Thread #12422461
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Simple question: Have you ever beaten the original Super Mario Bros. without using warps, cheats, or the 1-up glitch? I'm talking a 100% legitimate run of just the first quest.
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>>12422461
I beat this, which is arguably harder because of the screen crunch. Get good OP.
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I beat it without warps, cheats, or the 1-up glitch. But also without continues. If you did it with continues, you didn't actually beat the game.
I'm being serious. Continues are basically infinite lives. You could just brute force each world for hours on end with continues.
To show I'm being genuine, I want to disclose that I only beat SMB2J / Lost Levels without warps, cheats, or the 1-up glitch... but WITH continues. So I did not beat it. I will one day.
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>>12422461
Yeah and honestly I don't really care if someone uses warps because 99% of the game's challenge is in world 8 and it's probably harder if you warp because you miss out on a ton of coins and 1ups.
It's easier to brute force world 8 with 10-15 lifes than by using continues.
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only version that counts
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the sudden uptick in "super mario bros is hard" posting is one of the most confounding emerging patterns i've come across on 4chan. i don't understand it as a shitpost, i don't understand it as a cultural phenomenon, i don't understand where it's coming from at all.
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>>12422486
The final section of 8-3 has ended probably hundreds of runs for me, I almost always pick wrong when trying to predict if they're jumping or not. It sucks, I don't think ive died in 8-4 once in over 20 years, but I always run or jump into hammer bro.
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>>12423761
It has always been recognized as a hard game to beat but also a game that's fairly easy to master and as you learn the stages it then becomes extremely easy. Being good at the game doesn't mean it's an easy game, it'll constantly kick your ass til you understand the physics and memorize the traps.
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>>12423773
no shit you retard. i think we're both aware that i wasn't trying to talk about the commonly held perception of the game so much as the sudden rise in talking about the commonly held perception of the game. what the fuck is with these threads?
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>>12423761
It's not hard to understand.
For one thing, generally speaking, challenge and difficulty has been on a downward slope since forever and basically stopped being something most people care about since the early 00's (inb4 zoomers and muh Dark Souls, the very fact that it is known for its supposed difficulty shows that it's against the norm and it's the exception that proves the rule, also had that game been released in 1995 people would be like "Too bad infinite continues make it too easy!")
Secondly, 'retro gaming' has been rapidly shifting towards more recent games in the past few years, the NES stopped being trendy long ago and we're now starting to be at the point where "5th gen consoles are unplayable today!".
As a result you now have "retro gamers" that are so young they never knew the era when challenge was the definition are video games and there is nobody to tell them. They play all the modern Mario games and think they're hardcore gamers so then Super Mario World or some other shit that were never that challenging compared to the norm of their time is uploaded to NSO and they're like "waaaaaa why is this so hard!"
Personally I can't wait for anything before the year 2000 to become "unplayable" and for youtubers and services like NSO to also stop dealing with anything before the year 2000.
Once you start seeing videos about how some shitty XBOX game from 2004 is actually a hidden gem because it had brown & bloom before it became the trend and was 'openworld' and 'racially inclusive', that's when you'll know all the trend chasers are gone and we'll be left amongsts actual old games enjoyers.
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>>12424056
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>>12422461
No, I find this game kind of boring and prefer Mario 3. I play with the warpzones a lot. A good 8 level expierence is about right without becoming lame
HOLY FUCK WHY ARE CAPTCHAS ON 4CHAN SO COMPLICATED NOW
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>>12424056
the basic gameplay isn't too hard although I could see some finding the castle mazes somewhat janky. it's just the hard gameover convention, having to replay 30 levels to get back to the bit you died on, that convention has been out of the mainstream for 30 years and people will of course comment that the most vanilla game of all time is kind of a ball buster for that fact.
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>>12422461
I beat it, was stuck replaying the entire game to get past the hammerbros, sort of like the way a pork shoulder stalls at 170. I'd put it above no limit continue castevania 1 but well below castlevania 3 in terms of difficulty.
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>>12422461
Yeah, I finally did last year. Was working my way through the Mario series. Felt weird knowing I had grown up with them yet never finished any. The only one I couldn't beat was Mario 3 which was surprising because it was the most boring, braindead-easy one of the originals.
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>>12423990
Based retro gaming accelerationist. I'm with you. I yearn for the day where we can talk about nes without faggots whinging about how the games are "unfair" despite all of said games having been beaten hitless in like sub 10 minutes. ThErEs oNlY 10 gAmEs w0rTh pLaYiNg oN tHe wHoLe c0nSoLe. Like yeah maybe if someone doesn't like 2d games, but I do like 2d games and therefore there are literal hundreds worth playing to me. Gaming discourse is just fucked.
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>>12422767
>I'm being serious. Continues are basically infinite lives. You could just brute force each world for hours on end with continues.
Not really. If anything, you are at more of a disadvantage continuing from a later world with the base minimum lives, than just restarting the whole game and farming up lives before getting back to that point. Same thing with continuing in Mario 3. You are more fucked starting fresh in something like Dark World.
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>>12422767
this doesn't fit the pattern people typically fall into when playing smb. if they were constantly dying on earlier worlds you would have point but usually they get to the hammerbros reliably and then stall there repeatedly. continues would just sand down a single massive difficulty spike.
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>>12425332
Starting over is just a side effect of running out of continues in the first place. Getting better at the game would be the solution, but bitching about it being too hard and going back to roblox is much easier.
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I dont think I've beaten a single mario game. I always saw them as the shitty pack-in game you only play when you need a short break from the games you bought seperately that you actually want to play
I got my nes with ninja gaiden, tmnt, marble madness, contra, and castlevania. I wasnt playing mario
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>>12425448
Here are three random examples from 91, 96 and 99. Let me guess, you need more and I'm cherry picking or 'reviewers don't count'?
>>12425518
Playing with fastforward to grind to insane levels in no time, playing with savestates and rewind, playing the GBA or PR 'versions' and actually believing you played the game.
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>>12425518
what >>12425845 said
Also, when I first played FF1, I got up to beating Lich and then dropped it. More recently, I decided I needed to go in for the long haul as a matter of honor.
My party was fighter/redmage/blackbelt/whitemage, pretty strong all-around.
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>>12425845
> Let me guess, you need more and I'm cherry picking or 'reviewers don't count'?
yes exactly. this was in no way organic player opinion, it was a persona reviewers adopted to give direction and credibility to their reviews. the closest you could find to this among actual players would be misgivings about direct arcade ports with unlimited credits, not any level based game. people only cared as far as a game not being a wet paperbag in the immediate sense like megaman x.
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>>12422461
>Have you ever beaten the original Super Mario Bros. without using warps, cheats, or the 1-up glitch?
Yes, but I did use the continue code. SMB1 is legitimately really hard warpless with limited continues
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>>12423990
>>12423761
SMB1 and SMB3 are legitimately some of the harder NES games, at least without going into full broken, janky, kuso territory. It's definitely harder to beat warpless without continue code/1up glitch than your usual suspects like Zelda, Castlevania, Contra, Mega Man, Shatterhand, Ninja Gaiden, Kirby, Crystalis, etc.
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>>12424075
Sorry anon, I usually support zoomers, but that's too cringe
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>>12422461
A few times in the 80s
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>>12428203
Bullshit, have you actually tried beating Ninja Gaiden without continues?
And that's just the games you mentionned. I could name dozens of NES games harder than SMB1/3, starting with every single Rare/tradewest game.