Thread #12422553
Genesis/Megadrive doesn't have an answer to this Anonymous 03/02/26(Mon)17:36:31 No.12422553 [Reply]▶
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It does have an answer to Zelda (Landstalker,Soleil...) FF6 (phantasy star 4...) or Mario
But not for super Metroid
That's why the super Nintendo will always be the superior console
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Super Metroid wasn't that big of a deal when it came out. The whole Memetroidvania genre only kicked in interest during the early 00's, as challenge-based action games were being replaced with backtracking, upgrade systems and other RPG elements; and that's when SM became really popular, while emulation was becoming more widespread also.
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>>12422557
>>12422559
>>12422574
>game thats consistently in best of all time lists wasnt actually a big deal
Ok, retards.
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>>12422557
>>12422559
Film fags will tell you this box office bomb was a big deal.
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>>12422805
I don't know what you're trying to imply here, but my original post had nothing to do with the quality of the game or whether it was influencial. Only about its initial lack of success which explains how few clones there were (and when there were similar games, they were even more niche)
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>Something of a niche title
I've always been asocial but that seems odd. I got it in '94 or '95 and vividly remember playing it, it was such a standout experience I guess I assumed it was popular. When I started reading gaming mags they would reference it regularly.
[checks sales numbers]
Well, not as great as I expected and this is worldwide. But I wouldn't call it "niche," do you call Kirby Super Star niche? A lot of the big sellers are pack-ins.
I'd say it was fairly popular, but who knows, maybe it only sold well in japan.
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>>12422679
I don't know about other people but I did. I was really into it. I even had the samus poster from this issue on my wall.
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>>12422559
The "Vania" part of Metroidvania is key.
Compared to pure adventure or run 'n' guns, the subgenre was largely irrelevant until Symphony of the Night and its GBA successors truly popularised it.
It's why they aren't called Metroidclones/Metroidlikes.
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>>12422553
Super Metroid and MMX are the main games I love from SNES over anything on Genesis. Vectorman could be seen as an answer to both at once but it isn't as good as either (despite looking and sounding better than DKC, it's more acknowledged rival)
That being said I still love Genesis, unironically live Sonic more than Mario and Kirby and DK, much prefer SoR to FInal Fight, Shining Force are my favorite 16 bit jarpig, and I like both Castlevania and TMNT entries but give the edge to Bloodlines, and with Genesis offering Shinobi and no Ninja Gaiden on SNES, I don't necessarily feel I love SNES more just for having a couple games I love more.
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>>12423459
Man, hardly anyone gave a shit about SoTN in the 90s, it sold half as well as Super Metroid across two consoles, one of which was the most successful console ever at the time. Similarly, Metroid Fusion did better than any of the GBA Castlevanias, and the success of it and Metroid Prime increased interest in the older games. Super Metroid was always more popular than SoTN and its ilk.
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>>12423534
>muh sales
>muh popularity
SotN was incredibly influential despite not having a fraction of Nintendo's publicity sway and market control to inorganically bolster it.
The name of the subgenre is a testament to its impact. Something set in stone for years and no amount of money or commentary can alter that narrative.
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>>12422553
um, sweaty
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>the mega-popular console that had a near-monopoly in Japan has games that the console with literally half the library size doesn't have any equivalent for
Stop the presses! Next you're going to tell me that Genesis has no answer to Clock Tower or the 500 mahjong or horse racing games. Is that really so surprising?
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>>12423570
>Um actually, Super Metroid had more marketing and publicity, so it doesn’t matter that it was always more popular and influential than SoTN!
And so the cope flows forth. I never denied that SoTN and the GBA titles were popular, eventually, but you originally implied that those games are what made that style of game popular, which is just nonsense. What you’ve just said is completely irrelevant to the original point, it doesn’t matter if Super Metroid had more marketing, it’s enduring popularity is what made SoTN and its successors popular, you got it all cross crossed.
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>>12422559
Makes me wonder what actually *did* sell well back then. Before I Google the answer, my guess is anything Mario, movie games, and Maddenslop. Also I bet rentals skewed the sales figures a lot since (from what I've heard) most kids maybe had 10 games at most and rented the rest because games were expensive then.
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>>12422553
Genesis has Landstalker though
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>>12423709
>10 games
SMB1
SMB3
Tetris
Legend of Zelda
Mega Man 2
Tecmo Super Bowl
Super Mario World
Super Mario All-Stars
Zelda ALTTP
Final Fantasy IV
Final Fantasy Mystic Quest
Final Fantasy VI
I didn't even have 10 games per system. I might have had Street Fighter 2, I can't remember. I rented a lot and borrowed games from friends.
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>>12422731
Wonder boy is the closest match, but still a very different game.
Blaster Master 2 is garbage
Popful Mail is a collection of open levels connected via an overworld map, fun game but not the same thing.
I think that Super Metroid is a pretty unique entry on the 16 bit consoles, nothing else on the snes is like it either.
>>12423914
Some complain about the platforming, but those are just low IQs that struggle with the isometric angle.
