Thread #12427006
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objectively speaking these are the biggest achievements in the medium. They might not be your personal favorites but they are the greatest games in terms of innovations, influence, legacy, and lasting impact on the player. nothing had a bigger impact on gaming when it came out than these 5 games
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FF7 had an enormous impact on gaming and anime culture, but I don't think it really made any significant changes to the jrpg formula. It's still a SNES rpg on steroids.
I think there's also an argument to be made that Quake was slightly more influential than Doom.
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>>12427006
>innovations, influence,
no, FF7 influenced basically nothing. I agree with legacy and lasting impact though. You should reword you post into "the 5 games that had the longest lasting legacy in america ignoring GTA and halo."
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>>12427031
>a total revolution in terms of narrative storytelling, cinematics, character development, emotional weight
I could counter half these points with just earlier games in the series. the revolution was this is when Japanese RPGs actually became popular to the white man. The earth existed before you were born.
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>>12427056
>a total revolution in terms of narrative storytelling, cinematics, character development, emotional weight
>FF VII
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>>12427090
>le epic chosen hero defeats le epic cartoon bad guy in le epic generic medieval fantasy world part 18
this but unironically. now just imagine
>mining for resources is... le bad
>100+ hours to drive this shit home
lmao
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>>12427107
I accept your concession
>>12427118
one (1) game =/= quadrilogy
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>>12427029
>FF7 influenced basically nothing
I know, I know. It doesn't count because you're gay.
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>1 good game
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>>12427006
With the exception of Super Mario Bros. none of these games were innovative or influential. 3D gaming isn't innovative. FPS are arguably the easiest games to design. Locking on is natural/intuitively understood to be needed in a 3D environment.
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>>12427006
>FF7
no FF5 or Wizardry or MnM5
>mario
not crazy about platformers except Contra clones.
>zelda oct
Link's Awakening was more impressive.
>mario again
no
>DOOM
true but everyone should play Catacombs 3D first or Wolfeinstein. also DOOM was egged on by Ultima Underworld 1. and TES 1: Arena was trying to copy Underworld 1.
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>>12427006
I would argue that world of warcraft and minecraft belong on that list, and I would also argue that you do not need two mario games.
>>12427083
i think the anon you are arguing with is correct. While I think FF6 has an overall better story FF7 has much more world building and everything is far more zoomed in to the moment to moment. FF6 was a huge leap foreward but its still rather zoomed out. I imagine they would have done a more zoomed in story for FF6 if they did not have cartridge size limitations.
Its odd that you have omitted everything multiplayer
>>12427041
command and conquer is very triple A, idk about that. I am surprised I have not seen your statement before. Maybe it becomes a true statement if you say the first triple a console game
>>12427082
>sports games
Pong?
>racing games
this genre is dead despite F-1 becoming more video gamey IRL. People play Mario Kart instead of F Zero X
>Simulators
These are niche
>city builders
you could definitly argue that the sims belongs on this list
>no stratagey games
yeah, AoE2 or Starcraft or Dune matters alot.
>>12427104
quake 'invented' the polygon and the graphics card?
Pokemon could go on this list instead of a second mario game. Multiplayer, birthplace of mobile gaming, mass occult indoctrination supported by the intelligence operation known as google, early e-sport, pokemon connects to alot.
>>12427207
doom is probobly replayed less than 64 but definitly more than mario brothers NES.
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>>12427041
>first AAA in video game history
i thought that is Myst?
>>12427139
>one (1) game =/= quadrilogy
Ultima 7.
or Star Ocean 1.
or Indiana Jones and the Fate of Atlantis .
or Monkey Isle 2.
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>>12427415
>b-b-but megami tensei and DQ5!?!!?!
Both games were the monsters fucking suck compared to the human party members and can't even level up in half of the smt games, no trading, no pvp, etc.
I love SMT and DQ but this argument of "POKEMON WAS JUST A COPY" is beyond retarded
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>>12427068
I dont even think there's a modern equivalent that is better than ffvii in those categories. X comes close but that's about it. I'd love to hear what games do it better than ffvii so I can play them immediately.
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>>12427496
>created
it literally didn't.
>fmv cutscenes that would be abandoned the very next gen
they weren't. Maybe stop trying to throw in your pointless opinion about things you know nothing about. Your baby's rpg is not that deep.
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>>12427502
>it didn’t
Might as well have done it because monsters that suck and can't even level up aren't exactly what people think about monster catching games.
>baby rpg
And that baby's rpgs is more complex and has a live pvp scene, can you say the same about your favorite cutscene simulator """"rpg""""? Yeah I guess not
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>>12427484
I would definitly credit pokemon for being why nocturne had such improved gameplay compared to past megaten games. I am suprised we do not have 5 romhacks for snes megaten to make demons better and maybe add press turn, instead we have 0.
That being said the design documents for pokemon literally show it starting as a megaten clone. They removed world religion from megaten to create pokemon and made more money than jesus by doing it. Bill (gates) in pokemon is a archetypal refrence to Stephen ( Hawking) in Megaten for example.
>>12427415
It did not invent any of these things but it was a flashpoint that curated them all together. Pokemon put esports in every toys r us nation wide.
>>12427493
pokemon had absolutely nothing to do with the mass adoption of USB ports in computer hardware :^)
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>>12427529
Came here to post this
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>>12428207
>FF7 wasn't even the best FF game on the PlayStation.
This.
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>>12428647
>Colossal cave adventure is maybe too niche
It was copied by every early text adventure game and RPG in the 70s. In turn those influenced the big titles of the early 80s, Ultima, Wizardry, Mystery House, King's Quest. Every strand of adventure game and every strand of RPG descends from these.
>pitfall invented platforming not donkey Kong
Donkey Kong isn't on the list just because of the platforming or the side-view, but also for the goal-based objective during a time when most games had you shoot all the shit or get all the shit. If anything, Pitfall was a step back to those collectathons. Even Smurf: Rescue in Gargamel's Castle was more forward-thinking than Pitfall.
>you need to have pacman
It's a contender for cultural impact maybe, but in terms of gameplay, maze games were a dead end.
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