421556
It still is a masterpiece, it's literally the best game ever fucking made no matter what anybody tries to tell you.
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>>12421616
>UFO hitboxes were trash
another one who got filtered by the easiest and best sonic special stages, you probably kept trying to hit them when you were to close.
>>12421632
Your eyes being weak is a you problem, the game is fine.
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>>12421758
Knuckles Chaotix was awesome though, the few people who did play it and said it was to hard or had bad physics were retards and the general public has thus followed that opinion despite 99% of people never playing the game, Sonic CD originally had this issue as well.
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There is very little about Chaotix outside of a guy having trouble plugging in all the addons with his megadrive
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>>12421556
>It was considered a masterpiece when I was a kid.
Why are you fucking lying?
It was the worst of the 16-bit era. I remember finally getting it after it fell into the bargain bin and being massively disappointed (aside from the FMVs which still blew my mind back then).
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>>12421914
>It was the worst of the 16-bit era.
You're either lying or like most boomers/millienials have absolutely shit opinions on games, because Sonic CD one-ups the mega-drive sonic games in every way, more diverse zone layouts and ways to go, more empasis on sonic's moveset and being able to use your momentum to go which ever part of the level you want on demand, has much better three-dimensional special stages that actually require skill (unlike those dogshit half-pipes from sonic 2), this game blows its predecesor out of the park in every field. God i'm tired of retards who didn't play the game for less than 10 minutes try to make a dry attempt of critique.
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