This and light crusader are some of my favorites
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>>12424975
The exploration subgenre was largely European, games like Wonder Boy 3 and Monster World 3 made progression into a singular challenge between sections as opposed to padding the entire world between sections. They're set up far more for density of play rather than memorization of small details. Super Metroid didn't have an answer insomuch that there wasn't an answer for Monster World 4 either. What is there on Super Nintendo like that? Personally I'd rather have another Monster World game than yet another Metroid game in this day and age, if anything it's a genre that has seen an over correction in popularity. There's so many of them that it's questionable which ones are even good in the first place or how they stand out from each other, to the point that one of the key franchises in the genre has inarguably lost its place and become irrelevant to the genre it helped name in the West.
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>>12422598
It really wasn't, it reviewed very well and is retrospectively considered one of the best games of all time but at the time it simply did not sell well. Metroid's fame comes purely from people rediscovering the series through emulation years later.
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>>12423459
SotN was even less of a big deal than Super Metroid was lmao. Yes these games were, and still are, beloved and became highly influential once a new generation of game devs emulated them but that came much later.
>>12423570
>The name of the subgenre is a testament to its impact.
The only reason "Metroidvania" is considered a subgenre now is because of a misunderstanding of where the term comes from. The term metroidvania was originally used to differentiate between the classic, linear Castlevanias (classicvanias) and the Metroid-inspired Castlevania games post-SOTN. It was never meant as a term to describe a genre of of exploration-focused action platformers named after the two most influential games in the genre, that use of the term only came much, much later by people who didn't know where the word came from.
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>>12422731
>that's it.
Both of them have this.
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>>12425169
The levels in this are impeccable. It's a shame that all the bosses were total memes. At least the music rules. Intro theme playing during final level is kino, as the kids say
https://downloads.khinsider.com/game-soundtracks/album/phantom-2040-ge nesis-gamerip-1995/02.%2520Intro%25 20Cutscene%252C%2520Title%2520Scree n%252C%2520Chapter%25201%2520Intro% 252C%2520Chapter%25207%2520-%2520Ma ximum%2520Overdrive%2520%2528Primar y%2529.mp3
(though the actual best song is the battleship prometheus theme)
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>>12423510
>Super Metroid and MMX are the main games I love from SNES over anything on Genesis
Are you me? I play Genesis games more often than SNES ones because there's simply a larger number of games I'm interested in on Genesis, but yeah, SM and MMX are masterpieces
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>>12422553
Wonder Boy would be the equivalent. Keep in mind that SM is a niche within a niche, and beyond metroid and SOTN, "metroidvania" didn't really come a distinct genre beyond these two series until long after the fact, when indie devs started makes homages
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>>12425516
psiv doesn't have ff-tier content but its hyperoptimized to levels that weren't commonly seen for years, maybe decades. there is a very high level of respect for the player, and that's before such designs had bad asociations
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>>12425520
Dkc looks muddy and garbled, vectorman looks slick and smooth. Dkc tried to be more detailed than what the pseudo 3D can achieve on SNES, Vectorman went with smooth and shiny metallic details which avoids looking blurry too often which DKC always does
As for music it's subjective, but DKC music is overrated to me, it's just silly cartoon music which annoys me while Vectorman has actually quality 90s club music
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>>12425572
>where you gradually gain a range of new abilities
You don't gain any abilities in Ecco except for unlimited air and a damaging sonar, but you only get to use these in the last three levels, two of which are an autoscroller and one of which is the final boss.
Also, Ecco is level-based, there is no backtracking in the game.
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>>12425650
Yeah it's the same gameplay, but the sci-fi aspects are given more prominence and it's much more difficult. It's a great sequel.
Before you ask, I never played Defender of the Future, I'm not good with underwater games in 3D, thalassophobia is a bitch.
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>>12425649
What? You didn't save the dolphins or orca pods? You get the damaging sonar around mid game or right before mid game. You can also just beat the levels without saving any of them and play the game without damaging sonar until you go into The Tube.
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>>12425785
Naw, you can get it much earlier in the game. FAQs say the vents or the lagoon? Either way the game will be harder without a projectile attack. If you fail to get it then you get it from the Asterite since it's necessary for the next sections of the game.
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>>12425152
There's this repeated thing about it not selling well, but I'm not sure it holds up that well when you look into it.
>In Japan, Super Metroid was the ninth-best-selling video game of 1994, with 531,000 copies sold that year.
>With the help of strong marketing from Nintendo, Super Metroid sold well in North America,[17] topping the Super NES sales chart in May 1994.[70] A year after its release, Nintendo placed it on their Player's Choice marketing label.[31] By late 2003, the game had shipped 1.42 million copies worldwide.[71]
It wasn't a monster hit like Donkey Kong Country, but it sold well. I think the mismatch people are reacting too is that Super Metroid is now considered among the best of all time, while not selling as much as Donkey Kong Country or Star Fox, or other all time best game candidates like Ocarina of Time.
It was a solid financial success. I guess people are just surprised it didn't sell as much as some other Nintendo games. Like the original F-Zero isn't nearly as talked about today, but it sold more.
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>>12427491
Because zoomers are stupid and have cognitive dissonance. They can't comprehend that something not the most popular making gangbusters can be beloved. Consider zoomers only listen to top 40 music and only watch popcorn films as well