Thread #12428242
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24 years later and REmake is still the greatest Resident Evil game. What went so right here?
+Showing all 26 replies.
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>>12428242
nah, this ranks lower for the classic tank re games, the psone trilogy is better. remake tied with code veronica, better than zero.
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>>12428242
Why does the wall texture change by the mirror?
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>>12428242
Why did you even make this dogshit thread, what in the fuck is wrong with you
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>>12428242
Delete yourself
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>>12428260
because REmake hd is a bad port. RE0 hd doesn't have this problem.
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zero was so disappointing to play after this

everything felt wrong once you got off the train
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who cares
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>>12428307
You did enough to reply
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>>12428569
Fake Dave strikes again, how dare you use the holy name.
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Im Dave
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Weekly "I'm a cubie and my favorite REs are remake and 4, am I not a special snowflake?" thread.
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>>12428624
RE 2, 3 and CV all had gamecube versions, which were the best versions released.
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>>12428580
>>12428578
>>12428569
kill yourself namefagging scum
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>>12428260
They've redone the envinronments fully in 3D and forgot to put the old textures on it.
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>>12428242

Original was better
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>>12428246
>>12428261
>>12428280
>>12428852
>waaaaaaaah more items i cant manage my inventory
>waaaah theres crimson heads everywhere now because they added more puzzles waaaah
>>12428827
Actually a fucking retard
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>>12428242
no one likes DEmake anymore, move on poser
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>>12428874
Why cuberts always crying
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>>12428242
The nude mods for the PC version makes this REmake worth owning. The graphics are nice too, unlike the original PS1 version.
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>>12428246
>tank controls
Only low IQ retards hates tank controls. I manage to play just fine with it.
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>>12429069
Nice reading comprehension dumb ESL faggot
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>>12429069
i wasn’t complaiking about tank controls, i was merely identifying that it’s the control scheme of those classic re games. stfu quit having a meltdown, quit samefagging and quit the strawman bullshit
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>>12428242
the *amount* of added time in remake managing inventory is nuts, because there are double the amount of puzzle items while the inventory slots for chris and jill are the same as the original. you are constantly running back and forth.

there are many more cases in remake where you have to squeeze through an area and killing is unavoidable. and i’m not talking about kerosene for burning zombies, i get that’s optional. the main issue with inventory is the extra puzzle items, not the means of dispatching zombies. in the original game you have a lot more leeway and ability to move forward in progress without constantly needing to go back and forth. there’s really no reason at all other than artificially elongating the experience for there to be as many extra puzzle items when the outcomes are the same. it’s shit design.

re 1-3 don’t have that problem, they keep it moving much better. remake taxes you and wrecks the flow of the game. don’t try to fucking tell me i should be cool with this because that’s how re games just are, because yeah they all have the item management but not to the retarded degree that remake does that adds way too much time and sucks the fun out.

it’s not harder than the psone director’s cut, i’m not complaining about difficulty. it’s about what a slowed-down clunky ass game remake is in comparison to the quicker, leaner psone original. remake is not as fun to play. it wasn’t then and it isn’t now.
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>>12429153
I like REmake a lot, but the one box puzzle where you have to put the broken pieces back together does suck. It’s weirdly finicky for no good reason.
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>>12429153
Yeah for all the good things REmake did it also really made the game feel unnecessarily bloated. Out of the original trilogy I had only played 2 and 3 and for a long time my only experience with RE1 was through the remake, so I was surprised when I played the original out of curiosity and found that it was a much snappier and well-paced playthrough than I remembered the remake being.

Also, while the crimson heads were a good addition, the way they implemented the corpse burning mechanic was pure dogshit in a game already padded out by inventory management and backtracking.
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>>12428242
Part of the "horror" is the absolute shit controls with perspective camera - so when something is after you and you freak out that combo makes it more "scary" bc it fucks with your control of the character.

Also dog jumping through window scenes are the best ever imo

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