Thread #12423812
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>3 was amazing
>2 was near perfect
>but neither hold a candle to picrel

Why is this so?
+Showing all 15 replies.
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2 and 3 weapons were balanced with multiplayer in mind first. Nothing beats ce magnum and shotgun
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>>12423812
I still prefer 2 and 3 because their campaigns don't devolve into repeating series of identical corridors.
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3 was a shitty grey and brown ripoff of 1. Utterly soulless game. The only reason anyone praised it is nostalgia.
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3 clears. Anything else is boomer take
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Sega spammer
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I've almost finished the first game in co-op and here are my thoughts:
The music is easily the highlight of the game. Great soundtrack.
The enemy ai is impressive.
The weapons fucking suck for the most part.
Your character moves like he's treading through waist high mud.
There are huge, empty spaces in the game. I guess it was impressive for the time(on the console).
But the biggest issue I have with the first game is easily >>12423856 . I felt like I was going insane making my way through the same exact areas.
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>>12424119
A Halo without elites is a fucking terrible Halo game.
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Hot take: the only good Halo was Reach.
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Do we really need to have this specific thread with this specific image every day?

Anyways,

for me it's Halo 3. Childhood zillennial game and the most kino cinematics.
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>>12424164
>Your character moves like he's treading through waist high mud.
that and the jump height is really offensive. in fact ruby's rebalance makes you SLIGHTLY faster and lets you jump higher and suddenly the game is more fun.
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>>12423816
Fpbp
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>>12423812

I just find the combat funner for some reason and the first five levels just ooze soul.
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>>12423812
Halo Combat Evolved has a well-developed campaign both narratively and logistically. While Halo 2 achieves higher levels of storytelling, it suffers noticeably in terms of compelling and memorable level design; Halo 3 doesn't even compete on either terms, being the least intriguing of the 3.

Mechanically, it was also sufficient, if not perfect. Halo 3 was the initiator of the bastardization of the gameplay with its extraneous game-warping equipment deployment, primarily; its weaponry and vehicular additions otherwise were at least questionable but also at least acceptable. Halo 2 introduced a number of innovations which still to this day would most likely be endorsed as uncontroversial, such as dual-wielding and hijacking; regenerating non-levelled health bar change could be seen as a sidegrade but also even framed as a good change, depending on perspective. But with Combat Evolved, there is a clean and rational simplicity to the whole experience that makes it feel self-sufficient and like its sequels' gameplay is mods.

The artstyle of Halo 3 suffered from the encroaching Gen VII aesthetic convention of gloom and bloom. It doesn't feel meaningfully different from Halo 2 except a nagging sense of inauthentic overpolish. Halo 2 on the other hand does represent a welcomable graphical leap and artistic direction that appeals to the chuuni within every fan. But Halo 1 represents the increasingly rare sci-fi that's not afraid to be bright and colorful. Although its graphical detail is noticeably primitive compared to its successors, it also evokes a nostalgic charm of early 6th gen gaming, representing the border between increasing realism and fictional gameyness.

Could go on, but the bottom line is Halo Combat Evolved feels like the default and definitive experience of Halo, because they nailed on the necessaries and essentials in the first go, while later entries strayed too far away from what made it so endearing.
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>>12426995
yeah
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>>12423812
I think 2 onward suffered from superfluous gameplay additions. You never used dual wielding or melee weapons in actual difficult situations. You rarely even remembered that spike grenades stick to walls.

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